  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: d08nfnc187r4j19inflese5od0
  INFO [Login$MasterListener$1.run]                  Logged in as "DizNuck54" (id 14977)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1920 x 1080 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1920 x 1080 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: aticfx64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: ATI Technologies Inc.
  INFO [MuleGameContainer.<init>]                    GL Renderer: ATI Radeon HD 4200 
  INFO [MuleGameContainer.<init>]                    GL Version: 3.3.10834 Compatibility Profile Context
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 1
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: BJU-9123, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 49c4da20-7f6a-475a-8fea-56aa9862df55
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 41 bytes
  INFO [UserController.apply]                        My client id is 49c4da20-7f6a-475a-8fea-56aa9862df55
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)DizNuck54 is my user
  INFO [GameModel.setLocalUser]                      (S10)DizNuck54 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)DizNuck54 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)DizNuck54 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)DizNuck54 (ID: 14977)
  INFO [Client.initUDP]                              Sending UDP initialization message id 49c4da20-7f6a-475a-8fea-56aa9862df55
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 08103be1-e973-4104-a0d8-074db04014f0
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)DizNuck54 (ID 14977)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 108384
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412670) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412671) host4u: 1:AndY Ohmsen Money: $3250 Plots: 6 Assets: 1379 Total: 7629
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412672) host4u: 2:Gohar Money: $929 Plots: 7 Assets: 1998 Total: 6427
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412673) host4u: 3:BRAD1867 Money: $1254 Plots: 7 Assets: 1089 Total: 5843
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412674) host4u: 4:A.N.D.Y. Money: $580 Plots: 6 Assets: 1752 Total: 5332
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412675) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412676) host4u: 1:BRAD1867 Money: $7402 Plots: 11 Assets: 6328 Total: 19230
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412677) host4u: 2:AndY Ohmsen Money: $7247 Plots: 12 Assets: 2693 Total: 15940
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412678) host4u: 3:A.N.D.Y. Money: $3617 Plots: 10 Assets: 6655 Total: 15272
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412679) host4u: 4:Gohar Money: $3212 Plots: 11 Assets: 5519 Total: 14231
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412680) conram: .
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412681) mulewind: .
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412682) mulewind: no dots here plse
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412683) A.N.D.Y.:  gohar come into play by mulewind plz
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412684) A.N.D.Y.: 1 a.i is better then no game :D
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412685) A.N.D.Y.: YodaOne come into play by mulewind plz
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412686) A.N.D.Y.: we need 2 player come on Gohar and YodaOne come in plz
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412687) mulewind: 2 more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412688) Gohar: how comes u wanna play non bot game?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412689) mulewind: not reliable! bot closed last game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412690) mulewind: come to more reliable host mw and game starts
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412691) mulewind: host4u closed last game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412692) mulewind: 3 more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412693) C-128: host4u is fine. 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412694) C-128: sometimes when people have a really bad connection it craps out the server.  That'll be true for ANY server.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412695) C-128: Irata still has a 90% rating despite the fact that people bitch about it 10x more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412696) mulewind: oh i didnt knew its your bot c-128! but happened not only once. my connection is stable
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412697) Rhodan: i disagree
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412698) mulewind: to all?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412699) C-128: its a brand new Pentium i7 with a very fast and pretty damn stable (look at my disconnect record) connection to the internet. For my money, its the best bot out there.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412700) C-128: Plus we'll be away starting today so Irata should have a very good 4th of july weekend so long as the address server stays up.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412701) BRAD1867: Rho
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412702) BRAD1867: what be up
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412703) Rhodan: hey
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412704) BRAD1867: You going to play?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412705) C-128: 1 more in Irata.  I'm in the game...it'll be fine or else I'd drop anyway (which never happens)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412706) Rhodan: yes, soon as i get off phone with comcast. switching over so i can use my own modem and router
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412707) BRAD1867: k
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412708) C-128: cool
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412709) mulewind: three more to start
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412710) mulewind: wc soon starts in brasil
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412711) mulewind: so jump in
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412712) Gohar: just join us windy, 3 here. 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412713) Gohar: one more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412714) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412715) host4u: 1:Gohar Money: $1675 Plots: 7 Assets: 1368 Total: 6543
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412716) host4u: 2:AndY Ohmsen Money: $2040 Plots: 6 Assets: 1402 Total: 6442
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412717) host4u: 3:GoodLuck Money: $825 Plots: 5 Assets: 2780 Total: 6105
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412718) host4u: 4:C-128 Money: $995 Plots: 6 Assets: 1447 Total: 5442
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412719) mulewind: NED:MEX 0:1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412720) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412721) host4u: 1:C-128 Money: $17931 Plots: 10 Assets: 3669 Total: 26600
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412722) host4u: 2:GoodLuck Money: $18854 Plots: 9 Assets: 3189 Total: 26543
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412723) host4u: 3:Gohar Money: $14395 Plots: 13 Assets: 3247 Total: 24142
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412724) host4u: 4:AndY Ohmsen Money: $12830 Plots: 12 Assets: 4061 Total: 22891
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412725) Gohar: yuck
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412726) C-128: Amazing....host4u completed the game fine, mulewind.  Go figure?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412727) mulewind: "one game"
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412728) mulewind: with gohar! :-)
  INFO [Server.acceptClients]                        Server: Accepted client /24.13.6.116 id 189133ce-35c1-40bb-bd0b-693bbafae48b
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.13.6.116 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)bsboy is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)bsboy (ID: 11036)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.13.6.116 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7035 bytes
  INFO [Server.initUdp]                              Server: Client /24.13.6.116 <S11> requests UDP address /24.13.6.116:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)bsboy (ID 11036)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 11036 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /24.13.6.116 <S11>
  INFO [Server.removeClient]                         Server: Removing client /24.13.6.116 <> with id 189133ce-35c1-40bb-bd0b-693bbafae48b
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.13.6.116 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412729) Gohar: 2 more for game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412730) Rhodan: 2 mins pa
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412731) Chuckie Chuck: Join Irata
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412732) Chuckie Chuck: We need 2
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412733) mulewind: bsboy here is a slot free
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412734) mulewind: rhdon waits forever instead starting a game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412735) Gohar: 1 more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412736) Gohar: q more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412737) Chuckie Chuck: wow
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412738) Gohar: 1 more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412739) Gohar: chuckie, are u having diffciluty joining the game?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412740) Chuckie Chuck: no
  INFO [Server.acceptClients]                        Server: Accepted client /24.13.6.116 id d33bd584-0afd-4e8e-860b-7593b0067b2e
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.13.6.116 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)bsboy is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)bsboy (ID: 11036)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.13.6.116 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7035 bytes
  INFO [Server.initUdp]                              Server: Client /24.13.6.116 <S11> requests UDP address /24.13.6.116:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)bsboy (ID 11036)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 11036 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /24.13.6.116 <S11>
  INFO [Server.removeClient]                         Server: Removing client /24.13.6.116 <> with id d33bd584-0afd-4e8e-860b-7593b0067b2e
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.13.6.116 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412741) mulewind: 3 more come on
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412742) Chuckie Chuck: well, I got squeezed out
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412743) mulewind: 2 more to start
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412744) Chuckie Chuck: and all you got it lurkers
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412745) Chuckie Chuck: ANDY is gone, and yoda been AFK all day
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412746) mulewind: dont think so
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412747) mulewind: 2 still missing
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412748) Chuckie Chuck: there is jag
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412749) Chuckie Chuck: at least no shortage of games today
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412750) Chuckie Chuck: Wish I could get my bots up
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412751) mulewind: word cup is still running
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412752) mulewind: so no problem to wait
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412753) mulewind: netherlands won
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412754) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412755) host4u: 1:Gohar Money: $1607 Plots: 7 Assets: 1327 Total: 6434
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412756) host4u: 2:Acavia Money: $637 Plots: 7 Assets: 1072 Total: 5209
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412757) host4u: 3:warmongrel Money: $397 Plots: 7 Assets: 1240 Total: 5137
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412758) host4u: 4:zig Money: $1569 Plots: 5 Assets: 651 Total: 4720
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412759) Cyber Ranger: ...1...
  INFO [Server.acceptClients]                        Server: Accepted client /128.62.47.162 id e5457c74-9ca2-4df9-a660-4bab4b356f9b
  INFO [ServerMessageHandler.processJoin]            Server: Client /128.62.47.162 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)battlecabbage is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)battlecabbage (ID: 102501)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /128.62.47.162 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7046 bytes
  INFO [Server.initUdp]                              Server: Client /128.62.47.162 <S11> requests UDP address /128.62.47.162:21654
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)battlecabbage (ID 102501)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S11)battlecabbage (ID 102501)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102501 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /128.62.47.162 <S11>
  INFO [Server.removeClient]                         Server: Removing client /128.62.47.162 <> with id e5457c74-9ca2-4df9-a660-4bab4b356f9b
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /128.62.47.162 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412760) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412761) host4u: 1:Acavia Money: $6215 Plots: 11 Assets: 3821 Total: 15536
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412762) host4u: 2:Gohar Money: $3496 Plots: 11 Assets: 5034 Total: 14030
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412763) host4u: 3:zig Money: $2087 Plots: 11 Assets: 4598 Total: 12185
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412764) host4u: 4:warmongrel Money: $104 Plots: 11 Assets: 4752 Total: 10356
  INFO [Server.acceptClients]                        Server: Accepted client /99.123.198.244 id 7aac1f38-e2ad-4d80-8e5e-2b12af9fb637
  INFO [ServerMessageHandler.processJoin]            Server: Client /99.123.198.244 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 35 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)zig (ID: 102179)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /99.123.198.244 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7035 bytes
  INFO [Server.initUdp]                              Server: Client /99.123.198.244 <S11> requests UDP address /99.123.198.244:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)zig (ID 102179)
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zig joins the players
  INFO [Player.<init>]                               Creating (P11)zig
  INFO [GameModel.setRemoteUser]                     (P11)zig is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102179 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /99.123.198.244 <P11>
  INFO [Server.removeClient]                         Server: Removing client /99.123.198.244 <> with id 7aac1f38-e2ad-4d80-8e5e-2b12af9fb637
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /99.123.198.244 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412765) A Yellow Rose 4 Mother: WTF?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412766) Cyber Ranger: My network's fine...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412767) GreenBayPackers: ok
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412768) GreenBayPackers: it is mine which never happens
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412769) A Yellow Rose 4 Mother: that sucked
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412770) Cyber Ranger: Server ping is 203
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412771) GreenBayPackers: same here
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412772) Cyber Ranger: Are you guys out, too?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412773) mulewind: wtf=?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412774) A Yellow Rose 4 Mother: yes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412775) GreenBayPackers: i am
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412776) A Yellow Rose 4 Mother: WTF= What The Fuck
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412777) mulewind: game is running
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412778) Cyber Ranger: mulewind - let the game run, type bot:ready
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412779) A Yellow Rose 4 Mother: mule wind is still in the game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412780) Cyber Ranger: DO SOMETHING!!!!!  IT'S YOUR GAME!!!!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412781) mulewind: yep
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412782) A Yellow Rose 4 Mother: maybe that is hoe he gets his wins lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412783) mulewind: you guys ran away?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412784) A Yellow Rose 4 Mother: boots us and finishes on the bot 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412785) GreenBayPackers: nope
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412786) GreenBayPackers: connection is off
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412787) mulewind: win doesnt count
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412788) Cyber Ranger: no "we" didn't - you're shutting us out, somehow...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412789) mulewind: connection is fine
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412790) A Yellow Rose 4 Mother: NO!!! We got kicked out!!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412791) GreenBayPackers: great wtf
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412792) mulewind: why should i
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412793) mulewind: cyber quit
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412794) GreenBayPackers: same here
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412795) Cyber Ranger: b/c, you chose to host...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412796) Cyber Ranger: So, host - quit playing games...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412797) mulewind: why did u ran away?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412798) A Yellow Rose 4 Mother: whatever take the win that is cheap but I wont play in your hosted games anymore
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412799) A Yellow Rose 4 Mother: Quit playing dumb
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412800) GreenBayPackers: i hardly get kicked from games
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412801) Cyber Ranger: type - bot:ready
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412802) A Yellow Rose 4 Mother: I have never been .....
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412803) Cyber Ranger: So we can all see it...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412804) Chuckie Chuck: bot:ready
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412805) mulewind: i got 91% hosting score
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412806) GreenBayPackers: hahahahaha
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412807) mulewind: why did you leave?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412808) Chuckie Chuck: That didn't do anything
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412809) Cyber Ranger: How???
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412810) sjleader: shit im frozen guys, sorry
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412811) GreenBayPackers: connection timed out because of host
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412812) Cyber Ranger: Funny, CC...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412813) sjleader: yeah restart if you want...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412814) mulewind: thats whats happended
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412815) mulewind: Cyber Ranger was disconnected Computer takes over Cyber Ranger mulewind: damn A Yellow Rose 4 Mother is not responding to continue GreenBayPackers is not responding to continue Users who are not responding must be kicked to continue the game A Yellow Rose 4 Mother was disconnected Computer takes ove
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412816) Cyber Ranger: Now, I'm gone...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412817) mulewind: so better check your internet conn
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412818) GreenBayPackers: strange how he is the only one left
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412819) sjleader: is it just me did the game colaspe?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412820) mulewind: the game is running fine
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412821) mulewind: one quits 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412822) mulewind: and two didnt respond
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412823) Cyber Ranger: I have both, a direct cnnx and a 1Gb, N-band cnnx...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412824) GreenBayPackers: i never have issues here
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412825) Cyber Ranger: Rho, could you please host?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412826) sjleader: Sorry guys0 I was worried this airline internet might not hold.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412827) sjleader: restart?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412828) GreenBayPackers: funny that mulewind is playing against computers now
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412829) A Yellow Rose 4 Mother: yes ....agreed GB
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412830) A Yellow Rose 4 Mother: he not man enough to play us ....he boots us and plays on what a loooooser
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412831) A Yellow Rose 4 Mother: I'll never play in his hosted games again
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412832) GreenBayPackers: agree i have never had issues in my games
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412833) mulewind: you will not be allowed to play rose
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412834) GreenBayPackers: something is fishy
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412835) mulewind: yeah
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412836) mulewind: i can host later
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412837) mulewind: i waited over 1.5 hours
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412838) mulewind: and then game is broken
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412839) A Yellow Rose 4 Mother: FYI guys...Mulewind = Mulefox = Bat mule
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412840) mulewind: FBI
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412841) mulewind: same house 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412842) mulewind: different guys 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412843) mulewind: shared cable
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412844) A Yellow Rose 4 Mother: Fuck you Mulewind I'll stomp your cheating ass fucked up bitch !!!!! I would never ply in you game you can count on that you have no integrity you loser fuck
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412845) mulewind: but fine connection and best host here 91%
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412846) Rhodan: reliable hosts are hard to find
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412847) A Yellow Rose 4 Mother: if you had any integrity you would quit that game and restrart
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412848) mulewind: no rose! you wont be allowed to play with me! because you quit again!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412849) A Yellow Rose 4 Mother: we were only in moth 3
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412850) A Yellow Rose 4 Mother: my abandon rate is way better than your chump
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412851) Rhodan: rose didnt quit i read your log file
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412852) A Yellow Rose 4 Mother: and all 3 of us quit???????? yea right u punk
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412853) mulewind: cut internet conn?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412854) GreenBayPackers: i didnt quit either
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412855) mulewind: was not responding
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412856) Cyber Ranger: None of us quit - you didn't llike the way the game was shaping up, so - you shut us down...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412857) mulewind: game is running fine
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412858) A Yellow Rose 4 Mother: Yu a cheating as fucker and you got caught u chump!!!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412859) mulewind: how should i do this?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412860) GreenBayPackers: i wonder why the game is running fine when you are the only one playing
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412861) mulewind: read 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412862) mulewind: Cyber Ranger was disconnected Computer takes over Cyber Ranger mulewind: damn A Yellow Rose 4 Mother is not responding to continue GreenBayPackers is not responding to continue Users who are not responding must be kicked to continue the game A Yellow Rose 4 Mother was disconnected Computer takes ove
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412863) mulewind: you were not kicked by me
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412864) Rhodan: all 3 lost connection same time which means your connection went down by your hand of gods. and since you are not quitting the game against 3 ai's to get a easy win I vote by your hand
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412865) mulewind: i waited 1.5 hours rhosan
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412866) Cyber Ranger: I'm sure Rho or CC could say one or more ways you could do it...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412867) mulewind: you know that because you didnt start
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412868) A Yellow Rose 4 Mother: and you had 3 guys willing to restart a new game and give your connection another shot
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412869) Rhodan: its easy just disable your network adpater in windows
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412870) Rhodan: then turn it back on after every disconnects
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412871) mulewind: if i did this game were crashed
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412872) mulewind: but i am still playing
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412873) Rhodan: nope
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412874) mulewind: can typing here in lobby
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412875) GreenBayPackers: see and rhodan hosts alot too
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412876) Rhodan: game continues after you turn your modem back on or network adapter
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412877) A Yellow Rose 4 Mother: always some issue with you mulewind....I dont trust you and you have no integrity Fuck Off!!!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412878) mulewind: read here
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412879) mulewind: Cyber Ranger was disconnected Computer takes over Cyber Ranger mulewind: damn A Yellow Rose 4 Mother is not responding to continue GreenBayPackers is not responding to continue Users who are not responding must be kicked to continue the game A Yellow Rose 4 Mother was disconnected Computer takes ove
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412880) mulewind: read it
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412881) mulewind: Cyber Ranger was disconnected Computer takes over Cyber Ranger mulewind: damn A Yellow Rose 4 Mother is not responding to continue GreenBayPackers is not responding to continue Users who are not responding must be kicked to continue the game A Yellow Rose 4 Mother was disconnected Computer takes ove
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412882) GreenBayPackers: all at the break too
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412883) Rhodan: close the game and that will help prove you didnt do it
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412884) mulewind: no one got disconneted! other two didnt respond
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412885) GreenBayPackers: the thing is he is still playing the game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412886) mulewind: i did notihing and dont know what happened ! 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412887) Rhodan: its pointless to play 60 mins with 3 ai unless you want the win and to hurt others stats
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412888) Rhodan: then close the game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412889) Cyber Ranger: With 3 A.I. - how would the game count?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412890) mulewind: the win doesnt count! with 3 ai. rhodan
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412891) mulewind: so what are you talking about ! 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412892) Cyber Ranger: ...so, shut the game down - let's see...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412893) A Yellow Rose 4 Mother: it count cuz he staterd with three people not ai
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412894) Rhodan: he is guilty no doubt about it
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412895) mulewind: it doesnt count
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412896) A Yellow Rose 4 Mother: AGREED!!!! RHO
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412897) Cyber Ranger: ...so, shut it down...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412898) GreenBayPackers: agree and he doesnt want to quit it
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412899) A Yellow Rose 4 Mother: if it does not count then quit and play a game that does count
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412900) A Yellow Rose 4 Mother: He is a worthless piece of shit I'm done wasting my time with him......he has always been shady and this just proves what others have said about him!!!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412901) Cyber Ranger: Yeah, just don't host one...  Unless - no one will play w/ you, or let you...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412902) mulewind: you did leave
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412903) mulewind: not me
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412904) A Yellow Rose 4 Mother: I hate cheaters and people with no integrity!!!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412905) mulewind: like yourself
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412906) Cyber Ranger: One in the same...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412907) mulewind: i can host a new one later
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412908) A Yellow Rose 4 Mother: yea Mulewind... you do that!!!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412909) mulewind: Cyber Ranger was disconnected Computer takes over Cyber Ranger mulewind: damn A Yellow Rose 4 Mother is not responding to continue GreenBayPackers is not responding to continue Users who are not responding must be kicked to continue the game A Yellow Rose 4 Mother was disconnected Computer takes ove
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412910) mulewind: yes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412911) Rhodan: i will never play again or let him play in my bot
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412912) A Yellow Rose 4 Mother: Mine said the network was closed by the host and you have been disconnected by the host
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412913) GreenBayPackers: same here
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412914) mulewind: check your conn meanwhile
  INFO [Server.acceptClients]                        Server: Accepted client /76.84.182.164 id d5f16bc2-17c9-4fb9-89e1-821cee7bbe1f
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.84.182.164 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 47 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)GreenBayPackers is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)GreenBayPackers (ID: 28117)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.84.182.164 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7048 bytes
  INFO [Server.initUdp]                              Server: Client /76.84.182.164 <S11> requests UDP address /76.84.182.164:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)GreenBayPackers (ID 28117)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412915) mulewind: read it here again
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 28117 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /76.84.182.164 <S11>
  INFO [Server.removeClient]                         Server: Removing client /76.84.182.164 <> with id d5f16bc2-17c9-4fb9-89e1-821cee7bbe1f
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.84.182.164 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412916) mulewind: Cyber Ranger was disconnected Computer takes over Cyber Ranger mulewind: damn A Yellow Rose 4 Mother is not responding to continue GreenBayPackers is not responding to continue Users who are not responding must be kicked to continue the game A Yellow Rose 4 Mother was disconnected Computer takes ove
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412917) A Yellow Rose 4 Mother: " READ THIS MULEWIND"  the network was closed by the host and you have been disconnected by the host
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412918) mulewind: this message is not real
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412919) GreenBayPackers: i got it too
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412920) A Yellow Rose 4 Mother: Mulewind = spineless bitch!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412921) mulewind: rose is a quitter
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412922) mulewind: read it here
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412923) mulewind: Cyber Ranger was disconnected Computer takes over Cyber Ranger mulewind: damn A Yellow Rose 4 Mother is not responding to continue GreenBayPackers is not responding to continue Users who are not responding must be kicked to continue the game A Yellow Rose 4 Mother was disconnected Computer takes ove
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412924) mulewind: dont know what happend1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412925) GreenBayPackers: anyone want to start a game and see what message i get
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412926) mulewind: i ll be right back
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412927) GreenBayPackers: seems like he is going to win a cheap game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412928) mulewind: no ! not ruin my hosting score 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412929) mulewind: i dont quit hosted games
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412930) GreenBayPackers: wow u have 11 plots u are doing good 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412931) mulewind: and nice tite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412932) GreenBayPackers: figures
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412933) mulewind: all gone pirates came
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412934) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412935) host4u: 1:warmongrel Money: $1750 Plots: 6 Assets: 1715 Total: 6465
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412936) host4u: 2:zig Money: $2317 Plots: 5 Assets: 1095 Total: 5912
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412937) host4u: 3:sjleader Money: $898 Plots: 5 Assets: 2344 Total: 5742
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412938) host4u: 4:A.N.D.Y. Money: $181 Plots: 6 Assets: 2026 Total: 5207
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412939) GreenBayPackers: anyone keeping track of wind game going on
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412940) mulewind: watch here
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412941) mulewind: http://www.planetmule.com/hi-score-game/game/?game_id=108389
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412942) mulewind: game says three abandoned!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412943) GreenBayPackers: i wonder why and all at the same time too
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412944) GreenBayPackers: just kind of strange
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412945) mulewind: i dont know what has happended!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412946) Chuckie Chuck: net split
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412947) GreenBayPackers: i never quit or abandon games so that is why
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412948) mulewind: what is a net split?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412949) Chuckie Chuck: It's when a part of the internet backbone drops and causes a temporary break in the connection between players, it will kill a mule game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412950) GreenBayPackers: but still let the host play the game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412951) Chuckie Chuck: It can be you loosing your own internet connection, or it can be ISP level.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412952) mulewind: thx
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412953) mulewind: maybe this happened then, but never had it before 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412954) Chuckie Chuck: yeah, nothing can end a host playing, cause they're the host.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412955) mulewind: my conn is and was fine! not lost
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412956) Chuckie Chuck: I have, but not in a long time
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412957) GreenBayPackers: chuckie ever got the message about a host closing the connection though
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412958) mulewind: usually its "your network connection timed out" this are a lot of my abandons
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412959) Chuckie Chuck: Probably caused by the same problem
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412960) GreenBayPackers: i hardly ever get that with my connections
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412961) GreenBayPackers: so it could be mulewind connection causing some of the issues
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412962) GreenBayPackers: is it still fair that he finished the game though
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412963) Chuckie Chuck: I find that when you have that problem a lot, it's caused by an ISP with unstable equipment usually, or on DSL accounts, often it's bad line conditions that make your DSL stability degrade.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412964) Chuckie Chuck: Cable can have problems too, if line noise gets to high, or power levels get to low (which happens in a lot of apartment complexes where connection splitters are used to share a cable line with multiple apartments.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412965) mulewind: right back! game finished
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412966) Chuckie Chuck: My ex wife where my bot was running is having problems with low power levels on cable because there are 5 splitters in her 4 bedroom unit.  Each spitter cuts the power level 20 to 30%, by the time you have 5, the connection gets really borderline.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412967) GreenBayPackers: ok
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412968) GreenBayPackers: question the status of the game says finished but not finished legally any difference
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412969) Chuckie Chuck: They only actually use one cable output, so if they disconnected the other splitters, it'd probably fix the problem, but the spliters are installed inside the walls and difficult to access.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412970) mulewind: what happened with all my host reliability! not ony mine is decreased
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412971) mulewind: all hosts got decreased
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412972) Chuckie Chuck: Yeah, if not legally finished it doesn't count into your win stats.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412973) GreenBayPackers: wow it did decrease by 10%
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412974) mulewind: look 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412975) mulewind: 79%
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412976) mulewind: 80%
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412977) mulewind: 80%
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412978) mulewind: all got down!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412979) GreenBayPackers: ok so basically he finished a game for no reason
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412980) mulewind: i finished this game in order to increase host reliability
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412981) zsteelersman: can you kick the bot mulewind?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412982) mulewind: yep 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412983) mulewind: one more to start
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412984) Chuckie Chuck: finishing the game doesn't help host reliability when all three players already got DC'd
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412985) Cyber Ranger: Rho, could you please host?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412986) GreenBayPackers: makes sense
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412987) mulewind: ah! i didnt knew that
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412988) mulewind: so i could have ended game without penalty?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412989) Chuckie Chuck: Yup
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412990) Chuckie Chuck: Penalty was already added when you lost the players
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412991) Cyber Ranger: Sry I missed all of cnnx conversation, but - it stands that mulewind/fox/batmule controlled the shutdown...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412992) GreenBayPackers: its alright just bored
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412993) mulewind: no ! net split happened
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412994) mulewind: aks chuckie he knows it
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412995) BRAD1867: RHodent
  INFO [Server.acceptClients]                        Server: Accepted client /24.47.151.221 id 08708a5f-fdb2-4160-b1a4-7da74c4d28dc
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.47.151.221 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)BRAD1867 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)BRAD1867 (ID: 14266)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.47.151.221 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7038 bytes
  INFO [Server.initUdp]                              Server: Client /24.47.151.221 <S11> requests UDP address /24.47.151.221:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)BRAD1867 (ID 14266)
  INFO [ServerMessageHandler.processPlayerJoin]      /24.47.151.221 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)BRAD1867 joins the players
  INFO [Player.<init>]                               Creating (P11)BRAD1867
  INFO [GameModel.setRemoteUser]                     (P11)BRAD1867 is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /76.84.182.164 id 34e45b99-8160-4d79-b375-f5040821b7ae
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.84.182.164 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 47 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)GreenBayPackers is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)GreenBayPackers (ID: 28117)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.84.182.164 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7182 bytes
  INFO [Server.initUdp]                              Server: Client /76.84.182.164 <S12> requests UDP address /76.84.182.164:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)GreenBayPackers (ID 28117)
  INFO [Server.acceptClients]                        Server: Accepted client /76.92.151.22 id 0afd09bf-98d2-4d75-bcdc-3ee3582213b6
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.92.151.22 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.92.151.22 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7271 bytes
  INFO [Server.initUdp]                              Server: Client /76.92.151.22 <S13> requests UDP address /76.92.151.22:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Cyber Ranger (ID 14481)
  INFO [ServerMessageHandler.processPlayerJoin]      /76.92.151.22 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P13)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P13)Cyber Ranger is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /76.84.182.164 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)GreenBayPackers joins the players
  INFO [Player.<init>]                               Creating (P12)GreenBayPackers
  INFO [GameModel.setRemoteUser]                     (P12)GreenBayPackers is a remote Player
  INFO [GameController.apply]                        (P12)GreenBayPackers chat: hoepfully this starts and not kick us
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 08103be1-e973-4104-a0d8-074db04014f0
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412996) Rhodan: you playing
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412997) Cyber Ranger: Then, "all things being the same" - it should/will/should've happened EVERY game you've hosted...  I don't see this as standing up to be truthful...
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14481 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /76.92.151.22 <P13>
  INFO [Server.removeClient]                         Server: Removing client /76.92.151.22 <> with id 0afd09bf-98d2-4d75-bcdc-3ee3582213b6
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.92.151.22 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 28117 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /76.84.182.164 <P12>
  INFO [Server.removeClient]                         Server: Removing client /76.84.182.164 <> with id 34e45b99-8160-4d79-b375-f5040821b7ae
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.84.182.164 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412998) Rhodan: brad get your slow ass in here
  INFO [Server.acceptClients]                        Server: Accepted client /173.65.17.229 id f0aebd2b-0f47-45d1-8d16-9725974e37da
  INFO [ServerMessageHandler.processJoin]            Server: Client /173.65.17.229 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 54 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)A Yellow Rose 4 Mother is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)A Yellow Rose 4 Mother (ID: 22423)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /173.65.17.229 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7190 bytes
  INFO [Server.initUdp]                              Server: Client /173.65.17.229 <S12> requests UDP address /173.65.17.229:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)A Yellow Rose 4 Mother (ID 22423)
  INFO [ServerMessageHandler.processPlayerJoin]      /173.65.17.229 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)A Yellow Rose 4 Mother joins the players
  INFO [Player.<init>]                               Creating (P12)A Yellow Rose 4 Mother
  INFO [GameModel.setRemoteUser]                     (P12)A Yellow Rose 4 Mother is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /173.65.17.229 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)A Yellow Rose 4 Mother unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)A Yellow Rose 4 Mother is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /173.65.17.229 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)A Yellow Rose 4 Mother joins the players
  INFO [Player.<init>]                               Creating (P12)A Yellow Rose 4 Mother
  INFO [GameModel.setRemoteUser]                     (P12)A Yellow Rose 4 Mother is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /173.65.17.229 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)A Yellow Rose 4 Mother unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)A Yellow Rose 4 Mother is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /173.65.17.229 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)A Yellow Rose 4 Mother joins the players
  INFO [Player.<init>]                               Creating (P12)A Yellow Rose 4 Mother
  INFO [GameModel.setRemoteUser]                     (P12)A Yellow Rose 4 Mother is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /173.65.17.229 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)A Yellow Rose 4 Mother unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)A Yellow Rose 4 Mother is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /173.65.17.229 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)A Yellow Rose 4 Mother joins the players
  INFO [Player.<init>]                               Creating (P12)A Yellow Rose 4 Mother
  INFO [GameModel.setRemoteUser]                     (P12)A Yellow Rose 4 Mother is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /173.65.17.229 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)A Yellow Rose 4 Mother unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)A Yellow Rose 4 Mother is a remote Spectator
  INFO [GameController.apply]                        (S12)A Yellow Rose 4 Mother chat: Brad they are waiting 4 u
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412999) Cyber Ranger: Brad - there's room been made at the table for you, in Rho's game...
  INFO [GameController.apply]                        (S12)A Yellow Rose 4 Mother chat: Brad?????
  INFO [ServerMessageHandler.processPlayerJoin]      /173.65.17.229 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)A Yellow Rose 4 Mother joins the players
  INFO [Player.<init>]                               Creating (P12)A Yellow Rose 4 Mother
  INFO [GameModel.setRemoteUser]                     (P12)A Yellow Rose 4 Mother is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /173.65.17.229 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)A Yellow Rose 4 Mother unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)A Yellow Rose 4 Mother is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /173.65.17.229 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)A Yellow Rose 4 Mother joins the players
  INFO [Player.<init>]                               Creating (P12)A Yellow Rose 4 Mother
  INFO [GameModel.setRemoteUser]                     (P12)A Yellow Rose 4 Mother is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /173.65.17.229 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)A Yellow Rose 4 Mother unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)A Yellow Rose 4 Mother is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /173.65.17.229 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)A Yellow Rose 4 Mother joins the players
  INFO [Player.<init>]                               Creating (P12)A Yellow Rose 4 Mother
  INFO [GameModel.setRemoteUser]                     (P12)A Yellow Rose 4 Mother is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /173.65.17.229 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)A Yellow Rose 4 Mother unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)A Yellow Rose 4 Mother is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /173.65.17.229 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)A Yellow Rose 4 Mother joins the players
  INFO [Player.<init>]                               Creating (P12)A Yellow Rose 4 Mother
  INFO [GameModel.setRemoteUser]                     (P12)A Yellow Rose 4 Mother is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /173.65.17.229 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)A Yellow Rose 4 Mother unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)A Yellow Rose 4 Mother is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /173.65.17.229 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)A Yellow Rose 4 Mother joins the players
  INFO [Player.<init>]                               Creating (P12)A Yellow Rose 4 Mother
  INFO [GameModel.setRemoteUser]                     (P12)A Yellow Rose 4 Mother is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /173.65.17.229 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)A Yellow Rose 4 Mother unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)A Yellow Rose 4 Mother is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /173.65.17.229 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)A Yellow Rose 4 Mother joins the players
  INFO [Player.<init>]                               Creating (P12)A Yellow Rose 4 Mother
  INFO [GameModel.setRemoteUser]                     (P12)A Yellow Rose 4 Mother is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /173.65.17.229 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)A Yellow Rose 4 Mother unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)A Yellow Rose 4 Mother is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /173.65.17.229 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)A Yellow Rose 4 Mother joins the players
  INFO [Player.<init>]                               Creating (P12)A Yellow Rose 4 Mother
  INFO [GameModel.setRemoteUser]                     (P12)A Yellow Rose 4 Mother is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /173.65.17.229 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)A Yellow Rose 4 Mother unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)A Yellow Rose 4 Mother is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /173.65.17.229 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)A Yellow Rose 4 Mother joins the players
  INFO [Player.<init>]                               Creating (P12)A Yellow Rose 4 Mother
  INFO [GameModel.setRemoteUser]                     (P12)A Yellow Rose 4 Mother is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /173.65.17.229 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)A Yellow Rose 4 Mother unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)A Yellow Rose 4 Mother is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /173.65.17.229 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)A Yellow Rose 4 Mother joins the players
  INFO [Player.<init>]                               Creating (P12)A Yellow Rose 4 Mother
  INFO [GameModel.setRemoteUser]                     (P12)A Yellow Rose 4 Mother is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /173.65.17.229 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)A Yellow Rose 4 Mother unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)A Yellow Rose 4 Mother is a remote Spectator
  INFO [GameController.apply]                        (S12)A Yellow Rose 4 Mother chat: Brad they are waiting 4 u
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 22423 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /173.65.17.229 <S12>
  INFO [Server.removeClient]                         Server: Removing client /173.65.17.229 <> with id f0aebd2b-0f47-45d1-8d16-9725974e37da
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /173.65.17.229 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14266 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /24.47.151.221 <P11>
  INFO [Server.removeClient]                         Server: Removing client /24.47.151.221 <> with id 08708a5f-fdb2-4160-b1a4-7da74c4d28dc
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.47.151.221 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413000) BRAD1867: what up PA
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413001) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413002) host4u: 1:warmongrel Money: $17430 Plots: 12 Assets: 2545 Total: 25975
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413003) host4u: 2:zig Money: $3389 Plots: 12 Assets: 7155 Total: 16544
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413004) host4u: 3:sjleader Money: $7438 Plots: 9 Assets: 4601 Total: 16539
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413005) host4u: 4:A.N.D.Y. Money: $1266 Plots: 11 Assets: 6710 Total: 13476
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413006) Cyber Ranger: Both of my cnnx are perfect...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413007) Cyber Ranger: Ether and Wi-Fi...
  INFO [Server.acceptClients]                        Server: Accepted client /76.84.182.164 id bf539350-1e7c-463a-8530-c5dc58b1908f
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.84.182.164 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 47 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)GreenBayPackers is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)GreenBayPackers (ID: 28117)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.84.182.164 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7048 bytes
  INFO [Server.initUdp]                              Server: Client /76.84.182.164 <S11> requests UDP address /76.84.182.164:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)GreenBayPackers (ID 28117)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 28117 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /76.84.182.164 <S11>
  INFO [Server.removeClient]                         Server: Removing client /76.84.182.164 <> with id bf539350-1e7c-463a-8530-c5dc58b1908f
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.84.182.164 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413008) Cyber Ranger: I'm green across the board...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413009) Cyber Ranger: Even shut off the Wi-Fi
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413010) BRAD1867: not sure what is up CR, but that is the second straight game we played that you got booted, did you change comething
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413011) BRAD1867: something
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413012) BRAD1867: we killed game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413013) Cyber Ranger: no, nothing...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413014) Cyber Ranger: All that it could be would be on the IP cnnx, at TWC...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413015) BRAD1867: bot sure then
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413016) Cyber Ranger: Did you guys figure out the what/if for mw's game?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413017) Cyber Ranger: I'm keeping the Airport and Network windows open, just to keep tabs...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413018) mulewind: read it above or here! net split
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413019) mulewind: mulewind: i dont know what has happended! Chuckie Chuck: net split GreenBayPackers: i never quit or abandon games so that is why mulewind: what is a net split? Chuckie Chuck: It's when a part of the internet backbone drops and causes a temporary break in the connection between players, it will kill 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413020) Cyber Ranger: I'm on a hardwire cnnx, and have 10 devices on the N-band router...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413021) Cyber Ranger: I have no others on my 1Gb service...
  SEVERE [MasterClient.send]                         RefreshLobby com.turborilla.mule.network.MasterResponseException: [/opt/bitnami/apps/wordpress/htdocs/mule_1/server/get_games.php 74] mysql_fetch_object(): supplied argument is not a valid MySQL result resource
Response:
num_games="4"
game_id0="108391"
game_name0="OEC-4952"
game_coord0="3648"
game_status0="running"
game_address0="2.246.46.151"
game_mode0="tournament"
game_round0="5"
game_num_rounds0="12"
game_spectators0="0"
game_0_user_id0="100004"
game_0_user_number0="10"
game_0_user_name0="mulewind"
game_0_user_id1="102227"
game_0_user_number1="11"
game_0_user_name1="dannyboy"
game_0_user_id2="102003"
game_0_user_number2="12"
game_0_user_name2="zsteelersman"
game_0_user_id3="9941"
game_0_user_number3="13"
game_0_user_name3="Chuckie Chuck"
game_num_users0="4"
host_user_id0="100004"
host_name0="mulewind"
host_reliability0="80"
host_category0="Very Good"
game_id1="108384"
game_name1="BJU-9123"
game_coord1="4446"
game_status1="waiting"
game_address1="162.235.78.37"
game_mode1="tournament"
game_round1="0"
game_num_rounds1="12"
game_spectators1="0"
game_1_user_id0="14977"
game_1_user_number0="10"
game_1_user_name0="DizNuck54"
game_num_users1="1"
host_user_id1="14977"
host_name1="DizNuck54"
host_reliability1="80"
host_category1="Very Good"
game_id2="108394"
game_name2="Irata-1262"
game_coord2="4046"
game_status2="waiting"
game_address2="71.84.240.141"
game_mode2="tournament"
game_round2="0"
game_num_rounds2="12"
game_spectators2="0"
game_2_user_id0="101333"
game_2_user_number0="10"
game_2_user_name0="host4u"
game_2_user_id1="6804"
game_2_user_number1="11"
game_2_user_name1="A.N.D.Y."
game_2_user_id2="14481"
game_2_user_number2="12"
game_2_user_name2="Cyber Ranger"
game_num_users2="3"
host_user_id2="101333"
host_name2="host4u"
host_reliability2="90"
host_category2="Very Good"
game_id3="108395"
game_name3="Rho's-Bot-100"
game_coord3="3947"
game_status3="waiting"
game_address3="108.252.100.54"
game_mode3="tournament"
game_round3="0"
game_num_rounds3="12"
game_spectators3="0"
error="[/opt/bitnami/apps/wordpress/htdocs/mule_1/server/get_games.php 74] mysql_fetch_object(): supplied argument is not a valid MySQL result resource"

	 at com.turborilla.mule.network.MasterResponse.read(MasterResponse.java:74)
	 at com.turborilla.mule.network.MasterResponse$RefreshLobby.read(MasterResponse.java:350)
	 at com.turborilla.mule.network.MasterClient.send(MasterClient.java:501)
	 at com.turborilla.mule.network.MasterClient.access$500(MasterClient.java:33)
	 at com.turborilla.mule.network.MasterClient$MasterCommunicator.run(MasterClient.java:416)
	 at java.lang.Thread.run(Unknown Source)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413022) GreenBayPackers: something weird is going on
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413023) Cyber Ranger: I've never had a problem on mule - unless it was the bot server...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413024) Cyber Ranger: ...or, a thunderstorm - not the case
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413025) Chuckie Chuck: or something in between
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413026) RhoBot: Welcome RhoBot, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413027) RhoBot: === RhoBot Bot Reputation: Fair (0) Bot Games: 0
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413028) RhoBot: Welcome BRAD1867, this is an auto hosted game, the host is not participating in the game.  type bot:? to get a list of commands
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413029) Chuckie Chuck: You are in Ohio and the bot is in L.A., a lot of opportunities for a network glitch between those two points right?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413030) Chuckie Chuck: LOL, I think the bot is in the lobby
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413031) Chuckie Chuck: but thinks it's in a game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413032) Chuckie Chuck: failed startup
  SEVERE [MasterClient.send]                         RefreshLobby java.net.SocketTimeoutException: Read timed out
	 at java.net.SocketInputStream.socketRead0(Native Method)
	 at java.net.SocketInputStream.read(Unknown Source)
	 at java.io.BufferedInputStream.fill(Unknown Source)
	 at java.io.BufferedInputStream.read1(Unknown Source)
	 at java.io.BufferedInputStream.read(Unknown Source)
	 at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source)
	 at sun.net.www.http.HttpClient.parseHTTP(Unknown Source)
	 at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
	 at java.net.HttpURLConnection.getResponseCode(Unknown Source)
	 at com.turborilla.mule.network.MasterClient.send(MasterClient.java:479)
	 at com.turborilla.mule.network.MasterClient.access$500(MasterClient.java:33)
	 at com.turborilla.mule.network.MasterClient$MasterCommunicator.run(MasterClient.java:416)
	 at java.lang.Thread.run(Unknown Source)
  SEVERE [MasterClient.send]                         RefreshLobby java.net.ConnectException: Connection timed out: connect
  SEVERE [MasterClient.send]                         RefreshLobby java.net.ConnectException: Connection timed out: connect
  SEVERE [MasterClient.send]                         RefreshLobby java.net.ConnectException: Connection timed out: connect
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413033) BRAD1867:  arggg
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413034) Chuckie Chuck: I did well for no plot in round 1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413035) mulewind: yep
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413036) mulewind: very well
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413037) zsteelersman: chuck, you are right 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413038) mulewind: this 148 tite price killed me
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413039) zsteelersman: you def played well considering the missed plot
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413040) mulewind: if low i won
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413041) zsteelersman: yes mule, thats true
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413042) zsteelersman: two consecutie rounds of hight tite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413043) mulewind: but nice game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413044) mulewind: so nothing strange happened this game! fine
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413045) mulewind: yellow rose can kiss my a..
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413046) mulewind: bye
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413047) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413048) host4u: 1:<B.I.L.L.> Money: $3615 Plots: 6 Assets: 1522 Total: 8137
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413049) host4u: 2:Gohar Money: $920 Plots: 7 Assets: 1835 Total: 6255
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413050) host4u: 3:Skippy227 Money: $1188 Plots: 6 Assets: 1260 Total: 5448
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413051) host4u: 4:Cyber Ranger Money: $77 Plots: 6 Assets: 1557 Total: 4634
  INFO [Server.acceptClients]                        Server: Accepted client /71.228.255.132 id fea38a92-6ed0-47fc-9b54-cecb58215f91
  INFO [ServerMessageHandler.processJoin]            Server: Client /71.228.255.132 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)zsteelersman is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)zsteelersman (ID: 102003)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /71.228.255.132 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7045 bytes
  INFO [Server.initUdp]                              Server: Client /71.228.255.132 <S11> requests UDP address /71.228.255.132:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)zsteelersman (ID 102003)
  INFO [ServerMessageHandler.processPlayerJoin]      /71.228.255.132 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)zsteelersman joins the players
  INFO [Player.<init>]                               Creating (P11)zsteelersman
  INFO [GameModel.setRemoteUser]                     (P11)zsteelersman is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /71.228.255.132 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)zsteelersman unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)zsteelersman is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102003 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /71.228.255.132 <S11>
  INFO [Server.removeClient]                         Server: Removing client /71.228.255.132 <> with id fea38a92-6ed0-47fc-9b54-cecb58215f91
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /71.228.255.132 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413052) MulesBalls: HURRY UP AND WIN  GAMES!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413053) MulesBalls: CUT OFF FOR THIS WEEKS BADGE WINNERS IS IN 2HRS!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413054) MulesBalls: TAKE MY GOLD GUYS!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413055) zsteelersman: mb, do you know that link for the mule map you mentioned?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413056) zsteelersman: mules, are you in the lobby at all?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413057) zsteelersman: you must be vacationing
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413058) MulesBalls: you want the tite tracker?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413059) zsteelersman: yes plz
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413060) MulesBalls: http://www.planetmule.com/forum/?topic=1255.0
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413061) MulesBalls: pls read all first
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413062) MulesBalls: to choose right one
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413063) MulesBalls: i use roguecats tracker
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413064) zsteelersman: ok, thx i ll go try
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413065) MulesBalls: you can resize roguecats tracker to fit half your screen, great for planning during auction round
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413066) zsteelersman: it does not take me to a particular thread, it has announcememtns, player introduction, design and art, etc
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413067) zsteelersman: there are like 300 posts in each room
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413068) zsteelersman: it would take forever to read every post on every thread
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413069) MulesBalls: http://www.planetmule.com/forum/?topic=1255.0
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413070) MulesBalls: cutand past this toadd bar
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413071) MulesBalls: you noobs really need to read forum
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413072) MulesBalls: instead of jerking off at xvideos.com between games....try reading forum to up game knowledge
  INFO [Server.acceptClients]                        Server: Accepted client /50.66.53.37 id 59ce068c-bf02-42a0-99bf-40e1e0f6481b
  INFO [ServerMessageHandler.processJoin]            Server: Client /50.66.53.37 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Metahive is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Metahive (ID: 10937)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /50.66.53.37 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7038 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Metahive (ID 10937)
  INFO [Server.initUdp]                              Server: Client /50.66.53.37 <S11> requests UDP address /50.66.53.37:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /50.66.53.37 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Metahive joins the players
  INFO [Player.<init>]                               Creating (P11)Metahive
  INFO [GameModel.setRemoteUser]                     (P11)Metahive is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /50.66.53.37 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)Metahive unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)Metahive is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 10937 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /50.66.53.37 <S11>
  INFO [Server.removeClient]                         Server: Removing client /50.66.53.37 <> with id 59ce068c-bf02-42a0-99bf-40e1e0f6481b
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /50.66.53.37 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413073) zsteelersman: im not reading 3000+ posts
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413074) MulesBalls: dude!! are you slow?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413075) MulesBalls: i gave you the link twice
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413076) zsteelersman: but i have that exactly in my address bar, but no dice, i go straight to the main menu
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413077) zsteelersman: thx for trying though
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413078) MulesBalls: whats hard about reading and looking at pics on 2posts?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413079) MulesBalls: you noobs arnt as quick as the noobs of old
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413080) MulesBalls: http://www.planetmule.com/forum/?topic=1255.0
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413081) MulesBalls: as soon as you put this in address bar you are there
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413082) MulesBalls: oh well
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413083) MulesBalls: need1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413084) zsteelersman: i think i found it, this is it:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413085) zsteelersman: http://www.planetmule.com/forum/?action=dlattach;topic=1255.0;attach=12978
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413086) zsteelersman: noobs can be resourcefull when getting short hand info
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413087) zsteelersman: also, you have to put ".msg"
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413088) zsteelersman: at the end of the address you gave'
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413089) zsteelersman: i figured that out by looking at oter posts
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413090) zsteelersman: noob indeed
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413091) MulesBalls: http://www.planetmule.com/forum/?topic=1255.0
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413092) MulesBalls: this is thwe link
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413093) zsteelersman: .msg
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413094) MulesBalls: nothing needed to be addad
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413095) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413096) host4u: 1:Gohar Money: $17585 Plots: 13 Assets: 2228 Total: 26313
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413097) zsteelersman: without it i go straight to the main post page
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413098) host4u: 2:Cyber Ranger Money: $15175 Plots: 10 Assets: 2013 Total: 22188
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413099) host4u: 3:<B.I.L.L.> Money: $6119 Plots: 11 Assets: 4361 Total: 15980
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413100) host4u: 4:Skippy227 Money: $7859 Plots: 10 Assets: 2519 Total: 15378
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413101) MulesBalls: it doesnt go to main page i just checked it
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413102) MulesBalls: http://www.planetmule.com/forum/?topic=1255.0
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413103) zsteelersman: crud, wont work on windows 8
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413104) zsteelersman: what a bum app
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413105) zsteelersman: i may try the other one
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413106) zig: clause u playin 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413107) zig: come back 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413108) motivator: yellow come to rhos game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413109) BRAD1867: PA
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413110) BRAD1867: come on
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413111) motivator: who is pa
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413112) MulesBalls: need 1 hoodrat
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413113) MulesBalls: sorry , need 2hoodrats!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413114) MulesBalls: meta and speedy done at xvideos.com yet?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413115) MulesBalls: play mule!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413116) MulesBalls: need 1 lurking pussy
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413117) MulesBalls: 5lurking?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413118) MulesBalls: whoa
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413119) Metahive: you mean PornTube :P
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413120) MulesBalls: all i see is BIG NAMES...small nuts
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413121) Metahive: I can't play right now but I be back later
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413122) MulesBalls: gold badge is gone guys....may as well log out
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413123) MulesBalls: http://www.planetmule.com/
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413124) MulesBalls: its me, its me, the elite killer this week
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413125) BRAD1867: You playing RHodent?
  INFO [Server.acceptClients]                        Server: Accepted client /76.92.151.22 id 5179363a-10e4-4752-b9bd-beeef4e786fa
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.92.151.22 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.92.151.22 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7045 bytes
  INFO [Server.initUdp]                              Server: Client /76.92.151.22 <S11> requests UDP address /76.92.151.22:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Cyber Ranger (ID 14481)
  INFO [ServerMessageHandler.processPlayerJoin]      /76.92.151.22 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P11)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P11)Cyber Ranger is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14481 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /76.92.151.22 <P11>
  INFO [Server.removeClient]                         Server: Removing client /76.92.151.22 <> with id 5179363a-10e4-4752-b9bd-beeef4e786fa
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.92.151.22 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413126) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413127) host4u: 1:Durr Money: $1198 Plots: 5 Assets: 2179 Total: 5877
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413128) host4u: 2:Lionel-HutzX Money: $1002 Plots: 6 Assets: 1283 Total: 5285
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413129) host4u: 3:BRAD1867 Money: $823 Plots: 6 Assets: 1236 Total: 5059
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413130) host4u: 4:Death_Mule17 Money: $853 Plots: 6 Assets: 840 Total: 4693
  INFO [Server.acceptClients]                        Server: Accepted client /50.66.53.37 id 5fb467d4-5395-4438-85d1-5f7669796423
  INFO [ServerMessageHandler.processJoin]            Server: Client /50.66.53.37 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Metahive is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Metahive (ID: 10937)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /50.66.53.37 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7038 bytes
  INFO [Server.initUdp]                              Server: Client /50.66.53.37 <S11> requests UDP address /50.66.53.37:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Metahive (ID 10937)
  INFO [ServerMessageHandler.processPlayerJoin]      /50.66.53.37 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Metahive joins the players
  INFO [Player.<init>]                               Creating (P11)Metahive
  INFO [GameModel.setRemoteUser]                     (P11)Metahive is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /50.66.53.37 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)Metahive unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)Metahive is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 10937 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /50.66.53.37 <S11>
  INFO [Server.removeClient]                         Server: Removing client /50.66.53.37 <> with id 5fb467d4-5395-4438-85d1-5f7669796423
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /50.66.53.37 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413131) Metahive: What happen to the other bots?
  INFO [Server.acceptClients]                        Server: Accepted client /209.30.37.66 id 181a3e14-0022-42f0-922a-4aa37a745220
  INFO [ServerMessageHandler.processJoin]            Server: Client /209.30.37.66 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Zingdo is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Zingdo (ID: 101010)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /209.30.37.66 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7040 bytes
  INFO [Server.initUdp]                              Server: Client /209.30.37.66 <S11> requests UDP address /209.30.37.66:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Zingdo (ID 101010)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101010 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /209.30.37.66 <S11>
  INFO [Server.removeClient]                         Server: Removing client /209.30.37.66 <> with id 181a3e14-0022-42f0-922a-4aa37a745220
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /209.30.37.66 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413132) Cyber Ranger: CC's living conditions don't lend to being able to host, and he's been an O'
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413133) Cyber Ranger: OTR driver since Mar-Apr...
  INFO [Server.acceptClients]                        Server: Accepted client /209.30.37.66 id 5065de0a-4f5f-42c1-8161-12150e817c23
  INFO [ServerMessageHandler.processJoin]            Server: Client /209.30.37.66 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Zingdo is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Zingdo (ID: 101010)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /209.30.37.66 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7040 bytes
  INFO [Server.initUdp]                              Server: Client /209.30.37.66 <S11> requests UDP address /209.30.37.66:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Zingdo (ID 101010)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101010 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /209.30.37.66 <S11>
  INFO [Server.removeClient]                         Server: Removing client /209.30.37.66 <> with id 5065de0a-4f5f-42c1-8161-12150e817c23
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /209.30.37.66 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413134) Metahive: oh
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413135) Metahive: Who is DinUCKS
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413136) Metahive: *DizNuck54
  INFO [Server.acceptClients]                        Server: Accepted client /76.92.151.22 id 29583b5f-d1e0-4a8a-b28f-02090f96d881
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.92.151.22 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.92.151.22 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7045 bytes
  INFO [Server.initUdp]                              Server: Client /76.92.151.22 <S11> requests UDP address /76.92.151.22:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Cyber Ranger (ID 14481)
  INFO [ServerMessageHandler.processPlayerJoin]      /76.92.151.22 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P11)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P11)Cyber Ranger is a remote Player
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413137) Cyber Ranger: it's a stable game - let's play; tired of waiting...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413138) Cyber Ranger: Or, not...
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14481 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /76.92.151.22 <P11>
  INFO [Server.removeClient]                         Server: Removing client /76.92.151.22 <> with id 29583b5f-d1e0-4a8a-b28f-02090f96d881
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.92.151.22 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413139) A Yellow Rose 4 Mother: ok lets do it
  INFO [Server.acceptClients]                        Server: Accepted client /173.65.17.229 id b8ca1dca-fcb9-458b-81ca-14f6a530d76f
  INFO [ServerMessageHandler.processJoin]            Server: Client /173.65.17.229 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 54 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)A Yellow Rose 4 Mother is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)A Yellow Rose 4 Mother (ID: 22423)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /173.65.17.229 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7055 bytes
  INFO [Server.initUdp]                              Server: Client /173.65.17.229 <S11> requests UDP address /173.65.17.229:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)A Yellow Rose 4 Mother (ID 22423)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413140) A Yellow Rose 4 Mother: well are you coming
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413141) A Yellow Rose 4 Mother: CR?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413142) A Yellow Rose 4 Mother: Met?
  INFO [Server.acceptClients]                        Server: Accepted client /76.92.151.22 id eadc865f-1b81-4790-8149-e24efedcb563
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.92.151.22 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.92.151.22 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7158 bytes
  INFO [Server.initUdp]                              Server: Client /76.92.151.22 <S12> requests UDP address /76.92.151.22:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Cyber Ranger (ID 14481)
  INFO [ServerMessageHandler.processPlayerJoin]      /76.92.151.22 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P12)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P12)Cyber Ranger is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /173.65.17.229 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)A Yellow Rose 4 Mother joins the players
  INFO [Player.<init>]                               Creating (P11)A Yellow Rose 4 Mother
  INFO [GameModel.setRemoteUser]                     (P11)A Yellow Rose 4 Mother is a remote Player
  INFO [GameController.apply]                        (P11)A Yellow Rose 4 Mother chat: where is met?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413143) Cyber Ranger: ..2..
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14481 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /76.92.151.22 <P12>
  INFO [Server.removeClient]                         Server: Removing client /76.92.151.22 <> with id eadc865f-1b81-4790-8149-e24efedcb563
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.92.151.22 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 22423 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /173.65.17.229 <P11>
  INFO [Server.removeClient]                         Server: Removing client /173.65.17.229 <> with id b8ca1dca-fcb9-458b-81ca-14f6a530d76f
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /173.65.17.229 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413144) Cyber Ranger: I'll wait on Irata - it played well b/f I had to leave and take kids to their dad at 6 (CDT)...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413145) Lionel-HutzX: epic throating via MB on no. 1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413146) Cyber Ranger: I had enough of the "throating" comments last night...
  INFO [Server.acceptClients]                        Server: Accepted client /99.123.198.244 id 8ce0f124-8fe0-491c-af1c-b425ee42b825
  INFO [ServerMessageHandler.processJoin]            Server: Client /99.123.198.244 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 35 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)zig is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)zig (ID: 102179)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /99.123.198.244 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7039 bytes
  INFO [Server.initUdp]                              Server: Client /99.123.198.244 <S11> requests UDP address /99.123.198.244:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)zig (ID 102179)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102179 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /99.123.198.244 <S11>
  INFO [Server.removeClient]                         Server: Removing client /99.123.198.244 <> with id 8ce0f124-8fe0-491c-af1c-b425ee42b825
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /99.123.198.244 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413147) Lionel-HutzX: oh ya?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413148) Lionel-HutzX: i guess i missed it
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413149) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413150) host4u: 1:BRAD1867 Money: $23054 Plots: 10 Assets: 2355 Total: 30409
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413151) host4u: 2:Durr Money: $17551 Plots: 9 Assets: 2178 Total: 24229
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413152) host4u: 3:Death_Mule17 Money: $13288 Plots: 13 Assets: 2637 Total: 22425
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413153) host4u: 4:Lionel-HutzX Money: $12950 Plots: 12 Assets: 2636 Total: 21586
  INFO [Server.acceptClients]                        Server: Accepted client /98.251.202.202 id ec83bd4c-aa4d-4cf3-ac5d-eaec87be6607
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.251.202.202 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 36 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Durr is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Durr (ID: 100613)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.251.202.202 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7040 bytes
  INFO [Server.initUdp]                              Server: Client /98.251.202.202 <S11> requests UDP address /98.251.202.202:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Durr (ID 100613)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413154) Lionel-HutzX: MB has a man-crush
  INFO [Server.acceptClients]                        Server: Accepted client /99.227.215.131 id ca3c4943-2427-4bc9-9c4a-516bfec123fc
  INFO [ServerMessageHandler.processJoin]            Server: Client /99.227.215.131 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)jagov808 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)jagov808 (ID: 26481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /99.227.215.131 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7129 bytes
  INFO [Server.initUdp]                              Server: Client /99.227.215.131 <S12> requests UDP address /99.227.215.131:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)jagov808 (ID 26481)
  INFO [Server.acceptClients]                        Server: Accepted client /99.228.104.73 id f025aeb5-6bbe-42fa-bbcd-077d04671a8e
  INFO [ServerMessageHandler.processJoin]            Server: Client /99.228.104.73 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Lenin is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Lenin (ID: 26480)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /99.228.104.73 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7201 bytes
  INFO [Server.initUdp]                              Server: Client /99.228.104.73 <S13> requests UDP address /99.228.104.73:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Lenin (ID 26480)
  INFO [ServerMessageHandler.processPlayerJoin]      /99.227.215.131 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)jagov808 joins the players
  INFO [Player.<init>]                               Creating (P12)jagov808
  INFO [GameModel.setRemoteUser]                     (P12)jagov808 is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /99.228.104.73 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Lenin joins the players
  INFO [Player.<init>]                               Creating (P13)Lenin
  INFO [GameModel.setRemoteUser]                     (P13)Lenin is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /98.251.202.202 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Durr joins the players
  INFO [Player.<init>]                               Creating (P11)Durr
  INFO [GameModel.setRemoteUser]                     (P11)Durr is a remote Player
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413155) Lionel-HutzX: its cute
  INFO [Server.acceptClients]                        Server: Accepted client /99.123.198.244 id 4daa0c74-414b-4092-8ff3-de26c5e5cd34
  INFO [ServerMessageHandler.processJoin]            Server: Client /99.123.198.244 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)warmongrel is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)warmongrel (ID: 102084)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /99.123.198.244 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7349 bytes
  INFO [Server.initUdp]                              Server: Client /99.123.198.244 <S14> requests UDP address /99.123.198.244:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)warmongrel (ID 102084)
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P14)warmongrel
  INFO [GameModel.setRemoteUser]                     (P14)warmongrel is a remote Player
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413156) Death_Mule17: diz is broken host do not use, or cry later
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)warmongrel (P12)jagov808 (P13)Lenin (P11)Durr 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 903
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <P11> 125ms (145ms) <P12> 71ms (72ms) <P13> 68ms (69ms) <P14> 47ms (48ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (P12)jagov808 chat: ?
  SEVERE [GameController.checkReadyTimeout]          Lenin is not responding to continue
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <P11> 158ms (175ms) <P12> 72ms (74ms) <P13> 78ms (2000ms) <P14> 50ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2226973826783072603
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)Lenin (P11)Durr (P12)jagov808 (P14)warmongrel 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 42784904
  INFO [SummaryPhase2.begin]                         (P13)Lenin Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)Lenin Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Durr Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)Durr Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Lenin chat: ?
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P14)warmongrel chat: diz host server suux
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <P11> 158ms (183ms) <P12> 74ms (76ms) <P13> 70ms (2000ms) <P14> 52ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <P11> 164ms (194ms) <P12> 75ms (78ms) <P13> 73ms (2000ms) <P14> 53ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 2ms, max 164ms
  INFO [GameController.apply]                        (P12)jagov808 chat: should we join death mule instead?
  INFO [LandGrantPhase$2.finished]                   Grace duration 2000ms 126 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 2ms, max 173ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [GameController.apply]                        (P13)Lenin chat: y
  INFO [LandGrantPhase.claimPlot]                    (P14)warmongrel is granted tile 3: Mountain3 (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 2ms, max 164ms
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26480 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /99.228.104.73 <P13>
  INFO [Server.removeClient]                         Server: Removing client /99.228.104.73 <> with id f025aeb5-6bbe-42fa-bbcd-077d04671a8e
  INFO [UserController.setAiPlayer]                  (P13)Lenin is taken over by an AI player
  INFO [UserController.setAiPlayer]                  Lenin is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 13
  INFO [LandGrantActuator.begin]                     AI: Lenin is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: Lenin prefers Smithore
  INFO [GameModel.setLocalUser]                      (P13)Lenin is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /99.228.104.73 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: Lenin found 4 plans testing 7271 tiles in 90007879ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: Lenin Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 2090 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: Lenin Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 2090 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: Lenin Plan: Mountain2 Smithore <claim> (+3) 1440 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: Lenin Plan: Mountain2 Smithore <claim> (+3) 1440 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [LandGrantActuator.update]                    AI: Lenin wants Mountain3 (6,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [GameController.apply]                        (P14)warmongrel chat: they already left
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 106
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26481 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /99.227.215.131 <P12>
  INFO [Server.removeClient]                         Server: Removing client /99.227.215.131 <> with id ca3c4943-2427-4bc9-9c4a-516bfec123fc
  INFO [UserController.setAiPlayer]                  (P12)jagov808 is taken over by an AI player
  INFO [UserController.setAiPlayer]                  jagov808 is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P13> gets user number 12
  INFO [LandGrantActuator.begin]                     AI: jagov808 is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: jagov808 prefers Energy
  INFO [GameModel.setLocalUser]                      (P12)jagov808 is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /99.227.215.131 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: jagov808 found 4 plans testing 7271 tiles in 58775208ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: jagov808 Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: jagov808 Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: jagov808 Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: jagov808 Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [LandGrantActuator.update]                    AI: jagov808 wants Plain (5,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [GameController.apply]                        (P14)warmongrel chat: on irata
  INFO [GameController.apply]                        (P14)warmongrel chat: bot:restart
  INFO [LandGrantPhase.update]                       (P13)Lenin pressed at plot 15 frame 3
  INFO [LandGrantActuator.pickNextTile]              AI: Lenin can't claim Mountain3 (6,1) and wants Mountain3 (8,3) instead
  INFO [LandGrantPhase.claimPlot]                    (P11)Durr is granted tile 15: Mountain3 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 2ms, max 93ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413157) Lenin: thx
  INFO [GameController.apply]                        (P11)Durr chat: we'll have 2 quit
  INFO [LandGrantPhase.update]                       (P12)jagov808 pressed at plot 22 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P12)jagov808 is granted tile 22: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 2ms, max 87ms
  INFO [GameController.apply]                        (P14)warmongrel chat: ugh
  INFO [GameController.apply]                        (P14)warmongrel chat: ya
  INFO [GameController.apply]                        (P14)warmongrel chat: i out too
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102084 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /99.123.198.244 <P14>
  INFO [Server.removeClient]                         Server: Removing client /99.123.198.244 <> with id 4daa0c74-414b-4092-8ff3-de26c5e5cd34
  INFO [UserController.setAiPlayer]                  (P14)warmongrel is taken over by an AI player
  INFO [UserController.setAiPlayer]                  warmongrel is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P13 P12> gets user number 14
  INFO [LandGrantActuator.begin]                     AI: warmongrel is using the search to pick a tile.
  INFO [GameModel.setLocalUser]                      (P14)warmongrel is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /99.123.198.244 <>
  INFO [DevelopmentPlanFinder$1.run]                 AI: warmongrel found 3 plans testing 165 tiles in 2086578ns
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: warmongrel Plan: Mountain3 Smithore (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: warmongrel Plan: Mountain3 Energy (+1) 1385 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1825 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: warmongrel Plan: Mountain3 Empty 1425 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1820 points
  INFO [LandGrantActuator.update]                    AI: warmongrel wants null
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: jagov808 must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: jagov808 can't claim null and wants Plain (5,3) instead
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100613 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /98.251.202.202 <P11>
  INFO [Server.removeClient]                         Server: Removing client /98.251.202.202 <> with id ec83bd4c-aa4d-4cf3-ac5d-eaec87be6607
  INFO [UserController.setAiPlayer]                  (P11)Durr is taken over by an AI player
  INFO [UserController.setAiPlayer]                  Durr is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P13 P12 P14> gets user number 11
  INFO [LandGrantActuator.begin]                     AI: Durr is using the search to pick a tile.
  INFO [GameModel.setLocalUser]                      (P11)Durr is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.251.202.202 <>
  INFO [DevelopmentPlanFinder$1.run]                 AI: Durr found 3 plans testing 165 tiles in 2003956ns
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: Durr Plan: Mountain3 Smithore (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 2090 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: Durr Plan: Mountain3 Energy (+1) 1385 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1825 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: Durr Plan: Mountain3 Empty 1425 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1820 points
  INFO [LandGrantActuator.update]                    AI: Durr wants null
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: Durr must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: Durr panics in land grant!
  INFO [LandGrantPhase.update]                       (P13)Lenin pressed at plot 34 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P13)Lenin is granted tile 34: Mountain3 (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin originally valued the plot at $541
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin targets price $540
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 originally valued the plot at $1179
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 targets price $756
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $562
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $560
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr originally valued the plot at $1092
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr targets price $916
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413158) warmongrel: ya, DizNuck server wasnt good
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $620 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $552 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $744 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $752 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $868 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $560 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $900 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $756 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $652 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $752 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $868 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $604 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $600 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $756 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $628 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $896 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $628 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $636 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $640 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $708 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $588 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $844 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $696 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $788 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $704 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $844 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $740 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $848 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $720 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $816 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $756 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $760 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $820 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $856 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $756 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $740 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $912 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $756 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $860 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $756 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $756 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $912 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $704 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $856 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $800 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $756 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $756 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $692 (changed $-64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $640 (changed $-52)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Durr bought the plot for $688
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413159) warmongrel: anyone able to host?
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $628
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin originally valued the plot at $224
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin targets price $224
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 originally valued the plot at $1221
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 targets price $756
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $951
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $744
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr originally valued the plot at $1005
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr targets price $-180
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $744 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $756 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $732 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $748 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $756 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $696 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $708 (changed $12)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413160) Lenin: nope
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $756 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $744 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $736 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $676 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $744 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $744 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $652 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $744 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $688 (changed $36)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413161) jagov808: what happened to diz's server
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413162) warmongrel: :(
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $676 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $676 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $744 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $736 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $704 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $676 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $748 (changed $44)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413163) jagov808: used to be good
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $732 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $736 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $756 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $756 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $720 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $732 (changed $-24)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413164) warmongrel: i dunno
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $740 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $736 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $724 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $756 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $756 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $696 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $688 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $716 (changed $-40)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)jagov808 bought the plot for $692
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4151173512556992251
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Lenin (rank 1)
  INFO [Player.useFood]                              (P13)Lenin has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: Lenin copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Lenin beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: Lenin LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: Lenin found 1 plans testing 153 tiles in 1851911ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: Lenin Plan: Mountain3 Smithore (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 2090 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: Lenin is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: Lenin picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Lenin is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain3 (8,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413165) Lenin: did you guys get kicked?
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Mountain3 (8,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Lenin is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Lenin caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin is assaying Mountain3 (8,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)Lenin got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin is assaying Mountain2 (2,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: Assay
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413166) warmongrel: no, i quit
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)Lenin got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToPub
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413167) warmongrel: it was slow
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413168) jagov808: no i quit
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Lenin gambles $62, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Lenin won $62 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin gambled and can't do more actions.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413169) jagov808: it was slow
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4451401909132106359
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Durr (rank 2)
  INFO [Player.useFood]                              (P11)Durr has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: Durr LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: Durr found 1 plans testing 496 tiles in 2024489ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: Durr Plan: Mountain2 Empty Mountain3 Smithore (+4) 1302 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 1902 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain3 (6,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Mountain3 (6,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Durr is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: CatchWampus
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413170) Lenin: yeah same heer it was too slow
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Durr caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr is assaying Mountain3 (6,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)Durr gambles $55, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $55 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8566399351992592141
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)jagov808 (rank 3)
  INFO [Player.useFood]                              (P12)jagov808 has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: jagov808 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: jagov808 beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: jagov808 LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: jagov808 found 1 plans testing 496 tiles in 2387245ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: jagov808 Plan: Plain Energy (+3) Plain Energy (+3) 1253 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Empty <claim> 1753 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: jagov808 is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: jagov808 picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: jagov808 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (2,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (2,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: jagov808 is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            jagov808 caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: jagov808 chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)jagov808 gambles $87, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            jagov808 won $87 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 gambled and can't do more actions.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413171) Lenin: we joined the wrong game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5725401687972828291
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)warmongrel (rank 4)
  INFO [Player.useFood]                              (P14)warmongrel has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: warmongrel copying development state.
  INFO [DevelopmentActuator.begin]                   AI: warmongrel beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: warmongrel LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: warmongrel found 1 plans testing 153 tiles in 3116179ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: warmongrel Plan: Mountain3 Smithore (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2025 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: warmongrel is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain3 (3,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Mountain3 (3,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: warmongrel is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel is assaying Mountain3 (3,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: Assay
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413172) Lenin: is duee still playing?
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)warmongrel got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel is assaying Plain (2,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: Assay
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413173) Lenin: durr
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413174) jagov808: yeah
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)warmongrel got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)warmongrel gambles $134, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $134 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413175) warmongrel: i dunno i left durr
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413176) jagov808: he's gonna crush us
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3796929472673715250
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413177) jagov808: our bots
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413178) Lenin: lol, should be a easy win
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2627913203084492048
  INFO [ProductionPhase.finishPower]                 (P12)jagov808 has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)Lenin has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)Durr has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)warmongrel has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)jagov808 expects 0 food, 12 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413179) jagov808: exciting times
  INFO [ProductionPhase.logProduction]               (P12)jagov808 produced 0 food, 11 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6295661485228162368
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 13, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 54%
  INFO [Shop.printPriceFactor]                       Smithore buy price $56 sell price $91
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Smithore: 0 critical: 0 surplus: 0 money: $195
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Smithore: 5 critical: 0 surplus: 5 money: $987
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Smithore: 4 critical: 0 surplus: 4 money: $292
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Smithore: 5 critical: 0 surplus: 5 money: $1059
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $222
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $222
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $218
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)jagov808 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 1
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413180) warmongrel: ya, if he has patience to play a 3 hour game
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $56 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6426941204117602535
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Crystite: 0 critical: 0 surplus: 0 money: $195
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Crystite: 0 critical: 0 surplus: 0 money: $987
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Crystite: 0 critical: 0 surplus: 0 money: $292
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $1059
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $108 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7143226444930850719
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 12, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Food: 1 critical: 3 surplus: -2 money: $195
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Food: 1 critical: 3 surplus: -2 money: $987
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Food: 1 critical: 3 surplus: -2 money: $292
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Food: 1 critical: 3 surplus: -2 money: $1059
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $194
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $194
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $194
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $194
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $194
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $194
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $194
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $194
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $194
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $194
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (8 units for $400)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8615191052196048113
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 24, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is decreased to 47%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Energy: 13 critical: 1 surplus: 12 money: $95
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Energy: 1 critical: 2 surplus: -1 money: $887
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Energy: 1 critical: 2 surplus: -1 money: $192
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Energy: 1 critical: 2 surplus: -1 money: $959
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)jagov808 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (6 units for $270)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8525201987756092109
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53074496
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Money: $869 Plots: 1 Assets: 675 Total: 2044
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Food: 3 Energy: 3 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Money: $365 Plots: 2 Assets: 635 Total: 2000
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Food: 3 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Lenin Money: $797 Plots: 1 Assets: 675 Total: 1972
  INFO [SummaryPhase2.begin]                         (P13)Lenin Food: 3 Energy: 3 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Durr Money: $102 Plots: 2 Assets: 619 Total: 1721
  INFO [SummaryPhase2.begin]                         (P11)Durr Food: 3 Energy: 3 Smithore: 4 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 13 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $108
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 13 $110
  INFO [SummaryPhase2.begin]                         Colony total: 7737
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [LandGrantActuator.begin]                     AI: Lenin is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: jagov808 is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: warmongrel is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: Durr is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: Lenin found 4 plans testing 5740 tiles in 58257963ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: jagov808 found 4 plans testing 5740 tiles in 59790141ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: warmongrel found 4 plans testing 5740 tiles in 62804631ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: jagov808 Plan: Plain Energy <claim> (+3) 2605 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3510 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: jagov808 Plan: Plain Energy <claim> (+3) 2605 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3510 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: jagov808 Plan: Plain Energy <claim> (+3) 2605 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3510 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: jagov808 Plan: Plain Energy <claim> (+3) 2605 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3510 points
  INFO [LandGrantActuator.update]                    AI: jagov808 wants Plain (5,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: Lenin Plan: River Food <claim> (+4) 2126 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2825 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: Lenin Plan: River Food <claim> (+4) 2126 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2825 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: Lenin Plan: River Food <claim> (+4) 2126 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2825 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: Lenin Plan: River Food <claim> (+4) 2126 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2825 points
  INFO [LandGrantActuator.update]                    AI: Lenin wants River (4,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: warmongrel Plan: River Food <claim> (+4) 2198 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2897 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: warmongrel Plan: River Food <claim> (+4) 2198 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2897 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: warmongrel Plan: River Food <claim> (+4) 2198 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2897 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: warmongrel Plan: River Food <claim> (+4) 2198 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2897 points
  INFO [LandGrantActuator.update]                    AI: warmongrel wants River (4,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: Durr found 4 plans testing 1482 tiles in 70726098ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: Durr Plan: Mountain2 Empty River Empty <claim> 1820 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2094 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: Durr Plan: Mountain2 Empty River Empty <claim> 1820 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2094 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: Durr Plan: Mountain2 Empty Plain Empty <claim> 1820 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2094 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: Durr Plan: Mountain2 Empty Mountain2 Empty <claim> 1820 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2094 points
  INFO [LandGrantActuator.update]                    AI: Durr wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: warmongrel must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: warmongrel can't claim River (4,3) and wants River (4,1) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: warmongrel must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: warmongrel can't claim River (4,1) and wants River (4,4) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413181) Metahive: hmmm
  INFO [LandGrantPhase$2.finished]                   Grace duration 2ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413182) Metahive: missed it again
  INFO [LandGrantPhase.update]                       (P11)Durr pressed at plot 11 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P11)Durr is granted tile 11: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P13)Lenin pressed at plot 25 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P13)Lenin is granted tile 25: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P12)jagov808 pressed at plot 26 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)jagov808 is granted tile 26: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P14)warmongrel pressed at plot 33 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)warmongrel is granted tile 33: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $628
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin originally valued the plot at $4790
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin targets price $684
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 originally valued the plot at $1467
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 targets price $48
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $4782
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $584
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr originally valued the plot at $7527
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr targets price $-496
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Lenin bought the plot for $632
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8998811114553073869
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.28441197
  INFO [PlayerEventPhase.begin]                      No player event for (P14)warmongrel (rank 1)
  INFO [Player.useFood]                              (P14)warmongrel has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: warmongrel copying development state.
  INFO [DevelopmentActuator.begin]                   AI: warmongrel beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: warmongrel LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: warmongrel found 1 plans testing 133 tiles in 1819156ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: warmongrel Plan: River Food (+4) 2198 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2897 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: warmongrel is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile River (4,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: warmongrel is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)warmongrel gambles $79, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $79 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6573284436568637491
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.74837035
  INFO [PlayerEventPhase.begin]                      No player event for (P12)jagov808 (rank 2)
  INFO [Player.useFood]                              (P12)jagov808 has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: jagov808 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: jagov808 beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: jagov808 LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: jagov808 found 1 plans testing 133 tiles in 1892000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: jagov808 Plan: Plain Energy (+3) 2605 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3510 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: jagov808 is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: jagov808 picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: jagov808 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: jagov808 is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            jagov808 caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: jagov808 chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)jagov808 gambles $124, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            jagov808 won $124 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4095247118872498405
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1826086
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Lenin (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $150 in dividends
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413183) jagov808: brad is here
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)Lenin has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: Lenin copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Lenin beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: Lenin LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: Lenin found 1 plans testing 332 tiles in 3771779ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: Lenin Plan: River Food (+4) Plain Energy (+3) 2264 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3188 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: Lenin is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: Lenin picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Lenin is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (8,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile River (4,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (8,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Lenin is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: CatchWampus
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413184) jagov808: our king
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Lenin caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin is assaying Plain (8,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)Lenin got an assay bot
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413185) jagov808: we are saved
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Lenin gambles $111, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Lenin won $111 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin gambled and can't do more actions.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413186) Metahive: Hey Brad you there?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5657374545918290910
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8480385
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Durr (rank 4)
  INFO [Player.useFood]                              (P11)Durr has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: Durr LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: Durr found 1 plans testing 35 tiles in 922045ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: Durr Plan: Mountain2 Empty River Empty 1820 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2094 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Durr tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Durr caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr is assaying Mountain2 (0,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr is assaying River (4,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr is assaying Plain (3,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)Durr gambles $113, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $113 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6238385231555110973
  INFO [ProductionPhase.finishPower]                 (P12)jagov808 has 7 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)Lenin has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)Durr has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)warmongrel has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)jagov808 expects 0 food, 14 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel expects 4 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)jagov808 produced 0 food, 17 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin produced 5 food, 3 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel produced 4 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3492338982033028830
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8219628586104942891
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $56
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 75%
  INFO [Shop.printPriceFactor]                       Smithore buy price $45 sell price $80
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Smithore: 0 critical: 0 surplus: 0 money: $429
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Smithore: 8 critical: 0 surplus: 8 money: $231
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Smithore: 9 critical: 0 surplus: 9 money: $315
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Smithore: 9 critical: 0 surplus: 9 money: $913
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $202
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $202
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $198
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)jagov808 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $45 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6542329811996925918
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $108
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Crystite: 0 critical: 0 surplus: 0 money: $429
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Crystite: 0 critical: 0 surplus: 0 money: $231
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Crystite: 0 critical: 0 surplus: 0 money: $315
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $913
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5536865673033699388
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 9, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 125%
  INFO [Shop.printPriceFactor]                       Food buy price $48 sell price $83
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Food: 0 critical: 3 surplus: -3 money: $429
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Food: 5 critical: 3 surplus: 2 money: $231
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Food: 0 critical: 3 surplus: -3 money: $315
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Food: 4 critical: 3 surplus: 1 money: $913
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $63
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $83
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $117
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $83
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)jagov808 (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P14)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $83
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $117
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $83
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $83 (1 units for $83)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5821154070095633187
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 30, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is decreased to 48%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Energy: 23 critical: 1 surplus: 22 money: $429
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Energy: 4 critical: 3 surplus: 1 money: $314
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Energy: 2 critical: 2 surplus: 0 money: $232
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Energy: 1 critical: 3 surplus: -2 money: $913
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $155
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)jagov808 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6532724291737945515
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51871336
  INFO [SummaryPhase2.begin]                         (P13)Lenin Money: $314 Plots: 3 Assets: 1047 Total: 2861
  INFO [SummaryPhase2.begin]                         (P13)Lenin Food: 4 Energy: 4 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Money: $913 Plots: 2 Assets: 932 Total: 2845
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Food: 4 Energy: 1 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Money: $429 Plots: 3 Assets: 830 Total: 2759
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Food: 0 Energy: 23 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Durr Money: $232 Plots: 3 Assets: 648 Total: 2380
  INFO [SummaryPhase2.begin]                         (P11)Durr Food: 1 Energy: 2 Smithore: 9 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $83
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $90
  INFO [SummaryPhase2.begin]                         Colony total: 10845
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413187) BRAD1867: Hey
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [LandGrantActuator.begin]                     AI: Lenin is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Lenin wants Mountain2 (8,4)
  INFO [LandGrantActuator.begin]                     AI: jagov808 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: jagov808 wants Mountain2 (6,2)
  INFO [LandGrantActuator.begin]                     AI: warmongrel is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (3,2)
  INFO [LandGrantActuator.begin]                     AI: Durr is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Durr wants Plain (2,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 2ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413188) BRAD1867: whats up?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413189) warmongrel: hopefully my bot wins on planet DizNuck54!
  INFO [LandGrantPhase.update]                       (P11)Durr pressed at plot 14 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P11)Durr is granted tile 14: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P14)warmongrel pressed at plot 15 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)warmongrel is granted tile 15: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P12)jagov808 pressed at plot 16 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)jagov808 is granted tile 16: Mountain2 (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P13)Lenin pressed at plot 32 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P13)Lenin is granted tile 32: Mountain2 (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $572
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin originally valued the plot at $1006
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin targets price $48
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 originally valued the plot at $1013
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 targets price $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $1856
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $672
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr originally valued the plot at $999
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr targets price $-428
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  SEVERE [MasterClient.send]                         RefreshLobby java.net.SocketTimeoutException: Read timed out
	 at java.net.SocketInputStream.socketRead0(Native Method)
	 at java.net.SocketInputStream.read(Unknown Source)
	 at java.io.BufferedInputStream.fill(Unknown Source)
	 at java.io.BufferedInputStream.read1(Unknown Source)
	 at java.io.BufferedInputStream.read(Unknown Source)
	 at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source)
	 at sun.net.www.http.HttpClient.parseHTTP(Unknown Source)
	 at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
	 at java.net.HttpURLConnection.getResponseCode(Unknown Source)
	 at com.turborilla.mule.network.MasterClient.send(MasterClient.java:479)
	 at com.turborilla.mule.network.MasterClient.access$500(MasterClient.java:33)
	 at com.turborilla.mule.network.MasterClient$MasterCommunicator.run(MasterClient.java:416)
	 at java.lang.Thread.run(Unknown Source)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)warmongrel bought the plot for $576
  SEVERE [MasterClient.send]                         RefreshLobby java.net.ConnectException: Connection timed out: connect
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $516
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin originally valued the plot at $1006
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin targets price $48
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 originally valued the plot at $1350
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 targets price $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $1006
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $-88
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr originally valued the plot at $1006
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr targets price $-428
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  SEVERE [MasterClient.send]                         RefreshLobby java.net.ConnectException: Connection timed out: connect
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4290221911600137039
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.45047742
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Lenin (rank 1)
  INFO [Player.useFood]                              (P13)Lenin has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: Lenin copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Lenin beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Lenin got lower bound of 1390.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2365.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Lenin picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Lenin is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain3 (8,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain3 (8,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain2 (8,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Mountain3 (8,3)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Mountain3 (8,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Mountain2 (8,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Lenin is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Lenin caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Lenin gambles $147, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Lenin won $147 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin gambled and can't do more actions.
  SEVERE [MasterClient.send]                         RefreshLobby java.net.ConnectException: Connection timed out: connect
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413190) BRAD1867: you get DC'd War?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413191) warmongrel: no we had to quit out of DizNucks host.  it was incredibly slow for all.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3219520182567318759
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.39714634
  INFO [PlayerEventPhase.begin]                      No player event for (P14)warmongrel (rank 2)
  INFO [Player.useFood]                              (P14)warmongrel has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: warmongrel copying development state.
  INFO [DevelopmentActuator.begin]                   AI: warmongrel beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: warmongrel starts by assaying River (4,4)
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 5ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1171.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: warmongrel is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain3 (3,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain3 (3,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)warmongrel got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Mountain3 (3,0)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Mountain3 (3,0) with Energy factory
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413192) warmongrel: only Durr may still be there.  but for sure me, jagov, and lenin bailed.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (5,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: warmongrel is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)warmongrel gambles $90, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $90 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1796344105564001093
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.84590375
  INFO [PlayerEventPhase.begin]                      No player event for (P12)jagov808 (rank 3)
  INFO [Player.useFood]                              (P12)jagov808 has 0 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: jagov808 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: jagov808 beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: jagov808 is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: jagov808 couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 finished Development LP in time 1ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2990.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: jagov808 picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,2) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: jagov808 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (2,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (2,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Mountain2 (6,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)jagov808 gambles $56, max: 47.5, left: 2.5, fraction 0.05263158
  INFO [DevelopmentMessenger.showMessage]            jagov808 won $56 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7431155628470676319
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.71438205
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Durr (rank 4)
  INFO [Player.useFood]                              (P11)Durr has 1 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1475.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,2): Empty --> Energy
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: Durr couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Durr tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile River (4,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Durr caught the Mountain Wampus and got $100
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413193) BRAD1867: that bot needs to be rebooted, its been on the frtiz
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (2,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)Durr gambles $52, max: 47.5, left: 9.583334, fraction 0.2017544
  INFO [DevelopmentMessenger.showMessage]            Durr won $52 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2815902677213489626
  INFO [ProductionPhase.finishPower]                 (P12)jagov808 has 23 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)Lenin has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)Durr has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)warmongrel has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)jagov808 expects 0 food, 14 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin expects 11 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel expects 4 food, 10 energy, 0 smithore, 0 crystite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413194) Metahive: Which bot is that Brad?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413195) Metahive: How do you reboot it
  INFO [ProductionPhase.logProduction]               (P12)jagov808 produced 0 food, 12 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin produced 12 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr produced 4 food, 1 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel produced 5 food, 11 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4740647709919490181
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -689329551571032492
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $45
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-12
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 4, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is increased to 138%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413196) BRAD1867: Only the owner can, I am not sure whos bot it is
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Smithore: 0 critical: 0 surplus: 0 money: $485
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Smithore: 8 critical: 0 surplus: 8 money: $496
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Smithore: 14 critical: 0 surplus: 14 money: $129
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Smithore: 9 critical: 0 surplus: 9 money: $272
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $182
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $182
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $178
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)jagov808 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413197) BRAD1867: Like host4u is C128's bot
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $50 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6349655228959721584
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $72 sell price $212
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Crystite: 0 critical: 0 surplus: 0 money: $485
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Crystite: 0 critical: 0 surplus: 0 money: $496
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Crystite: 0 critical: 0 surplus: 0 money: $129
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $272
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $72 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3422258224584794172
  INFO [Shop.calcBuySellPrice]                       Current Food price $83
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 23, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 64%
  INFO [Shop.printPriceFactor]                       Food buy price $38 sell price $73
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413198) Metahive: I didn't know people used bot on Mule to play, kinda ironic
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Food: 0 critical: 3 surplus: -3 money: $485
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Food: 13 critical: 3 surplus: 10 money: $496
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Food: 4 critical: 3 surplus: 1 money: $129
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Food: 6 critical: 3 surplus: 3 money: $272
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)jagov808 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $59 (3 units for $179)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 38489203285339435
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 45, needed: 10
  INFO [Shop.printPriceFactor]                       Energy is decreased to 42%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Energy: 30 critical: 1 surplus: 29 money: $306
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Energy: 3 critical: 4 surplus: -1 money: $565
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Energy: 1 critical: 3 surplus: -2 money: $129
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Energy: 11 critical: 2 surplus: 9 money: $382
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)jagov808 (P14)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25 capped by money $4
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)Durr auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25 capped by money $4
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25 capped by money $4
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (7 units for $175)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3780500369709464541
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49574112
  INFO [SummaryPhase2.begin]                         (P13)Lenin Money: $515 Plots: 4 Assets: 1498 Total: 4013
  INFO [SummaryPhase2.begin]                         (P13)Lenin Food: 12 Energy: 5 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Money: $382 Plots: 4 Assets: 1276 Total: 3658
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Food: 4 Energy: 11 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Money: $481 Plots: 4 Assets: 1007 Total: 3488
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Food: 3 Energy: 23 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Durr Money: $4 Plots: 4 Assets: 1341 Total: 3345
  INFO [SummaryPhase2.begin]                         (P11)Durr Food: 4 Energy: 6 Smithore: 14 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 4 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $59
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 4 $100
  INFO [SummaryPhase2.begin]                         Colony total: 14504
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 4 mules.
  INFO [LandGrantActuator.begin]                     AI: Lenin is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Lenin wants Plain (7,1)
  INFO [LandGrantActuator.begin]                     AI: jagov808 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: jagov808 wants River (4,0)
  INFO [LandGrantActuator.begin]                     AI: warmongrel is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (3,1)
  INFO [LandGrantActuator.begin]                     AI: Durr is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Durr wants Plain (2,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 2ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)jagov808 pressed at plot 2 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P12)jagov808 is granted tile 2: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P11)Durr pressed at plot 9 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)Durr is granted tile 9: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P14)warmongrel pressed at plot 10 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)warmongrel is granted tile 10: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P13)Lenin pressed at plot 11 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)Lenin is granted tile 11: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 45
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $384
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin originally valued the plot at $2480
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin targets price $308
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 originally valued the plot at $2480
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 targets price $32
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $2480
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $84
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr originally valued the plot at $2480
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr targets price $-584
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3165858423044978825
  INFO [Development.setPlayerOrder]                  Reverse development order. 4 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.21718234
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Durr (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)Durr has 4 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr got lower bound of 834.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 28ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1164.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain2 (0,2): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: Durr couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Durr tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Durr caught the Mountain Wampus and got $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Mountain2 (0,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)Durr gambles $117, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $117 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1198662433246732289
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.95083034
  INFO [PlayerEventPhase.begin]                      No player event for (P12)jagov808 (rank 3)
  INFO [Player.useFood]                              (P12)jagov808 has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: jagov808 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: jagov808 beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: jagov808 got lower bound of 1209.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1933.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: jagov808 picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (6,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: jagov808 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (2,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (2,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Mountain2 (6,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (2,0)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (2,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (5,2)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (5,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (5,3)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (5,3) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile River (4,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Mountain2 (6,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: jagov808 not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: jagov808 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)jagov808 gambles $152, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            jagov808 won $152 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1233273971512125058
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.88216907
  INFO [PlayerEventPhase.begin]                      No player event for (P14)warmongrel (rank 2)
  INFO [Player.useFood]                              (P14)warmongrel has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: warmongrel copying development state.
  INFO [DevelopmentActuator.begin]                   AI: warmongrel beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel got lower bound of 666.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 2ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2119.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: warmongrel is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain3 (3,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain3 (3,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (5,1)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (5,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Mountain3 (3,0)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Mountain3 (3,0) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (3,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (3,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: warmongrel not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)warmongrel gambles $119, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $119 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8182113072068521992
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43361294
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Lenin (rank 1)
  INFO [Player.useFood]                              (P13)Lenin has 12 food and needs 3 food
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413199) BRAD1867: well some peeps still host
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Lenin copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Lenin beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Lenin got lower bound of 1355.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin finished Development LP in time 7ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1700.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Lenin picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Empty from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,3) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,4) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Lenin is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying River (4,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain3 (8,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain3 (8,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain2 (8,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain2 (8,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (7,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile River (4,3)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Mountain3 (8,3)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $125
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413200) BRAD1867: the bots are to enable peeps who cant host to play
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Mountain3 (8,3) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Mountain2 (8,4)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Mountain2 (8,4) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (7,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Lenin is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Lenin caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Lenin gambles $112, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Lenin won $112 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5985559519514795530
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7606111654112593674
  INFO [ProductionPhase.finishPower]                 (P12)jagov808 has 23 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)Lenin has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)Durr has 6 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)warmongrel has 11 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P12)jagov808 expects 8 food, 0 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin expects 0 food, 2 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr expects 5 food, 2 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel expects 8 food, 0 energy, 12 smithore, 0 crystite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413201) Metahive: I would host it I had the band width and a liquid nitrogen cooling system
  INFO [ProductionPhase.logProduction]               (P12)jagov808 produced 7 food, 0 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin produced 0 food, 1 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr produced 4 food, 2 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel produced 7 food, 0 energy, 15 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2120856442093469412
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $121 sell price $156
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413202) Metahive: I thought you meant people had bots playing for them
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Smithore: 12 critical: 0 surplus: 12 money: $308
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Smithore: 23 critical: 0 surplus: 23 money: $677
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Smithore: 23 critical: 0 surplus: 23 money: $146
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Smithore: 24 critical: 0 surplus: 24 money: $301
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $162
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $154
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $162
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $158
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $121 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3466671782062771830
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $72
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413203) warmongrel: ya, thats what i meant
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Crystite: 0 critical: 0 surplus: 0 money: $308
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Crystite: 0 critical: 0 surplus: 0 money: $677
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Crystite: 0 critical: 0 surplus: 0 money: $146
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $301
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8328621088045498296
  INFO [Shop.calcBuySellPrice]                       Current Food price $59
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 25, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 73%
  INFO [Shop.printPriceFactor]                       Food buy price $28 sell price $63
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Food: 7 critical: 4 surplus: 3 money: $308
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Food: 5 critical: 4 surplus: 1 money: $677
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Food: 5 critical: 4 surplus: 1 money: $146
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Food: 8 critical: 4 surplus: 4 money: $301
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $195
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $199
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $195
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413204) warmongrel: my bot is playing for me on DizNuck host game now.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (1 units for $28)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5539439035354382869
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 27, needed: 20
  INFO [Shop.printPriceFactor]                       Energy is decreased to 81%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413205) BRAD1867: lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413206) BRAD1867: AI took over for War
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Energy: 14 critical: 6 surplus: 8 money: $308
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Energy: 3 critical: 4 surplus: -1 money: $677
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Energy: 5 critical: 4 surplus: 1 money: $146
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Energy: 5 critical: 6 surplus: -1 money: $329
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $119
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $176
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)jagov808 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413207) warmongrel: :D
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1976309077416507014
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50385168
  INFO [SummaryPhase2.begin]                         (P13)Lenin Money: $677 Plots: 5 Assets: 3423 Total: 6600
  INFO [SummaryPhase2.begin]                         (P13)Lenin Food: 5 Energy: 3 Smithore: 23 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Money: $329 Plots: 5 Assets: 3689 Total: 6518
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Food: 7 Energy: 5 Smithore: 24 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Durr Money: $146 Plots: 5 Assets: 3423 Total: 6069
  INFO [SummaryPhase2.begin]                         (P11)Durr Food: 5 Energy: 5 Smithore: 23 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Money: $308 Plots: 5 Assets: 2462 Total: 5270
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Food: 7 Energy: 14 Smithore: 12 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 0 mules
  INFO [Shop.buildMules]                             A mule now costs $240
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $121
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 0 $240
  INFO [SummaryPhase2.begin]                         Colony total: 24457
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 0 mules.
  INFO [LandGrantActuator.begin]                     AI: Lenin is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Lenin wants Mountain2 (2,4)
  INFO [LandGrantActuator.begin]                     AI: jagov808 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: jagov808 wants Mountain2 (2,4)
  INFO [LandGrantActuator.begin]                     AI: warmongrel is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Mountain2 (2,4)
  INFO [LandGrantActuator.begin]                     AI: Durr is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Durr wants Mountain1 (0,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: Lenin must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: Lenin wants Mountain1 (2,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: warmongrel must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 2ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)warmongrel pressed at plot 2 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)warmongrel is granted tile 2: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P11)Durr pressed at plot 6 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)Durr is granted tile 6: Mountain1 (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P13)Lenin pressed at plot 13 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)Lenin is granted tile 13: Mountain1 (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P12)jagov808 pressed at plot 19 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)jagov808 is granted tile 19: Mountain2 (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $184
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin originally valued the plot at $1770
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin targets price $-276
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 originally valued the plot at $1775
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 targets price $-292
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $1586
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $-264
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr originally valued the plot at $1135
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr targets price $-948
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8593943448526373423
  INFO [Development.setPlayerOrder]                  Reverse development order. 0 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22472656
  INFO [PlayerEventPhase.begin]                      Event player: (P12)jagov808 (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P12)jagov808 has 7 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: jagov808 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: jagov808 beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: jagov808 got lower bound of 2745.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3363.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: jagov808 picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Empty from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: jagov808 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (2,0): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Mountain2 (2,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (2,0)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $265
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Mountain2 (2,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: jagov808 is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            jagov808 caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: jagov808 is assaying Mountain2 (6,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)jagov808 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: jagov808 is assaying Plain (5,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: Assay
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413208) Metahive: oh
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)jagov808 got an assay bot
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413209) Metahive: lol
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: jagov808 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)jagov808 gambles $108, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            jagov808 won $108 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4039567914191453674
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7012482
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Durr (rank 3)
  INFO [Player.useFood]                              (P11)Durr has 5 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr got lower bound of 1849.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 166ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1848.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Durr tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Durr caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr is assaying Mountain1 (0,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr is assaying Plain (2,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr is assaying Plain (7,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)Durr gambles $106, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $106 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1702464419429833046
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7665584
  INFO [PlayerEventPhase.begin]                      No player event for (P14)warmongrel (rank 2)
  INFO [Player.useFood]                              (P14)warmongrel has 7 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: warmongrel copying development state.
  INFO [DevelopmentActuator.begin]                   AI: warmongrel beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 269ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2005.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Empty from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: warmongrel is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $315
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (5,1)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $265
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (5,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (5,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: warmongrel is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel is assaying Plain (5,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)warmongrel got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)warmongrel gambles $141, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $141 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8654266010173560038
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5328534
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Lenin (rank 1)
  INFO [Player.useFood]                              (P13)Lenin has 5 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Lenin copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Lenin beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Lenin couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin finished Development LP in time 47ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2384.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Lenin picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,1) into Empty from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Lenin is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (7,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Plain (7,1)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $315
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Lenin is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Lenin caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin is assaying Plain (7,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)Lenin got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin is assaying River (4,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)Lenin got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Lenin gambles $182, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Lenin won $182 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5390422562933141278
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4186221482252754337
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413210) Metahive: how many bots are playing the game now?
  INFO [ProductionPhase.finishPower]                 (P12)jagov808 has 14 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)Lenin has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)Durr has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)warmongrel has 5 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P12)jagov808 expects 4 food, 0 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin expects 4 food, 6 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr expects 4 food, 6 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel expects 4 food, 14 energy, 7 smithore, 0 crystite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413211) Metahive: is it just all bots on DizNucks game?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413212) warmongrel: at least 3
  INFO [ProductionPhase.logProduction]               (P12)jagov808 produced 3 food, 0 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin produced 2 food, 6 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr produced 4 food, 6 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel produced 5 food, 15 energy, 7 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4523122704191855643
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $121
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413213) warmongrel: Durr may still be there in person
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Smithore: 28 critical: 0 surplus: 28 money: $716
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Smithore: 31 critical: 0 surplus: 31 money: $1109
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Smithore: 33 critical: 0 surplus: 33 money: $452
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Smithore: 31 critical: 0 surplus: 31 money: $670
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413214) Metahive: Great
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413215) warmongrel: i watched jagov and lenin quit before i did too
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [Player.increaseAuctionTeleportCount]         (P12)jagov808 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [Player.increaseAuctionTeleportCount]         (P14)warmongrel auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13)Lenin auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [Player.increaseAuctionTeleportCount]         (P11)Durr auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (123 units for $28290)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1994260399409074679
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Crystite: 0 critical: 0 surplus: 0 money: $7156
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Crystite: 0 critical: 0 surplus: 0 money: $8239
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Crystite: 0 critical: 0 surplus: 0 money: $8042
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $7800
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3601259977881253596
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 21, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 82%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413216) Metahive: I hate me vs the bots games, those bastard bots collude evey time
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413217) warmongrel: we all had to bail, cuz it was messed up
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413218) warmongrel: ultra-slow
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Food: 5 critical: 4 surplus: 1 money: $7156
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Food: 3 critical: 4 surplus: -1 money: $8239
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Food: 5 critical: 4 surplus: 1 money: $8042
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Food: 7 critical: 4 surplus: 3 money: $7800
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $315
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $315
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)jagov808 auction teleport count: 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $33 (1 units for $33)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1225471753662074702
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 38, needed: 18
  INFO [Shop.printPriceFactor]                       Energy is decreased to 61%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413219) Metahive: DizNucks on Dial up proably
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Energy: 7 critical: 6 surplus: 1 money: $7189
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Energy: 6 critical: 4 surplus: 2 money: $8206
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Energy: 8 critical: 4 surplus: 4 money: $8042
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Energy: 17 critical: 4 surplus: 13 money: $7800
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $180
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)jagov808 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6831822399469502135
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54181464
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Money: $7800 Plots: 6 Assets: 1106 Total: 11906
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Food: 7 Energy: 17 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Lenin Money: $8206 Plots: 6 Assets: 647 Total: 11853
  INFO [SummaryPhase2.begin]                         (P13)Lenin Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Durr Money: $8042 Plots: 6 Assets: 730 Total: 11772
  INFO [SummaryPhase2.begin]                         (P11)Durr Food: 5 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Money: $7189 Plots: 6 Assets: 807 Total: 10996
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 14 mules for 28 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 95 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $33
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 46527
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Lenin is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Lenin wants Plain (3,3)
  INFO [LandGrantActuator.begin]                     AI: jagov808 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: jagov808 wants Plain (3,4)
  INFO [LandGrantActuator.begin]                     AI: warmongrel is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (3,3)
  INFO [LandGrantActuator.begin]                     AI: Durr is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Durr wants Plain (6,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: warmongrel must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Mountain1 (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 2ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)Durr pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)Durr is granted tile 2: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P14)warmongrel pressed at plot 4 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)warmongrel is granted tile 4: Mountain1 (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P13)Lenin pressed at plot 11 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)Lenin is granted tile 11: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413220) warmongrel: he prob still using his 300baud modem & C64 for his host server
  INFO [LandGrantPhase.update]                       (P12)jagov808 pressed at plot 16 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)jagov808 is granted tile 16: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $84
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin originally valued the plot at $1535
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin targets price $1532
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 originally valued the plot at $2799
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 targets price $2796
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $2336
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $2336
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr originally valued the plot at $1535
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr targets price $1532
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2344 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $2804 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $1544 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2288 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $1528 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $2756 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2240 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $1496 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $1596 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $2704 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2228 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2228 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $1532 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2196 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $2732 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $1636 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2252 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $1588 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2268 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $2680 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $1544 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $1580 (changed $-56)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413221) Metahive: lol
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2256 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $1512 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $2736 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $1460 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $1592 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $2720 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2276 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $1404 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $1552 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $2668 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $1444 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $1552 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2276 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2296 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $1440 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $2628 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $1576 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2236 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $1384 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $1616 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $2592 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2236 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $1668 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2272 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $2552 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $2496 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2324 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $2500 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $2448 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $2508 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $2316 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $2556 (changed $48)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)jagov808 bought the plot for $2076
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2796996403267182243
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.65982777
  INFO [PlayerEventPhase.begin]                      No player event for (P14)warmongrel (rank 1)
  INFO [Player.useFood]                              (P14)warmongrel has 7 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: warmongrel copying development state.
  INFO [DevelopmentActuator.begin]                   AI: warmongrel beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel got lower bound of 1104.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 10ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2922.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,0) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: warmongrel is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain1 (8,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (5,0)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $510
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (5,0) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (5,1)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $510
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (5,1) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Mountain1 (8,0) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (3,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel is assaying Mountain1 (8,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)warmongrel got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)warmongrel gambles $121, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $121 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6842776302299529520
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.32990384
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Lenin (rank 2)
  INFO [Player.useFood]                              (P13)Lenin has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Lenin copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Lenin beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: Lenin starts by assaying Plain (3,3)
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Lenin got lower bound of 1220.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin finished Development LP in time 122ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2247.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Lenin picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Lenin is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (7,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (3,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain1 (2,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)Lenin got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (7,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (3,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Mountain1 (2,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin is assaying Mountain2 (8,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)Lenin got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Lenin gambles $198, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Lenin won $198 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3098414857372935193
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.79415727
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Durr (rank 3)
  INFO [Player.useFood]                              (P11)Durr has 5 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr got lower bound of 1082.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 532ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2454.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (6,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain1 (0,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $510
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (2,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (2,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (6,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Mountain1 (0,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr is assaying Plain (6,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr is assaying Plain (7,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)Durr gambles $144, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $144 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7770416008725272051
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7404566
  INFO [PlayerEventPhase.begin]                      No player event for (P12)jagov808 (rank 4)
  INFO [Player.useFood]                              (P12)jagov808 has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: jagov808 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: jagov808 beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: jagov808 got lower bound of 1997.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 finished Development LP in time 253ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2806.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: jagov808 picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (3,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: jagov808 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (1,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (2,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (3,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (5,2)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $535
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (5,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (5,3)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $535
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (5,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (1,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (2,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (3,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: jagov808 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)jagov808 gambles $180, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            jagov808 won $180 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4269089818614847244
  INFO [ProductionPhase.finishPower]                 (P12)jagov808 has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)Lenin has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)Durr has 8 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)warmongrel has 17 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P12)jagov808 expects 13 food, 8 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin expects 13 food, 3 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr expects 13 food, 3 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel expects 4 food, 0 energy, 27 smithore, 0 crystite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413222) BRAD1867: nope its one fo the old 110 that you would put the telephone on
  INFO [ProductionPhase.logProduction]               (P12)jagov808 produced 11 food, 6 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin produced 13 food, 3 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr produced 17 food, 5 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel produced 3 food, 0 energy, 28 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6371232155362987068
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5578888729812432610
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 95, mules potentially available: 49, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $95 sell price $130
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Smithore: 11 critical: 0 surplus: 11 money: $3838
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Smithore: 14 critical: 0 surplus: 14 money: $6899
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Smithore: 13 critical: 0 surplus: 13 money: $6681
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Smithore: 28 critical: 0 surplus: 28 money: $6801
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $122
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $114
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $122
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $118
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $95 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6687952813239777694
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Crystite: 0 critical: 0 surplus: 0 money: $3838
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Crystite: 0 critical: 0 surplus: 0 money: $6899
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Crystite: 0 critical: 0 surplus: 0 money: $6681
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $6801
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413223) Metahive: And he running it through his BBS and only dials out after midnight :)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1074203383026500197
  INFO [Shop.calcBuySellPrice]                       Current Food price $33
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 45, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 52%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Food: 11 critical: 4 surplus: 7 money: $3838
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Food: 13 critical: 4 surplus: 9 money: $6899
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Food: 18 critical: 4 surplus: 14 money: $6681
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Food: 2 critical: 4 surplus: -2 money: $6801
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P12)jagov808 (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller jagov808 rank 4 takes over trade from seller Durr rank 3
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413224) BRAD1867: nice
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $397
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)Durr auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (16 units for $274)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8844162420964538426
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 25, needed: 29
  INFO [Shop.printPriceFactor]                       Energy is increased to 112%
  INFO [Shop.printPriceFactor]                       Energy buy price $13 sell price $48
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Energy: 7 critical: 7 surplus: 0 money: $3902
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Energy: 3 critical: 7 surplus: -4 money: $6899
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Energy: 7 critical: 7 surplus: 0 money: $6891
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Energy: 8 critical: 8 surplus: 0 money: $6737
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $257
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $28 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5684252134160504535
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53084760
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Money: $6737 Plots: 7 Assets: 3724 Total: 13961
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Food: 4 Energy: 8 Smithore: 28 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Lenin Money: $6899 Plots: 7 Assets: 2399 Total: 12798
  INFO [SummaryPhase2.begin]                         (P13)Lenin Food: 13 Energy: 3 Smithore: 14 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Durr Money: $6891 Plots: 7 Assets: 2146 Total: 12537
  INFO [SummaryPhase2.begin]                         (P11)Durr Food: 4 Energy: 7 Smithore: 13 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Money: $3902 Plots: 8 Assets: 2191 Total: 10093
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Food: 9 Energy: 7 Smithore: 11 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 12 mules for 24 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $190
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 71 units $95
  INFO [SummaryPhase2.begin]                         Shop Food: 15 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $28
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $190
  INFO [SummaryPhase2.begin]                         Colony total: 49389
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Lenin is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Lenin wants Plain (7,3)
  INFO [LandGrantActuator.begin]                     AI: jagov808 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: jagov808 wants Plain (6,3)
  INFO [LandGrantActuator.begin]                     AI: warmongrel is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (7,0)
  INFO [LandGrantActuator.begin]                     AI: Durr is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Durr wants Plain (7,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: Lenin must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: Lenin wants Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 2ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)warmongrel pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)warmongrel is granted tile 1: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P12)jagov808 pressed at plot 8 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: Lenin wants Plain (7,4)
  INFO [LandGrantPhase.claimPlot]                    (P12)jagov808 is granted tile 8: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P11)Durr pressed at plot 9 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)Durr is granted tile 9: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P13)Lenin pressed at plot 14 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)Lenin is granted tile 14: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2016
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin originally valued the plot at $1216
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin targets price $1216
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 originally valued the plot at $856
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 targets price $856
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $811
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $808
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr originally valued the plot at $856
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr targets price $856
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3670687996787337384
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.51172966
  INFO [PlayerEventPhase.begin]                      No player event for (P14)warmongrel (rank 1)
  INFO [Player.useFood]                              (P14)warmongrel has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: warmongrel copying development state.
  INFO [DevelopmentActuator.begin]                   AI: warmongrel beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 397ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1852.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: warmongrel is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (7,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $265
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (3,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (5,0)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $265
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (5,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (5,1)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $265
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (5,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (7,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)warmongrel gambles $115, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $115 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413225) Metahive: I used to play star fleet on my BBS years ago, before the Internet
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 840127222259782099
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.51853734
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Lenin (rank 2)
  INFO [Player.useFood]                              (P13)Lenin has 13 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Lenin copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Lenin beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Lenin couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin finished Development LP in time 17ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1403.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: Lenin picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Lenin is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain1 (2,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain1 (2,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (7,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (7,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (3,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (3,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (7,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Mountain1 (2,3)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $265
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Mountain1 (2,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Plain (7,1)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $215
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (7,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Plain (3,3)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $215
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (3,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (7,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Lenin gambles $141, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Lenin won $141 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9162737937771437595
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3476388
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Durr (rank 3)
  INFO [Player.useFood]                              (P11)Durr has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr got lower bound of 1685.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 158ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2008.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,3) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (6,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (6,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (7,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Plain (6,0)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $240
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (6,0) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Plain (2,1)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $215
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (2,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $215
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (2,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (7,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)Durr gambles $107, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $107 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413226) warmongrel: i cant remember what i used to play..  some text game with farms..
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2101179193338022195
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.76313883
  INFO [PlayerEventPhase.begin]                      No player event for (P12)jagov808 (rank 4)
  INFO [Player.useFood]                              (P12)jagov808 has 9 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: jagov808 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: jagov808 beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: jagov808 got lower bound of 1582.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 finished Development LP in time 578ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2590.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: jagov808 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,0) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,0) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: jagov808 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (1,0): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (1,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (2,0): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (2,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (6,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (1,0)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $215
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (1,0) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (2,0)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $215
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (2,0) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (6,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: jagov808 chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)jagov808 gambles $158, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            jagov808 won $158 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 gambled and can't do more actions.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413227) jagov808: ELITE was my favorite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3930063597390687493
  INFO [ProductionPhase.finishPower]                 (P12)jagov808 has 7 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)Lenin has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)Durr has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)warmongrel has 8 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)jagov808 expects 4 food, 8 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin expects 4 food, 22 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr expects 4 food, 8 energy, 18 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel expects 4 food, 6 energy, 12 smithore, 6 crystite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413228) Metahive: Email chess was big
  INFO [ProductionPhase.logProduction]               (P12)jagov808 produced 5 food, 7 energy, 27 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin produced 2 food, 22 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr produced 4 food, 6 energy, 17 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel produced 1 food, 8 energy, 14 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2262367276693780546
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413229) Metahive: Trade Wars was big
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7089654283179207807
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $95
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 71, mules potentially available: 44, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Smithore: 38 critical: 0 surplus: 38 money: $3695
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Smithore: 22 critical: 0 surplus: 22 money: $6775
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Smithore: 30 critical: 0 surplus: 30 money: $6633
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Smithore: 42 critical: 0 surplus: 42 money: $6587
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $94
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $98
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $50 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5709226688931804615
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $76 sell price $216
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Crystite: 0 critical: 0 surplus: 0 money: $3695
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Crystite: 0 critical: 0 surplus: 0 money: $6775
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Crystite: 0 critical: 0 surplus: 0 money: $6633
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $6587
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $76 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2188895720448447805
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 15, total: 35, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 59%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Food: 8 critical: 4 surplus: 4 money: $3695
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Food: 7 critical: 4 surplus: 3 money: $6775
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Food: 4 critical: 4 surplus: 0 money: $6633
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Food: 1 critical: 4 surplus: -3 money: $6587
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $220
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P12)jagov808 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $220
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $70
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $220
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $70
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $220
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $32 (3 units for $96)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -838628451511722614
  INFO [Shop.calcBuySellPrice]                       Current Energy price $28
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 46, needed: 26
  INFO [Shop.printPriceFactor]                       Energy is decreased to 67%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Energy: 7 critical: 8 surplus: -1 money: $3791
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Energy: 22 critical: 4 surplus: 18 money: $6775
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Energy: 7 critical: 7 surplus: 0 money: $6633
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Energy: 10 critical: 7 surplus: 3 money: $6491
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)jagov808 (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P14)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $108
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $16
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413230) Metahive: trade wars was developed in BASIC for the TRS-80, and immediately ported to the IBM PC for the Nochange BBS system in 1984
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (17 units for $425)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8961279692571756892
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52396400
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Money: $6491 Plots: 8 Assets: 3308 Total: 13799
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Food: 4 Energy: 10 Smithore: 42 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Lenin Money: $7200 Plots: 8 Assets: 2154 Total: 13354
  INFO [SummaryPhase2.begin]                         (P13)Lenin Food: 7 Energy: 5 Smithore: 22 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Durr Money: $6633 Plots: 8 Assets: 2608 Total: 13241
  INFO [SummaryPhase2.begin]                         (P11)Durr Food: 4 Energy: 7 Smithore: 30 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Money: $3366 Plots: 9 Assets: 3550 Total: 11416
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Food: 5 Energy: 24 Smithore: 38 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop Smithore: 61 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 15 units $32
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 51810
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Lenin is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Lenin wants Plain (6,4)
  INFO [LandGrantActuator.begin]                     AI: jagov808 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: jagov808 wants Plain (7,2)
  INFO [LandGrantActuator.begin]                     AI: warmongrel is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (1,2)
  INFO [LandGrantActuator.begin]                     AI: Durr is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Durr wants Plain (7,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: Durr must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: Durr wants Plain (1,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: warmongrel must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 2ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)Durr pressed at plot 2 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P11)Durr is granted tile 2: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P12)jagov808 pressed at plot 3 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (5,4)
  INFO [LandGrantPhase.claimPlot]                    (P12)jagov808 is granted tile 3: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P14)warmongrel pressed at plot 9 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)warmongrel is granted tile 9: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.update]                       (P13)Lenin pressed at plot 10 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)Lenin is granted tile 10: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 47
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1000
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin originally valued the plot at $725
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin targets price $724
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 originally valued the plot at $800
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 targets price $800
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $923
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $920
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr originally valued the plot at $920
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr targets price $920
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413231) Metahive: Anyone play this game ???Hunt the Wumpus is an early video game, based on a simple hide and seek format featuring a mysterious monster (the Wumpus) that lurks deep inside a network of rooms. It was originally a text-based game written in BASIC. It has since been ported to various programming languag
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (9ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6771022653267442881
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.49125034
  INFO [PlayerEventPhase.begin]                      No player event for (P14)warmongrel (rank 1)
  INFO [Player.useFood]                              (P14)warmongrel has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 9ms (9ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: warmongrel copying development state.
  INFO [DevelopmentActuator.begin]                   AI: warmongrel beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel got lower bound of 1718.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 1957ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2675.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,4) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: warmongrel is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain3 (3,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain3 (3,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain1 (8,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain1 (8,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Mountain3 (3,0)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Mountain3 (3,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Mountain1 (8,0)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Mountain1 (8,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (3,1)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (3,1) with Crystite factory
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413232) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413233) host4u: 1:zig Money: $4338 Plots: 6 Assets: 1139 Total: 8477
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413234) host4u: 2:Lionel-HutzX Money: $1956 Plots: 6 Assets: 1221 Total: 6177
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413235) host4u: 3:Death_Mule17 Money: $980 Plots: 6 Assets: 1162 Total: 5142
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413236) host4u: 4:Cyber Ranger Money: $682 Plots: 7 Assets: 474 Total: 4656
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (5,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)warmongrel gambles $161, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $161 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 9ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2546669829804568251
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.06866068
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Lenin (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: KazingaRaces
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost $300 betting on the two-legged Kazinga races
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)Lenin has 7 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 9ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Lenin copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Lenin beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Lenin got lower bound of 1258.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin finished Development LP in time 1096ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1850.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Lenin picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,4) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,4) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Lenin is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain3 (8,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain3 (8,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain2 (8,4): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain2 (8,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (7,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (7,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (6,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Mountain3 (8,3)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Mountain3 (8,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Mountain2 (8,4)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Mountain2 (8,4) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Plain (7,4)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (7,4) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (6,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Lenin gambles $191, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Lenin won $191 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 14ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -652706056508314909
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7613748
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Durr (rank 3)
  INFO [Player.useFood]                              (P11)Durr has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 14ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr got lower bound of 1826.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 1513ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2384.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,3) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (7,3): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (7,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (1,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Plain (7,3)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (7,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (2,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (1,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr is assaying Plain (1,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr is assaying Plain (0,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)Durr gambles $243, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $243 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 14ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1612332051477249698
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.20527923
  INFO [PlayerEventPhase.begin]                      Event player: (P12)jagov808 (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $300 for stopping the Wart Worm infestation
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P12)jagov808 has 5 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (14ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: jagov808 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: jagov808 beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: jagov808 got lower bound of 2309.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 finished Development LP in time 359ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3577.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: jagov808 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: jagov808 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (7,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (5,2)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (5,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (5,3)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (5,3) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (7,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: jagov808 chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)jagov808 gambles $190, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            jagov808 won $190 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (14ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7046422388026757432
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 710194736833954669
  INFO [ProductionPhase.finishPower]                 (P12)jagov808 has 24 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)Lenin has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11)Durr has 7 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)warmongrel has 10 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P12)jagov808 expects 5 food, 0 energy, 49 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin expects 5 food, 14 energy, 0 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr expects 5 food, 4 energy, 30 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel expects 5 food, 3 energy, 0 smithore, 24 crystite
  INFO [ProductionPhase.logProduction]               (P12)jagov808 produced 5 food, 0 energy, 45 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin produced 4 food, 16 energy, 0 smithore, 15 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr produced 4 food, 4 energy, 31 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel produced 3 food, 1 energy, 0 smithore, 23 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2269500496373223988
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 61, mules potentially available: 39, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $51 sell price $86
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Smithore: 83 critical: 0 surplus: 83 money: $3631
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Smithore: 22 critical: 0 surplus: 22 money: $6791
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Smithore: 61 critical: 0 surplus: 61 money: $6726
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Smithore: 42 critical: 0 surplus: 42 money: $6377
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $82
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $82
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $78
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $51 (44 units for $2244)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 472759944377990414
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $76
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413237) BRAD1867: I liked Elite alot
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Crystite: 0 critical: 0 surplus: 0 money: $5314
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Crystite: 15 critical: 0 surplus: 15 money: $6791
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Crystite: 0 critical: 0 surplus: 0 money: $7287
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Crystite: 23 critical: 0 surplus: 23 money: $6377
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $140
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $140
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)jagov808 (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P14)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413238) BRAD1867: nice merchant trading space game
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P13)Lenin auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [Player.increaseAuctionTeleportCount]         (P14)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413239) BRAD1867: Rails West was neat
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (38 units for $5320)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -122324036523087880
  INFO [Shop.calcBuySellPrice]                       Current Food price $32
  INFO [Shop.printPriceFactor]                       Food shop: 15, total: 34, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 69%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Food: 6 critical: 5 surplus: 1 money: $5314
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Food: 6 critical: 5 surplus: 1 money: $8891
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Food: 4 critical: 5 surplus: -1 money: $7287
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Food: 3 critical: 5 surplus: -2 money: $9597
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $301
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $430
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P12)jagov808 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $301
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $430
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [Player.increaseAuctionTeleportCount]         (P12)jagov808 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $301
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $430
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [Player.increaseAuctionTeleportCount]         (P13)Lenin auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $301
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $430
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $44 (3 units for $132)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7300919473757763772
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 35, needed: 33
  INFO [Shop.printPriceFactor]                       Energy is decreased to 96%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Energy: 11 critical: 11 surplus: 0 money: $5346
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Energy: 16 critical: 6 surplus: 10 money: $8941
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Energy: 4 critical: 8 surplus: -4 money: $7255
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Energy: 4 critical: 8 surplus: -4 money: $9497
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $196
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $276
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $86
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4225661198563368737
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49351752
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Money: $9497 Plots: 9 Assets: 3502 Total: 17499
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Food: 5 Energy: 4 Smithore: 42 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Lenin Money: $8941 Plots: 9 Assets: 2682 Total: 16123
  INFO [SummaryPhase2.begin]                         (P13)Lenin Food: 5 Energy: 16 Smithore: 22 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Durr Money: $7255 Plots: 9 Assets: 3760 Total: 15515
  INFO [SummaryPhase2.begin]                         (P11)Durr Food: 5 Energy: 4 Smithore: 50 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Money: $5346 Plots: 10 Assets: 4095 Total: 14441
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Food: 5 Energy: 11 Smithore: 50 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 95 units $51
  INFO [SummaryPhase2.begin]                         Shop Food: 14 units $44
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 63578
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Lenin is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Lenin wants Plain (1,3)
  INFO [LandGrantActuator.begin]                     AI: jagov808 is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: jagov808 wants Plain (1,1)
  INFO [LandGrantActuator.begin]                     AI: warmongrel is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (1,1)
  INFO [LandGrantActuator.begin]                     AI: Durr is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Durr wants Plain (1,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: Lenin must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: Lenin wants Plain (8,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: warmongrel must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 1ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)jagov808 pressed at plot 1 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P12)jagov808 is granted tile 1: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.update]                       (P13)Lenin pressed at plot 2 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (1,3)
  INFO [LandGrantPhase.claimPlot]                    (P13)Lenin is granted tile 2: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.update]                       (P11)Durr pressed at plot 4 frame 3
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (1,4)
  INFO [LandGrantPhase.claimPlot]                    (P11)Durr is granted tile 4: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.update]                       (P14)warmongrel pressed at plot 6 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)warmongrel is granted tile 6: Plain (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 51
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $492
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin originally valued the plot at $668
  INFO [LandAuctionActuator.beginLandAuction]        AI: Lenin targets price $668
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 originally valued the plot at $907
  INFO [LandAuctionActuator.beginLandAuction]        AI: jagov808 targets price $904
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $770
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $768
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr originally valued the plot at $725
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr targets price $724
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $752 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $760 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Lenin new price $696 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $780 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $940 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Durr new price $756 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $840 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $920 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $900 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $940 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $960 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $968 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $924 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1008 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1032 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1020 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $944 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $956 (changed $-64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $980 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $948 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $920 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $964 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $948 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $956 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $916 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $912 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $860 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $852 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $896 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $860 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $816 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: jagov808 new price $872 (changed $-24)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)jagov808 bought the plot for $824
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 5ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2428777078301397396
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8448666
  INFO [PlayerEventPhase.begin]                      No player event for (P14)warmongrel (rank 1)
  INFO [Player.useFood]                              (P14)warmongrel has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 5ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: warmongrel copying development state.
  INFO [DevelopmentActuator.begin]                   AI: warmongrel beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 53ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2065.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,0) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: warmongrel is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain1 (8,0): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain1 (8,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,1): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,4): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (1,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Mountain1 (8,0)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Mountain1 (8,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (3,1)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (3,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (5,4)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (5,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (1,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)warmongrel gambles $179, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $179 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 5ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3354246395487621697
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3627984
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Lenin (rank 2)
  INFO [Player.useFood]                              (P13)Lenin has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 5ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Lenin copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Lenin beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Lenin got lower bound of 1910.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin finished Development LP in time 1901ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3152.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: Lenin picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,2) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Lenin is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain1 (2,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain1 (2,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (3,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (3,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (7,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (7,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (8,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Mountain1 (2,3)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Mountain1 (2,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Plain (3,3)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (3,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Plain (7,1)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (7,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (8,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Lenin gambles $221, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Lenin won $221 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 5ms (9ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5371769149999129054
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5483221
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Durr (rank 3)
  INFO [Player.useFood]                              (P11)Durr has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 5ms (9ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 17ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1896.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (6,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (6,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (1,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (1,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (1,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Plain (6,0)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (6,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Plain (1,2)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (1,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (2,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (1,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)Durr gambles $183, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $183 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 9ms (9ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7806686448563570228
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35216832
  INFO [PlayerEventPhase.begin]                      No player event for (P12)jagov808 (rank 4)
  INFO [Player.useFood]                              (P12)jagov808 has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 9ms (9ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: jagov808 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: jagov808 beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: jagov808 couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2740.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: jagov808 picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (0,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: jagov808 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (6,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (6,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (7,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (7,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (1,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (0,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (5,3)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (5,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (6,3)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (6,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (7,2)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (7,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (1,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (0,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: jagov808 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)jagov808 gambles $167, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            jagov808 won $167 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 9ms (9ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 9ms (9ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6457889341755474589
  INFO [ProductionPhase.finishPower]                 (P12)jagov808 has 11 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)Lenin has 16 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11)Durr has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)warmongrel has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)jagov808 expects 13 food, 12 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin expects 13 food, 3 energy, 0 smithore, 25 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr expects 4 food, 34 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel expects 4 food, 32 energy, 0 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P12)jagov808 produced 16 food, 9 energy, 27 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin produced 11 food, 2 energy, 0 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr produced 4 food, 33 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel produced 2 food, 33 energy, 0 smithore, 11 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6471018357232934285
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5011213419738420491
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $51
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 95, mules potentially available: 55, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $49 sell price $84
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Smithore: 61 critical: 0 surplus: 61 money: $4514
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Smithore: 22 critical: 0 surplus: 22 money: $8962
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Smithore: 56 critical: 0 surplus: 56 money: $7363
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Smithore: 42 critical: 0 surplus: 42 money: $9676
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $62
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $62
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.993 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [Player.increaseAuctionTeleportCount]         (P12)jagov808 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $49 (67 units for $3283)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 146599256249376964
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $72 sell price $212
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Crystite: 0 critical: 0 surplus: 0 money: $7503
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Crystite: 12 critical: 0 surplus: 12 money: $8962
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Crystite: 0 critical: 0 surplus: 0 money: $7657
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Crystite: 4 critical: 0 surplus: 4 money: $9676
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.993 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)jagov808 (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P14)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $72 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8700951553380732321
  INFO [Shop.calcBuySellPrice]                       Current Food price $44
  INFO [Shop.printPriceFactor]                       Food shop: 14, total: 47, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 57%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Food: 16 critical: 5 surplus: 11 money: $7503
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Food: 11 critical: 5 surplus: 6 money: $8962
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Food: 4 critical: 5 surplus: -1 money: $7657
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Food: 2 critical: 5 surplus: -3 money: $9676
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $243
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.993 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P12)jagov808 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $243
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $243
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $243
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $243
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $243
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $243
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $243
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $243
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $243
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $243
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)Lenin auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (10 units for $218)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1334738292318971190
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 85, needed: 28
  INFO [Shop.printPriceFactor]                       Energy is decreased to 50%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Energy: 11 critical: 9 surplus: 2 money: $7631
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Energy: 8 critical: 10 surplus: -2 money: $9052
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Energy: 33 critical: 5 surplus: 28 money: $7625
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Energy: 33 critical: 4 surplus: 29 money: $9580
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.993 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (3 units for $75)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5876876739693705533
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51894264
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Money: $9580 Plots: 10 Assets: 4161 Total: 18741
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Food: 5 Energy: 33 Smithore: 42 Crystite: 4
  INFO [SummaryPhase2.begin]                         (P13)Lenin Money: $8977 Plots: 10 Assets: 3442 Total: 17419
  INFO [SummaryPhase2.begin]                         (P13)Lenin Food: 5 Energy: 11 Smithore: 22 Crystite: 12
  INFO [SummaryPhase2.begin]                         (P11)Durr Money: $7675 Plots: 10 Assets: 4275 Total: 16950
  INFO [SummaryPhase2.begin]                         (P11)Durr Food: 5 Energy: 31 Smithore: 50 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Money: $7656 Plots: 12 Assets: 1595 Total: 15251
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Food: 12 Energy: 10 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Smithore: 150 units $49
  INFO [SummaryPhase2.begin]                         Shop Food: 20 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 68361
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Lenin Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: jagov808 Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: warmongrel Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Durr Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 7ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)jagov808 pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)jagov808 is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase.update]                       (P11)Durr pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)Durr is granted tile 1: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -638198199552077929
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8104187
  INFO [PlayerEventPhase.begin]                      No player event for (P14)warmongrel (rank 1)
  INFO [Player.useFood]                              (P14)warmongrel has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: warmongrel copying development state.
  INFO [DevelopmentActuator.begin]                   AI: warmongrel beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel got lower bound of 2029.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 163ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3126.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,0) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: warmongrel is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain1 (8,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain1 (8,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain2 (3,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Mountain1 (8,0)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Mountain1 (8,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (3,1)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (3,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (3,2) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Mountain2 (3,0) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)warmongrel gambles $230, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $230 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8314616943615920580
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22146493
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Lenin (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: FlyingCatBugs
  INFO [PlayerEventPhase$1.finished]                 Event Message: Flying Cat-Bugs ate the roof off your house. Repairs cost $300
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)Lenin has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Lenin copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Lenin beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Lenin couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin finished Development LP in time 1913ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3027.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Lenin picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,1) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,3) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Lenin is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (7,1): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (7,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain1 (2,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Mountain1 (2,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (3,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (3,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Plain (7,1)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $190
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (7,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Mountain1 (2,3)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $115
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Mountain1 (2,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Plain (3,3)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $115
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (3,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin is assaying Mountain1 (2,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)Lenin got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Lenin gambles $157, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Lenin won $157 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7924893131252411847
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.14160025
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Durr (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $150 (Yuck!)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)Durr has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 7ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr got lower bound of 1680.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 424ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2252.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (7,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (7,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (0,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Plain (2,1)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (2,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (2,2) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Plain (7,3)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (7,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (0,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)Durr gambles $173, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $173 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5467184213840903700
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3089081
  INFO [PlayerEventPhase.begin]                      No player event for (P12)jagov808 (rank 4)
  INFO [Player.useFood]                              (P12)jagov808 has 12 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: jagov808 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: jagov808 beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: jagov808 got lower bound of 2151.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2398.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: jagov808 picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (2,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: jagov808 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Mountain2 (6,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Mountain2 (6,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (7,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (7,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (0,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Mountain1 (2,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (5,2)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (5,2) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Mountain2 (6,2)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Mountain2 (6,2) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (7,2)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (7,2) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (0,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Mountain1 (2,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: jagov808 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)jagov808 gambles $190, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            jagov808 won $190 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8091961808658662480
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -151830514605612337
  INFO [ProductionPhase.finishPower]                 (P12)jagov808 has 10 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)Lenin has 11 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)Durr has 31 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)warmongrel has 33 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P12)jagov808 expects 13 food, 21 energy, 15 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin expects 4 food, 14 energy, 0 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr expects 4 food, 30 energy, 14 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel expects 4 food, 21 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P12)jagov808 produced 13 food, 19 energy, 12 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin produced 3 food, 14 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr produced 5 food, 32 energy, 12 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel produced 4 food, 19 energy, 0 smithore, 25 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 624288607022809447
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $49
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 150, mules potentially available: 84, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Smithore: 12 critical: 0 surplus: 12 money: $7441
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Smithore: 22 critical: 0 surplus: 22 money: $8734
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Smithore: 62 critical: 0 surplus: 62 money: $7708
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Smithore: 42 critical: 0 surplus: 42 money: $9470
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P12)jagov808 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [Player.increaseAuctionTeleportCount]         (P13)Lenin auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [Player.increaseAuctionTeleportCount]         (P14)warmongrel auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [Player.increaseAuctionTeleportCount]         (P11)Durr auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $50 (138 units for $6900)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5636568105888539691
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $72
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Crystite: 11 critical: 0 surplus: 11 money: $8041
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Crystite: 44 critical: 0 surplus: 44 money: $9834
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Crystite: 11 critical: 0 surplus: 11 money: $10808
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Crystite: 29 critical: 0 surplus: 29 money: $11570
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $52 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3359972363881526977
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 20, total: 49, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 56%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Food: 17 critical: 5 surplus: 12 money: $8041
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Food: 3 critical: 5 surplus: -2 money: $9834
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Food: 5 critical: 5 surplus: 0 money: $10808
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Food: 4 critical: 5 surplus: -1 money: $11570
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)jagov808 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (3 units for $150)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4367956946751122119
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 125, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 47%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Energy: 19 critical: 11 surplus: 8 money: $8191
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Energy: 17 critical: 9 surplus: 8 money: $9734
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Energy: 50 critical: 8 surplus: 42 money: $10808
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Energy: 39 critical: 8 surplus: 31 money: $11520
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $140
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 2ms, max 2ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5488950323957031871
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50513944
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Money: $11520 Plots: 10 Assets: 3858 Total: 20378
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Food: 5 Energy: 39 Smithore: 0 Crystite: 29
  INFO [SummaryPhase2.begin]                         (P11)Durr Money: $10808 Plots: 11 Assets: 3207 Total: 19515
  INFO [SummaryPhase2.begin]                         (P11)Durr Food: 5 Energy: 50 Smithore: 0 Crystite: 11
  INFO [SummaryPhase2.begin]                         (P13)Lenin Money: $9734 Plots: 10 Assets: 4138 Total: 18872
  INFO [SummaryPhase2.begin]                         (P13)Lenin Food: 5 Energy: 17 Smithore: 0 Crystite: 44
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Money: $8191 Plots: 13 Assets: 3027 Total: 17718
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Food: 14 Energy: 19 Smithore: 0 Crystite: 11
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Smithore: 245 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 20 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 76483
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Lenin Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: jagov808 Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: warmongrel Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Durr Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6514540630063828001
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.06747264
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P14)warmongrel (rank 1)
  INFO [Player.useFood]                              (P14)warmongrel has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: warmongrel copying development state.
  INFO [DevelopmentActuator.begin]                   AI: warmongrel beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: warmongrel starts by assaying Plain (1,4)
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel got lower bound of 3150.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 50ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4547.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: warmongrel is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (7,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (7,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (1,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (1,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)warmongrel got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (7,0)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (7,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (1,4)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (1,4) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel undevelops tile Plain (5,4)
  INFO [GameModel.sellMule]                          (P14)warmongrel sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (5,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)warmongrel gambles $206, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $206 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3271059900072220111
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.037472606
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Durr (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $150
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)Durr has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr got lower bound of 2288.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 1093ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3135.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,3) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (6,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (6,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (1,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (1,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (1,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (1,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Plain (6,0)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (6,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Plain (1,2)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (1,2) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Plain (1,3)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Plain (1,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr is assaying Plain (0,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)Durr gambles $206, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $206 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (14ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4779584145284290264
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.48959833
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Lenin (rank 3)
  INFO [Player.useFood]                              (P13)Lenin has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 2ms (14ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Lenin copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Lenin beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Lenin got lower bound of 3070.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin finished Development LP in time 278ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4557.000000000001
  INFO [DevelopmentPlanner.finalizePlan]             AI: Lenin picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,1) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Lenin is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying River (4,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying River (4,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (7,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (7,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (8,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (8,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile River (4,3)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile River (4,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Plain (7,1)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (7,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Plain (8,1)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (8,1) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Lenin gambles $154, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Lenin won $154 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 14ms (14ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1268859426505285234
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.44536042
  INFO [PlayerEventPhase.begin]                      No player event for (P12)jagov808 (rank 4)
  INFO [Player.useFood]                              (P12)jagov808 has 14 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 14ms (14ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: jagov808 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: jagov808 beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: jagov808 got lower bound of 2672.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3532.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: jagov808 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: jagov808 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (0,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (0,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (5,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (6,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (6,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (0,0)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (0,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (5,3)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (5,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (6,3)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (6,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: jagov808 chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)jagov808 gambles $179, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            jagov808 won $179 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 14ms (14ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 14ms (14ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1865174361055522910
  INFO [ProductionPhase.finishPower]                 (P12)jagov808 has 19 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P13)Lenin has 17 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11)Durr has 50 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P14)warmongrel has 39 energy and needs 10 energy
  INFO [ProductionPhase.logProduction]               (P12)jagov808 expects 4 food, 6 energy, 15 smithore, 25 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin expects 0 food, 2 energy, 0 smithore, 45 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr expects 4 food, 3 energy, 14 smithore, 22 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel expects 4 food, 0 energy, 0 smithore, 44 crystite
  INFO [ProductionPhase.logProduction]               (P12)jagov808 produced 4 food, 7 energy, 18 smithore, 31 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin produced 0 food, 2 energy, 0 smithore, 46 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr produced 5 food, 1 energy, 14 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel produced 5 food, 0 energy, 0 smithore, 40 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 350332265641119548
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8456138521207079450
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 245, mules potentially available: 135, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $47 sell price $82
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Smithore: 8 critical: 0 surplus: 8 money: $8170
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Smithore: 0 critical: 0 surplus: 0 money: $9763
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Smithore: 7 critical: 0 surplus: 7 money: $11014
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Smithore: 0 critical: 0 surplus: 0 money: $11576
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P14)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)jagov808 (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 3
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 3
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P11)Durr auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P12)jagov808 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $47 (15 units for $705)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1885151524223081850
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $52
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Crystite: 25 critical: 0 surplus: 25 money: $8546
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Crystite: 64 critical: 0 surplus: 64 money: $9763
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Crystite: 24 critical: 0 surplus: 24 money: $11343
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Crystite: 44 critical: 0 surplus: 44 money: $11576
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Lenin (P12)jagov808 (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Player.increaseAuctionTeleportCount]         (P11)Durr auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [Player.increaseAuctionTeleportCount]         (P12)jagov808 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (63 units for $5292)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6316079531189149452
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 20, total: 39, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $17 sell price $52
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Food: 9 critical: 5 surplus: 4 money: $10646
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Food: 0 critical: 5 surplus: -5 money: $10939
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Food: 5 critical: 5 surplus: 0 money: $13359
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Food: 5 critical: 5 surplus: 0 money: $11576
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $514
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $62
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $297
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P14)warmongrel (P11)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)jagov808 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $514
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $62
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $297
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $514
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $62
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $297
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $514
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $62
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $297
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $514
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $62
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $297
  INFO [Player.increaseAuctionTeleportCount]         (P12)jagov808 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $514
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $62
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $297
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $52 (5 units for $260)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5501204784715687601
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 74, needed: 42
  INFO [Shop.printPriceFactor]                       Energy is decreased to 68%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Energy: 13 critical: 12 surplus: 1 money: $10854
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Energy: 8 critical: 10 surplus: -2 money: $10679
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Energy: 31 critical: 11 surplus: 20 money: $13359
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Energy: 22 critical: 9 surplus: 13 money: $11576
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Lenin (P12)jagov808 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)warmongrel (P11)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Lenin has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: jagov808 has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $339
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $199
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (19 units for $475)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6784063417064010721
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51336792
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Money: $11576 Plots: 10 Assets: 5511 Total: 22087
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Food: 5 Energy: 22 Smithore: 0 Crystite: 44
  INFO [SummaryPhase2.begin]                         (P13)Lenin Money: $10679 Plots: 10 Assets: 5960 Total: 21639
  INFO [SummaryPhase2.begin]                         (P13)Lenin Food: 5 Energy: 8 Smithore: 0 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P11)Durr Money: $13834 Plots: 11 Assets: 1845 Total: 21179
  INFO [SummaryPhase2.begin]                         (P11)Durr Food: 5 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Money: $10379 Plots: 13 Assets: 2540 Total: 19419
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Food: 5 Energy: 32 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 253 units $47
  INFO [SummaryPhase2.begin]                         Shop Food: 19 units $52
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 84324
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Lenin Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: jagov808 Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: warmongrel Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Durr Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7912287366319746773
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.68778193
  INFO [PlayerEventPhase.begin]                      No player event for (P14)warmongrel (rank 1)
  INFO [Player.useFood]                              (P14)warmongrel has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: warmongrel copying development state.
  INFO [DevelopmentActuator.begin]                   AI: warmongrel beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel got lower bound of 4572.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 17ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4572.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Crystite from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,0) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: warmongrel is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain1 (7,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (8,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Mountain1 (7,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)warmongrel develops tile Plain (8,0) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)warmongrel gambles $250, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3530031412429152554
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.50006264
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Lenin (rank 2)
  INFO [Player.useFood]                              (P13)Lenin has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: Lenin copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Lenin beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Lenin couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Lenin finished Development LP in time 667ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3082.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Lenin picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,1) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,1) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,3) into Food from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Lenin is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (7,1): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (7,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (8,1): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying Plain (8,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying River (4,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Lenin ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Plain (7,1)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $190
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (7,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile Plain (8,1)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $190
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile Plain (8,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin undevelops tile River (4,3)
  INFO [GameModel.sellMule]                          (P13)Lenin sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Lenin develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Lenin nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Lenin Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Lenin gambles $248, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Lenin won $248 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Lenin gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2786294609166475236
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.0123692155
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Durr (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $200 for each food plot you have developed. The total grant is $200
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)Durr has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr got lower bound of 3178.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 210ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4474.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain1 (0,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain1 (0,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain3 (6,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain3 (6,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain2 (0,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain2 (0,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Mountain1 (0,1)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Mountain1 (0,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Mountain3 (6,1)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Mountain3 (6,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr undevelops tile Mountain2 (0,2)
  INFO [GameModel.sellMule]                          (P11)Durr sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)Durr develops tile Mountain2 (0,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)Durr gambles $240, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $240 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3188115655463817223
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43740702
  INFO [PlayerEventPhase.begin]                      No player event for (P12)jagov808 (rank 4)
  INFO [Player.useFood]                              (P12)jagov808 has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: jagov808 copying development state.
  INFO [DevelopmentActuator.begin]                   AI: jagov808 beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: jagov808 got lower bound of 3579.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: jagov808 finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5101.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: jagov808 picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,1) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: jagov808 is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (1,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (1,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Mountain1 (2,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Mountain1 (2,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (1,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- is trying Plain (1,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: jagov808 ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (1,0)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (1,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Mountain1 (2,0)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Mountain1 (2,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 undevelops tile Plain (1,1)
  INFO [GameModel.sellMule]                          (P12)jagov808 sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)jagov808 develops tile Plain (1,1) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: jagov808 is assaying Plain (3,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)jagov808 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: jagov808 not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: jagov808 Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)jagov808 gambles $250, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            jagov808 won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: jagov808 gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6202449937855289099
  INFO [ProductionPhase.finishPower]                 (P12)jagov808 has 32 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P13)Lenin has 8 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)Durr has 12 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P14)warmongrel has 22 energy and needs 10 energy
  INFO [ProductionPhase.logProduction]               (P12)jagov808 expects 4 food, 3 energy, 6 smithore, 45 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin expects 4 food, 8 energy, 0 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr expects 4 food, 3 energy, 0 smithore, 42 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel expects 4 food, 0 energy, 0 smithore, 44 crystite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413240) jagov808: wonder if durrr will take the win
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413241) Lenin: can anyone host?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413242) Lenin: i think he has a shot
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413243) Lenin: it between him and my bot
  INFO [ProductionPhase.logProduction]               (P12)jagov808 produced 4 food, 1 energy, 4 smithore, 45 crystite
  INFO [ProductionPhase.logProduction]               (P13)Lenin produced 2 food, 9 energy, 0 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P11)Durr produced 4 food, 3 energy, 0 smithore, 42 crystite
  INFO [ProductionPhase.logProduction]               (P14)warmongrel produced 7 food, 0 energy, 0 smithore, 40 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5893901005806442288
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3579924036090529199
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $47
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-10
  INFO [Shop.printPriceFactor]                       Smithore shop: 253, mules potentially available: 138, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $40 sell price $75
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Smithore: 4 critical: 0 surplus: 4 money: $10529
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Smithore: 0 critical: 0 surplus: 0 money: $11052
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Smithore: 0 critical: 0 surplus: 0 money: $14199
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Smithore: 0 critical: 0 surplus: 0 money: $11446
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $2
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $-6
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $2
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $-2
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1189892912900492195
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Crystite: 45 critical: 0 surplus: 45 money: $10529
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Crystite: 79 critical: 0 surplus: 79 money: $11052
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Crystite: 42 critical: 0 surplus: 42 money: $14199
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Crystite: 84 critical: 0 surplus: 84 money: $11446
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5669677086136148817
  INFO [Shop.calcBuySellPrice]                       Current Food price $52
  INFO [Shop.printPriceFactor]                       Food shop: 19, total: 36, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 67%
  INFO [Shop.printPriceFactor]                       Food buy price $20 sell price $55
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Food: 4 critical: 0 surplus: 4 money: $10529
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Food: 2 critical: 0 surplus: 2 money: $11052
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Food: 4 critical: 0 surplus: 4 money: $14199
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Food: 7 critical: 0 surplus: 7 money: $11446
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $392
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $469
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2918668641149876945
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 39, needed: 44
  INFO [Shop.printPriceFactor]                       Energy is increased to 110%
  INFO [Shop.printPriceFactor]                       Energy buy price $12 sell price $47
  INFO [CollectionPhase.goToNextPhase]               (P12)jagov808 Energy: 16 critical: 0 surplus: 16 money: $10529
  INFO [CollectionPhase.goToNextPhase]               (P13)Lenin Energy: 9 critical: 0 surplus: 9 money: $11052
  INFO [CollectionPhase.goToNextPhase]               (P11)Durr Energy: 5 critical: 0 surplus: 5 money: $14199
  INFO [CollectionPhase.goToNextPhase]               (P14)warmongrel Energy: 9 critical: 0 surplus: 9 money: $11446
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Lenin calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: jagov808 calculated the target price (via method 2) to be $13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $281
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $309
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12 P14 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8993868384883566653
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49810856
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Money: $11446 Plots: 10 Assets: 8819 Total: 25265
  INFO [SummaryPhase2.begin]                         (P14)warmongrel Food: 7 Energy: 9 Smithore: 0 Crystite: 84
  INFO [SummaryPhase2.begin]                         (P11)Durr Money: $14199 Plots: 11 Assets: 5163 Total: 24862
  INFO [SummaryPhase2.begin]                         (P11)Durr Food: 4 Energy: 5 Smithore: 0 Crystite: 42
  INFO [SummaryPhase2.begin]                         (P13)Lenin Money: $11052 Plots: 10 Assets: 8124 Total: 24176
  INFO [SummaryPhase2.begin]                         (P13)Lenin Food: 2 Energy: 9 Smithore: 0 Crystite: 79
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Money: $10529 Plots: 13 Assets: 6092 Total: 23121
  INFO [SummaryPhase2.begin]                         (P12)jagov808 Food: 4 Energy: 16 Smithore: 4 Crystite: 45
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 249 units $40
  INFO [SummaryPhase2.begin]                         Shop Food: 19 units $35
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $27
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $80
  INFO [SummaryPhase2.begin]                         Colony total: 97424
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413244) jagov808: how much did my bot beat you by durrr?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413245) jagov808: better luck next time bro
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413246) jagov808: 3 bots can be tough
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413247) Chuckie Chuck: no host?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413248) warmongrel: :(
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413249) jagov808: you were the goto host 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413250) jagov808: 2nd only to the mighty c-128
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413251) muleaddict: can anyone host a game?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413252) jagov808: without you the community is at risk
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413253) muleaddict: community at risk? 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413254) jagov808: too much hassle to find a game to play
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413255) muleaddict: why doesn't someone host one? I would, but I don't have control of this router. moving into my new house on Thursday. will host then.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413256) Metahive: I used to host hundreds of games but now on wifi and my computer hd is slow
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413257) jagov808: im not smart enough to host
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413258) jagov808: im retarded with routers
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413259) warmongrel: i tried a couple times to host, but failed
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413260) Metahive: when I get back on cable and new hd and cooling fan I will host again
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413261) warmongrel: i prob need to figure out the DSL modem then thru a different router.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413262) Metahive: sounds like a port forwarding problem
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413263) Metahive: mule won't port forward automatically
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413264) warmongrel: ya, i prob need to port forward both
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413265) Metahive: you have to tell the router to port forward the game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413266) warmongrel: such a hassle
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413267) Metahive: can be, there is a topic on the MULE forum about it. and you can google it to
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413268) jagov808: might as well be written in chinese, hurts my feeble brain to read it
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413269) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413270) host4u: 1:Death_Mule17 Money: $8035 Plots: 11 Assets: 3442 Total: 16977
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413271) host4u: 2:zig Money: $3390 Plots: 11 Assets: 6190 Total: 15080
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413272) host4u: 3:Lionel-HutzX Money: $5471 Plots: 11 Assets: 3804 Total: 14775
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413273) host4u: 4:Cyber Ranger Money: $1928 Plots: 11 Assets: 5411 Total: 12839
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413274) Lionel-HutzX: damn hacks are too powerful
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413275) Lenin: jag you did not get in
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413276) Lenin: i had to back out
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413277) jagov808: i went in as soon as a i could
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413278) zig: need 1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413279) muleaddict: someone going to come play?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413280) jagov808: no
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413281) Lenin: no thx
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413282) jagov808: where is deathmule?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413283) Lenin: ?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413284) jagov808: speedy is a hosting type of guy
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413285) Lenin: not
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413286) Lenin: today
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413287) jagov808: in
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413288) zig: mule addict come back 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413289) jagov808: go in
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413290) jagov808: come now
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413291) jagov808: 1 needed
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413292) zsteelersman: i would love to play, but my son asked me to play tonight
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413293) zsteelersman: so i am waiing on him to enter the lobby
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413294) warmongrel: hurryups 1 more needed
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413295) warmongrel: i need to get to sleep
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413296) warmongrel: it gonna be a late one as it is now
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413297) zig: who is son zsteel 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413298) warmongrel: :o(
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413299) zsteelersman: dannyboy i think he is in now
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413300) zsteelersman: i will prob have to host  anew game there are no bots hosting
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413301) dannyboy: i am ready
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413302) zsteelersman: one more needed
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413303) MulesBalls: dizhost will crash
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413304) MulesBalls: 2 DUOS GO HEAD TO HEAD!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413305) MulesBalls: 1 FOR THE BOOKS!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413306) MulesBalls: LENIN/JAG VS FATHER SON COMBO ZIGY/WARMONGREL!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413307) MulesBalls: THIS GAME GOES FORUM GUYS, DO YOUR BEST
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413308) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413309) host4u: 1:jagov808 Money: $5436 Plots: 5 Assets: 1999 Total: 9935
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413310) host4u: 2:Lenin Money: $4016 Plots: 6 Assets: 1787 Total: 8803
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413311) host4u: 3:warmongrel Money: $3692 Plots: 6 Assets: 1543 Total: 8235
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413312) host4u: 4:zig Money: $3158 Plots: 7 Assets: 1473 Total: 8131
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413313) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413314) host4u: 1:Lenin Money: $7505 Plots: 11 Assets: 6899 Total: 19904
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413315) host4u: 2:zig Money: $6838 Plots: 11 Assets: 6460 Total: 18798
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413316) host4u: 3:warmongrel Money: $5960 Plots: 11 Assets: 6685 Total: 18145
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413317) host4u: 4:jagov808 Money: $610 Plots: 11 Assets: 10300 Total: 16410
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413318) Lenin: ahhh a fine win.........i will sleep well tonight
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413319) jagov808: i just needed a little cyber style action to get me going
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413320) Lenin: lol.............you should have known there was no cyber there
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413321) Lenin: i was a little worried he would take the 600
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413322) jagov808: no reason for him not to 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413323) Lenin: good jpb you did not have the 1000, i think he would have took it
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413324) jagov808: fair price for one nrg
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413325) jagov808: as he should have
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413326) Lenin: maybe he wanted to lock in third
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413327) Lenin: he buts that 1 energy and he is going to be last place
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413328) jagov808: who doesnt need an extra $1000
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413329) Lenin: buys
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413330) Lenin: you  hurt yourself trying to stop me
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413331) jagov808: i had no tite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413332) Lenin: you could have had a 9+
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413333) jagov808: ore wasnt going to work with z producing so much
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413334) jagov808: had to get creative
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413335) jagov808: was hoping for quakes and pirates to help
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413336) Lenin: yep yep yep
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413337) Lenin:  i had no real ore so had to get the tite going
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413338) Lenin: made some noce energy moves
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413339) jagov808: i thought about buying $100 ore but knew that z wouldnt take the spoilage on his end 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413340) jagov808: even though he was producing so much 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413341) Lenin: you screwed yourself when you let me sell the energy that one time
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413342) jagov808: it was a little laggy at times 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413343) Lenin: i got screwed that onme turn
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413344) jagov808: i just got out of rythm, normally im not in first that long but you guys couldnt catch up 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413345) Lenin: i had the space bar pressed down and it still gave my med to you
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413346) Lenin: not a question of not being able to, i did not want to
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413347) Lenin: you got screwed with the auctions as well
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413348) jagov808: all three of you were operating full steam ahead 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413349) jagov808: it wasnt a tactical consideration 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413350) Lenin: it was tactical because of what i decided to put on my spots
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413351) jagov808: i was hoping z's free land might help him jump me
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413352) Lenin: yeah he got the spot i wanted
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413353) jagov808: im not english 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413354) jagov808: im not used to losing like this 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413355) Lenin: it all worked out for the best
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413356) jagov808: how do you deal with it?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413357) Lenin: i would not know the last few weeks i have a better record head to head
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413358) jagov808: last game mb won 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413359) jagov808: and only because he subtlely convinced zsteelerman to take my meds instead of his 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413360) jagov808: and you guys paying $4k for my free land
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413361) Lenin: yeah, but you did not win and my bot beat your bot
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413362) jagov808: ive been humbled by these back to back losses
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413363) jagov808: i must reconfigure my strategy 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413364) jagov808: ive honed it to play with cyber ranger
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413365) Lenin: you mean back to back to back losses
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413366) jagov808: i must look to the british now for inspiration on how to deal with such incessant losing
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413367) Lenin: you have only won once in your last 10 games
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413368) jagov808: the brits were beaten by a rabid dog
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413369) jagov808: even mulesball has losing streaks
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413370) jagov808: its hard to sleep after losing
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413371) jagov808: especially a game where i was leagues ahead of the others
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413372) Lenin: last 10 games...................1 win, 4 second places and 5 last place finishes...........just not good enough!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413373) Lenin: you have done as well as cyber in the last 10 games
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413374) jagov808: he has come 2nd?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413375) Lenin: if you are so good how ddi you finish last
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413376) Lenin: may be ishould go on a sabbatical
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413377) Lenin: till you get a little better
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413378) jagov808: zig didnt want to win 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413379) jagov808: i wanted to boost him into 1st 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413380) Lenin: i am not sure if it is a fair match up any more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413381) jagov808: but he didnt take the opportunity 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413382) jagov808: for my sacrifice i finished last
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413383) Lenin: i am alot better than you now
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413384) Lenin: may be you should play more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413385) jagov808: no my game has gone stale 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413386) jagov808: i need to play less
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413387) jagov808: i cant even beat noobs
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413388) Lenin: i can talk to the elites and may be they can provide some coaching for you
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413389) jagov808: i should wine and dine them like mulesball does
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413390) Lenin: i think you need to play more and i need to take a break till your skill level catches up wiyth mine
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413391) Lenin: it is one of the reasons i bought the games on steam
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413392) jagov808: i can only go up to game 500 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413393) jagov808: once you go over 500 you are at risk of becoming a pappy
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413394) Lenin: you are just not good enough to play me anymore
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413395) Lenin: its not sporting
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413396) Lenin: it goes agains my English upbringing to play in a game that is so unfair, you do not have a chance against me
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413397) Lenin: i must do the honourable thing and withdraw from competiotion till you are good enougfh to play me
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413398) jagov808: i m nto sure that zsteelerman or zig or others beginning with z understand all the mechanics of the game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413399) jagov808: i cant be judged by their random actions impacting my score
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413400) Lenin: i am going to have to seriously think about this tomorrow
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413401) Lenin: thats the game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413402) Lenin: you have to adapt to the situation
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413403) jagov808: you had a full bloom of tite and let mulesball walk all over you 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413404) Lenin: EXACTLY.............i am not even that good but iam still alot better than you!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413405) jagov808: i will have to go offline and study the game deeply before i play again
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413406) Lenin: ok
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413407) Lenin: you need to do something
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413408) jagov808: leave the glory for men like andy ohmsen
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413409) Lenin: your game is terrible right now
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413410) Lenin:  i fell embaressed for you
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413411) Lenin: embarrassed
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413412) jagov808: we'll see who wins sj's tournament
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413413) Lenin: sj's tournie?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413414) jagov808: the atari400 invitational didnt get off the ground
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413415) jagov808: but there is talk of a new tourney
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413416) Lenin: we will see
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413417) jagov808: under sj's stewardship
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413418) jagov808: good evening gentlemen, i must ponder this rare defeat
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413419) Lenin: not so rare
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413420) Lenin: remember last 10 games 1 WIN
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413421) Lenin: winning for you is rare nowadays
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413422) jagov808: farewell!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413423) Lenin: gh!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413424) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413425) host4u: 1:AndY Ohmsen Money: $66 Plots: 6 Assets: 2731 Total: 5797
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413426) host4u: 2:zsteelersman Money: $1659 Plots: 6 Assets: 1131 Total: 5790
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413427) host4u: 3:AlpenCactus Money: $940 Plots: 6 Assets: 1258 Total: 5198
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413428) host4u: 4:MrGood Money: $321 Plots: 6 Assets: 1440 Total: 4761
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413429) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413430) host4u: 1:AlpenCactus Money: $19874 Plots: 10 Assets: 3197 Total: 28071
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413431) host4u: 2:zsteelersman Money: $18154 Plots: 11 Assets: 2447 Total: 26101
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413432) host4u: 3:MrGood Money: $17546 Plots: 12 Assets: 2477 Total: 26023
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413433) host4u: 4:AndY Ohmsen Money: $14636 Plots: 11 Assets: 2797 Total: 22933
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413434) MrGood: give it 5 mins to start a game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413435) MrGood: oops everyone gone?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413436) ancho: everyone allergic to MULE today?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413437) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413438) host4u: 1:ancho Money: $2649 Plots: 6 Assets: 759 Total: 6408
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413439) host4u: 2:BigBent Money: $642 Plots: 6 Assets: 1078 Total: 4720
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413440) host4u: 3:Claus Money: $701 Plots: 6 Assets: 874 Total: 4575
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413441) host4u: 4:Hung Like A... Money: $502 Plots: 6 Assets: 449 Total: 3951
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413442) Cyber Ranger: Rho, would you care to host?  I'm sure the game server will act better today...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413443) Cyber Ranger: mot - host???
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413444) udvarid: anybody to play?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413445) AlpenCactus: need 1 to roll
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413446) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413447) host4u: 1:Hung Like A... Money: $10503 Plots: 11 Assets: 2221 Total: 18224
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413448) host4u: 2:ancho Money: $7976 Plots: 11 Assets: 3949 Total: 17425
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413449) host4u: 3:BigBent Money: $5969 Plots: 12 Assets: 2214 Total: 14183
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413450) host4u: 4:Claus Money: $6159 Plots: 10 Assets: 2046 Total: 13205
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413451) ancho: a 4th player?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413452) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413453) host4u: 1:udvarid Money: $3275 Plots: 6 Assets: 865 Total: 7140
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413454) host4u: 2:Cyber Ranger Money: $10 Plots: 6 Assets: 1970 Total: 4980
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413455) host4u: 3:Durr Money: $1024 Plots: 6 Assets: 920 Total: 4944
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413456) host4u: 4:AlpenCactus Money: $736 Plots: 6 Assets: 1005 Total: 4741
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413457) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413458) host4u: 1:udvarid Money: $14037 Plots: 9 Assets: 2381 Total: 20918
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413459) host4u: 2:Durr Money: $1499 Plots: 13 Assets: 5849 Total: 13848
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413460) host4u: 3:Cyber Ranger Money: $33 Plots: 10 Assets: 8745 Total: 13778
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413461) host4u: 4:AlpenCactus Money: $2602 Plots: 12 Assets: 2020 Total: 10622
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413462) Cyber Ranger: Only need 3!!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413463) Cyber Ranger: No issues w/ the bot server today - yesterday was some kind of glitch, not on me...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413464) RhoBot: RhoBot-91
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413465) MulesBalls: motivator blows rho for a win
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413466) MulesBalls: elite bloing elite now
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413467) Rhodan: balls wants some more elite love>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413468) motivator: u blew yourself all game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413469) MulesBalls: im going to get food, when i get back im onlyjoining you if 2other elites besides motivator is there
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413470) MulesBalls: sorry, ground rules now for me to play rho
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413471) MulesBalls: these bjs goto stop, you guysright on the ball fucking me over, channel that to rho next time
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413472) Rhodan: ball's balls are sore!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413473) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413474) host4u: 1:Flashaxel Money: $1465 Plots: 5 Assets: 1587 Total: 5552
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413475) host4u: 2:Cyber Ranger Money: $176 Plots: 5 Assets: 2695 Total: 5371
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413476) host4u: 3:AlpenCactus Money: $680 Plots: 6 Assets: 767 Total: 4447
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413477) host4u: 4:Hung Like A... Money: $328 Plots: 6 Assets: 957 Total: 4285
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413478) Rhodan: no matter smurf you use you are still the elite's whipping boy balls!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413479) Death_Mule17: only when they blow eachother
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413480) Death_Mule17: thaks motivator
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413481) Death_Mule17: need1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413482) Rhodan: you can have your elite  game in 30 minutes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413483) donkey_punch: what happened?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413484) donkey_punch: judas come play
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413485) MulesBalls: need2!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413486) MulesBalls: lurkaholics
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413487) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413488) host4u: 1:AlpenCactus Money: $8888 Plots: 10 Assets: 2571 Total: 16459
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413489) host4u: 2:Hung Like A... Money: $5146 Plots: 11 Assets: 2787 Total: 13433
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413490) host4u: 3:Flashaxel Money: $3138 Plots: 13 Assets: 3097 Total: 12735
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413491) host4u: 4:Cyber Ranger Money: $856 Plots: 10 Assets: 6339 Total: 12195
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413492) MulesBalls: need2
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413493) MulesBalls: play!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413494) MulesBalls: 10lurkers?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413495) MulesBalls: need1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413496) RhoBot: RhoBot-93
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413497) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413498) host4u: 1:Cyber Ranger Money: $2498 Plots: 5 Assets: 1462 Total: 6460
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413499) host4u: 2:donkey_punch Money: $1680 Plots: 6 Assets: 1307 Total: 5987
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413500) host4u: 3:MulesBalls Money: $2366 Plots: 6 Assets: 581 Total: 5947
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413501) host4u: 4:Hung Like A... Money: $2342 Plots: 5 Assets: 908 Total: 5750
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413502) MulesBalls: hung quit!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413503) MulesBalls: play rho!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413504) MulesBalls: Round 8 of 12 MulesBalls: buy 1! donkey_punch: 2500 you can have MulesBalls: thx! MulesBalls: i finally got a bj!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413505) MulesBalls: let it be noted!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413506) MulesBalls: first bj in months
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413507) MulesBalls: in mule!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413508) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413509) host4u: 1:donkey_punch Money: $27201 Plots: 11 Assets: 2420 Total: 35121
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413510) host4u: 2:MulesBalls Money: $23446 Plots: 12 Assets: 3135 Total: 32581
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413511) host4u: 3:Hung Like A... Money: $13660 Plots: 11 Assets: 2445 Total: 21605
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413512) host4u: 4:Cyber Ranger Money: $4013 Plots: 10 Assets: 8436 Total: 17449
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413513) Cyber Ranger: Need one, in the top game...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413514) MulesBalls: bad host speed
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413515) MulesBalls: cant even join
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413516) Cyber Ranger: 52, 53 and 54...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413517) MulesBalls: game may crash
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413518) MulesBalls: reload
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413519) Cyber Ranger: ...nope - you just didn't join...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413520) MulesBalls: it was black screen
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413521) MulesBalls: not taking chnce
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413522) MulesBalls: plus i like bot commands
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413523) Cyber Ranger: Or, speedy wouldn't let you - either way, not a bad thing...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413524) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413525) host4u: 1:matti_a Money: $2098 Plots: 6 Assets: 1305 Total: 6403
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413526) host4u: 2:Cyber Ranger Money: $671 Plots: 6 Assets: 2100 Total: 5771
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413527) host4u: 3:speedymule Money: $249 Plots: 6 Assets: 2479 Total: 5728
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413528) host4u: 4:MulesBalls Money: $713 Plots: 6 Assets: 1183 Total: 4896
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413529) BRAD1867: gn guys
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413530) Rhodan: gn
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413531) BRAD1867: Grats Rho
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413532) RhoBot: RhoBot-95
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413533) cougars1998: hi rhobot
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413534) pikachusbirthmark: can anyone host a game?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413535) pikachusbirthmark: i cant :/
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413536) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413537) host4u: 1:MulesBalls Money: $22869 Plots: 10 Assets: 2938 Total: 30807
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413538) host4u: 2:matti_a Money: $18872 Plots: 12 Assets: 4394 Total: 29266
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413539) host4u: 3:Cyber Ranger Money: $15720 Plots: 11 Assets: 4889 Total: 26109
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413540) host4u: 4:speedymule Money: $15458 Plots: 11 Assets: 5015 Total: 25973
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413541) MulesBalls: ziggggyyyyyy!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413542) MulesBalls: dad wants you in this game!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413543) MulesBalls: or youre grounded!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413544) MulesBalls: like right now!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413545) MulesBalls: no ninja show
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413546) MulesBalls: u can watch it later on youtube
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413547) MulesBalls: he said
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413548) Cyber Ranger: ...1...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413549) MulesBalls: need 1 hoodrat
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413550) MulesBalls: zig is getting grounded for a week
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413551) MulesBalls: off the t.v
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413552) MulesBalls: BIG NAMES...small nuts
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413553) MulesBalls: BIGBENT...smallbent
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413554) MulesBalls: cougers done with xvideos.com yet?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413555) MulesBalls: hope so
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413556) MulesBalls:  this old lady reminds me of the lurkers, u goto coax them into playing via guitar-https://www.facebook.com/photo.php?v=10152031059383008
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413557) MulesBalls: fucking mule zombied lurkers....PLAY MULE!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413558) MulesBalls: go lurker go, lurker be good!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413559) Cyber Ranger: You're really not helping the situation, msm...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413560) MulesBalls: oh
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413561) MulesBalls: play!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413562) MulesBalls: need 1!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413563) MulesBalls: pls an thx
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413564) MulesBalls: thats as nice as im gonna get, what you want me to do, suck their cocks so they play mule??!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (413565) Cyber Ranger: ...1.., ignore msm...
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14977 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
