  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 7 6.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Business
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: us8fmc7p66um7loc7j4qu4ekv0
  INFO [Login$MasterListener$1.run]                  Logged in as "Mrgood" (id 101883)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1920 x 1080 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1920 x 1080 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: vga
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: NVIDIA Corporation
  INFO [MuleGameContainer.<init>]                    GL Renderer: GeForce 6150SE nForce 430/integrated/SSE2
  INFO [MuleGameContainer.<init>]                    GL Version: 2.1.2
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 1
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: HHD-9136, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 7bf50b80-56cb-42ee-89f4-aab5eea33ad0
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 38 bytes
  INFO [UserController.apply]                        My client id is 7bf50b80-56cb-42ee-89f4-aab5eea33ad0
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)MrGood is my user
  INFO [GameModel.setLocalUser]                      (S10)MrGood is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)MrGood is hosting the server
  INFO [GameController.beginNextPhase]               (S10)MrGood is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)MrGood (ID: 101883)
  INFO [Client.initUDP]                              Sending UDP initialization message id 7bf50b80-56cb-42ee-89f4-aab5eea33ad0
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 9b82755b-b67a-4681-b9f1-ab9e370bec6d
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)MrGood (ID 101883)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 108083
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [ServerMessageHandler.processPlayerJoin]      /127.0.0.1 <S10> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10)MrGood joins the players
  INFO [Player.<init>]                               Creating (P10)MrGood
  INFO [GameModel.setServerUser]                     (P10)MrGood is hosting the server
  INFO [GameModel.setMyUser]                         (P10)MrGood is my user
  INFO [GameModel.setLocalUser]                      (P10)MrGood is a local Player
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (409760) mule_be_ok: lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (409761) warmongrel: oh
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (409762) mule_be_ok: u had that game 
  INFO [Server.acceptClients]                        Server: Accepted client /99.123.198.244 id fa615420-7f20-4342-b9aa-2b3aba2103a2
  INFO [ServerMessageHandler.processJoin]            Server: Client /99.123.198.244 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)warmongrel is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)warmongrel (ID: 102084)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /99.123.198.244 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7171 bytes
  INFO [Server.initUdp]                              Server: Client /99.123.198.244 <S11> requests UDP address /99.123.198.244:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)warmongrel (ID 102084)
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P11)warmongrel
  INFO [GameModel.setRemoteUser]                     (P11)warmongrel is a remote Player
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (409763) mule_be_ok: it was 5th round 
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)warmongrel is a remote Spectator
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (409764) NJDevil: are you fucking serious?
  INFO [Server.acceptClients]                        Server: Accepted client /76.24.237.197 id 0a9843a5-1862-4c7f-94a6-ef2cefea577d
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.24.237.197 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)NJDevil is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)NJDevil (ID: 23685)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.24.237.197 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7281 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)NJDevil (ID 23685)
  INFO [Server.initUdp]                              Server: Client /76.24.237.197 <S12> requests UDP address /76.24.237.197:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /76.24.237.197 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)NJDevil joins the players
  INFO [Player.<init>]                               Creating (P12)NJDevil
  INFO [GameModel.setRemoteUser]                     (P12)NJDevil is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P11)warmongrel
  INFO [GameModel.setRemoteUser]                     (P11)warmongrel is a remote Player
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P12)NJDevil chat: did we all get kicked?
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 9b82755b-b67a-4681-b9f1-ab9e370bec6d
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (P11)warmongrel chat: i did
  INFO [GameController.apply]                        (P10)MrGood chat: think so
  INFO [GameController.apply]                        (P10)MrGood chat: i was anyway
  INFO [GameController.apply]                        (P10)MrGood chat: swap colours war?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)warmongrel chat: was mule b ok inline for next property that didnt happen?
  INFO [ServerMessageHandler.processPlayerUnjoin]    /99.123.198.244 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)warmongrel unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)warmongrel is a remote Spectator
  INFO [ServerMessageHandler.processPlayerUnjoin]    /127.0.0.1 <P10> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (10) 0 bytes
  INFO [UserController.apply]                        (P10)MrGood unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setServerUser]                     (S10)MrGood is hosting the server
  INFO [GameModel.setMyUser]                         (S10)MrGood is my user
  INFO [GameModel.setLocalUser]                      (S10)MrGood is a local Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P11)warmongrel
  INFO [GameModel.setRemoteUser]                     (P11)warmongrel is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /127.0.0.1 <S10> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10)MrGood joins the players
  INFO [Player.<init>]                               Creating (P10)MrGood
  INFO [GameModel.setServerUser]                     (P10)MrGood is hosting the server
  INFO [GameModel.setMyUser]                         (P10)MrGood is my user
  INFO [GameModel.setLocalUser]                      (P10)MrGood is a local Player
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (409765) mule_be_ok: you see my hosting %, shit happens
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (409766) mule_be_ok: why are you freaking out, like you never had a host drop 
  INFO [Server.acceptClients]                        Server: Accepted client /88.115.58.128 id a66b4f51-9c56-4328-b443-a6b8bcaf2372
  INFO [ServerMessageHandler.processJoin]            Server: Client /88.115.58.128 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)matti_a is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)matti_a (ID: 25833)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /88.115.58.128 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7382 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)matti_a (ID 25833)
  INFO [Server.initUdp]                              Server: Client /88.115.58.128 <S13> requests UDP address /88.115.58.128:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /88.115.58.128 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)matti_a joins the players
  INFO [Player.<init>]                               Creating (P13)matti_a
  INFO [GameModel.setRemoteUser]                     (P13)matti_a is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: its no problem
  INFO [GameController.apply]                        (P13)matti_a chat: hello 1 min
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P10)MrGood chat: hi
  INFO [GameController.apply]                        (P11)warmongrel chat: i'm going to take a wiz b right back then
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (409768) mule_be_ok: thanks mrbad...dont see too  many hosts at 90%...shit happens
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: just another abandon is all
  INFO [GameController.apply]                        (P11)warmongrel chat: ok r
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (P12)NJDevil chat: r
  INFO [GameController.apply]                        (P10)MrGood chat: go then
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)warmongrel (P10)MrGood (P13)matti_a (P12)NJDevil 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 704
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (6ms) <P11> 260ms (264ms) <P12> 280ms (283ms) <P13> 495ms (586ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 83
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (6ms) <P11> 259ms (264ms) <P12> 280ms (283ms) <P13> 478ms (596ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8746004371797798403
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)NJDevil (P13)matti_a (P11)warmongrel (P10)MrGood 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 32327344
  INFO [SummaryPhase2.begin]                         (P12)NJDevil Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)NJDevil Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)matti_a Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)matti_a Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)warmongrel Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)warmongrel Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)MrGood Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P10)MrGood Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (9ms) <P11> 257ms (262ms) <P12> 280ms (282ms) <P13> 478ms (596ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (9ms) <P11> 258ms (265ms) <P12> 280ms (283ms) <P13> 476ms (596ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 14 frames, rountrip 1ms, max 476ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 596ms 41 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 14 frames, rountrip 1ms, max 476ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)warmongrel is granted tile 4: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 14 frames, rountrip 1ms, max 476ms
  INFO [GameController.apply]                        (P11)warmongrel chat: lol
  INFO [GameController.apply]                        (P11)warmongrel chat: no!
  INFO [LandGrantPhase.claimPlot]                    (P13)matti_a is granted tile 15: Mountain3 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 14 frames, rountrip 1ms, max 468ms
  INFO [LandGrantPhase.update]                       (P10)MrGood pressed at plot 20 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)MrGood is granted tile 20: Mountain3 (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 12 frames, rountrip 7ms, max 418ms
  INFO [GameController.apply]                        (P10)MrGood chat: was slow enough lol
  INFO [GameController.apply]                        (P11)warmongrel chat: ya my bad
  INFO [LandGrantPhase.claimPlot]                    (P12)NJDevil is granted tile 37: Mountain3 (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 7ms, max 382ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 433
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 7ms (10ms) <P11> 261ms (267ms) <P12> 285ms (292ms) <P13> 382ms (470ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [GameController.apply]                        (P10)MrGood chat: next round
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 11 frames, rountrip 7ms, max 378ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P12)NJDevil (P11)warmongrel (P13)matti_a 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MrGood chat: or this one
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)warmongrel bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 340
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 6ms (9ms) <P11> 263ms (266ms) <P12> 292ms (294ms) <P13> 385ms (408ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6598107554229630090
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)NJDevil (rank 1)
  INFO [Player.useFood]                              (P12)NJDevil has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 31
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 6ms (9ms) <P11> 263ms (266ms) <P12> 292ms (294ms) <P13> 385ms (408ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)NJDevil
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile Mountain3 (2,4) with Energy factory
  INFO [GameController.apply]                        (P11)warmongrel chat: cool that worx
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)NJDevil finishes on update 959
  INFO [GameModel.gamble]                            (P12)NJDevil gambles $162, max: 47.5, left: 29.019577, fraction 0.6109385
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $162 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 199
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 6ms (10ms) <P11> 257ms (266ms) <P12> 287ms (294ms) <P13> 390ms (434ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8595511901570765734
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)matti_a (rank 2)
  INFO [Player.useFood]                              (P13)matti_a has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 81
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 6ms (10ms) <P11> 260ms (267ms) <P12> 287ms (294ms) <P13> 394ms (435ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)matti_a
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)matti_a develops tile Mountain3 (6,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            matti_a caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)matti_a finishes on update 1231
  INFO [GameModel.gamble]                            (P13)matti_a gambles $78, max: 47.5, left: 23.759457, fraction 0.5001991
  INFO [DevelopmentMessenger.showMessage]            matti_a won $78 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 6ms (10ms) <P11> 263ms (269ms) <P12> 285ms (293ms) <P13> 394ms (435ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 245973343342205129
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)warmongrel (rank 3)
  INFO [Player.useFood]                              (P11)warmongrel has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 5ms (10ms) <P11> 260ms (269ms) <P12> 284ms (293ms) <P13> 395ms (435ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)warmongrel
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)warmongrel got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P11)warmongrel got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)warmongrel develops tile River (4,0) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)warmongrel finishes on update 1905
  INFO [GameModel.gamble]                            (P11)warmongrel gambles $62, max: 47.5, left: 9.93914, fraction 0.20924506
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $62 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 75
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 2ms (5ms) <P11> 258ms (269ms) <P12> 283ms (287ms) <P13> 379ms (413ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9174086863525143766
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MrGood (rank 4)
  INFO [Player.useFood]                              (P10)MrGood has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 2ms (5ms) <P11> 258ms (269ms) <P12> 283ms (286ms) <P13> 379ms (381ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MrGood
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)MrGood develops tile Mountain3 (2,2) with Food factory
  INFO [DevelopmentMessenger.showMessage]            MrGood caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P10)MrGood got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P10)MrGood got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.gamble]                            (P10)MrGood gambles $63, max: 47.5, left: 8.459106, fraction 0.17808644
  INFO [DevelopmentMessenger.showMessage]            MrGood won $63 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MrGood finishes on update 1983
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (1ms) <P11> 260ms (265ms) <P12> 280ms (286ms) <P13> 379ms (387ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3406411188523582042
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (1ms) <P11> 260ms (265ms) <P12> 280ms (286ms) <P13> 380ms (395ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4223733198403042388
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)warmongrel has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)NJDevil has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P10)MrGood has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)matti_a has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)warmongrel expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)NJDevil expects 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MrGood expects 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)matti_a expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)warmongrel produced 6 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)NJDevil produced 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MrGood produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)matti_a produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (1ms) <P11> 256ms (264ms) <P12> 277ms (282ms) <P13> 381ms (442ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (1ms) <P11> 256ms (264ms) <P12> 277ms (282ms) <P13> 381ms (442ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6030769443664792453
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 52%
  INFO [Shop.printPriceFactor]                       Smithore buy price $47 sell price $82
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Smithore: 0 critical: 0 surplus: 0 money: $65
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Smithore: 0 critical: 0 surplus: 0 money: $1112
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Smithore: 0 critical: 0 surplus: 0 money: $1038
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Smithore: 4 critical: 0 surplus: 4 money: $1003
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (1ms) <P11> 256ms (264ms) <P12> 277ms (281ms) <P13> 383ms (510ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.61899996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 1ms, max 381ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 442ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P12)NJDevil (P11)warmongrel (P13)matti_a 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 510ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $82 (6 units for $492)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (1ms) <P11> 256ms (263ms) <P12> 277ms (281ms) <P13> 381ms (510ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8953079293827482811
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MrGood chat: always leave an odd number
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $65
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $1112
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Crystite: 0 critical: 0 surplus: 0 money: $1038
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Crystite: 0 critical: 0 surplus: 0 money: $511
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (1ms) <P11> 255ms (263ms) <P12> 277ms (280ms) <P13> 381ms (531ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (1ms) <P11> 255ms (259ms) <P12> 277ms (280ms) <P13> 381ms (510ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3765713632563544856
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 19, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 72%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MrGood chat: of ore
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Food: 7 critical: 3 surplus: 4 money: $65
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Food: 1 critical: 3 surplus: -2 money: $1112
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Food: 2 critical: 3 surplus: -1 money: $1038
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Food: 1 critical: 3 surplus: -2 money: $511
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 110
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (1ms) <P11> 255ms (257ms) <P12> 278ms (285ms) <P13> 383ms (531ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)matti_a chat: have to remember that
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.617 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 1ms, max 383ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 531ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P12)NJDevil (P13)matti_a 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 518ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 518ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 518ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (12 units for $600)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 108
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (5ms) <P11> 257ms (263ms) <P12> 283ms (287ms) <P13> 382ms (518ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9014627255998892405
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 17, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is decreased to 56%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Energy: 1 critical: 2 surplus: -1 money: $265
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Energy: 6 critical: 1 surplus: 5 money: $762
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Energy: 1 critical: 2 surplus: -1 money: $938
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Energy: 1 critical: 2 surplus: -1 money: $361
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 89
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (5ms) <P11> 256ms (267ms) <P12> 283ms (293ms) <P13> 397ms (518ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.612 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 4ms, max 388ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 515ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P11)warmongrel (P13)matti_a 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)NJDevil 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 515ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 451ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)NJDevil auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 451ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 402ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (6 units for $270)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 145
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 5ms (9ms) <P11> 255ms (266ms) <P12> 281ms (287ms) <P13> 377ms (402ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1763240956800113929
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45827376
  INFO [SummaryPhase2.begin]                         (P13)matti_a Money: $226 Plots: 1 Assets: 1310 Total: 2036
  INFO [SummaryPhase2.begin]                         (P13)matti_a Food: 4 Energy: 4 Smithore: 10 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)NJDevil Money: $987 Plots: 1 Assets: 530 Total: 2017
  INFO [SummaryPhase2.begin]                         (P12)NJDevil Food: 8 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)MrGood Money: $938 Plots: 1 Assets: 305 Total: 1743
  INFO [SummaryPhase2.begin]                         (P10)MrGood Food: 4 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)warmongrel Money: $130 Plots: 2 Assets: 390 Total: 1520
  INFO [SummaryPhase2.begin]                         (P11)warmongrel Food: 3 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $82
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 7 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $160
  INFO [SummaryPhase2.begin]                         Colony total: 7316
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 97
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 5ms (9ms) <P11> 255ms (263ms) <P12> 283ms (287ms) <P13> 377ms (584ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 11 frames, rountrip 5ms, max 377ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 584ms 41 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 11 frames, rountrip 4ms, max 384ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)warmongrel is granted tile 3: Mountain3 (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 2ms, max 384ms
  INFO [LandGrantPhase.claimPlot]                    (P13)matti_a is granted tile 11: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 4ms, max 375ms
  INFO [LandGrantPhase.update]                       (P10)MrGood pressed at plot 24 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)MrGood is granted tile 24: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 4ms, max 371ms
  INFO [LandGrantPhase.claimPlot]                    (P12)NJDevil is granted tile 27: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 10 frames, rountrip 5ms, max 371ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 122
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 5ms (9ms) <P11> 258ms (261ms) <P12> 281ms (284ms) <P13> 371ms (384ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 11 frames, rountrip 5ms, max 373ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P12)NJDevil (P11)warmongrel (P13)matti_a 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P10)MrGood bought the plot for $912
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 122
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 5ms (9ms) <P11> 259ms (264ms) <P12> 281ms (283ms) <P13> 371ms (384ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $852
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 10 frames, rountrip 5ms, max 371ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P12)NJDevil (P11)warmongrel (P13)matti_a 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 5ms (9ms) <P11> 259ms (265ms) <P12> 283ms (284ms) <P13> 372ms (384ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8810648081549352487
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.584525
  INFO [PlayerEventPhase.begin]                      No player event for (P13)matti_a (rank 1)
  INFO [Player.useFood]                              (P13)matti_a has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 5ms (9ms) <P11> 259ms (265ms) <P12> 283ms (284ms) <P13> 373ms (384ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)matti_a
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)matti_a got an assay bot
  INFO [GameController.apply]                        (P12)NJDevil chat: fuuuck button didnt work
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)matti_a got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            matti_a caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)matti_a develops tile Plain (3,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)matti_a finishes on update 1642
  INFO [GameModel.gamble]                            (P13)matti_a gambles $87, max: 47.5, left: 15.299263, fraction 0.32208976
  INFO [DevelopmentMessenger.showMessage]            matti_a won $87 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 105
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (7ms) <P11> 256ms (261ms) <P12> 283ms (291ms) <P13> 382ms (384ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7163664913520940827
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6409462
  INFO [PlayerEventPhase.begin]                      No player event for (P12)NJDevil (rank 2)
  INFO [Player.useFood]                              (P12)NJDevil has 8 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (5ms) <P11> 255ms (261ms) <P12> 283ms (291ms) <P13> 383ms (384ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)NJDevil
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile Mountain3 (2,4) with Smithore factory
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile River (4,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)NJDevil finishes on update 1105
  INFO [GameModel.gamble]                            (P12)NJDevil gambles $122, max: 47.5, left: 25.939507, fraction 0.5460949
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $122 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (3ms) <P11> 255ms (258ms) <P12> 281ms (287ms) <P13> 380ms (383ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 84658426458519812
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.33524334
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MrGood (rank 3)
  INFO [Player.useFood]                              (P10)MrGood has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (3ms) <P11> 254ms (259ms) <P12> 276ms (287ms) <P13> 381ms (415ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MrGood
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P10)MrGood got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            MrGood caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P10)MrGood undevelops tile Mountain3 (2,2)
  INFO [GameModel.developLand]                       (P10)MrGood develops tile Mountain3 (2,2) with Smithore factory
  INFO [GameModel.gamble]                            (P10)MrGood gambles $51, max: 47.5, left: 2.219102, fraction 0.046717934
  INFO [DevelopmentMessenger.showMessage]            MrGood won $51 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MrGood finishes on update 2295
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 166
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 0ms (4ms) <P11> 260ms (267ms) <P12> 277ms (285ms) <P13> 375ms (384ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8470482815654506284
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9776856
  INFO [PlayerEventPhase.begin]                      No player event for (P11)warmongrel (rank 4)
  INFO [Player.useFood]                              (P11)warmongrel has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 67
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (5ms) <P11> 262ms (267ms) <P12> 279ms (289ms) <P13> 375ms (383ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)warmongrel
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MrGood chat: wow i got it right
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)warmongrel got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P11)warmongrel got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)warmongrel develops tile Mountain3 (3,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)warmongrel finishes on update 2344
  INFO [GameModel.gamble]                            (P11)warmongrel gambles $61, max: 47.5, left: 7.6990967, fraction 0.16208625
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $61 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 278
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 3ms (10ms) <P11> 266ms (268ms) <P12> 284ms (291ms) <P13> 383ms (388ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 3ms (10ms) <P11> 266ms (268ms) <P12> 284ms (291ms) <P13> 383ms (388ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2662074459184248538
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)warmongrel has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)NJDevil has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P10)MrGood has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)matti_a has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11)warmongrel expects 4 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)NJDevil expects 0 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MrGood expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)matti_a expects 0 food, 0 energy, 4 smithore, 1 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.logProduction]               (P11)warmongrel produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)NJDevil produced 0 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MrGood produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)matti_a produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 93
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 3ms (8ms) <P11> 262ms (267ms) <P12> 284ms (293ms) <P13> 384ms (452ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8458316869848030572
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 47
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 3ms (6ms) <P11> 262ms (267ms) <P12> 284ms (293ms) <P13> 388ms (636ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1073054490425284724
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $82
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $3
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 91%
  INFO [Shop.printPriceFactor]                       Smithore buy price $77 sell price $112
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Smithore: 0 critical: 0 surplus: 0 money: $81
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Smithore: 4 critical: 0 surplus: 4 money: $974
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Smithore: 4 critical: 0 surplus: 4 money: $127
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Smithore: 15 critical: 0 surplus: 15 money: $153
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 2ms (6ms) <P11> 260ms (266ms) <P12> 285ms (293ms) <P13> 388ms (636ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.612 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 1ms, max 388ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 721ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MrGood (P12)NJDevil (P13)matti_a 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P10)MrGood auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P12)NJDevil auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P13)matti_a auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 835ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $77 (23 units for $1771)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 193
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (6ms) <P11> 262ms (266ms) <P12> 285ms (293ms) <P13> 434ms (835ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 67914413280291623
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $81
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $1282
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Crystite: 0 critical: 0 surplus: 0 money: $435
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Crystite: 0 critical: 0 surplus: 0 money: $1308
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 35
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (4ms) <P11> 262ms (266ms) <P12> 285ms (293ms) <P13> 434ms (835ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 1ms (4ms) <P11> 262ms (265ms) <P12> 286ms (293ms) <P13> 434ms (835ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2728670834391313612
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 8, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 138%
  INFO [Shop.printPriceFactor]                       Food buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 23685 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /76.24.237.197 <P12>
  INFO [Server.removeClient]                         Server: Removing client /76.24.237.197 <> with id 0a9843a5-1862-4c7f-94a6-ef2cefea577d
  INFO [UserController.setAiPlayer]                  (P12)NJDevil is taken over by an AI player
  INFO [UserController.setAiPlayer]                  NJDevil is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <P10> gets user number 12
  INFO [GameModel.setLocalUser]                      (P12)NJDevil is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.24.237.197 <>
  INFO [GameController.apply]                        (P11)warmongrel chat: ugh
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Food: 3 critical: 3 surplus: 0 money: $81
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Food: 3 critical: 3 surplus: 0 money: $1282
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Food: 1 critical: 3 surplus: -2 money: $435
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Food: 1 critical: 3 surplus: -2 money: $1308
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 136
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (4ms) <P11> 262ms (265ms) <P13> 452ms (1102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $89
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)warmongrel chat: nj out
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.566 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 12 frames, rountrip 3ms, max 434ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1102ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $69 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (4ms) <P11> 263ms (266ms) <P13> 434ms (1102ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3085580154955927219
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 7, total: 15, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is decreased to 70%
  INFO [Shop.printPriceFactor]                       Energy buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MrGood chat: im not restarting
  INFO [GameController.apply]                        (P13)matti_a chat: bot:restart
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Energy: 3 critical: 2 surplus: 1 money: $81
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Energy: 3 critical: 2 surplus: 1 money: $1282
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Energy: 0 critical: 2 surplus: -2 money: $435
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Energy: 2 critical: 3 surplus: -1 money: $1308
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 242
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (4ms) <P11> 262ms (267ms) <P13> 418ms (664ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)warmongrel chat: i agree
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.583 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 12 frames, rountrip 3ms, max 417ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 593ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P12)NJDevil (P11)warmongrel (P13)matti_a 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer warmongrel rank 4 takes over trade from buyer MrGood rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer warmongrel rank 4 takes over trade from buyer MrGood rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer warmongrel rank 4 takes over trade from buyer MrGood rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer warmongrel rank 4 takes over trade from buyer MrGood rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer warmongrel rank 4 takes over trade from buyer MrGood rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 593ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 593ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 593ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 593ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 593ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $52 (6 units for $312)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 248
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (4ms) <P11> 264ms (267ms) <P13> 381ms (593ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3790281416052546400
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45589656
  INFO [SummaryPhase2.begin]                         (P12)NJDevil Money: $1282 Plots: 2 Assets: 558 Total: 2840
  INFO [SummaryPhase2.begin]                         (P12)NJDevil Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)matti_a Money: $1256 Plots: 2 Assets: 470 Total: 2726
  INFO [SummaryPhase2.begin]                         (P13)matti_a Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)MrGood Money: $175 Plots: 3 Assets: 439 Total: 2114
  INFO [SummaryPhase2.begin]                         (P10)MrGood Food: 1 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)warmongrel Money: $81 Plots: 3 Assets: 508 Total: 2089
  INFO [SummaryPhase2.begin]                         (P11)warmongrel Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $150
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 11 units $77
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $69
  INFO [SummaryPhase2.begin]                         Shop Energy: 1 units $52
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $150
  INFO [SummaryPhase2.begin]                         Colony total: 9769
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 108
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (4ms) <P11> 261ms (266ms) <P13> 381ms (385ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: NJDevil is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: NJDevil wants Plain (3,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 11 frames, rountrip 2ms, max 381ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 385ms 29 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 11 frames, rountrip 2ms, max 381ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 9
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.claimPlot]                    (P13)matti_a is granted tile 11: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 1ms, max 381ms
  INFO [LandGrantPhase.update]                       (P10)MrGood pressed at plot 14 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)MrGood is granted tile 14: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 1ms, max 381ms
  INFO [LandGrantPhase.update]                       (P12)NJDevil pressed at plot 15 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)NJDevil is granted tile 15: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 2ms, max 381ms
  INFO [LandGrantPhase.claimPlot]                    (P11)warmongrel is granted tile 17: Mountain1 (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 2ms, max 381ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 164
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (4ms) <P11> 266ms (274ms) <P13> 380ms (384ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (4ms) <P11> 266ms (274ms) <P13> 380ms (384ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3854673575497280871
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4711703
  INFO [PlayerEventPhase.begin]                      No player event for (P12)NJDevil (rank 1)
  INFO [Player.useFood]                              (P12)NJDevil has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (4ms) <P11> 266ms (274ms) <P13> 381ms (385ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)NJDevil
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: NJDevil copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: NJDevil beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NJDevil couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1329.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: NJDevil picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NJDevil is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying River (4,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NJDevil successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile River (4,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: NJDevil is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToPub
  INFO [GameModel.gamble]                            (P12)NJDevil gambles $115, max: 47.5, left: 26.579521, fraction 0.5595689
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $115 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)NJDevil finishes on update 1072
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 76
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (1ms) <P11> 264ms (273ms) <P13> 384ms (401ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8637134765145490303
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6784693
  INFO [PlayerEventPhase.begin]                      No player event for (P13)matti_a (rank 2)
  INFO [Player.useFood]                              (P13)matti_a has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (1ms) <P11> 264ms (273ms) <P13> 384ms (404ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)matti_a
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)matti_a develops tile Plain (3,1) with Energy factory
  INFO [GameModel.developLand]                       (P13)matti_a develops tile Plain (5,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)matti_a finishes on update 959
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 124
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (1ms) <P11> 260ms (264ms) <P13> 384ms (450ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8072970532274256477
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.77297413
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MrGood (rank 3)
  INFO [Player.useFood]                              (P10)MrGood has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (1ms) <P11> 260ms (264ms) <P13> 384ms (450ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MrGood
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)MrGood develops tile Plain (1,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            MrGood caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MrGood finishes on update 993
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (1ms) <P11> 260ms (264ms) <P13> 380ms (410ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4243443321708107198
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.56423247
  INFO [PlayerEventPhase.begin]                      No player event for (P11)warmongrel (rank 4)
  INFO [Player.useFood]                              (P11)warmongrel has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (1ms) <P11> 260ms (263ms) <P13> 384ms (412ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)warmongrel
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)warmongrel got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P11)warmongrel got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)warmongrel finishes on update 2398
  INFO [GameModel.gamble]                            (P11)warmongrel gambles $50, max: 47.5, left: 0.11910342, fraction 0.0025074403
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (P11)warmongrel chat: blasted wampus
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (1ms) <P11> 260ms (264ms) <P13> 371ms (387ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (1ms) <P11> 260ms (264ms) <P13> 371ms (387ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7250311969879504324
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)warmongrel has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)NJDevil has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P10)MrGood has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)matti_a has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11)warmongrel expects 4 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)NJDevil expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MrGood expects 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)matti_a expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.logProduction]               (P11)warmongrel produced 4 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)NJDevil produced 3 food, 5 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MrGood produced 1 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)matti_a produced 2 food, 5 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (7ms) <P11> 258ms (272ms) <P13> 369ms (434ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2842896263377605640
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (7ms) <P11> 258ms (272ms) <P13> 369ms (434ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3303211258912844188
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $77
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 11, mules potentially available: 16, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 63%
  INFO [Shop.printPriceFactor]                       Smithore buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Smithore: 0 critical: 0 surplus: 0 money: $231
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Smithore: 2 critical: 0 surplus: 2 money: $1322
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Smithore: 2 critical: 0 surplus: 2 money: $100
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Smithore: 2 critical: 0 surplus: 2 money: $1131
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (7ms) <P11> 258ms (272ms) <P13> 369ms (434ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $174
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.63100004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 10 frames, rountrip 6ms, max 369ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 434ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MrGood (P12)NJDevil (P13)matti_a 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P10)MrGood auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 434ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)matti_a auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 434ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $48 (4 units for $192)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 6ms (15ms) <P11> 261ms (266ms) <P13> 377ms (450ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2151460940705353844
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $72 sell price $212
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $231
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $1322
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Crystite: 0 critical: 0 surplus: 0 money: $196
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Crystite: 0 critical: 0 surplus: 0 money: $1227
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 7ms (15ms) <P11> 262ms (266ms) <P13> 377ms (450ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $72 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 7ms (15ms) <P11> 262ms (266ms) <P13> 377ms (450ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4477989702240921188
  INFO [Shop.calcBuySellPrice]                       Current Food price $69
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 10, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 115%
  INFO [Shop.printPriceFactor]                       Food buy price $64 sell price $99
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Food: 4 critical: 3 surplus: 1 money: $231
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Food: 3 critical: 3 surplus: 0 money: $1322
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Food: 1 critical: 3 surplus: -2 money: $196
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Food: 2 critical: 3 surplus: -1 money: $1227
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 9ms (15ms) <P11> 261ms (267ms) <P13> 377ms (450ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.617 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 9ms, max 383ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 452ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P12)NJDevil (P13)matti_a 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 362
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $79 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 39
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 9ms (15ms) <P11> 261ms (267ms) <P13> 378ms (432ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7696106918774304942
  INFO [Shop.calcBuySellPrice]                       Current Energy price $52
  INFO [Shop.printPriceFactor]                       Energy shop: 1, total: 20, needed: 11
  INFO [Shop.printPriceFactor]                       Energy is decreased to 66%
  INFO [Shop.printPriceFactor]                       Energy buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Energy: 4 critical: 2 surplus: 2 money: $231
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Energy: 6 critical: 3 surplus: 3 money: $1322
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Energy: 3 critical: 3 surplus: 0 money: $196
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Energy: 6 critical: 3 surplus: 3 money: $1227
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 4ms (15ms) <P11> 262ms (267ms) <P13> 383ms (432ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.617 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 3ms, max 383ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 432ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)NJDevil (P11)warmongrel (P13)matti_a 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 395ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 395ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 395ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller matti_a rank 2 takes over trade from seller NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller matti_a rank 2 takes over trade from seller NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller matti_a rank 2 takes over trade from seller NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 395ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 395ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 395ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 395ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $34 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 76
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (3ms) <P11> 262ms (267ms) <P13> 383ms (432ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -149129313981080951
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47917472
  INFO [SummaryPhase2.begin]                         (P12)NJDevil Money: $1322 Plots: 3 Assets: 792 Total: 3614
  INFO [SummaryPhase2.begin]                         (P12)NJDevil Food: 3 Energy: 6 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)matti_a Money: $1227 Plots: 3 Assets: 617 Total: 3344
  INFO [SummaryPhase2.begin]                         (P13)matti_a Food: 2 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)warmongrel Money: $231 Plots: 4 Assets: 597 Total: 2828
  INFO [SummaryPhase2.begin]                         (P11)warmongrel Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)MrGood Money: $196 Plots: 4 Assets: 351 Total: 2547
  INFO [SummaryPhase2.begin]                         (P10)MrGood Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Smithore: 9 units $48
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $79
  INFO [SummaryPhase2.begin]                         Shop Energy: 1 units $34
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 12333
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (3ms) <P11> 263ms (267ms) <P13> 383ms (445ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: NJDevil is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: NJDevil wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 11 frames, rountrip 3ms, max 383ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 445ms 32 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 11 frames, rountrip 3ms, max 383ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)warmongrel is granted tile 4: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 3ms, max 383ms
  INFO [LandGrantPhase.claimPlot]                    (P13)matti_a is granted tile 5: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 3ms, max 384ms
  INFO [LandGrantPhase.update]                       (P10)MrGood pressed at plot 17 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)MrGood is granted tile 17: Mountain1 (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 3ms, max 384ms
  INFO [LandGrantPhase.update]                       (P12)NJDevil pressed at plot 25 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P12)NJDevil is granted tile 25: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 3ms, max 383ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 97
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (3ms) <P11> 261ms (267ms) <P13> 383ms (391ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $636
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil originally valued the plot at $1112
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil targets price $1112
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 11 frames, rountrip 3ms, max 375ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P12)NJDevil (P11)warmongrel (P13)matti_a 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NJDevil new price $1104 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NJDevil new price $1076 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NJDevil new price $1124 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NJDevil new price $1120 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NJDevil new price $1132 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NJDevil new price $1144 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NJDevil new price $1200 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NJDevil new price $1148 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NJDevil new price $1172 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: NJDevil new price $1220 (changed $48)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)matti_a bought the plot for $1180
  INFO [GameController.apply]                        (P11)warmongrel chat: lol
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 167
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (5ms) <P11> 259ms (264ms) <P13> 373ms (383ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 579470387805235999
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.30587482
  INFO [PlayerEventPhase.begin]                      No player event for (P12)NJDevil (rank 1)
  INFO [Player.useFood]                              (P12)NJDevil has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (5ms) <P11> 259ms (263ms) <P13> 373ms (383ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)NJDevil
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: NJDevil copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: NJDevil beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NJDevil got lower bound of 1465.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil finished Development LP in time 2ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3485.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: NJDevil picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NJDevil is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (3,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Mountain3 (2,4): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NJDevil successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)MrGood chat: double lol
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile Plain (3,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile Mountain3 (2,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile River (4,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: NJDevil is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToPub
  INFO [GameModel.gamble]                            (P12)NJDevil gambles $102, max: 47.5, left: 16.219284, fraction 0.34145862
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $102 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)NJDevil finishes on update 1590
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 135
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 5ms (5ms) <P11> 260ms (267ms) <P13> 381ms (384ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6608262100496771070
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.87752765
  INFO [PlayerEventPhase.begin]                      No player event for (P13)matti_a (rank 2)
  INFO [Player.useFood]                              (P13)matti_a has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 5ms (5ms) <P11> 259ms (262ms) <P13> 381ms (384ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)matti_a
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)matti_a got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            matti_a caught the Mountain Wampus and got $200
  INFO [GameController.apply]                        (P10)MrGood chat: will show you how its done one day mattie
  INFO [GameModel.developLand]                       (P13)matti_a undevelops tile Plain (3,1)
  INFO [GameModel.developLand]                       (P13)matti_a develops tile Plain (7,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)matti_a finishes on update 1702
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 95
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (8ms) <P11> 260ms (268ms) <P13> 382ms (396ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1289621515315855214
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.17302364
  INFO [PlayerEventPhase.begin]                      Event player: (P11)warmongrel (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $300 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)warmongrel has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 4ms (11ms) <P11> 259ms (268ms) <P13> 381ms (394ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)warmongrel
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)warmongrel develops tile Mountain3 (3,0) with Crystite factory
  INFO [GameController.apply]                        (P13)matti_a chat: what?
  INFO [GameModel.developLand]                       (P11)warmongrel develops tile Plain (6,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)warmongrel develops tile Mountain3 (6,3) with Smithore factory
  INFO [GameController.apply]                        (P10)MrGood chat: buy the land cheap in that situation
  INFO [GameModel.developLand]                       (P11)warmongrel develops tile Mountain1 (6,2) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)warmongrel finishes on update 2185
  INFO [GameModel.gamble]                            (P11)warmongrel gambles $115, max: 47.5, left: 4.3591, fraction 0.09177052
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $115 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (9ms) <P11> 259ms (269ms) <P13> 383ms (386ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -85321768610584530
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.49047315
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MrGood (rank 4)
  INFO [Player.useFood]                              (P10)MrGood has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 4ms (9ms) <P11> 259ms (265ms) <P13> 384ms (394ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MrGood
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)MrGood develops tile Plain (8,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            MrGood caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MrGood finishes on update 987
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P13)matti_a chat: have palyed very little with AI..
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 73
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (7ms) <P11> 261ms (269ms) <P13> 383ms (386ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 158624395124374249
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (3ms) <P11> 261ms (266ms) <P13> 384ms (461ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3404857856518928
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)warmongrel has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)NJDevil has 6 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P10)MrGood has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)matti_a has 6 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11)warmongrel expects 4 food, 3 energy, 8 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)NJDevil expects 15 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MrGood expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)matti_a expects 2 food, 0 energy, 4 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)warmongrel produced 3 food, 2 energy, 8 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12)NJDevil produced 16 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MrGood produced 3 food, 4 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)matti_a produced 2 food, 0 energy, 3 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (3ms) <P11> 260ms (266ms) <P13> 377ms (461ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (3ms) <P11> 260ms (266ms) <P13> 377ms (461ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2994556631304478916
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $48
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 9, mules potentially available: 13, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 71%
  INFO [Shop.printPriceFactor]                       Smithore buy price $56 sell price $91
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Smithore: 8 critical: 0 surplus: 8 money: $326
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Smithore: 2 critical: 0 surplus: 2 money: $1559
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Smithore: 6 critical: 0 surplus: 6 money: $256
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Smithore: 3 critical: 0 surplus: 3 money: $197
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (3ms) <P11> 259ms (265ms) <P13> 384ms (494ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $154
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.616 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 3ms, max 384ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 494ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MrGood (P12)NJDevil (P11)warmongrel (P13)matti_a 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)matti_a auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P10)MrGood auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 494ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P11)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 494ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $56 (17 units for $952)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 120
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (10ms) <P11> 260ms (266ms) <P13> 382ms (474ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7202239634903638047
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $72
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MrGood chat: surely you did in the old days
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Crystite: 3 critical: 0 surplus: 3 money: $774
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $1559
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Crystite: 0 critical: 0 surplus: 0 money: $592
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Crystite: 3 critical: 0 surplus: 3 money: $365
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (10ms) <P11> 260ms (266ms) <P13> 384ms (474ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.616 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 3ms, max 384ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 474ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P12)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)warmongrel (P13)matti_a 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)warmongrel auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13)matti_a auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 474ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (6 units for $696)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 150
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (10ms) <P11> 262ms (267ms) <P13> 385ms (470ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6226843888505936532
  INFO [Shop.calcBuySellPrice]                       Current Food price $79
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 25, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 73%
  INFO [Shop.printPriceFactor]                       Food buy price $43 sell price $78
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)matti_a chat: yea, in back 80s
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Food: 4 critical: 4 surplus: 0 money: $1122
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Food: 16 critical: 4 surplus: 12 money: $1559
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Food: 3 critical: 4 surplus: -1 money: $592
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Food: 2 critical: 4 surplus: -2 money: $713
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 7ms (10ms) <P11> 265ms (267ms) <P13> 385ms (447ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.617 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 7ms, max 383ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 447ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P11)warmongrel (P13)matti_a 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)NJDevil 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 447ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 447ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 447ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $78 (2 units for $156)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 3ms (7ms) <P11> 262ms (267ms) <P13> 384ms (447ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5362376343681083178
  INFO [Shop.calcBuySellPrice]                       Current Energy price $34
  INFO [Shop.printPriceFactor]                       Energy shop: 1, total: 14, needed: 16
  INFO [Shop.printPriceFactor]                       Energy is increased to 111%
  INFO [Shop.printPriceFactor]                       Energy buy price $23 sell price $58
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Energy: 2 critical: 5 surplus: -3 money: $1122
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Energy: 3 critical: 4 surplus: -1 money: $1715
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Energy: 5 critical: 3 surplus: 2 money: $514
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Energy: 3 critical: 4 surplus: -1 money: $635
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (7ms) <P11> 262ms (267ms) <P13> 383ms (445ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.617 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 1ms, max 383ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 445ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)NJDevil (P11)warmongrel (P13)matti_a 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MrGood 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer warmongrel rank 3 takes over trade from buyer NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer warmongrel rank 3 takes over trade from buyer NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer warmongrel rank 3 takes over trade from buyer NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer warmongrel rank 3 takes over trade from buyer NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer warmongrel rank 3 takes over trade from buyer NJDevil rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 445ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 445ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $68 (2 units for $137)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (1ms) <P11> 262ms (264ms) <P13> 383ms (445ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2800832943862918786
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 44386008
  INFO [SummaryPhase2.begin]                         (P12)NJDevil Money: $1715 Plots: 4 Assets: 1673 Total: 5388
  INFO [SummaryPhase2.begin]                         (P12)NJDevil Food: 14 Energy: 3 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)warmongrel Money: $985 Plots: 5 Assets: 1084 Total: 4569
  INFO [SummaryPhase2.begin]                         (P11)warmongrel Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)MrGood Money: $593 Plots: 5 Assets: 839 Total: 3932
  INFO [SummaryPhase2.begin]                         (P10)MrGood Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)matti_a Money: $635 Plots: 5 Assets: 743 Total: 3878
  INFO [SummaryPhase2.begin]                         (P13)matti_a Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 16 units $56
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $78
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 17767
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (1ms) <P11> 262ms (264ms) <P13> 381ms (486ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: NJDevil is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: NJDevil wants Plain (3,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 11 frames, rountrip 1ms, max 381ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 486ms 35 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 11 frames, rountrip 1ms, max 381ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 25
  INFO [LandGrantPhase.update]                       (P10)MrGood pressed at plot 6 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)matti_a is granted tile 6: Crater (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 1ms, max 381ms
  INFO [LandGrantPhase.update]                       (P10)MrGood pressed at plot 9 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)MrGood is granted tile 9: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 1ms, max 381ms
  INFO [LandGrantPhase.update]                       (P12)NJDevil pressed at plot 14 frame 3
  INFO [LandGrantActuator.getAdamTile]               AI: NJDevil wants Plain (5,3)
  INFO [LandGrantPhase.claimPlot]                    (P11)warmongrel is granted tile 14: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 1ms, max 380ms
  INFO [LandGrantPhase.update]                       (P12)NJDevil pressed at plot 15 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)NJDevil is granted tile 15: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 1ms, max 380ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 49
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (1ms) <P11> 262ms (265ms) <P13> 380ms (486ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1120
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil originally valued the plot at $2075
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil targets price $1904
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 11 frames, rountrip 1ms, max 380ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P12)NJDevil (P11)warmongrel (P13)matti_a 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)warmongrel chat: lol NJD is better as a bot..
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)NJDevil bought the plot for $1124
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (1ms) <P11> 259ms (263ms) <P13> 372ms (486ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1545578480733498451
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8394607
  INFO [PlayerEventPhase.begin]                      No player event for (P12)NJDevil (rank 1)
  INFO [Player.useFood]                              (P12)NJDevil has 14 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  SEVERE [GameController.checkReadyTimeout]          matti_a is not responding to continue
  INFO [GameController.apply]                        (P11)warmongrel chat: hello?
  INFO [GameController.apply]                        (P11)warmongrel chat: ugh
  INFO [GameController.apply]                        (P10)MrGood chat: oh no
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (1ms) <P11> 259ms (262ms) <P13> 375ms (493ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)NJDevil
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: NJDevil copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: NJDevil beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NJDevil got lower bound of 1851.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2499.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: NJDevil picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NJDevil is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (3,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (5,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (1,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NJDevil successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToMuleStore
  INFO [GameController.apply]                        (P13)matti_a chat: ?
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToOutfitStore
  INFO [GameController.apply]                        (P10)MrGood chat: whew
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile Plain (5,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile Plain (1,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: NJDevil is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil is assaying Plain (1,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)NJDevil got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToPub
  INFO [GameModel.gamble]                            (P12)NJDevil gambles $123, max: 47.5, left: 7.179097, fraction 0.15113889
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $123 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)NJDevil finishes on update 2042
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (1ms) <P11> 258ms (260ms) <P13> 376ms (426ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7498185977424139177
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.63402426
  INFO [PlayerEventPhase.begin]                      No player event for (P11)warmongrel (rank 2)
  INFO [Player.useFood]                              (P11)warmongrel has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 1ms (11ms) <P11> 259ms (261ms) <P13> 377ms (426ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)warmongrel
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)warmongrel develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)warmongrel finishes on update 1451
  INFO [GameModel.gamble]                            (P11)warmongrel gambles $162, max: 47.5, left: 23.699455, fraction 0.4989359
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $162 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 10ms (15ms) <P11> 259ms (263ms) <P13> 378ms (381ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -21745938766258732
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6931531
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MrGood (rank 3)
  INFO [Player.useFood]                              (P10)MrGood has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 10ms (15ms) <P11> 259ms (263ms) <P13> 379ms (383ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MrGood
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)MrGood develops tile Plain (7,1) with Energy factory
  INFO [GameModel.developLand]                       (P10)MrGood develops tile Mountain1 (2,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            MrGood caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P10)MrGood develops tile Plain (1,2) with Smithore factory
  INFO [GameModel.gamble]                            (P10)MrGood gambles $103, max: 47.5, left: 1.9391022, fraction 0.040823203
  INFO [DevelopmentMessenger.showMessage]            MrGood won $103 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MrGood finishes on update 2309
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 7ms (9ms) <P11> 260ms (265ms) <P13> 379ms (385ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2346412188286190088
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6178562
  INFO [PlayerEventPhase.begin]                      No player event for (P13)matti_a (rank 4)
  INFO [Player.useFood]                              (P13)matti_a has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 7ms (9ms) <P11> 260ms (271ms) <P13> 379ms (386ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)matti_a
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)matti_a develops tile Plain (3,1) with Energy factory
  INFO [GameModel.developLand]                       (P13)matti_a develops tile Crater (1,1) with Energy factory
  INFO [GameModel.sellMule]                          (P13)matti_a sold a mule for $160
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)matti_a finishes on update 1822
  INFO [GameModel.gamble]                            (P13)matti_a gambles $101, max: 47.5, left: 0.43434656, fraction 0.009144138
  INFO [DevelopmentMessenger.showMessage]            matti_a won $101 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (7ms) <P11> 260ms (265ms) <P13> 382ms (385ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7766365590103922064
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P12)NJDevil Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (6ms) <P11> 263ms (288ms) <P13> 382ms (387ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7672558611578771169
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)warmongrel has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)NJDevil has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P10)MrGood has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)matti_a has 3 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11)warmongrel expects 4 food, 6 energy, 8 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)NJDevil expects 16 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MrGood expects 2 food, 8 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)matti_a expects 2 food, 6 energy, 4 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)warmongrel produced 5 food, 5 energy, 10 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)NJDevil produced 17 food, 7 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MrGood produced 3 food, 10 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)matti_a produced 2 food, 7 energy, 5 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (6ms) <P11> 260ms (293ms) <P13> 381ms (385ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (6ms) <P11> 260ms (293ms) <P13> 381ms (385ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2619768069946167456
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $56
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $7
  INFO [Shop.printPriceFactor]                       Smithore shop: 16, mules potentially available: 14, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 57%
  INFO [Shop.printPriceFactor]                       Smithore buy price $57 sell price $92
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Smithore: 10 critical: 0 surplus: 10 money: $1187
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Smithore: 2 critical: 0 surplus: 2 money: $594
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Smithore: 11 critical: 0 surplus: 11 money: $366
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Smithore: 5 critical: 0 surplus: 5 money: $416
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (6ms) <P11> 256ms (265ms) <P13> 381ms (386ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $134
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.61899996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 2ms, max 381ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 386ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MrGood (P12)NJDevil (P13)matti_a 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 1
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 384ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 385ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P13)matti_a auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 385ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 385ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 385ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 385ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P10)MrGood auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 385ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $57 (16 units for $912)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 6ms (6ms) <P11> 257ms (261ms) <P13> 376ms (385ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7702163056292946938
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Crystite: 2 critical: 0 surplus: 2 money: $275
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $594
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Crystite: 0 critical: 0 surplus: 0 money: $993
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Crystite: 2 critical: 0 surplus: 2 money: $701
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 6ms (6ms) <P11> 258ms (265ms) <P13> 375ms (385ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.625 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 6ms, max 375ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 378ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P12)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)warmongrel (P13)matti_a 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)matti_a auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 378ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (4 units for $320)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 6ms (6ms) <P11> 257ms (261ms) <P13> 376ms (378ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6135359354245331125
  INFO [Shop.calcBuySellPrice]                       Current Food price $78
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 32, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $34 sell price $69
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Food: 5 critical: 4 surplus: 1 money: $435
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Food: 22 critical: 4 surplus: 18 money: $594
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Food: 3 critical: 4 surplus: -1 money: $993
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Food: 2 critical: 4 surplus: -2 money: $861
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 6ms (6ms) <P11> 258ms (262ms) <P13> 378ms (379ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.622 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 6ms, max 378ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 379ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P13)matti_a 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)NJDevil (P11)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 379ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 380ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 380ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer matti_a rank 4 takes over trade from buyer MrGood rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer matti_a rank 4 takes over trade from buyer MrGood rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer matti_a rank 4 takes over trade from buyer MrGood rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer matti_a rank 4 takes over trade from buyer MrGood rank 3
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 380ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller warmongrel rank 2 takes over trade from seller NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 396ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 396ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 396ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 396ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $61 (4 units for $247)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 53
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (6ms) <P11> 260ms (262ms) <P13> 379ms (405ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5754154126275898041
  INFO [Shop.calcBuySellPrice]                       Current Energy price $68
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 29, needed: 18
  INFO [Shop.printPriceFactor]                       Energy is decreased to 72%
  INFO [Shop.printPriceFactor]                       Energy buy price $34 sell price $69
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Energy: 5 critical: 5 surplus: 0 money: $613
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Energy: 7 critical: 4 surplus: 3 money: $663
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Energy: 10 critical: 5 surplus: 5 money: $924
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Energy: 7 critical: 4 surplus: 3 money: $683
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (2ms) <P11> 259ms (262ms) <P13> 389ms (405ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.611 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 11 frames, rountrip 2ms, max 389ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 405ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)warmongrel (P13)matti_a 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MrGood (P12)NJDevil 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 405ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 405ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P10)MrGood auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 405ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $34 (5 units for $170)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (3ms) <P11> 255ms (262ms) <P13> 390ms (405ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -321982192295369103
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48053272
  INFO [SummaryPhase2.begin]                         (P11)warmongrel Money: $545 Plots: 6 Assets: 2427 Total: 5972
  INFO [SummaryPhase2.begin]                         (P11)warmongrel Food: 2 Energy: 7 Smithore: 26 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)NJDevil Money: $663 Plots: 6 Assets: 1983 Total: 5646
  INFO [SummaryPhase2.begin]                         (P12)NJDevil Food: 21 Energy: 7 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)MrGood Money: $1094 Plots: 6 Assets: 974 Total: 5068
  INFO [SummaryPhase2.begin]                         (P10)MrGood Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)matti_a Money: $683 Plots: 6 Assets: 1018 Total: 4701
  INFO [SummaryPhase2.begin]                         (P13)matti_a Food: 5 Energy: 7 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $57
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $61
  INFO [SummaryPhase2.begin]                         Shop Energy: 3 units $34
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 21387
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (3ms) <P11> 255ms (262ms) <P13> 393ms (405ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: NJDevil is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: NJDevil wants Plain (5,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 11 frames, rountrip 2ms, max 393ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 405ms 30 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 11 frames, rountrip 2ms, max 393ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)warmongrel is granted tile 3: Mountain1 (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 2ms, max 390ms
  INFO [LandGrantPhase.update]                       (P10)MrGood pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)MrGood is granted tile 4: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 2ms, max 390ms
  INFO [LandGrantPhase.update]                       (P12)NJDevil pressed at plot 8 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)NJDevil is granted tile 8: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 2ms, max 390ms
  INFO [LandGrantPhase.claimPlot]                    (P13)matti_a is granted tile 11: Plain (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 11 frames, rountrip 2ms, max 389ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (3ms) <P11> 255ms (261ms) <P13> 384ms (393ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1064
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil originally valued the plot at $1161
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil targets price $248
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 11 frames, rountrip 2ms, max 380ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P12)NJDevil (P11)warmongrel (P13)matti_a 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P10)MrGood bought the plot for $1064
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 89
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (3ms) <P11> 259ms (265ms) <P13> 373ms (380ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $1004
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil originally valued the plot at $1161
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil targets price $248
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 11 frames, rountrip 2ms, max 373ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P12)NJDevil (P11)warmongrel (P13)matti_a 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (3ms) <P11> 259ms (265ms) <P13> 374ms (380ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2976579175774491631
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.0048766136
  INFO [PlayerEventPhase.begin]                      Event player: (P11)warmongrel (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: LostPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost a plot of land because the claim was not recorded
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)warmongrel has 2 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 2ms (5ms) <P11> 258ms (261ms) <P13> 378ms (380ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)warmongrel
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Mule.runAway]                                Mule runs away for (P11)warmongrel
  INFO [GameController.apply]                        (P13)matti_a chat: shait
  INFO [Mule.runAway]                                Mule runs away for (P11)warmongrel
  INFO [Mule.runAway]                                Mule runs away for (P11)warmongrel
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)warmongrel finishes on update 1380
  INFO [Mule.runAway]                                Mule runs away for (P11)warmongrel
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 4ms (13ms) <P11> 258ms (264ms) <P13> 379ms (381ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4361317182945265555
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.95396674
  INFO [PlayerEventPhase.begin]                      No player event for (P12)NJDevil (rank 2)
  INFO [Player.useFood]                              (P12)NJDevil has 21 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 4ms (13ms) <P11> 258ms (264ms) <P13> 379ms (382ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)NJDevil
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: NJDevil copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: NJDevil beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NJDevil got lower bound of 1501.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil finished Development LP in time 208ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2348.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: NJDevil picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,4) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,4) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,2) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NJDevil is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (1,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Mountain3 (2,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (5,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NJDevil successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile Plain (1,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile Mountain3 (2,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile Plain (5,2) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: NJDevil is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToPub
  INFO [GameModel.gamble]                            (P12)NJDevil gambles $103, max: 47.5, left: 7.0390973, fraction 0.14819153
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $103 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)NJDevil finishes on update 2049
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 4ms (11ms) <P11> 259ms (264ms) <P13> 373ms (380ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7658550836699761696
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4135722
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MrGood (rank 3)
  INFO [Player.useFood]                              (P10)MrGood has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 4ms (14ms) <P11> 259ms (263ms) <P13> 373ms (380ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MrGood
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P10)MrGood got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            MrGood caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P10)MrGood develops tile Plain (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P10)MrGood develops tile Plain (7,1) with Food factory
  INFO [GameModel.developLand]                       (P10)MrGood develops tile Plain (8,2) with Energy factory
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MrGood finishes on update 2407
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 13ms (14ms) <P11> 261ms (264ms) <P13> 384ms (396ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1465427471371080624
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.80048656
  INFO [PlayerEventPhase.begin]                      No player event for (P13)matti_a (rank 4)
  INFO [Player.useFood]                              (P13)matti_a has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 13ms (14ms) <P11> 261ms (264ms) <P13> 384ms (396ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)matti_a
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 485. End Update: 484
  INFO [GameController.apply]                        (P11)warmongrel chat: i dunno if we gonna make it
  INFO [GameController.apply]                        (P10)MrGood chat: maybe not with 3 lol
  INFO [GameController.apply]                        (P10)MrGood chat: come on mattie, get yourself together here
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /88.115.58.128 <P13>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /88.115.58.128 <P13> with id a66b4f51-9c56-4328-b443-a6b8bcaf2372
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /88.115.58.128 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /88.115.58.128 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 25833 user number 13
  INFO [UserController.setAiPlayer]                  (P13)matti_a is taken over by an AI player
  INFO [UserController.setAiPlayer]                  matti_a is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <P10 P12> gets user number 13
  INFO [DevelopmentActuator.beginThreaded]           AI: matti_a copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: matti_a beginning threaded development.
  INFO [GameModel.setLocalUser]                      (P13)matti_a is a local Player
  INFO [PlayerLP.makeDevelopmentPlan]                AI: matti_a started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: matti_a got lower bound of 921.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: matti_a finished Development LP in time 273ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2480.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: matti_a picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,2) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (0,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: matti_a is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- is trying Plain (7,0): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- is trying Mountain3 (6,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- is trying Crater (1,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- is trying Plain (0,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- is trying Plain (0,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: matti_a successfully enqueued the entire plan.
  INFO [DevelopmentActuator.mergeThread]             Merged the development thread.
  INFO [DevelopmentActionQueue2.update]              AI: matti_a Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)matti_a sold a mule for $185
  INFO [DevelopmentActionQueue2.update]              AI: matti_a Action: GoToOutfitStore
  INFO [GameController.apply]                        (P10)MrGood chat: want to continue?
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)matti_a finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 775
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 4ms (4ms) <P11> 260ms (264ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8386302325192742147
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 4ms (4ms) <P11> 261ms (264ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7344286372982476595
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)warmongrel has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)NJDevil has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P10)MrGood has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)matti_a has 7 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11)warmongrel expects 5 food, 4 energy, 8 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)NJDevil expects 44 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MrGood expects 3 food, 6 energy, 13 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13)matti_a expects 3 food, 4 energy, 4 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P11)warmongrel chat: not really
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)warmongrel produced 5 food, 5 energy, 9 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)NJDevil produced 43 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MrGood produced 4 food, 5 energy, 13 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P13)matti_a produced 3 food, 4 energy, 3 smithore, 4 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms (4ms) <P11> 259ms (264ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms (4ms) <P11> 259ms (264ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4531012907706065776
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $57
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Smithore: 35 critical: 0 surplus: 35 money: $230
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Smithore: 2 critical: 0 surplus: 2 money: $721
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Smithore: 13 critical: 0 surplus: 13 money: $20
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Smithore: 3 critical: 0 surplus: 3 money: $683
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms (3ms) <P11> 259ms (264ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $114
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $118
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.741 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 3ms, max 259ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MrGood (P12)NJDevil (P13)matti_a (P11)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: matti_a has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P10)MrGood auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [GameController.apply]                        (P10)MrGood chat: i hate abandoning games, have 1 already today
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [Player.increaseAuctionTeleportCount]         (P11)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 265ms
  INFO [GameController.apply]                        (P10)MrGood chat: and 1 last night as well
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $52 (48 units for $2496)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 131
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms (3ms) <P11> 260ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9147612816936813419
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)warmongrel chat: ok i guess we can keep going
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Crystite: 2 critical: 0 surplus: 2 money: $2050
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $721
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Crystite: 1 critical: 0 surplus: 1 money: $696
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Crystite: 4 critical: 0 surplus: 4 money: $683
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 81
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms (8ms) <P11> 260ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.741 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 3ms, max 259ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 265ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P12)NJDevil (P11)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)matti_a 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: matti_a has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 267ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)matti_a auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 267ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $88 (4 units for $352)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 207
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms (8ms) <P11> 263ms (269ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5963815752613855353
  INFO [Shop.calcBuySellPrice]                       Current Food price $61
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 65, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 43%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MrGood chat: must be the net playing up all around the world lol
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Food: 5 critical: 4 surplus: 1 money: $1698
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Food: 52 critical: 4 surplus: 48 money: $721
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Food: 4 critical: 4 surplus: 0 money: $696
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Food: 4 critical: 4 surplus: 0 money: $1035
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 275
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms (8ms) <P11> 263ms (267ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)warmongrel chat: dang NJD bot making some foo!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.737 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P13)matti_a (P11)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)NJDevil 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 2ms, max 263ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 267ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P13)matti_a (P11)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)NJDevil 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: matti_a has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-30
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 267ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-30
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-30
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 263ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-30
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-30
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 263ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)warmongrel chat: work him over mrg lol
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (5 units for $148)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 163
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms (3ms) <P11> 260ms (265ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7582813111767634549
  INFO [Shop.calcBuySellPrice]                       Current Energy price $34
  INFO [Shop.printPriceFactor]                       Energy shop: 3, total: 26, needed: 22
  INFO [Shop.printPriceFactor]                       Energy is decreased to 88%
  INFO [Shop.printPriceFactor]                       Energy buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10)MrGood chat: lol
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Energy: 8 critical: 5 surplus: 3 money: $1698
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Energy: 3 critical: 7 surplus: -4 money: $869
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Energy: 5 critical: 6 surplus: -1 money: $548
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Energy: 7 critical: 4 surplus: 3 money: $1035
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 176
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms (3ms) <P11> 256ms (267ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-60
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.74 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 1ms, max 260ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 267ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P12)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)matti_a (P11)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: matti_a has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MrGood rank 3 takes over trade from buyer NJDevil rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-60
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-60
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-60
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-60
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-60
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-60
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-60
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 267ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $50 (7 units for $350)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 146
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms (5ms) <P11> 262ms (267ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2222850716596290195
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46815376
  INFO [SummaryPhase2.begin]                         (P12)NJDevil Money: $819 Plots: 7 Assets: 2159 Total: 6478
  INFO [SummaryPhase2.begin]                         (P12)NJDevil Food: 47 Energy: 4 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)warmongrel Money: $1798 Plots: 6 Assets: 1563 Total: 6361
  INFO [SummaryPhase2.begin]                         (P11)warmongrel Food: 5 Energy: 6 Smithore: 0 Crystite: 6
  INFO [SummaryPhase2.begin]                         (P10)MrGood Money: $248 Plots: 8 Assets: 1603 Total: 5851
  INFO [SummaryPhase2.begin]                         (P10)MrGood Food: 9 Energy: 11 Smithore: 0 Crystite: 1
  INFO [SummaryPhase2.begin]                         (P13)matti_a Money: $1135 Plots: 7 Assets: 1001 Total: 5636
  INFO [SummaryPhase2.begin]                         (P13)matti_a Food: 4 Energy: 5 Smithore: 3 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Smithore: 34 units $52
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 24326
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 2ms (4ms) <P11> 263ms (267ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: NJDevil is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: NJDevil wants Plain (0,4)
  INFO [LandGrantActuator.begin]                     AI: matti_a is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: matti_a wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 2ms, max 263ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 267ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 2ms, max 264ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)warmongrel is granted tile 3: Mountain1 (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 3ms, max 264ms
  INFO [LandGrantPhase.update]                       (P10)MrGood pressed at plot 6 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: matti_a wants Plain (7,2)
  INFO [LandGrantPhase.claimPlot]                    (P10)MrGood is granted tile 6: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 3ms, max 264ms
  INFO [LandGrantPhase.update]                       (P13)matti_a pressed at plot 7 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)matti_a is granted tile 7: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 3ms, max 264ms
  INFO [GameController.apply]                        (P10)MrGood chat: damm
  INFO [LandGrantPhase.update]                       (P12)NJDevil pressed at plot 10 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)NJDevil is granted tile 10: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 2ms, max 265ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 230
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 2ms (6ms) <P11> 266ms (267ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $748
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil originally valued the plot at $837
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil targets price $708
  INFO [LandAuctionActuator.beginLandAuction]        AI: matti_a originally valued the plot at $837
  INFO [LandAuctionActuator.beginLandAuction]        AI: matti_a targets price $760
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 3ms, max 267ms
  INFO [GameController.apply]                        (P10)MrGood chat: didnt want that one
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P12)NJDevil (P13)matti_a (P11)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: matti_a new price $708 (changed $-52)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)warmongrel bought the plot for $756
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 330
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 4ms (8ms) <P11> 263ms (267ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5797018369784071249
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.27877533
  INFO [PlayerEventPhase.begin]                      No player event for (P12)NJDevil (rank 1)
  INFO [Player.useFood]                              (P12)NJDevil has 47 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 35
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 4ms (8ms) <P11> 263ms (267ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)NJDevil
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: NJDevil copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: NJDevil beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NJDevil couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil finished Development LP in time 21ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1654.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: NJDevil picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,4) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NJDevil is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (5,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (1,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Mountain3 (2,4): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (0,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: NJDevil successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToOutfitStore
  INFO [GameController.apply]                        (P11)warmongrel chat: agh i thot u were a bot moving up
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile Plain (1,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: PlaceMule
  INFO [GameController.apply]                        (P10)MrGood chat: that was the idea lol
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile Mountain3 (2,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)NJDevil develops tile Plain (0,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: NJDevil not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: NJDevil Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)NJDevil finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 389
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms (6ms) <P11> 263ms (273ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7510374043899928573
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.112638175
  INFO [PlayerEventPhase.begin]                      Event player: (P11)warmongrel (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)warmongrel has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 55
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms (6ms) <P11> 265ms (278ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)warmongrel
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)warmongrel develops tile Plain (6,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)warmongrel develops tile Plain (8,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)warmongrel develops tile Mountain1 (5,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)warmongrel finishes on update 2081
  INFO [GameModel.gamble]                            (P11)warmongrel gambles $110, max: 47.5, left: 6.6190977, fraction 0.13934943
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $110 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 31
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms (7ms) <P11> 263ms (278ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1568893088335111602
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7276808
  INFO [PlayerEventPhase.begin]                      No player event for (P10)MrGood (rank 3)
  INFO [Player.useFood]                              (P10)MrGood has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms (7ms) <P11> 263ms (268ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)MrGood
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)MrGood develops tile Plain (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P10)MrGood develops tile Plain (8,0) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            MrGood caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P10)MrGood develops tile River (4,1) with Energy factory
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)MrGood finishes on update 2404
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.apply]                        (P11)warmongrel chat: uh oh
  INFO [Server.initUdp]                              Server: Removing old UDP address /99.123.198.244:6261 for client /99.123.198.244 <P11>
  INFO [Server.initUdp]                              Server: Client /99.123.198.244 <P11> requests UDP address /99.123.198.244:6261
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /99.123.198.244 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /99.123.198.244 <P11> with id fa615420-7f20-4342-b9aa-2b3aba2103a2
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /99.123.198.244 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /99.123.198.244 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102084 user number 11
  INFO [UserController.setAiPlayer]                  (P11)warmongrel is taken over by an AI player
  INFO [UserController.setAiPlayer]                  warmongrel is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <P10 P12 P13> gets user number 11
  INFO [GameModel.setLocalUser]                      (P11)warmongrel is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 3ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5525335684575547536
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.36944503
  INFO [PlayerEventPhase.begin]                      No player event for (P13)matti_a (rank 4)
  INFO [Player.useFood]                              (P13)matti_a has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 3ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)matti_a
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: matti_a copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: matti_a beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: matti_a started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: matti_a couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: matti_a finished Development LP in time 726ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1854.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: matti_a picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,2) into Crystite from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,3) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: matti_a is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- is trying Mountain3 (6,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- is trying Plain (7,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- is trying Plain (0,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- is trying Plain (0,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: matti_a Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: matti_a ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: matti_a successfully enqueued the entire plan.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (409814) matti_a: I was disconnected
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (409815) matti_a: what happened Mr. Good?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (409816) warmongrel: we still going maybe
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (409817) warmongrel: ur bot is being totally dumb now
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (409818) matti_a: OK, have your fun..
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: matti_a Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: matti_a Action: GoToOutfitStore
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id fa615420-7f20-4342-b9aa-2b3aba2103a2
  INFO [DevelopmentActionQueue2.update]              AI: matti_a Action: PlaceMule
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id fa615420-7f20-4342-b9aa-2b3aba2103a2
  INFO [GameModel.developLand]                       (P13)matti_a develops tile Mountain3 (6,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: matti_a Action: GoToOutfitStore
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: all done now
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id fa615420-7f20-4342-b9aa-2b3aba2103a2
  INFO [DevelopmentActionQueue2.update]              AI: matti_a Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)matti_a develops tile Plain (7,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: matti_a Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: matti_a Action: GoToOutfitStore
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id fa615420-7f20-4342-b9aa-2b3aba2103a2
  INFO [DevelopmentActionQueue2.update]              AI: matti_a Action: PlaceMule
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id fa615420-7f20-4342-b9aa-2b3aba2103a2
  INFO [GameModel.developLand]                       (P13)matti_a develops tile Plain (0,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: matti_a Action: GoToMuleStore
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: even war gone now
  INFO [DevelopmentActionQueue2.update]              AI: matti_a Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: matti_a Action: PlaceMule
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)matti_a finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P13)matti_a
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 228
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 3ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 3ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 291120285533903217
  INFO [ProductionPhase.finishPower]                 (P11)warmongrel has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)NJDevil has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P10)MrGood has 11 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)matti_a has 5 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11)warmongrel expects 4 food, 6 energy, 8 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P12)NJDevil expects 16 food, 18 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MrGood expects 2 food, 13 energy, 8 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P13)matti_a expects 5 food, 12 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)warmongrel produced 6 food, 6 energy, 6 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P12)NJDevil produced 17 food, 17 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)MrGood produced 2 food, 13 energy, 10 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P13)matti_a produced 5 food, 15 energy, 0 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 2ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8996557832702150426
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 29
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 2ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2349319941873815140
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $52
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 88%
  INFO [Shop.printPriceFactor]                       Smithore buy price $58 sell price $93
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Smithore: 6 critical: 0 surplus: 6 money: $1052
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Smithore: 7 critical: 0 surplus: 7 money: $569
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Smithore: 10 critical: 0 surplus: 10 money: $73
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Smithore: 3 critical: 0 surplus: 3 money: $635
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 3ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $94
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $98
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $98
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 3ms, max 3ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MrGood (P12)NJDevil (P13)matti_a (P11)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: matti_a has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P10)MrGood auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $58 (10 units for $580)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 153
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 3ms (11ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 847307538957304674
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $88
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $148 sell price $288
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Crystite: 13 critical: 0 surplus: 13 money: $1052
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $569
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Crystite: 15 critical: 0 surplus: 15 money: $653
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Crystite: 3 critical: 0 surplus: 3 money: $635
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 5ms (11ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $148
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $148
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.994 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 6ms, max 6ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)MrGood (P13)matti_a (P11)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: matti_a has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)matti_a auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P11)warmongrel auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P10)MrGood auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $148 (31 units for $4588)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 6ms (11ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8453159762066687571
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 56, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 46%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Food: 7 critical: 4 surplus: 3 money: $2976
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Food: 39 critical: 4 surplus: 35 money: $569
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Food: 5 critical: 4 surplus: 1 money: $2873
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Food: 5 critical: 4 surplus: 1 money: $1079
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 7ms (11ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $202
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.993 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)NJDevil (P13)matti_a (P11)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: matti_a has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $202
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $202
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $202
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $202
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $202
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $202
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $202
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $-1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $202
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 9ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (8 units for $190)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 6ms (9ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3812843431232211281
  INFO [Shop.calcBuySellPrice]                       Current Energy price $50
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 56, needed: 24
  INFO [Shop.printPriceFactor]                       Energy is decreased to 57%
  INFO [Shop.printPriceFactor]                       Energy buy price $14 sell price $49
  INFO [CollectionPhase.goToNextPhase]               (P11)warmongrel Energy: 6 critical: 7 surplus: -1 money: $2976
  INFO [CollectionPhase.goToNextPhase]               (P12)NJDevil Energy: 17 critical: 5 surplus: 12 money: $759
  INFO [CollectionPhase.goToNextPhase]               (P10)MrGood Energy: 17 critical: 7 surplus: 10 money: $2683
  INFO [CollectionPhase.goToNextPhase]               (P13)matti_a Energy: 16 critical: 5 surplus: 11 money: $1079
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (9ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 9ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)MrGood (P11)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)NJDevil (P13)matti_a 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: matti_a has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 9ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: matti_a calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $116
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (409821) warmongrel: yep it banged out
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $39 (21 units for $829)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 106
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8767965717742814713
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 36458744
  INFO [SummaryPhase2.begin]                         (P10)MrGood Money: $2144 Plots: 9 Assets: 2422 Total: 9066
  INFO [SummaryPhase2.begin]                         (P10)MrGood Food: 13 Energy: 28 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)warmongrel Money: $2686 Plots: 8 Assets: 2037 Total: 8723
  INFO [SummaryPhase2.begin]                         (P11)warmongrel Food: 7 Energy: 16 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)NJDevil Money: $1298 Plots: 8 Assets: 2200 Total: 7498
  INFO [SummaryPhase2.begin]                         (P12)NJDevil Food: 31 Energy: 6 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)matti_a Money: $1369 Plots: 8 Assets: 1203 Total: 6572
  INFO [SummaryPhase2.begin]                         (P13)matti_a Food: 5 Energy: 6 Smithore: 3 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $148
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $58
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $39
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $110
  INFO [SummaryPhase2.begin]                         Colony total: 31859
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101883 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
