  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: d08nfnc187r4j19inflese5od0
  INFO [Login$MasterListener$1.run]                  Logged in as "DizNuck54" (id 14977)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1920 x 1080 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1920 x 1080 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: aticfx64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: ATI Technologies Inc.
  INFO [MuleGameContainer.<init>]                    GL Renderer: ATI Radeon HD 4200 
  INFO [MuleGameContainer.<init>]                    GL Version: 3.3.10834 Compatibility Profile Context
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: HSR-6332, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 0b9bb74e-e65e-4509-b6a0-e0d67cc36c48
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 41 bytes
  INFO [UserController.apply]                        My client id is 0b9bb74e-e65e-4509-b6a0-e0d67cc36c48
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)DizNuck54 is my user
  INFO [GameModel.setLocalUser]                      (S10)DizNuck54 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)DizNuck54 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)DizNuck54 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)DizNuck54 (ID: 14977)
  INFO [Client.initUDP]                              Sending UDP initialization message id 0b9bb74e-e65e-4509-b6a0-e0d67cc36c48
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 80dd74e5-0eaa-491e-ad80-efc49084af1d
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)DizNuck54 (ID 14977)
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 108368
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412421) MulesBalls: play mule!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412422) motivator: brad u playing
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412423) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412424) host4u: 1:MulesBalls Money: $14778 Plots: 11 Assets: 5200 Total: 25478
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412425) host4u: 2:zig Money: $9826 Plots: 10 Assets: 7200 Total: 22026
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412426) host4u: 3:warmongrel Money: $9657 Plots: 11 Assets: 6754 Total: 21911
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412427) host4u: 4:BRAD1867 Money: $13664 Plots: 12 Assets: 2195 Total: 21859
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412428) speedymule: 1 to go
  INFO [Server.acceptClients]                        Server: Accepted client /84.130.111.231 id 3613414c-4ed5-4a5f-a820-b6c601838c35
  INFO [ServerMessageHandler.processJoin]            Server: Client /84.130.111.231 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)A.N.D.Y. is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)A.N.D.Y. (ID: 6804)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /84.130.111.231 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7022 bytes
  INFO [Server.initUdp]                              Server: Client /84.130.111.231 <S11> requests UDP address /84.130.111.231:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)A.N.D.Y. (ID 6804)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 6804 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /84.130.111.231 <S11>
  INFO [Server.removeClient]                         Server: Removing client /84.130.111.231 <> with id 3613414c-4ed5-4a5f-a820-b6c601838c35
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /84.130.111.231 <>
  INFO [Server.acceptClients]                        Server: Accepted client /84.130.111.231 id 7884448c-bc1e-454f-b821-650dd74fee8c
  INFO [ServerMessageHandler.processJoin]            Server: Client /84.130.111.231 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)A.N.D.Y. is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)A.N.D.Y. (ID: 6804)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /84.130.111.231 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7022 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)A.N.D.Y. (ID 6804)
  INFO [Server.initUdp]                              Server: Client /84.130.111.231 <S11> requests UDP address /84.130.111.231:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 6804 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /84.130.111.231 <S11>
  INFO [Server.removeClient]                         Server: Removing client /84.130.111.231 <> with id 7884448c-bc1e-454f-b821-650dd74fee8c
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /84.130.111.231 <>
  INFO [Server.acceptClients]                        Server: Accepted client /84.130.111.231 id 1ae64e03-5ac8-4f05-a1b1-7c70349e497d
  INFO [ServerMessageHandler.processJoin]            Server: Client /84.130.111.231 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)A.N.D.Y. is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)A.N.D.Y. (ID: 6804)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /84.130.111.231 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7022 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)A.N.D.Y. (ID 6804)
  INFO [Server.initUdp]                              Server: Client /84.130.111.231 <S11> requests UDP address /84.130.111.231:6261
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 6804 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /84.130.111.231 <S11>
  INFO [Server.removeClient]                         Server: Removing client /84.130.111.231 <> with id 1ae64e03-5ac8-4f05-a1b1-7c70349e497d
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /84.130.111.231 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /70.50.99.81 id f23a0d46-873d-4098-9f69-96e18d825b81
  INFO [ServerMessageHandler.processJoin]            Server: Client /70.50.99.81 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Claus is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Claus (ID: 102492)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /70.50.99.81 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7018 bytes
  INFO [Server.initUdp]                              Server: Client /70.50.99.81 <S11> requests UDP address /70.50.99.81:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Claus (ID 102492)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S11)Claus (ID 102492)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412429) Hung Like A...: wow never played with three ai before
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102492 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /70.50.99.81 <S11>
  INFO [Server.removeClient]                         Server: Removing client /70.50.99.81 <> with id f23a0d46-873d-4098-9f69-96e18d825b81
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /70.50.99.81 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412430) Hung Like A...: except the time when I played two ai an cyber
  INFO [Server.acceptClients]                        Server: Accepted client /70.50.99.81 id 5dc64034-8de1-485c-8951-8ab9770090f6
  INFO [ServerMessageHandler.processJoin]            Server: Client /70.50.99.81 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Claus is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Claus (ID: 102492)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /70.50.99.81 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7018 bytes
  INFO [Server.initUdp]                              Server: Client /70.50.99.81 <S11> requests UDP address /70.50.99.81:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Claus (ID 102492)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S11)Claus (ID 102492)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102492 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /70.50.99.81 <S11>
  INFO [Server.removeClient]                         Server: Removing client /70.50.99.81 <> with id 5dc64034-8de1-485c-8951-8ab9770090f6
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /70.50.99.81 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412431) C-128: I asked you to exit and waited 10 minutes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412432) C-128: I started by accident
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412433) C-128: dang I'm such an idiot, that was my server
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412434) C-128: I could have restarted it.
  INFO [Server.acceptClients]                        Server: Accepted client /70.50.99.81 id 1536220f-451b-4789-aa69-a47d592b7833
  INFO [ServerMessageHandler.processJoin]            Server: Client /70.50.99.81 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Claus is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Claus (ID: 102492)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /70.50.99.81 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7018 bytes
  INFO [Server.initUdp]                              Server: Client /70.50.99.81 <S11> requests UDP address /70.50.99.81:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Claus (ID 102492)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S11)Claus (ID 102492)
  INFO [ServerMessageHandler.processPlayerJoin]      /70.50.99.81 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Claus joins the players
  INFO [Player.<init>]                               Creating (P11)Claus
  INFO [GameModel.setRemoteUser]                     (P11)Claus is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processPlayerUnjoin]    /70.50.99.81 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)Claus unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)Claus is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102492 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /70.50.99.81 <S11>
  INFO [Server.removeClient]                         Server: Removing client /70.50.99.81 <> with id 1536220f-451b-4789-aa69-a47d592b7833
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /70.50.99.81 <>
  INFO [Server.acceptClients]                        Server: Accepted client /70.50.99.81 id a789a882-4eef-4253-a9bd-da470f14f78c
  INFO [ServerMessageHandler.processJoin]            Server: Client /70.50.99.81 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Claus is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Claus (ID: 102492)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /70.50.99.81 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7018 bytes
  INFO [Server.initUdp]                              Server: Client /70.50.99.81 <S11> requests UDP address /70.50.99.81:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Claus (ID 102492)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S11)Claus (ID 102492)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102492 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /70.50.99.81 <S11>
  INFO [Server.removeClient]                         Server: Removing client /70.50.99.81 <> with id a789a882-4eef-4253-a9bd-da470f14f78c
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /70.50.99.81 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412435) Hung Like A...: ill stop if you want me too
  INFO [Server.acceptClients]                        Server: Accepted client /38.92.82.25 id 2198541b-9423-4d51-bb16-a22b719f8ee9
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.92.82.25 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 46 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Hung Like A... is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Hung Like A... (ID: 100837)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.92.82.25 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7033 bytes
  INFO [Server.initUdp]                              Server: Client /38.92.82.25 <S11> requests UDP address /38.92.82.25:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Hung Like A... (ID 100837)
  INFO [ServerMessageHandler.processPlayerJoin]      /38.92.82.25 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Hung Like A... joins the players
  INFO [Player.<init>]                               Creating (P11)Hung Like A...
  INFO [GameModel.setRemoteUser]                     (P11)Hung Like A... is a remote Player
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412436) Hung Like A...: i stoped
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100837 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /38.92.82.25 <P11>
  INFO [Server.removeClient]                         Server: Removing client /38.92.82.25 <> with id 2198541b-9423-4d51-bb16-a22b719f8ee9
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.92.82.25 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412437) Hung Like A...: you quit so i 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412438) Hung Like A...: sorry
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412439) Hung Like A...: I dont mind the bots
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412440) Hung Like A...: just didnt know bc we started
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412441) Hung Like A...: then you quit
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412442) Hung Like A...: I was typeing restrt restart
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412443) NJDevil: 2 more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412444) NJDevil: 1 more
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412445) Lionel-HutzX: $4...............
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412446) A Yellow Rose 4 Mother: wow i lost by 4 dollars WTF
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412447) A Yellow Rose 4 Mother: I can get a win for nothing theses days lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412448) NJDevil: 1 more please
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412449) Hung Like A...: wow another round of waiting
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412450) NJDevil: dude we waited several minutes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412451) NJDevil: kicked you to wake even 
  INFO [Server.acceptClients]                        Server: Accepted client /99.157.191.14 id 16c84b1d-a067-4f08-b439-dea01a120b25
  INFO [ServerMessageHandler.processJoin]            Server: Client /99.157.191.14 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 46 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Scroteus T.Bag is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Scroteus T.Bag (ID: 19886)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /99.157.191.14 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7029 bytes
  INFO [Server.initUdp]                              Server: Client /99.157.191.14 <S11> requests UDP address /99.157.191.14:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Scroteus T.Bag (ID 19886)
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /99.157.191.14 <S11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /99.157.191.14 <S11> with id 16c84b1d-a067-4f08-b439-dea01a120b25
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /99.157.191.14 <S11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /99.157.191.14 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 19886 user number 11
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412452) Hung Like A...: hay devil take your medis 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412453) Hung Like A...: all good bro
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412454) Hung Like A...: I got me some stoli an rockstar I am chillin
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412455) Hung Like A...: hay scrouits you wanna game
  INFO [Server.acceptClients]                        Server: Accepted client /38.92.82.25 id 1bcb2e76-2b6b-4a41-8477-9f8e34a579c3
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.92.82.25 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 46 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Hung Like A... is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Hung Like A... (ID: 100837)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.92.82.25 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7033 bytes
  INFO [Server.initUdp]                              Server: Client /38.92.82.25 <S11> requests UDP address /38.92.82.25:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Hung Like A... (ID 100837)
  INFO [ServerMessageHandler.processPlayerJoin]      /38.92.82.25 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Hung Like A... joins the players
  INFO [Player.<init>]                               Creating (P11)Hung Like A...
  INFO [GameModel.setRemoteUser]                     (P11)Hung Like A... is a remote Player
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412456) Hung Like A...: lets get a game going up in here
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412457) Hung Like A...: need three
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100837 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /38.92.82.25 <P11>
  INFO [Server.removeClient]                         Server: Removing client /38.92.82.25 <> with id 1bcb2e76-2b6b-4a41-8477-9f8e34a579c3
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.92.82.25 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412458) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412459) host4u: 1:MrGood Money: $1036 Plots: 7 Assets: 1012 Total: 5548
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412460) host4u: 2:AlpenCactus Money: $430 Plots: 7 Assets: 1010 Total: 4940
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412461) host4u: 3:A Yellow Rose 4 Mother Money: $734 Plots: 6 Assets: 1139 Total: 4873
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412462) host4u: 4:NJDevil Money: $374 Plots: 6 Assets: 713 Total: 4087
  INFO [Server.acceptClients]                        Server: Accepted client /24.47.151.221 id 90749ab6-c4d1-458a-99ff-426fd225fd1f
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.47.151.221 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)BRAD1867 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)BRAD1867 (ID: 14266)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.47.151.221 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7020 bytes
  INFO [Server.initUdp]                              Server: Client /24.47.151.221 <S11> requests UDP address /24.47.151.221:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)BRAD1867 (ID 14266)
  INFO [ServerMessageHandler.processPlayerJoin]      /24.47.151.221 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)BRAD1867 joins the players
  INFO [Player.<init>]                               Creating (P11)BRAD1867
  INFO [GameModel.setRemoteUser]                     (P11)BRAD1867 is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14266 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /24.47.151.221 <P11>
  INFO [Server.removeClient]                         Server: Removing client /24.47.151.221 <> with id 90749ab6-c4d1-458a-99ff-426fd225fd1f
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.47.151.221 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412463) Cyber Ranger: need 1...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412464) Cyber Ranger: ...1...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412465) GreenBayPackers: waiting for wife to leave :P
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412466) BRAD1867: lol
  INFO [Server.acceptClients]                        Server: Accepted client /24.47.151.221 id c3a8de95-1d8a-42d7-8d8a-781b83752b70
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.47.151.221 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)BRAD1867 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)BRAD1867 (ID: 14266)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.47.151.221 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7020 bytes
  INFO [Server.initUdp]                              Server: Client /24.47.151.221 <S11> requests UDP address /24.47.151.221:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)BRAD1867 (ID 14266)
  INFO [Server.acceptClients]                        Server: Accepted client /64.179.181.253 id 4e0cbe41-5d7f-4801-b94a-5f0631fa672a
  INFO [ServerMessageHandler.processJoin]            Server: Client /64.179.181.253 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)htman_2000 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)htman_2000 (ID: 17861)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /64.179.181.253 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7123 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)htman_2000 (ID 17861)
  INFO [Server.initUdp]                              Server: Client /64.179.181.253 <S12> requests UDP address /64.179.181.253:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /64.179.181.253 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)htman_2000 joins the players
  INFO [Player.<init>]                               Creating (P12)htman_2000
  INFO [GameModel.setRemoteUser]                     (P12)htman_2000 is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /24.47.151.221 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)BRAD1867 joins the players
  INFO [Player.<init>]                               Creating (P11)BRAD1867
  INFO [GameModel.setRemoteUser]                     (P11)BRAD1867 is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /76.84.182.164 id 70a0fd20-2442-478a-afda-e8c087627e86
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.84.182.164 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 47 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)GreenBayPackers is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)GreenBayPackers (ID: 28117)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.84.182.164 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7274 bytes
  INFO [Server.initUdp]                              Server: Client /76.84.182.164 <S13> requests UDP address /76.84.182.164:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)GreenBayPackers (ID 28117)
  INFO [ServerMessageHandler.processPlayerJoin]      /76.84.182.164 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)GreenBayPackers joins the players
  INFO [Player.<init>]                               Creating (P13)GreenBayPackers
  INFO [GameModel.setRemoteUser]                     (P13)GreenBayPackers is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /76.92.151.22 id 27c39f5d-5e05-44d4-85ea-f6b8740773ec
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.92.151.22 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.92.151.22 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7365 bytes
  INFO [Server.initUdp]                              Server: Client /76.92.151.22 <S14> requests UDP address /76.92.151.22:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Cyber Ranger (ID 14481)
  INFO [ServerMessageHandler.processPlayerJoin]      /76.92.151.22 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P14)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P14)Cyber Ranger is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)GreenBayPackers (P12)htman_2000 (P11)BRAD1867 (P14)Cyber Ranger 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [GameController.apply]                        (P11)BRAD1867 chat: gle
  INFO [Server.acceptClients]                        Server: Accepted client /38.92.82.113 id 3a9b2999-98a4-403b-a848-6c189d85a853
  INFO [ServerMessageHandler.processJoin]            Server: New spectators is not allowed to join.
  INFO [Server.removeClient]                         Server: Removing client /38.92.82.113 <> with id 3a9b2999-98a4-403b-a848-6c189d85a853
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.92.82.113 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 857
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 51ms (51ms) <P12> 155ms (157ms) <P13> 98ms (101ms) <P14> 124ms (131ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: buy a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 51ms (53ms) <P12> 155ms (161ms) <P13> 101ms (101ms) <P14> 131ms (410ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 781714213379565860
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)GreenBayPackers (P11)BRAD1867 (P12)htman_2000 (P14)Cyber Ranger 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 39929864
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: high tite on the bottom left
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 80dd74e5-0eaa-491e-ad80-efc49084af1d
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P14)Cyber Ranger chat: ...can't...
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 51ms (64ms) <P12> 157ms (163ms) <P13> 98ms (101ms) <P14> 202ms (394ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 51ms (54ms) <P12> 162ms (168ms) <P13> 93ms (101ms) <P14> 380ms (394ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 11 frames, rountrip 10ms, max 380ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 394ms 29 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 10 frames, rountrip 10ms, max 366ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)BRAD1867 is granted tile 12: Mountain2 (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 10ms, max 202ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Cyber Ranger is granted tile 20: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 10ms, max 162ms
  INFO [LandGrantPhase.claimPlot]                    (P12)htman_2000 is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 10ms, max 162ms
  INFO [LandGrantPhase.claimPlot]                    (P13)GreenBayPackers is granted tile 34: Mountain2 (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 10ms, max 162ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 53ms (58ms) <P12> 163ms (169ms) <P13> 90ms (101ms) <P14> 131ms (383ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 10ms, max 165ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers (P14)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)htman_2000 chat: fire
  INFO [GameController.apply]                        (P12)htman_2000 chat: fire
  INFO [GameController.apply]                        (P12)htman_2000 chat: fire
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)BRAD1867 bought the plot for $972
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: brad always wins it
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 53ms (55ms) <P12> 168ms (174ms) <P13> 91ms (91ms) <P14> 101ms (114ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3519555352305439032
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)GreenBayPackers (rank 1)
  INFO [Player.useFood]                              (P13)GreenBayPackers has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)htman_2000 chat: no fire
  INFO [GameController.apply]                        (P12)htman_2000 chat: no fire
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 53ms (55ms) <P12> 167ms (172ms) <P13> 91ms (91ms) <P14> 99ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)GreenBayPackers
  INFO [Wampus.<init>]                               Wampus has 16 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)htman_2000 chat: no fire
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 280. End Update: 279
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 322. End Update: 321
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Mountain2 (8,3) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 818. End Update: 817
  INFO [DevelopmentMessenger.showMessage]            GreenBayPackers caught the Mountain Wampus and got $100
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412467) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412468) host4u: 1:A Yellow Rose 4 Mother Money: $9213 Plots: 11 Assets: 3164 Total: 17877
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412469) host4u: 2:AlpenCactus Money: $3900 Plots: 11 Assets: 4528 Total: 13928
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412470) host4u: 3:MrGood Money: $3469 Plots: 12 Assets: 4000 Total: 13469
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412471) host4u: 4:NJDevil Money: $71 Plots: 10 Assets: 6692 Total: 11763
  INFO [GameModel.buyAssay]                          (P13)GreenBayPackers got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P13)GreenBayPackers got an assay bot
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1819. End Update: 1818
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)GreenBayPackers finishes on update 2033
  INFO [GameModel.gamble]                            (P13)GreenBayPackers gambles $73, max: 47.5, left: 7.7190967, fraction 0.1625073
  INFO [DevelopmentMessenger.showMessage]            GreenBayPackers won $73 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 53ms (56ms) <P12> 172ms (182ms) <P13> 90ms (91ms) <P14> 91ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1223770063988352981
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BRAD1867 (rank 2)
  INFO [Player.useFood]                              (P11)BRAD1867 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 53ms (56ms) <P12> 172ms (185ms) <P13> 91ms (91ms) <P14> 91ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BRAD1867
  INFO [Wampus.<init>]                               Wampus has 16 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)BRAD1867 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412472) NJDevil: Well Done Yellow Im your Whore now
  INFO [DevelopmentMessenger.showMessage]            BRAD1867 caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (0,0) with Food factory
  INFO [GameModel.buyAssay]                          (P11)BRAD1867 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BRAD1867 finishes on update 2226
  INFO [GameModel.gamble]                            (P11)BRAD1867 gambles $56, max: 47.5, left: 3.6391006, fraction 0.076612644
  INFO [DevelopmentMessenger.showMessage]            BRAD1867 won $56 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 52ms (62ms) <P12> 170ms (181ms) <P13> 91ms (92ms) <P14> 97ms (161ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9030745793258811998
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)htman_2000 (rank 3)
  INFO [Player.useFood]                              (P12)htman_2000 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 48ms (57ms) <P12> 170ms (181ms) <P13> 91ms (92ms) <P14> 105ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)htman_2000
  INFO [Wampus.<init>]                               Wampus has 16 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile River (4,3) with Energy factory
  INFO [GameModel.buyAssay]                          (P12)htman_2000 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P12)htman_2000 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            htman_2000 caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P12)htman_2000 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412473) MulesBalls: need 1 hoodrat
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)htman_2000 finishes on update 2405
  INFO [Mule.runAway]                                Mule runs away for (P12)htman_2000
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 43ms (50ms) <P12> 177ms (184ms) <P13> 93ms (94ms) <P14> 98ms (323ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7614124100168009119
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P14)Cyber Ranger has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 43ms (51ms) <P12> 177ms (184ms) <P13> 94ms (95ms) <P14> 100ms (323ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 16 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 210. End Update: 209
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 303. End Update: 302
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Plain (2,2) with Energy factory
  INFO [GameModel.buyAssay]                          (P14)Cyber Ranger got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1196. End Update: 1195
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1292. End Update: 1291
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412474) Hung Like A...: one more rat bastardo
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Cyber Ranger finishes on update 1839
  INFO [GameModel.gamble]                            (P14)Cyber Ranger gambles $85, max: 47.5, left: 11.259171, fraction 0.23703517
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $85 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 46ms (53ms) <P12> 173ms (183ms) <P13> 93ms (95ms) <P14> 92ms (174ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 46ms (53ms) <P12> 173ms (183ms) <P13> 93ms (95ms) <P14> 92ms (174ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5644353100095606139
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)htman_2000 has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)BRAD1867 has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)GreenBayPackers has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Cyber Ranger has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 expects 0 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers expects 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger expects 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 produced 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger produced 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 51ms (55ms) <P12> 172ms (177ms) <P13> 93ms (95ms) <P14> 95ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8712799166295483909
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 49ms (53ms) <P12> 166ms (173ms) <P13> 93ms (96ms) <P14> 122ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2672281100944610800
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 13, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 54%
  INFO [Shop.printPriceFactor]                       Smithore buy price $47 sell price $82
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Smithore: 0 critical: 0 surplus: 0 money: $850
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Smithore: 0 critical: 0 surplus: 0 money: $59
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Smithore: 0 critical: 0 surplus: 0 money: $1048
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $1035
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 49ms (53ms) <P12> 165ms (173ms) <P13> 93ms (96ms) <P14> 150ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.834 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 10ms, max 166ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers (P14)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 199ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $82 (8 units for $656)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 51ms (55ms) <P12> 166ms (172ms) <P13> 94ms (100ms) <P14> 122ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9190140974325124934
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Crystite: 0 critical: 0 surplus: 0 money: $850
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Crystite: 0 critical: 0 surplus: 0 money: $59
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Crystite: 0 critical: 0 surplus: 0 money: $1048
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $379
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 51ms (55ms) <P12> 166ms (169ms) <P13> 94ms (100ms) <P14> 150ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 51ms (56ms) <P12> 166ms (173ms) <P13> 94ms (100ms) <P14> 150ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3105819962585654914
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 15, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 85%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Food: 1 critical: 3 surplus: -2 money: $850
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Food: 2 critical: 3 surplus: -1 money: $59
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Food: 3 critical: 3 surplus: 0 money: $1048
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Food: 1 critical: 3 surplus: -2 money: $379
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 52ms (60ms) <P12> 168ms (173ms) <P13> 95ms (95ms) <P14> 150ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.832 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 10ms, max 169ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 196ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers (P14)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 199ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 199ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (5 units for $250)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 51ms (60ms) <P12> 173ms (177ms) <P13> 95ms (97ms) <P14> 131ms (164ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7111325700066003545
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 19, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 49%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412475) Hung Like A...: alpine come back
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Energy: 3 critical: 1 surplus: 2 money: $700
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Energy: 1 critical: 2 surplus: -1 money: $59
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Energy: 1 critical: 2 surplus: -1 money: $1048
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Energy: 6 critical: 1 surplus: 5 money: $279
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 51ms (57ms) <P12> 173ms (177ms) <P13> 97ms (97ms) <P14> 146ms (260ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.827 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BRAD1867 (P13)GreenBayPackers (P14)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)htman_2000 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 10ms, max 173ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 355ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BRAD1867 (P13)GreenBayPackers (P14)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)htman_2000 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 4 takes over trade from buyer BRAD1867 rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 4 takes over trade from buyer BRAD1867 rank 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 355ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 4 takes over trade from buyer BRAD1867 rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P14)Cyber Ranger auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P11)BRAD1867 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 355ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (8 units for $360)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 51ms (58ms) <P12> 174ms (178ms) <P13> 96ms (97ms) <P14> 125ms (355ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4141412930401177130
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53634464
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Money: $9 Plots: 1 Assets: 1431 Total: 1940
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Food: 3 Energy: 12 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Money: $1003 Plots: 1 Assets: 300 Total: 1803
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Money: $745 Plots: 1 Assets: 375 Total: 1620
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Money: $14 Plots: 2 Assets: 250 Total: 1264
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $82
  INFO [SummaryPhase2.begin]                         Shop Food: 3 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 1 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $160
  INFO [SummaryPhase2.begin]                         Colony total: 6627
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: i get to buy a plot maybe
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 51ms (58ms) <P12> 173ms (178ms) <P13> 97ms (97ms) <P14> 125ms (355ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 10ms, max 173ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 355ms 27 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 10ms, max 228ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)Cyber Ranger is granted tile 23: Mountain2 (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 10ms, max 173ms
  INFO [LandGrantPhase.claimPlot]                    (P11)BRAD1867 is granted tile 30: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 10ms, max 172ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 10
  INFO [LandGrantPhase.claimPlot]                    (P13)GreenBayPackers is granted tile 36: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 10ms, max 171ms
  INFO [LandGrantPhase.claimPlot]                    (P12)htman_2000 is granted tile 37: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 10ms, max 171ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 54ms (59ms) <P12> 171ms (178ms) <P13> 96ms (98ms) <P14> 98ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 10ms, max 171ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers (P14)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)GreenBayPackers bought the plot for $912
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 54ms (59ms) <P12> 171ms (177ms) <P13> 98ms (100ms) <P14> 95ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1962619689634759279
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8611305
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P14)Cyber Ranger has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 53ms (57ms) <P12> 171ms (174ms) <P13> 99ms (100ms) <P14> 97ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 25. End Update: 24
  INFO [GameModel.developLand]                       (P14)Cyber Ranger undevelops tile Plain (2,2)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 481. End Update: 480
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 566. End Update: 565
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 667. End Update: 666
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Plain (2,2) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 824. End Update: 823
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Cyber Ranger finishes on update 1426
  INFO [GameModel.gamble]                            (P14)Cyber Ranger gambles $81, max: 47.5, left: 19.53936, fraction 0.41135496
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $81 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 49ms (54ms) <P12> 169ms (172ms) <P13> 99ms (100ms) <P14> 98ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6994352133135546678
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9024225
  INFO [PlayerEventPhase.begin]                      No player event for (P13)GreenBayPackers (rank 2)
  INFO [Player.useFood]                              (P13)GreenBayPackers has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 48ms (54ms) <P12> 169ms (172ms) <P13> 99ms (100ms) <P14> 99ms (134ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)GreenBayPackers
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 28. End Update: 27
  INFO [GameModel.buyAssay]                          (P13)GreenBayPackers got an assay bot
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 245. End Update: 244
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            GreenBayPackers caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)GreenBayPackers undevelops tile Mountain2 (8,3)
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (6,4) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)GreenBayPackers finishes on update 1698
  INFO [GameModel.gamble]                            (P13)GreenBayPackers gambles $75, max: 47.5, left: 14.159237, fraction 0.2980892
  INFO [DevelopmentMessenger.showMessage]            GreenBayPackers won $75 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 48ms (50ms) <P12> 162ms (171ms) <P13> 99ms (101ms) <P14> 109ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4556833010498031301
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.44319153
  INFO [PlayerEventPhase.begin]                      No player event for (P12)htman_2000 (rank 3)
  INFO [Player.useFood]                              (P12)htman_2000 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 48ms (50ms) <P12> 162ms (169ms) <P13> 99ms (101ms) <P14> 134ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)htman_2000
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Plain (7,4) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            htman_2000 caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)htman_2000 finishes on update 1226
  INFO [GameModel.gamble]                            (P12)htman_2000 gambles $106, max: 47.5, left: 23.599453, fraction 0.49683058
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $106 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 48ms (50ms) <P12> 162ms (167ms) <P13> 98ms (102ms) <P14> 134ms (355ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7103254312778833836
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.64331967
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BRAD1867 (rank 4)
  INFO [Player.useFood]                              (P11)BRAD1867 has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 47ms (50ms) <P12> 162ms (167ms) <P13> 91ms (99ms) <P14> 140ms (355ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BRAD1867
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)BRAD1867 undevelops tile Plain (0,0)
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Mountain2 (3,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            BRAD1867 caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)BRAD1867 undevelops tile Mountain2 (3,1)
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (0,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BRAD1867 finishes on update 1489
  INFO [GameModel.gamble]                            (P11)BRAD1867 gambles $65, max: 47.5, left: 4.13276, fraction 0.08700547
  INFO [DevelopmentMessenger.showMessage]            BRAD1867 won $65 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 49ms (54ms) <P12> 159ms (169ms) <P13> 87ms (91ms) <P14> 100ms (323ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 49ms (54ms) <P12> 159ms (169ms) <P13> 87ms (91ms) <P14> 100ms (323ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1018474869684220813
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)htman_2000 has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)BRAD1867 has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)GreenBayPackers has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Cyber Ranger has 12 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 expects 0 food, 2 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 expects 0 food, 0 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 produced 0 food, 2 energy, 0 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 produced 0 food, 0 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 49ms (55ms) <P12> 162ms (169ms) <P13> 86ms (89ms) <P14> 100ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3585587634765286473
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (P12)htman_2000 chat: uh oh
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: ouch
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 53ms (56ms) <P12> 161ms (171ms) <P13> 87ms (89ms) <P14> 100ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 649300949833155847
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $82
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $11
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $93 sell price $128
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Smithore: 0 critical: 0 surplus: 0 money: $691
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Smithore: 0 critical: 0 surplus: 0 money: $104
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Smithore: 0 critical: 0 surplus: 0 money: $266
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Smithore: 8 critical: 0 surplus: 8 money: $215
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 54ms (57ms) <P12> 161ms (171ms) <P13> 87ms (88ms) <P14> 200ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.8 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 10ms, max 200ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P14)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $93 (8 units for $744)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 54ms (57ms) <P12> 161ms (171ms) <P13> 88ms (89ms) <P14> 184ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8259133413061495578
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Crystite: 2 critical: 0 surplus: 2 money: $691
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Crystite: 4 critical: 0 surplus: 4 money: $104
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Crystite: 0 critical: 0 surplus: 0 money: $266
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $959
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 55ms (57ms) <P12> 161ms (171ms) <P13> 88ms (89ms) <P14> 184ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.816 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 10ms, max 184ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P13)GreenBayPackers (P14)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BRAD1867 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)BRAD1867 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $72 (4 units for $288)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 53ms (57ms) <P12> 161ms (166ms) <P13> 88ms (89ms) <P14> 135ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4285276188891547967
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 2, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 475%
  INFO [Shop.printPriceFactor]                       Food buy price $215 sell price $250
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Food: 1 critical: 3 surplus: -2 money: $691
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Food: 0 critical: 3 surplus: -3 money: $392
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Food: 1 critical: 3 surplus: -2 money: $266
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Food: 0 critical: 3 surplus: -3 money: $671
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 53ms (57ms) <P12> 164ms (173ms) <P13> 89ms (102ms) <P14> 138ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.83599997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 10ms, max 164ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 389ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $230 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 52ms (57ms) <P12> 164ms (175ms) <P13> 89ms (102ms) <P14> 138ms (389ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2358330805732106583
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 14, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 68%
  INFO [Shop.printPriceFactor]                       Energy buy price $16 sell price $51
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Energy: 3 critical: 2 surplus: 1 money: $691
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Energy: 1 critical: 2 surplus: -1 money: $392
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Energy: 1 critical: 2 surplus: -1 money: $266
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Energy: 9 critical: 2 surplus: 7 money: $671
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 52ms (57ms) <P12> 166ms (175ms) <P13> 89ms (102ms) <P14> 135ms (389ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.834 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 10ms, max 166ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 389ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P13)GreenBayPackers (P14)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BRAD1867 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 389ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P11)BRAD1867 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 389ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: brad is getting a package
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $51 (1 units for $51)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 50ms (56ms) <P12> 172ms (177ms) <P13> 90ms (100ms) <P14> 311ms (389ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4809069150644892446
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52488320
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Money: $671 Plots: 2 Assets: 807 Total: 2478
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Food: 0 Energy: 9 Smithore: 0 Crystite: 4
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Money: $640 Plots: 2 Assets: 798 Total: 2438
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Food: 1 Energy: 4 Smithore: 0 Crystite: 2
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Money: $266 Plots: 3 Assets: 341 Total: 2107
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Money: $443 Plots: 3 Assets: 135 Total: 2078
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Food: 0 Energy: 0 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $93
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $230
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $51
  INFO [SummaryPhase2.begin]                         Shop mules: 12 $180
  INFO [SummaryPhase2.begin]                         Colony total: 9101
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)BRAD1867 chat: I hope
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 50ms (56ms) <P12> 168ms (177ms) <P13> 91ms (94ms) <P14> 311ms (389ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 9 frames, rountrip 10ms, max 311ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 389ms 29 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 9 frames, rountrip 10ms, max 311ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)Cyber Ranger is granted tile 16: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 10ms, max 303ms
  INFO [LandGrantPhase.claimPlot]                    (P12)htman_2000 is granted tile 27: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 10ms, max 293ms
  INFO [LandGrantPhase.claimPlot]                    (P11)BRAD1867 is granted tile 28: Plain (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 10ms, max 280ms
  INFO [LandGrantPhase.claimPlot]                    (P13)GreenBayPackers is granted tile 33: Mountain3 (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 10ms, max 175ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 44ms (54ms) <P12> 170ms (177ms) <P13> 91ms (93ms) <P14> 175ms (311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $852
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 10ms, max 175ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers (P14)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 44ms (49ms) <P12> 166ms (175ms) <P13> 91ms (95ms) <P14> 101ms (280ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6533089468974985317
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.76044476
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P14)Cyber Ranger has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 44ms (51ms) <P12> 166ms (175ms) <P13> 91ms (95ms) <P14> 101ms (280ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Cyber Ranger finishes on update 95
  INFO [GameModel.gamble]                            (P14)Cyber Ranger gambles $54, max: 47.5, left: 3.1000018, fraction 0.0652632
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 44ms (49ms) <P12> 165ms (174ms) <P13> 91ms (95ms) <P14> 101ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1806547326019048326
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4387176
  INFO [PlayerEventPhase.begin]                      No player event for (P12)htman_2000 (rank 2)
  INFO [Player.useFood]                              (P12)htman_2000 has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 44ms (51ms) <P12> 165ms (174ms) <P13> 91ms (95ms) <P14> 101ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)htman_2000
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile River (4,3) with Food factory
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Plain (7,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)htman_2000 finishes on update 959
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 46ms (51ms) <P12> 164ms (174ms) <P13> 91ms (93ms) <P14> 99ms (184ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 110639894973743049
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.27363378
  INFO [PlayerEventPhase.begin]                      Event player: (P13)GreenBayPackers (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)GreenBayPackers has 1 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 47ms (51ms) <P12> 162ms (165ms) <P13> 91ms (92ms) <P14> 124ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)GreenBayPackers
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 119. End Update: 118
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 215. End Update: 214
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (1,2) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 844. End Update: 843
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)GreenBayPackers finishes on update 857
  INFO [GameModel.gamble]                            (P13)GreenBayPackers gambles $56, max: 47.5, left: 2.0264182, fraction 0.042661436
  INFO [DevelopmentMessenger.showMessage]            GreenBayPackers won $56 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 47ms (52ms) <P12> 162ms (165ms) <P13> 91ms (92ms) <P14> 124ms (189ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8706441609284802072
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.18828875
  INFO [PlayerEventGenerator.nextEvent]              Player event pitys player without food.
  INFO [PlayerEventPhase.begin]                      Event player: (P11)BRAD1867 (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: package make sense
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)BRAD1867 has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 48ms (52ms) <P12> 162ms (165ms) <P13> 91ms (92ms) <P14> 124ms (364ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BRAD1867
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (0,4) with Food factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (1,4) with Food factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (0,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BRAD1867 finishes on update 2364
  INFO [GameModel.gamble]                            (P11)BRAD1867 gambles $50, max: 47.5, left: 0.2191034, fraction 0.004612703
  INFO [DevelopmentMessenger.showMessage]            BRAD1867 won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 51ms (55ms) <P12> 165ms (171ms) <P13> 95ms (99ms) <P14> 100ms (345ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3634125674602088558
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)BRAD1867 chat: i was hurting hardcore otherwise
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 52ms (56ms) <P12> 166ms (172ms) <P13> 94ms (99ms) <P14> 101ms (345ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6036062595004088406
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)htman_2000 has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)BRAD1867 has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)GreenBayPackers has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Cyber Ranger has 9 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 expects 4 food, 6 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 expects 6 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers expects 2 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 produced 5 food, 6 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 produced 7 food, 5 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers produced 2 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 52ms (55ms) <P12> 170ms (173ms) <P13> 94ms (99ms) <P14> 105ms (345ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 52ms (55ms) <P12> 170ms (173ms) <P13> 94ms (99ms) <P14> 105ms (345ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4390061643106105297
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $93
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $91 sell price $126
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Smithore: 0 critical: 0 surplus: 0 money: $435
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Smithore: 0 critical: 0 surplus: 0 money: $133
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Smithore: 0 critical: 0 surplus: 0 money: $142
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $725
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 52ms (55ms) <P12> 171ms (173ms) <P13> 94ms (99ms) <P14> 105ms (285ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $91 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 52ms (55ms) <P12> 171ms (174ms) <P13> 95ms (99ms) <P14> 105ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1835367758602026717
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $72
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $92 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Crystite: 5 critical: 0 surplus: 5 money: $435
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Crystite: 0 critical: 0 surplus: 0 money: $133
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Crystite: 0 critical: 0 surplus: 0 money: $142
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Crystite: 4 critical: 0 surplus: 4 money: $725
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 52ms (55ms) <P12> 172ms (182ms) <P13> 95ms (99ms) <P14> 105ms (253ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.827 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 10ms, max 173ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)htman_2000 (P14)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)Cyber Ranger auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)htman_2000 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $92 (9 units for $828)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 53ms (56ms) <P12> 174ms (182ms) <P13> 95ms (96ms) <P14> 105ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 429493271875286108
  INFO [Shop.calcBuySellPrice]                       Current Food price $230
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 16, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 81%
  INFO [Shop.printPriceFactor]                       Food buy price $172 sell price $207
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Food: 5 critical: 3 surplus: 2 money: $895
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Food: 7 critical: 3 surplus: 4 money: $133
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Food: 2 critical: 3 surplus: -1 money: $142
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Food: 2 critical: 3 surplus: -1 money: $1093
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 53ms (56ms) <P12> 173ms (182ms) <P13> 94ms (96ms) <P14> 177ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.823 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 10ms, max 176ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)GreenBayPackers (P14)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)htman_2000 (P11)BRAD1867 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)BRAD1867 auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)htman_2000 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $172 (9 units for $1548)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 53ms (56ms) <P12> 177ms (182ms) <P13> 95ms (96ms) <P14> 106ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9211366647674601934
  INFO [Shop.calcBuySellPrice]                       Current Energy price $51
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 25, needed: 10
  INFO [Shop.printPriceFactor]                       Energy is decreased to 55%
  INFO [Shop.printPriceFactor]                       Energy buy price $13 sell price $48
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Energy: 8 critical: 3 surplus: 5 money: $1411
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Energy: 5 critical: 3 surplus: 2 money: $1165
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Energy: 6 critical: 2 surplus: 4 money: $142
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Energy: 6 critical: 2 surplus: 4 money: $749
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 54ms (56ms) <P12> 177ms (181ms) <P13> 95ms (96ms) <P14> 146ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.823 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 10ms, max 177ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P11)BRAD1867 (P14)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)GreenBayPackers 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $107 (2 units for $214)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 53ms (56ms) <P12> 180ms (185ms) <P13> 96ms (97ms) <P14> 142ms (349ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1624774926562010842
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 56219600
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Money: $1411 Plots: 3 Assets: 1480 Total: 4391
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Food: 2 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Money: $1165 Plots: 4 Assets: 912 Total: 4077
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Food: 1 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Money: $535 Plots: 3 Assets: 1604 Total: 3639
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Food: 4 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Money: $356 Plots: 4 Assets: 917 Total: 3273
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Food: 2 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $92
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $91
  INFO [SummaryPhase2.begin]                         Shop Food: 7 units $172
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $107
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $180
  INFO [SummaryPhase2.begin]                         Colony total: 15380
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 50ms (56ms) <P12> 181ms (185ms) <P13> 96ms (97ms) <P14> 142ms (349ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 10ms, max 181ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 349ms 26 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 10ms, max 182ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)BRAD1867 is granted tile 9: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 10ms, max 182ms
  INFO [LandGrantPhase.claimPlot]                    (P12)htman_2000 is granted tile 12: Mountain2 (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 10ms, max 182ms
  INFO [LandGrantPhase.claimPlot]                    (P13)GreenBayPackers is granted tile 20: Mountain2 (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 10ms, max 181ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Cyber Ranger is granted tile 26: Mountain1 (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 10ms, max 182ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 41ms (50ms) <P12> 180ms (185ms) <P13> 97ms (98ms) <P14> 108ms (349ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $416
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: now i need money and mules
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 10ms, max 180ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers (P14)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)htman_2000 bought the plot for $1228
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 44ms (45ms) <P12> 174ms (185ms) <P13> 98ms (98ms) <P14> 89ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $1168
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: who is lagging
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 10ms, max 175ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers (P14)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)Cyber Ranger chat: 89
  INFO [GameController.apply]                        (P11)BRAD1867 chat: bot:pings
  INFO [GameController.apply]                        (P11)BRAD1867 chat: I got 44
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: 98
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 44ms (48ms) <P12> 177ms (181ms) <P13> 98ms (99ms) <P14> 90ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6314992561587319564
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.015338004
  INFO [PlayerEventPhase.begin]                      Event player: (P12)htman_2000 (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MischievousElves
  INFO [PlayerEventPhase$1.finished]                 Event Message: Mischievous Glac-Elves broke into your storage shed and stole half your food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)htman_2000 has 1 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 45ms (48ms) <P12> 178ms (181ms) <P13> 98ms (99ms) <P14> 93ms (168ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)htman_2000
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)htman_2000 finishes on update 771
  INFO [GameModel.gamble]                            (P12)htman_2000 gambles $102, max: 47.5, left: 3.7464166, fraction 0.07887193
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $102 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 46ms (48ms) <P12> 178ms (182ms) <P13> 99ms (100ms) <P14> 96ms (162ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7030775600924077233
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7338578
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BRAD1867 (rank 2)
  INFO [Player.useFood]                              (P11)BRAD1867 has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 47ms (48ms) <P12> 178ms (182ms) <P13> 99ms (100ms) <P14> 101ms (162ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BRAD1867
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Mountain2 (3,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            BRAD1867 caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BRAD1867 finishes on update 991
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 48ms (49ms) <P12> 181ms (184ms) <P13> 100ms (101ms) <P14> 101ms (162ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8541942729141423031
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.072407305
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Cyber Ranger (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)Cyber Ranger has 4 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 48ms (55ms) <P12> 182ms (187ms) <P13> 100ms (101ms) <P14> 101ms (162ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 135. End Update: 134
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 190. End Update: 189
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Plain (2,2) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 784. End Update: 783
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Mountain2 (0,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1399. End Update: 1398
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Plain (0,2) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 2325. End Update: 2324
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Cyber Ranger finishes on update 2344
  INFO [GameModel.gamble]                            (P14)Cyber Ranger gambles $100, max: 47.5, left: 1.1391029, fraction 0.023981115
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 49ms (51ms) <P12> 183ms (188ms) <P13> 99ms (101ms) <P14> 91ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3359808534082803029
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43986964
  INFO [PlayerEventPhase.begin]                      No player event for (P13)GreenBayPackers (rank 4)
  INFO [Player.useFood]                              (P13)GreenBayPackers has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 49ms (51ms) <P12> 183ms (188ms) <P13> 99ms (102ms) <P14> 91ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)GreenBayPackers
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 235. End Update: 234
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Mountain3 (8,4) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            GreenBayPackers caught the Mountain Wampus and got $200
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1586. End Update: 1585
  INFO [GameModel.sellMule]                          (P13)GreenBayPackers sold a mule for $255
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)GreenBayPackers finishes on update 1722
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 50ms (52ms) <P12> 183ms (185ms) <P13> 87ms (100ms) <P14> 93ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2670284769856035007
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P12)htman_2000 Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 51ms (55ms) <P12> 183ms (185ms) <P13> 87ms (100ms) <P14> 95ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1007771228805030821
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)htman_2000 has 8 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)BRAD1867 has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)GreenBayPackers has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)Cyber Ranger has 8 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 expects 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 expects 6 food, 3 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger expects 0 food, 3 energy, 6 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 produced 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 produced 6 food, 3 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers produced 0 food, 4 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger produced 0 food, 0 energy, 7 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 51ms (55ms) <P12> 182ms (184ms) <P13> 87ms (89ms) <P14> 95ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 51ms (55ms) <P12> 182ms (184ms) <P13> 87ms (89ms) <P14> 95ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8277345941170050506
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $91
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 4, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 175%
  INFO [Shop.printPriceFactor]                       Smithore buy price $158 sell price $193
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Smithore: 0 critical: 0 surplus: 0 money: $285
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Smithore: 5 critical: 0 surplus: 5 money: $1110
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Smithore: 3 critical: 0 surplus: 3 money: $301
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Smithore: 7 critical: 0 surplus: 7 money: $400
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 52ms (56ms) <P12> 179ms (183ms) <P13> 87ms (89ms) <P14> 180ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: at least i can buy food
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.82 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 10ms, max 182ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BRAD1867 (P13)GreenBayPackers (P14)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)GreenBayPackers auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P11)BRAD1867 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P14)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [GameController.apply]                        (P11)BRAD1867 chat: always a positive
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $158 (15 units for $2370)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 52ms (56ms) <P12> 178ms (183ms) <P13> 86ms (88ms) <P14> 165ms (196ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5969081115441839133
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $92
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Crystite: 0 critical: 0 surplus: 0 money: $285
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Crystite: 0 critical: 0 surplus: 0 money: $1900
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Crystite: 0 critical: 0 surplus: 0 money: $775
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $1506
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 52ms (56ms) <P12> 176ms (182ms) <P13> 86ms (88ms) <P14> 163ms (195ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $52 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 52ms (56ms) <P12> 176ms (182ms) <P13> 86ms (88ms) <P14> 163ms (195ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5573837546773048450
  INFO [Shop.calcBuySellPrice]                       Current Food price $172
  INFO [Shop.printPriceFactor]                       Food shop: 7, total: 16, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $157 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: not worth buying that high
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Food: 2 critical: 4 surplus: -2 money: $285
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Food: 6 critical: 4 surplus: 2 money: $1900
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Food: 0 critical: 4 surplus: -4 money: $775
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Food: 1 critical: 4 surplus: -3 money: $1506
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 47ms (56ms) <P12> 175ms (182ms) <P13> 86ms (89ms) <P14> 165ms (196ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.821 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 10ms, max 179ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P13)GreenBayPackers (P14)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BRAD1867 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)BRAD1867 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 196ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 196ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 196ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 196ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $192 (6 units for $1152)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P11> 46ms (49ms) <P12> 166ms (175ms) <P13> 87ms (88ms) <P14> 132ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7781196880907535028
  INFO [Shop.calcBuySellPrice]                       Current Energy price $107
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 25, needed: 12
  INFO [Shop.printPriceFactor]                       Energy is decreased to 61%
  INFO [Shop.printPriceFactor]                       Energy buy price $50 sell price $85
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)htman_2000 chat: hard rnd on me :(
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412476) Hung Like A...: an exsisting connection was closed by the remote host
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412477) MulesBalls: \hung quit!
  INFO [GameController.apply]                        (P11)BRAD1867 chat: yea, that Mule thing and elves both sucks
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Energy: 9 critical: 2 surplus: 7 money: $285
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Energy: 5 critical: 4 surplus: 1 money: $2476
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Energy: 6 critical: 3 surplus: 3 money: $391
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Energy: 5 critical: 3 surplus: 2 money: $738
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412478) Hung Like A...: no I did not
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: brad is going to buy 2 plots now
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412479) AlpenCactus: host4u sucks
  SEVERE [GameController.checkReadyTimeout]          Cyber Ranger is not responding to continue
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412480) Hung Like A...: host 4 you super sucks
  INFO [GameController.apply]                        (P11)BRAD1867 chat: CR is watching Midget Porn Wrestling again
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: with big tits
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412481) Hung Like A...: I am not playing in there anymore
  INFO [GameController.apply]                        (P11)BRAD1867 chat: lol
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: it has been feeling like this game has been going slow
  INFO [GameController.apply]                        (P11)BRAD1867 chat: Yea
  INFO [GameController.apply]                        (P12)htman_2000 chat: :(
  INFO [GameController.apply]                        (P11)BRAD1867 chat: Must be CR, he is not even typing
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412482) Cyber Ranger: anyone else caught?
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: main room now
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412483) Cyber Ranger: Nothing wrong w/ my network...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412484) GreenBayPackers: we are talking about u in the chat
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412485) BRAD1867: just you not typing everyone else is fine
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: he is talking in the lobby
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412486) Cyber Ranger: Not me, it's the 80% thang going on...
  INFO [GameController.apply]                        (P11)BRAD1867 chat: what do you guys want to do?
  INFO [GameController.apply]                        (P11)BRAD1867 chat: bot:kick4
  INFO [GameController.apply]                        (P12)htman_2000 chat: we stuck :(
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: hey that is me
  INFO [GameController.apply]                        (P12)htman_2000 chat: oh well...gg
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412487) Cyber Ranger: bot:kick5
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412488) Cyber Ranger: bot:ready
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412489) Cyber Ranger: try both
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: bot:ready
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412490) Cyber Ranger: TRY BOTH!!!!!
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: bot:kick5
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412491) MulesBalls: need hoodrart!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412492) Cyber Ranger: might not work, due it's being Diz' game and all...
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: i dont want to sit here waiting for it to change
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412493) MulesBalls: diz host is worst!!
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /76.92.151.22 <P14>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /76.92.151.22 <P14> with id 27c39f5d-5e05-44d4-85ea-f6b8740773ec
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /76.92.151.22 <P14>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.92.151.22 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14481 user number 14
  INFO [UserController.setAiPlayer]                  (P14)Cyber Ranger is taken over by an AI player
  INFO [UserController.setAiPlayer]                  Cyber Ranger is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 14
  INFO [GameModel.setLocalUser]                      (P14)Cyber Ranger is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 42ms (54ms) <P12> 181ms (188ms) <P13> 95ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $93
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412494) MulesBalls: why u guys even try ill never know
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.822 seconds
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: ok
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 10ms, max 178ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $93
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $93
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $93
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412495) MulesBalls: its worse than irata bot
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $93
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $93
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $93
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412496) MulesBalls: diz stop hosting!
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: do we want to continue so brad can beat muleballs this week
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $50 (6 units for $300)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 43ms (45ms) <P12> 178ms (187ms) <P13> 96ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3906487384086331370
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51696144
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Money: $2476 Plots: 5 Assets: 1141 Total: 6117
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Food: 3 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Money: $738 Plots: 4 Assets: 1515 Total: 4253
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Food: 5 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Money: $391 Plots: 5 Assets: 939 Total: 3830
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Food: 2 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Money: $585 Plots: 5 Assets: 679 Total: 3764
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Food: 2 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $310
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $158
  INFO [SummaryPhase2.begin]                         Shop Food: 4 units $192
  INFO [SummaryPhase2.begin]                         Shop Energy: 6 units $50
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $310
  INFO [SummaryPhase2.begin]                         Colony total: 17964
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P12)htman_2000 chat: id rather not continue
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 44ms (46ms) <P12> 177ms (182ms) <P13> 96ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [LandGrantActuator.begin]                     AI: Cyber Ranger is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Cyber Ranger wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 10ms, max 177ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 181ms 16 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 10ms, max 177ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)htman_2000 is granted tile 7: Mountain2 (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 10ms, max 175ms
  INFO [LandGrantPhase.update]                       (P14)Cyber Ranger pressed at plot 10 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)Cyber Ranger is granted tile 10: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 10ms, max 175ms
  INFO [LandGrantPhase.claimPlot]                    (P11)BRAD1867 is granted tile 13: Mountain2 (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 10ms, max 175ms
  INFO [LandGrantPhase.claimPlot]                    (P13)GreenBayPackers is granted tile 21: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 10ms, max 177ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 45ms (48ms) <P12> 175ms (180ms) <P13> 96ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $872
  INFO [LandAuctionActuator.beginLandAuction]        AI: Cyber Ranger originally valued the plot at $2841
  INFO [LandAuctionActuator.beginLandAuction]        AI: Cyber Ranger targets price $-344
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 10ms, max 177ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Cyber Ranger (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)BRAD1867 bought the plot for $872
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: it is up to brad about that
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 47ms (49ms) <P12> 177ms (178ms) <P13> 97ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $812
  INFO [LandAuctionActuator.beginLandAuction]        AI: Cyber Ranger originally valued the plot at $2841
  INFO [LandAuctionActuator.beginLandAuction]        AI: Cyber Ranger targets price $-344
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 10ms, max 175ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Cyber Ranger (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)htman_2000 chat: not really
  INFO [GameController.apply]                        (P12)htman_2000 chat: lol
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)BRAD1867 bought the plot for $812
  INFO [GameController.apply]                        (P11)BRAD1867 chat: lol
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 49ms (52ms) <P12> 178ms (186ms) <P13> 97ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8708113096832397717
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6445446
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BRAD1867 (rank 1)
  INFO [Player.useFood]                              (P11)BRAD1867 has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)BRAD1867 chat: I dont ahve time to start all over is my problem
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 49ms (52ms) <P12> 178ms (186ms) <P13> 97ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BRAD1867
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (5,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Mountain2 (3,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            BRAD1867 caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BRAD1867 finishes on update 1319
  INFO [GameModel.gamble]                            (P11)BRAD1867 gambles $106, max: 47.5, left: 11.194412, fraction 0.23567183
  INFO [DevelopmentMessenger.showMessage]            BRAD1867 won $106 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 50ms (52ms) <P12> 180ms (185ms) <P13> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5981551624637998760
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5877485
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Cyber Ranger (rank 2)
  INFO [Player.useFood]                              (P14)Cyber Ranger has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)BRAD1867 chat: but, i am good either way
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 50ms (52ms) <P12> 179ms (184ms) <P13> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Cyber Ranger copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Cyber Ranger beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Cyber Ranger started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Cyber Ranger got lower bound of 2453.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Cyber Ranger finished Development LP in time 9ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3603.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Cyber Ranger picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Cyber Ranger is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Mountain1 (2,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile River (4,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Mountain1 (2,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Cyber Ranger is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Cyber Ranger chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Cyber Ranger gambles $128, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $128 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 51ms (54ms) <P12> 182ms (185ms) <P13> 100ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5016662958484289260
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.31922454
  INFO [PlayerEventPhase.begin]                      No player event for (P13)GreenBayPackers (rank 3)
  INFO [Player.useFood]                              (P13)GreenBayPackers has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 51ms (54ms) <P12> 182ms (185ms) <P13> 100ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)GreenBayPackers
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 160. End Update: 159
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Mountain2 (8,3) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 659. End Update: 658
  INFO [GameController.apply]                        (P11)BRAD1867 chat: but, the game sure is going a lot smoother without CR, not sure why his ping was so good
  INFO [DevelopmentMessenger.showMessage]            GreenBayPackers caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)GreenBayPackers finishes on update 1347
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 51ms (54ms) <P12> 182ms (184ms) <P13> 100ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8354120127884443890
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1427927
  INFO [PlayerEventPhase.begin]                      Event player: (P12)htman_2000 (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)htman_2000 has 2 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 52ms (56ms) <P12> 183ms (187ms) <P13> 99ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)htman_2000
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: i know but i never have issue with him in other games too
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Mountain2 (5,1) with Smithore factory
  INFO [GameController.apply]                        (P11)BRAD1867 chat: me either
  INFO [GameController.apply]                        (P11)BRAD1867 chat: we just played one
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Plain (7,4) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)htman_2000 finishes on update 1237
  INFO [GameModel.gamble]                            (P12)htman_2000 gambles $101, max: 47.5, left: 1.5095887, fraction 0.031780817
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $101 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 54ms (58ms) <P12> 184ms (188ms) <P13> 99ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 54ms (58ms) <P12> 184ms (188ms) <P13> 99ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7232737201956672380
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)htman_2000 has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)BRAD1867 has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)GreenBayPackers has 6 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Cyber Ranger has 5 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 expects 6 food, 3 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 expects 6 food, 6 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers expects 2 food, 3 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger expects 4 food, 3 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 produced 6 food, 4 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 produced 6 food, 5 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers produced 2 food, 5 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger produced 3 food, 1 energy, 9 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 54ms (57ms) <P12> 185ms (188ms) <P13> 99ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6947331249107108407
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 10ms (10ms) <P11> 54ms (57ms) <P12> 185ms (188ms) <P13> 99ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3544272285897586021
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $158
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 4, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 175%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Smithore: 1 critical: 0 surplus: 1 money: $116
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Smithore: 4 critical: 0 surplus: 4 money: $353
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Smithore: 4 critical: 0 surplus: 4 money: $206
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Smithore: 4 critical: 0 surplus: 4 money: $346
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (10ms) <P11> 55ms (59ms) <P12> 187ms (189ms) <P13> 99ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 9ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 190ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)htman_2000 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)GreenBayPackers auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P14)Cyber Ranger auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11)BRAD1867 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 190ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (13 units for $2990)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 54ms (57ms) <P12> 188ms (192ms) <P13> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2931160229643295548
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $52
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Crystite: 0 critical: 0 surplus: 0 money: $346
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Crystite: 0 critical: 0 surplus: 0 money: $1273
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Crystite: 0 critical: 0 surplus: 0 money: $1126
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $1266
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 54ms (57ms) <P12> 188ms (192ms) <P13> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 53ms (56ms) <P12> 189ms (193ms) <P13> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7378321580462897966
  INFO [Shop.calcBuySellPrice]                       Current Food price $192
  INFO [Shop.printPriceFactor]                       Food shop: 4, total: 22, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 80%
  INFO [Shop.printPriceFactor]                       Food buy price $138 sell price $173
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Food: 6 critical: 4 surplus: 2 money: $346
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Food: 6 critical: 4 surplus: 2 money: $1273
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Food: 2 critical: 4 surplus: -2 money: $1126
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Food: 4 critical: 4 surplus: 0 money: $1266
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 43ms (54ms) <P12> 189ms (193ms) <P13> 85ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $115
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 9ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 193ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Cyber Ranger (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)htman_2000 (P11)BRAD1867 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller htman_2000 rank 4 takes over trade from seller BRAD1867 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller htman_2000 rank 4 takes over trade from seller BRAD1867 rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $115
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 193ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)BRAD1867 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 193ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $89
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)htman_2000 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 193ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $138 (4 units for $552)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 43ms (52ms) <P12> 185ms (193ms) <P13> 85ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6185614787172407179
  INFO [Shop.calcBuySellPrice]                       Current Energy price $50
  INFO [Shop.printPriceFactor]                       Energy shop: 6, total: 26, needed: 18
  INFO [Shop.printPriceFactor]                       Energy is decreased to 77%
  INFO [Shop.printPriceFactor]                       Energy buy price $23 sell price $58
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Energy: 4 critical: 4 surplus: 0 money: $622
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Energy: 6 critical: 5 surplus: 1 money: $1549
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Energy: 8 critical: 4 surplus: 4 money: $988
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Energy: 2 critical: 5 surplus: -3 money: $1266
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 42ms (44ms) <P12> 177ms (188ms) <P13> 85ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.823 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 9ms, max 177ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Cyber Ranger (P12)htman_2000 (P11)BRAD1867 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)GreenBayPackers 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 185ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 181ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $56 (5 units for $283)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 43ms (47ms) <P12> 175ms (180ms) <P13> 86ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1756513105296344292
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51167984
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Money: $1498 Plots: 8 Assets: 1454 Total: 6952
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Money: $1039 Plots: 6 Assets: 1171 Total: 5210
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Food: 3 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Money: $1034 Plots: 5 Assets: 1363 Total: 4897
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Money: $622 Plots: 6 Assets: 1091 Total: 4713
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 7 units $138
  INFO [SummaryPhase2.begin]                         Shop Energy: 2 units $56
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $460
  INFO [SummaryPhase2.begin]                         Colony total: 21772
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 44ms (46ms) <P12> 175ms (177ms) <P13> 86ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [LandGrantActuator.begin]                     AI: Cyber Ranger is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Cyber Ranger wants River (4,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 9ms, max 175ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 177ms 16 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 9ms, max 175ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)BRAD1867 is granted tile 0: Mountain2 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 9ms, max 175ms
  INFO [LandGrantPhase.update]                       (P14)Cyber Ranger pressed at plot 3 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)Cyber Ranger is granted tile 3: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 9ms, max 175ms
  INFO [LandGrantPhase.claimPlot]                    (P12)htman_2000 is granted tile 11: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 9ms, max 175ms
  INFO [LandGrantPhase.claimPlot]                    (P13)GreenBayPackers is granted tile 15: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 9ms, max 175ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 45ms (46ms) <P12> 175ms (178ms) <P13> 88ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $780
  INFO [LandAuctionActuator.beginLandAuction]        AI: Cyber Ranger originally valued the plot at $2921
  INFO [LandAuctionActuator.beginLandAuction]        AI: Cyber Ranger targets price $12
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 9ms, max 175ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Cyber Ranger (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)BRAD1867 bought the plot for $1100
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 48ms (49ms) <P12> 177ms (179ms) <P13> 88ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $1040
  INFO [LandAuctionActuator.beginLandAuction]        AI: Cyber Ranger originally valued the plot at $2921
  INFO [LandAuctionActuator.beginLandAuction]        AI: Cyber Ranger targets price $12
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 9ms, max 177ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Cyber Ranger (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 48ms (50ms) <P12> 178ms (182ms) <P13> 88ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3887257233762925343
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6105129
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BRAD1867 (rank 1)
  INFO [Player.useFood]                              (P11)BRAD1867 has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 48ms (50ms) <P12> 179ms (182ms) <P13> 88ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BRAD1867
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)BRAD1867 undevelops tile Plain (1,4)
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Mountain2 (1,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 undevelops tile Plain (0,0)
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (6,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BRAD1867 finishes on update 1250
  INFO [GameModel.gamble]                            (P11)BRAD1867 gambles $132, max: 47.5, left: 22.499428, fraction 0.47367215
  INFO [DevelopmentMessenger.showMessage]            BRAD1867 won $132 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 50ms (51ms) <P12> 182ms (183ms) <P13> 89ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1480522237083874284
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.14690894
  INFO [PlayerEventPhase.begin]                      Event player: (P13)GreenBayPackers (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $300 to clean it up
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)GreenBayPackers has 3 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 50ms (51ms) <P12> 182ms (183ms) <P13> 89ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)GreenBayPackers
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 150. End Update: 149
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 301. End Update: 300
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (6,3) with Food factory
  INFO [GameModel.developLand]                       (P13)GreenBayPackers undevelops tile Plain (6,3)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1023. End Update: 1022
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Mountain2 (8,2) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)GreenBayPackers finishes on update 1540
  INFO [GameModel.gamble]                            (P13)GreenBayPackers gambles $123, max: 47.5, left: 6.0743413, fraction 0.12788087
  INFO [DevelopmentMessenger.showMessage]            GreenBayPackers won $123 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 51ms (54ms) <P12> 183ms (188ms) <P13> 91ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1844133477226001895
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.19342113
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Cyber Ranger (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $200 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)Cyber Ranger has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 51ms (54ms) <P12> 183ms (188ms) <P13> 91ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Cyber Ranger copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Cyber Ranger beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: Cyber Ranger starts by assaying River (4,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Cyber Ranger started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Cyber Ranger got lower bound of 3579.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Cyber Ranger finished Development LP in time 74ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4893.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Cyber Ranger picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Cyber Ranger is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)Cyber Ranger got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile River (4,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Cyber Ranger chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Cyber Ranger gambles $128, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $128 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 52ms (54ms) <P12> 183ms (188ms) <P13> 91ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 287497100244007568
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6008194
  INFO [PlayerEventPhase.begin]                      No player event for (P12)htman_2000 (rank 4)
  INFO [Player.useFood]                              (P12)htman_2000 has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 53ms (54ms) <P12> 184ms (190ms) <P13> 91ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)htman_2000
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)BRAD1867 chat: expensive ass mules
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Mountain2 (8,0) with Smithore factory
  INFO [GameModel.developLand]                       (P12)htman_2000 undevelops tile Plain (7,4)
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: it is all that money you are spending
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Plain (8,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)htman_2000 finishes on update 1843
  INFO [GameModel.gamble]                            (P12)htman_2000 gambles $127, max: 47.5, left: 10.639156, fraction 0.22398224
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $127 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 48ms (54ms) <P12> 184ms (190ms) <P13> 91ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 48ms (54ms) <P12> 184ms (190ms) <P13> 91ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4047217764540940653
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)htman_2000 has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)BRAD1867 has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)GreenBayPackers has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)Cyber Ranger has 6 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 expects 4 food, 3 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 expects 2 food, 8 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers expects 2 food, 3 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger expects 10 food, 3 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 produced 3 food, 3 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 produced 2 food, 8 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers produced 1 food, 3 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger produced 9 food, 2 energy, 10 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 45ms (53ms) <P12> 179ms (190ms) <P13> 92ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1019626328333989728
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 45ms (53ms) <P12> 178ms (190ms) <P13> 92ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3962941611321433760
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $3
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Smithore: 10 critical: 0 surplus: 10 money: $164
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Smithore: 10 critical: 0 surplus: 10 money: $480
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Smithore: 15 critical: 0 surplus: 15 money: $327
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Smithore: 10 critical: 0 surplus: 10 money: $877
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 45ms (53ms) <P12> 177ms (190ms) <P13> 93ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.822 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 9ms, max 178ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 190ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P12)htman_2000 auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P14)Cyber Ranger auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11)BRAD1867 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P13)GreenBayPackers auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 190ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (45 units for $10350)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 43ms (47ms) <P12> 177ms (190ms) <P13> 93ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4532414240318604332
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Crystite: 0 critical: 0 surplus: 0 money: $2464
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Crystite: 0 critical: 0 surplus: 0 money: $2780
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Crystite: 0 critical: 0 surplus: 0 money: $3777
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $3177
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 43ms (47ms) <P12> 175ms (190ms) <P13> 93ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 44ms (48ms) <P12> 175ms (187ms) <P13> 93ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 326822383271765400
  INFO [Shop.calcBuySellPrice]                       Current Food price $138
  INFO [Shop.printPriceFactor]                       Food shop: 7, total: 20, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 85%
  INFO [Shop.printPriceFactor]                       Food buy price $102 sell price $137
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Food: 3 critical: 4 surplus: -1 money: $2464
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Food: 0 critical: 4 surplus: -4 money: $2780
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Food: 1 critical: 4 surplus: -3 money: $3777
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Food: 9 critical: 4 surplus: 5 money: $3177
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 44ms (48ms) <P12> 176ms (184ms) <P13> 93ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.823 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 9ms, max 177ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer GreenBayPackers rank 2 takes over trade from buyer BRAD1867 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer htman_2000 rank 4 takes over trade from buyer GreenBayPackers rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer htman_2000 rank 4 takes over trade from buyer GreenBayPackers rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer htman_2000 rank 4 takes over trade from buyer GreenBayPackers rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $117
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $137 (10 units for $1370)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 44ms (48ms) <P12> 178ms (184ms) <P13> 95ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5136928349468914395
  INFO [Shop.calcBuySellPrice]                       Current Energy price $56
  INFO [Shop.printPriceFactor]                       Energy shop: 2, total: 25, needed: 21
  INFO [Shop.printPriceFactor]                       Energy is decreased to 88%
  INFO [Shop.printPriceFactor]                       Energy buy price $34 sell price $69
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Energy: 3 critical: 5 surplus: -2 money: $2190
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Energy: 11 critical: 5 surplus: 6 money: $2095
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Energy: 6 critical: 5 surplus: 1 money: $3366
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Energy: 3 critical: 6 surplus: -3 money: $3862
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 47ms (50ms) <P12> 177ms (178ms) <P13> 96ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.822 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 9ms, max 178ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 178ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Cyber Ranger (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer htman_2000 rank 4 takes over trade from buyer Cyber Ranger rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer htman_2000 rank 4 takes over trade from buyer Cyber Ranger rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer htman_2000 rank 4 takes over trade from buyer Cyber Ranger rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer htman_2000 rank 4 takes over trade from buyer Cyber Ranger rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer htman_2000 rank 4 takes over trade from buyer Cyber Ranger rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 178ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $69 (2 units for $138)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 47ms (50ms) <P12> 177ms (178ms) <P13> 95ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1846248395232259712
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53894472
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Money: $2095 Plots: 10 Assets: 2004 Total: 9099
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Food: 5 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Money: $3366 Plots: 7 Assets: 1437 Total: 8303
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Money: $3862 Plots: 6 Assets: 1290 Total: 8152
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Money: $2052 Plots: 7 Assets: 1505 Total: 7057
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Food: 5 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 33 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $137
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $69
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 32611
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 48ms (50ms) <P12> 178ms (178ms) <P13> 95ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Cyber Ranger is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Cyber Ranger wants Plain (2,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 9ms, max 178ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 178ms 16 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 9ms, max 178ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)Cyber Ranger pressed at plot 5 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)Cyber Ranger is granted tile 5: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 9ms, max 177ms
  INFO [LandGrantPhase.claimPlot]                    (P12)htman_2000 is granted tile 7: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 9ms, max 177ms
  INFO [LandGrantPhase.claimPlot]                    (P13)GreenBayPackers is granted tile 8: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 9ms, max 177ms
  INFO [LandGrantPhase.claimPlot]                    (P11)BRAD1867 is granted tile 10: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 9ms, max 177ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 48ms (51ms) <P12> 177ms (178ms) <P13> 95ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 48ms (51ms) <P12> 177ms (178ms) <P13> 95ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2901164493278236657
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.27181613
  INFO [PlayerEventPhase.begin]                      Event player: (P11)BRAD1867 (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: LostPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost a plot of land because the claim was not recorded
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: ouch
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: naughty brad
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)BRAD1867 has 5 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 48ms (51ms) <P12> 177ms (178ms) <P13> 95ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BRAD1867
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: you should of paid that hooker more
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (3,3) with Smithore factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (5,0) with Energy factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (1,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BRAD1867 finishes on update 1994
  INFO [GameModel.gamble]                            (P11)BRAD1867 gambles $118, max: 47.5, left: 7.6190968, fraction 0.16040203
  INFO [DevelopmentMessenger.showMessage]            BRAD1867 won $118 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 51ms (56ms) <P12> 178ms (183ms) <P13> 97ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8450137392244227983
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3178078
  INFO [PlayerEventPhase.begin]                      No player event for (P13)GreenBayPackers (rank 2)
  INFO [Player.useFood]                              (P13)GreenBayPackers has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 51ms (56ms) <P12> 180ms (184ms) <P13> 97ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)GreenBayPackers
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 53. End Update: 52
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (1,3) with Energy factory
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (6,3) with Food factory
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (6,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (5,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)GreenBayPackers finishes on update 2071
  INFO [GameModel.gamble]                            (P13)GreenBayPackers gambles $110, max: 47.5, left: 6.079098, fraction 0.12798102
  INFO [DevelopmentMessenger.showMessage]            GreenBayPackers won $110 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 51ms (57ms) <P12> 184ms (190ms) <P13> 98ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8186363515425284908
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.76296437
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Cyber Ranger (rank 3)
  INFO [Player.useFood]                              (P14)Cyber Ranger has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 51ms (56ms) <P12> 184ms (190ms) <P13> 98ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Cyber Ranger copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Cyber Ranger beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Cyber Ranger started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Cyber Ranger couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Cyber Ranger finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4396.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Cyber Ranger picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,4) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Cyber Ranger is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Mountain1 (2,4): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Mountain1 (2,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (0,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (0,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Mountain2 (0,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Mountain2 (0,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (2,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger undevelops tile Mountain1 (2,4)
  INFO [GameModel.sellMule]                          (P14)Cyber Ranger sold a mule for $535
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Mountain1 (2,4) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger undevelops tile Plain (0,2)
  INFO [GameModel.sellMule]                          (P14)Cyber Ranger sold a mule for $535
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Plain (0,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger undevelops tile Mountain2 (0,3)
  INFO [GameModel.sellMule]                          (P14)Cyber Ranger sold a mule for $535
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Mountain2 (0,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Plain (2,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Cyber Ranger not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Cyber Ranger gambles $150, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $150 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 52ms (58ms) <P12> 189ms (192ms) <P13> 99ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3855733614470595651
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.20674795
  INFO [PlayerEventPhase.begin]                      Event player: (P12)htman_2000 (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)htman_2000 has 5 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 52ms (58ms) <P12> 186ms (191ms) <P13> 99ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)htman_2000
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Plain (7,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Plain (7,2) with Energy factory
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Plain (7,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)htman_2000 finishes on update 2043
  INFO [GameModel.gamble]                            (P12)htman_2000 gambles $120, max: 47.5, left: 6.6390977, fraction 0.13977048
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $120 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 44ms (54ms) <P12> 184ms (190ms) <P13> 99ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 44ms (54ms) <P12> 184ms (190ms) <P13> 99ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6297748573205296959
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)htman_2000 has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11)BRAD1867 has 11 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)GreenBayPackers has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)Cyber Ranger has 3 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 expects 4 food, 15 energy, 12 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 expects 2 food, 14 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers expects 6 food, 8 energy, 16 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger expects 14 food, 18 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 produced 2 food, 19 energy, 13 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 produced 3 food, 14 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers produced 6 food, 9 energy, 16 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger produced 13 food, 17 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 44ms (49ms) <P12> 175ms (185ms) <P13> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5869488518209679394
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 44ms (48ms) <P12> 175ms (184ms) <P13> 92ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5189566835545555395
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 33, mules potentially available: 20, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 48%
  INFO [Shop.printPriceFactor]                       Smithore buy price $117 sell price $152
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Smithore: 6 critical: 0 surplus: 6 money: $792
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Smithore: 5 critical: 0 surplus: 5 money: $608
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Smithore: 7 critical: 0 surplus: 7 money: $1921
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $3602
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 44ms (48ms) <P12> 175ms (184ms) <P13> 90ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $106
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.825 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 9ms, max 175ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 177ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P11)BRAD1867 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P12)htman_2000 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P13)GreenBayPackers auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 178ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $117 (18 units for $2106)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 46ms (48ms) <P12> 175ms (178ms) <P13> 86ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2182641129676090622
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Crystite: 1 critical: 0 surplus: 1 money: $1494
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Crystite: 0 critical: 0 surplus: 0 money: $1193
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Crystite: 1 critical: 0 surplus: 1 money: $2740
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $3602
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 45ms (48ms) <P12> 175ms (184ms) <P13> 87ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.825 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 9ms, max 175ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Cyber Ranger (P12)htman_2000 (P11)BRAD1867 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)GreenBayPackers 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 45ms (48ms) <P12> 175ms (184ms) <P13> 87ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1573210497995993919
  INFO [Shop.calcBuySellPrice]                       Current Food price $137
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 28, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 68%
  INFO [Shop.printPriceFactor]                       Food buy price $78 sell price $113
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Food: 3 critical: 4 surplus: -1 money: $1494
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Food: 4 critical: 4 surplus: 0 money: $1193
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Food: 6 critical: 4 surplus: 2 money: $2740
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Food: 13 critical: 4 surplus: 9 money: $3602
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 47ms (49ms) <P12> 177ms (184ms) <P13> 87ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $78
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.823 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 9ms, max 177ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P11)BRAD1867 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger (P13)GreenBayPackers 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $78
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $78
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $78
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $78
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $78 (5 units for $390)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 47ms (52ms) <P12> 177ms (187ms) <P13> 88ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5554109248691682796
  INFO [Shop.calcBuySellPrice]                       Current Energy price $69
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 63, needed: 23
  INFO [Shop.printPriceFactor]                       Energy is decreased to 52%
  INFO [Shop.printPriceFactor]                       Energy buy price $21 sell price $56
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Energy: 19 critical: 6 surplus: 13 money: $1338
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Energy: 18 critical: 6 surplus: 12 money: $1115
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Energy: 9 critical: 7 surplus: 2 money: $2818
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Energy: 17 critical: 4 surplus: 13 money: $3914
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 50ms (52ms) <P12> 181ms (187ms) <P13> 89ms (147ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.819 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 9ms, max 181ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger (P12)htman_2000 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller htman_2000 rank 4 takes over trade from seller Cyber Ranger rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller htman_2000 rank 4 takes over trade from seller Cyber Ranger rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 182ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller htman_2000 rank 4 takes over trade from seller Cyber Ranger rank 3
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $50 (5 units for $252)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 51ms (52ms) <P12> 181ms (187ms) <P13> 89ms (112ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3852001820514073367
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54086896
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Money: $4004 Plots: 7 Assets: 1972 Total: 9476
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Food: 9 Energy: 15 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Money: $2566 Plots: 8 Assets: 1909 Total: 8475
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Food: 5 Energy: 14 Smithore: 0 Crystite: 1
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Money: $1115 Plots: 10 Assets: 2070 Total: 8185
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Food: 5 Energy: 18 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Money: $1500 Plots: 8 Assets: 2034 Total: 7534
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Food: 5 Energy: 16 Smithore: 0 Crystite: 1
  INFO [Shop.buildMules]                             Shop built 10 mules for 20 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $230
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 31 units $117
  INFO [SummaryPhase2.begin]                         Shop Food: 4 units $78
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $230
  INFO [SummaryPhase2.begin]                         Colony total: 33670
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 51ms (52ms) <P12> 182ms (187ms) <P13> 89ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Cyber Ranger is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Cyber Ranger wants Plain (2,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 9ms, max 182ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 185ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 9ms, max 182ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)htman_2000 is granted tile 5: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 9ms, max 182ms
  INFO [LandGrantPhase.update]                       (P14)Cyber Ranger pressed at plot 6 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: Cyber Ranger wants Plain (3,4)
  INFO [LandGrantPhase.claimPlot]                    (P13)GreenBayPackers is granted tile 6: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 9ms, max 182ms
  INFO [LandGrantPhase.claimPlot]                    (P11)BRAD1867 is granted tile 7: Plain (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 9ms, max 182ms
  INFO [LandGrantPhase.update]                       (P14)Cyber Ranger pressed at plot 8 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)Cyber Ranger is granted tile 8: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 9ms, max 182ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 51ms (54ms) <P12> 182ms (189ms) <P13> 89ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $776
  INFO [LandAuctionActuator.beginLandAuction]        AI: Cyber Ranger originally valued the plot at $1436
  INFO [LandAuctionActuator.beginLandAuction]        AI: Cyber Ranger targets price $1436
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 9ms, max 182ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Cyber Ranger (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Cyber Ranger new price $1376 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Cyber Ranger new price $1364 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Cyber Ranger new price $1344 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Cyber Ranger new price $1300 (changed $-44)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)GreenBayPackers bought the plot for $1564
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 51ms (54ms) <P12> 184ms (195ms) <P13> 89ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $1504
  INFO [LandAuctionActuator.beginLandAuction]        AI: Cyber Ranger originally valued the plot at $1202
  INFO [LandAuctionActuator.beginLandAuction]        AI: Cyber Ranger targets price $1200
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 9ms, max 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Cyber Ranger (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 53ms (54ms) <P12> 184ms (195ms) <P13> 90ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6679003418969772726
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.026017904
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Cyber Ranger (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: KazingaRaces
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost $300 betting on the two-legged Kazinga races
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)Cyber Ranger has 9 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 53ms (55ms) <P12> 182ms (195ms) <P13> 90ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Cyber Ranger copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Cyber Ranger beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Cyber Ranger started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Cyber Ranger got lower bound of 2159.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Cyber Ranger finished Development LP in time 19ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3433.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Cyber Ranger picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,3) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Cyber Ranger is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (2,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (2,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (2,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (2,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Mountain2 (0,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Mountain2 (0,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (3,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger undevelops tile Plain (2,1)
  INFO [GameModel.sellMule]                          (P14)Cyber Ranger sold a mule for $280
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Plain (2,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P14)Cyber Ranger sold a mule for $280
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Plain (2,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger undevelops tile Mountain2 (0,3)
  INFO [GameModel.sellMule]                          (P14)Cyber Ranger sold a mule for $280
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Mountain2 (0,3) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Plain (3,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Cyber Ranger not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: Cyber Ranger not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Cyber Ranger gambles $156, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $156 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 54ms (56ms) <P12> 178ms (193ms) <P13> 91ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -254526350429803813
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.20565522
  INFO [PlayerEventPhase.begin]                      Event player: (P13)GreenBayPackers (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $600
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)GreenBayPackers has 5 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 54ms (56ms) <P12> 178ms (193ms) <P13> 91ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)GreenBayPackers
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (5,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile River (4,4) with Food factory
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (6,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (2,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)GreenBayPackers finishes on update 2208
  INFO [GameModel.gamble]                            (P13)GreenBayPackers gambles $163, max: 47.5, left: 3.3391008, fraction 0.07029686
  INFO [DevelopmentMessenger.showMessage]            GreenBayPackers won $163 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 48ms (54ms) <P12> 176ms (180ms) <P13> 93ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7474466234402041881
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4532895
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BRAD1867 (rank 3)
  INFO [Player.useFood]                              (P11)BRAD1867 has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 48ms (54ms) <P12> 176ms (180ms) <P13> 93ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BRAD1867
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Mountain1 (1,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 undevelops tile Mountain1 (1,0)
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Mountain1 (1,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            BRAD1867 caught the Mountain Wampus and got $300
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (0,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (1,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BRAD1867 finishes on update 2404
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 48ms (54ms) <P12> 177ms (179ms) <P13> 93ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8424819283155127151
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.15727234
  INFO [PlayerEventPhase.begin]                      Event player: (P12)htman_2000 (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $450 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)htman_2000 has 5 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 48ms (52ms) <P12> 177ms (178ms) <P13> 93ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)htman_2000
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 98. End Update: 97
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Plain (7,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile River (4,3) with Energy factory
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Plain (7,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Plain (7,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Plain (6,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)htman_2000 finishes on update 2233
  INFO [GameModel.gamble]                            (P12)htman_2000 gambles $155, max: 47.5, left: 2.8391013, fraction 0.059770554
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $155 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 48ms (53ms) <P12> 178ms (180ms) <P13> 94ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2951163114044688836
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 48ms (53ms) <P12> 178ms (180ms) <P13> 95ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3025301572103779537
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)htman_2000 has 16 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)BRAD1867 has 18 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)GreenBayPackers has 14 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)Cyber Ranger has 15 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 expects 0 food, 11 energy, 12 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 expects 2 food, 23 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers expects 4 food, 24 energy, 16 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger expects 33 food, 6 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 produced 0 food, 10 energy, 12 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 produced 1 food, 24 energy, 30 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers produced 3 food, 23 energy, 17 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger produced 33 food, 7 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 49ms (52ms) <P12> 178ms (180ms) <P13> 95ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 49ms (52ms) <P12> 178ms (180ms) <P13> 95ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -195018527504564787
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $117
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 31, mules potentially available: 21, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $47 sell price $82
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Smithore: 12 critical: 0 surplus: 12 money: $1650
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Smithore: 30 critical: 0 surplus: 30 money: $500
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Smithore: 17 critical: 0 surplus: 17 money: $1080
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Smithore: 4 critical: 0 surplus: 4 money: $3630
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 49ms (51ms) <P12> 178ms (182ms) <P13> 96ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.823 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 9ms, max 177ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 182ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 182ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $47 (10 units for $470)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 49ms (51ms) <P12> 179ms (183ms) <P13> 97ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2762328148436173143
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Crystite: 15 critical: 0 surplus: 15 money: $1180
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Crystite: 0 critical: 0 surplus: 0 money: $970
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Crystite: 12 critical: 0 surplus: 12 money: $1080
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $3630
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 49ms (51ms) <P12> 181ms (183ms) <P13> 98ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.819 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 9ms, max 181ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 183ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Cyber Ranger (P11)BRAD1867 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)htman_2000 (P13)GreenBayPackers 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P13)GreenBayPackers auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P12)htman_2000 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (27 units for $3456)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 50ms (51ms) <P12> 182ms (184ms) <P13> 97ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5614897226518143731
  INFO [Shop.calcBuySellPrice]                       Current Food price $78
  INFO [Shop.printPriceFactor]                       Food shop: 4, total: 47, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 57%
  INFO [Shop.printPriceFactor]                       Food buy price $29 sell price $64
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Food: 1 critical: 5 surplus: -4 money: $3100
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Food: 2 critical: 5 surplus: -3 money: $970
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Food: 4 critical: 5 surplus: -1 money: $2616
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Food: 36 critical: 5 surplus: 31 money: $3630
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 50ms (52ms) <P12> 182ms (184ms) <P13> 97ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)BRAD1867 chat: bot is sort of playing like Cyber
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.818 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 9ms, max 182ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer BRAD1867 rank 3 takes over trade from buyer GreenBayPackers rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer BRAD1867 rank 3 takes over trade from buyer GreenBayPackers rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer BRAD1867 rank 3 takes over trade from buyer GreenBayPackers rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer BRAD1867 rank 3 takes over trade from buyer GreenBayPackers rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer htman_2000 rank 4 takes over trade from buyer BRAD1867 rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer htman_2000 rank 4 takes over trade from buyer BRAD1867 rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: agree'
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 185ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 185ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 185ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 185ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 186ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 186ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $60 (22 units for $1324)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 51ms (54ms) <P12> 184ms (187ms) <P13> 98ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3756894017920672266
  INFO [Shop.calcBuySellPrice]                       Current Energy price $50
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 91, needed: 33
  INFO [Shop.printPriceFactor]                       Energy is decreased to 52%
  INFO [Shop.printPriceFactor]                       Energy buy price $11 sell price $46
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)BRAD1867 chat: maybe a little smarter:)
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Energy: 17 critical: 8 surplus: 9 money: $2524
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Energy: 32 critical: 9 surplus: 23 money: $614
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Energy: 29 critical: 8 surplus: 21 money: $2253
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Energy: 13 critical: 8 surplus: 5 money: $4954
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 51ms (55ms) <P12> 183ms (187ms) <P13> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 9ms, max 181ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 186ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger (P12)htman_2000 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $26 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 49ms (55ms) <P12> 181ms (187ms) <P13> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7712423474246600228
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52814808
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Money: $4954 Plots: 8 Assets: 1921 Total: 10875
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Food: 14 Energy: 13 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Money: $2253 Plots: 10 Assets: 3203 Total: 10456
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Food: 10 Energy: 29 Smithore: 17 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Money: $2524 Plots: 9 Assets: 3116 Total: 10140
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Food: 10 Energy: 17 Smithore: 22 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Money: $614 Plots: 11 Assets: 3362 Total: 9476
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Food: 8 Energy: 32 Smithore: 20 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 15 units $47
  INFO [SummaryPhase2.begin]                         Shop Food: 5 units $60
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $26
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 40947
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: ouch that does hit
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: hurt
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 44ms (55ms) <P12> 181ms (187ms) <P13> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Cyber Ranger is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Cyber Ranger wants Plain (0,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 9ms, max 181ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 187ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 9ms, max 181ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)BRAD1867 is granted tile 0: Mountain1 (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 9ms, max 181ms
  INFO [LandGrantPhase.claimPlot]                    (P13)GreenBayPackers is granted tile 2: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 9ms, max 181ms
  INFO [LandGrantPhase.claimPlot]                    (P12)htman_2000 is granted tile 3: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 9ms, max 181ms
  INFO [LandGrantPhase.update]                       (P14)Cyber Ranger pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)Cyber Ranger is granted tile 4: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 9ms, max 181ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 44ms (51ms) <P12> 177ms (187ms) <P13> 100ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1124
  INFO [LandAuctionActuator.beginLandAuction]        AI: Cyber Ranger originally valued the plot at $770
  INFO [LandAuctionActuator.beginLandAuction]        AI: Cyber Ranger targets price $768
  INFO [AbstractAuctionController.begin]             Begin auction id 13
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 9ms, max 178ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Cyber Ranger (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)BRAD1867 chat: lloks like a two for one special
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)GreenBayPackers bought the plot for $1868
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 43ms (47ms) <P12> 178ms (182ms) <P13> 100ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2980361976135111266
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.163297
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Cyber Ranger (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MulesDeteriorated
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mining M.U.L.E.s have deteriorated from heavy use and cost $150 each to repair. The total cost is $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)Cyber Ranger has 14 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 43ms (48ms) <P12> 178ms (182ms) <P13> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Cyber Ranger copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Cyber Ranger beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Cyber Ranger started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Cyber Ranger got lower bound of 2015.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Cyber Ranger finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2074.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Cyber Ranger picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Cyber Ranger is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (0,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Plain (0,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Cyber Ranger is assaying Plain (2,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)Cyber Ranger got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Cyber Ranger is assaying Mountain1 (2,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)Cyber Ranger got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Cyber Ranger is assaying Mountain2 (0,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)Cyber Ranger got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Cyber Ranger not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Cyber Ranger gambles $182, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $182 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 47ms (51ms) <P12> 181ms (185ms) <P13> 98ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6499870253119540914
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.28297645
  INFO [PlayerEventPhase.begin]                      No player event for (P13)GreenBayPackers (rank 2)
  INFO [Player.useFood]                              (P13)GreenBayPackers has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 9ms (9ms) <P11> 47ms (52ms) <P12> 181ms (185ms) <P13> 94ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)GreenBayPackers
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 283. End Update: 282
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (5,3) with Energy factory
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (2,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (5,4) with Energy factory
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (6,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)GreenBayPackers finishes on update 2267
  INFO [GameModel.gamble]                            (P13)GreenBayPackers gambles $156, max: 47.5, left: 2.159102, fraction 0.045454778
  INFO [DevelopmentMessenger.showMessage]            GreenBayPackers won $156 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 53ms (56ms) <P12> 182ms (189ms) <P13> 95ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4399626246992565943
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.40857196
  INFO [PlayerEventPhase.begin]                      No player event for (P12)htman_2000 (rank 3)
  INFO [Player.useFood]                              (P12)htman_2000 has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 54ms (57ms) <P12> 182ms (189ms) <P13> 96ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)htman_2000
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Plain (8,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Mountain2 (8,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Plain (7,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)htman_2000 finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 49ms (55ms) <P12> 179ms (183ms) <P13> 96ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9088398065671790274
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8787161
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BRAD1867 (rank 4)
  INFO [Player.useFood]                              (P11)BRAD1867 has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 49ms (54ms) <P12> 179ms (183ms) <P13> 96ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BRAD1867
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (3,3) with Crystite factory
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: htman has some good tite there
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Mountain2 (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Mountain2 (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (1,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (0,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (1,1) with Food factory
  INFO [GameController.apply]                        (P12)htman_2000 chat: not as good as 12 plot
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (0,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Mountain1 (2,0) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BRAD1867 finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 46ms (49ms) <P12> 179ms (183ms) <P13> 97ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3178210232240451927
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 46ms (49ms) <P12> 178ms (183ms) <P13> 97ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5447346506281123850
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)htman_2000 has 17 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)BRAD1867 has 32 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)GreenBayPackers has 29 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)Cyber Ranger has 13 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 expects 0 food, 5 energy, 3 smithore, 35 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 expects 2 food, 14 energy, 6 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers expects 4 food, 14 energy, 16 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger expects 33 food, 3 energy, 4 smithore, 0 crystite
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: better now for u
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 produced 0 food, 7 energy, 2 smithore, 37 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 produced 1 food, 13 energy, 7 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers produced 3 food, 11 energy, 15 smithore, 22 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger produced 30 food, 3 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 46ms (49ms) <P12> 180ms (185ms) <P13> 97ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 46ms (49ms) <P12> 180ms (185ms) <P13> 97ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8731016917087342397
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $47
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 15, mules potentially available: 16, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Smithore: 24 critical: 0 surplus: 24 money: $2284
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Smithore: 27 critical: 0 surplus: 27 money: $324
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Smithore: 32 critical: 0 surplus: 32 money: $161
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Smithore: 8 critical: 0 surplus: 8 money: $4821
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 46ms (50ms) <P12> 180ms (185ms) <P13> 98ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.82 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 2ms, max 180ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 185ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P14)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 185ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $66 (8 units for $528)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 47ms (50ms) <P12> 183ms (185ms) <P13> 98ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3225424410236153531
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Crystite: 37 critical: 0 surplus: 37 money: $1756
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Crystite: 12 critical: 0 surplus: 12 money: $324
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Crystite: 22 critical: 0 surplus: 22 money: $161
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $5349
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 48ms (50ms) <P12> 184ms (185ms) <P13> 98ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.816 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 2ms, max 184ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P11)BRAD1867 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [Player.increaseAuctionTeleportCount]         (P13)GreenBayPackers auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [Player.increaseAuctionTeleportCount]         (P12)htman_2000 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: brad is getting the last plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (71 units for $5680)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 51ms (52ms) <P12> 184ms (187ms) <P13> 99ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3612044059836626062
  INFO [Shop.calcBuySellPrice]                       Current Food price $60
  INFO [Shop.printPriceFactor]                       Food shop: 5, total: 52, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 54%
  INFO [Shop.printPriceFactor]                       Food buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: and funny because that is one he lost
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Food: 3 critical: 5 surplus: -2 money: $4716
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Food: 3 critical: 5 surplus: -2 money: $1284
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Food: 6 critical: 5 surplus: 1 money: $1921
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Food: 35 critical: 5 surplus: 30 money: $5349
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 51ms (54ms) <P12> 186ms (188ms) <P13> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.814 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 2ms, max 186ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer htman_2000 rank 3 takes over trade from buyer GreenBayPackers rank 2
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-31
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $48 (21 units for $1028)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 52ms (56ms) <P12> 189ms (191ms) <P13> 101ms (104ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8715610844565507521
  INFO [Shop.calcBuySellPrice]                       Current Energy price $26
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 78, needed: 37
  INFO [Shop.printPriceFactor]                       Energy is decreased to 61%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Energy: 14 critical: 9 surplus: 5 money: $4352
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Energy: 31 critical: 9 surplus: 22 money: $1024
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Energy: 26 critical: 10 surplus: 16 money: $1534
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Energy: 7 critical: 9 surplus: -2 money: $6377
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 52ms (56ms) <P12> 189ms (192ms) <P13> 102ms (105ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $-19
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.811 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 2ms, max 189ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Cyber Ranger (P12)htman_2000 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BRAD1867 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [GameController.apply]                        (P11)BRAD1867 chat: nope
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 54ms (57ms) <P12> 189ms (192ms) <P13> 102ms (103ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8951091187721691117
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52032544
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Money: $4352 Plots: 10 Assets: 4167 Total: 13519
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Food: 10 Energy: 14 Smithore: 32 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Money: $6377 Plots: 9 Assets: 1512 Total: 12389
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Food: 14 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Money: $1534 Plots: 12 Assets: 4754 Total: 12288
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Food: 14 Energy: 26 Smithore: 32 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Money: $1024 Plots: 12 Assets: 4151 Total: 11175
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Food: 8 Energy: 31 Smithore: 27 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 5 units $66
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $48
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $130
  INFO [SummaryPhase2.begin]                         Colony total: 49371
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)BRAD1867 chat: it wouldnt be prudent at this time and juncture
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 56ms (57ms) <P12> 189ms (192ms) <P13> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: Cyber Ranger Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 2ms, max 189ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 192ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 2ms, max 189ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)Cyber Ranger pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)BRAD1867 is granted tile 0: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 2ms, max 189ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 56ms (57ms) <P12> 189ms (192ms) <P13> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: brad won
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 56ms (57ms) <P12> 187ms (191ms) <P13> 102ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1742919298638805138
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.029127955
  INFO [PlayerEventPhase.begin]                      Event player: (P12)htman_2000 (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: DirtySolarCollectors
  INFO [PlayerEventPhase$1.finished]                 Event Message: The Solar Collectors on your energy M.U.L.E.s are dirty. Cleaning cost you $150 each for a total of $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)htman_2000 has 10 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 55ms (57ms) <P12> 184ms (191ms) <P13> 101ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)htman_2000
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)htman_2000 undevelops tile Mountain2 (5,1)
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Mountain2 (5,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)htman_2000 finishes on update 684
  INFO [GameModel.gamble]                            (P12)htman_2000 gambles $178, max: 47.5, left: 33.819687, fraction 0.7119934
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $178 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P11)BRAD1867 chat: game aint over yet, hardly
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 52ms (57ms) <P12> 175ms (185ms) <P13> 91ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1296490955716733824
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6320351
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Cyber Ranger (rank 2)
  INFO [Player.useFood]                              (P14)Cyber Ranger has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 46ms (56ms) <P12> 176ms (188ms) <P13> 90ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Cyber Ranger copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Cyber Ranger beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Cyber Ranger started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Cyber Ranger couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Cyber Ranger finished Development LP in time 372ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1859.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Cyber Ranger picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,1) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Cyber Ranger is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (0,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (0,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Mountain2 (0,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Mountain2 (0,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger undevelops tile Plain (0,1)
  INFO [GameModel.sellMule]                          (P14)Cyber Ranger sold a mule for $205
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Plain (0,1) with Energy factory
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: i know but 13 plots and no rivers
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger undevelops tile Mountain2 (0,3)
  INFO [GameModel.sellMule]                          (P14)Cyber Ranger sold a mule for $205
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Mountain2 (0,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Cyber Ranger nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToPub
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412497) BRAD1867: Hey Rho
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Cyber Ranger gambles $242, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $242 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger gambled and can't do more actions.
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: pirates would have to come back to back rounds
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 43ms (54ms) <P12> 174ms (180ms) <P13> 88ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3008693071067899265
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2053507
  INFO [PlayerEventPhase.begin]                      Event player: (P13)GreenBayPackers (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $150 for each food plot you have developed. The total grant is $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)GreenBayPackers has 14 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 42ms (46ms) <P12> 175ms (180ms) <P13> 87ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)GreenBayPackers
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 72. End Update: 71
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 104. End Update: 103
  INFO [GameController.apply]                        (P11)BRAD1867 chat: now my wife says she doesnt care ho long I play, I think I pissed her off
  INFO [GameController.apply]                        (P11)BRAD1867 chat: how
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Mountain2 (8,2) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1371. End Update: 1370
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Mountain2 (8,3) with Crystite factory
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412498) BRAD1867: Could you put your bot back up, it is working the best
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Mountain3 (8,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)GreenBayPackers finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P13)GreenBayPackers
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 44ms (48ms) <P12> 179ms (182ms) <P13> 89ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2332789198237367399
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6069011
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BRAD1867 (rank 4)
  INFO [Player.useFood]                              (P11)BRAD1867 has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 45ms (48ms) <P12> 179ms (182ms) <P13> 89ms (89ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BRAD1867
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Crater (3,1) with Crystite factory
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: sorry but wife went to work about an hour ago
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Mountain1 (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Mountain1 (2,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BRAD1867 finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P11)BRAD1867
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 49ms (51ms) <P12> 181ms (184ms) <P13> 90ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 49ms (51ms) <P12> 181ms (184ms) <P13> 90ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7871320586823097449
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)htman_2000 has 14 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)BRAD1867 has 31 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)GreenBayPackers has 26 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)Cyber Ranger has 7 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 expects 0 food, 11 energy, 0 smithore, 35 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 expects 0 food, 14 energy, 0 smithore, 45 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers expects 4 food, 14 energy, 0 smithore, 36 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger expects 33 food, 8 energy, 0 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: pirates
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 produced 0 food, 10 energy, 0 smithore, 39 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 produced 0 food, 15 energy, 0 smithore, 43 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers produced 3 food, 12 energy, 0 smithore, 37 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger produced 34 food, 6 energy, 0 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 49ms (54ms) <P12> 182ms (187ms) <P13> 90ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 49ms (54ms) <P12> 182ms (187ms) <P13> 90ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7967898127241548090
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $66
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 5, mules potentially available: 12, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $51 sell price $86
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: nope
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Smithore: 32 critical: 0 surplus: 32 money: $4255
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Smithore: 27 critical: 0 surplus: 27 money: $439
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Smithore: 32 critical: 0 surplus: 32 money: $1404
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $6619
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 49ms (54ms) <P12> 182ms (188ms) <P13> 90ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 2ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Cyber Ranger (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P11)BRAD1867 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $86 (5 units for $430)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 50ms (55ms) <P12> 184ms (189ms) <P13> 91ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2756169440192240850
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $76 sell price $216
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Crystite: 39 critical: 0 surplus: 39 money: $4255
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Crystite: 43 critical: 0 surplus: 43 money: $9
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Crystite: 37 critical: 0 surplus: 37 money: $1404
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Crystite: 3 critical: 0 surplus: 3 money: $6619
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 50ms (52ms) <P12> 184ms (188ms) <P13> 91ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.814 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 2ms, max 186ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $76 (44 units for $3344)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 51ms (58ms) <P12> 183ms (189ms) <P13> 90ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7795266410303728316
  INFO [Shop.calcBuySellPrice]                       Current Food price $48
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 58, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 51%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412499) zig: yea it is the best bot 
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Food: 3 critical: 5 surplus: -2 money: $6079
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Food: 2 critical: 5 surplus: -3 money: $997
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Food: 8 critical: 5 surplus: 3 money: $1936
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Food: 39 critical: 5 surplus: 34 money: $6619
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 52ms (56ms) <P12> 187ms (190ms) <P13> 91ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412500) zig: y dont uu just leave it runnuing all day 
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.816 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 2ms, max 184ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 190ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 190ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (17 units for $850)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 52ms (56ms) <P12> 185ms (191ms) <P13> 92ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5725433015738689102
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 79, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 59%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Energy: 16 critical: 8 surplus: 8 money: $5729
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Energy: 32 critical: 10 surplus: 22 money: $797
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Energy: 25 critical: 10 surplus: 15 money: $1636
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Energy: 6 critical: 8 surplus: -2 money: $7469
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 52ms (55ms) <P12> 190ms (193ms) <P13> 93ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 2ms, max 190ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 195ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 54ms (56ms) <P12> 190ms (195ms) <P13> 94ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 516797038823106265
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51459096
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Money: $5729 Plots: 10 Assets: 5992 Total: 16721
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Food: 10 Energy: 16 Smithore: 32 Crystite: 15
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Money: $1636 Plots: 12 Assets: 7752 Total: 15388
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Food: 14 Energy: 25 Smithore: 32 Crystite: 30
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Money: $797 Plots: 13 Assets: 7602 Total: 14899
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Food: 6 Energy: 32 Smithore: 32 Crystite: 30
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Money: $7469 Plots: 9 Assets: 2143 Total: 14112
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Food: 22 Energy: 6 Smithore: 0 Crystite: 3
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $170
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $86
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $170
  INFO [SummaryPhase2.begin]                         Colony total: 61120
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 54ms (58ms) <P12> 185ms (193ms) <P13> 94ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [LandGrantActuator.begin]                     AI: Cyber Ranger Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 54ms (58ms) <P12> 185ms (193ms) <P13> 94ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 54ms (58ms) <P12> 185ms (193ms) <P13> 94ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1336671947530655978
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6730988
  INFO [PlayerEventPhase.begin]                      No player event for (P12)htman_2000 (rank 1)
  INFO [Player.useFood]                              (P12)htman_2000 has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 47ms (55ms) <P12> 185ms (193ms) <P13> 94ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)htman_2000
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Plain (6,1) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1050. End Update: 1049
  INFO [GameModel.developLand]                       (P12)htman_2000 develops tile Mountain2 (5,1) with Crystite factory
  INFO [GameModel.sellMule]                          (P12)htman_2000 sold a mule for $220
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)htman_2000 finishes on update 1656
  INFO [GameModel.gamble]                            (P12)htman_2000 gambles $206, max: 47.5, left: 14.379242, fraction 0.30272087
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $206 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 46ms (50ms) <P12> 178ms (185ms) <P13> 94ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1129798230335129753
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.05015582
  INFO [PlayerEventPhase.begin]                      Event player: (P13)GreenBayPackers (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)GreenBayPackers has 14 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 46ms (50ms) <P12> 178ms (184ms) <P13> 94ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)GreenBayPackers
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 80. End Update: 79
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 433. End Update: 432
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (5,3) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 844. End Update: 843
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (6,0) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1374. End Update: 1373
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile Plain (5,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)GreenBayPackers develops tile River (4,4) with Energy factory
  INFO [GameModel.sellMule]                          (P13)GreenBayPackers sold a mule for $195
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)GreenBayPackers finishes on update 2095
  INFO [GameModel.gamble]                            (P13)GreenBayPackers gambles $167, max: 47.5, left: 5.5990987, fraction 0.11787576
  INFO [DevelopmentMessenger.showMessage]            GreenBayPackers won $167 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 48ms (51ms) <P12> 180ms (184ms) <P13> 95ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8546167632860336523
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.34029227
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BRAD1867 (rank 3)
  INFO [Player.useFood]                              (P11)BRAD1867 has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 49ms (51ms) <P12> 181ms (184ms) <P13> 95ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BRAD1867
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (5,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (6,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (3,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BRAD1867 finishes on update 1915
  INFO [GameModel.gamble]                            (P11)BRAD1867 gambles $167, max: 47.5, left: 9.199123, fraction 0.19366576
  INFO [DevelopmentMessenger.showMessage]            BRAD1867 won $167 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 50ms (52ms) <P12> 182ms (187ms) <P13> 96ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5276730696635378135
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43776643
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P14)Cyber Ranger has 22 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (2ms) <P11> 51ms (53ms) <P12> 183ms (187ms) <P13> 96ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Cyber Ranger copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Cyber Ranger beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Cyber Ranger started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Cyber Ranger couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Cyber Ranger finished Development LP in time 223ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1915.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Cyber Ranger picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,4) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,4) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Cyber Ranger is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (2,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (2,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Mountain1 (2,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Mountain1 (2,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (3,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (3,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P14)Cyber Ranger sold a mule for $195
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Plain (2,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger undevelops tile Mountain1 (2,4)
  INFO [GameModel.sellMule]                          (P14)Cyber Ranger sold a mule for $195
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Mountain1 (2,4) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger undevelops tile Plain (3,4)
  INFO [GameModel.sellMule]                          (P14)Cyber Ranger sold a mule for $195
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Plain (3,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Cyber Ranger nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Cyber Ranger gambles $154, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $154 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger gambled and can't do more actions.
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: has anyone kept track of events
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (15ms) <P11> 51ms (55ms) <P12> 182ms (188ms) <P13> 97ms (145ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5306022068329424673
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: never mind no pirates
  INFO [GameController.apply]                        (P11)BRAD1867 chat: nope
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (15ms) <P11> 51ms (55ms) <P12> 182ms (188ms) <P13> 97ms (145ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8019523929753146847
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)htman_2000 has 16 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11)BRAD1867 has 32 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P13)GreenBayPackers has 25 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P14)Cyber Ranger has 6 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 expects 0 food, 0 energy, 0 smithore, 51 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 expects 0 food, 2 energy, 0 smithore, 68 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers expects 0 food, 1 energy, 0 smithore, 56 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger expects 18 food, 11 energy, 0 smithore, 9 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 produced 0 food, 0 energy, 0 smithore, 50 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 produced 0 food, 4 energy, 0 smithore, 67 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers produced 0 food, 0 energy, 0 smithore, 61 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger produced 21 food, 14 energy, 0 smithore, 6 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (15ms) <P11> 50ms (53ms) <P12> 182ms (188ms) <P13> 97ms (145ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 2ms (15ms) <P11> 50ms (53ms) <P12> 182ms (188ms) <P13> 97ms (145ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3773909550017804119
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $86
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-12
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Smithore: 32 critical: 0 surplus: 32 money: $5835
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Smithore: 32 critical: 0 surplus: 32 money: $594
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Smithore: 34 critical: 0 surplus: 34 money: $1628
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $7448
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 15ms (15ms) <P11> 49ms (52ms) <P12> 182ms (188ms) <P13> 96ms (145ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: 38
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: come on
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.818 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 15ms, max 182ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $38 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 15ms (15ms) <P11> 49ms (52ms) <P12> 182ms (189ms) <P13> 98ms (145ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1517791059961628585
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $76
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Crystite: 65 critical: 0 surplus: 65 money: $5835
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Crystite: 97 critical: 0 surplus: 97 money: $594
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Crystite: 91 critical: 0 surplus: 91 money: $1628
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Crystite: 9 critical: 0 surplus: 9 money: $7448
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 15ms (15ms) <P11> 49ms (53ms) <P12> 184ms (187ms) <P13> 96ms (103ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $144
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.816 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 15ms, max 184ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P14)Cyber Ranger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: i didnt do bad with my plots
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412501) Rhodan: bot software is a pain in the ass. some network happens and I cant even join it
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [GameController.apply]                        (P11)BRAD1867 chat: you kicked ass
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [Player.increaseAuctionTeleportCount]         (P12)htman_2000 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412502) zig: oh ok that sucks 
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #78
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #79
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #80
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #82
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #83
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #84
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #86
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #87
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #88
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #89
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #90
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #91
  INFO [Player.increaseAuctionTeleportCount]         (P13)GreenBayPackers auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #92
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412503) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412504) host4u: 1:AlpenCactus Money: $5175 Plots: 6 Assets: 1513 Total: 9688
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412505) host4u: 2:A Yellow Rose 4 Mother Money: $929 Plots: 9 Assets: 1729 Total: 7158
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412506) host4u: 3:Cyber Ranger Money: $109 Plots: 6 Assets: 2973 Total: 6082
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412507) host4u: 4:MulesBalls Money: $1557 Plots: 5 Assets: 811 Total: 4868
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #93
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #94
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #96
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #97
  INFO [Player.increaseAuctionTeleportCount]         (P11)BRAD1867 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412508) Rhodan: network bug
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (262 units for $37728)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (15ms) <P11> 51ms (54ms) <P12> 184ms (185ms) <P13> 95ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6288630371523728445
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 45, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 58%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: going to be a close game at the end maybe
  INFO [GameController.apply]                        (P12)htman_2000 chat: no nrg for me :(
  INFO [GameController.apply]                        (P11)BRAD1867 chat: oww
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Food: 3 critical: 5 surplus: -2 money: $15195
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Food: 1 critical: 5 surplus: -4 money: $14562
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Food: 5 critical: 5 surplus: 0 money: $14732
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Food: 30 critical: 5 surplus: 25 money: $8744
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (13ms) <P11> 50ms (53ms) <P12> 184ms (187ms) <P13> 95ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: i was wondering what u were doing with all ur plots
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.816 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 13ms, max 184ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 190ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (4 units for $200)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (13ms) <P11> 52ms (54ms) <P12> 186ms (194ms) <P13> 96ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8814227497188140398
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 50, needed: 42
  INFO [Shop.printPriceFactor]                       Energy is decreased to 88%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)htman_2000 chat: only needed a couple, not acid!
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: mine didnt produce any
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Energy: 6 critical: 10 surplus: -4 money: $15195
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Energy: 19 critical: 13 surplus: 6 money: $14362
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Energy: 11 critical: 12 surplus: -1 money: $14732
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Energy: 14 critical: 7 surplus: 7 money: $8944
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (13ms) <P11> 51ms (53ms) <P12> 187ms (193ms) <P13> 96ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: but i only need 11
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 13ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 194ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)htman_2000 (P11)BRAD1867 (P13)GreenBayPackers 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: Cyber Ranger has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 193ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [GameController.apply]                        (P11)BRAD1867 chat: sorry HT, ahd to buy them
  INFO [GameController.apply]                        (P12)htman_2000 chat: yup
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (6 units for $270)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (13ms) <P11> 51ms (52ms) <P12> 187ms (193ms) <P13> 96ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -973365503870702491
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52848376
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Money: $14092 Plots: 13 Assets: 4296 Total: 24888
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Food: 5 Energy: 25 Smithore: 32 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Money: $14732 Plots: 12 Assets: 3607 Total: 24339
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Food: 5 Energy: 11 Smithore: 34 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Money: $15195 Plots: 10 Assets: 2936 Total: 23131
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Food: 3 Energy: 6 Smithore: 32 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Money: $9214 Plots: 9 Assets: 2500 Total: 16214
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Food: 26 Energy: 8 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $70
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $38
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $70
  INFO [SummaryPhase2.begin]                         Colony total: 88572
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (13ms) <P11> 52ms (54ms) <P12> 188ms (193ms) <P13> 97ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [LandGrantActuator.begin]                     AI: Cyber Ranger Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (13ms) <P11> 52ms (54ms) <P12> 188ms (193ms) <P13> 97ms (98ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (13ms) <P11> 52ms (54ms) <P12> 188ms (193ms) <P13> 97ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5829752538195355332
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5500957
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BRAD1867 (rank 1)
  INFO [Player.useFood]                              (P11)BRAD1867 has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (13ms) <P11> 52ms (54ms) <P12> 187ms (193ms) <P13> 97ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BRAD1867
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)BRAD1867 undevelops tile Mountain2 (3,2)
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Plain (5,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)BRAD1867 develops tile Mountain2 (3,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BRAD1867 finishes on update 811
  INFO [GameModel.gamble]                            (P11)BRAD1867 gambles $211, max: 47.5, left: 31.279629, fraction 0.6585185
  INFO [DevelopmentMessenger.showMessage]            BRAD1867 won $211 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (13ms) <P11> 53ms (56ms) <P12> 190ms (193ms) <P13> 98ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6444871362254500588
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.30037767
  INFO [PlayerEventPhase.begin]                      No player event for (P13)GreenBayPackers (rank 2)
  INFO [Player.useFood]                              (P13)GreenBayPackers has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (13ms) <P11> 53ms (56ms) <P12> 190ms (193ms) <P13> 98ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)GreenBayPackers
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)GreenBayPackers finishes on update 79
  INFO [GameModel.gamble]                            (P13)GreenBayPackers gambles $250, max: 47.5, left: 45.919964, fraction 0.9667361
  INFO [DevelopmentMessenger.showMessage]            GreenBayPackers won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (13ms) <P11> 54ms (56ms) <P12> 190ms (193ms) <P13> 98ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3263403409935931015
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9952011
  INFO [PlayerEventPhase.begin]                      No player event for (P12)htman_2000 (rank 3)
  INFO [Player.useFood]                              (P12)htman_2000 has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (13ms) <P11> 54ms (56ms) <P12> 190ms (193ms) <P13> 99ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)htman_2000
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)htman_2000 finishes on update 57
  INFO [GameModel.gamble]                            (P12)htman_2000 gambles $250, max: 47.5, left: 29.359976, fraction 0.61810476
  INFO [DevelopmentMessenger.showMessage]            htman_2000 won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 13ms (13ms) <P11> 56ms (56ms) <P12> 189ms (193ms) <P13> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8154552669356019298
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.027054071
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Cyber Ranger (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $200 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)Cyber Ranger has 26 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (13ms) <P11> 56ms (56ms) <P12> 188ms (193ms) <P13> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: Cyber Ranger copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Cyber Ranger beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Cyber Ranger started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Cyber Ranger got lower bound of 2394.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Cyber Ranger finished Development LP in time 828ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3110.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Cyber Ranger picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,1) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Cyber Ranger is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (0,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (0,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (0,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (0,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (2,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- is trying Plain (2,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Cyber Ranger ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger undevelops tile Plain (0,1)
  INFO [GameModel.sellMule]                          (P14)Cyber Ranger sold a mule for $120
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Plain (0,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger undevelops tile Plain (0,2)
  INFO [GameModel.sellMule]                          (P14)Cyber Ranger sold a mule for $120
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Plain (0,2) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger undevelops tile Plain (2,1)
  INFO [GameModel.sellMule]                          (P14)Cyber Ranger sold a mule for $95
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Cyber Ranger develops tile Plain (2,1) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Cyber Ranger chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Cyber Ranger Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Cyber Ranger gambles $250, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Cyber Ranger gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (12ms) <P11> 55ms (57ms) <P12> 181ms (193ms) <P13> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (12ms) <P11> 55ms (57ms) <P12> 181ms (193ms) <P13> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3501283619748014650
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: gge 
  INFO [ProductionPhase.finishPower]                 (P12)htman_2000 has 6 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11)BRAD1867 has 25 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P13)GreenBayPackers has 11 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P14)Cyber Ranger has 8 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 expects 0 food, 2 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 expects 0 food, 0 energy, 0 smithore, 72 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers expects 0 food, 2 energy, 0 smithore, 56 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger expects 10 food, 3 energy, 0 smithore, 24 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412509) BRAD1867: I was going to have to stop, but I already pissed off my wife, so i can do anothger if your game
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: ouch
  INFO [GameController.apply]                        (P11)BRAD1867 chat: gge
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: brad has got this
  INFO [ProductionPhase.logProduction]               (P12)htman_2000 produced 0 food, 1 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P11)BRAD1867 produced 0 food, 0 energy, 0 smithore, 72 crystite
  INFO [ProductionPhase.logProduction]               (P13)GreenBayPackers produced 0 food, 2 energy, 0 smithore, 61 crystite
  INFO [ProductionPhase.logProduction]               (P14)Cyber Ranger produced 11 food, 1 energy, 0 smithore, 29 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (12ms) <P11> 50ms (57ms) <P12> 177ms (189ms) <P13> 99ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5842549349451492158
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: unless i out produce him
  INFO [GameController.apply]                        (P11)BRAD1867 chat: probaly
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (12ms) <P11> 50ms (57ms) <P12> 178ms (187ms) <P13> 99ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9068059622934864886
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $38
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $51 sell price $86
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Smithore: 32 critical: 0 surplus: 32 money: $15445
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Smithore: 32 critical: 0 surplus: 32 money: $14253
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Smithore: 34 critical: 0 surplus: 34 money: $14982
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $9489
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (12ms) <P11> 50ms (57ms) <P12> 177ms (181ms) <P13> 99ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (12ms) <P11> 50ms (57ms) <P12> 177ms (181ms) <P13> 99ms (100ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7043635966495205706
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: or energy is high
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: 76 tyo 66
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Crystite: 32 critical: 0 surplus: 32 money: $15445
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Crystite: 72 critical: 0 surplus: 72 money: $14253
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Crystite: 61 critical: 0 surplus: 61 money: $14982
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Crystite: 29 critical: 0 surplus: 29 money: $9489
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (12ms) <P11> 49ms (55ms) <P12> 178ms (180ms) <P13> 100ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (12ms) <P11> 50ms (55ms) <P12> 178ms (181ms) <P13> 100ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3177914515685577590
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 28, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 79%
  INFO [Shop.printPriceFactor]                       Food buy price $24 sell price $59
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)BRAD1867 chat: You got some good tite for it to be that close
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: i needed those plots that htman got from me
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Food: 0 critical: 0 surplus: 0 money: $15445
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Food: 0 critical: 0 surplus: 0 money: $14253
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Food: 0 critical: 0 surplus: 0 money: $14982
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Food: 22 critical: 0 surplus: 22 money: $9489
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (12ms) <P11> 49ms (51ms) <P12> 178ms (181ms) <P13> 100ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (12ms) <P11> 49ms (51ms) <P12> 178ms (181ms) <P13> 100ms (101ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8026094858030332439
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 13, needed: 45
  INFO [Shop.printPriceFactor]                       Energy is increased to 285%
  INFO [Shop.printPriceFactor]                       Energy buy price $113 sell price $148
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)htman_2000 Energy: 1 critical: 0 surplus: 1 money: $15445
  INFO [CollectionPhase.goToNextPhase]               (P11)BRAD1867 Energy: 9 critical: 0 surplus: 9 money: $14253
  INFO [CollectionPhase.goToNextPhase]               (P13)GreenBayPackers Energy: 2 critical: 0 surplus: 2 money: $14982
  INFO [CollectionPhase.goToNextPhase]               (P14)Cyber Ranger Energy: 1 critical: 0 surplus: 1 money: $9489
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (12ms) <P11> 50ms (54ms) <P12> 179ms (181ms) <P13> 101ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger target price $128
  INFO [AuctionActuator.calcTargetPrice]             AI: Cyber Ranger calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14> 12ms (12ms) <P11> 50ms (54ms) <P12> 178ms (181ms) <P13> 101ms (102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7503866016033197736
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53041048
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Money: $14253 Plots: 13 Assets: 14043 Total: 34796
  INFO [SummaryPhase2.begin]                         (P11)BRAD1867 Food: 0 Energy: 9 Smithore: 32 Crystite: 72
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Money: $14982 Plots: 12 Assets: 11612 Total: 32594
  INFO [SummaryPhase2.begin]                         (P13)GreenBayPackers Food: 0 Energy: 2 Smithore: 34 Crystite: 61
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Money: $15445 Plots: 10 Assets: 7284 Total: 27729
  INFO [SummaryPhase2.begin]                         (P12)htman_2000 Food: 0 Energy: 1 Smithore: 32 Crystite: 32
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Money: $9489 Plots: 9 Assets: 5829 Total: 19818
  INFO [SummaryPhase2.begin]                         (P14)Cyber Ranger Food: 22 Energy: 1 Smithore: 0 Crystite: 29
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $51
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $39
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $100
  INFO [SummaryPhase2.begin]                         Colony total: 114937
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412510) Rhodan: i can play one
  INFO [GameController.apply]                        (P13)GreenBayPackers chat: 2000
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 5
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded... Extremely well. You can now retire in elegant estates!
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [GameController.apply]                        (P11)BRAD1867 chat: gg
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /64.179.181.253 <P12>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /64.179.181.253 <P12> with id 4e0cbe41-5d7f-4801-b94a-5f0631fa672a
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /64.179.181.253 <P12>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /64.179.181.253 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /76.84.182.164 <P13>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /76.84.182.164 <P13> with id 70a0fd20-2442-478a-afda-e8c087627e86
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /76.84.182.164 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.84.182.164 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /24.47.151.221 <P11>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /24.47.151.221 <P11> with id c3a8de95-1d8a-42d7-8d8a-781b83752b70
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /24.47.151.221 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.47.151.221 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412511) BRAD1867: Rho can you host then?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412512) BRAD1867: SM was not on earlier and game did not start
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412513) Rhodan: yes but going to see if bot will work since i just turned everything on will be quicker 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412514) BRAD1867: k
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412515) GreenBayPackers: have to put daughter to bed anyways
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412516) BRAD1867: k
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412517) Rhodan: i am tire of having to reset all my pcs and router to clear the bug
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412518) BRAD1867: sorry Rho
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412519) Rhodan: need 3 mins to change router forwarding
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412520) BRAD1867: k
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412521) zig: diz if u there u need to host 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412522) zig: where is host4u 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412523) Rhodan: i have to turn off all equipment be 5 more minutes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412524) BRAD1867: k
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412525) zig: need one 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412526) zig: ut o slow claus
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412527) zig: clause u still here
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412528) MulesBalls:  cyber, you throating the fuck out of yellow along with alp was very poor mule play you 2 also made a point of not slipping up and blowing me A Yellow Rose 4 Mother: he does not cry like this when the game goes his way MulesBalls: the game goes my way when everyone tries to win rather than blow ther
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412529) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412530) host4u: 1:A Yellow Rose 4 Mother Money: $15920 Plots: 14 Assets: 4078 Total: 26998
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412531) host4u: 2:AlpenCactus Money: $16694 Plots: 10 Assets: 5154 Total: 26848
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412532) host4u: 3:MulesBalls Money: $12832 Plots: 9 Assets: 3572 Total: 20904
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412533) host4u: 4:Cyber Ranger Money: $3299 Plots: 11 Assets: 8227 Total: 17026
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412534) zsteelersman: planet you dont want to play?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412535) zsteelersman: planet
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412536) zsteelersman: cyber\
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412537) zsteelersman: need one
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412538) matti_a: Can someone host pls
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412539) jagov808: if we dont get a game going soon, we may lose lenin to his new steam library 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412540) jagov808: once he sees that most other games are better than this one, we might lose him forever 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412541) jagov808: can we take that risk?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412542) Chuckie Chuck: May have to if no one can host
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412543) jagov808: but this guy is a 200 game per year, tier 3 player, guys like that dont grow on trees
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412544) jagov808: once he finds out that football manager 2014 is discounted at 75% off on steam that could be the end 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412545) jagov808: we need to get a game up and running 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412546) Chuckie Chuck: LOL
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412547) Lenin: what rnd are you in?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412548) jagov808: im not in the game 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412549) jagov808: im out here with you folks 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412550) jagov808: i just joined as a spectator 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412551) jagov808: to warn the new guy that he should listen to mulesball his mentor
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412552) Lenin: why does it show yiou as playing?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412553) jagov808: chuckie would be better disposed to answer that 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412554) Lenin: oh........you are just watching the game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412555) Lenin: how is it
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412556) Lenin: can anyone host?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412557) Lenin: chuckie can you host?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412558) jagov808: i stopped watching because i was sure that with this stellar lineup in the lobby a game was imminent
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412559) Lenin: you would think!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412560) jagov808: matti is the top non-recognized elite in the game today 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412561) jagov808: yellow rose is an up and coming smurf of someone that almost knows how to play 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412562) jagov808: and we have you and charles 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412563) jagov808: its guaranteed explosive action 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412564) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412565) host4u: 1:Claus Money: $3377 Plots: 5 Assets: 1465 Total: 7342
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412566) host4u: 2:MulesBalls Money: $3304 Plots: 5 Assets: 770 Total: 6574
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412567) host4u: 3:zsteelersman Money: $964 Plots: 7 Assets: 980 Total: 5444
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412568) host4u: 4:Cyber Ranger Money: $715 Plots: 6 Assets: 1410 Total: 5125
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412569) A Yellow Rose 4 Mother: yes....Guaranteed explosive action ....what he said lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412570) A Yellow Rose 4 Mother: also Yellow Rose is not a smurf
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412571) Lenin:  its not looking good for us
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412572) Lenin: rho is not going to let us play
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412573) jagov808: no it is not, especially given two of the top hosts in the business are sitting in the lobby inactive with us 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412574) jagov808: you are now so familiar with the man that you refer to him as rho?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412575) jagov808: is rhodan not mule royalty?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412576) Chuckie Chuck: Nope, he's president
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412577) A Yellow Rose 4 Mother: Rho can you please open a game for us?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412578) jagov808: this is where mule really shines
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412579) jagov808: the anticipation of not knowing whether a game will start 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412580) A Yellow Rose 4 Mother: it does suck 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412581) jagov808: its high drama 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412582) A Yellow Rose 4 Mother: lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412583) jagov808: almost as exciting as world cup kickball 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412584) A Yellow Rose 4 Mother: I guess if it bothered us all enough we would setup to host our own lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412585) jagov808: not all of us are intelligent enough to know how to do that sir 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412586) jagov808: i do not have the mental faculties to pull that off
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412587) A Yellow Rose 4 Mother: the only thing is you have to pay to keep the server open to host
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412588) A Yellow Rose 4 Mother: we should all have 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412589) A Yellow Rose 4 Mother: MULE dues lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412590) jagov808: not a bad idea
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412591) jagov808: and get some dedicated servers 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412592) A Yellow Rose 4 Mother: ok looks like we are not going to get a game im going for my nightly jog/walk be back in 45 maybe we have a game open then
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412593) A Yellow Rose 4 Mother: later guys
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412594) jagov808: bye
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412595) Lenin: bye
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412596) matti_a: 000
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412597) jagov808: all hope is lost now 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412598) jagov808: the other game will finish too late for me 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412599) jagov808: bad sign no one is on saturday night
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412600) Lenin: MAYBE CHUCKIE WILL HOST
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412601) Chuckie Chuck: I can't
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412602) Chuckie Chuck: Would if I could
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412603) Lenin: Hoe come?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412604) Lenin: and does anyopne know when the bots will be back up?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412605) Lenin: jag you cannot wait another 20 mins?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412606) jagov808: no, game wont end before 2
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412607) jagov808: my only chance to exerice these days is early morning
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412608) jagov808: gn
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412609) Lenin: ok...gnn
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412610) Lenin: still here?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412611) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412612) host4u: 1:zsteelersman Money: $3004 Plots: 12 Assets: 6912 Total: 15916
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412613) host4u: 2:MulesBalls Money: $4820 Plots: 11 Assets: 4912 Total: 15232
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412614) host4u: 3:Cyber Ranger Money: $1090 Plots: 11 Assets: 5784 Total: 12374
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412615) host4u: 4:Claus Money: $2777 Plots: 10 Assets: 3947 Total: 11724
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412616) zsteelersman: jag, you owe me like $17,000 dollars
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412617) zsteelersman: please make it payable to zsteel
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412618) MulesBalls: need1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412619) zsteelersman: lol...her ran. he is glad i am not a bookie
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412620) MulesBalls: stop playing games lenin
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412621) MulesBalls: u come in here 1 more time i kick u
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412622) MulesBalls: need 1 hoodrat!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412623) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412624) host4u: 1:Cyber Ranger Money: $863 Plots: 7 Assets: 2479 Total: 6842
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412625) host4u: 2:Chuckie Chuck Money: $926 Plots: 6 Assets: 1656 Total: 5582
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412626) host4u: 3:MulesBalls Money: $760 Plots: 6 Assets: 1510 Total: 5270
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412627) host4u: 4:zsteelersman Money: $601 Plots: 6 Assets: 1356 Total: 4957
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412628) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412629) host4u: 1:Chuckie Chuck Money: $14009 Plots: 11 Assets: 3048 Total: 22557
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412630) host4u: 2:zsteelersman Money: $13065 Plots: 11 Assets: 3235 Total: 21800
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412631) host4u: 3:MulesBalls Money: $8598 Plots: 10 Assets: 4526 Total: 18124
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412632) host4u: 4:Cyber Ranger Money: $3585 Plots: 12 Assets: 3115 Total: 12700
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412633) MulesBalls: \
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412634) MulesBalls: play
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412635) Chuckie Chuck: Smithore in my pocket, haha
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412636) Chuckie Chuck: Imagine that, I forgot I had it
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412637) zsteelersman: the smithore went up by like 10 a share
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412638) zsteelersman: that ay have made the difference
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412639) zsteelersman: great game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412640) zsteelersman: i wanted two in a row so bad!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412641) Chuckie Chuck: I really thought you had it at the end
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412642) Chuckie Chuck: I forgot I bought those units
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412643) A Yellow Rose 4 Mother: you guys playing again?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412644) Chuckie Chuck: I'm out, bed time
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412645) A Yellow Rose 4 Mother: later
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412646) zsteelersman: well last summary screen, you had the units, but there was only about a 400 to 500 difference
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412647) zsteelersman: when you had no food, i checked your screen
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412648) zsteelersman: you were all in on tite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412649) zsteelersman: so i had hoped to conect all of my tite and then spend my last two plots on food
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412650) zsteelersman: if tite had not been so high i think i could have snuck in a victory on high food and low tite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412651) zsteelersman: tite was high all game long
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412652) zsteelersman: aazing
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412653) zsteelersman: never saw it below 80
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412654) zsteelersman: and never saw it below 100 but about once
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412655) zsteelersman: gg though
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412656) zsteelersman: nice win
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412657) A Yellow Rose 4 Mother: Z u done too?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412658) A Yellow Rose 4 Mother: Metahive are you gonna play a game with us?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412659) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412660) host4u: 1:<B.I.L.L.> Money: $1072 Plots: 6 Assets: 2284 Total: 6356
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412661) host4u: 2:MrGood Money: $1697 Plots: 6 Assets: 965 Total: 5662
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412662) host4u: 3:<J.I.M.> Money: $699 Plots: 5 Assets: 1603 Total: 4802
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412663) host4u: 4:A Yellow Rose 4 Mother Money: $1208 Plots: 5 Assets: 1005 Total: 4713
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412664) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412665) host4u: 1:A Yellow Rose 4 Mother Money: $18785 Plots: 12 Assets: 3516 Total: 28301
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412666) host4u: 2:MrGood Money: $11504 Plots: 13 Assets: 3628 Total: 21632
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412667) host4u: 3:<J.I.M.> Money: $13363 Plots: 8 Assets: 1630 Total: 18993
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412668) host4u: 4:<B.I.L.L.> Money: $9252 Plots: 11 Assets: 2710 Total: 17462
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412669) A Yellow Rose 4 Mother: Good night Good
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14977 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
