  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: OfficeSilver2007
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 131tm6i4ntl9ub52418il21mr4
  INFO [Login$MasterListener$1.run]                  Logged in as "batmule" (id 100083)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1920 x 1080 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1920 x 1080 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: ati2dvag
  INFO [MuleGameContainer.<init>]                    Display Driver: 6.14.10.7093
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: ATI Technologies Inc.
  INFO [MuleGameContainer.<init>]                    GL Renderer: ATI Mobility Radeon HD 4250 Graphics
  INFO [MuleGameContainer.<init>]                    GL Version: 3.3.9910 Compatibility Profile Context
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: CCA-6694, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 357b1d65-af90-451d-9bb8-416b87d1b44b
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 39 bytes
  INFO [UserController.apply]                        My client id is 357b1d65-af90-451d-9bb8-416b87d1b44b
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)batmule is my user
  INFO [GameModel.setLocalUser]                      (S10)batmule is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)batmule is hosting the server
  INFO [GameController.beginNextPhase]               (S10)batmule is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)batmule (ID: 100083)
  INFO [Client.initUDP]                              Sending UDP initialization message id 357b1d65-af90-451d-9bb8-416b87d1b44b
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id a73ad06f-d685-4ca2-b8ef-922361792d13
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)batmule (ID 100083)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 108222
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 11
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (11) 12 bytes
  INFO [Player.<init>]                               Creating (P11)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P11)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P11)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /127.0.0.1 <S10 P11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10)batmule joins the players
  INFO [Player.<init>]                               Creating (P10)batmule
  INFO [GameModel.setServerUser]                     (P10)batmule is hosting the server
  INFO [GameModel.setMyUser]                         (P10)batmule is my user
  INFO [GameModel.setLocalUser]                      (P10)batmule is a local Player
  INFO [Server.acceptClients]                        Server: Accepted client /98.174.197.14 id be06bb26-9b65-4501-8814-a8acae70abf5
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.174.197.14 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)sjleader is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)sjleader (ID: 26801)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.174.197.14 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7194 bytes
  INFO [Server.initUdp]                              Server: Client /98.174.197.14 <S12> requests UDP address /98.174.197.14:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)sjleader (ID 26801)
  INFO [ServerMessageHandler.processPlayerJoin]      /98.174.197.14 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)sjleader joins the players
  INFO [Player.<init>]                               Creating (P12)sjleader
  INFO [GameModel.setRemoteUser]                     (P12)sjleader is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /98.174.197.14 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)sjleader unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)sjleader is a remote Spectator
  INFO [Server.acceptClients]                        Server: Accepted client /64.134.216.182 id b7c5f499-bf90-4712-9033-17bdd92a0c7e
  INFO [ServerMessageHandler.processJoin]            Server: Client /64.134.216.182 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 36 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Durr is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Durr (ID: 100613)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /64.134.216.182 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7292 bytes
  INFO [Server.initUdp]                              Server: Client /64.134.216.182 <S13> requests UDP address /64.134.216.182:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Durr (ID 100613)
  INFO [GameController.apply]                        (S12)sjleader chat: boy:addai
  INFO [ServerMessageHandler.processPlayerJoin]      /64.134.216.182 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Durr joins the players
  INFO [Player.<init>]                               Creating (P13)Durr
  INFO [GameModel.setRemoteUser]                     (P13)Durr is a remote Player
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: Eine bestehende Verbindung wurde softwaregesteuert
durch den Hostcomputer abgebrochen
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id a73ad06f-d685-4ca2-b8ef-922361792d13
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [ServerMessageHandler.processPlayerJoin]      /98.174.197.14 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)sjleader joins the players
  INFO [Player.<init>]                               Creating (P12)sjleader
  INFO [GameModel.setRemoteUser]                     (P12)sjleader is a remote Player
  INFO [GameController.apply]                        (P10)batmule chat: hi
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /127.0.0.1 <P10 P11>
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: one more
  INFO [Server.acceptClients]                        Server: Accepted client /24.202.174.102 id b2ec1eb0-a549-49a0-8eda-f5312b471a5c
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.202.174.102 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)judas is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)judas (ID: 27794)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.202.174.102 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7326 bytes
  INFO [Server.initUdp]                              Server: Client /24.202.174.102 <S11> requests UDP address /24.202.174.102:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)judas (ID 27794)
  INFO [ServerMessageHandler.processPlayerJoin]      /24.202.174.102 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)judas joins the players
  INFO [Player.<init>]                               Creating (P11)judas
  INFO [GameModel.setRemoteUser]                     (P11)judas is a remote Player
  INFO [GameController.apply]                        (P10)batmule chat: cor:mex 0:0
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (P10)batmule chat: bra:cmr: 3:1
  INFO [GameController.apply]                        (P11)judas chat: can i get your color sj
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerUnjoin]    /98.174.197.14 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)sjleader unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)sjleader is a remote Spectator
  INFO [GameController.apply]                        (S12)sjleader chat: k
  INFO [ServerMessageHandler.processPlayerUnjoin]    /24.202.174.102 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)judas unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)judas is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /24.202.174.102 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)judas joins the players
  INFO [Player.<init>]                               Creating (P11)judas
  INFO [GameModel.setRemoteUser]                     (P11)judas is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /24.202.174.102 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)judas unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)judas is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /98.174.197.14 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)sjleader joins the players
  INFO [Player.<init>]                               Creating (P12)sjleader
  INFO [GameModel.setRemoteUser]                     (P12)sjleader is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /24.202.174.102 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)judas joins the players
  INFO [Player.<init>]                               Creating (P11)judas
  INFO [GameModel.setRemoteUser]                     (P11)judas is a remote Player
  INFO [GameController.apply]                        (P10)batmule chat: gla
  INFO [GameController.apply]                        (P11)judas chat: tx
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)judas (P13)Durr (P10)batmule (P12)sjleader 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 137
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 31ms (31ms) <P12> 312ms (343ms) <P13> 265ms (328ms) <P11> 266ms (313ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.apply]                        (P12)sjleader chat: sure
  INFO [GameController.apply]                        (P12)sjleader chat: gl a
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 31ms (31ms) <P12> 297ms (343ms) <P13> 265ms (343ms) <P11> 250ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3720942057621013438
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P10)batmule (P12)sjleader (P11)judas (P13)Durr 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47303624
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)sjleader Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)sjleader Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)judas Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)judas Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Durr Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)Durr Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 31ms (31ms) <P12> 281ms (343ms) <P13> 265ms (328ms) <P11> 250ms (282ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 45
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 31ms (31ms) <P12> 297ms (343ms) <P13> 265ms (343ms) <P11> 266ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 31ms, max 297ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 343ms 26 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 31ms, max 297ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)judas is granted tile 3: Mountain3 (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 31ms, max 297ms
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 9 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)batmule is granted tile 9: Mountain3 (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 31ms, max 297ms
  INFO [LandGrantPhase.claimPlot]                    (P12)sjleader is granted tile 28: Mountain2 (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 266ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Durr is granted tile 38: Mountain3 (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 266ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 195
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (31ms) <P12> 219ms (312ms) <P13> 218ms (328ms) <P11> 265ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (31ms) <P12> 250ms (312ms) <P13> 218ms (265ms) <P11> 250ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1513353430072781964
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P10)batmule (rank 1)
  INFO [Player.useFood]                              (P10)batmule has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (31ms) <P12> 250ms (328ms) <P13> 218ms (265ms) <P11> 250ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)batmule
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)batmule develops tile Mountain3 (0,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $100
  INFO [GameModel.gamble]                            (P10)batmule gambles $127, max: 47.5, left: 26.09951, fraction 0.5494634
  INFO [DevelopmentMessenger.showMessage]            batmule won $127 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)batmule finishes on update 1098
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 125
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 31ms (31ms) <P12> 219ms (375ms) <P13> 218ms (218ms) <P11> 250ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8001103693418897075
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)sjleader (rank 2)
  INFO [Player.useFood]                              (P12)sjleader has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 16ms (31ms) <P12> 219ms (344ms) <P13> 218ms (218ms) <P11> 250ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)sjleader
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Mountain2 (2,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            sjleader caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)sjleader finishes on update 1008
  INFO [GameModel.gamble]                            (P12)sjleader gambles $133, max: 47.5, left: 28.519566, fraction 0.6004119
  INFO [DevelopmentMessenger.showMessage]            sjleader won $133 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 119
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 31ms (31ms) <P12> 234ms (344ms) <P13> 203ms (219ms) <P11> 250ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6516955556330802735
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)judas (rank 3)
  INFO [Player.useFood]                              (P11)judas has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 31ms (31ms) <P12> 234ms (375ms) <P13> 218ms (234ms) <P11> 250ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)judas
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)judas develops tile Mountain3 (3,0) with Smithore factory
  INFO [GameModel.buyAssay]                          (P11)judas got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            judas caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P11)judas got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)judas finishes on update 2112
  INFO [GameModel.gamble]                            (P11)judas gambles $67, max: 47.5, left: 6.159098, fraction 0.12966523
  INFO [DevelopmentMessenger.showMessage]            judas won $67 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 197
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (31ms) <P12> 219ms (266ms) <P13> 219ms (219ms) <P11> 235ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5804953408850141242
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Durr (rank 4)
  INFO [Player.useFood]                              (P13)Durr has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (31ms) <P12> 219ms (266ms) <P13> 219ms (219ms) <P11> 235ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Durr
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            Durr caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)Durr develops tile Mountain3 (3,4) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Durr finishes on update 2419
  INFO [Mule.runAway]                                Mule runs away for (P13)Durr
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 239
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 219ms (250ms) <P13> 219ms (219ms) <P11> 234ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 219ms (250ms) <P13> 219ms (219ms) <P11> 234ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8406291937495587719
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)sjleader has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P10)batmule has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Durr has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)judas has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)sjleader expects 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr expects 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)sjleader produced 0 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas produced 0 food, 0 energy, 2 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 219ms (328ms) <P13> 219ms (234ms) <P11> 234ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 580522430654663883
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 219ms (328ms) <P13> 219ms (250ms) <P11> 234ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7370981948615691353
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-9
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 58%
  INFO [Shop.printPriceFactor]                       Smithore buy price $41 sell price $76
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)sjleader chat: hate that... fire round 1
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Smithore: 0 critical: 0 surplus: 0 money: $1083
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Smithore: 5 critical: 0 surplus: 5 money: $1052
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Smithore: 0 critical: 0 surplus: 0 money: $875
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Smithore: 2 critical: 0 surplus: 2 money: $992
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 234ms (328ms) <P13> 219ms (266ms) <P11> 234ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 15ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $41 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 234ms (328ms) <P13> 219ms (281ms) <P11> 250ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4718780078022522768
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Crystite: 0 critical: 0 surplus: 0 money: $1083
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Crystite: 0 critical: 0 surplus: 0 money: $1052
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Crystite: 0 critical: 0 surplus: 0 money: $875
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Crystite: 0 critical: 0 surplus: 0 money: $992
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 250ms (344ms) <P13> 219ms (297ms) <P11> 250ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 281ms (344ms) <P13> 234ms (297ms) <P11> 250ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4398361376449012419
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 6, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 175%
  INFO [Shop.printPriceFactor]                       Food buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Food: 1 critical: 3 surplus: -2 money: $1083
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Food: 1 critical: 3 surplus: -2 money: $1052
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Food: 3 critical: 3 surplus: 0 money: $875
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Food: 1 critical: 3 surplus: -2 money: $992
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 312ms (375ms) <P13> 281ms (359ms) <P11> 265ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.68799996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 15ms, max 312ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 375ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $53 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 41
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 328ms (375ms) <P13> 281ms (359ms) <P11> 265ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8615730375117952708
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 7, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is increased to 100%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Energy: 4 critical: 1 surplus: 3 money: $1083
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Energy: 1 critical: 2 surplus: -1 money: $1052
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Energy: 1 critical: 2 surplus: -1 money: $875
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Energy: 1 critical: 2 surplus: -1 money: $992
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 81
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 312ms (375ms) <P13> 281ms (328ms) <P11> 265ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.68799996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 15ms, max 312ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 375ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 297ms (375ms) <P13> 281ms (328ms) <P11> 250ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 322576450209854417
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 44872352
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $1052 Plots: 1 Assets: 393 Total: 1945
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 1 Energy: 1 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)sjleader Money: $1083 Plots: 1 Assets: 238 Total: 1821
  INFO [SummaryPhase2.begin]                         (P12)sjleader Food: 1 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)judas Money: $992 Plots: 1 Assets: 270 Total: 1762
  INFO [SummaryPhase2.begin]                         (P11)judas Food: 1 Energy: 1 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Durr Money: $875 Plots: 1 Assets: 244 Total: 1619
  INFO [SummaryPhase2.begin]                         (P13)Durr Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $41
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $53
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $80
  INFO [SummaryPhase2.begin]                         Colony total: 7147
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 297ms (375ms) <P13> 281ms (359ms) <P11> 218ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 15ms, max 297ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 375ms 28 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 15ms, max 297ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 11 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)batmule is granted tile 11: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 15ms, max 266ms
  INFO [LandGrantPhase.claimPlot]                    (P12)sjleader is granted tile 25: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 15ms, max 250ms
  INFO [LandGrantPhase.claimPlot]                    (P11)judas is granted tile 33: Plain (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 15ms, max 250ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Durr is granted tile 34: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 15ms, max 250ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 184
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 250ms (328ms) <P13> 219ms (281ms) <P11> 172ms (172ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 15ms, max 250ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)Durr (P12)sjleader (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)judas bought the plot for $992
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 208
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 235ms (250ms) <P13> 203ms (219ms) <P11> 172ms (172ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $932
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 15ms, max 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)Durr (P12)sjleader (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)sjleader bought the plot for $960
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 214
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 234ms (235ms) <P13> 219ms (219ms) <P11> 172ms (172ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2713302610290406115
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.15661061
  INFO [PlayerEventPhase.begin]                      Event player: (P10)batmule (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MuleLostBolt
  INFO [PlayerEventPhase$1.finished]                 Event Message: One of your M.U.L.E.s lost a bolt. Repairs cost you $75
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P10)batmule has 1 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 49
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 234ms (313ms) <P13> 219ms (219ms) <P11> 172ms (172ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)batmule
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)batmule develops tile River (4,1) with Food factory
  INFO [GameController.apply]                        (P12)sjleader chat: ?
  INFO [GameModel.gamble]                            (P10)batmule gambles $50, max: 47.5, left: 0.52641964, fraction 0.011082519
  INFO [DevelopmentMessenger.showMessage]            batmule won $50 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)batmule finishes on update 932
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 109
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 234ms (390ms) <P13> 204ms (219ms) <P11> 172ms (172ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 42358887343200756
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.89370847
  INFO [PlayerEventPhase.begin]                      No player event for (P12)sjleader (rank 2)
  INFO [Player.useFood]                              (P12)sjleader has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 234ms (390ms) <P13> 219ms (219ms) <P11> 172ms (172ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)sjleader
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (8,4) with Food factory
  INFO [DevelopmentMessenger.showMessage]            sjleader caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)sjleader finishes on update 886
  INFO [GameModel.gamble]                            (P12)sjleader gambles $50, max: 47.5, left: 1.9664183, fraction 0.04139828
  INFO [DevelopmentMessenger.showMessage]            sjleader won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 97
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 234ms (328ms) <P13> 204ms (219ms) <P11> 172ms (172ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1513489908944983977
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.94124883
  INFO [PlayerEventPhase.begin]                      No player event for (P11)judas (rank 3)
  INFO [Player.useFood]                              (P11)judas has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 234ms (328ms) <P13> 204ms (219ms) <P11> 172ms (172ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)judas
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)judas got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)judas finishes on update 805
  INFO [GameModel.gamble]                            (P11)judas gambles $57, max: 47.5, left: 3.0664172, fraction 0.06455615
  INFO [DevelopmentMessenger.showMessage]            judas won $57 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 235ms (313ms) <P13> 204ms (219ms) <P11> 172ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1002790695069114944
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.59995
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Durr (rank 4)
  INFO [Player.useFood]                              (P13)Durr has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 235ms (297ms) <P13> 204ms (219ms) <P11> 172ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Durr
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 352. End Update: 351
  INFO [GameModel.developLand]                       (P13)Durr develops tile Mountain3 (3,4) with Energy factory
  INFO [GameModel.developLand]                       (P13)Durr develops tile Plain (2,4) with Food factory
  INFO [GameController.apply]                        (P12)sjleader chat: bold strategy bat
  INFO [DevelopmentMessenger.showMessage]            Durr caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P13)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P13)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Durr finishes on update 2182
  INFO [GameModel.gamble]                            (P13)Durr gambles $57, max: 47.5, left: 4.3591, fraction 0.09177052
  INFO [DevelopmentMessenger.showMessage]            Durr won $57 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 204
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 235ms (282ms) <P13> 204ms (219ms) <P11> 188ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9132521375281735214
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 33
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 235ms (282ms) <P13> 204ms (219ms) <P11> 172ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5410508020229059932
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)sjleader has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P10)batmule has 1 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)Durr has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)judas has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)sjleader expects 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr expects 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.logProduction]               (P12)sjleader produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr produced 2 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 235ms (329ms) <P13> 219ms (266ms) <P11> 172ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 235ms (329ms) <P13> 219ms (266ms) <P11> 172ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7212965296530443706
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $41
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 113%
  INFO [Shop.printPriceFactor]                       Smithore buy price $47 sell price $82
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Smithore: 0 critical: 0 surplus: 0 money: $168
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Smithore: 5 critical: 0 surplus: 5 money: $922
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Smithore: 0 critical: 0 surplus: 0 money: $902
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Smithore: 6 critical: 0 surplus: 6 money: $57
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 35
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 235ms (329ms) <P13> 204ms (266ms) <P11> 172ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 15ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 329ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Durr (P12)sjleader 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule (P11)judas 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 329ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $47 (2 units for $94)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 132
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 250ms (329ms) <P13> 219ms (266ms) <P11> 172ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6189485989410636157
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Crystite: 0 critical: 0 surplus: 0 money: $168
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Crystite: 0 critical: 0 surplus: 0 money: $1016
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Crystite: 0 critical: 0 surplus: 0 money: $902
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Crystite: 0 critical: 0 surplus: 0 money: $57
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 266ms (329ms) <P13> 219ms (313ms) <P11> 172ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 266ms (329ms) <P13> 219ms (313ms) <P11> 172ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4492731295697289526
  INFO [Shop.calcBuySellPrice]                       Current Food price $53
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 8, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 138%
  INFO [Shop.printPriceFactor]                       Food buy price $58 sell price $93
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Food: 2 critical: 3 surplus: -1 money: $168
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Food: 4 critical: 3 surplus: 1 money: $1016
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Food: 2 critical: 3 surplus: -1 money: $902
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Food: 0 critical: 3 surplus: -3 money: $57
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 87
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 266ms (344ms) <P13> 219ms (266ms) <P11> 172ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73399997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 15ms, max 266ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 329ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Durr (P12)sjleader (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $73 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 83
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 250ms (329ms) <P13> 219ms (250ms) <P11> 172ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1356665592238926771
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 4, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is increased to 194%
  INFO [Shop.printPriceFactor]                       Energy buy price $33 sell price $68
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Energy: 3 critical: 2 surplus: 1 money: $168
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Energy: 0 critical: 3 surplus: -3 money: $1016
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Energy: 1 critical: 2 surplus: -1 money: $902
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Energy: 0 critical: 2 surplus: -2 money: $57
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 76
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 250ms (359ms) <P13> 219ms (266ms) <P11> 172ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73399997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 15ms, max 266ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 375ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $48 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 297ms (375ms) <P13> 219ms (281ms) <P11> 172ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4929566897305618841
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47833696
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $1016 Plots: 2 Assets: 603 Total: 2619
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 4 Energy: 0 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Durr Money: $902 Plots: 2 Assets: 339 Total: 2241
  INFO [SummaryPhase2.begin]                         (P13)Durr Food: 2 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)sjleader Money: $168 Plots: 3 Assets: 435 Total: 2103
  INFO [SummaryPhase2.begin]                         (P12)sjleader Food: 2 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)judas Money: $57 Plots: 3 Assets: 392 Total: 1949
  INFO [SummaryPhase2.begin]                         (P11)judas Food: 0 Energy: 0 Smithore: 6 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $47
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $73
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $90
  INFO [SummaryPhase2.begin]                         Colony total: 8912
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P13)Durr chat: need a min pls
  INFO [GameController.apply]                        (P12)sjleader chat: ....
  INFO [GameController.apply]                        (P10)batmule chat: r
  INFO [GameController.apply]                        (P11)judas chat: r
  INFO [GameController.apply]                        (P12)sjleader chat: r
  INFO [GameController.apply]                        (P11)judas chat: go
  INFO [GameController.apply]                        (P10)batmule chat: r
  INFO [GameController.apply]                        (P12)sjleader chat: thats a long minute...
  INFO [GameController.apply]                        (P10)batmule chat: dddddddduzuuuuuurrrrrrr
  INFO [GameController.apply]                        (P10)batmule chat: gogogogogoogogogo
  INFO [GameController.apply]                        (P10)batmule chat: 45
  INFO [GameController.apply]                        (P11)judas chat: bot:kick2
  INFO [GameController.apply]                        (P10)batmule chat: 30
  INFO [GameController.apply]                        (P10)batmule chat: 15
  INFO [GameController.apply]                        (P13)Durr chat: back thx
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P13)Durr chat: r
  INFO [GameController.apply]                        (P12)sjleader chat: r
  INFO [GameController.apply]                        (P12)sjleader chat: you almost gotted kick
  INFO [GameController.apply]                        (P12)sjleader chat: ed
  INFO [GameController.apply]                        (P11)judas chat: go
  INFO [GameController.apply]                        (P13)Durr chat: 3
  INFO [GameController.apply]                        (P13)Durr chat: 2
  INFO [GameController.apply]                        (P13)Durr chat: 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 108
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 16ms (16ms) <P12> 328ms (406ms) <P13> 234ms (328ms) <P11> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 9 frames, rountrip 16ms, max 328ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 390ms 29 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 9 frames, rountrip 15ms, max 328ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)judas is granted tile 9: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 15ms, max 312ms
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 19 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)Durr is granted tile 19: Mountain3 (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 15ms, max 297ms
  INFO [LandGrantPhase.claimPlot]                    (P12)sjleader is granted tile 23: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 15ms, max 297ms
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 26 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)batmule is granted tile 26: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 15ms, max 281ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 152
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 281ms (375ms) <P13> 219ms (281ms) <P11> 172ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractLandAuctionPhase.begin]              Player Land Auctions: 1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $916
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 15ms, max 281ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)Durr (P12)sjleader (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 15ms (15ms) <P12> 234ms (313ms) <P13> 203ms (265ms) <P11> 172ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $448
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 15ms, max 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)Durr (P12)sjleader (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)sjleader chat: dur?
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P10)batmule bought the plot for $908
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 148
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (15ms) <P12> 219ms (250ms) <P13> 203ms (219ms) <P11> 172ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $848
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)Durr (P12)sjleader (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)sjleader chat: clock.....
  INFO [GameController.apply]                        (P12)sjleader chat: jesus
  INFO [GameController.apply]                        (P12)sjleader chat: lol...
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Durr bought the plot for $848
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 194
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (265ms) <P13> 203ms (219ms) <P11> 187ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9094328071039411119
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8333412
  INFO [PlayerEventPhase.begin]                      No player event for (P11)judas (rank 4)
  INFO [Player.useFood]                              (P11)judas has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (344ms) <P13> 203ms (219ms) <P11> 172ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)judas
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 19. End Update: 18
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)judas finishes on update 58
  INFO [GameModel.gamble]                            (P11)judas gambles $54, max: 47.5, left: 3.840001, fraction 0.08084213
  INFO [DevelopmentMessenger.showMessage]            judas won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (344ms) <P13> 203ms (219ms) <P11> 172ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8062440472068711225
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.258093
  INFO [PlayerEventPhase.begin]                      Event player: (P12)sjleader (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $50 for each food plot you have developed. The total grant is $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)sjleader has 2 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 65
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (344ms) <P13> 203ms (234ms) <P11> 187ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)sjleader
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 19. End Update: 18
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 98. End Update: 97
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Mountain2 (2,3) with Smithore factory
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (1,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            sjleader caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (3,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)sjleader finishes on update 1692
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (250ms) <P13> 219ms (250ms) <P11> 219ms (515ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5225934179646485509
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6175709
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Durr (rank 2)
  INFO [Player.useFood]                              (P13)Durr has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (250ms) <P13> 219ms (250ms) <P11> 328ms (515ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Durr
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Durr undevelops tile Mountain3 (3,4)
  INFO [GameModel.developLand]                       (P13)Durr develops tile Plain (0,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Durr caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)Durr develops tile Mountain3 (6,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Durr finishes on update 1567
  INFO [GameModel.gamble]                            (P13)Durr gambles $68, max: 47.5, left: 6.352758, fraction 0.13374227
  INFO [DevelopmentMessenger.showMessage]            Durr won $68 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 159
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (235ms) <P13> 219ms (250ms) <P11> 438ms (750ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5740796351854280370
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.014685273
  INFO [PlayerEventPhase.begin]                      Event player: (P10)batmule (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [Player.setMoney]                             (P10)batmule gets money $-42, reassigning to $0 instead
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $150 to clean it up
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P10)batmule has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 55
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (250ms) <P13> 219ms (250ms) <P11> 266ms (640ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)batmule
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)batmule undevelops tile Mountain3 (0,1)
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (7,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (6,3) with Food factory
  INFO [GameModel.gamble]                            (P10)batmule gambles $69, max: 47.5, left: 16.419289, fraction 0.34566924
  INFO [DevelopmentMessenger.showMessage]            batmule won $69 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)batmule finishes on update 1580
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 164
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (250ms) <P13> 219ms (266ms) <P11> 250ms (375ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (250ms) <P13> 219ms (266ms) <P11> 250ms (375ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5948870584377242543
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)sjleader has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P10)batmule has 0 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)Durr has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)judas has 0 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)sjleader expects 2 food, 6 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule expects 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr expects 2 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.logProduction]               (P12)sjleader produced 2 food, 6 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule produced 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr produced 0 food, 7 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 87
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 234ms (328ms) <P13> 219ms (297ms) <P11> 250ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7995596904247280994
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 250ms (343ms) <P13> 219ms (359ms) <P11> 250ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5314418541600247836
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $47
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-8
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 3, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 225%
  INFO [Shop.printPriceFactor]                       Smithore buy price $98 sell price $133
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Smithore: 2 critical: 0 surplus: 2 money: $13
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Smithore: 3 critical: 0 surplus: 3 money: $79
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Smithore: 0 critical: 0 surplus: 0 money: $82
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Smithore: 6 critical: 0 surplus: 6 money: $111
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 250ms (343ms) <P13> 219ms (359ms) <P11> 266ms (297ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.75 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 343ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule (P12)sjleader (P11)judas 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)sjleader auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P10)batmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P11)judas auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 313ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $98 (11 units for $1078)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 103
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 234ms (313ms) <P13> 219ms (281ms) <P11> 250ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3108204383974081142
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $60 sell price $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Crystite: 0 critical: 0 surplus: 0 money: $209
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Crystite: 0 critical: 0 surplus: 0 money: $373
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Crystite: 0 critical: 0 surplus: 0 money: $82
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Crystite: 0 critical: 0 surplus: 0 money: $699
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 234ms (313ms) <P13> 219ms (297ms) <P11> 250ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $60 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 234ms (313ms) <P13> 219ms (297ms) <P11> 250ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6977099861814901588
  INFO [Shop.calcBuySellPrice]                       Current Food price $73
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 3, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 325%
  INFO [Shop.printPriceFactor]                       Food buy price $215 sell price $250
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Food: 2 critical: 3 surplus: -1 money: $209
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Food: 1 critical: 3 surplus: -2 money: $373
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Food: 0 critical: 3 surplus: -3 money: $82
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Food: 0 critical: 3 surplus: -3 money: $699
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 79
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 297ms (375ms) <P13> 219ms (281ms) <P11> 219ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.703 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 0ms, max 297ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 375ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $230 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 45
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 297ms (375ms) <P13> 219ms (312ms) <P11> 219ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1784973902647019395
  INFO [Shop.calcBuySellPrice]                       Current Energy price $48
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 18, needed: 10
  INFO [Shop.printPriceFactor]                       Energy is decreased to 67%
  INFO [Shop.printPriceFactor]                       Energy buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Energy: 7 critical: 3 surplus: 4 money: $209
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Energy: 4 critical: 3 surplus: 1 money: $373
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Energy: 7 critical: 2 surplus: 5 money: $82
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Energy: 0 critical: 2 surplus: -2 money: $699
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 81
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 281ms (375ms) <P13> 219ms (328ms) <P11> 219ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.719 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 0ms, max 281ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 375ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Durr (P12)sjleader 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 362
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer judas rank 4 takes over trade from buyer batmule rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer judas rank 4 takes over trade from buyer batmule rank 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 375ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 375ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 375ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $49 (1 units for $49)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 156
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 281ms (359ms) <P13> 218ms (328ms) <P11> 187ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3885364159377246772
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47039104
  INFO [SummaryPhase2.begin]                         (P12)sjleader Money: $258 Plots: 4 Assets: 1094 Total: 3352
  INFO [SummaryPhase2.begin]                         (P12)sjleader Food: 2 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $373 Plots: 4 Assets: 631 Total: 3004
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 1 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)judas Money: $650 Plots: 4 Assets: 159 Total: 2809
  INFO [SummaryPhase2.begin]                         (P11)judas Food: 0 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Durr Money: $82 Plots: 4 Assets: 573 Total: 2655
  INFO [SummaryPhase2.begin]                         (P13)Durr Food: 0 Energy: 7 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $190
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $98
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $230
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $49
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $190
  INFO [SummaryPhase2.begin]                         Colony total: 11820
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 281ms (359ms) <P13> 218ms (312ms) <P11> 188ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 0ms, max 281ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 359ms 27 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 0ms, max 281ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)judas is granted tile 2: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 266ms
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 13 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)batmule is granted tile 13: Mountain1 (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Durr is granted tile 17: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.claimPlot]                    (P12)sjleader is granted tile 22: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 219ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 128
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (266ms) <P13> 218ms (234ms) <P11> 219ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $816
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [GameController.apply]                        (P12)sjleader chat: damn
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 219ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)Durr (P12)sjleader (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (281ms) <P13> 218ms (250ms) <P11> 234ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6533945557866805377
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.85844034
  INFO [PlayerEventPhase.begin]                      No player event for (P12)sjleader (rank 1)
  INFO [Player.useFood]                              (P12)sjleader has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (281ms) <P13> 218ms (281ms) <P11> 234ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)sjleader
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (8,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            sjleader caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Plain (3,3)
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (3,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)sjleader finishes on update 1697
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (250ms) <P13> 218ms (218ms) <P11> 188ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4937011192248765240
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.39333612
  INFO [PlayerEventPhase.begin]                      No player event for (P10)batmule (rank 2)
  INFO [Player.useFood]                              (P10)batmule has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (265ms) <P13> 218ms (218ms) <P11> 188ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)batmule
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)batmule develops tile Mountain1 (1,2) with Food factory
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)batmule finishes on update 985
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 121
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (250ms) <P13> 218ms (281ms) <P11> 172ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6796097512081727174
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.55015945
  INFO [PlayerEventPhase.begin]                      No player event for (P11)judas (rank 3)
  INFO [Player.useFood]                              (P11)judas has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 234ms (328ms) <P13> 218ms (296ms) <P11> 172ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)judas
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)judas finishes on update 68
  INFO [GameModel.gamble]                            (P11)judas gambles $105, max: 47.5, left: 3.6400013, fraction 0.076631606
  INFO [DevelopmentMessenger.showMessage]            judas won $105 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 45
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 234ms (328ms) <P13> 218ms (312ms) <P11> 172ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2548880557280554225
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9382778
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Durr (rank 4)
  INFO [Player.useFood]                              (P13)Durr has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 234ms (312ms) <P13> 218ms (281ms) <P11> 172ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Durr
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Durr finishes on update 87
  INFO [GameModel.gamble]                            (P13)Durr gambles $106, max: 47.5, left: 3.2600017, fraction 0.06863161
  INFO [DevelopmentMessenger.showMessage]            Durr won $106 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 234ms (312ms) <P13> 218ms (281ms) <P11> 172ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2094492397035373706
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 33
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 250ms (328ms) <P13> 218ms (312ms) <P11> 172ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8801241765724955669
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)sjleader has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P10)batmule has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)Durr has 7 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)judas has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)sjleader expects 11 food, 3 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule expects 10 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr expects 2 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.logProduction]               (P12)sjleader produced 10 food, 3 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule produced 9 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr produced 2 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas produced 0 food, 0 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 281ms (359ms) <P13> 218ms (375ms) <P11> 172ms (172ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 281ms (359ms) <P13> 218ms (375ms) <P11> 172ms (172ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6990548389892617014
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $98
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 6, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 125%
  INFO [Shop.printPriceFactor]                       Smithore buy price $119 sell price $154
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Smithore: 3 critical: 0 surplus: 3 money: $268
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Smithore: 0 critical: 0 surplus: 0 money: $358
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Smithore: 0 critical: 0 surplus: 0 money: $188
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Smithore: 3 critical: 0 surplus: 3 money: $755
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 37
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 297ms (359ms) <P13> 218ms (390ms) <P11> 172ms (172ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.703 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 0ms, max 297ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 390ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)sjleader (P11)judas 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)sjleader auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 375ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $119 (3 units for $357)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 108
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 281ms (313ms) <P13> 218ms (359ms) <P11> 172ms (172ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2782848746007493585
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $60
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Crystite: 0 critical: 0 surplus: 0 money: $625
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Crystite: 0 critical: 0 surplus: 0 money: $358
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Crystite: 0 critical: 0 surplus: 0 money: $188
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Crystite: 0 critical: 0 surplus: 0 money: $755
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 281ms (329ms) <P13> 218ms (328ms) <P11> 172ms (172ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 281ms (329ms) <P13> 218ms (328ms) <P11> 172ms (172ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2514702070122963673
  INFO [Shop.calcBuySellPrice]                       Current Food price $230
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 21, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 82%
  INFO [Shop.printPriceFactor]                       Food buy price $174 sell price $209
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Food: 10 critical: 4 surplus: 6 money: $625
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Food: 9 critical: 4 surplus: 5 money: $358
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Food: 2 critical: 4 surplus: -2 money: $188
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Food: 0 critical: 4 surplus: -4 money: $755
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 87
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 250ms (329ms) <P13> 234ms (359ms) <P11> 172ms (172ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.719 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 0ms, max 281ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 359ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Durr (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule (P12)sjleader 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P10)batmule auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 359ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P12)sjleader auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 359ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 359ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 296ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $174 (14 units for $2436)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 161
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (282ms) <P13> 218ms (281ms) <P11> 172ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5878922575726907058
  INFO [Shop.calcBuySellPrice]                       Current Energy price $49
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 17, needed: 13
  INFO [Shop.printPriceFactor]                       Energy is decreased to 82%
  INFO [Shop.printPriceFactor]                       Energy buy price $25 sell price $60
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Energy: 5 critical: 5 surplus: 0 money: $1669
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Energy: 3 critical: 4 surplus: -1 money: $1750
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Energy: 9 critical: 2 surplus: 7 money: $188
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Energy: 0 critical: 2 surplus: -2 money: $755
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 235ms (329ms) <P13> 218ms (328ms) <P11> 172ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 329ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P12)sjleader (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 362
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $40 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 110
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 234ms (329ms) <P13> 218ms (281ms) <P11> 203ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3780266041560668290
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53043688
  INFO [SummaryPhase2.begin]                         (P12)sjleader Money: $1669 Plots: 5 Assets: 1271 Total: 5440
  INFO [SummaryPhase2.begin]                         (P12)sjleader Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $1750 Plots: 5 Assets: 559 Total: 4809
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)judas Money: $755 Plots: 5 Assets: 467 Total: 3722
  INFO [SummaryPhase2.begin]                         (P11)judas Food: 0 Energy: 0 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Durr Money: $188 Plots: 5 Assets: 938 Total: 3626
  INFO [SummaryPhase2.begin]                         (P13)Durr Food: 2 Energy: 9 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $230
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $119
  INFO [SummaryPhase2.begin]                         Shop Food: 14 units $174
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $40
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $230
  INFO [SummaryPhase2.begin]                         Colony total: 17597
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 95
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 235ms (344ms) <P13> 218ms (265ms) <P11> 203ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [GameController.apply]                        (P12)sjleader chat: go please
  INFO [LandGrantPhase$2.finished]                   Grace duration 344ms 26 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 6 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)batmule is granted tile 6: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [LandGrantPhase.claimPlot]                    (P12)sjleader is granted tile 12: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [LandGrantPhase.claimPlot]                    (P11)judas is granted tile 14: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Durr is granted tile 17: Mountain2 (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 122
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 250ms (344ms) <P13> 218ms (265ms) <P11> 234ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $400
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 266ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)Durr (P12)sjleader (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)sjleader bought the plot for $1628
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 201
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (266ms) <P13> 203ms (219ms) <P11> 234ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $1568
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)Durr (P12)sjleader (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (250ms) <P13> 203ms (219ms) <P11> 234ms (312ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2563366202436738559
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.808747
  INFO [PlayerEventPhase.begin]                      No player event for (P12)sjleader (rank 1)
  INFO [Player.useFood]                              (P12)sjleader has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (250ms) <P13> 219ms (219ms) <P11> 234ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)sjleader
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Plain (3,3)
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (3,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            sjleader caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Plain (3,3)
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (3,3) with Smithore factory
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Plain (8,3)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1931. End Update: 1930
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (2,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)sjleader finishes on update 2399
  INFO [GameModel.gamble]                            (P12)sjleader gambles $100, max: 47.5, left: 0.11910342, fraction 0.0025074403
  INFO [DevelopmentMessenger.showMessage]            sjleader won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 226
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (0ms) <P12> 219ms (234ms) <P13> 219ms (219ms) <P11> 234ms (359ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8032778483673216405
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.17781216
  INFO [PlayerEventPhase.begin]                      Event player: (P10)batmule (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [GameController.apply]                        (P10)batmule chat: r
  SEVERE [GameController.checkReadyTimeout]          Durr is not responding to continue
  SEVERE [GameController.checkReadyTimeout]          sjleader is not responding to continue
  SEVERE [GameController.checkReadyTimeout]          judas is not responding to continue
  INFO [GameController.apply]                        (P10)batmule chat: not responding
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /98.174.197.14 <P12>. java.io.IOException: Eine vorhandene Verbindung wurde vom Remotehost geschlossen
  INFO [Server.removeClient]                         Server: Removing client /98.174.197.14 <P12> with id be06bb26-9b65-4501-8814-a8acae70abf5
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /98.174.197.14 <P12>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.174.197.14 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26801 user number 12
  INFO [UserController.setAiPlayer]                  (P12)sjleader is taken over by an AI player
  INFO [UserController.setAiPlayer]                  sjleader is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <P10> gets user number 12
  INFO [GameModel.setLocalUser]                      (P12)sjleader is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411226) RhoBot: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411227) RhoBot: 1:AlpenCactus Money: $16585 Plots: 10 Assets: 2530 Total: 24115
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411228) RhoBot: 2:MulesBalls Money: $11778 Plots: 11 Assets: 4436 Total: 21714
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411229) RhoBot: 3:Skippy227 Money: $6477 Plots: 11 Assets: 4323 Total: 16300
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411230) RhoBot: 4:ancho Money: $2112 Plots: 12 Assets: 5580 Total: 13692
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411231) Lionel-HutzX: nj alp
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411232) MulesBalls: he cried the whole gme saying mb won, and it was him since rd8winning
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411233) sjleader: shit im timing out
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411234) ancho: higher tite and MB would have won
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411235) MulesBalls: my asshole
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411236) sjleader: fuck guys, sorry
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411237) MulesBalls: wasnt even close
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411238) judas: im here
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /24.202.174.102 <P11>. java.io.IOException: Eine vorhandene Verbindung wurde vom Remotehost geschlossen
  INFO [Server.removeClient]                         Server: Removing client /24.202.174.102 <P11> with id b2ec1eb0-a549-49a0-8eda-f5312b471a5c
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /24.202.174.102 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.202.174.102 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27794 user number 11
  INFO [UserController.setAiPlayer]                  (P11)judas is taken over by an AI player
  INFO [UserController.setAiPlayer]                  judas is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <P10 P12> gets user number 11
  INFO [GameModel.setLocalUser]                      (P11)judas is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /64.134.216.182 <P13>. java.io.IOException: Eine vorhandene Verbindung wurde vom Remotehost geschlossen
  INFO [Server.removeClient]                         Server: Removing client /64.134.216.182 <P13> with id b7c5f499-bf90-4712-9033-17bdd92a0c7e
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /64.134.216.182 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /64.134.216.182 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100613 user number 13
  INFO [UserController.setAiPlayer]                  (P13)Durr is taken over by an AI player
  INFO [UserController.setAiPlayer]                  Durr is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <P10 P12 P11> gets user number 13
  INFO [GameModel.setLocalUser]                      (P13)Durr is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P10)batmule has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 323
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)batmule
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411239) MulesBalls: and you missed land grant twice
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411240) ancho: 400
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: quitters
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)batmule develops tile Mountain3 (0,1) with Smithore factory
  INFO [GameModel.developLand]                       (P10)batmule undevelops tile Mountain1 (1,2)
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (6,3) with Energy factory
  INFO [GameModel.developLand]                       (P10)batmule develops tile Mountain1 (1,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $200
  INFO [GameModel.gamble]                            (P10)batmule gambles $109, max: 47.5, left: 6.0190983, fraction 0.12671787
  INFO [DevelopmentMessenger.showMessage]            batmule won $109 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)batmule finishes on update 2102
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411242) sjleader: its telling me i am timing out
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411243) sjleader: i didnt quit
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411244) Durr: fing bullshit
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411245) MulesBalls: im on week lose streak, no matter what, game wont let me win
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411246) sjleader: im still in the game
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411247) MulesBalls: who quit?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411248) sjleader: but i have the red time out message
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411249) Durr: no one
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411250) sjleader: no one-- im in a game but i just got timed out 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411251) judas: fuck
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 184
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5642179935494606557
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6778589
  INFO [PlayerEventPhase.begin]                      No player event for (P11)judas (rank 3)
  INFO [Player.useFood]                              (P11)judas has 0 food and needs 4 food
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411252) MulesBalls: hoodrat
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: judas copying development state.
  INFO [DevelopmentActuator.begin]                   AI: judas beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: judas is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: judas started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: judas couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: judas finished Development LP in time 30ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 640.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: judas picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: judas is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Mountain3 (3,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Mountain3 (3,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (2,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (3,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: judas couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: judas tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)judas gambles $108, max: 47.5, left: 2.5, fraction 0.05263158
  INFO [DevelopmentMessenger.showMessage]            judas won $108 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: judas gambled and can't do more actions.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411253) sjleader: shit what just happened
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1967901268512472083
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.76476455
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Durr (rank 4)
  INFO [Player.useFood]                              (P13)Durr has 2 food and needs 4 food
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: judas quitted first
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411254) Durr: you out too judas?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr got lower bound of 935.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 1000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2814.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (0,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (0,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain3 (6,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain3 (6,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain3 (3,4): Empty --> Food
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: Durr couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Durr tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr undevelops tile Plain (0,3)
  INFO [GameModel.sellMule]                          (P13)Durr sold a mule for $280
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Plain (0,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr undevelops tile Mountain3 (6,2)
  INFO [GameModel.sellMule]                          (P13)Durr sold a mule for $280
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Mountain3 (6,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Durr caught the Mountain Wampus and got $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Mountain3 (3,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411256) sjleader: he did?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411257) judas: fuck tim out
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411258) judas: to
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Durr gambles $132, max: 47.5, left: 13.125, fraction 0.27631578
  INFO [DevelopmentMessenger.showMessage]            Durr won $132 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411259) sjleader: or did we all get diconnected at the same time
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 168
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6329373904239523488
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: all dirty quitters
  INFO [ProductionPhase.finishPower]                 (P12)sjleader has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P10)batmule has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)Durr has 9 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)judas has 0 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)sjleader expects 2 food, 6 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule expects 4 food, 6 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr expects 10 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: game is running
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Durr is not responding to continue sjleader is not responding to continue judas is not responding to continue Users who are not responding must be kicked to continue the game batmule: not responding sjleader was disconnected Computer takes over sjleader judas was disconnected Computer takes over judas Durr was disconnected Computer takes over Durr
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411263) Durr: all disconnected
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411264) sjleader: im still in the game
  INFO [ProductionPhase.logProduction]               (P12)sjleader produced 1 food, 6 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule produced 5 food, 7 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr produced 9 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 71
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4345020700247347443
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -498753656832908276
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $119
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 125%
  INFO [Shop.printPriceFactor]                       Smithore buy price $149 sell price $184
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: nope you  are not ! quitter
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Smithore: 7 critical: 0 surplus: 7 money: $266
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Smithore: 5 critical: 0 surplus: 5 money: $1679
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Smithore: 3 critical: 0 surplus: 3 money: $265
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Smithore: 3 critical: 0 surplus: 3 money: $863
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 31
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $149
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $149
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $149
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411266) sjleader: you really thikn all three of us quit at exactly the same time?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411267) MulesBalls: JOIN A HOST WHO HASNT DCD SINCE 0CT 2010
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411268) Durr: restart sj
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Durr is not responding to continue sjleader is not responding to continue judas is not responding to continue Users who are not responding must be kicked to continue the game batmule: not responding sjleader was disconnected Computer takes over sjleader judas was disconnected Computer takes over judas Durr was disconnected Computer takes over Durr
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.985 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 15ms, max 15ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule (P12)sjleader (P11)judas (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411269) MulesBalls: NEED1
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)Durr auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11)judas auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P12)sjleader auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P10)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411271) sjleader: yes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411272) MulesBalls: hoodrat
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Durr is not responding to continue sjleader is not responding to continue judas is not responding to continue Users who are not responding must be kicked to continue the game batmule: not responding sjleader was disconnected Computer takes over sjleader judas was disconnected Computer takes over judas Durr was disconnected Computer takes over Durr
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $149 (18 units for $2682)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 105
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6577284676976041641
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Crystite: 0 critical: 0 surplus: 0 money: $1309
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Crystite: 0 critical: 0 surplus: 0 money: $2424
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Crystite: 0 critical: 0 surplus: 0 money: $712
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Crystite: 0 critical: 0 surplus: 0 money: $1310
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411274) MulesBalls: told u batmule bad host
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411275) MulesBalls: lol
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3165689484077014147
  INFO [Shop.calcBuySellPrice]                       Current Food price $174
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 15, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 105%
  INFO [Shop.printPriceFactor]                       Food buy price $168 sell price $203
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Durr is not responding to continue sjleader is not responding to continue judas is not responding to continue Users who are not responding must be kicked to continue the game batmule: not responding sjleader was disconnected Computer takes over sjleader judas was disconnected Computer takes over judas Durr was disconnected Computer takes over Durr
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: good host
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3 three quitters
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: dumbballs
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Food: 1 critical: 4 surplus: -3 money: $1309
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Food: 5 critical: 4 surplus: 1 money: $2424
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Food: 9 critical: 4 surplus: 5 money: $712
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Food: 0 critical: 4 surplus: -4 money: $1310
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $203
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $203
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $168
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.985 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 15ms, max 15ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P12)sjleader (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $203
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $203
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $183
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $230
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $203
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $203
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $183
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $230
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $203
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $203
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $229
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Durr is not responding to continue sjleader is not responding to continue judas is not responding to continue Users who are not responding must be kicked to continue the game batmule: not responding sjleader was disconnected Computer takes over sjleader judas was disconnected Computer takes over judas Durr was disconnected Computer takes over Durr
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: judas quitter
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $203 (3 units for $609)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4405184161972692981
  INFO [Shop.calcBuySellPrice]                       Current Energy price $40
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 21, needed: 15
  INFO [Shop.printPriceFactor]                       Energy is decreased to 79%
  INFO [Shop.printPriceFactor]                       Energy buy price $16 sell price $51
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Durr is not responding to continue sjleader is not responding to continue judas is not responding to continue Users who are not responding must be kicked to continue the game batmule: not responding sjleader was disconnected Computer takes over sjleader judas was disconnected Computer takes over judas Durr was disconnected Computer takes over Durr
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Energy: 8 critical: 4 surplus: 4 money: $1309
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Energy: 9 critical: 4 surplus: 5 money: $2424
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Energy: 4 critical: 5 surplus: -1 money: $1321
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Energy: 0 critical: 2 surplus: -2 money: $701
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $565
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.985 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 15ms, max 15ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P11)judas (P13)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)sjleader 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $565
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $565
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $565
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Durr is not responding to continue sjleader is not responding to continue judas is not responding to continue Users who are not responding must be kicked to continue the game batmule: not responding sjleader was disconnected Computer takes over sjleader judas was disconnected Computer takes over judas Durr was disconnected Computer takes over Durr
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $51 (3 units for $153)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 91
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3944293912182985825
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45554128
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $2271 Plots: 6 Assets: 2077 Total: 7348
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 5 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Durr Money: $1321 Plots: 6 Assets: 1712 Total: 6033
  INFO [SummaryPhase2.begin]                         (P13)Durr Food: 6 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)sjleader Money: $1462 Plots: 7 Assets: 908 Total: 5870
  INFO [SummaryPhase2.begin]                         (P12)sjleader Food: 1 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)judas Money: $701 Plots: 6 Assets: 719 Total: 4420
  INFO [SummaryPhase2.begin]                         (P11)judas Food: 3 Energy: 0 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $290
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 2 units $149
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $203
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $51
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $290
  INFO [SummaryPhase2.begin]                         Colony total: 23671
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: antoher victory for batmule
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 65
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: sjleader wants River (4,3)
  INFO [LandGrantActuator.begin]                     AI: judas is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: judas wants River (4,0)
  INFO [LandGrantActuator.begin]                     AI: Durr is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Durr wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 16ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)judas pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)judas is granted tile 2: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 6 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)batmule is granted tile 6: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase.update]                       (P12)sjleader pressed at plot 13 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)sjleader is granted tile 13: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase.update]                       (P13)Durr pressed at plot 15 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)Durr is granted tile 15: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 128
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1172
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader originally valued the plot at $3326
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader targets price $148
  INFO [LandAuctionActuator.beginLandAuction]        AI: judas originally valued the plot at $3371
  INFO [LandAuctionActuator.beginLandAuction]        AI: judas targets price $-1900
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr originally valued the plot at $2511
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr targets price $-52
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P12)sjleader (P11)judas (P13)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Durr is not responding to continue sjleader is not responding to continue judas is not responding to continue Users who are not responding must be kicked to continue the game batmule: not responding sjleader was disconnected Computer takes over sjleader judas was disconnected Computer takes over judas Durr was disconnected Computer takes over Durr
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P10)batmule bought the plot for $1172
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 176
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9055013402208212245
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.72714114
  INFO [PlayerEventPhase.begin]                      No player event for (P10)batmule (rank 1)
  INFO [Player.useFood]                              (P10)batmule has 5 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)batmule
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (3,2) with Energy factory
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (1,1) with Smithore factory
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (2,1) with Energy factory
  INFO [GameModel.gamble]                            (P10)batmule gambles $116, max: 47.5, left: 5.359099, fraction 0.112823136
  INFO [DevelopmentMessenger.showMessage]            batmule won $116 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)batmule finishes on update 2107
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411286) sjleader: You really believe all three of us quit at exactly the same moment? ok man.  You're right.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 185
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6009455987559446125
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8178143
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Durr (rank 2)
  INFO [Player.useFood]                              (P13)Durr has 6 food and needs 4 food
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411287) MulesBalls: hes bad host
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr got lower bound of 3354.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 62ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4247.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (0,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (0,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (7,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain2 (5,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr undevelops tile Plain (0,3)
  INFO [GameModel.sellMule]                          (P13)Durr sold a mule for $315
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: bullshit
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Plain (0,3) with Energy factory
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (411288) MulesBalls: never join again
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile River (4,4) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Plain (7,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Mountain2 (5,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Durr is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Durr caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Durr gambles $142, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $142 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: mullesballs is a douchebag
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5186397861363901622
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8697946
  INFO [PlayerEventPhase.begin]                      No player event for (P12)sjleader (rank 3)
  INFO [Player.useFood]                              (P12)sjleader has 1 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: sjleader copying development state.
  INFO [DevelopmentActuator.begin]                   AI: sjleader beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader got lower bound of 2885.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 280ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5266.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (8,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: sjleader is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (3,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (3,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Mountain2 (2,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Mountain2 (2,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (7,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (8,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Plain (3,3)
  INFO [GameModel.sellMule]                          (P12)sjleader sold a mule for $365
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: sj disconnected
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (3,3) with Food factory
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: and others quit
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Mountain2 (2,3)
  INFO [GameModel.sellMule]                          (P12)sjleader sold a mule for $365
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader developed a tile but is short on time: 8.504837
  INFO [DevelopmentActuator.testHuntWampus]          AI: sjleader not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)sjleader gambles $114, max: 47.5, left: 7.8125, fraction 0.16447368
  INFO [DevelopmentMessenger.showMessage]            sjleader won $114 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: game is running
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: host is fine
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8391963119259466702
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3362515
  INFO [PlayerEventPhase.begin]                      No player event for (P11)judas (rank 4)
  INFO [Player.useFood]                              (P11)judas has 3 food and needs 4 food
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Durr is not responding to continue sjleader is not responding to continue judas is not responding to continue Users who are not responding must be kicked to continue the game batmule: not responding sjleader was disconnected Computer takes over sjleader judas was disconnected Computer takes over judas Durr was disconnected Computer takes over Durr
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: judas copying development state.
  INFO [DevelopmentActuator.begin]                   AI: judas beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: judas starts by assaying Plain (2,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: judas started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: judas couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: judas finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 662.9999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: judas picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: judas is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Mountain3 (3,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Mountain3 (3,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (2,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (3,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)judas got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas undevelops tile Mountain3 (3,0)
  INFO [GameModel.sellMule]                          (P11)judas sold a mule for $365
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Mountain3 (3,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Plain (2,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: judas action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: judas not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: judas not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)judas gambles $129, max: 47.5, left: 18.4375, fraction 0.3881579
  INFO [DevelopmentMessenger.showMessage]            judas won $129 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: judas gambled and can't do more actions.
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: bad move guys
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2283614316733623295
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P10)batmule Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 27
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2238597125676013132
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P12)sjleader has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P10)batmule has 12 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)Durr has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)judas has 0 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P12)sjleader expects 4 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule expects 4 food, 12 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr expects 13 food, 10 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas expects 0 food, 13 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)sjleader produced 6 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule produced 3 food, 13 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr produced 13 food, 11 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas produced 0 food, 16 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8559728579384877635
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $149
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $9
  INFO [Shop.printPriceFactor]                       Smithore shop: 2, mules potentially available: 8, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $158 sell price $193
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Smithore: 0 critical: 0 surplus: 0 money: $1991
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Smithore: 12 critical: 0 surplus: 12 money: $120
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Smithore: 6 critical: 0 surplus: 6 money: $643
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Smithore: 0 critical: 0 surplus: 0 money: $175
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $114
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $118
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $158
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)sjleader (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 1
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P13)Durr auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P10)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $158 (18 units for $2844)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 113
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -465500551816834396
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Crystite: 0 critical: 0 surplus: 0 money: $1991
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Crystite: 0 critical: 0 surplus: 0 money: $2016
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Crystite: 0 critical: 0 surplus: 0 money: $1591
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Crystite: 0 critical: 0 surplus: 0 money: $175
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $52 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3758453248185997395
  INFO [Shop.calcBuySellPrice]                       Current Food price $203
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 24, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $137 sell price $172
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Food: 6 critical: 4 surplus: 2 money: $1991
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Food: 4 critical: 4 surplus: 0 money: $2016
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Food: 14 critical: 4 surplus: 10 money: $1591
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Food: 0 critical: 4 surplus: -4 money: $175
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 99
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $190
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $172
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $137
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $328
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.985 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 15ms, max 15ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 15ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)sjleader (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $190
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $172 capped by money $3
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $137
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $328
  INFO [Player.increaseAuctionTeleportCount]         (P11)judas auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 15ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $172 (1 units for $172)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 119
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4330801988820218878
  INFO [Shop.calcBuySellPrice]                       Current Energy price $51
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 55, needed: 14
  INFO [Shop.printPriceFactor]                       Energy is decreased to 44%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Energy: 9 critical: 3 surplus: 6 money: $1991
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Energy: 19 critical: 5 surplus: 14 money: $2016
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Energy: 11 critical: 5 surplus: 6 money: $1763
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Energy: 16 critical: 1 surplus: 15 money: $3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 147
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $532
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 15ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)sjleader (P11)judas (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $532
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $532
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $532
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $532
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $532
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $532
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $532
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $532
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $532
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $532
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $532
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $532
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $532
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $532
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $532
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 15ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (15 units for $375)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 110
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3110014061059379429
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 43574216
  INFO [SummaryPhase2.begin]                         (P13)Durr Money: $1763 Plots: 7 Assets: 3056 Total: 8319
  INFO [SummaryPhase2.begin]                         (P13)Durr Food: 13 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $1641 Plots: 8 Assets: 2183 Total: 7824
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 4 Energy: 34 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)sjleader Money: $2016 Plots: 8 Assets: 1522 Total: 7538
  INFO [SummaryPhase2.begin]                         (P12)sjleader Food: 6 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)judas Money: $353 Plots: 7 Assets: 477 Total: 4330
  INFO [SummaryPhase2.begin]                         (P11)judas Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $310
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Smithore: 6 units $158
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $172
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $310
  INFO [SummaryPhase2.begin]                         Colony total: 28011
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 69
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: sjleader wants Plain (7,4)
  INFO [LandGrantActuator.begin]                     AI: judas is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: judas wants Plain (1,0)
  INFO [LandGrantActuator.begin]                     AI: Durr is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Durr wants Plain (5,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 15ms, max 15ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 15ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)judas pressed at plot 1 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P11)judas is granted tile 1: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 6 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)batmule is granted tile 6: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P13)Durr pressed at plot 11 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P13)Durr is granted tile 11: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)sjleader pressed at plot 13 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)sjleader is granted tile 13: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 125
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8048395905556101890
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.0504812
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Durr (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MulesDeteriorated
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mining M.U.L.E.s have deteriorated from heavy use and cost $100 each to repair. The total cost is $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)Durr has 13 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 49
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr got lower bound of 3879.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 125ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 7453.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain3 (6,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain3 (6,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (7,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (7,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain2 (5,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain2 (5,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (5,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr undevelops tile Mountain3 (6,2)
  INFO [GameModel.sellMule]                          (P13)Durr sold a mule for $385
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Mountain3 (6,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr undevelops tile Plain (7,2)
  INFO [GameModel.sellMule]                          (P13)Durr sold a mule for $360
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Plain (7,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr undevelops tile Mountain2 (5,3)
  INFO [GameModel.sellMule]                          (P13)Durr sold a mule for $360
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Mountain2 (5,3) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Plain (5,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Durr not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Durr gambles $194, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $194 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 110
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8431944331675530607
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.51477045
  INFO [PlayerEventPhase.begin]                      No player event for (P10)batmule (rank 2)
  INFO [Player.useFood]                              (P10)batmule has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)batmule
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (7,1) with Crystite factory
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (6,3) with Crystite factory
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (6,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $200
  SEVERE [MasterClient.send]                         Alive java.net.SocketException: Network is unreachable: connect
	 at java.net.PlainSocketImpl.socketConnect(Native Method)
	 at java.net.PlainSocketImpl.doConnect(Unknown Source)
	 at java.net.PlainSocketImpl.connectToAddress(Unknown Source)
	 at java.net.PlainSocketImpl.connect(Unknown Source)
	 at java.net.SocksSocketImpl.connect(Unknown Source)
	 at java.net.Socket.connect(Unknown Source)
	 at java.net.Socket.connect(Unknown Source)
	 at sun.net.NetworkClient.doConnect(Unknown Source)
	 at sun.net.www.http.HttpClient.openServer(Unknown Source)
	 at sun.net.www.http.HttpClient.openServer(Unknown Source)
	 at sun.net.www.http.HttpClient.<init>(Unknown Source)
	 at sun.net.www.http.HttpClient.New(Unknown Source)
	 at sun.net.www.http.HttpClient.New(Unknown Source)
	 at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)
	 at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
	 at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)
	 at sun.net.www.protocol.http.HttpURLConnection.getOutputStream(Unknown Source)
	 at com.turborilla.mule.network.MasterClient.send(MasterClient.java:468)
	 at com.turborilla.mule.network.MasterClient.access$500(MasterClient.java:33)
	 at com.turborilla.mule.network.MasterClient$MasterCommunicator.run(MasterClient.java:416)
	 at java.lang.Thread.run(Unknown Source)
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)batmule finishes on update 2423
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 222
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4689864487524014027
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4316665
  INFO [PlayerEventPhase.begin]                      No player event for (P12)sjleader (rank 3)
  INFO [Player.useFood]                              (P12)sjleader has 6 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 45
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: sjleader copying development state.
  INFO [DevelopmentActuator.begin]                   AI: sjleader beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader got lower bound of 4929.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 78ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 8015.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (2,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: sjleader is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (7,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (8,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (7,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Mountain2 (2,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile River (4,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (7,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (8,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (7,4) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Mountain2 (2,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: sjleader is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            sjleader caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader is assaying Plain (7,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)sjleader got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)sjleader gambles $141, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            sjleader won $141 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  SEVERE [MasterClient.send]                         RefreshLobby java.net.SocketException: Network is unreachable: connect
	 at java.net.PlainSocketImpl.socketConnect(Native Method)
	 at java.net.PlainSocketImpl.doConnect(Unknown Source)
	 at java.net.PlainSocketImpl.connectToAddress(Unknown Source)
	 at java.net.PlainSocketImpl.connect(Unknown Source)
	 at java.net.SocksSocketImpl.connect(Unknown Source)
	 at java.net.Socket.connect(Unknown Source)
	 at java.net.Socket.connect(Unknown Source)
	 at sun.net.NetworkClient.doConnect(Unknown Source)
	 at sun.net.www.http.HttpClient.openServer(Unknown Source)
	 at sun.net.www.http.HttpClient.openServer(Unknown Source)
	 at sun.net.www.http.HttpClient.<init>(Unknown Source)
	 at sun.net.www.http.HttpClient.New(Unknown Source)
	 at sun.net.www.http.HttpClient.New(Unknown Source)
	 at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)
	 at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
	 at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)
	 at sun.net.www.protocol.http.HttpURLConnection.getOutputStream(Unknown Source)
	 at com.turborilla.mule.network.MasterClient.send(MasterClient.java:468)
	 at com.turborilla.mule.network.MasterClient.access$500(MasterClient.java:33)
	 at com.turborilla.mule.network.MasterClient$MasterCommunicator.run(MasterClient.java:416)
	 at java.lang.Thread.run(Unknown Source)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 159
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3556999032091995786
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.32205755
  INFO [PlayerEventPhase.begin]                      No player event for (P11)judas (rank 4)
  INFO [Player.useFood]                              (P11)judas has 1 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: judas copying development state.
  INFO [DevelopmentActuator.begin]                   AI: judas beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: judas started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: judas couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: judas finished Development LP in time 155ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1813.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: judas picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Empty from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: judas is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (3,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Mountain3 (3,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Mountain3 (3,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (1,0): Empty --> Energy
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: judas couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: judas tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas undevelops tile Plain (3,1)
  INFO [GameModel.sellMule]                          (P11)judas sold a mule for $360
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas undevelops tile Mountain3 (3,0)
  INFO [GameModel.sellMule]                          (P11)judas sold a mule for $360
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Mountain3 (3,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: judas developed a tile but is short on time: 8.484837
  INFO [DevelopmentActuator.testHuntWampus]          AI: judas not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: judas not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)judas gambles $126, max: 47.5, left: 7.8125, fraction 0.16447368
  INFO [DevelopmentMessenger.showMessage]            judas won $126 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: judas gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 77
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4831359550404712145
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2410223807485550391
  INFO [ProductionPhase.finishPower]                 (P12)sjleader has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P10)batmule has 34 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)Durr has 11 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)judas has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)sjleader expects 32 food, 12 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule expects 4 food, 12 energy, 13 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr expects 30 food, 6 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas expects 0 food, 6 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)sjleader produced 34 food, 11 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule produced 4 food, 12 energy, 12 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr produced 28 food, 6 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas produced 0 food, 6 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1300158952107249040
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $158
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 6, mules potentially available: 9, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 92%
  INFO [Shop.printPriceFactor]                       Smithore buy price $153 sell price $188
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Smithore: 4 critical: 0 surplus: 4 money: $632
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Smithore: 12 critical: 0 surplus: 12 money: $971
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Smithore: 2 critical: 0 surplus: 2 money: $1572
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Smithore: 4 critical: 0 surplus: 4 money: $814
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $153
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $153
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $153
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 15ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule (P12)sjleader (P11)judas (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)Durr auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)judas auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)sjleader auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P10)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 15ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $153 (22 units for $3366)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 103
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8218282651715092277
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $52
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Crystite: 0 critical: 0 surplus: 0 money: $1244
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Crystite: 7 critical: 0 surplus: 7 money: $2807
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Crystite: 0 critical: 0 surplus: 0 money: $1878
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Crystite: 0 critical: 0 surplus: 0 money: $1426
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 39
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 15ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)sjleader (P11)judas (P13)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P10)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 15ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (7 units for $784)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 115
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4963922504555380782
  INFO [Shop.calcBuySellPrice]                       Current Food price $172
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 72, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 42%
  INFO [Shop.printPriceFactor]                       Food buy price $57 sell price $92
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Food: 35 critical: 4 surplus: 31 money: $1244
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Food: 4 critical: 4 surplus: 0 money: $3591
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Food: 33 critical: 4 surplus: 29 money: $1878
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Food: 0 critical: 4 surplus: -4 money: $1426
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 142
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.985 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 15ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)sjleader (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller sjleader rank 3 takes over trade from seller Durr rank 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 15ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 15ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $72
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)sjleader auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 15ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $59 (31 units for $1835)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 136
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2316267494889399426
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 61, needed: 26
  INFO [Shop.printPriceFactor]                       Energy is decreased to 57%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Durr is not responding to continue sjleader is not responding to continue judas is not responding to continue Users who are not responding must be kicked to continue the game batmule: not responding sjleader was disconnected Computer takes over sjleader judas was disconnected Computer takes over judas Durr was disconnected Computer takes over Durr
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Energy: 12 critical: 8 surplus: 4 money: $3079
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Energy: 33 critical: 8 surplus: 25 money: $3534
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Energy: 9 critical: 8 surplus: 1 money: $1878
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Energy: 7 critical: 2 surplus: 5 money: $1130
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 99
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 15ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)sjleader (P11)judas 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 15ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (4 units for $100)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 101
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3058618874013680185
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48603360
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $3434 Plots: 9 Assets: 2185 Total: 10119
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 5 Energy: 37 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)sjleader Money: $3079 Plots: 9 Assets: 1176 Total: 8755
  INFO [SummaryPhase2.begin]                         (P12)sjleader Food: 4 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Durr Money: $1878 Plots: 8 Assets: 2727 Total: 8605
  INFO [SummaryPhase2.begin]                         (P13)Durr Food: 33 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)judas Money: $1230 Plots: 8 Assets: 506 Total: 5736
  INFO [SummaryPhase2.begin]                         (P11)judas Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $300
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 12 units $153
  INFO [SummaryPhase2.begin]                         Shop Food: 26 units $59
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $300
  INFO [SummaryPhase2.begin]                         Colony total: 33215
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 65
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: sjleader wants Mountain1 (6,4)
  INFO [LandGrantActuator.begin]                     AI: judas is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: judas wants Mountain1 (5,1)
  INFO [LandGrantActuator.begin]                     AI: Durr is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Durr wants Plain (0,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 15ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)judas pressed at plot 4 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P11)judas is granted tile 4: Mountain1 (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 5 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)batmule is granted tile 5: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P13)Durr pressed at plot 6 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)Durr is granted tile 6: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)sjleader pressed at plot 9 frame 4
  INFO [Wampus.randomMountain]                       Wampus has no more mountains and dies
  INFO [LandGrantPhase.claimPlot]                    (P12)sjleader is granted tile 9: Mountain1 (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 128
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (15ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1112
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader originally valued the plot at $725
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader targets price $724
  INFO [LandAuctionActuator.beginLandAuction]        AI: judas originally valued the plot at $1418
  INFO [LandAuctionActuator.beginLandAuction]        AI: judas targets price $-1776
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr originally valued the plot at $956
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr targets price $956
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P12)sjleader (P11)judas (P13)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P10)batmule bought the plot for $1112
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 167
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2439149285154733330
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.92013913
  INFO [PlayerEventPhase.begin]                      No player event for (P10)batmule (rank 1)
  INFO [Player.useFood]                              (P10)batmule has 5 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 0ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)batmule
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (8,1) with Crystite factory
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (6,1) with Crystite factory
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (6,0) with Energy factory
  INFO [GameModel.gamble]                            (P10)batmule gambles $156, max: 47.5, left: 6.359098, fraction 0.13387574
  INFO [DevelopmentMessenger.showMessage]            batmule won $156 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)batmule finishes on update 2057
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 184
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7911313591070993336
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9287936
  INFO [PlayerEventPhase.begin]                      No player event for (P12)sjleader (rank 2)
  INFO [Player.useFood]                              (P12)sjleader has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 27
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: sjleader copying development state.
  INFO [DevelopmentActuator.begin]                   AI: sjleader beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader got lower bound of 1610.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 3016ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2428.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,4) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: sjleader is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (2,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (2,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (8,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (8,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (7,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (7,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Mountain1 (6,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P12)sjleader sold a mule for $350
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (2,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Plain (8,4)
  INFO [GameModel.sellMule]                          (P12)sjleader sold a mule for $325
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (8,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Plain (7,4)
  INFO [GameModel.sellMule]                          (P12)sjleader sold a mule for $325
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (7,4) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Mountain1 (6,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)sjleader gambles $190, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            sjleader won $190 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 112
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3580313708247864762
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.57771015
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Durr (rank 3)
  INFO [Player.useFood]                              (P13)Durr has 33 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr got lower bound of 1565.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 717ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2682.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,4) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain3 (6,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain3 (6,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (7,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (7,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain3 (3,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Mountain3 (3,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (0,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr undevelops tile Mountain3 (6,2)
  INFO [GameModel.sellMule]                          (P13)Durr sold a mule for $325
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Mountain3 (6,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr undevelops tile Plain (7,2)
  INFO [GameModel.sellMule]                          (P13)Durr sold a mule for $325
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Plain (7,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr undevelops tile Mountain3 (3,4)
  INFO [GameModel.sellMule]                          (P13)Durr sold a mule for $325
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Mountain3 (3,4) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Plain (0,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Durr gambles $232, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $232 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 151
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5184782355177751990
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.29635662
  INFO [PlayerEventPhase.begin]                      No player event for (P11)judas (rank 4)
  INFO [Player.useFood]                              (P11)judas has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: judas copying development state.
  INFO [DevelopmentActuator.begin]                   AI: judas beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: judas started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: judas got lower bound of 814.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: judas finished Development LP in time 3016ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1114.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: judas picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: judas is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (3,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile River (4,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Plain (5,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Plain (3,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: judas action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: judas is assaying Crater (1,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)judas got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Very High amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: judas action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: judas is assaying Plain (5,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)judas got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: judas action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: judas not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)judas gambles $163, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            judas won $163 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: judas gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 115
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4494343659488008034
  INFO [ProductionPhase.finishPower]                 (P12)sjleader has 12 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P10)batmule has 37 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)Durr has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)judas has 3 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P12)sjleader expects 18 food, 6 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule expects 4 food, 3 energy, 13 smithore, 24 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr expects 13 food, 8 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas expects 4 food, 6 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)sjleader produced 17 food, 6 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule produced 4 food, 4 energy, 14 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr produced 15 food, 9 energy, 22 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas produced 5 food, 6 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8096847110273738253
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3606058586043596305
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $153
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 12, mules potentially available: 13, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 71%
  INFO [Shop.printPriceFactor]                       Smithore buy price $111 sell price $146
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Smithore: 8 critical: 0 surplus: 8 money: $2794
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Smithore: 6 critical: 0 surplus: 6 money: $1628
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Smithore: 11 critical: 0 surplus: 11 money: $1610
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Smithore: 5 critical: 0 surplus: 5 money: $343
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 43
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $111
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $111
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $111
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.984 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)sjleader (P11)judas (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 1
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P11)judas auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P12)sjleader auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P13)Durr auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $111 (24 units for $2664)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 91
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6080289608961905180
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Crystite: 0 critical: 0 surplus: 0 money: $3682
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Crystite: 12 critical: 0 surplus: 12 money: $1628
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Crystite: 0 critical: 0 surplus: 0 money: $2831
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Crystite: 0 critical: 0 surplus: 0 money: $898
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.984 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)sjleader (P11)judas (P13)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P10)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (12 units for $1344)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 101
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1746874416672872249
  INFO [Shop.calcBuySellPrice]                       Current Food price $59
  INFO [Shop.printPriceFactor]                       Food shop: 26, total: 83, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 43%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Food: 17 critical: 5 surplus: 12 money: $3682
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Food: 5 critical: 5 surplus: 0 money: $2972
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Food: 30 critical: 5 surplus: 25 money: $2831
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Food: 5 critical: 5 surplus: 0 money: $898
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 95
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.984 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)sjleader (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)sjleader auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (32 units for $480)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 125
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4425532915580894434
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 51, needed: 32
  INFO [Shop.printPriceFactor]                       Energy is decreased to 72%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Energy: 9 critical: 9 surplus: 0 money: $3862
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Energy: 25 critical: 11 surplus: 14 money: $2867
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Energy: 11 critical: 8 surplus: 3 money: $3131
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Energy: 6 critical: 4 surplus: 2 money: $898
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 97
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.969 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 31ms, max 31ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P12)sjleader 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)judas (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $39 (3 units for $117)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 99
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7949676270848227614
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 42134544
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $2750 Plots: 11 Assets: 3403 Total: 11653
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 12 Energy: 28 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)sjleader Money: $3862 Plots: 10 Assets: 1351 Total: 10213
  INFO [SummaryPhase2.begin]                         (P12)sjleader Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Durr Money: $3221 Plots: 9 Assets: 1441 Total: 9162
  INFO [SummaryPhase2.begin]                         (P13)Durr Food: 10 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)judas Money: $925 Plots: 9 Assets: 795 Total: 6220
  INFO [SummaryPhase2.begin]                         (P11)judas Food: 5 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $220
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 22 units $111
  INFO [SummaryPhase2.begin]                         Shop Food: 51 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $39
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $220
  INFO [SummaryPhase2.begin]                         Colony total: 37248
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 69
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: sjleader wants Plain (8,2)
  INFO [LandGrantActuator.begin]                     AI: judas is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: judas wants Plain (8,2)
  INFO [LandGrantActuator.begin]                     AI: Durr is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Durr wants Plain (8,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: sjleader must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: sjleader wants Plain (7,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Durr must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: Durr wants Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 31ms, max 31ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 31ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 31ms, max 31ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)batmule is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 31ms, max 31ms
  INFO [LandGrantPhase.update]                       (P13)Durr pressed at plot 1 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: sjleader wants Plain (8,0)
  INFO [LandGrantPhase.claimPlot]                    (P13)Durr is granted tile 1: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 31ms, max 31ms
  INFO [LandGrantPhase.update]                       (P12)sjleader pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)sjleader is granted tile 2: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 31ms, max 31ms
  INFO [LandGrantPhase.update]                       (P11)judas pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)judas is granted tile 3: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 31ms, max 31ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 114
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1052
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader originally valued the plot at $884
  INFO [LandAuctionActuator.beginLandAuction]        AI: sjleader targets price $884
  INFO [LandAuctionActuator.beginLandAuction]        AI: judas originally valued the plot at $668
  INFO [LandAuctionActuator.beginLandAuction]        AI: judas targets price $-784
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr originally valued the plot at $725
  INFO [LandAuctionActuator.beginLandAuction]        AI: Durr targets price $724
  INFO [AbstractAuctionController.begin]             Begin auction id 13
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 31ms, max 31ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P12)sjleader (P11)judas (P13)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P10)batmule bought the plot for $1052
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 183
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6054502530875336469
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.08826941
  INFO [PlayerEventPhase.begin]                      Event player: (P10)batmule (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: FlyingCatBugs
  INFO [PlayerEventPhase$1.finished]                 Event Message: Flying Cat-Bugs ate the roof off your house. Repairs cost $300
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P10)batmule has 12 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)batmule
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (6,0) with Crystite factory
  INFO [GameModel.developLand]                       (P10)batmule develops tile River (4,1) with Energy factory
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (0,4) with Crystite factory
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (0,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)batmule finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 213
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8329555650874072499
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35933143
  INFO [PlayerEventPhase.begin]                      No player event for (P12)sjleader (rank 2)
  INFO [Player.useFood]                              (P12)sjleader has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: sjleader copying development state.
  INFO [DevelopmentActuator.begin]                   AI: sjleader beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader got lower bound of 1711.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 3016ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2153.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,3) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,3) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,0) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: sjleader is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (7,4): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (7,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (7,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (7,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (8,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (8,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (8,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Plain (7,4)
  INFO [GameModel.sellMule]                          (P12)sjleader sold a mule for $295
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (7,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Plain (7,3)
  INFO [GameModel.sellMule]                          (P12)sjleader sold a mule for $245
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (7,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Plain (8,3)
  INFO [GameModel.sellMule]                          (P12)sjleader sold a mule for $245
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (8,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (8,0) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)sjleader gambles $162, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            sjleader won $162 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 107
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6113050761512140283
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.37819302
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Durr (rank 3)
  INFO [Player.useFood]                              (P13)Durr has 10 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr got lower bound of 1731.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 2296ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2592.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,4) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,4) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (2,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (5,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (5,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (7,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr undevelops tile Plain (2,4)
  INFO [GameModel.sellMule]                          (P13)Durr sold a mule for $245
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Plain (2,4) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr undevelops tile Plain (5,4)
  INFO [GameModel.sellMule]                          (P13)Durr sold a mule for $245
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Plain (5,4) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Plain (7,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Durr gambles $236, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $236 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3614230271501450360
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.856016
  INFO [PlayerEventPhase.begin]                      No player event for (P11)judas (rank 4)
  INFO [Player.useFood]                              (P11)judas has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: judas copying development state.
  INFO [DevelopmentActuator.begin]                   AI: judas beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: judas started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: judas got lower bound of 779.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: judas finished Development LP in time 3015ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1789.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: judas picked 7 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Empty from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Empty from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (8,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	6. make plot (1,0) into Crystite from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	7. make plot (1,4) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: judas is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Mountain3 (3,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (3,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (2,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (2,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Mountain1 (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (8,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (1,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Crater (1,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas undevelops tile Mountain3 (3,0)
  INFO [GameModel.sellMule]                          (P11)judas sold a mule for $295
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas undevelops tile Plain (3,1)
  INFO [GameModel.sellMule]                          (P11)judas sold a mule for $295
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas undevelops tile Plain (2,0)
  INFO [GameModel.sellMule]                          (P11)judas sold a mule for $270
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Plain (2,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Mountain1 (5,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Plain (8,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Plain (1,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Crater (1,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: judas action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: judas not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)judas gambles $190, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            judas won $190 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: judas gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 112
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5479942327113065000
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8909809190247193871
  INFO [ProductionPhase.finishPower]                 (P12)sjleader has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P10)batmule has 28 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P13)Durr has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)judas has 5 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)sjleader expects 8 food, 14 energy, 6 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule expects 0 food, 2 energy, 13 smithore, 43 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr expects 4 food, 14 energy, 32 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas expects 4 food, 12 energy, 0 smithore, 12 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)sjleader produced 9 food, 17 energy, 6 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule produced 0 food, 3 energy, 11 smithore, 41 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr produced 4 food, 12 energy, 26 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas produced 3 food, 12 energy, 0 smithore, 9 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4299752522131742569
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $111
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-15
  INFO [Shop.printPriceFactor]                       Smithore shop: 22, mules potentially available: 19, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 45%
  INFO [Shop.printPriceFactor]                       Smithore buy price $35 sell price $70
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Smithore: 6 critical: 0 surplus: 6 money: $3579
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Smithore: 17 critical: 0 surplus: 17 money: $683
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Smithore: 26 critical: 0 surplus: 26 money: $3087
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Smithore: 0 critical: 0 surplus: 0 money: $475
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.984 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)sjleader (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 1
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P12)sjleader auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P10)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $59 (11 units for $654)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 109
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6504712065052392035
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Crystite: 9 critical: 0 surplus: 9 money: $3903
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Crystite: 41 critical: 0 surplus: 41 money: $29
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Crystite: 0 critical: 0 surplus: 0 money: $3417
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Crystite: 9 critical: 0 surplus: 9 money: $475
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $116
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $116
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.984 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule (P12)sjleader (P11)judas 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P11)judas auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)sjleader auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [Player.increaseAuctionTeleportCount]         (P10)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (59 units for $6844)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 124
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9132042473558443306
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 51, total: 74, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 45%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Food: 9 critical: 5 surplus: 4 money: $4947
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Food: 4 critical: 5 surplus: -1 money: $4785
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Food: 7 critical: 5 surplus: 2 money: $3417
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Food: 3 critical: 5 surplus: -2 money: $1519
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 89
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $13
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $318
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.984 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)sjleader (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $13
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $318
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $13
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $318
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)Durr auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $13
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $318
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $13
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $318
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $13
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $318
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $13
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $318
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)sjleader auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $13
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $318
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $13
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $318
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $13
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $318
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $13
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $318
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $43 (10 units for $433)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 156
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -475298131489510267
  INFO [Shop.calcBuySellPrice]                       Current Energy price $39
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 61, needed: 34
  INFO [Shop.printPriceFactor]                       Energy is decreased to 67%
  INFO [Shop.printPriceFactor]                       Energy buy price $11 sell price $46
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Energy: 19 critical: 8 surplus: 11 money: $5116
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Energy: 15 critical: 13 surplus: 2 money: $4416
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Energy: 14 critical: 8 surplus: 6 money: $3481
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Energy: 13 critical: 5 surplus: 8 money: $1455
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 109
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.985 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 15ms, max 15ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 32ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)sjleader (P11)judas (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 32ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 32ms
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $35 (22 units for $772)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 131
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (32ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6717971531074544217
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45388600
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $3644 Plots: 13 Assets: 5093 Total: 15237
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 12 Energy: 37 Smithore: 28 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)sjleader Money: $5576 Plots: 11 Assets: 1530 Total: 12606
  INFO [SummaryPhase2.begin]                         (P12)sjleader Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Durr Money: $3611 Plots: 10 Assets: 2744 Total: 11355
  INFO [SummaryPhase2.begin]                         (P13)Durr Food: 5 Energy: 9 Smithore: 21 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)judas Money: $1637 Plots: 10 Assets: 1145 Total: 7782
  INFO [SummaryPhase2.begin]                         (P11)judas Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 10 units $59
  INFO [SummaryPhase2.begin]                         Shop Food: 47 units $43
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $35
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 46980
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (32ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: judas Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Durr Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (32ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (32ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1618719372109531969
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.720325
  INFO [PlayerEventPhase.begin]                      No player event for (P10)batmule (rank 1)
  INFO [Player.useFood]                              (P10)batmule has 12 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (32ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)batmule
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)batmule develops tile Mountain3 (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P10)batmule develops tile Mountain1 (1,2) with Crystite factory
  INFO [GameModel.sellMule]                          (P10)batmule sold a mule for $185
  INFO [GameModel.gamble]                            (P10)batmule gambles $153, max: 47.5, left: 10.839161, fraction 0.22819287
  INFO [DevelopmentMessenger.showMessage]            batmule won $153 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)batmule finishes on update 1833
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 168
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3063207159350646391
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7653619
  INFO [PlayerEventPhase.begin]                      No player event for (P12)sjleader (rank 2)
  INFO [Player.useFood]                              (P12)sjleader has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: sjleader copying development state.
  INFO [DevelopmentActuator.begin]                   AI: sjleader beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader got lower bound of 2040.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 859ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3037.9999999999986
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,4) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: sjleader is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (2,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (2,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Mountain2 (2,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Mountain2 (2,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Crater (6,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P12)sjleader sold a mule for $185
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (2,2) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Mountain2 (2,3)
  INFO [GameModel.sellMule]                          (P12)sjleader sold a mule for $185
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Mountain2 (2,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Crater (6,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader is assaying Plain (3,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)sjleader got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)sjleader gambles $194, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            sjleader won $194 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 168
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4870416087379935722
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5483982
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Durr (rank 3)
  INFO [Player.useFood]                              (P13)Durr has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr got lower bound of 2220.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 592ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2220.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Durr tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- already caught.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: NullAction
  INFO [FastDevelopmentPhase.nextAction]             Next action: NullAction
  SEVERE [FastDevelopmentPhase.nextAction]           Unknown AI action: NullAction
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr is assaying Mountain3 (3,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr is assaying Plain (5,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr is assaying Plain (0,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)Durr got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Durr gambles $170, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $170 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 141
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8868120377432136021
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5954733
  INFO [PlayerEventPhase.begin]                      No player event for (P11)judas (rank 4)
  INFO [Player.useFood]                              (P11)judas has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: judas copying development state.
  INFO [DevelopmentActuator.begin]                   AI: judas beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: judas started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: judas got lower bound of 1747.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: judas finished Development LP in time 3016ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2341.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: judas picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: judas is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Mountain3 (3,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Mountain1 (5,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (3,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Mountain3 (3,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Mountain1 (5,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: judas action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: judas is assaying Mountain1 (5,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)judas got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: judas action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: judas chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)judas gambles $191, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            judas won $191 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: judas gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2332808962050952595
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3347755577332747031
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P12)sjleader has 9 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P10)batmule has 37 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P13)Durr has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)judas has 6 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)sjleader expects 8 food, 23 energy, 0 smithore, 26 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule expects 0 food, 5 energy, 0 smithore, 69 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr expects 4 food, 23 energy, 32 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas expects 4 food, 45 energy, 0 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P12)sjleader produced 7 food, 22 energy, 0 smithore, 21 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule produced 0 food, 6 energy, 0 smithore, 75 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr produced 4 food, 22 energy, 33 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas produced 3 food, 42 energy, 0 smithore, 14 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1370292886448222066
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $59
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $11
  INFO [Shop.printPriceFactor]                       Smithore shop: 10, mules potentially available: 14, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $61 sell price $96
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Smithore: 0 critical: 0 surplus: 0 money: $5510
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Smithore: 28 critical: 0 surplus: 28 money: $3722
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Smithore: 54 critical: 0 surplus: 54 money: $3781
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Smithore: 0 critical: 0 surplus: 0 money: $1348
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.984 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P12)sjleader (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $61 (22 units for $1342)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 112
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6391829270175010637
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Crystite: 21 critical: 0 surplus: 21 money: $5510
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Crystite: 75 critical: 0 surplus: 75 money: $2380
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Crystite: 0 critical: 0 surplus: 0 money: $5123
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Crystite: 14 critical: 0 surplus: 14 money: $1348
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 99
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.969 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 31ms, max 31ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule (P12)sjleader (P11)judas 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (25 units for $1600)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 113
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8627812792754747243
  INFO [Shop.calcBuySellPrice]                       Current Food price $43
  INFO [Shop.printPriceFactor]                       Food shop: 47, total: 65, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 48%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Food: 7 critical: 5 surplus: 2 money: $5510
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Food: 4 critical: 5 surplus: -1 money: $3980
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Food: 4 critical: 5 surplus: -1 money: $5123
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Food: 3 critical: 5 surplus: -2 money: $1348
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 87
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 31ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $213
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.984 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P11)judas (P13)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)sjleader 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $213
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $213
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)sjleader auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $213
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $213
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $213
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $213
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $213
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $213
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $213
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $213
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $213
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $162
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 31ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (11 units for $550)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 126
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1983517872093622213
  INFO [Shop.calcBuySellPrice]                       Current Energy price $35
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 116, needed: 35
  INFO [Shop.printPriceFactor]                       Energy is decreased to 48%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Energy: 23 critical: 9 surplus: 14 money: $5610
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Energy: 25 critical: 13 surplus: 12 money: $3580
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Energy: 24 critical: 8 surplus: 16 money: $5073
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Energy: 44 critical: 5 surplus: 39 money: $1248
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 124
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.984 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)sjleader (P11)judas (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $86
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (25 units for $625)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 114
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -382688495917819563
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 43343416
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $2955 Plots: 13 Assets: 9805 Total: 19260
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 12 Energy: 50 Smithore: 50 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P12)sjleader Money: $5610 Plots: 11 Assets: 3354 Total: 14464
  INFO [SummaryPhase2.begin]                         (P12)sjleader Food: 5 Energy: 23 Smithore: 0 Crystite: 21
  INFO [SummaryPhase2.begin]                         (P13)Durr Money: $5073 Plots: 10 Assets: 3777 Total: 13850
  INFO [SummaryPhase2.begin]                         (P13)Durr Food: 5 Energy: 24 Smithore: 32 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)judas Money: $1873 Plots: 10 Assets: 2596 Total: 9469
  INFO [SummaryPhase2.begin]                         (P11)judas Food: 5 Energy: 19 Smithore: 0 Crystite: 14
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $61
  INFO [SummaryPhase2.begin]                         Shop Food: 38 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $120
  INFO [SummaryPhase2.begin]                         Colony total: 57043
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: judas Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Durr Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4345013533737538734
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8553046
  INFO [PlayerEventPhase.begin]                      No player event for (P10)batmule (rank 1)
  INFO [Player.useFood]                              (P10)batmule has 12 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)batmule
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.gamble]                            (P10)batmule gambles $250, max: 47.5, left: 46.379974, fraction 0.9764205
  INFO [DevelopmentMessenger.showMessage]            batmule won $250 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)batmule finishes on update 56
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 37
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6757967171832727149
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.01499337
  INFO [PlayerEventPhase.begin]                      Event player: (P12)sjleader (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $300
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)sjleader has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 55
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: sjleader copying development state.
  INFO [DevelopmentActuator.begin]                   AI: sjleader beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader got lower bound of 3201.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 125ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4903.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: sjleader is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (1,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (1,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (7,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (7,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (3,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (3,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Plain (1,3)
  INFO [GameModel.sellMule]                          (P12)sjleader sold a mule for $170
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (1,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Plain (7,4)
  INFO [GameModel.sellMule]                          (P12)sjleader sold a mule for $170
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (7,4) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Plain (3,3)
  INFO [GameModel.sellMule]                          (P12)sjleader sold a mule for $145
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: mullesballs is a relly bad host! dont join him
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (3,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader is assaying River (4,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)sjleader got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)sjleader gambles $243, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            sjleader won $243 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 128
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5355972002401229265
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9349807
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Durr (rank 3)
  INFO [Player.useFood]                              (P13)Durr has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr got lower bound of 2080.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 234ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2727.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,3) into Smithore from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (7,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (7,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (0,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (0,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (0,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- is trying Plain (0,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Durr ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr undevelops tile Plain (7,0)
  INFO [GameModel.sellMule]                          (P13)Durr sold a mule for $170
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Plain (7,0) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr undevelops tile Plain (0,2)
  INFO [GameModel.sellMule]                          (P13)Durr sold a mule for $170
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Plain (0,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr undevelops tile Plain (0,3)
  INFO [GameModel.sellMule]                          (P13)Durr sold a mule for $170
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)Durr develops tile Plain (0,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Durr gambles $215, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $215 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 155
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5556337038204821170
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.41405594
  INFO [PlayerEventPhase.begin]                      No player event for (P11)judas (rank 4)
  INFO [Player.useFood]                              (P11)judas has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: judas copying development state.
  INFO [DevelopmentActuator.begin]                   AI: judas beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: judas started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: judas got lower bound of 2055.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: judas finished Development LP in time 390ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3127.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: judas picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: judas is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Mountain3 (3,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Mountain3 (3,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Mountain1 (5,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Mountain1 (5,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Mountain1 (5,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Mountain1 (5,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas undevelops tile Mountain3 (3,0)
  INFO [GameModel.sellMule]                          (P11)judas sold a mule for $170
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Mountain3 (3,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas undevelops tile Mountain1 (5,0)
  INFO [GameModel.sellMule]                          (P11)judas sold a mule for $170
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Mountain1 (5,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas undevelops tile Mountain1 (5,1)
  INFO [GameModel.sellMule]                          (P11)judas sold a mule for $170
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Mountain1 (5,1) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: judas action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: judas chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)judas gambles $212, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            judas won $212 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: judas gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 121
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3710156711585839937
  INFO [ProductionPhase.finishPower]                 (P12)sjleader has 23 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P10)batmule has 50 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P13)Durr has 24 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P11)judas has 19 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P12)sjleader expects 4 food, 3 energy, 0 smithore, 47 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule expects 0 food, 2 energy, 0 smithore, 69 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr expects 4 food, 0 energy, 52 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas expects 4 food, 12 energy, 0 smithore, 29 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)sjleader produced 6 food, 3 energy, 0 smithore, 45 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule produced 0 food, 2 energy, 0 smithore, 71 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr produced 3 food, 0 energy, 53 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas produced 2 food, 13 energy, 0 smithore, 29 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6350162946752817231
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $61
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-20
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 13, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $30 sell price $65
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Smithore: 0 critical: 0 surplus: 0 money: $5978
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Smithore: 50 critical: 0 surplus: 50 money: $3205
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Smithore: 85 critical: 0 surplus: 85 money: $5213
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Smithore: 0 critical: 0 surplus: 0 money: $1935
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.984 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P12)sjleader (P11)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Durr 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [SlickLogSystem.info]                         Transaction #78
  INFO [SlickLogSystem.info]                         Transaction #79
  INFO [SlickLogSystem.info]                         Transaction #80
  INFO [SlickLogSystem.info]                         Transaction #81
  INFO [SlickLogSystem.info]                         Transaction #82
  INFO [SlickLogSystem.info]                         Transaction #83
  INFO [SlickLogSystem.info]                         Transaction #84
  INFO [SlickLogSystem.info]                         Transaction #85
  INFO [Player.increaseAuctionTeleportCount]         (P13)Durr auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $30 (85 units for $2550)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 153
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8354140351571110209
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Crystite: 66 critical: 0 surplus: 66 money: $5978
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Crystite: 121 critical: 0 surplus: 121 money: $3205
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Crystite: 0 critical: 0 surplus: 0 money: $7763
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Crystite: 43 critical: 0 surplus: 43 money: $1935
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 101
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $144
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $144
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.984 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule (P12)sjleader (P11)judas 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [Player.increaseAuctionTeleportCount]         (P11)judas auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [Player.increaseAuctionTeleportCount]         (P12)sjleader auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [SlickLogSystem.info]                         Transaction #78
  INFO [SlickLogSystem.info]                         Transaction #79
  INFO [SlickLogSystem.info]                         Transaction #80
  INFO [SlickLogSystem.info]                         Transaction #81
  INFO [SlickLogSystem.info]                         Transaction #82
  INFO [SlickLogSystem.info]                         Transaction #83
  INFO [SlickLogSystem.info]                         Transaction #84
  INFO [SlickLogSystem.info]                         Transaction #85
  INFO [SlickLogSystem.info]                         Transaction #86
  INFO [SlickLogSystem.info]                         Transaction #87
  INFO [SlickLogSystem.info]                         Transaction #88
  INFO [SlickLogSystem.info]                         Transaction #89
  INFO [SlickLogSystem.info]                         Transaction #90
  INFO [SlickLogSystem.info]                         Transaction #91
  INFO [SlickLogSystem.info]                         Transaction #92
  INFO [SlickLogSystem.info]                         Transaction #93
  INFO [SlickLogSystem.info]                         Transaction #94
  INFO [SlickLogSystem.info]                         Transaction #95
  INFO [SlickLogSystem.info]                         Transaction #96
  INFO [SlickLogSystem.info]                         Transaction #97
  INFO [SlickLogSystem.info]                         Transaction #98
  INFO [SlickLogSystem.info]                         Transaction #99
  INFO [SlickLogSystem.info]                         Transaction #100
  INFO [SlickLogSystem.info]                         Transaction #101
  INFO [SlickLogSystem.info]                         Transaction #102
  INFO [SlickLogSystem.info]                         Transaction #103
  INFO [SlickLogSystem.info]                         Transaction #104
  INFO [SlickLogSystem.info]                         Transaction #105
  INFO [SlickLogSystem.info]                         Transaction #106
  INFO [SlickLogSystem.info]                         Transaction #107
  INFO [SlickLogSystem.info]                         Transaction #108
  INFO [SlickLogSystem.info]                         Transaction #109
  INFO [SlickLogSystem.info]                         Transaction #110
  INFO [SlickLogSystem.info]                         Transaction #111
  INFO [SlickLogSystem.info]                         Transaction #112
  INFO [SlickLogSystem.info]                         Transaction #113
  INFO [SlickLogSystem.info]                         Transaction #114
  INFO [SlickLogSystem.info]                         Transaction #115
  INFO [SlickLogSystem.info]                         Transaction #116
  INFO [SlickLogSystem.info]                         Transaction #117
  INFO [SlickLogSystem.info]                         Transaction #118
  INFO [SlickLogSystem.info]                         Transaction #119
  INFO [SlickLogSystem.info]                         Transaction #120
  INFO [SlickLogSystem.info]                         Transaction #121
  INFO [Player.increaseAuctionTeleportCount]         (P10)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (230 units for $33120)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 177
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4005294058455412917
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 38, total: 53, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 53%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Food: 6 critical: 5 surplus: 1 money: $15482
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Food: 4 critical: 5 surplus: -1 money: $20629
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Food: 3 critical: 5 surplus: -2 money: $7763
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Food: 2 critical: 5 surplus: -3 money: $8127
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 85
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $834
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $618
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.984 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P11)judas (P13)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)sjleader 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $834
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $618
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $150
  INFO [Player.increaseAuctionTeleportCount]         (P12)sjleader auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $834
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $618
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $150
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $834
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $618
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $150
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $834
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $618
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $150
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $834
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $618
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $150
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $834
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $618
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $150
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $834
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $618
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $150
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $834
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $618
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $150
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $834
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $618
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (9 units for $450)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 117
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4686426016080578131
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 77, needed: 43
  INFO [Shop.printPriceFactor]                       Energy is decreased to 67%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Energy: 13 critical: 11 surplus: 2 money: $15532
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Energy: 31 critical: 13 surplus: 18 money: $20429
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Energy: 11 critical: 11 surplus: 0 money: $7663
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Energy: 22 critical: 8 surplus: 14 money: $7977
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 104
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $534
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $398
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $95
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.984 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)Durr 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)sjleader (P11)judas 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: sjleader has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: judas has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Durr has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $534
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $398
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $534
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $398
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $534
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $398
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $534
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $398
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $534
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $398
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $534
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $398
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $534
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $398
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $534
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $398
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $534
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $398
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $534
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $398
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $534
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $398
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $534
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $398
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $95
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $534
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $398
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $95
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $534
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $398
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $95
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 362
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $26 (14 units for $370)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 111
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9181597125551171440
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49684432
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $20384 Plots: 13 Assets: 4437 Total: 31321
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 8 Energy: 32 Smithore: 50 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)sjleader Money: $15577 Plots: 11 Assets: 1922 Total: 22999
  INFO [SummaryPhase2.begin]                         (P12)sjleader Food: 5 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)judas Money: $8302 Plots: 10 Assets: 1609 Total: 14911
  INFO [SummaryPhase2.begin]                         (P11)judas Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Durr Money: $7338 Plots: 10 Assets: 1924 Total: 14262
  INFO [SummaryPhase2.begin]                         (P13)Durr Food: 5 Energy: 24 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $60
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 83 units $30
  INFO [SummaryPhase2.begin]                         Shop Food: 30 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $26
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $60
  INFO [SummaryPhase2.begin]                         Colony total: 83493
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 67
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: sjleader Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: judas Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Durr Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7590891768269353022
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9566973
  INFO [PlayerEventPhase.begin]                      No player event for (P10)batmule (rank 1)
  INFO [Player.useFood]                              (P10)batmule has 8 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)batmule
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.gamble]                            (P10)batmule gambles $250, max: 47.5, left: 46.379974, fraction 0.9764205
  INFO [DevelopmentMessenger.showMessage]            batmule won $250 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)batmule finishes on update 56
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 39
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1743668815755361715
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8111107
  INFO [PlayerEventPhase.begin]                      No player event for (P12)sjleader (rank 2)
  INFO [Player.useFood]                              (P12)sjleader has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: sjleader copying development state.
  INFO [DevelopmentActuator.begin]                   AI: sjleader beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: sjleader got lower bound of 4917.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: sjleader finished Development LP in time 62ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4938.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: sjleader picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,4) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: sjleader is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (8,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- is trying Plain (8,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: sjleader ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader undevelops tile Plain (8,4)
  INFO [GameModel.sellMule]                          (P12)sjleader sold a mule for $110
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)sjleader develops tile Plain (8,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader is assaying Plain (8,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)sjleader got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: sjleader nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: sjleader Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)sjleader gambles $250, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            sjleader won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: sjleader gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6317676478438535142
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.055339932
  INFO [PlayerEventPhase.begin]                      Event player: (P11)judas (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $300
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)judas has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: judas copying development state.
  INFO [DevelopmentActuator.begin]                   AI: judas beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: judas started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: judas got lower bound of 3358.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: judas finished Development LP in time 203ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3521.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: judas picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: judas is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (3,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (3,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (5,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- is trying Plain (5,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: judas ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas undevelops tile Plain (3,1)
  INFO [GameModel.sellMule]                          (P11)judas sold a mule for $110
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Plain (3,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas undevelops tile Plain (5,2)
  INFO [GameModel.sellMule]                          (P11)judas sold a mule for $110
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)judas develops tile Plain (5,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: judas action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: judas nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: judas Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)judas gambles $231, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            judas won $231 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: judas gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6127956799081596373
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9545581
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Durr (rank 4)
  INFO [Player.useFood]                              (P13)Durr has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: Durr copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Durr beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Durr got lower bound of 2754.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Durr finished Development LP in time 62ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2754.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Durr picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Durr is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Durr tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- already caught.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: NullAction
  INFO [FastDevelopmentPhase.nextAction]             Next action: NullAction
  SEVERE [FastDevelopmentPhase.nextAction]           Unknown AI action: NullAction
  INFO [DevelopmentActuator.actionComplete]          AI: Durr action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Durr chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Durr Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)Durr gambles $250, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Durr won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Durr gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2906122874091321584
  INFO [ProductionPhase.finishPower]                 (P12)sjleader has 12 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P10)batmule has 32 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P13)Durr has 24 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P11)judas has 9 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P12)sjleader expects 4 food, 0 energy, 0 smithore, 51 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule expects 0 food, 2 energy, 0 smithore, 69 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr expects 4 food, 0 energy, 52 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas expects 4 food, 3 energy, 0 smithore, 37 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)sjleader produced 3 food, 0 energy, 0 smithore, 50 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule produced 0 food, 1 energy, 0 smithore, 65 crystite
  INFO [ProductionPhase.logProduction]               (P13)Durr produced 4 food, 0 energy, 51 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)judas produced 2 food, 2 energy, 0 smithore, 35 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1323158198273343976
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6920742973471656943
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $30
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 83, mules potentially available: 54, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $51 sell price $86
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Smithore: 0 critical: 0 surplus: 0 money: $15777
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Smithore: 50 critical: 0 surplus: 50 money: $20634
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Smithore: 51 critical: 0 surplus: 51 money: $7588
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Smithore: 0 critical: 0 surplus: 0 money: $8733
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 71
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $-6
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $-2
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8386278514826112956
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Crystite: 50 critical: 0 surplus: 50 money: $15777
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Crystite: 65 critical: 0 surplus: 65 money: $20634
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Crystite: 0 critical: 0 surplus: 0 money: $7588
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Crystite: 35 critical: 0 surplus: 35 money: $8733
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 93
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 534313460394308874
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 30, total: 41, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 62%
  INFO [Shop.printPriceFactor]                       Food buy price $16 sell price $51
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Food: 3 critical: 0 surplus: 3 money: $15777
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Food: 2 critical: 0 surplus: 2 money: $20634
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Food: 4 critical: 0 surplus: 4 money: $7588
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Food: 2 critical: 0 surplus: 2 money: $8733
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $193
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $137
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $275
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8898563620929339795
  INFO [Shop.calcBuySellPrice]                       Current Energy price $26
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 30, needed: 46
  INFO [Shop.printPriceFactor]                       Energy is increased to 140%
  INFO [Shop.printPriceFactor]                       Energy buy price $21 sell price $56
  INFO [CollectionPhase.goToNextPhase]               (P12)sjleader Energy: 1 critical: 0 surplus: 1 money: $15777
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Energy: 16 critical: 0 surplus: 16 money: $20634
  INFO [CollectionPhase.goToNextPhase]               (P13)Durr Energy: 11 critical: 0 surplus: 11 money: $7588
  INFO [CollectionPhase.goToNextPhase]               (P11)judas Energy: 2 critical: 0 surplus: 2 money: $8733
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: sjleader calculated the target price (via method 2) to be $113
  INFO [AuctionActuator.calcTargetPrice]             AI: judas target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: judas calculated the target price (via method 2) to be $76
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Durr calculated the target price (via method 2) to be $168
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P11 P13> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7903011926157217645
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46322544
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $20634 Plots: 13 Assets: 12173 Total: 39307
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 2 Energy: 16 Smithore: 50 Crystite: 65
  INFO [SummaryPhase2.begin]                         (P12)sjleader Money: $15777 Plots: 11 Assets: 7139 Total: 28416
  INFO [SummaryPhase2.begin]                         (P12)sjleader Food: 3 Energy: 1 Smithore: 0 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P11)judas Money: $8733 Plots: 10 Assets: 5279 Total: 19012
  INFO [SummaryPhase2.begin]                         (P11)judas Food: 2 Energy: 2 Smithore: 0 Crystite: 35
  INFO [SummaryPhase2.begin]                         (P13)Durr Money: $7588 Plots: 10 Assets: 4171 Total: 16759
  INFO [SummaryPhase2.begin]                         (P13)Durr Food: 4 Energy: 11 Smithore: 51 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 81 units $51
  INFO [SummaryPhase2.begin]                         Shop Food: 30 units $31
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $36
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 103494
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 5
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded... Extremely well. You can now retire in elegant estates!
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100083 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
