  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 7 6.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: t3svcdt2c5s1qlke0pi7m132u0
  INFO [Login$MasterListener$1.run]                  Logged in as "DizNuck54" (id 14977)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1920 x 1080 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1920 x 1080 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: aticfx64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: ATI Technologies Inc.
  INFO [MuleGameContainer.<init>]                    GL Renderer: ATI Radeon HD 4200 
  INFO [MuleGameContainer.<init>]                    GL Version: 3.3.10834 Compatibility Profile Context
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 2
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: WCB-7513, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id fd8809fb-b3f4-43aa-9258-e0af946e0419
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 41 bytes
  INFO [UserController.apply]                        My client id is fd8809fb-b3f4-43aa-9258-e0af946e0419
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)DizNuck54 is my user
  INFO [GameModel.setLocalUser]                      (S10)DizNuck54 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)DizNuck54 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)DizNuck54 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)DizNuck54 (ID: 14977)
  INFO [Client.initUDP]                              Sending UDP initialization message id fd8809fb-b3f4-43aa-9258-e0af946e0419
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 8e34f829-7f02-4347-b19b-be504120a50b
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)DizNuck54 (ID 14977)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 107964
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408903) batmule: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevi
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408904) batmule: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevi
  INFO [Server.acceptClients]                        Server: Accepted client /98.207.9.111 id 31c447c5-ad9c-4649-ba57-9bf779c2b5fc
  INFO [ServerMessageHandler.processJoin]            Server: Client /98.207.9.111 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)BigBent is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)BigBent (ID: 23193)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /98.207.9.111 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7080 bytes
  INFO [Server.initUdp]                              Server: Client /98.207.9.111 <S11> requests UDP address /98.207.9.111:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)BigBent (ID 23193)
  INFO [Server.acceptClients]                        Server: Accepted client /217.88.217.133 id db270459-2f66-4cef-a77b-b11be5f837b3
  INFO [ServerMessageHandler.processPlayerJoin]      /98.207.9.111 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)BigBent joins the players
  INFO [Player.<init>]                               Creating (P11)BigBent
  INFO [GameModel.setRemoteUser]                     (P11)BigBent is a remote Player
  INFO [ServerMessageHandler.processJoin]            Server: Client /217.88.217.133 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)batmule is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)batmule (ID: 100083)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /217.88.217.133 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7202 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)batmule (ID 100083)
  INFO [Server.initUdp]                              Server: Client /217.88.217.133 <S12> requests UDP address /217.88.217.133:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /217.88.217.133 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)batmule joins the players
  INFO [Player.<init>]                               Creating (P12)batmule
  INFO [GameModel.setRemoteUser]                     (P12)batmule is a remote Player
  INFO [GameController.apply]                        (P12)batmule chat: hi
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 8e34f829-7f02-4347-b19b-be504120a50b
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [Server.acceptClients]                        Server: Accepted client /38.92.77.250 id 1208702f-f520-4c10-b145-bea88aab7184
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.92.77.250 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)mr.earl is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)mr.earl (ID: 25761)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.92.77.250 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7306 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)mr.earl (ID 25761)
  INFO [Server.initUdp]                              Server: Client /38.92.77.250 <S13> requests UDP address /38.92.77.250:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /38.92.77.250 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)mr.earl joins the players
  INFO [Player.<init>]                               Creating (P13)mr.earl
  INFO [GameModel.setRemoteUser]                     (P13)mr.earl is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      Server: /38.92.77.250 <P13> is already a player and can't join again.
  INFO [GameController.apply]                        (P12)batmule chat: yo earlfart!
  INFO [GameController.apply]                        (P12)batmule chat: whats up?
  INFO [GameController.apply]                        (P13)mr.earl chat: lol
  INFO [GameController.apply]                        (P11)BigBent chat: diz are you playing?
  INFO [GameController.apply]                        (P13)mr.earl chat: mulegas
  INFO [GameController.apply]                        (S10)DizNuck54 chat: no
  INFO [GameController.apply]                        (P12)batmule chat: dont know
  INFO [GameController.apply]                        (P11)BigBent chat: thanks for hosting
  INFO [GameController.apply]                        (P12)batmule chat: let it out
  INFO [GameController.apply]                        (P12)batmule chat: fine
  INFO [GameController.apply]                        (P12)batmule chat: nice host
  INFO [GameController.apply]                        (P13)mr.earl chat: ya ty for hosting
  INFO [GameController.apply]                        (P13)mr.earl chat: totally stand up of you
  INFO [GameController.apply]                        (S10)DizNuck54 chat: I seen on the facebook group that you guys were having trouble with hosts again
  INFO [GameController.apply]                        (P11)BigBent chat: bat how old are you if you don't mind my asking?
  INFO [GameController.apply]                        (P11)BigBent chat: yup
  INFO [GameController.apply]                        (P12)batmule chat: 3!
  INFO [GameController.apply]                        (P11)BigBent chat: 31?
  INFO [GameController.apply]                        (P12)batmule chat: years older than you
  INFO [GameController.apply]                        (P11)BigBent chat: ok...I just wanted to know how to adress you
  INFO [GameController.apply]                        (P11)BigBent chat: I am 49
  INFO [GameController.apply]                        (P12)batmule chat: oh  its ok!
  INFO [GameController.apply]                        (P12)batmule chat: just call me mr. batmule!
  INFO [GameController.apply]                        (P12)batmule chat: or sir batmule
  INFO [GameController.apply]                        (P11)BigBent chat: doubtful
  INFO [GameController.apply]                        (P13)mr.earl chat: I adress him as batshit crazy
  INFO [GameController.apply]                        (P12)batmule chat: lol
  INFO [Server.acceptClients]                        Server: Accepted client /99.123.198.244 id ec92c68b-c964-4c16-9502-dec29ff9ac15
  INFO [ServerMessageHandler.processJoin]            Server: Client /99.123.198.244 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)warmongrel is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)warmongrel (ID: 102084)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /99.123.198.244 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7396 bytes
  INFO [Server.initUdp]                              Server: Client /99.123.198.244 <S14> requests UDP address /99.123.198.244:6261
  INFO [GameController.apply]                        (P12)batmule chat: we know your name earlfart!
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)warmongrel (ID 102084)
  INFO [GameController.apply]                        (P12)batmule chat: batcave is open
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102084 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /99.123.198.244 <S14>
  INFO [Server.removeClient]                         Server: Removing client /99.123.198.244 <> with id ec92c68b-c964-4c16-9502-dec29ff9ac15
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /99.123.198.244 <>
  INFO [GameController.apply]                        (P11)BigBent chat: warm you playing?
  INFO [GameController.apply]                        (P11)BigBent chat: I guess not
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408905) NJDevil: Batmule you silly
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408906) NJDevil: and a pedophile
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408907) batmule: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevi
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408908) batmule: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevi
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408909) batmule: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408910) batmule: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevi
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408911) batmule: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevi
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408912) batmule: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408913) mr.earl: one more up in here
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408914) batmule: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408915) batmule: yeah
  INFO [GameController.apply]                        (P12)batmule chat: why?
  INFO [GameController.apply]                        (P11)BigBent chat: why what?
  INFO [GameController.apply]                        (P12)batmule chat: not playing?
  INFO [GameController.apply]                        (P12)batmule chat: have to start soon
  INFO [GameController.apply]                        (P12)batmule chat: time is running
  INFO [Server.acceptClients]                        Server: Accepted client /76.24.237.197 id 06d223cb-60d3-468d-b5d5-042825173a8e
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.24.237.197 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)NJDevil is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)NJDevil (ID: 23685)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.24.237.197 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7395 bytes
  INFO [Server.initUdp]                              Server: Client /76.24.237.197 <S14> requests UDP address /76.24.237.197:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)NJDevil (ID 23685)
  INFO [ServerMessageHandler.processPlayerJoin]      /76.24.237.197 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)NJDevil joins the players
  INFO [Player.<init>]                               Creating (P14)NJDevil
  INFO [GameModel.setRemoteUser]                     (P14)NJDevil is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P12)batmule chat: oh no
  INFO [GameController.apply]                        (P12)batmule chat: the racist
  INFO [GameController.apply]                        (P13)mr.earl chat: sweet game on
  INFO [GameController.apply]                        (P14)NJDevil chat: I wanna play with Batmule
  INFO [GameController.apply]                        (P11)BigBent chat: lol
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameController.apply]                        (P12)batmule chat: yeah just to fuck his game up
  INFO [GameController.apply]                        (P14)NJDevil chat: stop it sexy
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)mr.earl (P11)BigBent (P14)NJDevil (P12)batmule 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [GameController.apply]                        (P13)mr.earl chat: gamee on
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 104
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 467ms (568ms) <P12> 568ms (652ms) <P13> 484ms (584ms) <P14> 451ms (550ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 467ms (568ms) <P12> 568ms (652ms) <P13> 468ms (567ms) <P14> 67ms (518ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5144544271664407291
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)batmule (P11)BigBent (P14)NJDevil (P13)mr.earl 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49896056
  INFO [SummaryPhase2.begin]                         (P12)batmule Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)batmule Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)BigBent Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)BigBent Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)batmule chat: fight the racists!
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 368ms (501ms) <P12> 517ms (652ms) <P13> 367ms (501ms) <P14> 67ms (451ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 117ms (501ms) <P12> 383ms (634ms) <P13> 101ms (501ms) <P14> 67ms (451ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 11 frames, rountrip 0ms, max 383ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 634ms 44 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)mr.earl is granted tile 1: Mountain3 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [LandGrantPhase.claimPlot]                    (P11)BigBent is granted tile 10: Mountain2 (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [GameController.apply]                        (P14)NJDevil chat: Im playing to fuck it uop for BM
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 52
  INFO [LandGrantPhase.claimPlot]                    (P12)batmule is granted tile 26: Mountain2 (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [GameController.apply]                        (P13)mr.earl chat: who's pinging high
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!
  INFO [LandGrantPhase.claimPlot]                    (P14)NJDevil is granted tile 35: Mountain3 (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [GameController.apply]                        (P12)batmule chat: silence racist
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [GameController.apply]                        (P14)NJDevil chat: mines 67
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P12)batmule (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)mr.earl chat: 84 here
  INFO [GameController.apply]                        (P12)batmule chat: 72 !
  INFO [GameController.apply]                        (P14)NJDevil chat: how to ruin it for BM is my mantra
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)mr.earl bought the plot for $1000
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5850537328929958325
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)batmule (rank 1)
  INFO [Player.useFood]                              (P12)batmule has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)batmule
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)batmule develops tile Mountain2 (0,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P12)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)batmule finishes on update 1820
  INFO [GameModel.gamble]                            (P12)batmule gambles $59, max: 47.5, left: 11.599178, fraction 0.24419323
  INFO [DevelopmentMessenger.showMessage]            batmule won $59 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 184ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 514627606214321492
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BigBent (rank 2)
  INFO [Player.useFood]                              (P11)BigBent has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BigBent
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 55. End Update: 54
  INFO [GameController.apply]                        (P14)NJDevil chat: How is thinking your an ass being a racist
  INFO [GameModel.buyAssay]                          (P11)BigBent got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameController.apply]                        (P12)batmule chat: earl ruins game
  INFO [GameController.apply]                        (P12)batmule chat: but gets high
  INFO [GameController.apply]                        (P14)NJDevil chat: batmule ruins games
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Mountain2 (1,1) with Energy factory
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [DevelopmentMessenger.showMessage]            BigBent caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BigBent finishes on update 2280
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameModel.gamble]                            (P11)BigBent gambles $57, max: 47.5, left: 2.6391015, fraction 0.05556003
  INFO [DevelopmentMessenger.showMessage]            BigBent won $57 in the pub
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameController.apply]                        (P14)NJDevil chat: batmule is a racist
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 184ms (200ms) <P13> 84ms (101ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4564726994976007737
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)NJDevil (rank 3)
  INFO [Player.useFood]                              (P14)NJDevil has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (200ms) <P13> 84ms (101ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)NJDevil
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Mountain3 (0,4) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)NJDevil finishes on update 1352
  INFO [GameModel.gamble]                            (P14)NJDevil gambles $111, max: 47.5, left: 21.039394, fraction 0.44293463
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $111 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 116ms (117ms) <P12> 183ms (184ms) <P13> 84ms (101ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -864866039765265481
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)mr.earl (rank 4)
  INFO [Player.useFood]                              (P13)mr.earl has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 116ms (117ms) <P12> 183ms (184ms) <P13> 84ms (99ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mr.earl
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)NJDevil chat: batmule is a racist and a pedifile
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)mr.earl got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P13)mr.earl got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)mr.earl got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)mr.earl got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)mr.earl got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)mr.earl got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            mr.earl caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mr.earl finishes on update 2412
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 43
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (183ms) <P13> 84ms (84ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5174273235450990387
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (183ms) <P13> 84ms (84ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -389787155842166042
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)BigBent has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P12)batmule has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)mr.earl has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)NJDevil has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)BigBent expects 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule expects 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameController.apply]                        (P12)batmule chat: base is a high
  INFO [ProductionPhase.logProduction]               (P11)BigBent produced 0 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule produced 0 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 83ms (84ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 83ms (84ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5941239614243079813
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 15, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 55%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)NJDevil chat: batmule likes little boys
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Smithore: 0 critical: 0 surplus: 0 money: $1007
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Smithore: 0 critical: 0 surplus: 0 money: $1009
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Smithore: 0 critical: 0 surplus: 0 money: $100
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Smithore: 4 critical: 0 surplus: 4 money: $1036
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 83ms (84ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P12)batmule (P13)mr.earl 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)NJDevil 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)NJDevil auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He isNJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!! a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $52 (4 units for $208)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (184ms) <P13> 84ms (100ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8747680604456780687
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Crystite: 0 critical: 0 surplus: 0 money: $1007
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Crystite: 0 critical: 0 surplus: 0 money: $1009
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Crystite: 0 critical: 0 surplus: 0 money: $100
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $1244
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (200ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P14)NJDevil chat: robinmule says he will tesify
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $108 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (200ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5940005426133472743
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 12, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)batmule chat: puh! he stinks!
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameController.apply]                        (P12)batmule chat: yuck!
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Food: 1 critical: 3 surplus: -2 money: $1007
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Food: 1 critical: 3 surplus: -2 money: $1009
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Food: 1 critical: 3 surplus: -2 money: $100
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Food: 1 critical: 3 surplus: -2 money: $1244
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P14)NJDevil chat: you would know kid toucher
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (200ms) <P13> 84ms (100ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.816 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P12)batmule (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer NJDevil rank 3 takes over trade from buyer batmule rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer NJDevil rank 3 takes over trade from buyer batmule rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (8 units for $400)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 7
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1970216832526491275
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 27, needed: 5
  INFO [Shop.printPriceFactor]                       Energy is decreased to 39%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Energy: 8 critical: 1 surplus: 7 money: $1007
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Energy: 8 critical: 1 surplus: 7 money: $759
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Energy: 2 critical: 1 surplus: 1 money: $100
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Energy: 1 critical: 2 surplus: -1 money: $1094
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (84ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)batmule (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (84ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3169590923523223245
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52678592
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Money: $1094 Plots: 1 Assets: 335 Total: 1929
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Food: 4 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)batmule Money: $759 Plots: 1 Assets: 585 Total: 1844
  INFO [SummaryPhase2.begin]                         (P12)batmule Food: 6 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)BigBent Money: $1007 Plots: 1 Assets: 335 Total: 1842
  INFO [SummaryPhase2.begin]                         (P11)BigBent Food: 1 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Money: $100 Plots: 2 Assets: 100 Total: 1200
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $108
  INFO [SummaryPhase2.begin]                         Shop Smithore: 6 units $52
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 6815
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (84ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 184ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 79
  INFO [LandGrantPhase.claimPlot]                    (P13)mr.earl is granted tile 18: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [LandGrantPhase.claimPlot]                    (P11)BigBent is granted tile 19: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [LandGrantPhase.claimPlot]                    (P12)batmule is granted tile 23: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [LandGrantPhase.claimPlot]                    (P14)NJDevil is granted tile 26: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (101ms) <P12> 184ms (184ms) <P13> 84ms (100ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $940
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P12)batmule (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)mr.earl chat: push em bent
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)NJDevil bought the plot for $1068
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (101ms) <P12> 183ms (184ms) <P13> 100ms (117ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1291116013950303229
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2296043
  INFO [PlayerEventPhase.begin]                      Event player: (P14)NJDevil (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [Player.setMoney]                             (P14)NJDevil gets money $-124, reassigning to $0 instead
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $150 to clean it up
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)NJDevil has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 100ms (101ms) <P12> 183ms (184ms) <P13> 100ms (117ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)NJDevil
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)NJDevil undevelops tile Mountain3 (0,4)
  INFO [GameModel.sellMule]                          (P14)NJDevil sold a mule for $175
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile River (4,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)NJDevil finishes on update 1794
  INFO [GameModel.gamble]                            (P14)NJDevil gambles $58, max: 47.5, left: 12.259193, fraction 0.2580883
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $58 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5714722281433518407
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.09659767
  INFO [PlayerEventPhase.begin]                      Event player: (P12)batmule (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)batmule chat: nice
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)batmule has 6 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 184ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)batmule
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)batmule develops tile Mountain2 (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (1,3) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)batmule finishes on update 1827
  INFO [GameModel.gamble]                            (P12)batmule gambles $94, max: 47.5, left: 13.83923, fraction 0.2913522
  INFO [DevelopmentMessenger.showMessage]            batmule won $94 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3752267117367812594
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.011217713
  INFO [PlayerEventPhase.begin]                      Event player: (P11)BigBent (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)BigBent has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BigBent
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)mr.earl chat: make food bent for the win
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (5,2) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 402. End Update: 401
  INFO [GameModel.developLand]                       (P11)BigBent undevelops tile Mountain2 (1,1)
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Mountain2 (1,1) with Smithore factory
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408918) batmule: NJDevil stinks! He is a stinking RACIST!!!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408919) sjleader: its been like an hour, why are you still spamming the chat... Its annoying as fuck, please stop.
  INFO [GameController.apply]                        (P12)batmule chat: no food needed
  INFO [DevelopmentMessenger.showMessage]            BigBent caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BigBent finishes on update 1761
  INFO [GameModel.gamble]                            (P11)BigBent gambles $88, max: 47.5, left: 13.159214, fraction 0.27703607
  INFO [DevelopmentMessenger.showMessage]            BigBent won $88 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (101ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6571597934004598191
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.783172
  INFO [PlayerEventPhase.begin]                      No player event for (P13)mr.earl (rank 4)
  INFO [Player.useFood]                              (P13)mr.earl has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)mr.earl chat: he actually smells of you moms vadge
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (101ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mr.earl
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameModel.buyAssay]                          (P13)mr.earl got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            mr.earl caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P12)batmule chat: earlfarts stinks! pah!
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mr.earl finishes on update 965
  INFO [GameModel.gamble]                            (P13)mr.earl gambles $50, max: 47.5, left: 0.5464196, fraction 0.011503571
  INFO [DevelopmentMessenger.showMessage]            mr.earl won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -459215775868234068
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)BigBent has 10 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)batmule has 8 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)mr.earl has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)NJDevil has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)BigBent expects 2 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule expects 0 food, 0 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P14)NJDevil chat: BM a racisit
  INFO [GameController.apply]                        (S10)DizNuck54 chat: You guys are right, I did miss all the drama
  INFO [ProductionPhase.logProduction]               (P11)BigBent produced 1 food, 0 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule produced 0 food, 0 energy, 0 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 100ms (101ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 336646288616118191
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (184ms) <P13> 100ms (101ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5882688268185716142
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $52
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 6, mules potentially available: 14, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 68%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Smithore: 2 critical: 0 surplus: 2 money: $1045
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Smithore: 0 critical: 0 surplus: 0 money: $803
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Smithore: 0 critical: 0 surplus: 0 money: $250
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Smithore: 0 critical: 0 surplus: 0 money: $208
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (184ms) <P13> 84ms (101ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)NJDevil chat: BM part of the irata klan
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)batmule (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)BigBent auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [GameController.apply]                        (S10)DizNuck54 chat: is msm and cbass still around?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $52 (2 units for $104)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (184ms) <P13> 84ms (101ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4777078839495584264
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $108
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Crystite: 0 critical: 0 surplus: 0 money: $1149
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Crystite: 0 critical: 0 surplus: 0 money: $803
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Crystite: 0 critical: 0 surplus: 0 money: $250
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $208
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (184ms) <P13> 84ms (117ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (184ms) <P13> 84ms (117ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8567519502672110277
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 8, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 138%
  INFO [Shop.printPriceFactor]                       Food buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)batmule chat: maybe its njdevil!
  INFO [GameController.apply]                        (S10)DizNuck54 chat: those were always great.
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Food: 2 critical: 3 surplus: -1 money: $1149
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Food: 2 critical: 3 surplus: -1 money: $803
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Food: 0 critical: 3 surplus: -3 money: $250
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Food: 4 critical: 3 surplus: 1 money: $208
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 184ms (184ms) <P13> 100ms (117ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [GameController.apply]                        (P13)mr.earl chat: msm is now mules balls
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.816 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $69 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 183ms (184ms) <P13> 100ms (117ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8272014000269162699
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 21, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is decreased to 57%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)batmule chat: what?
  INFO [GameController.apply]                        (P14)NJDevil chat: what your a racist
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Energy: 6 critical: 3 surplus: 3 money: $1149
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Energy: 5 critical: 3 surplus: 2 money: $803
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Energy: 2 critical: 1 surplus: 1 money: $250
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Energy: 0 critical: 2 surplus: -2 money: $208
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (101ms) <P12> 183ms (184ms) <P13> 100ms (117ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)batmule (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [GameController.apply]                        (P12)batmule chat: thats true!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (3 units for $135)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (101ms) <P12> 183ms (184ms) <P13> 100ms (117ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5264912997062487413
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48057648
  INFO [SummaryPhase2.begin]                         (P11)BigBent Money: $1149 Plots: 2 Assets: 578 Total: 2727
  INFO [SummaryPhase2.begin]                         (P11)BigBent Food: 2 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)batmule Money: $803 Plots: 2 Assets: 633 Total: 2436
  INFO [SummaryPhase2.begin]                         (P12)batmule Food: 2 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Money: $73 Plots: 3 Assets: 471 Total: 2044
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Money: $250 Plots: 3 Assets: 90 Total: 1840
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Food: 0 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 2 units $52
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $69
  INFO [SummaryPhase2.begin]                         Shop Energy: 5 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 9047
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (116ms) <P12> 183ms (184ms) <P13> 85ms (101ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 184ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)BigBent is granted tile 13: Mountain2 (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [LandGrantPhase.claimPlot]                    (P14)NJDevil is granted tile 17: Mountain2 (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase.claimPlot]                    (P13)mr.earl is granted tile 18: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase.claimPlot]                    (P12)batmule is granted tile 26: Plain (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (116ms) <P12> 184ms (184ms) <P13> 89ms (134ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (116ms) <P12> 184ms (184ms) <P13> 100ms (134ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8967774322399318503
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8454542
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BigBent (rank 1)
  INFO [Player.useFood]                              (P11)BigBent has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (116ms) <P12> 184ms (184ms) <P13> 100ms (134ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BigBent
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)batmule chat: really!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Mountain2 (7,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            BigBent caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P11)BigBent got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BigBent finishes on update 1702
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (116ms) <P12> 184ms (184ms) <P13> 100ms (117ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4930872197915728337
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.36424297
  INFO [PlayerEventPhase.begin]                      No player event for (P12)batmule (rank 2)
  INFO [Player.useFood]                              (P12)batmule has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (101ms) <P12> 184ms (184ms) <P13> 100ms (117ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)batmule
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (1,4) with Food factory
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)batmule finishes on update 1004
  INFO [GameModel.gamble]                            (P12)batmule gambles $53, max: 47.5, left: 13.912891, fraction 0.29290298
  INFO [DevelopmentMessenger.showMessage]            batmule won $53 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 100ms (117ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -959319874121403716
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.40999824
  INFO [PlayerEventPhase.begin]                      No player event for (P14)NJDevil (rank 3)
  INFO [Player.useFood]                              (P14)NJDevil has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 100ms (134ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)NJDevil
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $100
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Mountain2 (6,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)NJDevil finishes on update 1500
  INFO [GameModel.gamble]                            (P14)NJDevil gambles $115, max: 47.5, left: 18.039326, fraction 0.3797753
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $115 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 116ms (117ms) <P12> 182ms (183ms) <P13> 117ms (150ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6545975114417368108
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.19353378
  INFO [PlayerEventGenerator.nextEvent]              Player event pitys player without food.
  INFO [PlayerEventPhase.begin]                      Event player: (P13)mr.earl (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)batmule chat: place nrg in moutain! grows good!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)mr.earl has 0 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 101ms (117ms) <P12> 183ms (183ms) <P13> 117ms (150ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mr.earl
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mr.earl finishes on update 178
  INFO [GameModel.gamble]                            (P13)mr.earl gambles $54, max: 47.5, left: 1.4400034, fraction 0.030315861
  INFO [DevelopmentMessenger.showMessage]            mr.earl won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 116ms (117ms) <P12> 183ms (184ms) <P13> 117ms (150ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8236260259202130538
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 116ms (117ms) <P12> 183ms (184ms) <P13> 117ms (150ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7515676987695746424
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)BigBent has 6 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)batmule has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)mr.earl has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)NJDevil has 3 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)BigBent expects 3 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule expects 3 food, 0 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.logProduction]               (P11)BigBent produced 3 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule produced 3 food, 0 energy, 0 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil produced 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 100ms (117ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 100ms (117ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4561296158361331611
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $52
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 2, mules potentially available: 12, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 75%
  INFO [Shop.printPriceFactor]                       Smithore buy price $46 sell price $81
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Smithore: 4 critical: 0 surplus: 4 money: $1099
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Smithore: 0 critical: 0 surplus: 0 money: $831
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Smithore: 0 critical: 0 surplus: 0 money: $354
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Smithore: 0 critical: 0 surplus: 0 money: $138
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (116ms) <P12> 183ms (184ms) <P13> 101ms (133ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)batmule (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $46 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (116ms) <P12> 183ms (184ms) <P13> 100ms (133ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 793906352111658438
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Crystite: 0 critical: 0 surplus: 0 money: $1099
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Crystite: 7 critical: 0 surplus: 7 money: $831
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Crystite: 0 critical: 0 surplus: 0 money: $354
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $138
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (116ms) <P12> 183ms (184ms) <P13> 99ms (116ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P12)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (7 units for $728)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 100ms (116ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8255251767532582297
  INFO [Shop.calcBuySellPrice]                       Current Food price $69
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 12, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Food: 3 critical: 3 surplus: 0 money: $1099
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Food: 3 critical: 3 surplus: 0 money: $1559
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Food: 0 critical: 3 surplus: -3 money: $354
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Food: 6 critical: 3 surplus: 3 money: $138
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 100ms (116ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)NJDevil chat: dont have anotehr plot
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P12)batmule (P13)mr.earl 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)NJDevil 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)mr.earl auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P14)NJDevil auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $173 (3 units for $519)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 183ms (184ms) <P13> 100ms (116ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5244431549974710165
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 5, total: 14, needed: 10
  INFO [Shop.printPriceFactor]                       Energy is decreased to 79%
  INFO [Shop.printPriceFactor]                       Energy buy price $20 sell price $55
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Energy: 3 critical: 3 surplus: 0 money: $1099
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Energy: 2 critical: 4 surplus: -2 money: $1220
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Energy: 2 critical: 1 surplus: 1 money: $174
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Energy: 2 critical: 2 surplus: 0 money: $657
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 183ms (184ms) <P13> 100ms (117ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P12)batmule (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P13)mr.earl auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer NJDevil rank 3 takes over trade from buyer batmule rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer NJDevil rank 3 takes over trade from buyer batmule rank 2
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $55 (6 units for $330)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 183ms (184ms) <P13> 100ms (133ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6924723246508669013
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50480424
  INFO [SummaryPhase2.begin]                         (P12)batmule Money: $1165 Plots: 3 Assets: 1360 Total: 4025
  INFO [SummaryPhase2.begin]                         (P12)batmule Food: 5 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)BigBent Money: $1099 Plots: 3 Assets: 1123 Total: 3722
  INFO [SummaryPhase2.begin]                         (P11)BigBent Food: 3 Energy: 3 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Money: $382 Plots: 4 Assets: 1049 Total: 3431
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Food: 3 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Money: $229 Plots: 4 Assets: 228 Total: 2457
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $46
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $173
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $55
  INFO [SummaryPhase2.begin]                         Shop mules: 12 $90
  INFO [SummaryPhase2.begin]                         Colony total: 13635
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (101ms) <P12> 183ms (184ms) <P13> 100ms (133ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 184ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)mr.earl is granted tile 10: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [LandGrantPhase.claimPlot]                    (P11)BigBent is granted tile 12: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase.claimPlot]                    (P14)NJDevil is granted tile 19: Mountain2 (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [LandGrantPhase.claimPlot]                    (P12)batmule is granted tile 23: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 100ms (117ms) <P12> 183ms (184ms) <P13> 100ms (134ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1008
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P12)batmule (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)batmule bought the plot for $1100
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (101ms) <P12> 184ms (184ms) <P13> 100ms (117ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4209541169686702155
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.19291729
  INFO [PlayerEventPhase.begin]                      Event player: (P12)batmule (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: KazingaRaces
  INFO [Player.setMoney]                             (P12)batmule gets money $-135, reassigning to $0 instead
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost $200 betting on the two-legged Kazinga races
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)batmule has 5 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (101ms) <P12> 184ms (184ms) <P13> 100ms (116ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)batmule
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P12)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $200
  INFO [GameController.apply]                        (P11)BigBent chat: how did we let bat get the corner with the high?
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (6,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)batmule finishes on update 2120
  INFO [GameModel.gamble]                            (P12)batmule gambles $106, max: 47.5, left: 5.9790983, fraction 0.12587576
  INFO [DevelopmentMessenger.showMessage]            batmule won $106 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 184ms (184ms) <P13> 84ms (100ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 231220204602657078
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.0697456
  INFO [PlayerEventPhase.begin]                      Event player: (P11)BigBent (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $400
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)BigBent chat: it's not like he's quitetly done it
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)BigBent has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (101ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BigBent
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 437. End Update: 436
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Mountain2 (7,1) with Smithore factory
  INFO [GameController.apply]                        (P12)batmule chat: maybe this is the cause
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (6,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            BigBent caught the Mountain Wampus and got $200
  INFO [GameController.apply]                        (P14)NJDevil chat: batmans racism makes me sad
  INFO [GameController.apply]                        (P12)batmule chat: you got high on right side
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BigBent finishes on update 1831
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameModel.gamble]                            (P11)BigBent gambles $116, max: 47.5, left: 11.619179, fraction 0.24461429
  INFO [DevelopmentMessenger.showMessage]            BigBent won $116 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (116ms) <P12> 184ms (184ms) <P13> 100ms (150ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8996204259796754302
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3458442
  INFO [PlayerEventPhase.begin]                      No player event for (P14)NJDevil (rank 3)
  INFO [Player.useFood]                              (P14)NJDevil has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (116ms) <P12> 183ms (184ms) <P13> 100ms (150ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)NJDevil
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)batmule chat: racists are always sad people
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Mountain3 (0,4) with Smithore factory
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!NJDevil stinks! He is a stinking RACIST!!!
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Mountain2 (5,3) with Smithore factory
  INFO [GameController.apply]                        (P12)batmule chat: high on right side
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Mountain2 (2,2) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)NJDevil finishes on update 2403
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (116ms) <P12> 182ms (184ms) <P13> 100ms (150ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4054805426898063852
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7544373
  INFO [PlayerEventPhase.begin]                      No player event for (P13)mr.earl (rank 4)
  INFO [Player.useFood]                              (P13)mr.earl has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (116ms) <P12> 182ms (184ms) <P13> 100ms (150ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mr.earl
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile River (4,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            mr.earl caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mr.earl finishes on update 993
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 183ms (184ms) <P13> 117ms (185ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 183ms (184ms) <P13> 117ms (185ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8628289103896586704
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)BigBent has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)batmule has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)mr.earl has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)NJDevil has 7 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11)BigBent expects 2 food, 3 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule expects 2 food, 3 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil expects 4 food, 1 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.logProduction]               (P11)BigBent produced 3 food, 4 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule produced 4 food, 3 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil produced 4 food, 1 energy, 10 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 117ms (150ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5723950956830338484
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (184ms) <P13> 117ms (150ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2540565950856160190
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $46
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $16
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 125%
  INFO [Shop.printPriceFactor]                       Smithore buy price $74 sell price $109
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Smithore: 10 critical: 0 surplus: 10 money: $1650
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Smithore: 0 critical: 0 surplus: 0 money: $166
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Smithore: 0 critical: 0 surplus: 0 money: $314
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Smithore: 10 critical: 0 surplus: 10 money: $87
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 184ms (184ms) <P13> 100ms (134ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.816 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $74 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (116ms) <P12> 183ms (184ms) <P13> 100ms (134ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1182010827545281003
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Crystite: 0 critical: 0 surplus: 0 money: $1650
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Crystite: 6 critical: 0 surplus: 6 money: $166
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Crystite: 0 critical: 0 surplus: 0 money: $314
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $87
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (116ms) <P12> 183ms (184ms) <P13> 100ms (117ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P12)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (6 units for $840)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (116ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 66ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7122984853513857491
  INFO [Shop.calcBuySellPrice]                       Current Food price $173
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 14, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 111%
  INFO [Shop.printPriceFactor]                       Food buy price $177 sell price $212
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Food: 3 critical: 4 surplus: -1 money: $1650
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Food: 5 critical: 4 surplus: 1 money: $1006
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Food: 2 critical: 4 surplus: -2 money: $314
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Food: 4 critical: 4 surplus: 0 money: $87
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (116ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 66ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $177 (4 units for $708)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 100ms (117ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5717124460268932158
  INFO [Shop.calcBuySellPrice]                       Current Energy price $55
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 11, needed: 15
  INFO [Shop.printPriceFactor]                       Energy is increased to 127%
  INFO [Shop.printPriceFactor]                       Energy buy price $55 sell price $90
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Energy: 4 critical: 4 surplus: 0 money: $1650
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Energy: 3 critical: 4 surplus: -1 money: $1714
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Energy: 0 critical: 2 surplus: -2 money: $314
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Energy: 4 critical: 5 surplus: -1 money: $87
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 100ms (118ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [GameController.apply]                        (P14)NJDevil chat: Batmule is a racist
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $70 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 116ms (117ms) <P12> 183ms (184ms) <P13> 100ms (117ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3876824766022283066
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 55701808
  INFO [SummaryPhase2.begin]                         (P11)BigBent Money: $1650 Plots: 4 Assets: 1916 Total: 5566
  INFO [SummaryPhase2.begin]                         (P11)BigBent Food: 3 Energy: 4 Smithore: 10 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)batmule Money: $1714 Plots: 5 Assets: 802 Total: 5016
  INFO [SummaryPhase2.begin]                         (P12)batmule Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Money: $87 Plots: 5 Assets: 2203 Total: 4790
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Food: 4 Energy: 4 Smithore: 10 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Money: $314 Plots: 5 Assets: 414 Total: 3228
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Food: 2 Energy: 0 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $140
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $74
  INFO [SummaryPhase2.begin]                         Shop Food: 4 units $177
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $70
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $140
  INFO [SummaryPhase2.begin]                         Colony total: 18600
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (117ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 184ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)batmule is granted tile 13: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase.claimPlot]                    (P14)NJDevil is granted tile 14: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase.claimPlot]                    (P13)mr.earl is granted tile 17: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase.claimPlot]                    (P11)BigBent is granted tile 18: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1040
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P12)batmule (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)mr.earl chat: nice big good job
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)batmule bought the plot for $1712
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $1652
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P12)batmule (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2925006276342669261
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.011642516
  INFO [PlayerEventPhase.begin]                      Event player: (P13)mr.earl (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $100 for each food plot you have developed. The total grant is $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)mr.earl has 2 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 101ms (117ms) <P12> 184ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mr.earl
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (7,2) with Energy factory
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (7,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            mr.earl caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mr.earl finishes on update 1367
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3142768475567708715
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4696077
  INFO [PlayerEventPhase.begin]                      No player event for (P14)NJDevil (rank 3)
  INFO [Player.useFood]                              (P14)NJDevil has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)NJDevil
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)NJDevil undevelops tile Mountain2 (6,2)
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Plain (2,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Mountain2 (6,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)NJDevil finishes on update 1760
  INFO [GameModel.gamble]                            (P14)NJDevil gambles $131, max: 47.5, left: 12.839207, fraction 0.27029908
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $131 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 117ms (118ms) <P12> 184ms (200ms) <P13> 84ms (100ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3060765712079272215
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.44562757
  INFO [PlayerEventPhase.begin]                      No player event for (P12)batmule (rank 2)
  INFO [Player.useFood]                              (P12)batmule has 1 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 116ms (117ms) <P12> 184ms (200ms) <P13> 84ms (100ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)batmule
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)batmule finishes on update 818
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6804977847693737317
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.644391
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BigBent (rank 1)
  INFO [Player.useFood]                              (P11)BigBent has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BigBent
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (6,1) with Food factory
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (8,3) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 794. End Update: 793
  INFO [DevelopmentMessenger.showMessage]            BigBent caught the Mountain Wampus and got $200
  INFO [GameModel.buyAssay]                          (P11)BigBent got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BigBent finishes on update 1880
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (184ms) <P13> 84ms (84ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (184ms) <P13> 84ms (84ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6536394463251848297
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)BigBent has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)batmule has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)mr.earl has 0 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)NJDevil has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11)BigBent expects 4 food, 3 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule expects 2 food, 3 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl expects 0 food, 8 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil expects 4 food, 4 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.logProduction]               (P11)BigBent produced 5 food, 1 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule produced 2 food, 3 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl produced 0 food, 9 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil produced 3 food, 5 energy, 15 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (84ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2760302862240597019
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (118ms) <P12> 183ms (184ms) <P13> 84ms (84ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5946552029529168092
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $74
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 2, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $184 sell price $219
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Smithore: 14 critical: 0 surplus: 14 money: $1685
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Smithore: 0 critical: 0 surplus: 0 money: $202
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Smithore: 0 critical: 0 surplus: 0 money: $234
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Smithore: 25 critical: 0 surplus: 25 money: $228
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (119ms) <P12> 183ms (184ms) <P13> 84ms (99ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)batmule (P13)mr.earl 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent (P14)NJDevil 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P11)BigBent auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [Player.increaseAuctionTeleportCount]         (P14)NJDevil auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $184 (39 units for $7176)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (119ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4287067468108096155
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $48 sell price $188
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Crystite: 0 critical: 0 surplus: 0 money: $4261
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Crystite: 0 critical: 0 surplus: 0 money: $202
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Crystite: 0 critical: 0 surplus: 0 money: $234
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $4828
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (118ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $48 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2493299291914186469
  INFO [Shop.calcBuySellPrice]                       Current Food price $177
  INFO [Shop.printPriceFactor]                       Food shop: 4, total: 14, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 111%
  INFO [Shop.printPriceFactor]                       Food buy price $181 sell price $216
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Food: 5 critical: 4 surplus: 1 money: $4261
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Food: 2 critical: 4 surplus: -2 money: $202
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Food: 0 critical: 4 surplus: -4 money: $234
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Food: 3 critical: 4 surplus: -1 money: $4828
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (118ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent (P12)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P11)BigBent auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $181 (2 units for $362)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 107ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7612035833425670603
  INFO [Shop.calcBuySellPrice]                       Current Energy price $70
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 18, needed: 16
  INFO [Shop.printPriceFactor]                       Energy is decreased to 92%
  INFO [Shop.printPriceFactor]                       Energy buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Energy: 1 critical: 5 surplus: -4 money: $4442
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Energy: 3 critical: 4 surplus: -1 money: $383
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Energy: 9 critical: 2 surplus: 7 money: $234
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Energy: 5 critical: 5 surplus: 0 money: $4828
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 116ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P12)batmule (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $64 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 116ms (117ms) <P12> 184ms (184ms) <P13> 84ms (100ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3043744795451369303
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54182088
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Money: $4828 Plots: 6 Assets: 1423 Total: 9251
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Food: 3 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)BigBent Money: $4442 Plots: 5 Assets: 1213 Total: 8155
  INFO [SummaryPhase2.begin]                         (P11)BigBent Food: 4 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)batmule Money: $383 Plots: 7 Assets: 788 Total: 4671
  INFO [SummaryPhase2.begin]                         (P12)batmule Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Money: $234 Plots: 6 Assets: 806 Total: 4040
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Food: 0 Energy: 9 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 12 mules for 24 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $360
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 15 units $184
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $181
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $360
  INFO [SummaryPhase2.begin]                         Colony total: 26117
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 184ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)BigBent is granted tile 9: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 184ms
  INFO [LandGrantPhase.claimPlot]                    (P12)batmule is granted tile 10: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 184ms
  INFO [LandGrantPhase.claimPlot]                    (P14)NJDevil is granted tile 12: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 184ms
  INFO [LandGrantPhase.claimPlot]                    (P13)mr.earl is granted tile 14: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 184ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 184ms (184ms) <P13> 100ms (133ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 100ms (117ms) <P12> 184ms (184ms) <P13> 100ms (133ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5541755444979062674
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6278073
  INFO [PlayerEventPhase.begin]                      No player event for (P14)NJDevil (rank 1)
  INFO [Player.useFood]                              (P14)NJDevil has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 100ms (117ms) <P12> 184ms (184ms) <P13> 100ms (133ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)NJDevil
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Mountain2 (6,2) with Smithore factory
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Plain (1,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)NJDevil finishes on update 1606
  INFO [GameModel.gamble]                            (P14)NJDevil gambles $100, max: 47.5, left: 5.374342, fraction 0.11314404
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 100ms (101ms) <P12> 183ms (184ms) <P13> 100ms (133ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 177657998384339238
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.34182787
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BigBent (rank 2)
  INFO [Player.useFood]                              (P11)BigBent has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 100ms (101ms) <P12> 183ms (184ms) <P13> 100ms (133ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BigBent
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (5,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)BigBent undevelops tile Plain (6,1)
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (8,3) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 754. End Update: 753
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (6,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            BigBent caught the Mountain Wampus and got $200
  INFO [GameModel.buyAssay]                          (P11)BigBent got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BigBent finishes on update 2725
  INFO [GameModel.gamble]                            (P11)BigBent gambles $121, max: 47.5, left: 5.7190986, fraction 0.120402075
  INFO [DevelopmentMessenger.showMessage]            BigBent won $121 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (184ms) <P13> 100ms (149ms) <P14> 67ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4006254309654075481
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.0732978
  INFO [PlayerEventPhase.begin]                      Event player: (P12)batmule (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $300 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)batmule has 1 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 103ms (117ms) <P12> 184ms (184ms) <P13> 100ms (149ms) <P14> 67ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)batmule
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (6,4) with Food factory
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)batmule finishes on update 832
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 116ms (117ms) <P12> 184ms (184ms) <P13> 100ms (103ms) <P14> 67ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3676837585490313435
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.047445834
  INFO [PlayerEventGenerator.nextEvent]              Player event pitys player without food.
  INFO [PlayerEventPhase.begin]                      Event player: (P13)mr.earl (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)mr.earl has 0 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 116ms (117ms) <P12> 183ms (184ms) <P13> 100ms (101ms) <P14> 67ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mr.earl
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mr.earl finishes on update 194
  INFO [GameModel.gamble]                            (P13)mr.earl gambles $103, max: 47.5, left: 1.1200037, fraction 0.023579026
  INFO [DevelopmentMessenger.showMessage]            mr.earl won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 116ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 116ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1770176622413422006
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)BigBent has 1 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)batmule has 3 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)mr.earl has 9 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)NJDevil has 5 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11)BigBent expects 0 food, 8 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule expects 2 food, 3 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl expects 4 food, 8 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil expects 4 food, 6 energy, 17 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)BigBent produced 0 food, 11 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule produced 1 food, 2 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl produced 2 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil produced 4 food, 8 energy, 18 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 117ms (117ms) <P12> 183ms (184ms) <P13> 84ms (101ms) <P14> 67ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4560103608855556830
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 117ms (117ms) <P12> 183ms (184ms) <P13> 100ms (101ms) <P14> 67ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8515660215268757948
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $184
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $7
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 11, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 80%
  INFO [Shop.printPriceFactor]                       Smithore buy price $153 sell price $188
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Smithore: 5 critical: 0 surplus: 5 money: $4353
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Smithore: 0 critical: 0 surplus: 0 money: $498
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Smithore: 0 critical: 0 surplus: 0 money: $537
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Smithore: 18 critical: 0 surplus: 18 money: $4693
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 117ms (118ms) <P12> 183ms (184ms) <P13> 100ms (101ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)batmule (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P11)BigBent auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $153 (5 units for $765)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 117ms (118ms) <P12> 183ms (184ms) <P13> 84ms (101ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -433530480964665639
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Crystite: 0 critical: 0 surplus: 0 money: $5118
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Crystite: 5 critical: 0 surplus: 5 money: $498
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Crystite: 0 critical: 0 surplus: 0 money: $537
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $3928
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 117ms (118ms) <P12> 183ms (184ms) <P13> 100ms (101ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 184ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (5 units for $620)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 116ms (117ms) <P12> 184ms (184ms) <P13> 84ms (100ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9006240992324378139
  INFO [Shop.calcBuySellPrice]                       Current Food price $181
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 7, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 196%
  INFO [Shop.printPriceFactor]                       Food buy price $215 sell price $250
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Food: 0 critical: 4 surplus: -4 money: $5118
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Food: 1 critical: 4 surplus: -3 money: $1118
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Food: 2 critical: 4 surplus: -2 money: $537
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Food: 4 critical: 4 surplus: 0 money: $3928
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 101ms (117ms) <P12> 183ms (185ms) <P13> 100ms (100ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 185ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $230 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 101ms (116ms) <P12> 183ms (185ms) <P13> 84ms (100ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8557835380728096619
  INFO [Shop.calcBuySellPrice]                       Current Energy price $64
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 33, needed: 18
  INFO [Shop.printPriceFactor]                       Energy is decreased to 66%
  INFO [Shop.printPriceFactor]                       Energy buy price $27 sell price $62
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Energy: 11 critical: 5 surplus: 6 money: $5118
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Energy: 2 critical: 5 surplus: -3 money: $1118
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Energy: 12 critical: 2 surplus: 10 money: $537
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Energy: 8 critical: 6 surplus: 2 money: $3928
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.816 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P12)batmule (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 185ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $194 (4 units for $779)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 508808214067080086
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52375568
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Money: $3928 Plots: 7 Assets: 6661 Total: 14089
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Food: 4 Energy: 8 Smithore: 23 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)BigBent Money: $4925 Plots: 6 Assets: 2838 Total: 10763
  INFO [SummaryPhase2.begin]                         (P11)BigBent Food: 0 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Money: $1316 Plots: 7 Assets: 2242 Total: 7058
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Food: 2 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)batmule Money: $532 Plots: 8 Assets: 1675 Total: 6207
  INFO [SummaryPhase2.begin]                         (P12)batmule Food: 1 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $300
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $153
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $230
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $194
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $300
  INFO [SummaryPhase2.begin]                         Colony total: 38117
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 101ms (117ms) <P12> 184ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 184ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)NJDevil is granted tile 7: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [LandGrantPhase.claimPlot]                    (P12)batmule is granted tile 11: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [LandGrantPhase.claimPlot]                    (P13)mr.earl is granted tile 14: Mountain1 (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [LandGrantPhase.claimPlot]                    (P11)BigBent is granted tile 15: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 100ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1236
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P12)batmule (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)BigBent bought the plot for $1712
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 116ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -400031749671232259
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7161475
  INFO [PlayerEventPhase.begin]                      No player event for (P14)NJDevil (rank 1)
  INFO [Player.useFood]                              (P14)NJDevil has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 117ms (117ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)NJDevil
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 66. End Update: 65
  INFO [GameModel.buyAssay]                          (P14)NJDevil got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P14)NJDevil got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)NJDevil finishes on update 2272
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P12)batmule chat: ???
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P12)batmule chat: NJDevil stinks! He is a stinking RACIST!!!
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P11)BigBent chat: /
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Plain (2,1) with Energy factory
  INFO [GameController.apply]                        (P12)batmule chat: wtf?
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $200
  INFO [GameController.apply]                        (P12)batmule chat: bot:ready
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P11)BigBent chat: our host
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P12)batmule chat: sure victory
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P12)batmule chat: damn host
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameModel.gamble]                            (P14)NJDevil gambles $111, max: 47.5, left: 2.6391015, fraction 0.05556003
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $111 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P12)batmule chat: only 80%
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P12)batmule chat: victory stolen
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P12)batmule chat: all tite mine
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P14)NJDevil chat: ???
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P12)batmule chat: and pirates already there
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 112
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 1017ms (1018ms) <P12> 1017ms (1018ms) <P13> 1017ms (1019ms) <P14> 1017ms (1019ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3348222161166276326
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.27643847
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BigBent (rank 2)
  INFO [Player.useFood]                              (P11)BigBent has 0 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 1017ms (1018ms) <P12> 1017ms (1018ms) <P13> 1017ms (1019ms) <P14> 1017ms (1019ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)BigBent
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)BigBent finishes on update 83
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P11)BigBent chat: sure victory 
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P12)batmule chat: 80%
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P11)BigBent chat: now you have to deliver
  INFO [GameModel.gamble]                            (P11)BigBent gambles $102, max: 47.5, left: 3.3400016, fraction 0.07031582
  INFO [DevelopmentMessenger.showMessage]            BigBent won $102 in the pub
  INFO [GameController.apply]                        (P12)batmule chat: yep sure victory for me!
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P14)NJDevil chat: ???
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P12)batmule chat: host is gone
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P12)batmule chat: bot:hostannoying
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 1018ms (1018ms) <P12> 1018ms (1018ms) <P13> 1018ms (1018ms) <P14> 1018ms (1018ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2271328873913653487
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.77094686
  INFO [PlayerEventPhase.begin]                      No player event for (P13)mr.earl (rank 3)
  INFO [Player.useFood]                              (P13)mr.earl has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 1018ms (1018ms) <P12> 1018ms (1018ms) <P13> 1018ms (1018ms) <P14> 1018ms (1018ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mr.earl
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mr.earl finishes on update 1313
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P14)NJDevil chat: ???
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P12)batmule chat: sucks
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Mountain3 (1,0) with Smithore factory
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P12)batmule chat: ok
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P12)batmule chat: this was it
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P12)batmule chat: bye for today
  INFO [Mule.runAway]                                Mule runs away for (P13)mr.earl
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P11> 1017ms (1018ms) <P12> 1017ms (1018ms) <P13> 1017ms (1018ms) <P14> 1016ms (1018ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 879848826599467211
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.19943345
  INFO [PlayerEventPhase.begin]                      Event player: (P12)batmule (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /98.207.9.111 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /98.207.9.111 <P11> with id 31c447c5-ad9c-4649-ba57-9bf779c2b5fc
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /98.207.9.111 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /98.207.9.111 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 23193 user number 11
  INFO [UserController.setAiPlayer]                  (P11)BigBent is taken over by an AI player
  INFO [UserController.setAiPlayer]                  BigBent is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 11
  INFO [GameModel.setLocalUser]                      (P11)BigBent is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)batmule has 1 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 1ms (1ms) <P12> 1016ms (1018ms) <P13> 1017ms (1018ms) <P14> 1016ms (1018ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)batmule
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (6,4) with Energy factory
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (2,4) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)batmule finishes on update 782
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 1ms (1ms) <P12> 200ms (1018ms) <P13> 100ms (1018ms) <P14> 67ms (1017ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 1ms (1ms) <P12> 200ms (1018ms) <P13> 100ms (1018ms) <P14> 67ms (1017ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2512670871885288405
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)BigBent has 12 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)batmule has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)mr.earl has 8 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)NJDevil has 8 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11)BigBent expects 4 food, 8 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule expects 6 food, 6 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl expects 4 food, 8 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil expects 4 food, 12 energy, 17 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)BigBent produced 4 food, 7 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule produced 6 food, 6 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl produced 5 food, 8 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil produced 4 food, 13 energy, 18 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 1ms (1ms) <P12> 183ms (200ms) <P13> 99ms (100ms) <P14> 67ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7426992863742287219
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 1ms (1ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1045610828846987696
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $153
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 111%
  INFO [Shop.printPriceFactor]                       Smithore buy price $164 sell price $199
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Smithore: 3 critical: 0 surplus: 3 money: $3315
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Smithore: 2 critical: 0 surplus: 2 money: $182
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Smithore: 2 critical: 0 surplus: 2 money: $566
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Smithore: 28 critical: 0 surplus: 28 money: $3889
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 1ms (1ms) <P12> 183ms (184ms) <P13> 99ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $164
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent (P12)batmule (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)BigBent auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P13)mr.earl auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $164 (7 units for $1148)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 1ms (1ms) <P12> 183ms (184ms) <P13> 99ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8431578374003313121
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Crystite: 0 critical: 0 surplus: 0 money: $3807
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Crystite: 2 critical: 0 surplus: 2 money: $510
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Crystite: 0 critical: 0 surplus: 0 money: $894
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $2741
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 1ms (1ms) <P12> 183ms (184ms) <P13> 97ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (2 units for $232)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 1ms (1ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1934724778043245675
  INFO [Shop.calcBuySellPrice]                       Current Food price $230
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 19, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 88%
  INFO [Shop.printPriceFactor]                       Food buy price $188 sell price $223
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Food: 4 critical: 4 surplus: 0 money: $3807
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Food: 6 critical: 4 surplus: 2 money: $742
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Food: 5 critical: 4 surplus: 1 money: $894
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Food: 4 critical: 4 surplus: 0 money: $2741
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 1ms (1ms) <P12> 183ms (184ms) <P13> 97ms (100ms) <P14> 67ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $223
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.816 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 184ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 185ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)batmule (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $223
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $173
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)batmule auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13)mr.earl auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 185ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $152
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $188 (4 units for $752)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 1ms (1ms) <P12> 183ms (184ms) <P13> 97ms (100ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1275026256018557225
  INFO [Shop.calcBuySellPrice]                       Current Energy price $194
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 49, needed: 17
  INFO [Shop.printPriceFactor]                       Energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       Energy buy price $84 sell price $119
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Energy: 13 critical: 4 surplus: 9 money: $3807
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Energy: 7 critical: 5 surplus: 2 money: $1306
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Energy: 13 critical: 3 surplus: 10 money: $1082
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Energy: 16 critical: 5 surplus: 11 money: $2741
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 1ms (1ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $-3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)batmule (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $-3
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $-3
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $-3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $-3
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $-3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $-3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $-3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $-3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $-3
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $-3
  INFO [Player.increaseAuctionTeleportCount]         (P13)mr.earl auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 185ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $84 (10 units for $840)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 1ms (1ms) <P12> 183ms (184ms) <P13> 84ms (100ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1914974144359687867
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49601384
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Money: $2741 Plots: 8 Assets: 8481 Total: 15222
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Food: 4 Energy: 16 Smithore: 35 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)BigBent Money: $3807 Plots: 8 Assets: 2294 Total: 10101
  INFO [SummaryPhase2.begin]                         (P11)BigBent Food: 4 Energy: 13 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)batmule Money: $1306 Plots: 9 Assets: 1712 Total: 7518
  INFO [SummaryPhase2.begin]                         (P12)batmule Food: 3 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Money: $1922 Plots: 8 Assets: 1344 Total: 7266
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $320
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $164
  INFO [SummaryPhase2.begin]                         Shop Food: 4 units $188
  INFO [SummaryPhase2.begin]                         Shop Energy: 10 units $84
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $320
  INFO [SummaryPhase2.begin]                         Colony total: 40107
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 1ms (1ms) <P12> 183ms (184ms) <P13> 84ms (101ms) <P14> 67ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [LandGrantActuator.begin]                     AI: BigBent is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: BigBent wants River (4,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [LandGrantPhase$2.finished]                   Grace duration 216ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 1ms, max 184ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)NJDevil is granted tile 2: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [LandGrantPhase.update]                       (P11)BigBent pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)BigBent is granted tile 3: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [LandGrantPhase.claimPlot]                    (P12)batmule is granted tile 5: Mountain1 (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [LandGrantPhase.claimPlot]                    (P13)mr.earl is granted tile 8: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11> 1ms (1ms) <P12> 183ms (216ms) <P13> 100ms (182ms) <P14> 67ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1652
  INFO [LandAuctionActuator.beginLandAuction]        AI: BigBent originally valued the plot at $1628
  INFO [LandAuctionActuator.beginLandAuction]        AI: BigBent targets price $1628
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 1ms, max 183ms
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P14)NJDevil chat: ???
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P12)batmule (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  WARNING [AbstractLandAuctionPhase.update]          Did not reach final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)NJDevil bought the plot for $1984
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408920) RhoBot: RhoBot-84
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408921) Rhodan: i hate meteors
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408922) Cyber Ranger: need two...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408923) cougars1998: that might of cost u
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408924) Cyber Ranger: ...1...
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408925) Cyber Ranger: Rho/dan???
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408926) Cyber Ranger: ...one...player...please...need...to...play...mule... - ...feeling...weak...
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /217.88.217.133 <P12>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /217.88.217.133 <P12> with id db270459-2f66-4cef-a77b-b11be5f837b3
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /217.88.217.133 <P12>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /217.88.217.133 <>
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100083 user number 12
  INFO [UserController.setAiPlayer]                  (P12)batmule is taken over by an AI player
  INFO [UserController.setAiPlayer]                  batmule is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P11> gets user number 12
  INFO [GameModel.setLocalUser]                      (P12)batmule is a local Player
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408927) Cyber Ranger: ...1...
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameController.apply]                        (P14)NJDevil chat: wtf
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 1ms (1ms) <P13> 101ms (1017ms) <P14> 84ms (1017ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 49159146735495363
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.97752166
  INFO [PlayerEventPhase.begin]                      No player event for (P13)mr.earl (rank 4)
  INFO [Player.useFood]                              (P13)mr.earl has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 1ms (1ms) <P13> 100ms (1017ms) <P14> 83ms (1017ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)mr.earl
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (7,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (6,3) with Energy factory
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (3,3) with Energy factory
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (3,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)mr.earl finishes on update 2204
  INFO [GameModel.gamble]                            (P13)mr.earl gambles $163, max: 47.5, left: 3.4191008, fraction 0.071981065
  INFO [DevelopmentMessenger.showMessage]            mr.earl won $163 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 1ms (1ms) <P13> 101ms (1017ms) <P14> 67ms (1017ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6709836437403647432
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.085229754
  INFO [PlayerEventPhase.begin]                      Event player: (P12)batmule (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $150 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408928) NJDevil: BM did it kick you
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)batmule has 3 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 1ms (1ms) <P13> 101ms (1017ms) <P14> 67ms (1017ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: batmule copying development state.
  INFO [DevelopmentActuator.begin]                   AI: batmule beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 2090.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 1378ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 8098.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,3) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,3) into Smithore from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,2) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (3,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: batmule is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (1,3): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (1,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain2 (0,3): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain2 (0,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (3,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule undevelops tile Plain (1,3)
  INFO [GameModel.sellMule]                          (P12)batmule sold a mule for $420
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (1,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule undevelops tile Mountain2 (0,3)
  INFO [GameModel.sellMule]                          (P12)batmule sold a mule for $420
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Mountain2 (0,3) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (8,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (8,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (3,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)batmule gambles $216, max: 47.5, left: 18.4375, fraction 0.3881579
  INFO [DevelopmentMessenger.showMessage]            batmule won $216 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 1ms (1ms) <P13> 117ms (1017ms) <P14> 67ms (1017ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2938198431168349421
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.19246072
  INFO [PlayerEventPhase.begin]                      Event player: (P11)BigBent (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: DirtySolarCollectors
  INFO [PlayerEventPhase$1.finished]                 Event Message: The Solar Collectors on your energy M.U.L.E.s are dirty. Cleaning cost you $150 each for a total of $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)BigBent has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 1ms (1ms) <P13> 104ms (1017ms) <P14> 67ms (1017ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: BigBent copying development state.
  INFO [DevelopmentActuator.begin]                   AI: BigBent beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: BigBent started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: BigBent got lower bound of 3437.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: BigBent finished Development LP in time 86ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5753.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: BigBent picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Empty from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,1) into Empty from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (7,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: BigBent is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (5,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (6,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (8,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (7,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent undevelops tile Plain (5,1)
  INFO [GameModel.sellMule]                          (P11)BigBent sold a mule for $370
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent undevelops tile Plain (6,1)
  INFO [GameModel.sellMule]                          (P11)BigBent sold a mule for $370
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent develops tile River (4,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (8,4) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (7,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: BigBent action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: BigBent chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)BigBent gambles $188, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            BigBent won $188 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: BigBent gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 1ms (4ms) <P13> 100ms (132ms) <P14> 67ms (71ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7970656873562158307
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7845945
  INFO [PlayerEventPhase.begin]                      No player event for (P14)NJDevil (rank 1)
  INFO [Player.useFood]                              (P14)NJDevil has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 1ms (4ms) <P13> 100ms (104ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)NJDevil
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)NJDevil finishes on update 577
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [GameModel.gamble]                            (P14)NJDevil gambles $208, max: 47.5, left: 35.959736, fraction 0.75704706
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $208 in the pub
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408929) hug4drugs: 1 player
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 1ms (1ms) <P13> 100ms (151ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5246623463411094692
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)NJDevil chat: ???
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 1ms (1ms) <P13> 100ms (101ms) <P14> 67ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3801607859457370992
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)BigBent has 13 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)batmule has 7 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)mr.earl has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)NJDevil has 16 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11)BigBent expects 19 food, 0 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule expects 42 food, 3 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl expects 5 food, 14 energy, 4 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil expects 5 food, 9 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)BigBent produced 20 food, 0 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule produced 44 food, 5 energy, 1 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl produced 4 food, 14 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil produced 6 food, 9 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 1ms (1ms) <P13> 100ms (184ms) <P14> 67ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 1ms (1ms) <P13> 100ms (184ms) <P14> 67ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5852474902582466184
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $164
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Smithore: 11 critical: 0 surplus: 11 money: $3350
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Smithore: 1 critical: 0 surplus: 1 money: $737
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Smithore: 3 critical: 0 surplus: 3 money: $925
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Smithore: 46 critical: 0 surplus: 46 money: $965
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 1ms (1ms) <P13> 100ms (184ms) <P14> 67ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (S10)DizNuck54 chat: im not sure what thats all about.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.901 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 1ms, max 99ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent (P12)batmule (P13)mr.earl (P14)NJDevil 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)batmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P11)BigBent auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [GameController.apply]                        (S10)DizNuck54 chat: i am looking at my router page now, and everything looks great.
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [Player.increaseAuctionTeleportCount]         (P14)NJDevil auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 100ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [Player.increaseAuctionTeleportCount]         (P13)mr.earl auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 100ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (61 units for $14030)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 0ms (1ms) <P13> 83ms (99ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8161028529154932737
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Crystite: 0 critical: 0 surplus: 0 money: $5880
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Crystite: 0 critical: 0 surplus: 0 money: $967
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Crystite: 0 critical: 0 surplus: 0 money: $1615
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $11545
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 0ms (1ms) <P13> 83ms (99ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [GameController.apply]                        (S10)DizNuck54 chat: 3 people were pinging less than 80
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 0ms (1ms) <P13> 83ms (99ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5569351416502346141
  INFO [Shop.calcBuySellPrice]                       Current Food price $188
  INFO [Shop.printPriceFactor]                       Food shop: 4, total: 78, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 44%
  INFO [Shop.printPriceFactor]                       Food buy price $68 sell price $103
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Food: 20 critical: 5 surplus: 15 money: $5880
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Food: 44 critical: 5 surplus: 39 money: $967
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Food: 4 critical: 5 surplus: -1 money: $1615
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Food: 6 critical: 5 surplus: 1 money: $11545
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 0ms (1ms) <P13> 83ms (84ms) <P14> 67ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.916 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 84ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 99ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent (P12)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 99ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 100ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $68 (2 units for $136)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 0ms (1ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5612924392368715608
  INFO [Shop.calcBuySellPrice]                       Current Energy price $84
  INFO [Shop.printPriceFactor]                       Energy shop: 10, total: 53, needed: 24
  INFO [Shop.printPriceFactor]                       Energy is decreased to 59%
  INFO [Shop.printPriceFactor]                       Energy buy price $35 sell price $70
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (S10)DizNuck54 chat: and neither one of them have said anything since
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Energy: 6 critical: 7 surplus: -1 money: $5880
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Energy: 5 critical: 8 surplus: -3 money: $1103
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Energy: 14 critical: 4 surplus: 10 money: $1479
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Energy: 18 critical: 5 surplus: 13 money: $11545
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 1ms (1ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.916 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 1ms, max 84ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 100ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P12)batmule (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 100ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $70 (6 units for $420)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 0ms (1ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5588240508052186722
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51031504
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Money: $11545 Plots: 10 Assets: 2313 Total: 18858
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Food: 6 Energy: 18 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)BigBent Money: $5740 Plots: 9 Assets: 2430 Total: 12670
  INFO [SummaryPhase2.begin]                         (P11)BigBent Food: 20 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)batmule Money: $823 Plots: 10 Assets: 4126 Total: 9949
  INFO [SummaryPhase2.begin]                         (P12)batmule Food: 42 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Money: $1479 Plots: 9 Assets: 2033 Total: 8012
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Food: 6 Energy: 14 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 14 mules for 28 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 33 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 4 units $68
  INFO [SummaryPhase2.begin]                         Shop Energy: 4 units $70
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 49489
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 0ms (1ms) <P13> 84ms (100ms) <P14> 67ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: BigBent is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: BigBent wants River (4,4)
  INFO [LandGrantActuator.begin]                     AI: batmule is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: batmule wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: BigBent must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: BigBent wants Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 0ms, max 84ms
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [LandGrantPhase$2.finished]                   Grace duration 100ms 12 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 0ms, max 84ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)mr.earl is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 99ms
  INFO [LandGrantPhase.update]                       (P11)BigBent pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)BigBent is granted tile 1: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 99ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 161
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.update]                       (P12)batmule pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)batmule is granted tile 4: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 84ms
  INFO [LandGrantPhase.claimPlot]                    (P14)NJDevil is granted tile 5: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 1ms, max 84ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12> 0ms (1ms) <P13> 84ms (100ms) <P14> 67ms (1018ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1924
  INFO [LandAuctionActuator.beginLandAuction]        AI: BigBent originally valued the plot at $837
  INFO [LandAuctionActuator.beginLandAuction]        AI: BigBent targets price $836
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule originally valued the plot at $1535
  INFO [LandAuctionActuator.beginLandAuction]        AI: batmule targets price $-772
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 1ms, max 84ms
  INFO [GameController.apply]                        (P14)NJDevil chat: sorry I cant deal wit htis
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P12)batmule (P13)mr.earl (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 23685 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /76.24.237.197 <P14>
  INFO [Server.removeClient]                         Server: Removing client /76.24.237.197 <> with id 06d223cb-60d3-468d-b5d5-042825173a8e
  INFO [UserController.setAiPlayer]                  (P14)NJDevil is taken over by an AI player
  INFO [UserController.setAiPlayer]                  NJDevil is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P11 P12> gets user number 14
  INFO [GameModel.setLocalUser]                      (P14)NJDevil is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.24.237.197 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 79
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14> 1ms (1ms) <P13> 117ms (1018ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1770337882536488010
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9045413
  INFO [PlayerEventPhase.begin]                      No player event for (P14)NJDevil (rank 1)
  INFO [Player.useFood]                              (P14)NJDevil has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14> 1ms (1ms) <P13> 117ms (1018ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: NJDevil copying development state.
  INFO [DevelopmentActuator.begin]                   AI: NJDevil beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NJDevil got lower bound of 2969.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil finished Development LP in time 447ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5938.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: NJDevil picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,2) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (5,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: NJDevil is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (1,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (1,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (2,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (3,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Mountain1 (6,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (5,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)NJDevil undevelops tile Plain (1,2)
  INFO [GameModel.sellMule]                          (P14)NJDevil sold a mule for $510
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Plain (1,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Plain (2,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Plain (3,0) with Energy factory
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 25761 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /38.92.77.250 <P13>
  INFO [Server.removeClient]                         Server: Removing client /38.92.77.250 <> with id 1208702f-f520-4c10-b145-bea88aab7184
  INFO [UserController.setAiPlayer]                  (P13)mr.earl is taken over by an AI player
  INFO [UserController.setAiPlayer]                  mr.earl is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P11 P12 P14> gets user number 13
  INFO [GameModel.setLocalUser]                      (P13)mr.earl is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.92.77.250 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Mountain1 (6,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Plain (5,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil is assaying Plain (1,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)NJDevil got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)NJDevil gambles $153, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $153 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 37
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3558315599157136426
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.47092974
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BigBent (rank 2)
  INFO [Player.useFood]                              (P11)BigBent has 20 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: BigBent copying development state.
  INFO [DevelopmentActuator.begin]                   AI: BigBent beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: BigBent started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: BigBent got lower bound of 2691.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: BigBent finished Development LP in time 1917ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4685.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: BigBent picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,1) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (5,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: BigBent is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying River (4,0): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying River (4,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (5,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (5,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (6,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Mountain1 (5,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent undevelops tile River (4,0)
  INFO [GameModel.sellMule]                          (P11)BigBent sold a mule for $485
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent develops tile River (4,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (5,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (5,1) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (6,1) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Mountain1 (5,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: BigBent action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: BigBent is assaying Mountain2 (1,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)BigBent got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: BigBent action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: BigBent not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)BigBent gambles $208, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            BigBent won $208 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: BigBent gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4739391893979569537
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.82584935
  INFO [PlayerEventPhase.begin]                      No player event for (P12)batmule (rank 3)
  INFO [Player.useFood]                              (P12)batmule has 42 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: batmule copying development state.
  INFO [DevelopmentActuator.begin]                   AI: batmule beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 2178.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2628.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,1) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,3) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,0) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: batmule is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (1,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (1,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain1 (8,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule undevelops tile Plain (8,2)
  INFO [GameModel.sellMule]                          (P12)batmule sold a mule for $485
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (8,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule undevelops tile Plain (8,1)
  INFO [GameModel.sellMule]                          (P12)batmule sold a mule for $485
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (8,1) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule undevelops tile Plain (1,3)
  INFO [GameModel.sellMule]                          (P12)batmule sold a mule for $485
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (1,3) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Mountain1 (8,0) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)batmule gambles $215, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            batmule won $215 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7641602461868984775
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 8.6295605E-4
  INFO [PlayerEventPhase.begin]                      Event player: (P13)mr.earl (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $150
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)mr.earl has 6 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: mr.earl copying development state.
  INFO [DevelopmentActuator.begin]                   AI: mr.earl beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mr.earl started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mr.earl got lower bound of 1897.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mr.earl finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3396.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: mr.earl picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,3) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,4) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (0,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: mr.earl is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (7,3): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (7,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (7,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (7,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (0,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Mountain1 (7,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (0,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl undevelops tile Plain (7,3)
  INFO [GameModel.sellMule]                          (P13)mr.earl sold a mule for $560
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (7,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl undevelops tile Plain (7,2)
  INFO [GameModel.sellMule]                          (P13)mr.earl sold a mule for $510
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (7,2) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (0,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Mountain1 (7,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (0,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: mr.earl action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mr.earl not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)mr.earl gambles $201, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            mr.earl won $201 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mr.earl gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -749378350972561407
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9122961047615265079
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [ProductionPhase.finishPower]                 (P11)BigBent has 8 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)batmule has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)mr.earl has 14 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)NJDevil has 18 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P11)BigBent expects 6 food, 13 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule expects 12 food, 21 energy, 10 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl expects 4 food, 47 energy, 7 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil expects 4 food, 31 energy, 30 smithore, 0 crystite
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)BigBent produced 6 food, 14 energy, 25 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule produced 12 food, 20 energy, 9 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl produced 5 food, 47 energy, 6 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil produced 5 food, 28 energy, 27 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 222
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6312285090647704867
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 33, mules potentially available: 17, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $99 sell price $134
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Smithore: 25 critical: 0 surplus: 25 money: $3808
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Smithore: 9 critical: 0 surplus: 9 money: $353
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Smithore: 6 critical: 0 surplus: 6 money: $275
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Smithore: 27 critical: 0 surplus: 27 money: $9583
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $99
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent (P12)batmule (P14)NJDevil (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mr.earl has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P13)mr.earl auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)batmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [Player.increaseAuctionTeleportCount]         (P11)BigBent auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [Player.increaseAuctionTeleportCount]         (P14)NJDevil auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $99 (67 units for $6633)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 597886684454551320
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Crystite: 0 critical: 0 surplus: 0 money: $6283
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Crystite: 1 critical: 0 surplus: 1 money: $1244
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Crystite: 3 critical: 0 surplus: 3 money: $869
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $12256
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)batmule (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mr.earl has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2936628652747772851
  INFO [Shop.calcBuySellPrice]                       Current Food price $68
  INFO [Shop.printPriceFactor]                       Food shop: 4, total: 61, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 50%
  INFO [Shop.printPriceFactor]                       Food buy price $19 sell price $54
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Food: 14 critical: 5 surplus: 9 money: $6283
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Food: 31 critical: 5 surplus: 26 money: $1244
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Food: 6 critical: 5 surplus: 1 money: $869
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Food: 6 critical: 5 surplus: 1 money: $12256
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-68
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $-34
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent (P12)batmule (P14)NJDevil (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mr.earl has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-68
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $-34
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-68
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $-34
  INFO [Player.increaseAuctionTeleportCount]         (P13)mr.earl auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P14)NJDevil auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-68
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $-34
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-68
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $-34
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-68
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $-34
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-68
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $-34
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-68
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $-34
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-68
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $-34
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-68
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $-34
  INFO [Player.increaseAuctionTeleportCount]         (P11)BigBent auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (20 units for $380)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1238531182121426408
  INFO [Shop.calcBuySellPrice]                       Current Energy price $70
  INFO [Shop.printPriceFactor]                       Energy shop: 4, total: 132, needed: 30
  INFO [Shop.printPriceFactor]                       Energy is decreased to 42%
  INFO [Shop.printPriceFactor]                       Energy buy price $14 sell price $49
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Energy: 14 critical: 9 surplus: 5 money: $6454
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Energy: 22 critical: 8 surplus: 14 money: $1415
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Energy: 55 critical: 5 surplus: 50 money: $888
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Energy: 37 critical: 8 surplus: 29 money: $12275
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-58
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $-58
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent (P12)batmule (P14)NJDevil (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mr.earl has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $29 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8524717920250755258
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 43414952
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Money: $12275 Plots: 11 Assets: 2283 Total: 20058
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Food: 5 Energy: 37 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)BigBent Money: $6454 Plots: 10 Assets: 1506 Total: 12960
  INFO [SummaryPhase2.begin]                         (P11)BigBent Food: 5 Energy: 14 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)batmule Money: $1415 Plots: 11 Assets: 2266 Total: 9181
  INFO [SummaryPhase2.begin]                         (P12)batmule Food: 22 Energy: 22 Smithore: 0 Crystite: 1
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Money: $888 Plots: 10 Assets: 2874 Total: 8762
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Food: 5 Energy: 55 Smithore: 0 Crystite: 3
  INFO [Shop.buildMules]                             Shop built 13 mules for 26 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $190
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 74 units $99
  INFO [SummaryPhase2.begin]                         Shop Food: 24 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 4 units $29
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $190
  INFO [SummaryPhase2.begin]                         Colony total: 50961
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: BigBent Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: batmule Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: NJDevil Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: mr.earl Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 1ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)mr.earl pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)mr.earl is granted tile 0: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)batmule pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)batmule is granted tile 1: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6094445284119992279
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.21862918
  INFO [PlayerEventPhase.begin]                      Event player: (P14)NJDevil (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: FlyingCatBugs
  INFO [PlayerEventPhase$1.finished]                 Event Message: Flying Cat-Bugs ate the roof off your house. Repairs cost $300
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)NJDevil has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: NJDevil copying development state.
  INFO [DevelopmentActuator.begin]                   AI: NJDevil beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NJDevil got lower bound of 2153.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil finished Development LP in time 713ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2764.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: NJDevil picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,3) into Smithore from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: NJDevil is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (2,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (2,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (3,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (3,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (2,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (2,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)NJDevil undevelops tile Plain (2,0)
  INFO [GameModel.sellMule]                          (P14)NJDevil sold a mule for $240
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Plain (2,0) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)NJDevil undevelops tile Plain (3,0)
  INFO [GameModel.sellMule]                          (P14)NJDevil sold a mule for $240
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Plain (3,0) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)NJDevil undevelops tile Plain (2,3)
  INFO [GameModel.sellMule]                          (P14)NJDevil sold a mule for $240
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Plain (2,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil is assaying Plain (2,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)NJDevil got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)NJDevil gambles $185, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $185 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1804146220875214792
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6325966
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BigBent (rank 2)
  INFO [Player.useFood]                              (P11)BigBent has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: BigBent copying development state.
  INFO [DevelopmentActuator.begin]                   AI: BigBent beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: BigBent started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: BigBent got lower bound of 1793.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: BigBent finished Development LP in time 2614ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1932.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: BigBent picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,4) into Energy from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: BigBent is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying River (4,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (8,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (8,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (8,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (8,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent undevelops tile River (4,0)
  INFO [GameModel.sellMule]                          (P11)BigBent sold a mule for $240
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent develops tile River (4,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent undevelops tile Plain (8,3)
  INFO [GameModel.sellMule]                          (P11)BigBent sold a mule for $215
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (8,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent undevelops tile Plain (8,4)
  INFO [GameModel.sellMule]                          (P11)BigBent sold a mule for $215
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (8,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: BigBent action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: BigBent is assaying Plain (6,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)BigBent got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: BigBent action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: BigBent not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)BigBent gambles $218, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            BigBent won $218 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: BigBent gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 39
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2693715387092445990
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6661641
  INFO [PlayerEventPhase.begin]                      No player event for (P12)batmule (rank 3)
  INFO [Player.useFood]                              (P12)batmule has 22 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: batmule copying development state.
  INFO [DevelopmentActuator.begin]                   AI: batmule beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: batmule starts by assaying Plain (8,2)
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 1318.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2350.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,4) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (0,2) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: batmule is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (8,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (1,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (1,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (0,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule undevelops tile Plain (8,1)
  INFO [GameModel.sellMule]                          (P12)batmule sold a mule for $265
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (8,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule undevelops tile Plain (8,2)
  INFO [GameModel.sellMule]                          (P12)batmule sold a mule for $240
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (8,2) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule undevelops tile Plain (1,4)
  INFO [GameModel.sellMule]                          (P12)batmule sold a mule for $215
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (1,4) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile River (4,4) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (0,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)batmule gambles $209, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            batmule won $209 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4628399371565396639
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35147005
  INFO [PlayerEventPhase.begin]                      No player event for (P13)mr.earl (rank 4)
  INFO [Player.useFood]                              (P13)mr.earl has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: mr.earl copying development state.
  INFO [DevelopmentActuator.begin]                   AI: mr.earl beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mr.earl started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mr.earl got lower bound of 1637.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mr.earl finished Development LP in time 2936ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2241.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: mr.earl picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: mr.earl is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (0,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (0,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (7,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (7,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Mountain1 (7,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Mountain1 (7,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (3,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl undevelops tile Plain (0,0)
  INFO [GameModel.sellMule]                          (P13)mr.earl sold a mule for $265
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (0,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl undevelops tile Plain (7,3)
  INFO [GameModel.sellMule]                          (P13)mr.earl sold a mule for $240
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (7,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl undevelops tile Mountain1 (7,4)
  INFO [GameModel.sellMule]                          (P13)mr.earl sold a mule for $240
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Mountain1 (7,4) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: mr.earl action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mr.earl not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)mr.earl gambles $183, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            mr.earl won $183 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mr.earl gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2955676642606661224
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P14)NJDevil River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2445932408762616192
  INFO [ProductionPhase.finishPower]                 (P11)BigBent has 14 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)batmule has 22 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)mr.earl has 55 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)NJDevil has 37 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P11)BigBent expects 4 food, 14 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule expects 14 food, 6 energy, 11 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl expects 4 food, 35 energy, 4 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil expects 0 food, 3 energy, 51 smithore, 0 crystite
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [ProductionPhase.logProduction]               (P11)BigBent produced 5 food, 14 energy, 31 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule produced 17 food, 7 energy, 11 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl produced 5 food, 35 energy, 5 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil produced 0 food, 3 energy, 57 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 33
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8643310055105904659
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $99
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 74, mules potentially available: 47, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $49 sell price $84
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Smithore: 31 critical: 0 surplus: 31 money: $6647
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Smithore: 11 critical: 0 surplus: 11 money: $994
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Smithore: 5 critical: 0 surplus: 5 money: $756
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Smithore: 57 critical: 0 surplus: 57 money: $12085
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent (P12)batmule (P14)NJDevil (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mr.earl has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P13)mr.earl auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P12)batmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [Player.increaseAuctionTeleportCount]         (P11)BigBent auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [Player.increaseAuctionTeleportCount]         (P14)NJDevil auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $49 (104 units for $5096)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6918730799947892202
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Crystite: 0 critical: 0 surplus: 0 money: $8166
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Crystite: 13 critical: 0 surplus: 13 money: $1533
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Crystite: 17 critical: 0 surplus: 17 money: $1001
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $14878
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)batmule (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mr.earl has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P12)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (13 units for $1092)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6414831252090299256
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 24, total: 60, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 50%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Food: 5 critical: 5 surplus: 0 money: $8166
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Food: 26 critical: 5 surplus: 21 money: $2625
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Food: 5 critical: 5 surplus: 0 money: $1001
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Food: 0 critical: 5 surplus: -5 money: $14878
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $288
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P14)NJDevil (P13)mr.earl 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mr.earl has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $288
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $288
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $288
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $288
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $288
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $288
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $44 (6 units for $265)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3720127820112481512
  INFO [Shop.calcBuySellPrice]                       Current Energy price $29
  INFO [Shop.printPriceFactor]                       Energy shop: 4, total: 137, needed: 35
  INFO [Shop.printPriceFactor]                       Energy is decreased to 44%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Energy: 20 critical: 8 surplus: 12 money: $8166
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Energy: 16 critical: 11 surplus: 5 money: $2890
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Energy: 73 critical: 6 surplus: 67 money: $1001
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Energy: 24 critical: 10 surplus: 14 money: $14628
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $-22
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $187
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent (P12)batmule (P14)NJDevil (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mr.earl has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 7
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8670698613410704170
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51257056
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Money: $14628 Plots: 11 Assets: 1895 Total: 22023
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Food: 5 Energy: 24 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)BigBent Money: $8166 Plots: 10 Assets: 1695 Total: 14861
  INFO [SummaryPhase2.begin]                         (P11)BigBent Food: 5 Energy: 20 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)batmule Money: $2890 Plots: 12 Assets: 2500 Total: 11390
  INFO [SummaryPhase2.begin]                         (P12)batmule Food: 20 Energy: 16 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Money: $1001 Plots: 11 Assets: 4558 Total: 11059
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Food: 5 Energy: 73 Smithore: 0 Crystite: 17
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 170 units $49
  INFO [SummaryPhase2.begin]                         Shop Food: 25 units $44
  INFO [SummaryPhase2.begin]                         Shop Energy: 4 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 59333
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: BigBent Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: batmule Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: NJDevil Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: mr.earl Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4639103353774521403
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.96690214
  INFO [PlayerEventPhase.begin]                      No player event for (P14)NJDevil (rank 1)
  INFO [Player.useFood]                              (P14)NJDevil has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: NJDevil copying development state.
  INFO [DevelopmentActuator.begin]                   AI: NJDevil beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NJDevil got lower bound of 2755.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil finished Development LP in time 53ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2779.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: NJDevil picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: NJDevil is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (2,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (2,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)NJDevil undevelops tile Plain (2,1)
  INFO [GameModel.sellMule]                          (P14)NJDevil sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Plain (2,1) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil is assaying Plain (3,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)NJDevil got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil is assaying Plain (2,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)NJDevil got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)NJDevil gambles $164, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $164 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 7
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7335407132680488079
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9822005
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BigBent (rank 2)
  INFO [Player.useFood]                              (P11)BigBent has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: BigBent copying development state.
  INFO [DevelopmentActuator.begin]                   AI: BigBent beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: BigBent started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: BigBent got lower bound of 1880.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: BigBent finished Development LP in time 483ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2576.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: BigBent picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,3) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,4) into Smithore from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: BigBent is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (5,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (5,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (8,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (8,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (8,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- is trying Plain (8,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: BigBent ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent undevelops tile Plain (5,0)
  INFO [GameModel.sellMule]                          (P11)BigBent sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (5,0) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent undevelops tile Plain (8,3)
  INFO [GameModel.sellMule]                          (P11)BigBent sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (8,3) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent undevelops tile Plain (8,4)
  INFO [GameModel.sellMule]                          (P11)BigBent sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)BigBent develops tile Plain (8,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: BigBent action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: BigBent is assaying Mountain1 (5,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)BigBent got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: BigBent action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: BigBent not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)BigBent gambles $166, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            BigBent won $166 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: BigBent gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2876592056261853933
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.414155
  INFO [PlayerEventPhase.begin]                      No player event for (P12)batmule (rank 3)
  INFO [Player.useFood]                              (P12)batmule has 20 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: batmule copying development state.
  INFO [DevelopmentActuator.begin]                   AI: batmule beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 2332.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3134.0000000000014
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,4) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,4) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: batmule is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying River (4,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (2,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (2,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (3,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (3,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule undevelops tile River (4,4)
  INFO [GameModel.sellMule]                          (P12)batmule sold a mule for $115
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile River (4,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule undevelops tile Plain (2,4)
  INFO [GameModel.sellMule]                          (P12)batmule sold a mule for $115
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (2,4) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule undevelops tile Plain (3,4)
  INFO [GameModel.sellMule]                          (P12)batmule sold a mule for $115
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (3,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule is assaying River (4,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)batmule gambles $196, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            batmule won $196 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8310396558168442570
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9729319
  INFO [PlayerEventPhase.begin]                      No player event for (P13)mr.earl (rank 4)
  INFO [Player.useFood]                              (P13)mr.earl has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: mr.earl copying development state.
  INFO [DevelopmentActuator.begin]                   AI: mr.earl beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mr.earl started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mr.earl got lower bound of 2310.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mr.earl finished Development LP in time 2221ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3007.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: mr.earl picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: mr.earl is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (0,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (0,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (0,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (0,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (6,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (6,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl undevelops tile Plain (0,0)
  INFO [GameModel.sellMule]                          (P13)mr.earl sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (0,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl undevelops tile Plain (0,1)
  INFO [GameModel.sellMule]                          (P13)mr.earl sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (0,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl undevelops tile Plain (6,3)
  INFO [GameModel.sellMule]                          (P13)mr.earl sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (6,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: mr.earl action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mr.earl is assaying River (4,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)mr.earl got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: mr.earl action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mr.earl not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)mr.earl gambles $229, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            mr.earl won $229 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mr.earl gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5060722822443790683
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P14)NJDevil Mountain2 (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4524313151357011692
  INFO [ProductionPhase.finishPower]                 (P11)BigBent has 20 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P12)batmule has 16 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)mr.earl has 73 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)NJDevil has 24 energy and needs 10 energy
  INFO [ProductionPhase.logProduction]               (P11)BigBent expects 4 food, 0 energy, 49 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule expects 0 food, 11 energy, 11 smithore, 26 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl expects 4 food, 15 energy, 4 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil expects 4 food, 0 energy, 47 smithore, 0 crystite
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)BigBent produced 6 food, 0 energy, 45 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule produced 0 food, 11 energy, 12 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl produced 4 food, 18 energy, 5 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil produced 2 food, 0 energy, 45 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7774528611759111842
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $49
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 170, mules potentially available: 97, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $47 sell price $82
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Smithore: 45 critical: 0 surplus: 45 money: $8257
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Smithore: 12 critical: 0 surplus: 12 money: $2911
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Smithore: 5 critical: 0 surplus: 5 money: $1080
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Smithore: 45 critical: 0 surplus: 45 money: $14652
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent (P12)batmule (P14)NJDevil (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mr.earl has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P13)mr.earl auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P12)batmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [Player.increaseAuctionTeleportCount]         (P11)BigBent auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P14)NJDevil auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $47 (107 units for $5029)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8159093715231342233
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Crystite: 0 critical: 0 surplus: 0 money: $10372
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Crystite: 27 critical: 0 surplus: 27 money: $3475
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Crystite: 37 critical: 0 surplus: 37 money: $1315
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $16767
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)batmule (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mr.earl has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3623024132729673553
  INFO [Shop.calcBuySellPrice]                       Current Food price $44
  INFO [Shop.printPriceFactor]                       Food shop: 25, total: 45, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 58%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Food: 6 critical: 5 surplus: 1 money: $10372
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Food: 8 critical: 5 surplus: 3 money: $3475
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Food: 4 critical: 5 surplus: -1 money: $1315
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Food: 2 critical: 5 surplus: -3 money: $16767
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $252
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $158
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)NJDevil (P13)mr.earl 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)BigBent (P12)batmule 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mr.earl has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $252
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $158
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $252
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $158
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $252
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $158
  INFO [Player.increaseAuctionTeleportCount]         (P12)batmule auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $252
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $158
  INFO [Player.increaseAuctionTeleportCount]         (P11)BigBent auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (4 units for $200)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5305481055182499288
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 4, total: 107, needed: 41
  INFO [Shop.printPriceFactor]                       Energy is decreased to 54%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Energy: 8 critical: 11 surplus: -3 money: $10422
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Energy: 17 critical: 10 surplus: 7 money: $3625
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Energy: 67 critical: 9 surplus: 58 money: $1265
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Energy: 11 critical: 11 surplus: 0 money: $16617
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)BigBent (P14)NJDevil 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)batmule (P13)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: BigBent has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: batmule has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: mr.earl has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $163
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $137
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (57 units for $1440)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1339343304864641936
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50665352
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Money: $16589 Plots: 11 Assets: 1600 Total: 23689
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Food: 5 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)BigBent Money: $9010 Plots: 10 Assets: 2900 Total: 16910
  INFO [SummaryPhase2.begin]                         (P11)BigBent Food: 5 Energy: 64 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)batmule Money: $3625 Plots: 12 Assets: 3798 Total: 13423
  INFO [SummaryPhase2.begin]                         (P12)batmule Food: 5 Energy: 17 Smithore: 0 Crystite: 27
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Money: $2705 Plots: 11 Assets: 4103 Total: 12308
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Food: 5 Energy: 10 Smithore: 0 Crystite: 37
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 251 units $47
  INFO [SummaryPhase2.begin]                         Shop Food: 25 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 4 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 66330
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: BigBent Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: batmule Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: NJDevil Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: mr.earl Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1890427151894534683
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.55811065
  INFO [PlayerEventPhase.begin]                      No player event for (P14)NJDevil (rank 1)
  INFO [Player.useFood]                              (P14)NJDevil has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: NJDevil copying development state.
  INFO [DevelopmentActuator.begin]                   AI: NJDevil beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NJDevil got lower bound of 2800.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil finished Development LP in time 146ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2800.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: NJDevil picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: NJDevil is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Mountain2 (2,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)NJDevil develops tile Mountain2 (2,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)NJDevil gambles $250, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5279746873415467931
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.29188854
  INFO [PlayerEventPhase.begin]                      No player event for (P11)BigBent (rank 2)
  INFO [Player.useFood]                              (P11)BigBent has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: BigBent copying development state.
  INFO [DevelopmentActuator.begin]                   AI: BigBent beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: BigBent started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: BigBent got lower bound of 2608.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: BigBent finished Development LP in time 29ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2608.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: BigBent picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueNormal]            AI: BigBent is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: BigBent tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- already caught.
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: NullAction
  INFO [FastDevelopmentPhase.nextAction]             Next action: NullAction
  SEVERE [FastDevelopmentPhase.nextAction]           Unknown AI action: NullAction
  INFO [DevelopmentActuator.actionComplete]          AI: BigBent action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: BigBent chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: BigBent Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)BigBent gambles $250, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            BigBent won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: BigBent gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1301613497023016867
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8546492
  INFO [PlayerEventPhase.begin]                      No player event for (P12)batmule (rank 3)
  INFO [Player.useFood]                              (P12)batmule has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: batmule copying development state.
  INFO [DevelopmentActuator.begin]                   AI: batmule beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: batmule got lower bound of 3437.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: batmule finished Development LP in time 930ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4884.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: batmule picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,4) into Crystite from Smithore
  INFO [DevelopmentPlanner.enqueueNormal]            AI: batmule is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain2 (0,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Mountain2 (0,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (1,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (1,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (1,4): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- is trying Plain (1,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: batmule ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule undevelops tile Mountain2 (0,3)
  INFO [GameModel.sellMule]                          (P12)batmule sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Mountain2 (0,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule undevelops tile Plain (1,3)
  INFO [GameModel.sellMule]                          (P12)batmule sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (1,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule undevelops tile Plain (1,4)
  INFO [GameModel.sellMule]                          (P12)batmule sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)batmule develops tile Plain (1,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule is assaying Mountain2 (0,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)batmule got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: batmule action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: batmule not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: batmule Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)batmule gambles $241, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            batmule won $241 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: batmule gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 95
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7674216604990690103
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.45476675
  INFO [PlayerEventPhase.begin]                      No player event for (P13)mr.earl (rank 4)
  INFO [Player.useFood]                              (P13)mr.earl has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: mr.earl copying development state.
  INFO [DevelopmentActuator.begin]                   AI: mr.earl beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mr.earl started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mr.earl got lower bound of 3058.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mr.earl finished Development LP in time 304ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4455.000000000002
  INFO [DevelopmentPlanner.finalizePlan]             AI: mr.earl picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: mr.earl is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Mountain3 (1,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Mountain3 (1,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (3,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (3,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (3,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- is trying Plain (3,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mr.earl ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl undevelops tile Mountain3 (1,0)
  INFO [GameModel.sellMule]                          (P13)mr.earl sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Mountain3 (1,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl undevelops tile Plain (3,1)
  INFO [GameModel.sellMule]                          (P13)mr.earl sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (3,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P13)mr.earl sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)mr.earl develops tile Plain (3,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: mr.earl action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mr.earl chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mr.earl Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)mr.earl gambles $237, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            mr.earl won $237 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mr.earl gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6715850444785648895
  INFO [ProductionPhase.finishPower]                 (P11)BigBent has 64 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P12)batmule has 17 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)mr.earl has 10 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P14)NJDevil has 12 energy and needs 11 energy
  INFO [ProductionPhase.logProduction]               (P11)BigBent expects 4 food, 0 energy, 49 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule expects 0 food, 11 energy, 0 smithore, 51 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl expects 4 food, 3 energy, 0 smithore, 44 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil expects 4 food, 0 energy, 56 smithore, 0 crystite
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [ProductionPhase.logProduction]               (P11)BigBent produced 4 food, 0 energy, 48 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)batmule produced 0 food, 11 energy, 0 smithore, 46 crystite
  INFO [ProductionPhase.logProduction]               (P13)mr.earl produced 4 food, 2 energy, 0 smithore, 40 crystite
  INFO [ProductionPhase.logProduction]               (P14)NJDevil produced 5 food, 0 energy, 58 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 73
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5083706822736513075
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3904681176669550299
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $47
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 251, mules potentially available: 138, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $54 sell price $89
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Smithore: 48 critical: 0 surplus: 48 money: $9260
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Smithore: 0 critical: 0 surplus: 0 money: $3791
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Smithore: 0 critical: 0 surplus: 0 money: $2817
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Smithore: 58 critical: 0 surplus: 58 money: $16674
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $-10
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $-6
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $-2
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $2
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 919638917479460024
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Crystite: 0 critical: 0 surplus: 0 money: $9260
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Crystite: 73 critical: 0 surplus: 73 money: $3791
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Crystite: 77 critical: 0 surplus: 77 money: $2817
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $16674
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6659762564780976679
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 25, total: 38, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 64%
  INFO [Shop.printPriceFactor]                       Food buy price $17 sell price $52
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Food: 4 critical: 0 surplus: 4 money: $9260
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Food: 0 critical: 0 surplus: 0 money: $3791
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Food: 4 critical: 0 surplus: 4 money: $2817
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Food: 5 critical: 0 surplus: 5 money: $16674
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $103
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $712
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4891966077677245872
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 4, total: 65, needed: 44
  INFO [Shop.printPriceFactor]                       Energy is decreased to 76%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11)BigBent Energy: 41 critical: 0 surplus: 41 money: $9260
  INFO [CollectionPhase.goToNextPhase]               (P12)batmule Energy: 17 critical: 0 surplus: 17 money: $3791
  INFO [CollectionPhase.goToNextPhase]               (P13)mr.earl Energy: 2 critical: 0 surplus: 2 money: $2817
  INFO [CollectionPhase.goToNextPhase]               (P14)NJDevil Energy: 1 critical: 0 surplus: 1 money: $16674
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: BigBent calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: batmule calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $65
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mr.earl calculated the target price (via method 2) to be $471
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P11 P12 P14 P13> 0ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6077046851818555119
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52351208
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Money: $16674 Plots: 11 Assets: 4477 Total: 26651
  INFO [SummaryPhase2.begin]                         (P14)NJDevil Food: 5 Energy: 1 Smithore: 58 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)batmule Money: $3791 Plots: 12 Assets: 10947 Total: 20738
  INFO [SummaryPhase2.begin]                         (P12)batmule Food: 0 Energy: 17 Smithore: 0 Crystite: 73
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Money: $2817 Plots: 11 Assets: 11086 Total: 19403
  INFO [SummaryPhase2.begin]                         (P13)mr.earl Food: 4 Energy: 2 Smithore: 0 Crystite: 77
  INFO [SummaryPhase2.begin]                         (P11)BigBent Money: $9260 Plots: 10 Assets: 4795 Total: 19055
  INFO [SummaryPhase2.begin]                         (P11)BigBent Food: 4 Energy: 41 Smithore: 48 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 249 units $54
  INFO [SummaryPhase2.begin]                         Shop Food: 25 units $32
  INFO [SummaryPhase2.begin]                         Shop Energy: 4 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 85847
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408930) Lenin: can anyo?ne host
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (408931) jagov808: Sad day for Ontarians. The kelptocrats have strengthened their grip on the hapless populace
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14977 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
