  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows NT (unknown) 6.2 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: p413qqos85mrli5bsks2duiie4
  INFO [Login$MasterListener$1.run]                  Logged in as "Tredekka" (id 102321)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1366 x 768 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1366 x 768 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumdim64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel(R) HD Graphics 4000
  INFO [MuleGameContainer.<init>]                    GL Version: 4.0.0 - Build 10.18.10.3345
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: Tredekka, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 64079f34-456a-47ea-802c-6a0f2c8e8a11
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 40 bytes
  INFO [UserController.apply]                        My client id is 64079f34-456a-47ea-802c-6a0f2c8e8a11
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)Tredekka is my user
  INFO [GameModel.setLocalUser]                      (S10)Tredekka is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)Tredekka is hosting the server
  INFO [GameController.beginNextPhase]               (S10)Tredekka is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)Tredekka (ID: 102321)
  INFO [Client.initUDP]                              Sending UDP initialization message id 64079f34-456a-47ea-802c-6a0f2c8e8a11
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id b1a5c888-2f27-4cc7-b82c-37d5be7bb284
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)Tredekka (ID 102321)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 107712
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameController.apply]                        (S10)Tredekka chat: bot:addai
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id b1a5c888-2f27-4cc7-b82c-37d5be7bb284
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [Server.acceptClients]                        Server: Accepted client /24.228.73.252 id 02cee05a-b096-4ff0-8adf-bb9d4d0f2adb
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.228.73.252 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)SupahTurtle is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)SupahTurtle (ID: 102356)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.228.73.252 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7085 bytes
  INFO [Server.initUdp]                              Server: Client /24.228.73.252 <S11> requests UDP address /24.228.73.252:1024
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)SupahTurtle (ID 102356)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S11)SupahTurtle (ID 102356)
  INFO [ServerMessageHandler.processPlayerJoin]      /127.0.0.1 <S10> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10)Tredekka joins the players
  INFO [Player.<init>]                               Creating (P10)Tredekka
  INFO [GameModel.setServerUser]                     (P10)Tredekka is hosting the server
  INFO [GameModel.setMyUser]                         (P10)Tredekka is my user
  INFO [GameModel.setLocalUser]                      (P10)Tredekka is a local Player
  INFO [GameController.apply]                        (P10)Tredekka chat: bot:addai
  INFO [ServerMessageHandler.processPlayerJoin]      /24.228.73.252 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)SupahTurtle joins the players
  INFO [Player.<init>]                               Creating (P11)SupahTurtle
  INFO [GameModel.setRemoteUser]                     (P11)SupahTurtle is a remote Player
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P12)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P13)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)SupahTurtle (P12)<A.L.A.N.> (P10)Tredekka (P13)<J.I.M.> 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 73
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 234ms (285ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 217ms (272ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1912247237194652764
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)<J.I.M.> (P12)<A.L.A.N.> (P10)Tredekka (P11)SupahTurtle 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 19317592
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 204ms (272ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 187ms (269ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <A.L.A.N.> prefers Energy
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <J.I.M.> prefers Food
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 7616 tiles in 74411210ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 7616 tiles in 72938232ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants Plain (5,2)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 269ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 167ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)SupahTurtle is granted tile 3: Mountain3 (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 167ms
  INFO [LandGrantPhase.update]                       (P10)Tredekka pressed at plot 11 frame 8
  INFO [LandGrantPhase.claimPlot]                    (P10)Tredekka is granted tile 11: Mountain3 (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 167ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 22 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 22: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 118ms
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 30 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 118ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 102ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 84ms (167ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8880073994271591427
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 102ms (167ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 161 tiles in 2021854ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1980 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <J.I.M.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [MuleGameContainer.setFullscreen]             Setting fullscreen mode
  INFO [MuleGameContainer.setFullscreen]             Fullscreen mode: 1366 x 768 x 32 @60Hz Scale: 1 Height-Diff: 192 Aspect-Diff: 0.4453125 Snap Scale: true
  INFO [MuleGameContainer.setFullscreen]             Viewport: x=363 y=144 width=640 height=480
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $127, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $127 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 79ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1777689853328118911
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 2)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 66ms (118ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 161 tiles in 1478315ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1945 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <A.L.A.N.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Plain (5,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Plain (2,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Plain (6,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $78, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $78 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 124
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 78ms (272ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -351639786063482125
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P10)Tredekka (rank 3)
  INFO [Player.useFood]                              (P10)Tredekka has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 79ms (273ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)Tredekka
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Mountain3 (2,1) with Smithore factory
  INFO [GameModel.buyAssay]                          (P10)Tredekka got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P10)Tredekka got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.gamble]                            (P10)Tredekka gambles $62, max: 47.5, left: 9.439129, fraction 0.1987185
  INFO [DevelopmentMessenger.showMessage]            Tredekka won $62 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)Tredekka finishes on update 1903
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 50ms (273ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3363450253293994907
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)SupahTurtle (rank 4)
  INFO [Player.useFood]                              (P11)SupahTurtle has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 50ms (273ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)SupahTurtle
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Mountain3 (3,0) with Smithore factory
  INFO [GameModel.buyAssay]                          (P11)SupahTurtle got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)SupahTurtle finishes on update 1819
  INFO [GameModel.gamble]                            (P11)SupahTurtle gambles $59, max: 47.5, left: 11.119167, fraction 0.23408774
  INFO [DevelopmentMessenger.showMessage]            SupahTurtle won $59 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 17ms (18ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1854200435242292273
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 17ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8293630739369298687
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P10)Tredekka has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)SupahTurtle has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P10)Tredekka expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 0 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [ProductionPhase.logProduction]               (P10)Tredekka produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 7 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 17ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 17ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1804598437962159034
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 46%
  INFO [Shop.printPriceFactor]                       Smithore buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Smithore: 4 critical: 0 surplus: 4 money: $887
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Smithore: 5 critical: 0 surplus: 5 money: $884
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $1028
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $1102
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (0ms) <P11> 18ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.982 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 18ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 83ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 362
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 83ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $80 (8 units for $640)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 17ms (134ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3271753534263727728
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Crystite: 0 critical: 0 surplus: 0 money: $247
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Crystite: 0 critical: 0 surplus: 0 money: $884
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $1028
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $1102
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 18ms (134ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 18ms (134ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5883656898858908887
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 19, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 72%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Food: 1 critical: 3 surplus: -2 money: $247
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Food: 1 critical: 3 surplus: -2 money: $884
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 1 critical: 3 surplus: -2 money: $1028
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 8 critical: 3 surplus: 5 money: $1102
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 0ms (1ms) <P11> 67ms (117ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.917 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 83ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 200ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P12)<A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 134ms
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /24.228.73.252 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /24.228.73.252 <P11> with id 02cee05a-b096-4ff0-8adf-bb9d4d0f2adb
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /24.228.73.252 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.228.73.252 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102356 user number 11
  INFO [UserController.setAiPlayer]                  (P11)SupahTurtle is taken over by an AI player
  INFO [UserController.setAiPlayer]                  SupahTurtle is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <P10 P12 P13> gets user number 11
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $290
  INFO [GameModel.setLocalUser]                      (P11)SupahTurtle is a local Player
  INFO [AbstractAuctionPhase.userRemoved]            User taken over by AI. Setting local users transaction count to 4
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (4 units for $200)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5182442489266295730
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 14, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 02cee05a-b096-4ff0-8adf-bb9d4d0f2adb
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 02cee05a-b096-4ff0-8adf-bb9d4d0f2adb
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Energy: 1 critical: 2 surplus: -1 money: $147
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Energy: 1 critical: 2 surplus: -1 money: $884
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 3 critical: 1 surplus: 2 money: $928
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 1 critical: 2 surplus: -1 money: $1302
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $295
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 02cee05a-b096-4ff0-8adf-bb9d4d0f2adb
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [SlickLogSystem.info]                         Transaction #1
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $295
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $295
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 02cee05a-b096-4ff0-8adf-bb9d4d0f2adb
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $295
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $295
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [SlickLogSystem.info]                         Transaction #5
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $295
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 02cee05a-b096-4ff0-8adf-bb9d4d0f2adb
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (5 units for $225)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5064407458242874138
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 38253784
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $1212 Plots: 1 Assets: 395 Total: 2107
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Money: $794 Plots: 1 Assets: 695 Total: 1989
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Food: 1 Energy: 3 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Money: $102 Plots: 1 Assets: 1310 Total: 1912
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Food: 3 Energy: 2 Smithore: 12 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $973 Plots: 1 Assets: 325 Total: 1798
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 4 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $160
  INFO [SummaryPhase2.begin]                         Colony total: 7806
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 02cee05a-b096-4ff0-8adf-bb9d4d0f2adb
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 02cee05a-b096-4ff0-8adf-bb9d4d0f2adb
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 11 Address: /24.228.73.252:1024
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 02cee05a-b096-4ff0-8adf-bb9d4d0f2adb
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 2fef4e82-90bc-4d96-b480-c4914a5b9b11
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: SupahTurtle is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 6517 tiles in 65428018ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 2128 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2968 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Mountain3 Smithore <claim> (+4) 2133 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2938 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Mountain3 Smithore <claim> (+4) 2133 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2938 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Mountain3 Smithore <claim> (+4) 2133 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2938 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants Plain (5,1)
  INFO [DevelopmentPlanFinder$1.run]                 AI: SupahTurtle found 4 plans testing 6283 tiles in 69040672ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 6517 tiles in 71858131ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: SupahTurtle Plan: Mountain3 Smithore <claim> (+4) 2209 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2844 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: SupahTurtle Plan: Mountain3 Smithore <claim> (+4) 2209 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2844 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: SupahTurtle Plan: Mountain3 Smithore <claim> (+4) 2209 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2844 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: SupahTurtle Plan: Plain Energy <claim> (+3) 2194 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2739 points
  INFO [LandGrantActuator.update]                    AI: SupahTurtle wants Mountain3 (6,2)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 2292 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2987 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 2292 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2987 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 2292 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2987 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 2292 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2987 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (3,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 1ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 12 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 12: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P10)Tredekka pressed at plot 17 frame 6
  INFO [LandGrantPhase.claimPlot]                    (P10)Tredekka is granted tile 17: Mountain1 (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 19 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 19: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P11)SupahTurtle pressed at plot 20 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)SupahTurtle is granted tile 20: Mountain3 (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $866
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $776
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $1475
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $1068
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle originally valued the plot at $855
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle targets price $428
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1068 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $776 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $408 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1020 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $388 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $380 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $996 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $776 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $756 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $708 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $732 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1036 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $672 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1028 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1028 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $632 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1068 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1064 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $652 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1032 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $616 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $996 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $636 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1028 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1048 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $612 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $600 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1004 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $572 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $508 (changed $-64)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)<J.I.M.> bought the plot for $596
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 33
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $536
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $442
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $440
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $3417
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $-16
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle originally valued the plot at $1016
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle targets price $428
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5420065794427882554
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.999557
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 562 tiles in 3640980ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy (+3) Plain Energy (+3) 2206 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3171 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <J.I.M.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (7,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $124, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $124 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8991833181396938912
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.55595624
  INFO [PlayerEventPhase.begin]                      No player event for (P11)SupahTurtle (rank 2)
  INFO [Player.useFood]                              (P11)SupahTurtle has 1 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle copying development state.
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: SupahTurtle LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: SupahTurtle found 1 plans testing 141 tiles in 1356798ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: SupahTurtle Plan: Mountain3 Smithore (+4) 2349 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 3194 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: SupahTurtle is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: SupahTurtle picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: SupahTurtle is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Mountain3 (6,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Mountain3 (6,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: SupahTurtle not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: SupahTurtle not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)SupahTurtle gambles $79, max: 47.5, left: 9.583334, fraction 0.2017544
  INFO [DevelopmentMessenger.showMessage]            SupahTurtle won $79 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6140258985809712769
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.04157698
  INFO [PlayerEventPhase.begin]                      Event player: (P10)Tredekka (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $150 in dividends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P10)Tredekka has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)Tredekka
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Mountain1 (1,2) with Energy factory
  INFO [GameModel.buyAssay]                          (P10)Tredekka got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P10)Tredekka got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P10)Tredekka got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameModel.gamble]                            (P10)Tredekka gambles $53, max: 47.5, left: 4.6790996, fraction 0.09850736
  INFO [DevelopmentMessenger.showMessage]            Tredekka won $53 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)Tredekka finishes on update 2141
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3151561178980537103
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.82162535
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 4)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 176 tiles in 1720936ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy (+3) 2128 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2968 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <A.L.A.N.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Plain (8,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Plain (8,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Mountain3 (2,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $132, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $132 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 560398959232456160
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2010037868612668732
  INFO [ProductionPhase.finishPower]                 (P10)Tredekka has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)SupahTurtle has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 3 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P10)Tredekka expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle expects 0 food, 0 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 0 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 5 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P10)Tredekka produced 0 food, 1 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle produced 0 food, 0 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 0 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 6 food, 6 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4532979919210101075
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $80
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 5, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 85%
  INFO [Shop.printPriceFactor]                       Smithore buy price $66 sell price $101
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Smithore: 16 critical: 0 surplus: 16 money: $95
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Smithore: 14 critical: 0 surplus: 14 money: $638
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $995
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $420
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $101
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $101
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $206
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> (P13)<J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)Tredekka (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $66 (4 units for $264)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1461615322626125540
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Crystite: 0 critical: 0 surplus: 0 money: $359
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Crystite: 0 critical: 0 surplus: 0 money: $638
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $995
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $420
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7732980252107940905
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 15, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 85%
  INFO [Shop.printPriceFactor]                       Food buy price $28 sell price $63
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Food: 0 critical: 3 surplus: -3 money: $359
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Food: 0 critical: 3 surplus: -3 money: $638
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 0 critical: 3 surplus: -3 money: $995
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 7 critical: 3 surplus: 4 money: $420
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $221
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P12)<A.L.A.N.> (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $221
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $221
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $221
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $221
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $221
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $221
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $221
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $221
  INFO [Player.increaseAuctionTeleportCount]         (P10)Tredekka auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $221
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $221
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $221
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $63 (11 units for $693)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8370259550065971308
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 4, total: 23, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Energy: 2 critical: 2 surplus: 0 money: $44
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Energy: 1 critical: 3 surplus: -2 money: $449
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 8 critical: 1 surplus: 7 money: $806
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 8 critical: 2 surplus: 6 money: $672
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $239
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> (P13)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $239
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $239
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $239
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $27 (3 units for $81)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -472416636879259113
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 41637624
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Money: $368 Plots: 2 Assets: 1441 Total: 2809
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Food: 3 Energy: 4 Smithore: 14 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $672 Plots: 3 Assets: 635 Total: 2807
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 3 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Money: $44 Plots: 2 Assets: 1356 Total: 2400
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Food: 5 Energy: 2 Smithore: 12 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $887 Plots: 2 Assets: 494 Total: 2381
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 3 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $66
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $63
  INFO [SummaryPhase2.begin]                         Shop Energy: 4 units $27
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $130
  INFO [SummaryPhase2.begin]                         Colony total: 10397
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants River (4,1)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain3 (2,3)
  INFO [LandGrantActuator.begin]                     AI: SupahTurtle is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: SupahTurtle found 4 plans testing 4968 tiles in 36397068ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: SupahTurtle Plan: River Food <claim> (+4) 3179 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 4010 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: SupahTurtle Plan: River Food <claim> (+4) 3179 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 4010 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: SupahTurtle Plan: River Food <claim> (+4) 3179 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 4010 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: SupahTurtle Plan: Mountain3 Smithore <claim> (+4) 3329 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3911 points
  INFO [LandGrantActuator.update]                    AI: SupahTurtle wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: SupahTurtle must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: SupahTurtle can't claim River (4,1) and wants River (4,4) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 1ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P10)Tredekka pressed at plot 8 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)Tredekka is granted tile 8: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 10 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 10: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 20 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 20: Mountain3 (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P11)SupahTurtle pressed at plot 30 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P11)SupahTurtle is granted tile 30: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 155
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4962351013627941322
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8672227
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 4)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 566.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 1ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1218.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <A.L.A.N.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (5,1)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $180
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (5,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (5,2)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $180
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (5,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile River (4,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $129, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $129 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 116
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2638293352581243406
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7343442
  INFO [PlayerEventPhase.begin]                      No player event for (P10)Tredekka (rank 3)
  INFO [Player.useFood]                              (P10)Tredekka has 5 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)Tredekka
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)Tredekka undevelops tile Mountain1 (1,2)
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Plain (1,1) with Energy factory
  INFO [GameModel.gamble]                            (P10)Tredekka gambles $54, max: 47.5, left: 2.5791016, fraction 0.054296874
  INFO [DevelopmentMessenger.showMessage]            Tredekka won $54 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)Tredekka finishes on update 2246
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 200
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7296922249765402182
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9764726
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 2)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 797.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 2ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2219.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <J.I.M.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (2,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (7,0)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $180
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (7,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $180
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (3,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain3 (2,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $105, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $105 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6604966374147876238
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.28324944
  INFO [PlayerEventPhase.begin]                      No player event for (P11)SupahTurtle (rank 1)
  INFO [Player.useFood]                              (P11)SupahTurtle has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle copying development state.
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: SupahTurtle starts by assaying Mountain3 (6,2)
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: SupahTurtle couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle finished Development LP in time 2ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1428.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: SupahTurtle picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: SupahTurtle is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Mountain3 (3,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Mountain3 (3,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)SupahTurtle got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Mountain3 (3,0)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $205
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Mountain3 (3,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile River (4,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: SupahTurtle is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            SupahTurtle caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: SupahTurtle is assaying River (4,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)SupahTurtle got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: SupahTurtle not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)SupahTurtle gambles $136, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            SupahTurtle won $136 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 132
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3826194255968801002
  INFO [ProductionPhase.finishPower]                 (P10)Tredekka has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)SupahTurtle has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 8 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P10)Tredekka expects 0 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle expects 4 food, 1 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 14 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 11 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P10)Tredekka produced 0 food, 3 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle produced 4 food, 0 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 16 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 13 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 338225833693477444
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1223908071222932867
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $66
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 4, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is increased to 119%
  INFO [Shop.printPriceFactor]                       Smithore buy price $72 sell price $107
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Smithore: 13 critical: 0 surplus: 13 money: $98
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Smithore: 17 critical: 0 surplus: 17 money: $474
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $1011
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 2 critical: 0 surplus: 2 money: $722
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $107
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $182
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $186
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 4ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)Tredekka (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 4ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $72 (9 units for $648)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8278862085831158867
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $120 sell price $260
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Crystite: 0 critical: 0 surplus: 0 money: $746
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Crystite: 0 critical: 0 surplus: 0 money: $474
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $1011
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $722
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $120 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8909752275956702539
  INFO [Shop.calcBuySellPrice]                       Current Food price $63
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 35, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 51%
  INFO [Shop.printPriceFactor]                       Food buy price $17 sell price $52
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Food: 1 critical: 3 surplus: -2 money: $746
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Food: 4 critical: 3 surplus: 1 money: $474
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 16 critical: 3 surplus: 13 money: $1011
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 13 critical: 3 surplus: 10 money: $722
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)SupahTurtle auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)<A.L.A.N.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 4ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (23 units for $396)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 138
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7220692707391747793
  INFO [Shop.calcBuySellPrice]                       Current Energy price $27
  INFO [Shop.printPriceFactor]                       Energy shop: 4, total: 15, needed: 14
  INFO [Shop.printPriceFactor]                       Energy is decreased to 95%
  INFO [Shop.printPriceFactor]                       Energy buy price $11 sell price $46
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Energy: 4 critical: 2 surplus: 2 money: $656
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Energy: 2 critical: 3 surplus: -1 money: $491
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 2 critical: 4 surplus: -2 money: $1237
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 3 critical: 5 surplus: -2 money: $875
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 76
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)Tredekka 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P10)Tredekka auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $46 (6 units for $276)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4849353161554562694
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 43448928
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Money: $491 Plots: 3 Assets: 1661 Total: 3652
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Food: 3 Energy: 2 Smithore: 17 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $737 Plots: 4 Assets: 830 Total: 3567
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 4 Energy: 6 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $1099 Plots: 3 Assets: 500 Total: 3099
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 3 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Money: $748 Plots: 3 Assets: 755 Total: 3003
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Food: 6 Energy: 2 Smithore: 4 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $140
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $72
  INFO [SummaryPhase2.begin]                         Shop Food: 19 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $46
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $140
  INFO [SummaryPhase2.begin]                         Colony total: 13321
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Mountain3 (1,4)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain3 (1,4)
  INFO [LandGrantActuator.begin]                     AI: SupahTurtle is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: SupahTurtle wants Plain (3,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 1ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)SupahTurtle pressed at plot 8 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P11)SupahTurtle is granted tile 8: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 13 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 13: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.update]                       (P10)Tredekka pressed at plot 24 frame 4
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (3,4)
  INFO [LandGrantPhase.claimPlot]                    (P10)Tredekka is granted tile 24: Mountain3 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 26 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 26: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 143
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $396
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $968
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $968
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $2132
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $480
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle originally valued the plot at $968
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle targets price $124
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $464 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $432 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $980 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $916 (changed $-64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $480 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $480 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $932 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $452 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $920 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $888 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $864 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $880 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $480 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $872 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $860 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $460 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $916 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $480 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $856 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $452 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $864 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $428 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $472 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $860 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $908 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $440 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $464 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $408 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $888 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $380 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $880 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $848 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $880 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $908 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $944 (changed $36)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P10)Tredekka bought the plot for $552
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 182
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $492
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $650
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $648
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $1820
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $480
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle originally valued the plot at $656
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle targets price $124
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)<A.L.A.N.> bought the plot for $496
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 180
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5631114847456157666
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.18103462
  INFO [PlayerEventPhase.begin]                      Event player: (P11)SupahTurtle (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: DirtySolarCollectors
  INFO [PlayerEventPhase$1.finished]                 Event Message: The Solar Collectors on your energy M.U.L.E.s are dirty. Cleaning cost you $100 each for a total of $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)SupahTurtle has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle copying development state.
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: SupahTurtle starts by assaying Mountain3 (3,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: SupahTurtle got lower bound of 747.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle finished Development LP in time 1ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 839.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: SupahTurtle picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: SupahTurtle is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (3,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)SupahTurtle got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: SupahTurtle is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            SupahTurtle caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: SupahTurtle is assaying Plain (3,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)SupahTurtle got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: SupahTurtle chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)SupahTurtle gambles $104, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            SupahTurtle won $104 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 128
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8418458272821370509
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.14954758
  INFO [PlayerEventPhase.begin]                      Event player: (P13)<J.I.M.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: ExtraPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You received an extra plot of land to encourage colony development
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)<J.I.M.> has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 912.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 38ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1717.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,4) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <J.I.M.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,0): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (8,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (2,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (7,0)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (7,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (3,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (8,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (2,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $107, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $107 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 127
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6836295929201443879
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.17165345
  INFO [PlayerEventPhase.begin]                      Event player: (P12)<A.L.A.N.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $100 (Yuck!)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (6ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 561.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 5ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1293.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,4) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <A.L.A.N.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (5,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (5,1)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (5,1) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (5,2)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (5,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (3,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Mountain1 (5,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $106, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $106 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 140
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5843070923565654623
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7207073
  INFO [PlayerEventPhase.begin]                      No player event for (P10)Tredekka (rank 4)
  INFO [Player.useFood]                              (P10)Tredekka has 6 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)Tredekka
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Mountain1 (1,2) with Energy factory
  INFO [GameModel.gamble]                            (P10)Tredekka gambles $103, max: 47.5, left: 1.3791027, fraction 0.029033741
  INFO [DevelopmentMessenger.showMessage]            Tredekka won $103 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)Tredekka finishes on update 2306
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 246
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5422242179411874910
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3699772797701828564
  INFO [ProductionPhase.finishPower]                 (P10)Tredekka has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)SupahTurtle has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 6 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P10)Tredekka expects 0 food, 12 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle expects 4 food, 12 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 4 food, 6 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 4 food, 12 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P10)Tredekka produced 0 food, 12 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle produced 6 food, 12 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 4 food, 5 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 4 food, 12 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3222340383125873258
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $72
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $10
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 2, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $190 sell price $225
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Smithore: 8 critical: 0 surplus: 8 money: $109
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Smithore: 21 critical: 0 surplus: 21 money: $505
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 10 critical: 0 surplus: 10 money: $504
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 15 critical: 0 surplus: 15 money: $564
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $190
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P10)Tredekka auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P12)<A.L.A.N.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [Player.increaseAuctionTeleportCount]         (P11)SupahTurtle auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $190 (54 units for $10260)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 104
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 187080753335587318
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $120
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Crystite: 0 critical: 0 surplus: 0 money: $1629
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Crystite: 0 critical: 0 surplus: 0 money: $4495
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $2404
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $3414
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2470751737833995050
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 19, total: 36, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 58%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Food: 2 critical: 4 surplus: -2 money: $1629
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Food: 6 critical: 4 surplus: 2 money: $4495
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 4 critical: 4 surplus: 0 money: $2404
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 5 critical: 4 surplus: 1 money: $3414
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P12)<A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)SupahTurtle auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $38 (3 units for $115)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4337120374381896290
  INFO [Shop.calcBuySellPrice]                       Current Energy price $46
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 45, needed: 15
  INFO [Shop.printPriceFactor]                       Energy is decreased to 50%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Energy: 13 critical: 2 surplus: 11 money: $1514
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Energy: 12 critical: 3 surplus: 9 money: $4595
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 6 critical: 5 surplus: 1 money: $2404
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 14 critical: 5 surplus: 9 money: $3429
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 2ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)Tredekka (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3612353956022140347
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 43720976
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $3429 Plots: 6 Assets: 1062 Total: 7491
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 4 Energy: 14 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Money: $4595 Plots: 4 Assets: 792 Total: 7387
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Food: 4 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $2404 Plots: 5 Assets: 777 Total: 5681
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Money: $1514 Plots: 5 Assets: 795 Total: 4809
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Food: 5 Energy: 13 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 12 mules for 24 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $380
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 31 units $190
  INFO [SummaryPhase2.begin]                         Shop Food: 19 units $38
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $380
  INFO [SummaryPhase2.begin]                         Colony total: 25368
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 832
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Mountain1 (5,3)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (3,3)
  INFO [LandGrantActuator.begin]                     AI: SupahTurtle is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: SupahTurtle wants Plain (3,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain1 (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 1ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P10)Tredekka pressed at plot 1 frame 6
  INFO [LandGrantPhase.claimPlot]                    (P10)Tredekka is granted tile 1: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P11)SupahTurtle pressed at plot 15 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P11)SupahTurtle is granted tile 15: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 16 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (2,4)
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 16: Mountain1 (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 21 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 21: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 132
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -708492930294607125
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4697945
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1476.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2624.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,4) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <J.I.M.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (8,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (8,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (2,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (7,0)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $430
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (7,0) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (8,4)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $430
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (8,4) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (2,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Plain (7,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)<J.I.M.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $128, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $128 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 142
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5996343514361748918
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.025704682
  INFO [PlayerEventPhase.begin]                      Event player: (P11)SupahTurtle (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: LostPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost a plot of land because the claim was not recorded
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)SupahTurtle has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle copying development state.
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: SupahTurtle got lower bound of 674.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1521.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: SupahTurtle picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Smithore from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: SupahTurtle is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Mountain3 (3,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Mountain3 (3,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (3,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (3,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Mountain3 (3,0)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $430
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Mountain3 (3,0) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Plain (3,1)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $430
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (3,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: SupahTurtle is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            SupahTurtle caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: SupahTurtle is assaying Plain (0,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)SupahTurtle got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: SupahTurtle not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)SupahTurtle gambles $180, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            SupahTurtle won $180 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 124
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6415917673753819725
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.40379
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 1100.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 111ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1500.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <A.L.A.N.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (5,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Mountain1 (5,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying River (4,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $147, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $147 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 83
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8011323720053242298
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6421233
  INFO [PlayerEventPhase.begin]                      No player event for (P10)Tredekka (rank 4)
  INFO [Player.useFood]                              (P10)Tredekka has 5 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)Tredekka
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Mountain3 (1,4) with Smithore factory
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Plain (1,0) with Energy factory
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Plain (8,0) with Food factory
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)Tredekka finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 218
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8873028984011633399
  INFO [ProductionPhase.finishPower]                 (P10)Tredekka has 13 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)SupahTurtle has 12 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 14 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P10)Tredekka expects 2 food, 13 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle expects 4 food, 0 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 4 food, 3 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 4 food, 0 energy, 25 smithore, 0 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P10)Tredekka produced 2 food, 14 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle produced 5 food, 0 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 4 food, 5 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 3 food, 0 energy, 24 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 120
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (6ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 823186215156194216
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (6ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6795338553701514258
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $190
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 31, mules potentially available: 23, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $85 sell price $120
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Smithore: 4 critical: 0 surplus: 4 money: $224
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Smithore: 6 critical: 0 surplus: 6 money: $4925
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 6 critical: 0 surplus: 6 money: $2296
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 11 critical: 0 surplus: 11 money: $3252
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (6ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $130
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $142
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $146
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 6ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P10)Tredekka auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 8ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $85 (4 units for $340)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (8ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2329950388955876770
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Crystite: 0 critical: 0 surplus: 0 money: $564
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Crystite: 0 critical: 0 surplus: 0 money: $4925
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $2296
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $3252
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (8ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (8ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3620160631987238628
  INFO [Shop.calcBuySellPrice]                       Current Food price $38
  INFO [Shop.printPriceFactor]                       Food shop: 19, total: 34, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 60%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Food: 3 critical: 4 surplus: -1 money: $564
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Food: 5 critical: 4 surplus: 1 money: $4925
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 4 critical: 4 surplus: 0 money: $2296
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 3 critical: 4 surplus: -1 money: $3252
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (8ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $310
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $225
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 8ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $310
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $225
  INFO [Player.increaseAuctionTeleportCount]         (P11)SupahTurtle auction teleport count: 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $310
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $225
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 8ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (2 units for $100)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5104016091262326624
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 40, needed: 23
  INFO [Shop.printPriceFactor]                       Energy is decreased to 68%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Energy: 22 critical: 4 surplus: 18 money: $514
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Energy: 6 critical: 5 surplus: 1 money: $4975
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 6 critical: 6 surplus: 0 money: $2296
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 6 critical: 8 surplus: -2 money: $3202
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $201
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $145
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)Tredekka 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8055307544758146548
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 18441752
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $3202 Plots: 7 Assets: 2005 Total: 8707
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 4 Energy: 6 Smithore: 11 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Money: $4975 Plots: 4 Assets: 1250 Total: 8225
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Food: 4 Energy: 6 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $2296 Plots: 6 Assets: 1445 Total: 6741
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 4 Energy: 6 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Money: $514 Plots: 6 Assets: 1285 Total: 4799
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Food: 4 Energy: 22 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $170
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 23 units $85
  INFO [SummaryPhase2.begin]                         Shop Food: 18 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $170
  INFO [SummaryPhase2.begin]                         Colony total: 28472
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (3,3)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain1 (6,0)
  INFO [LandGrantActuator.begin]                     AI: SupahTurtle is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: SupahTurtle wants Plain (3,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: SupahTurtle must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: SupahTurtle wants Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 5ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)SupahTurtle pressed at plot 3 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P11)SupahTurtle is granted tile 3: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 4: Mountain1 (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P10)Tredekka pressed at plot 13 frame 5
  INFO [LandGrantPhase.claimPlot]                    (P10)Tredekka is granted tile 13: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 14 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 14: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1409650813632905638
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.49787873
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 52ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1855.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <J.I.M.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (2,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (2,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (8,4): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (8,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (6,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $245
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (2,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $245
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (3,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (8,4)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $245
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (8,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain1 (6,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $104, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $104 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 118
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3436906191041774019
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.84945977
  INFO [PlayerEventPhase.begin]                      No player event for (P11)SupahTurtle (rank 2)
  INFO [Player.useFood]                              (P11)SupahTurtle has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle copying development state.
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: SupahTurtle got lower bound of 1499.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle finished Development LP in time 1ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1498.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: SupahTurtle picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: SupahTurtle is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (5,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (5,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: SupahTurtle is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            SupahTurtle caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: SupahTurtle is assaying Plain (5,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)SupahTurtle got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: SupahTurtle chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)SupahTurtle gambles $159, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            SupahTurtle won $159 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 80
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5748830750334720465
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.09551442
  INFO [PlayerEventPhase.begin]                      Event player: (P12)<A.L.A.N.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $200
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 1498.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 134ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1655.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <A.L.A.N.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (5,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (5,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (5,1)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $245
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (5,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (5,2)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $245
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (5,2) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Mountain1 (5,3)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $245
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Mountain1 (5,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $116, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $116 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 120
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1845662526149845519
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.28004265
  INFO [PlayerEventPhase.begin]                      No player event for (P10)Tredekka (rank 4)
  INFO [Player.useFood]                              (P10)Tredekka has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)Tredekka
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Plain (1,1) with Smithore factory
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Mountain1 (1,2) with Energy factory
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Plain (1,3) with Energy factory
  INFO [GameModel.developLand]                       (P10)Tredekka undevelops tile Mountain1 (1,2)
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Mountain1 (1,2) with Smithore factory
  INFO [GameModel.developLand]                       (P10)Tredekka undevelops tile Plain (1,3)
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Plain (1,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)Tredekka finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 192
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 425169676343014646
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1002756632799877389
  INFO [ProductionPhase.finishPower]                 (P10)Tredekka has 22 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)SupahTurtle has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 6 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P10)Tredekka expects 2 food, 3 energy, 22 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle expects 4 food, 3 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 4 food, 8 energy, 2 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 4 food, 14 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P10)Tredekka produced 1 food, 5 energy, 24 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle produced 6 food, 5 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 3 food, 8 energy, 1 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 5 food, 17 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1147907208594484408
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $85
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 23, mules potentially available: 20, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $54 sell price $89
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Smithore: 24 critical: 0 surplus: 24 money: $219
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Smithore: 17 critical: 0 surplus: 17 money: $5114
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 7 critical: 0 surplus: 7 money: $2317
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 22 critical: 0 surplus: 22 money: $3136
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $110
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $122
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $126
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 3ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $54 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5599782342601065675
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $76 sell price $216
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Crystite: 0 critical: 0 surplus: 0 money: $219
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Crystite: 0 critical: 0 surplus: 0 money: $5114
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 5 critical: 0 surplus: 5 money: $2317
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $3136
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $76
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 4ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 4ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $76 (5 units for $380)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5290032957824218718
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 18, total: 33, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 61%
  INFO [Shop.printPriceFactor]                       Food buy price $16 sell price $51
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Food: 1 critical: 4 surplus: -3 money: $219
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Food: 6 critical: 4 surplus: 2 money: $5114
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 3 critical: 4 surplus: -1 money: $2697
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 5 critical: 4 surplus: 1 money: $3136
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $77
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $131
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P12)<A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $77
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $131
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $77
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $131
  INFO [Player.increaseAuctionTeleportCount]         (P11)SupahTurtle auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $77
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $131
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $77
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $131
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $42 (4 units for $170)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6080716801006244564
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 52, needed: 23
  INFO [Shop.printPriceFactor]                       Energy is decreased to 58%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Energy: 17 critical: 7 surplus: 10 money: $100
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Energy: 7 critical: 5 surplus: 2 money: $5182
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 10 critical: 5 surplus: 5 money: $2646
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 18 critical: 6 surplus: 12 money: $3187
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $83
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $83
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $83
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $83
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $83
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $83
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $83
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $83
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $83
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $83
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $38
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $83
  INFO [Player.increaseAuctionTeleportCount]         (P10)Tredekka auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (10 units for $100)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5237496602773235667
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 39928928
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $3187 Plots: 8 Assets: 2561 Total: 9748
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 4 Energy: 18 Smithore: 22 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Money: $5182 Plots: 5 Assets: 1736 Total: 9418
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Food: 4 Energy: 7 Smithore: 17 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $2646 Plots: 7 Assets: 1406 Total: 7552
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 4 Energy: 10 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Money: $200 Plots: 7 Assets: 2334 Total: 6034
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Food: 4 Energy: 7 Smithore: 24 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop Smithore: 13 units $54
  INFO [SummaryPhase2.begin]                         Shop Food: 17 units $42
  INFO [SummaryPhase2.begin]                         Shop Energy: 10 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 32752
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants River (4,0)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (8,3)
  INFO [LandGrantActuator.begin]                     AI: SupahTurtle is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: SupahTurtle wants River (4,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: SupahTurtle must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: SupahTurtle wants Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 1ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 2 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 2: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P10)Tredekka pressed at plot 6 frame 10
  INFO [LandGrantPhase.claimPlot]                    (P10)Tredekka is granted tile 6: Mountain1 (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P11)SupahTurtle pressed at plot 8 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P11)SupahTurtle is granted tile 8: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 13 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 13: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $464
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $875
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $872
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $878
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $876
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle originally valued the plot at $1400
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle targets price $1400
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1348 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $864 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $828 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $832 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $788 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1364 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $772 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $828 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $760 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1428 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1384 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $784 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $788 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $744 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1412 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $792 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $736 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1412 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $816 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1464 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $844 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1496 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $824 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1448 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $808 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1488 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $872 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1528 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $896 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1552 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $940 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1572 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $960 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $912 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1620 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $904 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1624 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $896 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $872 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1640 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1704 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $876 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $1720 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $936 (changed $60)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)<A.L.A.N.> bought the plot for $880
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 144
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $820
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $815
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $812
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $815
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $812
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle originally valued the plot at $1400
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle targets price $1400
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)SupahTurtle bought the plot for $824
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 155
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 151419885001111595
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.67643636
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1686.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 230ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2772.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,4) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <J.I.M.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (8,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (8,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (2,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (2,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (8,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (8,4)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (8,4) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (2,2) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (3,2) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (8,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $124, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $124 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 121
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 751249501781243455
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.14159483
  INFO [PlayerEventPhase.begin]                      Event player: (P11)SupahTurtle (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $100 for each food plot you have developed. The total grant is $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)SupahTurtle has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle copying development state.
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: SupahTurtle got lower bound of 1340.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle finished Development LP in time 331ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1678.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: SupahTurtle picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: SupahTurtle is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (5,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (5,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (0,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (7,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Plain (5,0)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (5,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (0,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (7,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: SupahTurtle chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)SupahTurtle gambles $179, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            SupahTurtle won $179 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1457382064248910948
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5091452
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 1814.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 956ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3049.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,4) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,0) into Crystite from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (5,1) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <A.L.A.N.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (5,4): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (5,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (0,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Crater (5,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Mountain1 (5,4)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Mountain1 (5,4) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (3,4)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (3,4) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile River (4,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (0,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Crater (5,1) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $153, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $153 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 183
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (6ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3475742227348810776
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.096340895
  INFO [PlayerEventPhase.begin]                      Event player: (P10)Tredekka (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P10)Tredekka has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)Tredekka
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Mountain1 (8,1) with Energy factory
  INFO [GameModel.buyAssay]                          (P10)Tredekka got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.gamble]                            (P10)Tredekka gambles $115, max: 47.5, left: 11.959187, fraction 0.25177234
  INFO [DevelopmentMessenger.showMessage]            Tredekka won $115 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)Tredekka finishes on update 1777
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 182
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (6ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (6ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6795188100809609229
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P10)Tredekka has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)SupahTurtle has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 10 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 18 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P10)Tredekka expects 2 food, 4 energy, 22 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle expects 4 food, 3 energy, 18 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 10 food, 3 energy, 0 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 4 food, 0 energy, 28 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P10)Tredekka produced 3 food, 4 energy, 23 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle produced 2 food, 3 energy, 17 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 12 food, 3 energy, 0 smithore, 30 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 2 food, 0 energy, 29 smithore, 5 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8015519452393073335
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6677087600190966919
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $54
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $3
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 75%
  INFO [Shop.printPriceFactor]                       Smithore buy price $53 sell price $88
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Smithore: 47 critical: 0 surplus: 47 money: $265
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Smithore: 34 critical: 0 surplus: 34 money: $4262
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 7 critical: 0 surplus: 7 money: $1319
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 51 critical: 0 surplus: 51 money: $3011
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $106
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 8ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 8ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 8ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $53 (3 units for $159)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 108
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (8ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1405747718568441524
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $76
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Crystite: 0 critical: 0 surplus: 0 money: $371
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Crystite: 3 critical: 0 surplus: 3 money: $4262
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 30 critical: 0 surplus: 30 money: $1319
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 5 critical: 0 surplus: 5 money: $3064
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (6ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (6ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5845520926624017122
  INFO [Shop.calcBuySellPrice]                       Current Food price $42
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 19, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 88%
  INFO [Shop.printPriceFactor]                       Food buy price $22 sell price $57
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Food: 3 critical: 4 surplus: -1 money: $371
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Food: 2 critical: 4 surplus: -2 money: $4262
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 12 critical: 4 surplus: 8 money: $1319
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 2 critical: 4 surplus: -2 money: $3064
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $131
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $47
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $-9
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 3ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $131
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $47
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $-9
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $131
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $47
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $-9
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $131
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $47
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $-9
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $131
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $47
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $-9
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $131
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $47
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $-9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $57 (5 units for $285)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 104
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1802599066393157564
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 21, needed: 33
  INFO [Shop.printPriceFactor]                       Energy is increased to 143%
  INFO [Shop.printPriceFactor]                       Energy buy price $21 sell price $56
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Energy: 5 critical: 7 surplus: -2 money: $314
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Energy: 4 critical: 7 surplus: -3 money: $4148
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 5 critical: 9 surplus: -4 money: $1604
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 7 critical: 10 surplus: -3 money: $2950
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $89
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $20
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $-17
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 3ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $36 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -392252610201219206
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 42022744
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $2950 Plots: 9 Assets: 4400 Total: 11850
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 4 Energy: 7 Smithore: 50 Crystite: 5
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Money: $4148 Plots: 7 Assets: 3062 Total: 10710
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Food: 4 Energy: 4 Smithore: 34 Crystite: 3
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $1604 Plots: 9 Assets: 3645 Total: 9749
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 7 Energy: 5 Smithore: 7 Crystite: 30
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Money: $314 Plots: 8 Assets: 3573 Total: 7887
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Food: 4 Energy: 5 Smithore: 45 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $53
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $57
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $36
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $100
  INFO [SummaryPhase2.begin]                         Colony total: 40196
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (0,1)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (0,1)
  INFO [LandGrantActuator.begin]                     AI: SupahTurtle is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: SupahTurtle wants Plain (2,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 1ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P11)SupahTurtle pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)SupahTurtle is granted tile 0: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.update]                       (P10)Tredekka pressed at plot 1 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (6,4)
  INFO [LandGrantPhase.claimPlot]                    (P10)Tredekka is granted tile 1: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 5 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 5: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 9 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 9: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $792
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1157
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $1156
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $920
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $920
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle originally valued the plot at $824
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle targets price $824
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1132 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $900 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1188 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1248 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $936 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $900 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1296 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $872 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1304 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1344 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $816 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1404 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $816 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1368 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $780 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $740 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $784 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $820 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $824 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1428 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $800 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1476 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1460 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1416 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $768 (changed $-32)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)<A.L.A.N.> bought the plot for $800
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 169
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (6ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $740
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1316
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $496
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $842
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $840
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle originally valued the plot at $824
  INFO [LandAuctionActuator.beginLandAuction]        AI: SupahTurtle targets price $824
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $780 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $888 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $880 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: SupahTurtle new price $736 (changed $-44)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)<J.I.M.> bought the plot for $744
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 211
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (8ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 653689043769829651
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.049534142
  INFO [PlayerEventPhase.begin]                      Event player: (P10)Tredekka (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $300
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P10)Tredekka has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (8ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)Tredekka
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Plain (0,1) with Energy factory
  INFO [GameModel.gamble]                            (P10)Tredekka gambles $206, max: 47.5, left: 17.719318, fraction 0.3730383
  INFO [DevelopmentMessenger.showMessage]            Tredekka won $206 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)Tredekka finishes on update 1489
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 150
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (7ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5922249152131441278
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3202765
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 7 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (8ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4028.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,0) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,4) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (6,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <A.L.A.N.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (0,0): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (0,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,4): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (5,4): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (5,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (6,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (6,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (0,0)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (0,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (3,4)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (3,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Mountain1 (5,4)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Mountain1 (5,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (6,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (6,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $196, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $196 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8534161322653802070
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2650966
  INFO [PlayerEventPhase.begin]                      Event player: (P11)SupahTurtle (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $450 to clean it up
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)SupahTurtle has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle copying development state.
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: SupahTurtle starts by assaying Plain (2,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: SupahTurtle couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle finished Development LP in time 19ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2759.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: SupahTurtle picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: SupahTurtle is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (5,0): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (5,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (7,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (7,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (2,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)SupahTurtle got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Plain (5,0)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (5,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Plain (7,2)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (7,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (2,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: SupahTurtle not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)SupahTurtle gambles $155, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            SupahTurtle won $155 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3930333337627036112
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6621783
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 223ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4871.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <J.I.M.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (2,2): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (2,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (8,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (2,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (3,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (8,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (6,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Plain (8,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)<J.I.M.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $177, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $177 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 115
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4690840572449397637
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7263165824370103906
  INFO [ProductionPhase.finishPower]                 (P10)Tredekka has 5 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)SupahTurtle has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 7 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P10)Tredekka expects 2 food, 19 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle expects 4 food, 28 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 10 food, 47 energy, 0 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 4 food, 30 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P10)Tredekka produced 3 food, 19 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle produced 3 food, 27 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 9 food, 46 energy, 0 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 5 food, 31 energy, 27 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8644683905458259113
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $53
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 1, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $135 sell price $170
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Smithore: 62 critical: 0 surplus: 62 money: $670
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Smithore: 46 critical: 0 surplus: 46 money: $3778
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 7 critical: 0 surplus: 7 money: $850
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 77 critical: 0 surplus: 77 money: $2183
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $135
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $135
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $135
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P12)<A.L.A.N.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [Player.increaseAuctionTeleportCount]         (P11)SupahTurtle auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [Player.increaseAuctionTeleportCount]         (P10)Tredekka auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $135 (192 units for $25920)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 146
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (5ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6739237283391435478
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Crystite: 0 critical: 0 surplus: 0 money: $9040
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Crystite: 3 critical: 0 surplus: 3 money: $9988
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 43 critical: 0 surplus: 43 money: $1795
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 5 critical: 0 surplus: 5 money: $12578
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [Player.increaseAuctionTeleportCount]         (P12)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 6ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (43 units for $3440)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 116
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4654454730583797583
  INFO [Shop.calcBuySellPrice]                       Current Food price $57
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 22, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 93%
  INFO [Shop.printPriceFactor]                       Food buy price $38 sell price $73
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Food: 3 critical: 5 surplus: -2 money: $5600
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Food: 3 critical: 5 surplus: -2 money: $9988
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 11 critical: 5 surplus: 6 money: $5235
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 5 critical: 5 surplus: 0 money: $12578
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 76
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (3ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $622
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.999 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 3ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $622
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $622
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $63
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $622
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $63
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $622
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 4ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $622
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 4ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $66 (5 units for $330)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 122
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7163623796466919336
  INFO [Shop.calcBuySellPrice]                       Current Energy price $36
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 123, needed: 26
  INFO [Shop.printPriceFactor]                       Energy is decreased to 41%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Energy: 19 critical: 7 surplus: 12 money: $5416
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Energy: 27 critical: 5 surplus: 22 money: $9842
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 46 critical: 6 surplus: 40 money: $5565
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 31 critical: 8 surplus: 23 money: $12578
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $400
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 4ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4043663669374530050
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 43506032
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $12578 Plots: 11 Assets: 2565 Total: 20643
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 5 Energy: 31 Smithore: 0 Crystite: 5
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Money: $9842 Plots: 8 Assets: 1975 Total: 15817
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Food: 5 Energy: 27 Smithore: 0 Crystite: 3
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Money: $5416 Plots: 9 Assets: 5176 Total: 15092
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Food: 6 Energy: 19 Smithore: 0 Crystite: 43
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $5565 Plots: 11 Assets: 2581 Total: 13646
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 6 Energy: 46 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 13 mules for 26 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $270
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 167 units $135
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $66
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $270
  INFO [SummaryPhase2.begin]                         Colony total: 65198
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (7,1)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (7,1)
  INFO [LandGrantActuator.begin]                     AI: SupahTurtle is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: SupahTurtle wants Plain (0,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 4ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 0: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P11)SupahTurtle pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)SupahTurtle is granted tile 1: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 2: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.update]                       (P10)Tredekka pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)Tredekka is granted tile 3: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8922185133458508986
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.40764928
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (4ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 2624.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4175.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <J.I.M.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (2,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (2,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $320
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (2,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $320
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (3,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (6,3)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $320
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (6,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (7,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $180, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $180 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8509038700686350472
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.028339803
  INFO [PlayerEventPhase.begin]                      Event player: (P11)SupahTurtle (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MulesDeteriorated
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mining M.U.L.E.s have deteriorated from heavy use and cost $150 each to repair. The total cost is $450
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)SupahTurtle has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle copying development state.
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: SupahTurtle got lower bound of 1951.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle finished Development LP in time 74ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4013.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: SupahTurtle picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,2) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: SupahTurtle is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (2,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (2,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (5,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (5,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (0,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (0,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (0,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Plain (2,0)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $320
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (2,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Plain (5,0)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $320
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (5,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Plain (0,3)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $320
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (0,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (0,2) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: SupahTurtle not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)SupahTurtle gambles $159, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            SupahTurtle won $159 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5910664112863232477
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8382604
  INFO [PlayerEventPhase.begin]                      No player event for (P10)Tredekka (rank 3)
  INFO [Player.useFood]                              (P10)Tredekka has 6 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)Tredekka
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Plain (0,4) with Smithore factory
  INFO [GameModel.gamble]                            (P10)Tredekka gambles $154, max: 47.5, left: 26.699524, fraction 0.5620952
  INFO [DevelopmentMessenger.showMessage]            Tredekka won $154 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)Tredekka finishes on update 1040
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8005848699209404600
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9137641
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 4)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 6 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 4411.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 74ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 9428.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,4) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <A.L.A.N.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (6,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (6,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (6,1)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $320
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (6,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (3,3)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $320
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (3,3) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (3,4)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $320
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (3,4) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (7,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $163, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $163 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4055151556590147422
  INFO [ProductionPhase.finishPower]                 (P10)Tredekka has 19 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)SupahTurtle has 27 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 46 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 31 energy and needs 11 energy
  INFO [ProductionPhase.logProduction]               (P10)Tredekka expects 2 food, 10 energy, 31 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle expects 19 food, 3 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 34 food, 12 energy, 0 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 21 food, 3 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P10)Tredekka produced 2 food, 11 energy, 30 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle produced 22 food, 4 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 35 food, 13 energy, 0 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 21 food, 5 energy, 29 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2247925086891489058
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6642040461477264575
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $135
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 167, mules potentially available: 92, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $54 sell price $89
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Smithore: 30 critical: 0 surplus: 30 money: $5225
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Smithore: 15 critical: 0 surplus: 15 money: $9331
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $5508
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 29 critical: 0 surplus: 29 money: $12538
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $62
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)Tredekka (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [Player.increaseAuctionTeleportCount]         (P10)Tredekka auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $54 (30 units for $1620)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2085404191469010366
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Crystite: 0 critical: 0 surplus: 0 money: $6845
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Crystite: 0 critical: 0 surplus: 0 money: $9331
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $5508
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $12538
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7476919386472069538
  INFO [Shop.calcBuySellPrice]                       Current Food price $66
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 82, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 43%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Food: 3 critical: 5 surplus: -2 money: $6845
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Food: 22 critical: 5 surplus: 17 money: $9331
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 36 critical: 5 surplus: 31 money: $5508
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 21 critical: 5 surplus: 16 money: $12538
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $120
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (30 units for $450)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1068275525132425128
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 100, needed: 39
  INFO [Shop.printPriceFactor]                       Energy is decreased to 54%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Energy: 20 critical: 8 surplus: 12 money: $6635
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Energy: 19 critical: 9 surplus: 10 money: $9331
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 41 critical: 10 surplus: 31 money: $5718
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 20 critical: 12 surplus: 8 money: $12778
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $138
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5106836817270030080
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 40418968
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $12778 Plots: 12 Assets: 3261 Total: 22039
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 5 Energy: 20 Smithore: 29 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Money: $9331 Plots: 9 Assets: 2660 Total: 16491
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Food: 22 Energy: 19 Smithore: 15 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $5718 Plots: 12 Assets: 2705 Total: 14423
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 22 Energy: 41 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Money: $6635 Plots: 10 Assets: 1985 Total: 13620
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Food: 17 Energy: 20 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 187 units $54
  INFO [SummaryPhase2.begin]                         Shop Food: 16 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 66573
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: SupahTurtle Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 1ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P10)Tredekka pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)Tredekka is granted tile 0: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9173710568974253865
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.041366994
  INFO [PlayerEventPhase.begin]                      Event player: (P13)<J.I.M.> (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $300
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)<J.I.M.> has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 2620ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2239.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <J.I.M.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (2,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (2,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (7,3)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (7,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (2,2) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (3,2)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (3,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Mountain1 (6,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)<J.I.M.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $232, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $232 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3513636923941069300
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.46101868
  INFO [PlayerEventPhase.begin]                      No player event for (P11)SupahTurtle (rank 2)
  INFO [Player.useFood]                              (P11)SupahTurtle has 22 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle copying development state.
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: SupahTurtle starts by assaying Plain (7,2)
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: SupahTurtle got lower bound of 1294.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle finished Development LP in time 88ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1845.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: SupahTurtle picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,0) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,0) into Smithore from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: SupahTurtle is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (7,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (7,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (2,0): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (2,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (5,0): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (5,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11)SupahTurtle got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Plain (7,2)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (7,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Plain (2,0)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (2,0) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Plain (5,0)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (5,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: SupahTurtle not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)SupahTurtle gambles $171, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            SupahTurtle won $171 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6782832380231240468
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2929821
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 22 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 2632.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 935ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3858.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,4) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <A.L.A.N.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (6,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (6,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (6,1)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (6,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (3,3)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (3,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (3,4)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (3,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Plain (7,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $171, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $171 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 77
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8212910622198055647
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.81809914
  INFO [PlayerEventPhase.begin]                      No player event for (P10)Tredekka (rank 4)
  INFO [Player.useFood]                              (P10)Tredekka has 17 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)Tredekka
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Mountain3 (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Mountain1 (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Plain (1,3) with Crystite factory
  INFO [GameModel.sellMule]                          (P10)Tredekka sold a mule for $175
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)Tredekka finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8625959074373316697
  INFO [ProductionPhase.finishPower]                 (P10)Tredekka has 20 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)SupahTurtle has 19 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 41 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 20 energy and needs 10 energy
  INFO [ProductionPhase.logProduction]               (P10)Tredekka expects 2 food, 10 energy, 7 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle expects 13 food, 0 energy, 29 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 15 food, 12 energy, 0 smithore, 31 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 6 food, 6 energy, 28 smithore, 5 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P10)Tredekka produced 2 food, 13 energy, 6 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle produced 9 food, 0 energy, 22 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 16 food, 10 energy, 0 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 4 food, 10 energy, 27 smithore, 5 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6958442281497182914
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8836231678326965845
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $54
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 187, mules potentially available: 106, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $43 sell price $78
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Smithore: 6 critical: 0 surplus: 6 money: $6535
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Smithore: 37 critical: 0 surplus: 37 money: $9377
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $5664
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 56 critical: 0 surplus: 56 money: $12535
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)Tredekka (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P10)Tredekka auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [Player.increaseAuctionTeleportCount]         (P11)SupahTurtle auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $43 (99 units for $4257)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5926557569325120347
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Crystite: 0 critical: 0 surplus: 0 money: $6793
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Crystite: 0 critical: 0 surplus: 0 money: $10968
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $5664
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $14943
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1097958908216233297
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 16, total: 71, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 46%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Food: 8 critical: 5 surplus: 3 money: $6793
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Food: 18 critical: 5 surplus: 13 money: $10968
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 25 critical: 5 surplus: 20 money: $5664
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 4 critical: 5 surplus: -1 money: $14943
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P13)<J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller <A.L.A.N.> rank 3 takes over trade from seller SupahTurtle rank 2
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $81
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $127
  INFO [Player.increaseAuctionTeleportCount]         (P12)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (20 units for $317)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1148974845240400999
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 83, needed: 39
  INFO [Shop.printPriceFactor]                       Energy is decreased to 60%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Energy: 23 critical: 8 surplus: 15 money: $6508
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Energy: 8 critical: 10 surplus: -2 money: $10968
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 34 critical: 10 surplus: 24 money: $5981
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 18 critical: 11 surplus: 7 money: $14911
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P11)SupahTurtle 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> (P13)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $54
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $89
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Tredekka rank 4 takes over trade from buyer SupahTurtle rank 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (23 units for $575)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7251927802356322861
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 40989688
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $14911 Plots: 12 Assets: 1820 Total: 22731
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 5 Energy: 18 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Money: $10393 Plots: 9 Assets: 2155 Total: 17048
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Food: 18 Energy: 31 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Money: $6508 Plots: 11 Assets: 2460 Total: 14468
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Food: 27 Energy: 23 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $6556 Plots: 12 Assets: 1670 Total: 14226
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 5 Energy: 11 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 253 units $43
  INFO [SummaryPhase2.begin]                         Shop Food: 16 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $80
  INFO [SummaryPhase2.begin]                         Colony total: 68473
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: SupahTurtle Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5595839209897592981
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.19361383
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 2242.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 2855ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2678.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,4) into Crystite from Smithore
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <J.I.M.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (8,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (8,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (2,4): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (2,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (8,2)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $130
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (8,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (6,3)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $105
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (6,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (2,4)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $155
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (2,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying River (4,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)<J.I.M.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $152, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $152 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6158385945336280553
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.25566924
  INFO [PlayerEventPhase.begin]                      Event player: (P11)SupahTurtle (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $600
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)SupahTurtle has 18 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (2ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle copying development state.
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: SupahTurtle got lower bound of 1849.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle finished Development LP in time 182ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1945.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: SupahTurtle picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.enqueueNormal]            AI: SupahTurtle is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (2,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (2,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Mountain3 (3,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Mountain3 (3,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (3,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (3,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Plain (2,0)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $155
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (2,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Mountain3 (3,0)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $155
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Mountain3 (3,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Plain (3,1)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $155
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (3,1) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: SupahTurtle chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)SupahTurtle gambles $195, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            SupahTurtle won $195 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2159790550561046409
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2081455
  INFO [PlayerEventPhase.begin]                      Event player: (P10)Tredekka (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P10)Tredekka has 27 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)Tredekka
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Mountain3 (1,4) with Crystite factory
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Plain (0,4) with Crystite factory
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Plain (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Plain (7,4) with Energy factory
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)Tredekka finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -617951965139896535
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.46774876
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 4)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 3862.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 2404ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3909.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,4) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <A.L.A.N.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (5,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (5,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (7,1)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $105
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (7,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Mountain1 (5,4)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $130
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Mountain1 (5,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $197, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $197 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2608930490046574787
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5398967589191285716
  INFO [ProductionPhase.finishPower]                 (P10)Tredekka has 23 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)SupahTurtle has 31 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 11 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 18 energy and needs 10 energy
  INFO [ProductionPhase.logProduction]               (P10)Tredekka expects 3 food, 6 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle expects 16 food, 0 energy, 11 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 14 food, 8 energy, 0 smithore, 35 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 5 food, 6 energy, 27 smithore, 10 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P10)Tredekka produced 2 food, 6 energy, 0 smithore, 33 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle produced 15 food, 0 energy, 12 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 12 food, 7 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 6 food, 9 energy, 25 smithore, 13 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7071029828149829403
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $43
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $9
  INFO [Shop.printPriceFactor]                       Smithore shop: 253, mules potentially available: 138, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $59 sell price $94
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Smithore: 2 critical: 0 surplus: 2 money: $6278
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Smithore: 12 critical: 0 surplus: 12 money: $11113
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $6678
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 25 critical: 0 surplus: 25 money: $14988
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $59
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $59
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)Tredekka (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P10)Tredekka auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P11)SupahTurtle auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $59 (39 units for $2301)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8001573711532953652
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Crystite: 33 critical: 0 surplus: 33 money: $6396
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Crystite: 12 critical: 0 surplus: 12 money: $11821
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 32 critical: 0 surplus: 32 money: $6678
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 13 critical: 0 surplus: 13 money: $16463
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $112
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $112
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $112
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)Tredekka (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P11)SupahTurtle auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [Player.increaseAuctionTeleportCount]         (P12)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (57 units for $6384)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -627142269897329173
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 16, total: 69, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 47%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Food: 13 critical: 5 surplus: 8 money: $6396
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Food: 22 critical: 5 surplus: 17 money: $13165
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 12 critical: 5 surplus: 7 money: $10262
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 6 critical: 5 surplus: 1 money: $17919
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $235
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $73
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $235
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $73
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $235
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $73
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 1ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (2 units for $30)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3276249883825335233
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 59, needed: 40
  INFO [Shop.printPriceFactor]                       Energy is decreased to 76%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Energy: 18 critical: 9 surplus: 9 money: $6366
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Energy: 17 critical: 10 surplus: 7 money: $13165
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 9 critical: 10 surplus: -1 money: $10292
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 15 critical: 11 surplus: 4 money: $17919
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $127
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $53
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 1.0 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 0ms, max 0ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)Tredekka (P12)<A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<J.I.M.> (P11)SupahTurtle 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: SupahTurtle has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $127
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $53
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $127
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $53
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $127
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $53
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $127
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $53
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $127
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $53
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $127
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $53
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 0ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (6 units for $150)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8284756203536497632
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 42260408
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $17919 Plots: 12 Assets: 1850 Total: 25769
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 6 Energy: 15 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Money: $13315 Plots: 9 Assets: 1850 Total: 19665
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Food: 22 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $10142 Plots: 12 Assets: 1995 Total: 18137
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 10 Energy: 15 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Money: $6366 Plots: 11 Assets: 5856 Total: 17722
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Food: 15 Energy: 18 Smithore: 0 Crystite: 33
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 251 units $59
  INFO [SummaryPhase2.begin]                         Shop Food: 16 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 81293
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: SupahTurtle Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2928001279402372832
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4939794
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 6 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <J.I.M.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 2682.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3229.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,3) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <J.I.M.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (2,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (2,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Mountain3 (2,3)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $185
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain3 (2,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (6,3)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $160
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (6,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (7,3)
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $160
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (7,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $250, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6002277265825033842
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.21650654
  INFO [PlayerEventPhase.begin]                      Event player: (P11)SupahTurtle (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $200
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)SupahTurtle has 22 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle copying development state.
  INFO [DevelopmentActuator.begin]                   AI: SupahTurtle beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: SupahTurtle got lower bound of 1949.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: SupahTurtle finished Development LP in time 161ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2776.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: SupahTurtle picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,3) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: SupahTurtle is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (5,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (5,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (0,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (0,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (0,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- is trying Plain (0,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: SupahTurtle ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Plain (5,0)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $185
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (5,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Plain (0,2)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $135
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (0,2) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle undevelops tile Plain (0,3)
  INFO [GameModel.sellMule]                          (P11)SupahTurtle sold a mule for $135
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11)SupahTurtle develops tile Plain (0,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: SupahTurtle chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: SupahTurtle Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11)SupahTurtle gambles $210, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            SupahTurtle won $210 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: SupahTurtle gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2055575014785171903
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.96461654
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 10 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.begin]                   AI: <A.L.A.N.> beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 3912.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 1172ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5459.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,4) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: <A.L.A.N.> is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (0,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (0,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (6,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (6,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (0,0)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $160
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (0,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (7,1)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $160
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (7,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (6,4)
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $160
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (6,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Plain (6,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $250, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 1ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4989124314861258937
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.70556575
  INFO [PlayerEventPhase.begin]                      No player event for (P10)Tredekka (rank 4)
  INFO [Player.useFood]                              (P10)Tredekka has 15 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)Tredekka
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Plain (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Mountain1 (8,1) with Crystite factory
  INFO [GameModel.developLand]                       (P10)Tredekka develops tile Plain (8,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)Tredekka finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P10)Tredekka
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (1ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7523413343319234346
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P10)Tredekka has 18 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P11)SupahTurtle has 11 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 15 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 15 energy and needs 12 energy
  INFO [ProductionPhase.logProduction]               (P10)Tredekka expects 0 food, 3 energy, 0 smithore, 53 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle expects 4 food, 0 energy, 7 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 15 food, 0 energy, 0 smithore, 50 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 4 food, 0 energy, 16 smithore, 24 crystite
  INFO [ProductionPhase.logProduction]               (P10)Tredekka produced 0 food, 3 energy, 0 smithore, 49 crystite
  INFO [ProductionPhase.logProduction]               (P11)SupahTurtle produced 4 food, 0 energy, 4 smithore, 21 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 14 food, 0 energy, 0 smithore, 45 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 4 food, 0 energy, 18 smithore, 21 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2788623356815876217
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9092869858172518414
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $59
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $12
  INFO [Shop.printPriceFactor]                       Smithore shop: 251, mules potentially available: 137, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $62 sell price $97
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Smithore: 0 critical: 0 surplus: 0 money: $6056
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Smithore: 4 critical: 0 surplus: 4 money: $13550
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $10317
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 18 critical: 0 surplus: 18 money: $18044
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $-10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $6
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9071180118845261164
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $72 sell price $212
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Crystite: 82 critical: 0 surplus: 82 money: $6056
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Crystite: 21 critical: 0 surplus: 21 money: $13550
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 45 critical: 0 surplus: 45 money: $10317
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 21 critical: 0 surplus: 21 money: $18044
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3713360116036569344
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 16, total: 56, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 52%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Food: 5 critical: 0 surplus: 5 money: $6056
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Food: 13 critical: 0 surplus: 13 money: $13550
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 17 critical: 0 surplus: 17 money: $10317
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 5 critical: 0 surplus: 5 money: $18044
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $63
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $63
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7889429215980342718
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 17, needed: 47
  INFO [Shop.printPriceFactor]                       Energy is increased to 232%
  INFO [Shop.printPriceFactor]                       Energy buy price $43 sell price $78
  INFO [CollectionPhase.goToNextPhase]               (P10)Tredekka Energy: 9 critical: 0 surplus: 9 money: $6056
  INFO [CollectionPhase.goToNextPhase]               (P11)SupahTurtle Energy: 2 critical: 0 surplus: 2 money: $13550
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 3 critical: 0 surplus: 3 money: $10317
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 3 critical: 0 surplus: 3 money: $18044
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $4
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: SupahTurtle calculated the target price (via method 2) to be $4
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13 P11> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3694035467315440132
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46466184
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $18044 Plots: 12 Assets: 4372 Total: 28416
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 5 Energy: 3 Smithore: 18 Crystite: 21
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $10317 Plots: 12 Assets: 5319 Total: 21636
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 17 Energy: 3 Smithore: 0 Crystite: 45
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Money: $13550 Plots: 9 Assets: 3356 Total: 21406
  INFO [SummaryPhase2.begin]                         (P11)SupahTurtle Food: 13 Energy: 2 Smithore: 4 Crystite: 21
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Money: $6056 Plots: 11 Assets: 8011 Total: 19567
  INFO [SummaryPhase2.begin]                         (P10)Tredekka Food: 5 Energy: 9 Smithore: 0 Crystite: 82
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Smithore: 247 units $62
  INFO [SummaryPhase2.begin]                         Shop Food: 16 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $58
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $120
  INFO [SummaryPhase2.begin]                         Colony total: 91025
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102321 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
