  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 4vd9kb34cgsjkmd3jsgi2n7m03
  INFO [Login$MasterListener$1.run]                  Logged in as "DizNuck54" (id 14977)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1920 x 1080 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1920 x 1080 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: aticfx64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: ATI Technologies Inc.
  INFO [MuleGameContainer.<init>]                    GL Renderer: ATI Radeon HD 4200 
  INFO [MuleGameContainer.<init>]                    GL Version: 3.3.10834 Compatibility Profile Context
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: BJX-2319, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 7a22971b-a1ca-44de-935b-61e6dfb32fbc
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 41 bytes
  INFO [UserController.apply]                        My client id is 7a22971b-a1ca-44de-935b-61e6dfb32fbc
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)DizNuck54 is my user
  INFO [GameModel.setLocalUser]                      (S10)DizNuck54 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)DizNuck54 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)DizNuck54 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)DizNuck54 (ID: 14977)
  INFO [Client.initUDP]                              Sending UDP initialization message id 7a22971b-a1ca-44de-935b-61e6dfb32fbc
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 3f6bdb58-04f0-49f5-b80c-99ef248de6bd
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)DizNuck54 (ID 14977)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 108295
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411840) MulesBalls: 1?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411841) MulesBalls: goodluck will win that game guys!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411842) MulesBalls: hes more athletic
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411843) MulesBalls: that adds to his thinking process!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411844) MulesBalls: speed brain
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411845) callabo597: what up bitches!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411846) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411847) host4u: 1:C-128 Money: $3375 Plots: 7 Assets: 1961 Total: 8836
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411848) host4u: 2:Cyber Ranger Money: $2554 Plots: 5 Assets: 3632 Total: 8686
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411849) host4u: 3:GoodLuck Money: $2115 Plots: 5 Assets: 2367 Total: 6982
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411850) host4u: 4:sjleader Money: $850 Plots: 7 Assets: 1641 Total: 5991
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411851) Agitator: balls- you there?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411852) RhoBot: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411853) RhoBot: 1:zsteelersman Money: $599 Plots: 7 Assets: 1085 Total: 5184
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411854) RhoBot: 2:mikkoaalto Money: $157 Plots: 7 Assets: 1303 Total: 4960
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411855) RhoBot: 3:themuzzer Money: $266 Plots: 6 Assets: 1348 Total: 4614
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411856) RhoBot: 4:BigBent Money: $526 Plots: 6 Assets: 1046 Total: 4572
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411857) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411858) host4u: 1:C-128 Money: $14414 Plots: 13 Assets: 7482 Total: 28396
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411859) host4u: 2:Cyber Ranger Money: $610 Plots: 10 Assets: 15803 Total: 21413
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411860) host4u: 3:sjleader Money: $3895 Plots: 12 Assets: 8144 Total: 18039
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411861) host4u: 4:GoodLuck Money: $6169 Plots: 9 Assets: 7337 Total: 18006
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411862) RhoBot: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411863) RhoBot: 1:mikkoaalto Money: $10558 Plots: 11 Assets: 2465 Total: 18523
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411864) RhoBot: 2:BigBent Money: $8963 Plots: 11 Assets: 2084 Total: 16547
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411865) RhoBot: 3:themuzzer Money: $7405 Plots: 10 Assets: 3445 Total: 15850
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411866) RhoBot: 4:zsteelersman Money: $6456 Plots: 12 Assets: 3315 Total: 15771
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411867) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411868) host4u: 1:zsteelersman Money: $1150 Plots: 7 Assets: 1896 Total: 6546
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411869) host4u: 2:BigBent Money: $1188 Plots: 6 Assets: 1420 Total: 5608
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411870) host4u: 3:AlpenCactus Money: $628 Plots: 5 Assets: 1923 Total: 5051
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411871) host4u: 4:themuzzer Money: $1338 Plots: 5 Assets: 1067 Total: 4905
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411872) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411873) host4u: 1:zsteelersman Money: $9366 Plots: 11 Assets: 5399 Total: 20265
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411874) host4u: 2:AlpenCactus Money: $7611 Plots: 9 Assets: 7636 Total: 19747
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411875) host4u: 3:BigBent Money: $7114 Plots: 12 Assets: 5209 Total: 18323
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411876) host4u: 4:themuzzer Money: $2282 Plots: 12 Assets: 8222 Total: 16504
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411877) MrGood: no one playing then?
  INFO [Server.acceptClients]                        Server: Accepted client /173.56.64.132 id fbe741a5-aa4a-4e80-b736-41b2c7eda7e4
  INFO [ServerMessageHandler.processJoin]            Server: Client /173.56.64.132 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)regardles1 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)regardles1 (ID: 102485)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /173.56.64.132 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7051 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)regardles1 (ID 102485)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S11)regardles1 (ID 102485)
  INFO [Server.initUdp]                              Server: Client /173.56.64.132 <S11> requests UDP address /173.56.64.132:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102485 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /173.56.64.132 <S11>
  INFO [Server.removeClient]                         Server: Removing client /173.56.64.132 <> with id fbe741a5-aa4a-4e80-b736-41b2c7eda7e4
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /173.56.64.132 <>
  INFO [Server.acceptClients]                        Server: Accepted client /46.114.15.158 id fd8e24ef-753a-4a8e-b2df-e2dc4a6e43aa
  INFO [ServerMessageHandler.processJoin]            Server: Client /46.114.15.158 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Timmyrot is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Timmyrot (ID: 101702)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /46.114.15.158 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7049 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Timmyrot (ID 101702)
  INFO [Server.initUdp]                              Server: Client /46.114.15.158 <S11> requests UDP address /46.114.15.158:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /46.114.15.158 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Timmyrot joins the players
  INFO [Player.<init>]                               Creating (P11)Timmyrot
  INFO [GameModel.setRemoteUser]                     (P11)Timmyrot is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101702 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /46.114.15.158 <P11>
  INFO [Server.removeClient]                         Server: Removing client /46.114.15.158 <> with id fd8e24ef-753a-4a8e-b2df-e2dc4a6e43aa
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /46.114.15.158 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411878) Agitator: ?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411879) Agitator: i'm here
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411880) zsteelersman: c-128 join already!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411881) zsteelersman: need two...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411882) RhoBot: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411883) RhoBot: 1:Rhodan Money: $12690 Plots: 13 Assets: 7016 Total: 26206
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411884) RhoBot: 2:A Yellow Rose 4 Mother Money: $14142 Plots: 9 Assets: 6366 Total: 25008
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411885) RhoBot: 3:Agitator Money: $12801 Plots: 10 Assets: 6653 Total: 24454
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411886) RhoBot: 4:ancho Money: $10479 Plots: 12 Assets: 6670 Total: 23149
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411887) Aslanjg: anyone for a game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411888) mikkoaalto: I
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411889) mikkoaalto: strange, so silent
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411890) mikkoaalto: Has 3. WW started?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411891) mikkoaalto: I cant join
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411892) AlpenCactus: still not resolved
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411893) Bossi: rho is rebooting his router
  INFO [Server.acceptClients]                        Server: Accepted client /85.131.74.29 id 5b438a62-35ac-4eb0-9385-d581d7a0a08b
  INFO [ServerMessageHandler.processJoin]            Server: Client /85.131.74.29 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)mikkoaalto is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)mikkoaalto (ID: 25847)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /85.131.74.29 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7052 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)mikkoaalto (ID 25847)
  INFO [Server.initUdp]                              Server: Client /85.131.74.29 <S11> requests UDP address /85.131.74.29:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 25847 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /85.131.74.29 <S11>
  INFO [Server.removeClient]                         Server: Removing client /85.131.74.29 <> with id 5b438a62-35ac-4eb0-9385-d581d7a0a08b
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /85.131.74.29 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411894) Rhodan: bot up and working now
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411895) mikkoaalto: too late for me
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411896) motivator: playing again rho?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411897) motivator: if so save me a spot
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411898) RhoBot: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411899) RhoBot: 1:Rhodan Money: $16113 Plots: 11 Assets: 1834 Total: 23447
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411900) RhoBot: 2:A Yellow Rose 4 Mother Money: $13073 Plots: 12 Assets: 3129 Total: 22202
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411901) RhoBot: 3:AlpenCactus Money: $9741 Plots: 10 Assets: 3586 Total: 18327
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411902) RhoBot: 4:Bossi Money: $9838 Plots: 11 Assets: 2976 Total: 18314
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411903) Cyber Ranger: Need one...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411904) Cyber Ranger: judas - perfect game for you...
  SEVERE [MasterClient.send]                         RefreshLobby com.turborilla.mule.network.MasterResponseException: [/opt/bitnami/apps/wordpress/htdocs/mule_1/server/get_games.php 74] mysql_fetch_object(): supplied argument is not a valid MySQL result resource
Response:
num_games="4"
game_id0="108307"
game_name0="Irata-1241"
game_coord0="3723"
game_status0="running"
game_address0="71.84.240.141"
game_mode0="tournament"
game_round0="1"
game_num_rounds0="12"
game_spectators0="0"
game_0_user_id0="101333"
game_0_user_number0="10"
game_0_user_name0="host4u"
game_0_user_id1="26197"
game_0_user_number1="11"
game_0_user_name1="Acavia"
game_0_user_id2="100613"
game_0_user_number2="12"
game_0_user_name2="Durr"
game_0_user_id3="14481"
game_0_user_number3="13"
game_0_user_name3="Cyber Ranger"
game_0_user_id4="102155"
game_0_user_number4="14"
game_0_user_name4="AlpenCactus"
game_num_users0="5"
host_user_id0="101333"
host_name0="host4u"
host_reliability0="90"
host_category0="Very Good"
game_id1="108295"
game_name1="BJX-2319"
game_coord1="3820"
game_status1="waiting"
game_address1="162.235.78.37"
game_mode1="tournament"
game_round1="0"
game_num_rounds1="12"
game_spectators1="0"
game_1_user_id0="14977"
game_1_user_number0="10"
game_1_user_name0="DizNuck54"
game_num_users1="1"
host_user_id1="14977"
host_name1="DizNuck54"
host_reliability1="80"
host_category1="Very Good"
game_id2="108311"
game_name2="Rho's-Bot-83"
game_coord2="3366"
game_status2="waiting"
game_address2="108.252.100.54"
game_mode2="tournament"
game_round2="0"
game_num_rounds2="12"
game_spectators2="0"
game_2_user_id0="27793"
game_2_user_number0="10"
game_2_user_name0="RhoBot"
game_2_user_id1="11145"
game_2_user_number1="11"
game_2_user_name1="Rhodan"
game_2_user_id2="26683"
game_2_user_number2="12"
game_2_user_name2="motivator"
game_num_users2="3"
host_user_id2="27793"
host_name2="RhoBot"
host_reliability2="94"
host_category2="Very Good"
game_id3="108312"
game_name3="TRAINING-20825"
game_coord3="-1"
game_status3="waiting"
game_address3="91.8.208.175"
game_mode3="training"
game_round3="0"
game_num_rounds3="12"
game_spectators3="0"
error="[/opt/bitnami/apps/wordpress/htdocs/mule_1/server/get_games.php 74] mysql_fetch_object(): supplied argument is not a valid MySQL result resource"

	 at com.turborilla.mule.network.MasterResponse.read(MasterResponse.java:74)
	 at com.turborilla.mule.network.MasterResponse$RefreshLobby.read(MasterResponse.java:350)
	 at com.turborilla.mule.network.MasterClient.send(MasterClient.java:501)
	 at com.turborilla.mule.network.MasterClient.access$500(MasterClient.java:33)
	 at com.turborilla.mule.network.MasterClient$MasterCommunicator.run(MasterClient.java:416)
	 at java.lang.Thread.run(Unknown Source)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411905) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411906) host4u: 1:AlpenCactus Money: $772 Plots: 6 Assets: 2269 Total: 6041
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411907) host4u: 2:Acavia Money: $1240 Plots: 7 Assets: 1297 Total: 6037
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411908) host4u: 3:Durr Money: $2180 Plots: 4 Assets: 1180 Total: 5360
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411909) host4u: 4:Cyber Ranger Money: $1221 Plots: 6 Assets: 1131 Total: 5352
  INFO [Server.acceptClients]                        Server: Accepted client /217.88.248.65 id de8e4642-7837-412b-9501-3f5130f9ccdd
  INFO [ServerMessageHandler.processJoin]            Server: Client /217.88.248.65 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)mulewind is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)mulewind (ID: 100004)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /217.88.248.65 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7049 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)mulewind (ID 100004)
  INFO [Server.initUdp]                              Server: Client /217.88.248.65 <S11> requests UDP address /217.88.248.65:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /217.88.248.65 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)mulewind joins the players
  INFO [Player.<init>]                               Creating (P11)mulewind
  INFO [GameModel.setRemoteUser]                     (P11)mulewind is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /217.88.248.65 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)mulewind unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)mulewind is a remote Spectator
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411910) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411911) host4u: 1:AlpenCactus Money: $13542 Plots: 11 Assets: 4130 Total: 23172
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411912) host4u: 2:Acavia Money: $14295 Plots: 12 Assets: 2241 Total: 22536
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411913) host4u: 3:Durr Money: $9520 Plots: 10 Assets: 6373 Total: 20893
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411914) host4u: 4:Cyber Ranger Money: $7805 Plots: 11 Assets: 7308 Total: 20613
  INFO [Server.acceptClients]                        Server: Accepted client /76.92.151.22 id 20f59072-5c3e-43d2-a662-53504fc2376a
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.92.151.22 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.92.151.22 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7156 bytes
  INFO [Server.initUdp]                              Server: Client /76.92.151.22 <S12> requests UDP address /76.92.151.22:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Cyber Ranger (ID 14481)
  INFO [ServerMessageHandler.processPlayerJoin]      /76.92.151.22 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P12)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P12)Cyber Ranger is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /217.88.248.65 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)mulewind joins the players
  INFO [Player.<init>]                               Creating (P11)mulewind
  INFO [GameModel.setRemoteUser]                     (P11)mulewind is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14481 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /76.92.151.22 <P12>
  INFO [Server.removeClient]                         Server: Removing client /76.92.151.22 <> with id 20f59072-5c3e-43d2-a662-53504fc2376a
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.92.151.22 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100004 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /217.88.248.65 <P11>
  INFO [Server.removeClient]                         Server: Removing client /217.88.248.65 <> with id de8e4642-7837-412b-9501-3f5130f9ccdd
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /217.88.248.65 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411915) Cyber Ranger: need two...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411916) Cyber Ranger: ...2...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411917) Cyber Ranger: ...1...  C'mon - "dad"...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411918) mulewind: or call your "son" zig :-) 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411919) Cyber Ranger: ...1...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411920) Cyber Ranger: ...1...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411921) BRAD1867: cath you guys later, nice win RHo, PA good game expet for the computer makin you the B
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411922) BRAD1867: catch
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411923) Rhodan: ok be back in about hour too
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411924) NJDevil: rho you keeping game open?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411925) NJDevil: Greenbay Join
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411926) NJDevil: I kicked you because you have to be green :P
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411927) NJDevil: GREEEENBAY! IT WAS A JOKE
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411928) host4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411929) host4u: 1:mulewind Money: $8448 Plots: 5 Assets: 1483 Total: 12431
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411930) host4u: 2:speedymule Money: $3623 Plots: 6 Assets: 1267 Total: 7890
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411931) host4u: 3:Cyber Ranger Money: $1699 Plots: 6 Assets: 2162 Total: 6861
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411932) host4u: 4:judas Money: $1282 Plots: 7 Assets: 911 Total: 5693
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411933) NJDevil: lurkers lurkers circle jerkers!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411934) mulewind: judas left the game Computer takes over judas host4u: Player Removed, votes required to restart: 2 host4u: judas Bot Reputation now: 44 host4u: E mulewind: dirty abandoner mulewind: last 5 games asshole left
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411935) mulewind: fucking judas ass left again in round 9
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411936) speedymule: Judas sucks
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411937) speedymule: cu
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411938) mulewind: cu
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411939) Cyber Ranger: 140
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411940) Cyber Ranger: 55
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411941) Cyber Ranger: I play to have fun, and enjoy the game - speedy had the tite, not me...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411942) mulewind: idiot
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411943) mulewind: you helped him win
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411944) Cyber Ranger: ...and definitely, not you...  judas had good tite...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411945) Cyber Ranger: no, only to curb your appetite for ore...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411946) mulewind: cash transfer 2 times to speedy from you cyber
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411947) Cyber Ranger: not a "cash transfer", only wanted nrgy
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411948) mulewind: he definitely dont know how this game works and how to play fair!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411949) mulewind: and you never will
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411950) mulewind: lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411951) mulewind: you dont know even what i mean douchebay
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411952) mulewind: go home
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411953) Cyber Ranger: There is no "fair", noob; self-described "expert", 140 - go to sleep...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411954) mulewind: lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411955) mulewind: dumbranger striked again! beware of his artifical dumbness
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411956) Cyber Ranger: GoodLuck - let's play, again; screw the loser-minded...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411957) mulewind: there is a fair and hard style play! like all the pros do! but you never will be a pro
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411958) mulewind: you are blacklisted
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411959) Cyber Ranger: You're still 140 - go away, like you said you were; live up to your "word"...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411960) mulewind: and you play to bad
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411961) Cyber Ranger: Yeah, whatever, dudette...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411962) mulewind: so make trainingi game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411963) mulewind: 1.5k games 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411964) mulewind: and only 10% wins
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411965) Cyber Ranger: ...too bad...  Get something right - and, actually LEARN the english language...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411966) mulewind: thats playing for fun cyberdumb style
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411967) mulewind: lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411968) Cyber Ranger: I have fun - is it wrong???
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411969) mulewind: learn mule cyber!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411970) mulewind: you must play for winning! winning is fun! losing not!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411971) mulewind: and you always lose
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411972) mulewind: like a bot!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411973) Cyber Ranger: Yep, 55 means AWLAYS losing - especially to 1, 2 and 3 - in the same game, 3x...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411974) mulewind: the number of games increases your rank! douchebay
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411975) mulewind: this says nothing about your playing skills
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411976) Cyber Ranger: ...and yet, you always somehow seem to find yourself in the lead - WITH NO FOOD OR NRGY!!!!  Just how does that happen???
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411977) mulewind: 10% wins says a lot! --> loser
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411978) mulewind: learn the game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411979) mulewind: loser
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411980) mulewind: and learn to play fair and do not make cash transfers in game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411981) Cyber Ranger: Hey, don't you get that your opinion really doesn't matter???  Back it up w/ actually winning...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411982) mulewind: loser
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411983) mulewind: just go home
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411984) Cyber Ranger: There is no "fair" in mule - it's a contest of economics; how do you not get that???  Fair???  What are you, in grade school???
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411985) mulewind: all effords to improve your skill are completely worthless and have no hope
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411986) Cyber Ranger: I am home - so are you...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411987) Cyber Ranger: ...efforts...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411988) mulewind: there is a fair! and that is not "playing for fun"
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411989) Cyber Ranger: If you know how to spell, then learn and care how you type...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411990) mulewind: lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411991) mulewind: keep the spelling faults!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411992) mulewind: lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411993) Cyber Ranger: No, there is no sense of "fair play" in mule...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411994) Cyber Ranger: ...ask msm...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411995) mulewind: you type like a 7 year old
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411996) mulewind: yep
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411997) Cyber Ranger: I type 60 wpm, correctly...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411998) Cyber Ranger: I use a computer for a living...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411999) Cyber Ranger: ...and, for fun...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412000) mulewind: makes no sense to talk to you! you will NEVER learn! and UNDERSTAND! --> to dumb
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412001) Cyber Ranger: ...FUN...!!!!!!!!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412002) mulewind: stick your finger in your butt and have FUN!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412003) Cyber Ranger: ...too dumb, maybe you're wright...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412004) mulewind: thats cyber style!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412005) mulewind: LOSER
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412006) Cyber Ranger: ...makes it hard to type...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412007) mulewind: nothing else
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412008) mulewind: let it be! try to understand if you can!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412009) mulewind: where others have brain, i think you have air there!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412010) Cyber Ranger: I think my IQ is around 143 or something...  But, you're probably right - oxygenated...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412011) Cyber Ranger: I'm far from being a genius, but - I do have moments of "inspiration", as it were...
  INFO [Server.acceptClients]                        Server: Accepted client /69.33.96.83 id 720d7944-b57b-49e5-bb3e-01522174ac6c
  INFO [ServerMessageHandler.processJoin]            Server: Client /69.33.96.83 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Chuckie Chuck is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Chuckie Chuck (ID: 9941)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /69.33.96.83 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7058 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Chuckie Chuck (ID 9941)
  INFO [Server.initUdp]                              Server: Client /69.33.96.83 <S11> requests UDP address /69.33.96.83:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /69.33.96.83 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Chuckie Chuck joins the players
  INFO [Player.<init>]                               Creating (P11)Chuckie Chuck
  INFO [GameModel.setRemoteUser]                     (P11)Chuckie Chuck is a remote Player
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412012) Cyber Ranger: C, please take possession of Irata...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412013) Chuckie Chuck: PLAY MULE!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412014) Cyber Ranger: CC - where's the bots???????????
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412015) Cyber Ranger: Hard to play, when there's no games...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412016) Cyber Ranger: Everyone misses your bots...  It's the real reason playership is down...  NO CHOICES...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412017) Cyber Ranger: Aside from the obvious Diz...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412018) Chuckie Chuck: I know
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412019) Cyber Ranger: ...and...???????
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412020) Chuckie Chuck: My ex wife's husband doesn't want to house my server anymore cause it's affecting his fps games
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412021) Cyber Ranger: ship me both of your servers - I'll keep them online...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412022) Chuckie Chuck: Can't understand why unless his FPS wants use of that port
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412023) Cyber Ranger: You can run them from the road...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412024) Chuckie Chuck: Bandwidth useage is next to none.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412025) Chuckie Chuck: They need a physical permanent connection though.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412026) Cyber Ranger: If I need to get 2 static IP's, I will...  No issues...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412027) Cyber Ranger: I can afford it...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412028) Chuckie Chuck: oh, I see, lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412029) Chuckie Chuck: yeah, maybe
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412030) Cyber Ranger: I have 1 Gb internet service...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412031) Chuckie Chuck: They need the boxes opened and the dust blown out about once a month to keep running smooth.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412032) Chuckie Chuck: nice
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412033) Cyber Ranger: I know comps...  IT degree, also...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412034) Chuckie Chuck: Well, let me check out my options, where you at?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412035) Chuckie Chuck: Why don't you set up some servers then?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412036) Cyber Ranger: Just haven't delved into hosting...  I also have an N-band router, w/ two networks - can get another one, if need be...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412037) Cyber Ranger: Leavenworth, KS
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412038) Chuckie Chuck: It's not hard to build a mule server.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412039) Cyber Ranger: And, you have the real bots...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412040) Cyber Ranger: I'm moving, next monday - take 2-3 days, but will have internet up on the 1st...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412041) Chuckie Chuck: My bots work well, but honestly, a dual core based bot would be better, mine are running on Pentium 4 HT systems.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412042) Chuckie Chuck: They do hiccup now and then
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412043) Cyber Ranger: I have a 32-bit Mac G5 2Gb, 8Gb ram computer with a 1Tb dual drive...  And, 2 Mac Mini's - 2011 and 2013...
  INFO [Server.acceptClients]                        Server: Accepted client /98.207.9.111 id cbe3ce01-0796-4937-be02-6cd66714f152
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.207.9.111 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)BigBent is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)BigBent (ID: 23193)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.207.9.111 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7181 bytes
  INFO [Server.initUdp]                              Server: Client /98.207.9.111 <S12> requests UDP address /98.207.9.111:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)BigBent (ID 23193)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412044) Cyber Ranger: 2011 is 32-bit, 2013 is 64-bit...
  INFO [ServerMessageHandler.processPlayerJoin]      /98.207.9.111 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)BigBent joins the players
  INFO [Player.<init>]                               Creating (P12)BigBent
  INFO [GameModel.setRemoteUser]                     (P12)BigBent is a remote Player
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412045) Cyber Ranger: The Mini's are 500Gb each...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412046) Chuckie Chuck: Oh, but all macs.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412047) Cyber Ranger: yes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412048) Chuckie Chuck: Need PCs to run the host bot software
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412049) Cyber Ranger: They can run the replicator...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412050) Chuckie Chuck: Mainstream wrote to run under Windows
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412051) Cyber Ranger: They can all run Windows-based software
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412052) Chuckie Chuck: Virtual Machine or bootcamp?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412053) Cyber Ranger: Or, I can get new HP systems - for next to nothing...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412054) Chuckie Chuck: Virtual Machining would be swell, you could minimize the virtual machine and use the main computer while it's running
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412055) Cyber Ranger: ...dedicated...
  INFO [Server.acceptClients]                        Server: Accepted client /85.131.74.29 id 8ac9f007-1e3a-4c02-8a23-6f5643d7969c
  INFO [ServerMessageHandler.processJoin]            Server: Client /85.131.74.29 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)mikkoaalto is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)mikkoaalto (ID: 25847)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /85.131.74.29 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7294 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)mikkoaalto (ID 25847)
  INFO [Server.initUdp]                              Server: Client /85.131.74.29 <S13> requests UDP address /85.131.74.29:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /85.131.74.29 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)mikkoaalto joins the players
  INFO [Player.<init>]                               Creating (P13)mikkoaalto
  INFO [GameModel.setRemoteUser]                     (P13)mikkoaalto is a remote Player
  INFO [GameController.apply]                        (P13)mikkoaalto chat: hi
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412056) Cyber Ranger: C, please take Irata back from your son...
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 3f6bdb58-04f0-49f5-b80c-99ef248de6bd
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412057) Chuckie Chuck: Well, I did write detailed instructions for building a dedicated mule bot, did you ever get those?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412058) Cyber Ranger: you never sent them...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412059) Cyber Ranger: Need email?
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /69.33.96.83 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /69.33.96.83 <P11> with id 720d7944-b57b-49e5-bb3e-01522174ac6c
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /69.33.96.83 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /69.33.96.83 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 9941 user number 11
  INFO [Server.acceptClients]                        Server: Accepted client /76.92.151.22 id 4c4aa882-6a39-4bd6-84f1-2361914cabb5
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.92.151.22 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.92.151.22 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7292 bytes
  INFO [Server.initUdp]                              Server: Client /76.92.151.22 <S11> requests UDP address /76.92.151.22:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Cyber Ranger (ID 14481)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14481 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /76.92.151.22 <S11>
  INFO [Server.removeClient]                         Server: Removing client /76.92.151.22 <> with id 4c4aa882-6a39-4bd6-84f1-2361914cabb5
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.92.151.22 <>
  INFO [Server.acceptClients]                        Server: Accepted client /76.92.151.22 id ef7a4ce0-17fd-4029-a9dc-3f8e0a72d5e7
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.92.151.22 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.92.151.22 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7292 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Cyber Ranger (ID 14481)
  INFO [Server.initUdp]                              Server: Client /76.92.151.22 <S11> requests UDP address /76.92.151.22:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /76.92.151.22 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P11)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P11)Cyber Ranger is a remote Player
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412060) Chuckie Chuck: hang on, tryin to find the link
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412061) Cyber Ranger: Fuck it - let's play
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412062) Cyber Ranger: Send it to me on FB...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412063) Chuckie Chuck: Forgot who you are on FB
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412064) Cyber Ranger: Mark
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412065) Chuckie Chuck: ok
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412066) Cyber Ranger: You'll see me in your msg que
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412067) Chuckie Chuck: Yeah, I got it
  INFO [Server.acceptClients]                        Server: Accepted client /69.33.96.83 id e5e98e35-b265-4774-aa06-d0df2abb7f30
  INFO [ServerMessageHandler.processJoin]            Server: Client /69.33.96.83 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Chuckie Chuck is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Chuckie Chuck (ID: 9941)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /69.33.96.83 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7388 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Chuckie Chuck (ID 9941)
  INFO [Server.initUdp]                              Server: Client /69.33.96.83 <S14> requests UDP address /69.33.96.83:6261
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412068) Cyber Ranger: I tried to hook you up w/ my brother, for a co-driver job...
  INFO [ServerMessageHandler.processPlayerJoin]      /69.33.96.83 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Chuckie Chuck joins the players
  INFO [Player.<init>]                               Creating (P14)Chuckie Chuck
  INFO [GameModel.setRemoteUser]                     (P14)Chuckie Chuck is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P13)mikkoaalto chat: hi
  INFO [GameController.apply]                        (P13)mikkoaalto chat: gl
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)Chuckie Chuck (P11)Cyber Ranger (P12)BigBent (P13)mikkoaalto 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Hey y'all hooligans - gle
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 933
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (102ms) <P13> 162ms (164ms) <P11> 174ms (254ms) <P14> 838ms (1278ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: WOW, wait
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: crap
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: restart
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: bot:restart
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (102ms) <P13> 161ms (163ms) <P11> 188ms (394ms) <P14> 717ms (1121ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6296074034731926962
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)mikkoaalto (P12)BigBent (P14)Chuckie Chuck (P11)Cyber Ranger 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 40036912
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)BigBent Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)BigBent Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: Just noticed my ping
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: Damn
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: we can wait here...
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: we're stuck with it
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: The ping will come down...
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: I'm using the truck stop wifi instead of my phone
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: and my phone has better pings
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: How long to re-set?
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: but getting diz to restart would be difficult
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Diz - you here?
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: my ping is 500
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: 298
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: coming down...
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: 363
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: 344
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: wow, maybe it was diz
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Let's go - restart if fail...
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: not me
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: 248
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 97ms (99ms) <P13> 151ms (161ms) <P11> 219ms (254ms) <P14> 305ms (520ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (100ms) <P13> 151ms (157ms) <P11> 202ms (234ms) <P14> 346ms (574ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 10 frames, rountrip 10ms, max 346ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 574ms 40 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 10 frames, rountrip 10ms, max 346ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)mikkoaalto is granted tile 2: Mountain3 (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 10 frames, rountrip 10ms, max 363ms
  INFO [LandGrantPhase.claimPlot]                    (P12)BigBent is granted tile 15: Mountain2 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 10 frames, rountrip 10ms, max 346ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 20: Mountain3 (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 10ms, max 309ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Chuckie Chuck is granted tile 26: Mountain3 (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 10 frames, rountrip 10ms, max 346ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: 151
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (101ms) <P13> 153ms (154ms) <P11> 123ms (191ms) <P14> 318ms (574ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: 346
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 9 frames, rountrip 10ms, max 318ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: 318
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)Chuckie Chuck bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 97ms (101ms) <P13> 155ms (156ms) <P11> 114ms (121ms) <P14> 309ms (431ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3785595871830075262
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)mikkoaalto (rank 1)
  INFO [Player.useFood]                              (P13)mikkoaalto has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (101ms) <P13> 156ms (157ms) <P11> 114ms (121ms) <P14> 309ms (431ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: 114
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 275. End Update: 274
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Mountain3 (2,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mikkoaalto finishes on update 1008
  INFO [GameModel.gamble]                            (P13)mikkoaalto gambles $89, max: 47.5, left: 27.899551, fraction 0.58735895
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $89 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 93ms (97ms) <P13> 157ms (159ms) <P11> 114ms (278ms) <P14> 289ms (319ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6441836378938505847
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)BigBent (rank 2)
  INFO [Player.useFood]                              (P12)BigBent has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 93ms (99ms) <P13> 157ms (159ms) <P11> 115ms (278ms) <P14> 295ms (390ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)BigBent
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Mountain2 (6,1) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 546. End Update: 545
  INFO [GameModel.buyAssay]                          (P12)BigBent got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1061. End Update: 1060
  INFO [DevelopmentMessenger.showMessage]            BigBent caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)BigBent finishes on update 1458
  INFO [GameModel.gamble]                            (P12)BigBent gambles $96, max: 47.5, left: 19.07935, fraction 0.40167052
  INFO [DevelopmentMessenger.showMessage]            BigBent won $96 in the pub
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: 302
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (103ms) <P13> 160ms (162ms) <P11> 116ms (266ms) <P14> 302ms (455ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4278391071428202868
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Chuckie Chuck (rank 3)
  INFO [Player.useFood]                              (P14)Chuckie Chuck has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (104ms) <P13> 160ms (162ms) <P11> 121ms (266ms) <P14> 312ms (455ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: 295
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: 312
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 27. End Update: 26
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Chuckie Chuck finishes on update 1801
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile River (4,0) with Food factory
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameModel.gamble]                            (P14)Chuckie Chuck gambles $98, max: 47.5, left: 12.179192, fraction 0.25640404
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $98 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 105ms (110ms) <P13> 162ms (164ms) <P11> 121ms (185ms) <P14> 373ms (640ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1514994681000571287
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 105ms (109ms) <P13> 162ms (164ms) <P11> 121ms (185ms) <P14> 373ms (640ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 272. End Update: 271
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (2,2) with Smithore factory
  INFO [GameModel.buyAssay]                          (P11)Cyber Ranger got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P11)Cyber Ranger got an assay bot
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1110. End Update: 1109
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P11)Cyber Ranger got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P11)Cyber Ranger got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 2383. End Update: 2382
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2402
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (110ms) <P13> 152ms (164ms) <P11> 111ms (122ms) <P14> 435ms (695ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (110ms) <P13> 152ms (164ms) <P11> 111ms (122ms) <P14> 435ms (695ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3821063990812474848
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)BigBent has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)mikkoaalto has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)Chuckie Chuck has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent expects 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto expects 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto produced 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (110ms) <P13> 152ms (153ms) <P11> 114ms (333ms) <P14> 380ms (535ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3290832189840821494
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (102ms) <P13> 152ms (153ms) <P11> 114ms (333ms) <P14> 380ms (535ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3958149189192936178
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $11
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 52%
  INFO [Shop.printPriceFactor]                       Smithore buy price $61 sell price $96
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: 380
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 4 critical: 0 surplus: 4 money: $925
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Smithore: 0 critical: 0 surplus: 0 money: $1071
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Smithore: 0 critical: 0 surplus: 0 money: $1039
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Smithore: 0 critical: 0 surplus: 0 money: $101
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (102ms) <P13> 152ms (153ms) <P11> 142ms (333ms) <P14> 380ms (535ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.62 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 10ms, max 380ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 535ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 468ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $96 (8 units for $768)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (101ms) <P13> 154ms (155ms) <P11> 250ms (320ms) <P14> 320ms (468ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9044138398010286984
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $76 sell price $216
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $157
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Crystite: 0 critical: 0 surplus: 0 money: $1071
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Crystite: 0 critical: 0 surplus: 0 money: $1039
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $101
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 93ms (101ms) <P13> 154ms (155ms) <P11> 251ms (320ms) <P14> 316ms (411ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $76 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (101ms) <P13> 154ms (156ms) <P11> 251ms (320ms) <P14> 308ms (380ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8747051790938455152
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 19, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 72%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 1 critical: 3 surplus: -2 money: $157
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Food: 4 critical: 3 surplus: 1 money: $1071
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Food: 1 critical: 3 surplus: -2 money: $1039
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Food: 5 critical: 3 surplus: 2 money: $101
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (102ms) <P13> 156ms (159ms) <P11> 243ms (313ms) <P14> 320ms (348ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.68 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 10ms, max 320ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 348ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 365ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 513ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P14)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 513ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $33 (3 units for $100)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (107ms) <P13> 157ms (159ms) <P11> 174ms (236ms) <P14> 337ms (513ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -76621046396019962
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 14, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 1 critical: 2 surplus: -1 money: $82
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Energy: 1 critical: 2 surplus: -1 money: $1071
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Energy: 3 critical: 1 surplus: 2 money: $1014
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Energy: 1 critical: 2 surplus: -1 money: $151
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (110ms) <P13> 159ms (160ms) <P11> 174ms (236ms) <P14> 337ms (416ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.65999997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 10ms, max 340ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 416ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 416ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 416ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 413ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (2 units for $90)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 105ms (110ms) <P13> 159ms (161ms) <P11> 132ms (174ms) <P14> 302ms (413ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7412591443479965761
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52147288
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $37 Plots: 1 Assets: 1451 Total: 1988
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 3 Energy: 2 Smithore: 12 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)BigBent Money: $1071 Plots: 1 Assets: 237 Total: 1808
  INFO [SummaryPhase2.begin]                         (P12)BigBent Food: 4 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Money: $969 Plots: 1 Assets: 331 Total: 1800
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Food: 2 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Money: $151 Plots: 2 Assets: 204 Total: 1355
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $190
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Food: 7 units $33
  INFO [SummaryPhase2.begin]                         Shop Energy: 6 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $190
  INFO [SummaryPhase2.begin]                         Colony total: 6951
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 105ms (110ms) <P13> 160ms (162ms) <P11> 121ms (158ms) <P14> 282ms (413ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 10ms, max 282ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 413ms 30 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 10ms, max 282ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 8
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 6
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 71
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.claimPlot]                    (P13)mikkoaalto is granted tile 8: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 10ms, max 281ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 76
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 15
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 35
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 120
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.claimPlot]                    (P12)BigBent is granted tile 16: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 10ms, max 282ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 17: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 10ms, max 302ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 45
  INFO [LandGrantPhase.claimPlot]                    (P14)Chuckie Chuck is granted tile 23: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 10ms, max 302ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (105ms) <P13> 162ms (166ms) <P11> 113ms (134ms) <P14> 321ms (400ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 97ms (102ms) <P13> 162ms (166ms) <P11> 113ms (134ms) <P14> 321ms (400ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1250042841441976537
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9250076
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (101ms) <P13> 162ms (166ms) <P11> 113ms (117ms) <P14> 331ms (413ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 123. End Update: 122
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain3 (2,2)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 706. End Update: 705
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,2) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1158
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $137, max: 47.5, left: 24.959484, fraction 0.5254628
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $137 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 94ms (99ms) <P13> 161ms (166ms) <P11> 114ms (245ms) <P14> 357ms (441ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7723671055575442581
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.89887416
  INFO [PlayerEventPhase.begin]                      No player event for (P12)BigBent (rank 2)
  INFO [Player.useFood]                              (P12)BigBent has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 94ms (99ms) <P13> 154ms (166ms) <P11> 114ms (245ms) <P14> 373ms (441ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)BigBent
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 26. End Update: 25
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Plain (1,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            BigBent caught the Mountain Wampus and got $100
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1074. End Update: 1073
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)BigBent finishes on update 1167
  INFO [GameModel.gamble]                            (P12)BigBent gambles $85, max: 47.5, left: 25.039486, fraction 0.52714705
  INFO [DevelopmentMessenger.showMessage]            BigBent won $85 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (101ms) <P13> 151ms (154ms) <P11> 130ms (247ms) <P14> 357ms (643ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4066985393885119782
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.54497844
  INFO [PlayerEventPhase.begin]                      No player event for (P13)mikkoaalto (rank 3)
  INFO [Player.useFood]                              (P13)mikkoaalto has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 97ms (101ms) <P13> 151ms (154ms) <P11> 176ms (247ms) <P14> 373ms (643ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 444. End Update: 443
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Mountain3 (2,0) with Smithore factory
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (1,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mikkoaalto finishes on update 1593
  INFO [GameModel.gamble]                            (P13)mikkoaalto gambles $51, max: 47.5, left: 1.4727626, fraction 0.031005528
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $51 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (104ms) <P13> 154ms (156ms) <P11> 153ms (219ms) <P14> 373ms (502ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7158630250622373780
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.08380991
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Chuckie Chuck (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $150 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)Chuckie Chuck has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (107ms) <P13> 155ms (156ms) <P11> 145ms (209ms) <P14> 357ms (502ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (2,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P14)Chuckie Chuck got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P14)Chuckie Chuck got an assay bot
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1369. End Update: 1368
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P14)Chuckie Chuck got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Chuckie Chuck finishes on update 2050
  INFO [GameModel.gamble]                            (P14)Chuckie Chuck gambles $71, max: 47.5, left: 7.0790973, fraction 0.14903362
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $71 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 95ms (107ms) <P13> 157ms (159ms) <P11> 119ms (165ms) <P14> 564ms (724ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 95ms (107ms) <P13> 157ms (159ms) <P11> 119ms (165ms) <P14> 564ms (724ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2690424142572015221
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)BigBent has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)mikkoaalto has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)Chuckie Chuck has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent expects 1 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto expects 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck expects 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent produced 0 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto produced 3 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck produced 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (105ms) <P13> 158ms (161ms) <P11> 148ms (271ms) <P14> 564ms (754ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3549186466900011351
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 95ms (104ms) <P13> 159ms (161ms) <P11> 145ms (321ms) <P14> 583ms (779ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2219539623459054380
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $96
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 89%
  INFO [Shop.printPriceFactor]                       Smithore buy price $84 sell price $119
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 12 critical: 0 surplus: 12 money: $324
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Smithore: 0 critical: 0 surplus: 0 money: $1016
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Smithore: 5 critical: 0 surplus: 5 money: $780
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Smithore: 0 critical: 0 surplus: 0 money: $232
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 95ms (104ms) <P13> 159ms (161ms) <P11> 256ms (333ms) <P14> 651ms (811ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.34899998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 19 frames, rountrip 10ms, max 651ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 811ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)mikkoaalto (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P13)mikkoaalto auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 811ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $84 (17 units for $1428)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 93ms (99ms) <P13> 161ms (162ms) <P11> 271ms (324ms) <P14> 724ms (811ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8794674462155747241
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $76
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $1332
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Crystite: 0 critical: 0 surplus: 0 money: $1016
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Crystite: 0 critical: 0 surplus: 0 money: $1200
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $232
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 93ms (100ms) <P13> 161ms (165ms) <P11> 271ms (324ms) <P14> 724ms (896ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 93ms (100ms) <P13> 161ms (166ms) <P11> 271ms (324ms) <P14> 637ms (927ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1097254052106337406
  INFO [Shop.calcBuySellPrice]                       Current Food price $33
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 9, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 125%
  INFO [Shop.printPriceFactor]                       Food buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 1 critical: 3 surplus: -2 money: $1332
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Food: 1 critical: 3 surplus: -2 money: $1016
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Food: 3 critical: 3 surplus: 0 money: $1200
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Food: 4 critical: 3 surplus: 1 money: $232
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 94ms (100ms) <P13> 164ms (166ms) <P11> 256ms (321ms) <P14> 572ms (896ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.36299998 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 18 frames, rountrip 10ms, max 637ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 896ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)mikkoaalto (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P14)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 933ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 896ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 896ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 896ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 896ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $106 (2 units for $212)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (106ms) <P13> 164ms (166ms) <P11> 122ms (226ms) <P14> 698ms (896ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4564377266960644108
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 8, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is increased to 109%
  INFO [Shop.printPriceFactor]                       Energy buy price $34 sell price $69
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 1 critical: 2 surplus: -1 money: $1120
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Energy: 2 critical: 2 surplus: 0 money: $1016
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Energy: 2 critical: 3 surplus: -1 money: $1357
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Energy: 3 critical: 2 surplus: 1 money: $287
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 101ms (106ms) <P13> 164ms (166ms) <P11> 118ms (226ms) <P14> 698ms (830ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.302 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 20 frames, rountrip 10ms, max 698ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 830ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 747ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P14)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 747ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $116 (1 units for $116)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 102ms (108ms) <P13> 151ms (164ms) <P11> 114ms (130ms) <P14> 688ms (830ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4872528457489001899
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53458304
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Money: $1357 Plots: 2 Assets: 614 Total: 2971
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $1004 Plots: 2 Assets: 610 Total: 2614
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Money: $403 Plots: 3 Assets: 695 Total: 2598
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)BigBent Money: $1016 Plots: 2 Assets: 483 Total: 2499
  INFO [SummaryPhase2.begin]                         (P12)BigBent Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 3 units $84
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $106
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $160
  INFO [SummaryPhase2.begin]                         Colony total: 10682
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: /
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: ?
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: BB????
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: What's the hold up?
  INFO [GameController.apply]                        (P12)BigBent chat: sorry
  INFO [GameController.apply]                        (P12)BigBent chat: r?
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: r
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: r
  INFO [GameController.apply]                        (P12)BigBent chat: mik?
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: mikko?????
  INFO [GameController.apply]                        (P13)mikkoaalto chat: r
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 93ms (97ms) <P13> 163ms (165ms) <P11> 243ms (276ms) <P14> 298ms (434ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 10ms, max 298ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 434ms 32 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 10ms, max 307ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)mikkoaalto is granted tile 1: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 10ms, max 307ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412069) MulesBalls: too much talking cyber!
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 8
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 8: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 10ms, max 331ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412070) MulesBalls: shhhhhhhhh
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 24
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 13
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 6
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 65
  INFO [LandGrantPhase.claimPlot]                    (P12)BigBent is granted tile 16: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 10 frames, rountrip 10ms, max 354ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 29
  INFO [LandGrantPhase.claimPlot]                    (P14)Chuckie Chuck is granted tile 20: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 10 frames, rountrip 10ms, max 359ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (103ms) <P13> 159ms (164ms) <P11> 201ms (233ms) <P14> 354ms (904ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 10 frames, rountrip 10ms, max 359ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412071) MulesBalls: need 3 hoodrats
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)mikkoaalto bought the plot for $1012
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (108ms) <P13> 160ms (163ms) <P11> 121ms (201ms) <P14> 376ms (904ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $952
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 10 frames, rountrip 10ms, max 359ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)BigBent bought the plot for $996
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 95ms (112ms) <P13> 162ms (164ms) <P11> 117ms (121ms) <P14> 376ms (697ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6093567035989133117
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2335015
  INFO [PlayerEventPhase.begin]                      Event player: (P13)mikkoaalto (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MischievousElves
  INFO [PlayerEventPhase$1.finished]                 Event Message: Mischievous Glac-Elves broke into your storage shed and stole half your food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)mikkoaalto has 1 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 92ms (107ms) <P13> 162ms (164ms) <P11> 119ms (266ms) <P14> 376ms (697ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 46. End Update: 45
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 168. End Update: 167
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (5,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mikkoaalto finishes on update 950
  INFO [GameModel.gamble]                            (P13)mikkoaalto gambles $50, max: 47.5, left: 0.70641947, fraction 0.014871988
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 92ms (102ms) <P13> 165ms (167ms) <P11> 120ms (299ms) <P14> 375ms (614ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4494632157815538617
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.94229
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 2)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 92ms (99ms) <P13> 165ms (167ms) <P11> 121ms (299ms) <P14> 398ms (818ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 46. End Update: 45
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (2,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1579
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $94, max: 47.5, left: 16.47929, fraction 0.3469324
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $94 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (102ms) <P13> 167ms (167ms) <P11> 236ms (297ms) <P14> 399ms (634ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5710706547871204083
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8975168
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Chuckie Chuck (rank 3)
  INFO [Player.useFood]                              (P14)Chuckie Chuck has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (102ms) <P13> 167ms (167ms) <P11> 206ms (285ms) <P14> 419ms (818ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Mountain3 (0,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck caught the Mountain Wampus and got $100
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1268. End Update: 1267
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (3,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Chuckie Chuck finishes on update 1846
  INFO [GameModel.gamble]                            (P14)Chuckie Chuck gambles $87, max: 47.5, left: 11.099167, fraction 0.23366667
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $87 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 102ms (107ms) <P13> 155ms (166ms) <P11> 136ms (191ms) <P14> 484ms (634ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3985383397956432761
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.053238988
  INFO [PlayerEventPhase.begin]                      Event player: (P12)BigBent (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P12)BigBent has 1 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 102ms (107ms) <P13> 154ms (156ms) <P11> 136ms (191ms) <P14> 484ms (634ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)BigBent
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)BigBent undevelops tile Mountain2 (6,1)
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Plain (6,2) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 343. End Update: 342
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)BigBent finishes on update 860
  INFO [GameModel.gamble]                            (P12)BigBent gambles $50, max: 47.5, left: 1.9664183, fraction 0.04139828
  INFO [DevelopmentMessenger.showMessage]            BigBent won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 102ms (108ms) <P13> 155ms (156ms) <P11> 125ms (191ms) <P14> 365ms (551ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1177590356964286612
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 103ms (111ms) <P13> 156ms (157ms) <P11> 125ms (225ms) <P14> 365ms (518ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1915488801716605255
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)BigBent has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)mikkoaalto has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)Chuckie Chuck has 2 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent expects 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck expects 4 food, 8 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 3 food, 2 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent produced 2 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto produced 4 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck produced 6 food, 7 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 103ms (112ms) <P13> 156ms (158ms) <P11> 157ms (360ms) <P14> 452ms (608ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 103ms (112ms) <P13> 156ms (158ms) <P11> 157ms (360ms) <P14> 452ms (608ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2470969742150159408
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $84
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 3, mules potentially available: 10, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 78%
  INFO [Shop.printPriceFactor]                       Smithore buy price $58 sell price $93
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 5 critical: 0 surplus: 5 money: $753
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Smithore: 0 critical: 0 surplus: 0 money: $120
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Smithore: 4 critical: 0 surplus: 4 money: $285
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Smithore: 4 critical: 0 surplus: 4 money: $145
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 102ms (112ms) <P13> 157ms (158ms) <P11> 262ms (360ms) <P14> 318ms (518ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.68200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 10ms, max 343ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 509ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)mikkoaalto (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)mikkoaalto auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P14)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 452ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 452ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $67 (11 units for $743)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (105ms) <P13> 158ms (160ms) <P11> 286ms (360ms) <P14> 318ms (440ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8240654544886063364
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $60 sell price $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $10
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Crystite: 0 critical: 0 surplus: 0 money: $120
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Crystite: 0 critical: 0 surplus: 0 money: $517
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $377
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (103ms) <P13> 158ms (160ms) <P11> 286ms (360ms) <P14> 365ms (440ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $60 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (105ms) <P13> 159ms (160ms) <P11> 286ms (360ms) <P14> 420ms (457ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 617774138196627303
  INFO [Shop.calcBuySellPrice]                       Current Food price $106
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 15, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 85%
  INFO [Shop.printPriceFactor]                       Food buy price $75 sell price $110
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 3 critical: 3 surplus: 0 money: $10
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Food: 2 critical: 3 surplus: -1 money: $120
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Food: 4 critical: 3 surplus: 1 money: $517
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Food: 6 critical: 3 surplus: 3 money: $377
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (105ms) <P13> 160ms (162ms) <P11> 265ms (343ms) <P14> 420ms (473ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.58000004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 12 frames, rountrip 10ms, max 420ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1311ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)mikkoaalto (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 601ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $75 (2 units for $150)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 95ms (104ms) <P13> 162ms (163ms) <P11> 235ms (265ms) <P14> 421ms (601ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3141888448394230835
  INFO [Shop.calcBuySellPrice]                       Current Energy price $116
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 14, needed: 11
  INFO [Shop.printPriceFactor]                       Energy is decreased to 84%
  INFO [Shop.printPriceFactor]                       Energy buy price $82 sell price $117
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 2 critical: 3 surplus: -1 money: $10
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Energy: 3 critical: 2 surplus: 1 money: $120
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Energy: 2 critical: 3 surplus: -1 money: $517
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Energy: 7 critical: 3 surplus: 4 money: $527
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 94ms (102ms) <P13> 162ms (163ms) <P11> 201ms (264ms) <P14> 420ms (1311ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.58000004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 12 frames, rountrip 10ms, max 420ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1311ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)mikkoaalto (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)BigBent (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1311ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 601ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)BigBent auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 601ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $82 (1 units for $82)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 97ms (104ms) <P13> 163ms (166ms) <P11> 173ms (235ms) <P14> 365ms (601ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -327541069801691024
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52393376
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Money: $527 Plots: 4 Assets: 1214 Total: 3741
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Money: $435 Plots: 4 Assets: 801 Total: 3236
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $10 Plots: 3 Assets: 1716 Total: 3226
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 3 Energy: 2 Smithore: 16 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)BigBent Money: $202 Plots: 4 Assets: 459 Total: 2661
  INFO [SummaryPhase2.begin]                         (P12)BigBent Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $67
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $75
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $82
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $130
  INFO [SummaryPhase2.begin]                         Colony total: 12864
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (104ms) <P13> 164ms (167ms) <P11> 172ms (201ms) <P14> 367ms (601ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 10 frames, rountrip 10ms, max 367ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 601ms 42 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 10 frames, rountrip 10ms, max 367ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)mikkoaalto is granted tile 6: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 10 frames, rountrip 10ms, max 365ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 7: Mountain2 (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 10 frames, rountrip 10ms, max 365ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 38
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 9
  INFO [LandGrantPhase.claimPlot]                    (P14)Chuckie Chuck is granted tile 24: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 10ms, max 331ms
  INFO [LandGrantPhase.claimPlot]                    (P12)BigBent is granted tile 26: Crater (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 10ms, max 331ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (107ms) <P13> 159ms (167ms) <P11> 108ms (173ms) <P14> 365ms (590ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (107ms) <P13> 159ms (167ms) <P11> 108ms (264ms) <P14> 374ms (590ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3536451375597553010
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.95636827
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Chuckie Chuck (rank 1)
  INFO [Player.useFood]                              (P14)Chuckie Chuck has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 97ms (102ms) <P13> 157ms (167ms) <P11> 109ms (278ms) <P14> 374ms (508ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 73. End Update: 72
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 145. End Update: 144
  INFO [Mule.runAway]                                Mule runs away for (P14)Chuckie Chuck
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (2,3) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1345. End Update: 1344
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (3,3) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (3,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck caught the Mountain Wampus and got $200
  INFO [GameModel.sellMule]                          (P14)Chuckie Chuck sold a mule for $130
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Chuckie Chuck finishes on update 2346
  INFO [GameModel.gamble]                            (P14)Chuckie Chuck gambles $100, max: 47.5, left: 1.099103, fraction 0.02313901
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 94ms (102ms) <P13> 156ms (159ms) <P11> 109ms (116ms) <P14> 508ms (680ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4308529053404097263
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.14343184
  INFO [PlayerEventPhase.begin]                      Event player: (P13)mikkoaalto (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MulesDeteriorated
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mining M.U.L.E.s have deteriorated from heavy use and cost $100 each to repair. The total cost is $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)mikkoaalto has 4 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 94ms (97ms) <P13> 156ms (159ms) <P11> 114ms (255ms) <P14> 638ms (780ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 452. End Update: 451
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (1,0) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 623. End Update: 622
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (0,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mikkoaalto finishes on update 2236
  INFO [GameModel.gamble]                            (P13)mikkoaalto gambles $109, max: 47.5, left: 3.5991006, fraction 0.07577054
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $109 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (99ms) <P13> 159ms (163ms) <P11> 108ms (191ms) <P14> 688ms (942ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5375145856137067948
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.070869565
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 97ms (104ms) <P13> 159ms (163ms) <P11> 129ms (191ms) <P14> 470ms (920ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 116. End Update: 115
  INFO [GameModel.buyAssay]                          (P11)Cyber Ranger got an assay bot
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 186. End Update: 185
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1048. End Update: 1047
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1424. End Update: 1423
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (3,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2401
  INFO [Mule.runAway]                                Mule runs away for (P11)Cyber Ranger
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 104ms (111ms) <P13> 163ms (165ms) <P11> 117ms (176ms) <P14> 275ms (462ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5265684605044012345
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.63371897
  INFO [PlayerEventPhase.begin]                      No player event for (P12)BigBent (rank 4)
  INFO [Player.useFood]                              (P12)BigBent has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 104ms (111ms) <P13> 162ms (165ms) <P11> 129ms (179ms) <P14> 330ms (348ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)BigBent
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 36. End Update: 35
  INFO [GameModel.buyAssay]                          (P12)BigBent got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            BigBent caught the Mountain Wampus and got $200
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 992. End Update: 991
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)BigBent finishes on update 1731
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Plain (1,3) with Energy factory
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (110ms) <P13> 152ms (162ms) <P11> 117ms (317ms) <P14> 330ms (373ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6658349954087171983
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (106ms) <P13> 152ms (163ms) <P11> 119ms (317ms) <P14> 322ms (373ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8358946781352569920
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)BigBent has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)mikkoaalto has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Chuckie Chuck has 7 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 3 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent expects 3 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto expects 6 food, 3 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck expects 5 food, 2 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 4 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent produced 3 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto produced 6 food, 3 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck produced 5 food, 1 energy, 14 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 93ms (103ms) <P13> 152ms (153ms) <P11> 257ms (348ms) <P14> 331ms (419ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 93ms (103ms) <P13> 152ms (153ms) <P11> 257ms (348ms) <P14> 331ms (419ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 685246058953993539
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $67
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 2, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $168 sell price $203
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 20 critical: 0 surplus: 20 money: $0
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Smithore: 0 critical: 0 surplus: 0 money: $222
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Smithore: 7 critical: 0 surplus: 7 money: $259
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Smithore: 14 critical: 0 surplus: 14 money: $392
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 93ms (103ms) <P13> 152ms (154ms) <P11> 257ms (348ms) <P14> 331ms (419ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.669 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 10ms, max 331ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 419ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 160ms
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P13)mikkoaalto auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P14)Chuckie Chuck auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 534ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $168 (41 units for $6888)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 95ms (103ms) <P13> 155ms (156ms) <P11> 122ms (260ms) <P14> 333ms (534ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6089816131442664247
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $60
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $3360
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Crystite: 0 critical: 0 surplus: 0 money: $222
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Crystite: 0 critical: 0 surplus: 0 money: $1435
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $2744
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (103ms) <P13> 155ms (156ms) <P11> 123ms (260ms) <P14> 322ms (534ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 95ms (100ms) <P13> 155ms (156ms) <P11> 123ms (257ms) <P14> 370ms (534ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5230672444328437626
  INFO [Shop.calcBuySellPrice]                       Current Food price $75
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 22, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 80%
  INFO [Shop.printPriceFactor]                       Food buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 4 critical: 4 surplus: 0 money: $3360
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Food: 3 critical: 4 surplus: -1 money: $222
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Food: 7 critical: 4 surplus: 3 money: $1435
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Food: 6 critical: 4 surplus: 2 money: $2744
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (105ms) <P13> 155ms (157ms) <P11> 123ms (166ms) <P14> 370ms (530ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.63 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 10 frames, rountrip 10ms, max 370ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 530ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 657ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 657ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 657ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 525ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $69 (3 units for $207)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (107ms) <P13> 158ms (160ms) <P11> 116ms (148ms) <P14> 315ms (525ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -244887501046825247
  INFO [Shop.calcBuySellPrice]                       Current Energy price $82
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 16, needed: 14
  INFO [Shop.printPriceFactor]                       Energy is decreased to 91%
  INFO [Shop.printPriceFactor]                       Energy buy price $59 sell price $94
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 2 critical: 3 surplus: -1 money: $3153
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Energy: 7 critical: 2 surplus: 5 money: $222
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Energy: 3 critical: 4 surplus: -1 money: $1435
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Energy: 4 critical: 5 surplus: -1 money: $2791
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (107ms) <P13> 159ms (161ms) <P11> 146ms (366ms) <P14> 315ms (525ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.685 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 10ms, max 315ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 525ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)BigBent 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 3 takes over trade from buyer mikkoaalto rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 3 takes over trade from buyer mikkoaalto rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 3 takes over trade from buyer mikkoaalto rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 3 takes over trade from buyer mikkoaalto rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 3 takes over trade from buyer mikkoaalto rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 3 takes over trade from buyer mikkoaalto rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)BigBent auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 525ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $94 (5 units for $470)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (102ms) <P13> 161ms (162ms) <P11> 129ms (367ms) <P14> 277ms (369ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2912035621802737706
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 55011768
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Money: $2791 Plots: 5 Assets: 1196 Total: 6487
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Food: 5 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $2683 Plots: 4 Assets: 1481 Total: 6164
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 7 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Money: $1435 Plots: 5 Assets: 1215 Total: 5150
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Food: 7 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)BigBent Money: $692 Plots: 5 Assets: 625 Total: 3817
  INFO [SummaryPhase2.begin]                         (P12)BigBent Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 12 mules for 24 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $330
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 17 units $168
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $69
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $94
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $330
  INFO [SummaryPhase2.begin]                         Colony total: 21618
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 95ms (101ms) <P13> 161ms (163ms) <P11> 303ms (367ms) <P14> 290ms (376ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 10ms, max 303ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 369ms 28 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 10ms, max 303ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 1: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 10ms, max 303ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Chuckie Chuck is granted tile 2: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 10ms, max 303ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 18
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 45
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 9
  INFO [LandGrantPhase.claimPlot]                    (P12)BigBent is granted tile 9: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 10ms, max 303ms
  INFO [LandGrantPhase.claimPlot]                    (P13)mikkoaalto is granted tile 13: Mountain1 (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 10ms, max 303ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 92ms (96ms) <P13> 163ms (164ms) <P11> 303ms (367ms) <P14> 295ms (376ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 92ms (95ms) <P13> 163ms (164ms) <P11> 276ms (366ms) <P14> 295ms (376ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7582611570214372413
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8116123
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Chuckie Chuck (rank 1)
  INFO [Player.useFood]                              (P14)Chuckie Chuck has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 92ms (96ms) <P13> 163ms (165ms) <P11> 274ms (322ms) <P14> 290ms (376ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (5,0) with Energy factory
  INFO [GameModel.buyAssay]                          (P14)Chuckie Chuck got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck caught the Mountain Wampus and got $200
  INFO [GameModel.buyAssay]                          (P14)Chuckie Chuck got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Chuckie Chuck finishes on update 2180
  INFO [GameModel.gamble]                            (P14)Chuckie Chuck gambles $104, max: 47.5, left: 4.3991, fraction 0.09261263
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $104 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 94ms (99ms) <P13> 157ms (165ms) <P11> 115ms (195ms) <P14> 301ms (463ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8146621783190489968
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5983747
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 2)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 94ms (101ms) <P13> 157ms (168ms) <P11> 115ms (183ms) <P14> 295ms (463ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: wow, cyber, you got a chunk
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 78. End Update: 77
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 176. End Update: 175
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,0) with Food factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (3,1) with Smithore factory
  INFO [GameModel.sellMule]                          (P11)Cyber Ranger sold a mule for $380
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2369
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $100, max: 47.5, left: 0.11910342, fraction 0.0025074403
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (104ms) <P13> 153ms (155ms) <P11> 117ms (165ms) <P14> 267ms (399ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2143275867367996336
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.0771144
  INFO [PlayerEventPhase.begin]                      Event player: (P13)mikkoaalto (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)mikkoaalto has 7 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 97ms (102ms) <P13> 154ms (156ms) <P11> 121ms (186ms) <P14> 271ms (399ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (5,4) with Food factory
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (1,1) with Energy factory
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Mountain1 (8,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mikkoaalto finishes on update 2194
  INFO [GameModel.gamble]                            (P13)mikkoaalto gambles $113, max: 47.5, left: 4.1791, fraction 0.08798105
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $113 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 92ms (101ms) <P13> 156ms (157ms) <P11> 121ms (329ms) <P14> 293ms (373ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 362037670040372618
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9166787
  INFO [PlayerEventPhase.begin]                      No player event for (P12)BigBent (rank 4)
  INFO [Player.useFood]                              (P12)BigBent has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 92ms (101ms) <P13> 156ms (157ms) <P11> 120ms (329ms) <P14> 293ms (373ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)BigBent
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 338. End Update: 337
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 644. End Update: 643
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Crater (6,4) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            BigBent caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Mountain2 (6,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)BigBent finishes on update 2066
  INFO [GameModel.gamble]                            (P12)BigBent gambles $100, max: 47.5, left: 2.3343449, fraction 0.049144104
  INFO [DevelopmentMessenger.showMessage]            BigBent won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 94ms (96ms) <P13> 159ms (162ms) <P11> 120ms (281ms) <P14> 324ms (420ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 94ms (96ms) <P13> 159ms (162ms) <P11> 120ms (281ms) <P14> 324ms (420ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4908029029518286822
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)BigBent has 2 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)mikkoaalto has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Chuckie Chuck has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 2 food, 3 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent expects 5 food, 8 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto expects 2 food, 12 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck expects 4 food, 6 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 3 food, 3 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent produced 3 food, 7 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto produced 3 food, 11 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck produced 2 food, 7 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 95ms (100ms) <P13> 162ms (164ms) <P11> 217ms (253ms) <P14> 322ms (460ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4157298237653212560
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (101ms) <P13> 162ms (164ms) <P11> 181ms (230ms) <P14> 322ms (460ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5065396180342302881
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $168
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $9
  INFO [Shop.printPriceFactor]                       Smithore shop: 17, mules potentially available: 17, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 47%
  INFO [Shop.printPriceFactor]                       Smithore buy price $88 sell price $123
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 12 critical: 0 surplus: 12 money: $2353
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Smithore: 0 critical: 0 surplus: 0 money: $207
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Smithore: 4 critical: 0 surplus: 4 money: $1568
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Smithore: 11 critical: 0 surplus: 11 money: $2715
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 97ms (101ms) <P13> 162ms (164ms) <P11> 181ms (229ms) <P14> 322ms (566ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.678 seconds
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)mikkoaalto (P14)Chuckie Chuck 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 10ms, max 312ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 566ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)mikkoaalto (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412072) A Yellow Rose 4 Mother: come on guys i need one more
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P14)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 460ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P13)mikkoaalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 344ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412073) A Yellow Rose 4 Mother: 1 mor to start!!!!!!!!!!!!!!!!!!!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $90 (16 units for $1443)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (108ms) <P13> 165ms (167ms) <P11> 166ms (198ms) <P14> 296ms (344ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1476858772639510952
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $910
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Crystite: 0 critical: 0 surplus: 0 money: $207
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Crystite: 0 critical: 0 surplus: 0 money: $1920
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $3683
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (108ms) <P13> 165ms (167ms) <P11> 166ms (198ms) <P14> 307ms (344ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (108ms) <P13> 165ms (167ms) <P11> 156ms (181ms) <P14> 308ms (361ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4622603574642786442
  INFO [Shop.calcBuySellPrice]                       Current Food price $69
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 16, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: I assayed, for all to see...
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 5 critical: 4 surplus: 1 money: $910
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Food: 3 critical: 4 surplus: -1 money: $207
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Food: 5 critical: 4 surplus: 1 money: $1920
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Food: 3 critical: 4 surplus: -1 money: $3683
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (108ms) <P13> 165ms (167ms) <P11> 166ms (374ms) <P14> 311ms (430ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.689 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 10ms, max 307ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 465ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P13)mikkoaalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 430ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $139 (1 units for $139)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 102ms (110ms) <P13> 165ms (167ms) <P11> 110ms (374ms) <P14> 311ms (430ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1050298435856208793
  INFO [Shop.calcBuySellPrice]                       Current Energy price $94
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 31, needed: 18
  INFO [Shop.printPriceFactor]                       Energy is decreased to 69%
  INFO [Shop.printPriceFactor]                       Energy buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 6 critical: 5 surplus: 1 money: $771
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Energy: 7 critical: 4 surplus: 3 money: $207
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Energy: 11 critical: 4 surplus: 7 money: $2059
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Energy: 7 critical: 5 surplus: 2 money: $3683
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 94ms (102ms) <P13> 154ms (167ms) <P11> 206ms (374ms) <P14> 356ms (465ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: I missed them
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.644 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 10 frames, rountrip 10ms, max 356ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 465ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)BigBent (P13)mikkoaalto (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: Wasn't watching
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 430ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 419ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 419ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $76 (7 units for $538)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 94ms (98ms) <P13> 154ms (155ms) <P11> 114ms (284ms) <P14> 320ms (380ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3483481241447379428
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52638168
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Money: $3683 Plots: 6 Assets: 1509 Total: 8192
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Food: 3 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $233 Plots: 5 Assets: 4817 Total: 7550
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 6 Energy: 13 Smithore: 28 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Money: $2499 Plots: 6 Assets: 1547 Total: 7046
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)BigBent Money: $305 Plots: 6 Assets: 1222 Total: 4527
  INFO [SummaryPhase2.begin]                         (P12)BigBent Food: 3 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 6 units $90
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $139
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $180
  INFO [SummaryPhase2.begin]                         Colony total: 27315
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 94ms (98ms) <P13> 155ms (156ms) <P11> 206ms (280ms) <P14> 297ms (380ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 10ms, max 297ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 380ms 28 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 10ms, max 250ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 21
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.claimPlot]                    (P13)mikkoaalto is granted tile 3: Mountain1 (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 10ms, max 297ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 4: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 10ms, max 296ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Chuckie Chuck is granted tile 5: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 10ms, max 296ms
  INFO [LandGrantPhase.claimPlot]                    (P12)BigBent is granted tile 6: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 10ms, max 250ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 95ms (99ms) <P13> 156ms (158ms) <P11> 123ms (230ms) <P14> 250ms (331ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $944
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 10ms, max 245ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)Chuckie Chuck bought the plot for $1752
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 102ms (107ms) <P13> 159ms (161ms) <P11> 114ms (170ms) <P14> 218ms (336ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5132712246085732039
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.87640065
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Chuckie Chuck (rank 1)
  INFO [Player.useFood]                              (P14)Chuckie Chuck has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 101ms (107ms) <P13> 160ms (161ms) <P11> 114ms (172ms) <P14> 218ms (336ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (3,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (2,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (3,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (5,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Chuckie Chuck finishes on update 1687
  INFO [GameModel.gamble]                            (P14)Chuckie Chuck gambles $100, max: 47.5, left: 3.134344, fraction 0.06598619
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 103ms (108ms) <P13> 162ms (164ms) <P11> 109ms (116ms) <P14> 296ms (523ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5609715887887471556
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.39136147
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 2)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 6 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 103ms (108ms) <P13> 162ms (164ms) <P11> 109ms (216ms) <P14> 284ms (523ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (3,2)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,0) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 220. End Update: 219
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile River (4,1) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 400. End Update: 399
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 674. End Update: 673
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (2,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2368
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $103, max: 47.5, left: 0.89910316, fraction 0.018928487
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (108ms) <P13> 163ms (165ms) <P11> 117ms (257ms) <P14> 382ms (636ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8840612828250011344
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.32952
  INFO [PlayerEventPhase.begin]                      No player event for (P13)mikkoaalto (rank 3)
  INFO [Player.useFood]                              (P13)mikkoaalto has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (108ms) <P13> 163ms (165ms) <P11> 117ms (257ms) <P14> 355ms (519ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 115. End Update: 114
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 157. End Update: 156
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Mountain1 (8,2) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1309. End Update: 1308
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Mountain1 (8,0) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mikkoaalto finishes on update 2401
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (98ms) <P13> 154ms (157ms) <P11> 115ms (191ms) <P14> 305ms (394ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3970651687207234341
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.39717978
  INFO [PlayerEventPhase.begin]                      No player event for (P12)BigBent (rank 4)
  INFO [Player.useFood]                              (P12)BigBent has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (99ms) <P13> 154ms (157ms) <P11> 121ms (191ms) <P14> 305ms (394ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)BigBent
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 314. End Update: 313
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 458. End Update: 457
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Plain (8,1) with Crystite factory
  INFO [GameModel.buyAssay]                          (P12)BigBent got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)BigBent finishes on update 1844
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 101ms (108ms) <P13> 157ms (157ms) <P11> 141ms (191ms) <P14> 305ms (394ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 101ms (108ms) <P13> 157ms (157ms) <P11> 141ms (191ms) <P14> 305ms (394ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8636131637845558864
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 13 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)BigBent has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)mikkoaalto has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)Chuckie Chuck has 7 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 4 food, 3 energy, 0 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent expects 5 food, 8 energy, 0 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto expects 2 food, 8 energy, 4 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck expects 4 food, 8 energy, 4 smithore, 10 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 4 food, 3 energy, 0 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent produced 7 food, 9 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto produced 4 food, 6 energy, 2 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck produced 4 food, 7 energy, 4 smithore, 10 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 102ms (111ms) <P13> 157ms (158ms) <P11> 156ms (278ms) <P14> 331ms (541ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4623418568113432341
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 103ms (111ms) <P13> 157ms (159ms) <P11> 156ms (278ms) <P14> 331ms (541ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8255785429098061051
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $90
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 6, mules potentially available: 13, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 60%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 28 critical: 0 surplus: 28 money: $181
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Smithore: 0 critical: 0 surplus: 0 money: $25
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Smithore: 1 critical: 0 surplus: 1 money: $2344
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Smithore: 2 critical: 0 surplus: 2 money: $1701
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 102ms (111ms) <P13> 158ms (159ms) <P11> 156ms (301ms) <P14> 376ms (541ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.624 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 10 frames, rountrip 10ms, max 376ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 541ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P13)mikkoaalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 541ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $52 (1 units for $52)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 101ms (104ms) <P13> 159ms (161ms) <P11> 121ms (318ms) <P14> 376ms (441ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1606766270068575819
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $120 sell price $260
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 8 critical: 0 surplus: 8 money: $181
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Crystite: 3 critical: 0 surplus: 3 money: $25
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Crystite: 5 critical: 0 surplus: 5 money: $2396
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Crystite: 5 critical: 0 surplus: 5 money: $1701
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (104ms) <P13> 160ms (162ms) <P11> 121ms (318ms) <P14> 376ms (421ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.635 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 10 frames, rountrip 10ms, max 365ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 395ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)BigBent auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P13)mikkoaalto auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P14)Chuckie Chuck auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 418ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $120 (21 units for $2520)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 93ms (102ms) <P13> 162ms (164ms) <P11> 121ms (302ms) <P14> 332ms (421ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7584591453742276816
  INFO [Shop.calcBuySellPrice]                       Current Food price $139
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 20, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 85%
  INFO [Shop.printPriceFactor]                       Food buy price $103 sell price $138
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 5 critical: 4 surplus: 1 money: $1141
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Food: 7 critical: 4 surplus: 3 money: $385
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Food: 4 critical: 4 surplus: 0 money: $2996
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Food: 4 critical: 4 surplus: 0 money: $2301
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 95ms (102ms) <P13> 164ms (165ms) <P11> 124ms (298ms) <P14> 365ms (439ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.624 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)BigBent 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 10 frames, rountrip 10ms, max 376ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 441ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)BigBent 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 665ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 665ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $112 (2 units for $225)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (106ms) <P13> 165ms (166ms) <P11> 124ms (239ms) <P14> 357ms (665ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7787989877340589786
  INFO [Shop.calcBuySellPrice]                       Current Energy price $76
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 35, needed: 23
  INFO [Shop.printPriceFactor]                       Energy is decreased to 74%
  INFO [Shop.printPriceFactor]                       Energy buy price $41 sell price $76
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 9 critical: 6 surplus: 3 money: $916
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Energy: 10 critical: 5 surplus: 5 money: $610
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Energy: 7 critical: 6 surplus: 1 money: $2996
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Energy: 9 critical: 6 surplus: 3 money: $2301
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (108ms) <P13> 165ms (167ms) <P11> 126ms (192ms) <P14> 418ms (727ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.57 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 12 frames, rountrip 10ms, max 430ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 727ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $56 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (103ms) <P13> 165ms (167ms) <P11> 126ms (192ms) <P14> 415ms (477ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -315836340633929832
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49661296
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Money: $2301 Plots: 8 Assets: 1801 Total: 8102
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Food: 4 Energy: 9 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Money: $2996 Plots: 7 Assets: 1585 Total: 8081
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $916 Plots: 6 Assets: 3429 Total: 7345
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 7 Energy: 9 Smithore: 28 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)BigBent Money: $610 Plots: 7 Assets: 1680 Total: 5790
  INFO [SummaryPhase2.begin]                         (P12)BigBent Food: 5 Energy: 10 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 13 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $52
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop mules: 13 $100
  INFO [SummaryPhase2.begin]                         Colony total: 29318
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (103ms) <P13> 155ms (166ms) <P11> 129ms (192ms) <P14> 359ms (456ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 10 frames, rountrip 10ms, max 359ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 456ms 33 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 10 frames, rountrip 10ms, max 369ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 10 frames, rountrip 10ms, max 369ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Chuckie Chuck is granted tile 1: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 10 frames, rountrip 10ms, max 359ms
  INFO [LandGrantPhase.claimPlot]                    (P12)BigBent is granted tile 2: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 10 frames, rountrip 10ms, max 359ms
  INFO [LandGrantPhase.claimPlot]                    (P13)mikkoaalto is granted tile 5: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 10 frames, rountrip 10ms, max 369ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (103ms) <P13> 154ms (155ms) <P11> 118ms (192ms) <P14> 398ms (456ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1692
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 11 frames, rountrip 10ms, max 398ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)mikkoaalto bought the plot for $2364
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (101ms) <P13> 155ms (155ms) <P11> 116ms (129ms) <P14> 422ms (851ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4407576703349783063
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7824655
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Chuckie Chuck (rank 1)
  INFO [Player.useFood]                              (P14)Chuckie Chuck has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (101ms) <P13> 155ms (155ms) <P11> 116ms (319ms) <P14> 422ms (851ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Mountain3 (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (6,0) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 2038. End Update: 2037
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (7,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Chuckie Chuck finishes on update 2361
  INFO [GameModel.gamble]                            (P14)Chuckie Chuck gambles $100, max: 47.5, left: 0.2791034, fraction 0.005875861
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (101ms) <P13> 156ms (159ms) <P11> 117ms (130ms) <P14> 536ms (882ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 228074131179773977
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7971627
  INFO [PlayerEventPhase.begin]                      No player event for (P13)mikkoaalto (rank 2)
  INFO [Player.useFood]                              (P13)mikkoaalto has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (101ms) <P13> 157ms (159ms) <P11> 122ms (224ms) <P14> 479ms (802ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 238. End Update: 237
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (1,0) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 831. End Update: 830
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (7,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (8,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mikkoaalto finishes on update 1859
  INFO [GameModel.gamble]                            (P13)mikkoaalto gambles $127, max: 47.5, left: 10.959164, fraction 0.23071924
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $127 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (111ms) <P13> 161ms (162ms) <P11> 130ms (206ms) <P14> 431ms (605ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3895729600565765880
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5219522
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 3)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (111ms) <P13> 161ms (163ms) <P11> 133ms (206ms) <P14> 443ms (557ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 323. End Update: 322
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 626. End Update: 625
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,0) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1194. End Update: 1193
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1314. End Update: 1313
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1404. End Update: 1403
  INFO [Mule.runAway]                                Mule runs away for (P11)Cyber Ranger
  INFO [Mule.runAway]                                Mule runs away for (P11)Cyber Ranger
  INFO [Mule.runAway]                                Mule runs away for (P11)Cyber Ranger
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P11)Cyber Ranger
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 104ms (108ms) <P13> 165ms (166ms) <P11> 154ms (192ms) <P14> 472ms (619ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3492670764735429341
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5272698
  INFO [PlayerEventPhase.begin]                      No player event for (P12)BigBent (rank 4)
  INFO [Player.useFood]                              (P12)BigBent has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 104ms (108ms) <P13> 165ms (166ms) <P11> 155ms (193ms) <P14> 484ms (662ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)BigBent
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 46. End Update: 45
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Plain (7,0) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 965. End Update: 964
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1272. End Update: 1271
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Plain (7,1) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1947. End Update: 1946
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)BigBent finishes on update 2182
  INFO [GameModel.gamble]                            (P12)BigBent gambles $108, max: 47.5, left: 3.8591003, fraction 0.081244215
  INFO [DevelopmentMessenger.showMessage]            BigBent won $108 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 103ms (107ms) <P13> 165ms (167ms) <P11> 123ms (313ms) <P14> 621ms (971ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1173560516960183114
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 103ms (107ms) <P13> 154ms (167ms) <P11> 124ms (313ms) <P14> 621ms (971ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6151073418737337564
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 9 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)BigBent has 10 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)mikkoaalto has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)Chuckie Chuck has 9 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 4 food, 12 energy, 0 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent expects 5 food, 14 energy, 0 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto expects 4 food, 24 energy, 4 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck expects 4 food, 24 energy, 0 smithore, 12 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 4 food, 12 energy, 0 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent produced 6 food, 14 energy, 0 smithore, 21 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto produced 4 food, 24 energy, 5 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck produced 3 food, 24 energy, 0 smithore, 11 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 101ms (105ms) <P13> 153ms (155ms) <P11> 260ms (313ms) <P14> 427ms (804ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 101ms (105ms) <P13> 153ms (155ms) <P11> 260ms (313ms) <P14> 427ms (804ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6849190733550970845
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $52
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-11
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 2, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is increased to 175%
  INFO [Shop.printPriceFactor]                       Smithore buy price $80 sell price $115
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 28 critical: 0 surplus: 28 money: $291
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Smithore: 0 critical: 0 surplus: 0 money: $318
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Smithore: 5 critical: 0 surplus: 5 money: $684
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Smithore: 2 critical: 0 surplus: 2 money: $2026
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 101ms (105ms) <P13> 153ms (155ms) <P11> 260ms (305ms) <P14> 390ms (764ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.623 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 10ms, max 377ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 680ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)mikkoaalto (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $80 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 94ms (101ms) <P13> 154ms (156ms) <P11> 213ms (292ms) <P14> 390ms (745ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2586088740257863113
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $120
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $88 sell price $228
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 18 critical: 0 surplus: 18 money: $291
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Crystite: 21 critical: 0 surplus: 21 money: $318
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Crystite: 11 critical: 0 surplus: 11 money: $684
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Crystite: 11 critical: 0 surplus: 11 money: $2026
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 95ms (99ms) <P13> 154ms (156ms) <P11> 220ms (292ms) <P14> 390ms (745ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.71099997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 10ms, max 289ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 680ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [Player.increaseAuctionTeleportCount]         (P12)BigBent auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 504ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $88 (39 units for $3432)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 97ms (105ms) <P13> 157ms (158ms) <P11> 118ms (260ms) <P14> 261ms (504ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4823664226931683021
  INFO [Shop.calcBuySellPrice]                       Current Food price $112
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 20, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 85%
  INFO [Shop.printPriceFactor]                       Food buy price $80 sell price $115
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 6 critical: 4 surplus: 2 money: $1875
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Food: 7 critical: 4 surplus: 3 money: $2166
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Food: 4 critical: 4 surplus: 0 money: $684
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Food: 3 critical: 4 surplus: -1 money: $2026
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 97ms (102ms) <P13> 158ms (159ms) <P11> 132ms (220ms) <P14> 264ms (656ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.735 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 10ms, max 265ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 696ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)BigBent 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 696ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)BigBent auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 696ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $114 (3 units for $342)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (106ms) <P13> 159ms (160ms) <P11> 130ms (213ms) <P14> 264ms (332ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8890457760779125399
  INFO [Shop.calcBuySellPrice]                       Current Energy price $56
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 84, needed: 27
  INFO [Shop.printPriceFactor]                       Energy is decreased to 49%
  INFO [Shop.printPriceFactor]                       Energy buy price $13 sell price $48
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 15 critical: 6 surplus: 9 money: $1533
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Energy: 17 critical: 7 surplus: 10 money: $2508
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Energy: 25 critical: 7 surplus: 18 money: $684
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Energy: 27 critical: 7 surplus: 20 money: $2026
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 103ms (110ms) <P13> 160ms (162ms) <P11> 132ms (371ms) <P14> 259ms (299ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.741 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 10ms, max 259ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 371ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 461ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 666ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $129 (9 units for $1168)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (110ms) <P13> 162ms (164ms) <P11> 121ms (364ms) <P14> 332ms (461ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4187743628855380088
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 56121872
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Money: $3194 Plots: 9 Assets: 4782 Total: 12476
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Food: 3 Energy: 18 Smithore: 2 Crystite: 11
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Money: $684 Plots: 9 Assets: 5939 Total: 11123
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Food: 4 Energy: 25 Smithore: 5 Crystite: 11
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $365 Plots: 7 Assets: 7132 Total: 10997
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 9 Energy: 24 Smithore: 28 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)BigBent Money: $2508 Plots: 8 Assets: 3479 Total: 9987
  INFO [SummaryPhase2.begin]                         (P12)BigBent Food: 4 Energy: 17 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 2 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $80
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $114
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $129
  INFO [SummaryPhase2.begin]                         Shop mules: 2 $160
  INFO [SummaryPhase2.begin]                         Colony total: 44583
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (110ms) <P13> 163ms (165ms) <P11> 132ms (353ms) <P14> 342ms (461ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 2 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 9 frames, rountrip 10ms, max 342ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 461ms 33 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 10 frames, rountrip 10ms, max 366ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 0: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 10 frames, rountrip 10ms, max 366ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Chuckie Chuck is granted tile 1: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 10 frames, rountrip 10ms, max 366ms
  INFO [LandGrantPhase.claimPlot]                    (P13)mikkoaalto is granted tile 3: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 10 frames, rountrip 10ms, max 366ms
  INFO [LandGrantPhase.claimPlot]                    (P12)BigBent is granted tile 4: Mountain1 (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 10 frames, rountrip 10ms, max 366ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 93ms (102ms) <P13> 165ms (166ms) <P11> 132ms (307ms) <P14> 366ms (461ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2304
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 10 frames, rountrip 10ms, max 366ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)Chuckie Chuck bought the plot for $2356
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 95ms (102ms) <P13> 166ms (167ms) <P11> 114ms (262ms) <P14> 366ms (461ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6347109896288956315
  INFO [Development.setPlayerOrder]                  Reverse development order. 2 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.07344484
  INFO [PlayerEventPhase.begin]                      Event player: (P12)BigBent (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $225
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)BigBent has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (105ms) <P13> 166ms (170ms) <P11> 115ms (262ms) <P14> 366ms (472ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)BigBent
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 53. End Update: 52
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Mountain2 (6,1) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1106. End Update: 1105
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Plain (6,2) with Smithore factory
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Mountain1 (6,3) with Smithore factory
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412074) MulesBalls: 1hoodrat!
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)BigBent finishes on update 1999
  INFO [GameModel.gamble]                            (P12)BigBent gambles $176, max: 47.5, left: 7.519097, fraction 0.15829678
  INFO [DevelopmentMessenger.showMessage]            BigBent won $176 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 101ms (114ms) <P13> 160ms (167ms) <P11> 120ms (184ms) <P14> 340ms (503ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2187187131802808686
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6538817
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 3)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (113ms) <P13> 160ms (167ms) <P11> 121ms (186ms) <P14> 340ms (503ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 115. End Update: 114
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 206. End Update: 205
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,2) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 791. End Update: 790
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $300
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain3 (2,2)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1040. End Update: 1039
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,1) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1609. End Update: 1608
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (3,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (2,2) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 2386. End Update: 2385
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2400
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (106ms) <P13> 160ms (162ms) <P11> 121ms (191ms) <P14> 342ms (598ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4476718731079616737
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.66417044
  INFO [PlayerEventPhase.begin]                      No player event for (P13)mikkoaalto (rank 2)
  INFO [Player.useFood]                              (P13)mikkoaalto has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (106ms) <P13> 161ms (162ms) <P11> 121ms (294ms) <P14> 342ms (598ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 105. End Update: 104
  INFO [GameModel.developLand]                       (P13)mikkoaalto undevelops tile Mountain3 (2,0)
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (1,0) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 536. End Update: 535
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (1,1) with Smithore factory
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (0,1) with Smithore factory
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Mountain3 (2,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $300
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 2393. End Update: 2392
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mikkoaalto finishes on update 2419
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 93ms (99ms) <P13> 162ms (164ms) <P11> 116ms (250ms) <P14> 375ms (725ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7602285677571134988
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22252893
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Chuckie Chuck (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: FlyingCatBugs
  INFO [PlayerEventPhase$1.finished]                 Event Message: Flying Cat-Bugs ate the roof off your house. Repairs cost $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)Chuckie Chuck has 3 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 94ms (100ms) <P13> 163ms (164ms) <P11> 118ms (250ms) <P14> 453ms (804ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 732. End Update: 731
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck undevelops tile Plain (3,3)
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (3,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Chuckie Chuck finishes on update 1760
  INFO [GameModel.gamble]                            (P14)Chuckie Chuck gambles $151, max: 47.5, left: 1.6743455, fraction 0.03524938
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $151 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: couldn't think
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (108ms) <P13> 159ms (164ms) <P11> 121ms (233ms) <P14> 424ms (804ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (108ms) <P13> 159ms (164ms) <P11> 121ms (233ms) <P14> 424ms (804ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -620168127591808676
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 24 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)BigBent has 17 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)mikkoaalto has 25 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)Chuckie Chuck has 18 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 4 food, 6 energy, 17 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent expects 0 food, 8 energy, 12 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto expects 4 food, 0 energy, 15 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck expects 4 food, 15 energy, 1 smithore, 6 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 4 food, 5 energy, 17 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent produced 0 food, 6 energy, 16 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto produced 2 food, 0 energy, 14 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck produced 3 food, 16 energy, 2 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (108ms) <P13> 159ms (161ms) <P11> 154ms (233ms) <P14> 339ms (478ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6364127062877549569
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (110ms) <P13> 159ms (161ms) <P11> 123ms (188ms) <P14> 333ms (424ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 96221483422210005
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $80
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 0, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $204 sell price $239
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 45 critical: 0 surplus: 45 money: $505
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Smithore: 16 critical: 0 surplus: 16 money: $2574
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Smithore: 19 critical: 0 surplus: 19 money: $909
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Smithore: 4 critical: 0 surplus: 4 money: $714
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (110ms) <P13> 159ms (161ms) <P11> 123ms (188ms) <P14> 317ms (373ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.68299997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 10ms, max 317ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 364ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)Chuckie Chuck auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Player.increaseAuctionTeleportCount]         (P12)BigBent auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [Player.increaseAuctionTeleportCount]         (P13)mikkoaalto auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 359ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $204 (84 units for $17136)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (107ms) <P13> 162ms (162ms) <P11> 118ms (154ms) <P14> 305ms (364ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3794768327461192422
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $88
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 3 critical: 0 surplus: 3 money: $9685
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Crystite: 17 critical: 0 surplus: 17 money: $5838
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Crystite: 21 critical: 0 surplus: 21 money: $4785
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Crystite: 14 critical: 0 surplus: 14 money: $1530
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 102ms (110ms) <P13> 162ms (164ms) <P11> 120ms (156ms) <P14> 298ms (373ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.695 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 10ms, max 305ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 373ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (107ms) <P13> 162ms (165ms) <P11> 116ms (299ms) <P14> 298ms (373ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8594993475612125502
  INFO [Shop.calcBuySellPrice]                       Current Food price $114
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 9, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 192%
  INFO [Shop.printPriceFactor]                       Food buy price $204 sell price $239
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 7 critical: 5 surplus: 2 money: $9685
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Food: 0 critical: 5 surplus: -5 money: $5838
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Food: 2 critical: 5 surplus: -3 money: $4785
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Food: 0 critical: 5 surplus: -5 money: $1530
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (103ms) <P13> 162ms (165ms) <P11> 116ms (268ms) <P14> 286ms (385ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.713 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 10ms, max 287ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 385ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 385ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 385ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $230 (4 units for $976)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 97ms (100ms) <P13> 154ms (165ms) <P11> 120ms (268ms) <P14> 298ms (368ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5914914879464900058
  INFO [Shop.calcBuySellPrice]                       Current Energy price $129
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 70, needed: 32
  INFO [Shop.printPriceFactor]                       Energy is decreased to 59%
  INFO [Shop.printPriceFactor]                       Energy buy price $61 sell price $96
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 19 critical: 7 surplus: 12 money: $10661
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Energy: 14 critical: 8 surplus: 6 money: $5360
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Energy: 12 critical: 10 surplus: 2 money: $4785
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Energy: 25 critical: 7 surplus: 18 money: $1032
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 96ms (100ms) <P13> 154ms (157ms) <P11> 122ms (206ms) <P14> 286ms (358ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.714 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 10ms, max 286ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 358ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 3 takes over trade from buyer mikkoaalto rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 3 takes over trade from buyer mikkoaalto rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 358ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $96 (5 units for $480)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (101ms) <P13> 155ms (157ms) <P11> 120ms (191ms) <P14> 274ms (352ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5668099207216350250
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54366752
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $10181 Plots: 8 Assets: 3991 Total: 18172
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 3 Energy: 24 Smithore: 0 Crystite: 3
  INFO [SummaryPhase2.begin]                         (P12)BigBent Money: $5360 Plots: 9 Assets: 3932 Total: 13792
  INFO [SummaryPhase2.begin]                         (P12)BigBent Food: 2 Energy: 14 Smithore: 0 Crystite: 17
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Money: $4785 Plots: 10 Assets: 3921 Total: 13706
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Food: 2 Energy: 12 Smithore: 0 Crystite: 21
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Money: $1512 Plots: 11 Assets: 4241 Total: 11253
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Food: 2 Energy: 20 Smithore: 0 Crystite: 14
  INFO [Shop.buildMules]                             Shop built 14 mules for 28 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $400
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 57 units $204
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $230
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $400
  INFO [SummaryPhase2.begin]                         Colony total: 56923
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (103ms) <P13> 156ms (157ms) <P11> 130ms (203ms) <P14> 242ms (352ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 10ms, max 242ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 352ms 27 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 10ms, max 242ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 0: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 10ms, max 242ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Chuckie Chuck is granted tile 1: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 10ms, max 239ms
  INFO [LandGrantPhase.claimPlot]                    (P12)BigBent is granted tile 4: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 10ms, max 239ms
  INFO [LandGrantPhase.claimPlot]                    (P13)mikkoaalto is granted tile 5: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 10ms, max 228ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (104ms) <P13> 157ms (158ms) <P11> 130ms (203ms) <P14> 228ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2296
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 10ms, max 242ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)mikkoaalto bought the plot for $3632
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 102ms (111ms) <P13> 160ms (161ms) <P11> 113ms (130ms) <P14> 307ms (410ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $3572
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 9 frames, rountrip 10ms, max 314ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Cyber Ranger bought the plot for $3616
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 92ms (104ms) <P13> 162ms (164ms) <P11> 118ms (122ms) <P14> 410ms (780ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1584147187211733661
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.353782
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 92ms (101ms) <P13> 162ms (164ms) <P11> 118ms (122ms) <P14> 410ms (780ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 219. End Update: 218
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 291. End Update: 290
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile River (4,3) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 575. End Update: 574
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 753. End Update: 752
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,4) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1265. End Update: 1264
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1283
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $155, max: 47.5, left: 4.8394904, fraction 0.10188401
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $155 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 94ms (104ms) <P13> 164ms (166ms) <P11> 118ms (204ms) <P14> 379ms (731ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5067876392277827165
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.46328175
  INFO [PlayerEventPhase.begin]                      No player event for (P12)BigBent (rank 2)
  INFO [Player.useFood]                              (P12)BigBent has 2 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 98ms (104ms) <P13> 164ms (166ms) <P11> 118ms (204ms) <P14> 362ms (519ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)BigBent
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 48. End Update: 47
  INFO [GameModel.developLand]                       (P12)BigBent develops tile River (4,4) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)BigBent finishes on update 785
  INFO [GameModel.gamble]                            (P12)BigBent gambles $172, max: 47.5, left: 6.2996817, fraction 0.13262488
  INFO [DevelopmentMessenger.showMessage]            BigBent won $172 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 99ms (108ms) <P13> 164ms (166ms) <P11> 118ms (188ms) <P14> 331ms (437ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5778105600829212862
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7200458
  INFO [PlayerEventPhase.begin]                      No player event for (P13)mikkoaalto (rank 3)
  INFO [Player.useFood]                              (P13)mikkoaalto has 2 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 102ms (108ms) <P13> 156ms (166ms) <P11> 118ms (188ms) <P14> 302ms (391ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (5,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mikkoaalto finishes on update 1100
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (8,4) with Energy factory
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (113ms) <P13> 155ms (165ms) <P11> 123ms (188ms) <P14> 286ms (338ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2676684291838399325
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4362778
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Chuckie Chuck (rank 4)
  INFO [Player.useFood]                              (P14)Chuckie Chuck has 2 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 100ms (113ms) <P13> 155ms (165ms) <P11> 121ms (188ms) <P14> 289ms (338ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (5,0) with Food factory
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (5,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Chuckie Chuck finishes on update 706
  INFO [GameModel.gamble]                            (P14)Chuckie Chuck gambles $182, max: 47.5, left: 7.87968, fraction 0.165888
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $182 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 10ms (10ms) <P12> 101ms (113ms) <P13> 154ms (158ms) <P11> 121ms (188ms) <P14> 289ms (400ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6167693455371636153
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P11)Cyber Ranger River (4,3)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (10ms) <P12> 101ms (113ms) <P13> 155ms (158ms) <P11> 121ms (351ms) <P14> 283ms (327ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8240280085252293904
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 24 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)BigBent has 14 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)mikkoaalto has 12 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)Chuckie Chuck has 20 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 6 food, 6 energy, 17 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent expects 4 food, 8 energy, 12 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto expects 4 food, 6 energy, 15 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck expects 8 food, 14 energy, 1 smithore, 6 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 6 food, 8 energy, 20 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent produced 3 food, 8 energy, 12 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto produced 4 food, 4 energy, 15 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck produced 7 food, 14 energy, 0 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (10ms) <P12> 101ms (113ms) <P13> 156ms (159ms) <P11> 139ms (355ms) <P14> 289ms (334ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (10ms) <P12> 101ms (113ms) <P13> 156ms (159ms) <P11> 139ms (355ms) <P14> 289ms (334ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2466470170242893690
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $204
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 57, mules potentially available: 36, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $82 sell price $117
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 20 critical: 0 surplus: 20 money: $5870
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Smithore: 12 critical: 0 surplus: 12 money: $5107
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Smithore: 15 critical: 0 surplus: 15 money: $253
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Smithore: 0 critical: 0 surplus: 0 money: $1269
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 100ms (111ms) <P13> 157ms (159ms) <P11> 304ms (355ms) <P14> 292ms (405ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.69299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 9ms, max 307ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 405ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P12)BigBent auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P13)mikkoaalto auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 405ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $82 (47 units for $3854)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 98ms (109ms) <P13> 159ms (160ms) <P11> 272ms (335ms) <P14> 302ms (334ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4580382717471543177
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 7 critical: 0 surplus: 7 money: $7510
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Crystite: 34 critical: 0 surplus: 34 money: $6091
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Crystite: 31 critical: 0 surplus: 31 money: $1483
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Crystite: 17 critical: 0 surplus: 17 money: $1269
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 97ms (104ms) <P13> 159ms (161ms) <P11> 272ms (335ms) <P14> 302ms (334ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.698 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 9ms, max 302ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 334ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)BigBent (P13)mikkoaalto (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [Player.increaseAuctionTeleportCount]         (P14)Chuckie Chuck auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 331ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [Player.increaseAuctionTeleportCount]         (P13)mikkoaalto auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [Player.increaseAuctionTeleportCount]         (P12)BigBent auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 336ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (82 units for $8528)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 95ms (105ms) <P13> 162ms (164ms) <P11> 113ms (183ms) <P14> 309ms (382ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2186966085528398125
  INFO [Shop.calcBuySellPrice]                       Current Food price $230
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 20, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $215 sell price $250
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: ...the least I could do...
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 6 critical: 5 surplus: 1 money: $3038
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Food: 3 critical: 5 surplus: -2 money: $9627
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Food: 4 critical: 5 surplus: -1 money: $4707
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Food: 7 critical: 5 surplus: 2 money: $3037
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 96ms (105ms) <P13> 163ms (166ms) <P11> 114ms (151ms) <P14> 309ms (422ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.675 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 9ms, max 325ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 422ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 422ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 461ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $230 (2 units for $511)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 96ms (105ms) <P13> 165ms (167ms) <P11> 117ms (149ms) <P14> 311ms (461ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1351035734010088276
  INFO [Shop.calcBuySellPrice]                       Current Energy price $96
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 65, needed: 35
  INFO [Shop.printPriceFactor]                       Energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       Energy buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 21 critical: 8 surplus: 13 money: $3038
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Energy: 13 critical: 9 surplus: 4 money: $9368
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Energy: 7 critical: 10 surplus: -3 money: $4455
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Energy: 24 critical: 8 surplus: 16 money: $3548
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 100ms (110ms) <P13> 166ms (167ms) <P11> 149ms (305ms) <P14> 315ms (443ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.689 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 9ms, max 311ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 443ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 422ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $163 (2 units for $326)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 96ms (102ms) <P13> 154ms (166ms) <P11> 124ms (353ms) <P14> 311ms (348ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4021108101924897758
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51156016
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $3038 Plots: 10 Assets: 10868 Total: 18906
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 6 Energy: 21 Smithore: 0 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P12)BigBent Money: $9368 Plots: 10 Assets: 4139 Total: 18507
  INFO [SummaryPhase2.begin]                         (P12)BigBent Food: 4 Energy: 13 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Money: $3874 Plots: 12 Assets: 5761 Total: 15635
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Food: 5 Energy: 22 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Money: $4129 Plots: 12 Assets: 3752 Total: 13881
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 92 units $82
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $230
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $163
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $160
  INFO [SummaryPhase2.begin]                         Colony total: 66929
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 93ms (101ms) <P13> 153ms (166ms) <P11> 179ms (353ms) <P14> 311ms (361ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 93ms (101ms) <P13> 153ms (166ms) <P11> 179ms (353ms) <P14> 311ms (361ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 93ms (101ms) <P13> 153ms (154ms) <P11> 179ms (353ms) <P14> 311ms (361ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1828900457858143436
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.06749427
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 6 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 91ms (97ms) <P13> 153ms (154ms) <P11> 170ms (305ms) <P14> 280ms (361ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 334. End Update: 333
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile River (4,3) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 510. End Update: 509
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain3 (2,2)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 568. End Update: 567
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (3,1) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 897. End Update: 896
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (2,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (3,0)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 2137. End Update: 2136
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,0) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 2372. End Update: 2371
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 93ms (98ms) <P13> 155ms (156ms) <P11> 125ms (179ms) <P14> 311ms (394ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 521287910273938220
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7780233
  INFO [PlayerEventPhase.begin]                      No player event for (P12)BigBent (rank 2)
  INFO [Player.useFood]                              (P12)BigBent has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 94ms (103ms) <P13> 156ms (157ms) <P11> 155ms (196ms) <P14> 332ms (394ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)BigBent
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 208. End Update: 207
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 509. End Update: 508
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Mountain1 (6,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Mountain2 (6,1) with Crystite factory
  INFO [GameModel.sellMule]                          (P12)BigBent sold a mule for $235
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)BigBent finishes on update 1628
  INFO [GameModel.gamble]                            (P12)BigBent gambles $156, max: 47.5, left: 6.4392924, fraction 0.13556404
  INFO [DevelopmentMessenger.showMessage]            BigBent won $156 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 102ms (109ms) <P13> 158ms (159ms) <P11> 119ms (325ms) <P14> 335ms (428ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3544328298529716717
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43596387
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Chuckie Chuck (rank 3)
  INFO [Player.useFood]                              (P14)Chuckie Chuck has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 98ms (108ms) <P13> 158ms (160ms) <P11> 120ms (329ms) <P14> 335ms (428ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (3,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (7,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Mountain1 (0,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Chuckie Chuck finishes on update 2224
  INFO [GameModel.gamble]                            (P14)Chuckie Chuck gambles $160, max: 47.5, left: 3.0191011, fraction 0.063560024
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $160 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 106ms (112ms) <P13> 160ms (163ms) <P11> 117ms (309ms) <P14> 351ms (436ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8990996507979551733
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.066447735
  INFO [PlayerEventPhase.begin]                      Event player: (P13)mikkoaalto (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)mikkoaalto has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 107ms (112ms) <P13> 160ms (163ms) <P11> 128ms (242ms) <P14> 299ms (417ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 89. End Update: 88
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (8,3) with Energy factory
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (5,3) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 749. End Update: 748
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: lol
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (0,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mikkoaalto finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P13)mikkoaalto
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 93ms (107ms) <P13> 160ms (161ms) <P11> 117ms (179ms) <P14> 272ms (442ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 93ms (107ms) <P13> 160ms (161ms) <P11> 117ms (179ms) <P14> 272ms (442ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5442172075173336759
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 21 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)BigBent has 13 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)mikkoaalto has 9 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)Chuckie Chuck has 22 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 13 food, 12 energy, 0 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent expects 4 food, 8 energy, 1 smithore, 30 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto expects 6 food, 8 energy, 7 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck expects 8 food, 14 energy, 0 smithore, 25 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 17 food, 12 energy, 0 smithore, 21 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent produced 5 food, 9 energy, 1 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto produced 6 food, 6 energy, 8 smithore, 24 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck produced 9 food, 10 energy, 0 smithore, 28 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 93ms (101ms) <P13> 161ms (163ms) <P11> 132ms (211ms) <P14> 270ms (341ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6008750940360732316
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 93ms (101ms) <P13> 161ms (163ms) <P11> 128ms (211ms) <P14> 270ms (341ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -259189920018202362
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $82
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $2503
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Smithore: 1 critical: 0 surplus: 1 money: $9474
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Smithore: 10 critical: 0 surplus: 10 money: $3869
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Smithore: 0 critical: 0 surplus: 0 money: $3489
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 93ms (101ms) <P13> 161ms (163ms) <P11> 132ms (387ms) <P14> 272ms (341ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.728 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 9ms, max 272ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 387ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $54 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 96ms (101ms) <P13> 163ms (163ms) <P11> 189ms (395ms) <P14> 270ms (332ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8242728486735743533
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 71 critical: 0 surplus: 71 money: $2503
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Crystite: 28 critical: 0 surplus: 28 money: $9474
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Crystite: 24 critical: 0 surplus: 24 money: $3869
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Crystite: 28 critical: 0 surplus: 28 money: $3489
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 98ms (101ms) <P13> 163ms (164ms) <P11> 340ms (395ms) <P14> 276ms (334ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.651 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 10 frames, rountrip 9ms, max 349ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 395ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Player.increaseAuctionTeleportCount]         (P13)mikkoaalto auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [Player.increaseAuctionTeleportCount]         (P12)BigBent auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [Player.increaseAuctionTeleportCount]         (P14)Chuckie Chuck auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 355ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (151 units for $15704)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 99ms (105ms) <P13> 151ms (155ms) <P11> 109ms (189ms) <P14> 284ms (377ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6079718323053274910
  INFO [Shop.calcBuySellPrice]                       Current Food price $230
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 38, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 64%
  INFO [Shop.printPriceFactor]                       Food buy price $133 sell price $168
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 18 critical: 5 surplus: 13 money: $9887
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Food: 5 critical: 5 surplus: 0 money: $12386
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Food: 6 critical: 5 surplus: 1 money: $6365
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Food: 9 critical: 5 surplus: 4 money: $6401
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 103ms (106ms) <P13> 151ms (154ms) <P11> 111ms (215ms) <P14> 294ms (396ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.706 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 9ms, max 294ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 392ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Chuckie Chuck rank 3 takes over trade from seller Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Chuckie Chuck rank 3 takes over trade from seller Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Chuckie Chuck rank 3 takes over trade from seller Cyber Ranger rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 392ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 392ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $133 (17 units for $2261)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 104ms (109ms) <P13> 154ms (155ms) <P11> 116ms (213ms) <P14> 294ms (392ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5795269493408556722
  INFO [Shop.calcBuySellPrice]                       Current Energy price $163
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 62, needed: 37
  INFO [Shop.printPriceFactor]                       Energy is decreased to 70%
  INFO [Shop.printPriceFactor]                       Energy buy price $99 sell price $134
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 23 critical: 8 surplus: 15 money: $11616
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Energy: 13 critical: 9 surplus: 4 money: $12386
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Energy: 6 critical: 10 surplus: -4 money: $5833
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Energy: 20 critical: 10 surplus: 10 money: $6933
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 101ms (109ms) <P13> 155ms (157ms) <P11> 138ms (213ms) <P14> 362ms (651ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.60800004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 9ms, max 392ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 651ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 651ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 488ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $150 (3 units for $452)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 99ms (105ms) <P13> 157ms (158ms) <P11> 138ms (200ms) <P14> 362ms (488ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1385044478030868200
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50027680
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $11782 Plots: 10 Assets: 4940 Total: 21722
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 5 Energy: 22 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)BigBent Money: $12386 Plots: 10 Assets: 3819 Total: 21205
  INFO [SummaryPhase2.begin]                         (P12)BigBent Food: 5 Energy: 13 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Money: $7219 Plots: 12 Assets: 4685 Total: 17904
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Food: 5 Energy: 18 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Money: $5381 Plots: 12 Assets: 4405 Total: 15786
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Food: 10 Energy: 9 Smithore: 10 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $54
  INFO [SummaryPhase2.begin]                         Shop Food: 13 units $133
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $150
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $100
  INFO [SummaryPhase2.begin]                         Colony total: 76617
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 101ms (105ms) <P13> 157ms (159ms) <P11> 138ms (200ms) <P14> 392ms (488ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 101ms (105ms) <P13> 157ms (159ms) <P11> 138ms (200ms) <P14> 392ms (488ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 100ms (105ms) <P13> 157ms (159ms) <P11> 138ms (188ms) <P14> 392ms (488ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2950969823139642000
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.46362394
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 101ms (107ms) <P13> 158ms (159ms) <P11> 149ms (379ms) <P14> 392ms (488ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 149. End Update: 148
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (3,0)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 319. End Update: 318
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,4) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 714. End Update: 713
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 890. End Update: 889
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1160
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $214, max: 47.5, left: 24.299469, fraction 0.5115678
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $214 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 105ms (110ms) <P13> 159ms (161ms) <P11> 138ms (379ms) <P14> 334ms (446ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6439675416122523136
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.602361
  INFO [PlayerEventPhase.begin]                      No player event for (P12)BigBent (rank 2)
  INFO [Player.useFood]                              (P12)BigBent has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 105ms (110ms) <P13> 160ms (162ms) <P11> 184ms (379ms) <P14> 331ms (432ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)BigBent
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 229. End Update: 228
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Plain (6,2) with Crystite factory
  INFO [GameModel.sellMule]                          (P12)BigBent sold a mule for $175
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 878. End Update: 877
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)BigBent finishes on update 987
  INFO [GameModel.gamble]                            (P12)BigBent gambles $154, max: 47.5, left: 27.759548, fraction 0.58441156
  INFO [DevelopmentMessenger.showMessage]            BigBent won $154 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 106ms (110ms) <P13> 162ms (165ms) <P11> 184ms (299ms) <P14> 335ms (403ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7150481553984240480
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7749575
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Chuckie Chuck (rank 3)
  INFO [Player.useFood]                              (P14)Chuckie Chuck has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 107ms (110ms) <P13> 162ms (165ms) <P11> 184ms (283ms) <P14> 331ms (402ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 168. End Update: 167
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (5,2) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (5,1) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (5,0) with Energy factory
  INFO [GameModel.sellMule]                          (P14)Chuckie Chuck sold a mule for $125
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Chuckie Chuck finishes on update 1425
  INFO [GameModel.gamble]                            (P14)Chuckie Chuck gambles $182, max: 47.5, left: 18.999348, fraction 0.39998627
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $182 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 106ms (109ms) <P13> 164ms (167ms) <P11> 124ms (266ms) <P14> 322ms (432ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2376722296216372749
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9517707
  INFO [PlayerEventPhase.begin]                      No player event for (P13)mikkoaalto (rank 4)
  INFO [Player.useFood]                              (P13)mikkoaalto has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 106ms (110ms) <P13> 162ms (167ms) <P11> 124ms (216ms) <P14> 319ms (403ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 19. End Update: 18
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (5,3) with Energy factory
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Mountain3 (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Mountain1 (1,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mikkoaalto finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 99ms (106ms) <P13> 153ms (157ms) <P11> 121ms (152ms) <P14> 299ms (424ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7900965995850370659
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 99ms (106ms) <P13> 153ms (157ms) <P11> 121ms (152ms) <P14> 322ms (436ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4666890298432904185
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 22 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)BigBent has 13 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)mikkoaalto has 9 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)Chuckie Chuck has 18 energy and needs 10 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 10 food, 8 energy, 0 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent expects 8 food, 6 energy, 0 smithore, 33 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto expects 6 food, 10 energy, 0 smithore, 36 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck expects 5 food, 6 energy, 0 smithore, 41 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 11 food, 7 energy, 0 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent produced 8 food, 6 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto produced 4 food, 9 energy, 0 smithore, 34 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck produced 6 food, 8 energy, 0 smithore, 41 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 96ms (102ms) <P13> 154ms (156ms) <P11> 128ms (190ms) <P14> 355ms (458ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 96ms (102ms) <P13> 154ms (156ms) <P11> 128ms (190ms) <P14> 355ms (458ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9067094463946074377
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $54
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $11921
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Smithore: 1 critical: 0 surplus: 1 money: $12515
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Smithore: 10 critical: 0 surplus: 10 money: $5106
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Smithore: 0 critical: 0 surplus: 0 money: $7276
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 98ms (103ms) <P13> 154ms (155ms) <P11> 128ms (190ms) <P14> 340ms (458ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.65999997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 9ms, max 340ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 458ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $49 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 100ms (104ms) <P13> 155ms (156ms) <P11> 133ms (209ms) <P14> 313ms (458ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7317275635495941125
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 17 critical: 0 surplus: 17 money: $11921
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Crystite: 32 critical: 0 surplus: 32 money: $12515
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Crystite: 34 critical: 0 surplus: 34 money: $5106
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Crystite: 41 critical: 0 surplus: 41 money: $7276
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 100ms (106ms) <P13> 155ms (157ms) <P11> 152ms (358ms) <P14> 332ms (537ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.706 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 9ms, max 294ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 537ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)BigBent (P13)mikkoaalto (P14)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 366ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [Player.increaseAuctionTeleportCount]         (P13)mikkoaalto auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 160ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [Player.increaseAuctionTeleportCount]         (P14)Chuckie Chuck auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #78
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #79
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #80
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #82
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #83
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #84
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #86
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #87
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #88
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #89
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #90
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #91
  INFO [Player.increaseAuctionTeleportCount]         (P12)BigBent auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 508ms
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: win or lose, gge
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (107 units for $12412)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 100ms (107ms) <P13> 161ms (166ms) <P11> 94ms (98ms) <P14> 366ms (508ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5100136439987407440
  INFO [Shop.calcBuySellPrice]                       Current Food price $133
  INFO [Shop.printPriceFactor]                       Food shop: 13, total: 45, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 58%
  INFO [Shop.printPriceFactor]                       Food buy price $63 sell price $98
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 11 critical: 5 surplus: 6 money: $8093
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Food: 8 critical: 5 surplus: 3 money: $16227
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Food: 7 critical: 5 surplus: 2 money: $9050
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Food: 6 critical: 5 surplus: 1 money: $12032
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 100ms (107ms) <P13> 160ms (165ms) <P11> 97ms (108ms) <P14> 363ms (442ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.669 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 9ms, max 331ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 442ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)BigBent (P13)mikkoaalto (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)mikkoaalto auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)BigBent auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 442ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $63 (11 units for $693)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 99ms (103ms) <P13> 159ms (165ms) <P11> 91ms (170ms) <P14> 276ms (429ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5116831841191216057
  INFO [Shop.calcBuySellPrice]                       Current Energy price $150
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 52, needed: 38
  INFO [Shop.printPriceFactor]                       Energy is decreased to 80%
  INFO [Shop.printPriceFactor]                       Energy buy price $105 sell price $140
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 19 critical: 8 surplus: 11 money: $8471
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Energy: 10 critical: 9 surplus: 1 money: $16416
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Energy: 9 critical: 10 surplus: -1 money: $9176
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Energy: 14 critical: 11 surplus: 3 money: $12032
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 93ms (101ms) <P13> 152ms (162ms) <P11> 91ms (170ms) <P14> 309ms (444ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.724 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 9ms, max 276ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 429ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)BigBent (P13)mikkoaalto (P14)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 376ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $201 (1 units for $201)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 94ms (100ms) <P13> 151ms (153ms) <P11> 94ms (171ms) <P14> 276ms (444ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2738621561577875539
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52655608
  INFO [SummaryPhase2.begin]                         (P12)BigBent Money: $16416 Plots: 10 Assets: 3549 Total: 24965
  INFO [SummaryPhase2.begin]                         (P12)BigBent Food: 5 Energy: 10 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $8672 Plots: 10 Assets: 10783 Total: 24455
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 5 Energy: 18 Smithore: 0 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Money: $12032 Plots: 12 Assets: 4637 Total: 22669
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Food: 6 Energy: 14 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Money: $8975 Plots: 12 Assets: 4210 Total: 19185
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Food: 5 Energy: 10 Smithore: 10 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $49
  INFO [SummaryPhase2.begin]                         Shop Food: 24 units $63
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $201
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $90
  INFO [SummaryPhase2.begin]                         Colony total: 91274
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 95ms (100ms) <P13> 152ms (154ms) <P11> 94ms (171ms) <P14> 276ms (470ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 95ms (100ms) <P13> 152ms (154ms) <P11> 94ms (171ms) <P14> 309ms (497ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 95ms (97ms) <P13> 153ms (154ms) <P11> 94ms (171ms) <P14> 276ms (497ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3309707136306491235
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.675128
  INFO [PlayerEventPhase.begin]                      No player event for (P12)BigBent (rank 1)
  INFO [Player.useFood]                              (P12)BigBent has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 95ms (99ms) <P13> 153ms (154ms) <P11> 108ms (334ms) <P14> 276ms (497ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)BigBent
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 89. End Update: 88
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 495. End Update: 494
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Plain (1,2) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 973. End Update: 972
  INFO [GameModel.developLand]                       (P12)BigBent develops tile Plain (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)BigBent develops tile River (4,4) with Energy factory
  INFO [GameModel.sellMule]                          (P12)BigBent sold a mule for $115
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1622. End Update: 1621
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)BigBent finishes on update 1645
  INFO [GameModel.gamble]                            (P12)BigBent gambles $200, max: 47.5, left: 14.599247, fraction 0.30735257
  INFO [DevelopmentMessenger.showMessage]            BigBent won $200 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 96ms (100ms) <P13> 155ms (157ms) <P11> 187ms (334ms) <P14> 312ms (615ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1338964943381531894
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7994411
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 2)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 97ms (102ms) <P13> 156ms (157ms) <P11> 270ms (334ms) <P14> 312ms (615ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (3,2)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 146. End Update: 145
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,0) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 372. End Update: 371
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,4) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 757. End Update: 756
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1078. End Update: 1077
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile River (4,3) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile River (4,1)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 2026. End Update: 2025
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile River (4,1) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 2306. End Update: 2305
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2328
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $203, max: 47.5, left: 0.9391031, fraction 0.019770592
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $203 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 102ms (110ms) <P13> 160ms (161ms) <P11> 108ms (270ms) <P14> 264ms (303ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4242037098619650189
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.25660878
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Chuckie Chuck (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $200 for each food plot you have developed. The total grant is $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)Chuckie Chuck has 6 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 103ms (110ms) <P13> 160ms (162ms) <P11> 108ms (263ms) <P14> 281ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (5,0) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile River (4,0) with Energy factory
  INFO [GameModel.developLand]                       (P14)Chuckie Chuck develops tile Plain (6,0) with Crystite factory
  INFO [GameModel.sellMule]                          (P14)Chuckie Chuck sold a mule for $140
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Chuckie Chuck finishes on update 1679
  INFO [GameModel.gamble]                            (P14)Chuckie Chuck gambles $235, max: 47.5, left: 13.919231, fraction 0.29303646
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $235 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 94ms (102ms) <P13> 162ms (164ms) <P11> 100ms (160ms) <P14> 249ms (291ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6803562228008313606
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.17661309
  INFO [PlayerEventPhase.begin]                      Event player: (P13)mikkoaalto (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Chuckie Chuck chat: yup
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)mikkoaalto has 8 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 94ms (96ms) <P13> 163ms (164ms) <P11> 100ms (194ms) <P14> 250ms (291ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 133. End Update: 132
  INFO [GameModel.developLand]                       (P13)mikkoaalto undevelops tile Mountain1 (1,4)
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (8,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (5,4) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 928. End Update: 927
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Plain (8,3) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1949. End Update: 1948
  INFO [GameModel.developLand]                       (P13)mikkoaalto develops tile Mountain1 (1,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mikkoaalto finishes on update 2314
  INFO [GameModel.gamble]                            (P13)mikkoaalto gambles $203, max: 47.5, left: 1.2191029, fraction 0.025665324
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $203 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 96ms (102ms) <P13> 151ms (165ms) <P11> 100ms (351ms) <P14> 254ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 96ms (102ms) <P13> 151ms (165ms) <P11> 100ms (351ms) <P14> 254ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1769081238781237903
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 18 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)BigBent has 10 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)mikkoaalto has 12 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P14)Chuckie Chuck has 14 energy and needs 11 energy
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 4 energy, 0 smithore, 33 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent expects 0 food, 2 energy, 0 smithore, 51 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto expects 0 food, 8 energy, 0 smithore, 53 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck expects 0 food, 2 energy, 0 smithore, 50 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 3 energy, 0 smithore, 40 crystite
  INFO [ProductionPhase.logProduction]               (P12)BigBent produced 0 food, 1 energy, 0 smithore, 51 crystite
  INFO [ProductionPhase.logProduction]               (P13)mikkoaalto produced 0 food, 8 energy, 0 smithore, 54 crystite
  INFO [ProductionPhase.logProduction]               (P14)Chuckie Chuck produced 0 food, 0 energy, 0 smithore, 58 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 98ms (102ms) <P13> 151ms (165ms) <P11> 190ms (351ms) <P14> 256ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6304763112944463099
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)BigBent chat: gga
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 101ms (107ms) <P13> 151ms (154ms) <P11> 189ms (302ms) <P14> 282ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6273121107099641904
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $49
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $8675
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Smithore: 1 critical: 0 surplus: 1 money: $16491
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Smithore: 10 critical: 0 surplus: 10 money: $9053
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Smithore: 0 critical: 0 surplus: 0 money: $12342
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 102ms (108ms) <P13> 151ms (153ms) <P11> 190ms (286ms) <P14> 289ms (444ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 103ms (110ms) <P13> 151ms (154ms) <P11> 190ms (286ms) <P14> 282ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7659165075729286204
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $72 sell price $212
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)mikkoaalto chat: gg
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: oh well
  INFO [GameController.apply]                        (P13)mikkoaalto chat: gratz BigBent
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 90 critical: 0 surplus: 90 money: $8675
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Crystite: 51 critical: 0 surplus: 51 money: $16491
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Crystite: 54 critical: 0 surplus: 54 money: $9053
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Crystite: 58 critical: 0 surplus: 58 money: $12342
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 9ms (9ms) <P12> 107ms (111ms) <P13> 153ms (161ms) <P11> 225ms (285ms) <P14> 254ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (9ms) <P12> 105ms (111ms) <P13> 153ms (161ms) <P11> 225ms (285ms) <P14> 254ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5696570203749642255
  INFO [Shop.calcBuySellPrice]                       Current Food price $63
  INFO [Shop.printPriceFactor]                       Food shop: 24, total: 27, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 81%
  INFO [Shop.printPriceFactor]                       Food buy price $36 sell price $71
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 0 critical: 0 surplus: 0 money: $8675
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Food: 0 critical: 0 surplus: 0 money: $16491
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Food: 2 critical: 0 surplus: 2 money: $9053
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Food: 1 critical: 0 surplus: 1 money: $12342
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (9ms) <P12> 105ms (110ms) <P13> 153ms (161ms) <P11> 225ms (285ms) <P14> 254ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [GameController.apply]                        (P12)BigBent chat: thanx
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (9ms) <P12> 105ms (110ms) <P13> 154ms (161ms) <P11> 225ms (285ms) <P14> 254ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5210595596642713415
  INFO [Shop.calcBuySellPrice]                       Current Energy price $201
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 26, needed: 42
  INFO [Shop.printPriceFactor]                       Energy is increased to 146%
  INFO [Shop.printPriceFactor]                       Energy buy price $215 sell price $250
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)BigBent chat: wait
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 11 critical: 0 surplus: 11 money: $8675
  INFO [CollectionPhase.goToNextPhase]               (P12)BigBent Energy: 2 critical: 0 surplus: 2 money: $16491
  INFO [CollectionPhase.goToNextPhase]               (P13)mikkoaalto Energy: 10 critical: 0 surplus: 10 money: $9053
  INFO [CollectionPhase.goToNextPhase]               (P14)Chuckie Chuck Energy: 3 critical: 0 surplus: 3 money: $12342
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (8ms) <P12> 104ms (107ms) <P13> 154ms (160ms) <P11> 207ms (241ms) <P14> 281ms (333ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 8ms (8ms) <P12> 104ms (107ms) <P13> 154ms (160ms) <P11> 207ms (241ms) <P14> 281ms (333ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7997690926550619899
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 55040456
  INFO [SummaryPhase2.begin]                         (P12)BigBent Money: $16491 Plots: 10 Assets: 5481 Total: 26972
  INFO [SummaryPhase2.begin]                         (P12)BigBent Food: 0 Energy: 2 Smithore: 1 Crystite: 51
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Money: $12342 Plots: 12 Assets: 6487 Total: 24829
  INFO [SummaryPhase2.begin]                         (P14)Chuckie Chuck Food: 1 Energy: 3 Smithore: 0 Crystite: 58
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $8675 Plots: 10 Assets: 10260 Total: 23935
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 0 Energy: 11 Smithore: 0 Crystite: 90
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Money: $9053 Plots: 12 Assets: 8300 Total: 23353
  INFO [SummaryPhase2.begin]                         (P13)mikkoaalto Food: 2 Energy: 10 Smithore: 10 Crystite: 54
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $49
  INFO [SummaryPhase2.begin]                         Shop Food: 24 units $51
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $230
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $90
  INFO [SummaryPhase2.begin]                         Colony total: 99089
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /76.92.151.22 <P11>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /76.92.151.22 <P11> with id ef7a4ce0-17fd-4029-a9dc-3f8e0a72d5e7
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /76.92.151.22 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.92.151.22 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /85.131.74.29 <P13>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /85.131.74.29 <P13> with id 8ac9f007-1e3a-4c02-8a23-6f5643d7969c
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /85.131.74.29 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /85.131.74.29 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /98.207.9.111 <P12>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /98.207.9.111 <P12> with id cbe3ce01-0796-4937-be02-6cd66714f152
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /98.207.9.111 <P12>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.207.9.111 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /69.33.96.83 <P14>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /69.33.96.83 <P14> with id e5e98e35-b265-4774-aa06-d0df2abb7f30
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /69.33.96.83 <P14>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /69.33.96.83 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412075) Cyber Ranger: C, for the sake of mule players everywhere, take back Irata - so we can all play; and not leave it up to your snot-nosed fucking kid...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412076) Cyber Ranger: Talk about fucking abuse of your priviledges...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412077) Cyber Ranger: Yeah, I know - not the best approach; but neither is your reason for doing it...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412078) Cyber Ranger: Diz - your game played well enough, please put it up again...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412079) Cyber Ranger: ...no hiccups...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412080) RhoBot: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412081) RhoBot: 1:MulesBalls Money: $12486 Plots: 13 Assets: 6140 Total: 25126
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412082) RhoBot: 2:A Yellow Rose 4 Mother Money: $9711 Plots: 11 Assets: 7795 Total: 23006
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412083) RhoBot: 3:warmongrel Money: $6848 Plots: 10 Assets: 10647 Total: 22495
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412084) RhoBot: 4:zsteelersman Money: $12566 Plots: 10 Assets: 1675 Total: 19241
  SEVERE [MasterClient.send]                         RefreshLobby com.turborilla.mule.network.MasterResponseException: [/opt/bitnami/apps/wordpress/htdocs/mule_1/server/get_games.php 74] mysql_fetch_object(): supplied argument is not a valid MySQL result resource
Response:
num_games="2"
game_id0="108316"
game_name0="XTR-4126"
game_coord0="3367"
game_status0="running"
game_address0="76.24.237.197"
game_mode0="tournament"
game_round0="4"
game_num_rounds0="12"
game_spectators0="0"
game_0_user_id0="23685"
game_0_user_number0="10"
game_0_user_name0="NJDevil"
game_0_user_id1="101883"
game_0_user_number1="11"
game_0_user_name1="MrGood"
game_0_user_id2="23193"
game_0_user_number2="12"
game_0_user_name2="BigBent"
game_0_user_id3="14481"
game_0_user_number3="13"
game_0_user_name3="Cyber Ranger"
game_num_users0="4"
host_user_id0="23685"
host_name0="NJDevil"
host_reliability0="89"
host_category0="Very Good"
game_id1="108317"
game_name1="Rho's-Bot-86"
game_coord1="3368"
game_status1="waiting"
game_address1="108.252.100.54"
game_mode1="tournament"
game_round1="0"
game_num_rounds1="12"
game_spectators1="0"
error="[/opt/bitnami/apps/wordpress/htdocs/mule_1/server/get_games.php 74] mysql_fetch_object(): supplied argument is not a valid MySQL result resource"

	 at com.turborilla.mule.network.MasterResponse.read(MasterResponse.java:74)
	 at com.turborilla.mule.network.MasterResponse$RefreshLobby.read(MasterResponse.java:350)
	 at com.turborilla.mule.network.MasterClient.send(MasterClient.java:501)
	 at com.turborilla.mule.network.MasterClient.access$500(MasterClient.java:33)
	 at com.turborilla.mule.network.MasterClient$MasterCommunicator.run(MasterClient.java:416)
	 at java.lang.Thread.run(Unknown Source)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412085) MulesBalls: need2
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412086) MulesBalls: too many hosts...no players
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412087) Lionel-HutzX: who is this nordel guy jag is obsessed with?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412088) MulesBalls: he just a med player that jag had wood for, for his smart ass remarks....guy was an asshole i  say
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412089) MulesBalls: a HAS been
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412090) Lionel-HutzX: bummer
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412091) RhoBot: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412092) RhoBot: 1:MulesBalls Money: $2642 Plots: 5 Assets: 1363 Total: 6505
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412093) RhoBot: 2:ancho Money: $2480 Plots: 6 Assets: 784 Total: 6264
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412094) RhoBot: 3:Lionel-HutzX Money: $20 Plots: 6 Assets: 2253 Total: 5273
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412095) RhoBot: 4:Cyber Ranger Money: $44 Plots: 5 Assets: 2704 Total: 5248
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412096) Lionel-HutzX: dont talk like MB/MSM to Planet
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412097) Lionel-HutzX: he HATES it
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412098) RhoBot: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412099) RhoBot: 1:Cyber Ranger Money: $9061 Plots: 10 Assets: 10510 Total: 24571
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412100) RhoBot: 2:Lionel-HutzX Money: $12924 Plots: 12 Assets: 3835 Total: 22759
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412101) RhoBot: 3:ancho Money: $11752 Plots: 12 Assets: 4657 Total: 22409
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412102) RhoBot: 4:MulesBalls Money: $11261 Plots: 10 Assets: 5759 Total: 22020
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412103) MulesBalls: planet won guys!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412104) MulesBalls: 100%
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412105) MulesBalls: guys an asshole though
  SEVERE [MasterClient.send]                         RefreshLobby com.turborilla.mule.network.MasterResponseException: [/opt/bitnami/apps/wordpress/htdocs/mule_1/server/get_games.php 74] mysql_fetch_object(): supplied argument is not a valid MySQL result resource
Response:
num_games="3"
game_id0="108319"
game_name0="KJN-5652"
game_coord0="3359"
game_status0="running"
game_address0="71.228.255.132"
game_mode0="tournament"
game_round0="3"
game_num_rounds0="12"
game_spectators0="0"
game_0_user_id0="102003"
game_0_user_number0="10"
game_0_user_name0="zsteelersman"
game_0_user_id1="23193"
game_0_user_number1="11"
game_0_user_name1="BigBent"
game_0_user_id2="102155"
game_0_user_number2="12"
game_0_user_name2="AlpenCactus"
game_0_user_id3="22982"
game_0_user_number3="13"
game_0_user_name3="Planet"
game_num_users0="4"
host_user_id0="102003"
host_name0="zsteelersman"
host_reliability0="78"
host_category0="Good"
game_id1="108320"
game_name1="Irata-1243"
game_coord1="3358"
game_status1="waiting"
game_address1="71.84.240.141"
game_mode1="tournament"
game_round1="0"
game_num_rounds1="12"
game_spectators1="0"
game_1_user_id0="101333"
game_1_user_number0="10"
game_1_user_name0="host4u"
game_num_users1="1"
host_user_id1="101333"
host_name1="host4u"
host_reliability1="90"
host_category1="Very Good"
game_id2="108321"
game_name2="Rho's-Bot-87"
game_coord2="3357"
game_status2="waiting"
game_address2="108.252.100.54"
game_mode2="tournament"
game_round2="0"
game_num_rounds2="12"
game_spectators2="0"
error="[/opt/bitnami/apps/wordpress/htdocs/mule_1/server/get_games.php 74] mysql_fetch_object(): supplied argument is not a valid MySQL result resource"

	 at com.turborilla.mule.network.MasterResponse.read(MasterResponse.java:74)
	 at com.turborilla.mule.network.MasterResponse$RefreshLobby.read(MasterResponse.java:350)
	 at com.turborilla.mule.network.MasterClient.send(MasterClient.java:501)
	 at com.turborilla.mule.network.MasterClient.access$500(MasterClient.java:33)
	 at com.turborilla.mule.network.MasterClient$MasterCommunicator.run(MasterClient.java:416)
	 at java.lang.Thread.run(Unknown Source)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412106) MulesBalls: sorry alp
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (412107) zsteelersman: bigbent won
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14977 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
