  INFO [Properties.<init>]                           VERSION: 1.0.0
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows Vista 6.0 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient$1.run]                          MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.apply]                          MasterClient: Session ID: a4e003f6faa79be46c8e330415ca4867
  INFO [Login$MasterListener$1.run]                  Logged in as "dbox" (id 1172)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.create]                    LWJGL Version: 2.2.1
  INFO [MuleGameContainer.create]                    OriginalDisplayMode: 1600 x 900 x 32 @60Hz
  INFO [MuleGameContainer.create]                    Adapter: vga
  INFO [SlickLogSystem.info]                         Slick Build #269
  INFO [MuleGameContainer.<init>]                    TargetDisplayMode: 640 x 480 x 0 @0Hz
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [SlickLogSystem.info]                         Starting display 640x480
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Input controllers not available
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [SettingsDialog.applySettings]                Changing map skin to default
  INFO [Main.main]                                   Entering game loop
  INFO [MetaFrame$MasterListener$1.run]              Entered master server game lobby
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display Created=true, Active=false, Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [View.<init>]                                 Creating view...
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: localhost/127.0.0.1:6260 UDP: localhost/127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client 127.0.0.1 id f94a9886-9901-40ed-8fbd-807615a68bfe
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client 127.0.0.1 joins and gets spectator number 10
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 36 bytes
  INFO [UserController.apply]                        My client id is f94a9886-9901-40ed-8fbd-807615a68bfe
  INFO [Player.<init>]                               Creating (P0) spectator
  INFO [GameModel.setMyUser]                         (S10) dbox is my user
  INFO [GameModel.setLocalUser]                      (S10) dbox is a local Spectator
  INFO [GameModel.setServerUser]                     (S10) dbox is hosting the server
  INFO [GameController.beginNextPhase]               (S10) dbox is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for 127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10) dbox (ID: 1172)
  INFO [Client.initUDP]                              Sending UDP initialization message id f94a9886-9901-40ed-8fbd-807615a68bfe
  INFO [Server.initUdp]                              Server: Client 127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 10754
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10) dbox (ID 1172)
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 11
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (11) 12 bytes
  INFO [Player.<init>]                               Creating (P11) <D.A.N.>
  INFO [UserController.setAiPlayer]                  (P11) <D.A.N.> is an AI player
  INFO [GameModel.setLocalUser]                      (P11) <D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      127.0.0.1 <S10 P11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10) dbox joins the players
  INFO [Player.<init>]                               Creating (P10) dbox
  INFO [GameModel.setServerUser]                     (P10) dbox is hosting the server
  INFO [GameModel.setMyUser]                         (P10) dbox is my user
  INFO [GameModel.setLocalUser]                      (P10) dbox is a local Player
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12) <B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P12) <B.I.L.L.> is an AI player
  INFO [GameModel.setLocalUser]                      (P12) <B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13) <J.I.M.>
  INFO [UserController.setAiPlayer]                  (P13) <J.I.M.> is an AI player
  INFO [GameModel.setLocalUser]                      (P13) <J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting game - All users want to continue
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 15ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 15ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P10) dbox Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         Colony total: 4880
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 15ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 15ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [PlanManager.startPlanSearch]                 AI: <D.A.N.> prefers smithore
  INFO [PlanManager.startPlanSearch]                 AI: <B.I.L.L.> prefers smithore
  INFO [PlanManager.startPlanSearch]                 AI: <J.I.M.> prefers food
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 9504 tiles in 320175469ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 2135 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2085 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2085 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2085 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain3 (0,1)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 9504 tiles in 334543217ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2005 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants River (4,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 9504 tiles in 363265932ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore <claim> (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 2135 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore <claim> (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2085 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore <claim> (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2085 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore <claim> (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2085 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Mountain3 (0,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim Mountain3 (0,1) and wants Mountain3 (5,4) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 15ms, max 15ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 15ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 15ms, max 15ms
  INFO [LandGrantPhase.update]                       Sending claim tile 9
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 9 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 14ms, max 14ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 9: Mountain3 (0,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 30
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 30 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 14ms, max 14ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 30: River (4,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 37
  INFO [LandGrantPhase.apply]                        (P10) dbox claims tile 37 at time 16
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 14ms, max 14ms
  INFO [LandGrantPhase.apply]                        (P10) dbox is granted tile 37: Mountain3 (2,4)
  INFO [LandGrantPhase.update]                       Sending claim tile 40
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 40 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 14ms, max 14ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 40: Mountain3 (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 201 tiles in 5260934ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2095 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Mountain3 smithore (+4) 1535 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 11396
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Mountain3 (5,4) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $74, max: 47.5, left: 32.22, fraction 0.6783158
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P10) dbox (rank 2)
  INFO [Player.useFood]                              (P10) dbox has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) dbox
  INFO [Wampus.<init>]                               Wumpus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) dbox start frame: 12833
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.buyAssay]                          (P10) dbox bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) dbox assayed and found 3 crystite
  INFO [GameModel.developLand]                       (P10) dbox develops tile Mountain3 (2,4) with crystite factory
  INFO [GameModel.gamble]                            (P10) dbox gambles $67, max: 47.5, left: 7.8600006, fraction 0.1654737
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 3)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 201 tiles in 9089982ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore (+4) 1535 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 2135 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Mountain3 smithore (+4) 1535 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 15488
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Mountain3 (0,1) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $75, max: 47.5, left: 29.26, fraction 0.616
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 201 tiles in 5321906ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food (+4) 1495 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2035 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop River food (+4) 1495 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 17073
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile River (4,3) with food factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $115, max: 47.5, left: 36.440002, fraction 0.767158
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.update]                      (P10) dbox has 4 energy and needs 1 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox expects 0 food, 0 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox produced 0 food, 0 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 4
  INFO [Shop.printPriceFactor]                       smithore is decreased to 55%
  INFO [Shop.printPriceFactor]                       smithore buy price $55 sell price $90
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $76 sell price $216
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 2
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 15, needed: 12
  INFO [Shop.printPriceFactor]                       food is decreased to 85%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox food: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 4 critical: 3 surplus: 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 3
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $122 ratio 3.0666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $122 ratio 3.0666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $115 ratio 2.8666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $109 ratio 2.7
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $103 ratio 2.5333333
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $92 ratio 2.2
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $80 ratio 1.8666667
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $62 ratio 1.3666667
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 16, needed: 8
  INFO [Shop.printPriceFactor]                       energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 2 critical: 2 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox energy: 2 critical: 2 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 2 critical: 2 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 2 critical: 2 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 5
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $57 ratio 1.3666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $57 ratio 1.3666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $57 ratio 1.3666667
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $57 ratio 1.3666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $57 ratio 1.3666667
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $57 ratio 1.3666667
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $57 ratio 1.3666667
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $994 Plots: 1 Assets: 225 Total: 1719
  INFO [SummaryPhase2.begin]                         (P10) dbox Money: $727 Plots: 1 Assets: 325 Total: 1552
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $756 Plots: 1 Assets: 275 Total: 1531
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $754 Plots: 1 Assets: 275 Total: 1529
  INFO [SummaryPhase2.begin]                         Colony total: 6331
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 7840 tiles in 194196330ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 1956 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2886 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 smithore <claim> (+4) 1901 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 2831 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain1 smithore <claim> (+2) 1901 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2776 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 1846 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 2776 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain2 (1,1)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 7840 tiles in 275173451ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy <claim> (+4) 2059 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2734 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy <claim> (+4) 2059 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2734 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy <claim> (+4) 2059 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2734 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 smithore <claim> (+4) 2049 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 2724 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Desert (5,1)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 7840 tiles in 343822539ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore <claim> (+4) 1899 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 2774 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore <claim> (+3) 1844 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 2719 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore <claim> (+3) 1844 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 2719 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore <claim> (+3) 1844 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 smithore <claim> (+4) 2664 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Mountain3 (7,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 9ms, max 9ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 16ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 9ms, max 9ms
  INFO [LandGrantPhase.update]                       Sending claim tile 4
  INFO [LandGrantPhase.apply]                        (P10) dbox claims tile 4 at time 22
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 9ms, max 9ms
  INFO [LandGrantPhase.apply]                        (P10) dbox is granted tile 4: River (4,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 9
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 9 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 9ms, max 9ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 9: Mountain2 (1,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 13
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 13 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 11ms, max 11ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 13: Desert (5,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 15
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 15 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 15ms, max 15ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 15: Mountain3 (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 15ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $160
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $272
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $276
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $40
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 6
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $276 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $272 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $272 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $252 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $268 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $244 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $272 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $212 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $276 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $276 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $192 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $248 (changed $-28)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P10) dbox bought a land for $288
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 15ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 15ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 176 tiles in 5066845ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy (+4) 2059 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 2694 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Desert energy (+4) 2059 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 36929
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Desert (5,1) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $187, max: 47.5, left: 35.760002, fraction 0.7528421
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 15ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P10) dbox (rank 2)
  INFO [Player.useFood]                              (P10) dbox has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 15ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) dbox
  INFO [Wampus.<init>]                               Wumpus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) dbox start frame: 38189
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) dbox develops tile River (4,0) with food factory
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (2,0) with energy factory
  INFO [GameModel.buyAssay]                          (P10) dbox bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) dbox assayed and found 0 crystite
  INFO [GameModel.gamble]                            (P10) dbox gambles $52, max: 47.5, left: 5.799999, fraction 0.12210525
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 3)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 176 tiles in 5110775ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore (+3) 1956 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 2886 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Mountain2 smithore (+3) 1956 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 40947
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Mountain2 (1,1) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $154, max: 47.5, left: 30.86, fraction 0.64968425
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      Event player: (P11) <D.A.N.> (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $50
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11) <D.A.N.> has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 176 tiles in 3968521ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 smithore (+4) 1949 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 2824 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Mountain3 smithore (+4) 1949 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 42852
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Mountain3 (7,1) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $72, max: 47.5, left: 30.52, fraction 0.6425263
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.update]                      (P10) dbox has 4 energy and needs 2 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 3 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 0 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox expects 4 food, 6 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 0 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 4 food, 7 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 0 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox produced 2 food, 4 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 0 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 5 food, 7 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 5, mules needed: 4
  INFO [Shop.printPriceFactor]                       smithore is decreased to 85%
  INFO [Shop.printPriceFactor]                       smithore buy price $45 sell price $80
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 6 critical: 0 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 9 critical: 0 surplus: 9
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 7
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 14ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 7
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 14ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $116 sell price $256
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox crystite: 4 critical: 0 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 8
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Shop.printPriceFactor]                       Food shop: 3, total: 10, needed: 12
  INFO [Shop.printPriceFactor]                       food is increased to 115%
  INFO [Shop.printPriceFactor]                       food buy price $20 sell price $55
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 0 critical: 3 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox food: 2 critical: 3 surplus: -1
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 3 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 5 critical: 3 surplus: 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 9
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $128 ratio 3.1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $128 ratio 3.1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $55 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $115 ratio 2.7333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $121 ratio 2.9
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $55 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $102 ratio 2.3666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $114 ratio 2.7
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 12ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $102 ratio 2.3666666
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $85 ratio 1.8666667
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $67 ratio 1.3666667
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 12ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 3, total: 20, needed: 11
  INFO [Shop.printPriceFactor]                       energy is decreased to 66%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox energy: 6 critical: 3 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 9 critical: 2 surplus: 7
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 11
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 12ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $83 ratio 2.1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $83 ratio 2.1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $70 ratio 1.7333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $76 ratio 1.9
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $38 ratio 0.8
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $57 ratio 1.3666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $69 ratio 1.7
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $74 ratio 1.8333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $19 ratio 0.26666668
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $61 ratio 1.4666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $48 ratio 1.1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 12ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1393 Plots: 2 Assets: 325 Total: 2718
  INFO [SummaryPhase2.begin]                         (P10) dbox Money: $710 Plots: 3 Assets: 500 Total: 2710
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $888 Plots: 2 Assets: 390 Total: 2278
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $666 Plots: 2 Assets: 425 Total: 2091
  INFO [SummaryPhase2.begin]                         Colony total: 9797
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 5985 tiles in 205531708ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 2848 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 3713 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 2803 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 3623 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 2803 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 3623 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain1 smithore <claim> (+2) 2803 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 3623 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain2 (1,0)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 5985 tiles in 219884441ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain1 smithore <claim> (+2) 2581 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 3401 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain1 smithore <claim> (+2) 2581 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 3401 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore <claim> (+3) 2536 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 3311 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore <claim> (+3) 2536 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 3311 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Mountain1 (7,2)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 5985 tiles in 238210233ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 3238 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 4103 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River food <claim> (+4) 3168 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River food <claim> (+4) 4033 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 3203 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 4008 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 3203 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 4008 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 12ms, max 12ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 12ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 12ms, max 12ms
  INFO [LandGrantPhase.update]                       Sending claim tile 1
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 1 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 12ms, max 12ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 1: Mountain2 (1,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 9
  INFO [LandGrantPhase.apply]                        (P10) dbox claims tile 9 at time 25
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 12ms, max 12ms
  INFO [LandGrantPhase.apply]                        (P10) dbox is granted tile 9: River (4,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 18
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 18 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 12ms, max 12ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 18: Mountain1 (7,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 31
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 31 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 12ms, max 12ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 31: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $228
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $276
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $452
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $528
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 12
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $248 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $560 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $412 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $544 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $580 (changed $36)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P13) <J.I.M.> bought a land for $572
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 722 tiles in 23576111ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain food (+2) River food (+4) 3251 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 4191 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Plain food (+2) River food (+4) 3251 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 59874
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Plain (1,2) with food factory
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile River (4,4) with food factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P13) <J.I.M.> want's to assay Plain (6,0) with 24.119465 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13) <J.I.M.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P13) <J.I.M.> assayed and found 1 crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $50, max: 47.5, left: 2.1200027, fraction 0.044631638
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P10) dbox (rank 2)
  INFO [Player.useFood]                              (P10) dbox has 2 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) dbox
  INFO [Wampus.<init>]                               Wumpus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) dbox start frame: 62816
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 33.333336 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.buyAssay]                          (P10) dbox bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) dbox assayed and found 0 crystite
  INFO [GameModel.developLand]                       (P10) dbox develops tile River (4,1) with food factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      Event player: (P12) <B.I.L.L.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $50
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 2 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 151 tiles in 4714147ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore (+3) 2898 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 3763 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Mountain2 smithore (+3) 2898 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 65555
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 33.333336 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Mountain2 (1,0) with smithore factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P12) <B.I.L.L.> want's to assay Plain (6,1) with 20.753048 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12) <B.I.L.L.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P12) <B.I.L.L.> assayed and found 2 crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $72, max: 47.5, left: 8.113337, fraction 0.17080708
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 4)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 151 tiles in 5358223ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain1 smithore (+2) 2581 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 3401 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Mountain1 smithore (+2) 2581 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 67489
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Mountain1 (7,2) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $140, max: 47.5, left: 31.04, fraction 0.6534737
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 4 energy and needs 3 energy
  INFO [ProductionPhase.update]                      (P10) dbox has 6 energy and needs 3 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 4 energy and needs 3 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 3 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 0 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox expects 10 food, 6 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 0 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 15 food, 7 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 0 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox produced 12 food, 7 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 0 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 14 food, 7 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 7, mules needed: 4
  INFO [Shop.printPriceFactor]                       smithore is decreased to 68%
  INFO [Shop.printPriceFactor]                       smithore buy price $50 sell price $85
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 16 critical: 0 surplus: 16
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 17 critical: 0 surplus: 17
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 13
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 10ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 13
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 13
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 10ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $108 sell price $248
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox crystite: 3 critical: 0 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 14
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 14
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 14
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 10ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 14
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 10ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 26, needed: 12
  INFO [Shop.printPriceFactor]                       food is decreased to 60%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 0 critical: 3 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox food: 12 critical: 3 surplus: 9
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 3 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 14 critical: 3 surplus: 11
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 15
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 10ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $39 ratio 0.7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $39 ratio 0.7
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $57 ratio 1.2
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26 ratio 0.33333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $32 ratio 0.5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24 ratio 0.26666668
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25 ratio 0.3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $18 ratio 0.1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 10ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 16
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 16
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 10ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 3, total: 21, needed: 16
  INFO [Shop.printPriceFactor]                       energy is decreased to 82%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 1 critical: 4 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox energy: 9 critical: 4 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 1 critical: 4 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 7 critical: 4 surplus: 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 17
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 17
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 10ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $108 ratio 2.8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $108 ratio 2.8
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $95 ratio 2.4333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $100 ratio 2.6
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $82 ratio 2.0666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $94 ratio 2.4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 9ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $64 ratio 1.5666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $82 ratio 2.0666666
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $82 ratio 2.0666666
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $64 ratio 1.5666667
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 9ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $52 ratio 1.2
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $39 ratio 0.8333333
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 9ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 9ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [SummaryPhase2.begin]                         (P10) dbox Money: $1359 Plots: 4 Assets: 580 Total: 3939
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $964 Plots: 4 Assets: 480 Total: 3444
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $1295 Plots: 3 Assets: 545 Total: 3340
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $1153 Plots: 3 Assets: 545 Total: 3198
  INFO [SummaryPhase2.begin]                         Colony total: 13921
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 4438 tiles in 139922113ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Desert energy <claim> (+4) 4035 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 5155 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Desert energy <claim> (+4) 4035 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 5155 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 3990 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 5085 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 3990 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 5085 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Desert (6,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 4438 tiles in 210953906ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 4054 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 5079 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 4054 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 5079 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 4054 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 5079 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Desert energy <claim> (+4) 4029 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 5079 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (5,2)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 4438 tiles in 225442829ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Desert energy <claim> (+4) 3843 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 4913 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Desert energy <claim> (+4) 3843 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 4913 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 3798 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 4843 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 3798 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Desert energy <claim> (+4) 4843 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Desert (6,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Desert (6,3) and wants Desert (6,4) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 9ms, max 9ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 9ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 9ms, max 9ms
  INFO [LandGrantPhase.update]                       Sending claim tile 13
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 13 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 9ms, max 9ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 13: Plain (5,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 18
  INFO [LandGrantPhase.apply]                        (P10) dbox claims tile 18 at time 24
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 8ms, max 8ms
  INFO [LandGrantPhase.apply]                        (P10) dbox is granted tile 18: Plain (2,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 21
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 21 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 8ms, max 8ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 21: Desert (6,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 27
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 27 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 8ms, max 8ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 27: Desert (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 2
  INFO [LandAuction.beginAuction]                    Land auction price: $512
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $332
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $108
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $140
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 17
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 18
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 17
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 18
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P10) dbox bought a land for $512
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractLandAuctionPhase.begin]              Player land auctions: 0
  INFO [LandAuction.beginAuction]                    Land auction price: $452
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $596
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $600
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $544
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 18
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 18
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 19
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $484 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $572 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $624 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $616 (changed $-8)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      Event player: (P10) dbox (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: DirtySolarCollectors
  INFO [PlayerEventPhase$1.finished]                 Event Message: The Solar Collectors on your energy Mules are dirty. Cleaning cost you $100 each for a total of $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P10) dbox has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) dbox
  INFO [Wampus.<init>]                               Wumpus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) dbox start frame: 97888
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (2,3) with crystite factory
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (3,3) with crystite factory
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 2)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 126 tiles in 4153391ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy (+3) 4054 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 5079 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Plain energy (+3) 4054 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 100935
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Plain (5,2) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $146, max: 47.5, left: 36.56, fraction 0.76968426
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      Event player: (P12) <B.I.L.L.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $300 in dividends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 126 tiles in 5730128ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Desert energy (+4) 4335 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 5430 points
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P12) <B.I.L.L.> want's to assay Desert (6,4) with 47.5 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToAssayStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 102622
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12) <B.I.L.L.> bought an assay bot for $50
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: Assay
  INFO [AbstractDevelopmentPhase.assay]              (P12) <B.I.L.L.> assayed and found 1 crystite
  INFO [DevelopmentActuator.actionComplete]          AI: (P12) <B.I.L.L.> did assay and now needs a new plan.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 151 tiles in 4221556ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Desert energy (+4) 4285 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 5380 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Desert energy (+4) 4285 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Desert (6,4) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $186, max: 47.5, left: 24.18, fraction 0.50905263
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 4)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 126 tiles in 11343201ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Desert energy (+4) 3843 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 4888 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Desert energy (+4) 3843 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 104461
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Desert (6,3) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $169, max: 47.5, left: 34.7, fraction 0.7305263
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 5 energy and needs 3 energy
  INFO [ProductionPhase.update]                      (P10) dbox has 6 energy and needs 5 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 5 energy and needs 3 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 5 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 5 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox expects 10 food, 3 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 4 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 15 food, 9 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 5 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox produced 9 food, 3 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 3 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 14 food, 9 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 20, mules potentially available: 19, mules needed: 4
  INFO [Shop.printPriceFactor]                       smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       smithore buy price $45 sell price $80
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 15 critical: 0 surplus: 15
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 15 critical: 0 surplus: 15
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 20
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 20
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 20
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 20
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $92 sell price $232
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox crystite: 6 critical: 0 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 21
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 21
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 21
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 21
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 22
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Shop.printPriceFactor]                       Food shop: 14, total: 33, needed: 16
  INFO [Shop.printPriceFactor]                       food is decreased to 61%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox food: 5 critical: 4 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 14 critical: 4 surplus: 10
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 22
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 23
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 22
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 22
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $110 ratio 2.7333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $110 ratio 2.7333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $97 ratio 2.3666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $103 ratio 2.5333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 24
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $85 ratio 2.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96 ratio 2.3333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $72 ratio 1.6333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $89 ratio 2.1333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $82 ratio 1.9333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $69 ratio 1.5666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33 ratio 0.53333336
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $57 ratio 1.2
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44 ratio 0.8333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 23
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 27, needed: 18
  INFO [Shop.printPriceFactor]                       energy is decreased to 75%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 7 critical: 4 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox energy: 4 critical: 6 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 5 critical: 4 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 11 critical: 4 surplus: 7
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 23
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 25
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 23
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 24
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 12ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 12ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [SummaryPhase2.begin]                         (P10) dbox Money: $853 Plots: 6 Assets: 1255 Total: 5108
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $2070 Plots: 4 Assets: 660 Total: 4730
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1424 Plots: 5 Assets: 595 Total: 4519
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $1685 Plots: 4 Assets: 660 Total: 4345
  INFO [SummaryPhase2.begin]                         Colony total: 18702
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 3073 tiles in 132380862ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain crystite <claim> (+2) 5274 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 6474 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 5274 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+2) 6449 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 5274 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+2) 6449 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 5274 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain crystite <claim> (+2) 6449 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (6,1)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 3073 tiles in 156888864ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 3073 tiles in 245245416ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 5070 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 6240 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 5070 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 6240 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 5070 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 6240 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 5020 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 6190 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Plain (6,2)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 5500 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 6715 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 5450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 6665 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 5450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 6665 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain crystite <claim> (+2) 5470 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 6660 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (7,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 11ms, max 11ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 12ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 11ms, max 11ms
  INFO [LandGrantPhase.update]                       Sending claim tile 8
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 8 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 11ms, max 11ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 8: Plain (6,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 13
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 13 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 11ms, max 11ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 13: Plain (6,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 21
  INFO [LandGrantPhase.apply]                        (P10) dbox claims tile 21 at time 23
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 11ms, max 11ms
  INFO [LandGrantPhase.apply]                        (P10) dbox is granted tile 21: Plain (1,4)
  INFO [LandGrantPhase.update]                       Sending claim tile 23
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 23 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 11ms, max 11ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 23: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $336
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $256
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $168
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $296
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 24
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 26
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 24
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 25
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P10) dbox bought a land for $336
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      Event player: (P10) dbox (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MischievousElves
  INFO [PlayerEventPhase$1.finished]                 Event Message: Mischievous Glac-Elves broke into your storage shed and stole half your food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P10) dbox has 2 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) dbox
  INFO [Wampus.<init>]                               Wumpus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) dbox start frame: 122983
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 26.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (1,4) with crystite factory
  INFO [GameModel.gamble]                            (P10) dbox gambles $110, max: 47.5, left: 7.870001, fraction 0.16568422
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 101 tiles in 3663455ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy (+3) 5500 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 6715 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Plain energy (+3) 5500 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 124575
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (7,4) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $229, max: 47.5, left: 32.42, fraction 0.6825263
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      Event player: (P13) <J.I.M.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 121 tiles in 4337772ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain crystite (+2) 5364 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 6564 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Plain crystite (+2) 5364 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 126469
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Plain (6,1) with crystite factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $123, max: 47.5, left: 31.28, fraction 0.6585263
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 4)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 101 tiles in 3252368ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy (+3) 5070 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 6240 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Plain energy (+3) 5070 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 127953
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (6,2) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $156, max: 47.5, left: 25.94, fraction 0.54610527
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 5 energy and needs 3 energy
  INFO [ProductionPhase.update]                      (P10) dbox has 12 energy and needs 6 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 5 energy and needs 3 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 5 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 9 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox expects 10 food, 3 energy, 0 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 9 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 15 food, 9 energy, 0 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 11 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox produced 11 food, 1 energy, 0 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 9 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 16 food, 10 energy, 0 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 35, mules potentially available: 27, mules needed: 5
  INFO [Shop.printPriceFactor]                       smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       smithore buy price $60 sell price $95
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 15 critical: 0 surplus: 15
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox smithore: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 16 critical: 0 surplus: 16
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 2 critical: 0 surplus: 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 25
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 27
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 25
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 26
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 27
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 28
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 26
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 26
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 9ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $144 sell price $284
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox crystite: 11 critical: 0 surplus: 11
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 2 critical: 0 surplus: 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 27
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 29
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 27
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 28
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 29
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 30
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Shop.printPriceFactor]                       Food shop: 17, total: 44, needed: 16
  INFO [Shop.printPriceFactor]                       food is decreased to 52%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox food: 11 critical: 4 surplus: 7
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 16 critical: 4 surplus: 12
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 28
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 31
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 28
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 30
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $73 ratio 1.6666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $73 ratio 1.6666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $60 ratio 1.3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $66 ratio 1.4666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $47 ratio 0.93333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $59 ratio 1.2666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $34 ratio 0.56666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $52 ratio 1.0666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $33 ratio 0.53333336
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $45 ratio 0.8666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $32 ratio 0.5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $19 ratio 0.13333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 32
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 31
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 40, needed: 20
  INFO [Shop.printPriceFactor]                       energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 13 critical: 4 surplus: 9
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox energy: 5 critical: 7 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 11 critical: 4 surplus: 7
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 11 critical: 5 surplus: 6
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 29
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 33
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 29
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 32
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [SummaryPhase2.begin]                         (P10) dbox Money: $2558 Plots: 8 Assets: 990 Total: 7548
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $2987 Plots: 5 Assets: 745 Total: 6232
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $2689 Plots: 5 Assets: 745 Total: 5934
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $2127 Plots: 6 Assets: 755 Total: 5882
  INFO [SummaryPhase2.begin]                         Colony total: 25596
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 1958 tiles in 122156796ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 1958 tiles in 128962550ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Crater crystite <claim> (+4) 7229 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 8984 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore <claim> (+3) 7069 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 8824 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain1 smithore <claim> (+2) 7069 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 8824 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore <claim> (+1) 7069 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 8824 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Crater (1,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Crater crystite <claim> (+4) 6912 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 8432 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 6732 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 8227 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 6732 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 8227 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 6707 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 8177 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Crater (1,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 1958 tiles in 147177644ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Crater crystite <claim> (+4) 7587 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 smithore <claim> (+3) 9402 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain2 smithore <claim> (+3) 7427 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 9242 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain1 smithore <claim> (+2) 7427 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 9242 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 7387 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Crater crystite <claim> (+4) 9162 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Crater (1,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Crater (1,3) and wants Mountain2 (3,0) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim Crater (1,3) and wants Mountain2 (3,0) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 5ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.update]                       Sending claim tile 1
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 1 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Mountain2 (3,0) and wants Mountain1 (0,2) instead
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 1: Mountain2 (3,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 9
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 9 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 9: Mountain1 (0,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 13
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 13 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 13: Crater (1,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 18
  INFO [LandGrantPhase.apply]                        (P10) dbox claims tile 18 at time 18
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.apply]                        (P10) dbox is granted tile 18: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      Event player: (P10) dbox (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $300 to clean it up
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P10) dbox has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) dbox
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) dbox start frame: 146136
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (3,4) with crystite factory
  INFO [GameModel.buyAssay]                          (P10) dbox bought an assay bot for $50
  INFO [AbstractDevelopmentPhase.assay]              (P10) dbox assayed and found 0 crystite
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (3,2) with energy factory
  INFO [GameModel.gamble]                            (P10) dbox gambles $100, max: 47.5, left: 2.0200005, fraction 0.042526327
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 81 tiles in 3661429ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain1 smithore (+2) 7427 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 9067 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Mountain1 smithore (+2) 7427 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 149083
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Mountain1 (0,2) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $199, max: 47.5, left: 29.4, fraction 0.6189474
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      Event player: (P11) <D.A.N.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $400
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 81 tiles in 3513226ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 smithore (+3) 7469 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 9064 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Mountain2 smithore (+3) 7469 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 151061
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Mountain2 (3,0) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $157, max: 47.5, left: 32.24, fraction 0.67873687
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 97 tiles in 3078115ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Crater crystite (+4) 6912 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 8432 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Crater crystite (+4) 6912 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 152497
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Crater (1,3) with crystite factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $168, max: 47.5, left: 31.1, fraction 0.6547369
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 5 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P10) dbox has 5 energy and needs 7 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 5 energy and needs 4 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 6 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 15 energy, 19 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox expects 10 food, 12 energy, 0 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 15 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 15 food, 15 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 15 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox produced 9 food, 13 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 16 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 18 food, 14 energy, 0 smithore, 6 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 65, mules potentially available: 41, mules needed: 4
  INFO [Shop.printPriceFactor]                       smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       smithore buy price $45 sell price $80
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 17 critical: 0 surplus: 17
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 15 critical: 0 surplus: 15
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 30
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 34
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 30
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 33
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 31
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 31
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $144 sell price $284
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox crystite: 6 critical: 0 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 6 critical: 0 surplus: 6
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 32
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 35
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 32
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 34
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 35
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 36
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Shop.printPriceFactor]                       Food shop: 28, total: 55, needed: 16
  INFO [Shop.printPriceFactor]                       food is decreased to 47%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox food: 9 critical: 4 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 18 critical: 4 surplus: 14
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 33
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 37
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 33
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 36
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $73 ratio 1.6666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $73 ratio 1.6666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $60 ratio 1.3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $66 ratio 1.4666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $47 ratio 0.93333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $59 ratio 1.2666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $34 ratio 0.56666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $52 ratio 1.0666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24 ratio 0.26666668
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $45 ratio 0.8666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $32 ratio 0.5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $19 ratio 0.13333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 37
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 19, total: 80, needed: 24
  INFO [Shop.printPriceFactor]                       energy is decreased to 48%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 16 critical: 5 surplus: 11
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox energy: 13 critical: 8 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 17 critical: 5 surplus: 12
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 15 critical: 6 surplus: 9
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 34
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 38
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 34
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 38
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [SummaryPhase2.begin]                         (P10) dbox Money: $3032 Plots: 9 Assets: 1690 Total: 9222
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $3337 Plots: 7 Assets: 915 Total: 7752
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $3758 Plots: 6 Assets: 880 Total: 7638
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $3616 Plots: 6 Assets: 880 Total: 7496
  INFO [SummaryPhase2.begin]                         Colony total: 32108
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 1231 tiles in 40825161ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 1231 tiles in 64700751ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 8957 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 10577 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 8957 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 10577 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 8932 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 10552 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 8932 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 10552 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (5,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 1231 tiles in 80841280ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain1 smithore <claim> (+2) 8603 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 10193 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore <claim> (+1) 8603 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 10193 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore <claim> (+1) 8603 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 10193 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore <claim> (+1) 8558 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 10103 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Mountain1 (8,1)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain1 smithore <claim> (+2) 8461 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 10051 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore <claim> (+1) 8461 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 10006 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore <claim> (+1) 8461 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 10006 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore <claim> (+1) 8416 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 smithore <claim> (+2) 10006 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain1 (8,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim Mountain1 (8,1) and wants Plain (5,3) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> can't claim Plain (5,3) and wants Plain (5,0) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 5ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.update]                       Sending claim tile 1
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 1 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 1: Plain (5,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 2
  INFO [LandGrantPhase.apply]                        (P10) dbox claims tile 2 at time 19
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.apply]                        (P10) dbox is granted tile 2: Plain (6,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 7
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 7 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 7: Mountain1 (8,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 11
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 11 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 11: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 2
  INFO [LandAuction.beginAuction]                    Land auction price: $276
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $268
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $64
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $296
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 35
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 39
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 35
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 39
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $324 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $376 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $332 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $348 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $380 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $324 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $388 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $440 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $492 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $548 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $544 (changed $-4)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P10) dbox bought a land for $584
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractLandAuctionPhase.begin]              Player land auctions: 0
  INFO [LandAuction.beginAuction]                    Land auction price: $524
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $152
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $148
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $256
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 36
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 40
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 36
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 40
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P10) dbox bought a land for $532
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P10) dbox (rank 1)
  INFO [Player.useFood]                              (P10) dbox has 5 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) dbox
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) dbox start frame: 174165
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (0,3) with crystite factory
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (3,2) with crystite factory
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (2,2) with energy factory
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (3,2) with null
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (2,2) with crystite factory
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (3,2) with energy factory
  INFO [GameModel.gamble]                            (P10) dbox gambles $105, max: 47.5, left: 7.080002, fraction 0.14905266
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 2)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 51 tiles in 2193365ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy (+3) 8957 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 10552 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Plain energy (+3) 8957 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 176859
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Plain (5,0) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $233, max: 47.5, left: 34.16, fraction 0.7191579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 3)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 51 tiles in 4360470ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore (+1) 8603 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 10193 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Plain smithore (+1) 8603 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 178199
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (5,3) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $190, max: 47.5, left: 33.7, fraction 0.7094737
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 4ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 4ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 51 tiles in 2469029ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain1 smithore (+2) 8461 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 10051 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Mountain1 smithore (+2) 8461 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 179562
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Mountain1 (8,1) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $120, max: 47.5, left: 28.92, fraction 0.60884213
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 4ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 4ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 6 energy and needs 5 energy
  INFO [ProductionPhase.update]                      (P10) dbox has 23 energy and needs 9 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 6 energy and needs 5 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 7 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 9 energy, 23 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox expects 10 food, 6 energy, 0 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 9 energy, 24 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 15 food, 16 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 11 energy, 22 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox produced 14 food, 4 energy, 0 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 9 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 15 food, 15 energy, 0 smithore, 6 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 5
  INFO [Shop.printPriceFactor]                       smithore is decreased to 67%
  INFO [Shop.printPriceFactor]                       smithore buy price $50 sell price $85
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 22 critical: 0 surplus: 22
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 20 critical: 0 surplus: 20
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 37
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 41
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 37
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 41
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 3ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 38
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 38
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 3ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $104 sell price $244
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox crystite: 10 critical: 0 surplus: 10
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 6 critical: 0 surplus: 6
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 39
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 42
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 39
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 42
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 3ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 43
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 43
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 3ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 30, needed: 16
  INFO [Shop.printPriceFactor]                       food is decreased to 65%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox food: 15 critical: 4 surplus: 11
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 15 critical: 4 surplus: 11
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 40
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 44
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 40
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 44
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 4ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $59 ratio 1.2666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $59 ratio 1.2666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $122 ratio 3.0666666
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $52 ratio 1.0666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46 ratio 0.9
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $89 ratio 2.1333334
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $45 ratio 0.8666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $33 ratio 0.53333336
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $57 ratio 1.2
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $38 ratio 0.6666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $20 ratio 0.16666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24 ratio 0.26666668
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $31 ratio 0.46666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $18 ratio 0.1
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 4ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 45
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 4ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 53, needed: 28
  INFO [Shop.printPriceFactor]                       energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 12 critical: 6 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox energy: 14 critical: 10 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 10 critical: 6 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 17 critical: 6 surplus: 11
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 41
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 45
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 41
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 46
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 3ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 3ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 3ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [SummaryPhase2.begin]                         (P10) dbox Money: $2777 Plots: 12 Assets: 2145 Total: 10922
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $4435 Plots: 8 Assets: 1000 Total: 9435
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $4757 Plots: 7 Assets: 1015 Total: 9272
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $4425 Plots: 7 Assets: 1015 Total: 8940
  INFO [SummaryPhase2.begin]                         Colony total: 38569
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 460 tiles in 12857500ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 460 tiles in 28109438ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore <claim> (+1) 10677 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12637 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore <claim> (+1) 10627 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12537 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore <claim> (+1) 10627 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12537 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore <claim> (+1) 10627 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12512 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Plain (3,1)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore <claim> (+1) 10345 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12305 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore <claim> (+1) 10345 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12305 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore <claim> (+1) 10295 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12205 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore <claim> (+1) 10295 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12205 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (8,2)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 460 tiles in 41698317ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 10700 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 10700 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 10700 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 10700 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12435 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (3,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> can't claim Plain (3,1) and wants Plain (8,2) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> can't claim Plain (8,2) and wants Plain (7,3) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 3ms, max 3ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 3ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 3ms, max 3ms
  INFO [LandGrantPhase.update]                       Sending claim tile 4
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 4 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 3ms, max 3ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 4: Plain (3,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 5
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 5 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 3ms, max 3ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 5: Plain (8,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 6
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 6 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 3ms, max 3ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 6: Plain (7,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 8
  INFO [LandGrantPhase.apply]                        (P10) dbox claims tile 8 at time 15
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 3ms, max 3ms
  INFO [LandGrantPhase.apply]                        (P10) dbox is granted tile 8: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $496
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $132
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $232
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $200
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 42
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 46
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 42
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 47
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P10) dbox bought a land for $496
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P10) dbox (rank 1)
  INFO [Player.useFood]                              (P10) dbox has 7 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) dbox
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) dbox start frame: 199221
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (6,0) with crystite factory
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (0,4) with crystite factory
  INFO [GameModel.sellMule]                          (P10) dbox sold a mule for $100
  INFO [GameModel.gamble]                            (P10) dbox gambles $157, max: 47.5, left: 4.7400017, fraction 0.09978951
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 2)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 26 tiles in 1757975ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy (+3) 10700 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12435 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Plain energy (+3) 10700 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 202032
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Plain (7,3) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $210, max: 47.5, left: 33.1, fraction 0.6968421
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 3)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 26 tiles in 1616127ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore (+1) 10677 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12612 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Plain smithore (+1) 10677 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 203425
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (3,1) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $184, max: 47.5, left: 33.72, fraction 0.7098948
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 26 tiles in 2015969ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore (+1) 10345 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 12305 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Plain smithore (+1) 10345 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 204787
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (8,2) with smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $212, max: 47.5, left: 29.44, fraction 0.6197895
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 7 energy and needs 6 energy
  INFO [ProductionPhase.update]                      (P10) dbox has 28 energy and needs 11 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 7 energy and needs 6 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 7 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 9 energy, 33 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox expects 10 food, 6 energy, 0 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 9 energy, 33 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 15 food, 21 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 9 energy, 29 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox produced 13 food, 5 energy, 0 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 9 energy, 35 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 15 food, 20 energy, 0 smithore, 6 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 32, mules potentially available: 25, mules needed: 7
  INFO [Shop.printPriceFactor]                       smithore is decreased to 46%
  INFO [Shop.printPriceFactor]                       smithore buy price $50 sell price $85
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 14 critical: 0 surplus: 14
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 16 critical: 0 surplus: 16
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 43
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 47
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 43
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 48
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 44
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 44
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $56 sell price $196
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox crystite: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 3 critical: 0 surplus: 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 45
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 48
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 45
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 49
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 50
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 49
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Shop.printPriceFactor]                       Food shop: 11, total: 41, needed: 20
  INFO [Shop.printPriceFactor]                       food is decreased to 62%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox food: 15 critical: 5 surplus: 10
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 15 critical: 5 surplus: 10
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 46
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 50
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 46
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 51
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $97 ratio 2.3666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $97 ratio 2.3666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $90 ratio 2.1666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $85 ratio 2.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $83 ratio 1.9666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $72 ratio 1.6333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $76 ratio 1.7666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $59 ratio 1.2666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $69 ratio 1.5666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46 ratio 0.9
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $62 ratio 1.3666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $47 ratio 0.93333334
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $37 ratio 0.6333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $24 ratio 0.26666668
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 51
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 52
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 4, total: 63, needed: 32
  INFO [Shop.printPriceFactor]                       energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 10 critical: 7 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox energy: 17 critical: 12 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 10 critical: 7 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 22 critical: 6 surplus: 16
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 47
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 52
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 47
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 53
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [SummaryPhase2.begin]                         (P10) dbox Money: $2668 Plots: 14 Assets: 2060 Total: 11728
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $4969 Plots: 9 Assets: 1115 Total: 10584
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $5258 Plots: 8 Assets: 1180 Total: 10438
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $5054 Plots: 8 Assets: 1180 Total: 10234
  INFO [SummaryPhase2.begin]                         Colony total: 42984
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 110 tiles in 13992071ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 11983 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 14053 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 11983 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 14053 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy <claim> (+3) 11983 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 14053 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: No tile 11308 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 13228 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Plain (8,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 3 plans testing 110 tiles in 21463762ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 3 plans testing 110 tiles in 24634974ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 11804 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 13899 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy <claim> (+3) 11779 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 13849 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: No tile 11104 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 13049 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (8,4)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 11979 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 13999 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 11929 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 13949 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: No tile 11384 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 13129 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (8,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> can't claim Plain (8,3) and wants Plain (8,4) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> panics in land grant!
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 10ms, max 10ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 11ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 10ms, max 10ms
  INFO [LandGrantPhase.update]                       Sending claim tile 0
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 0 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 10ms, max 10ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 0: Plain (0,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 1
  INFO [LandGrantPhase.apply]                        (P10) dbox claims tile 1 at time 19
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 10ms, max 10ms
  INFO [LandGrantPhase.apply]                        (P10) dbox is granted tile 1: Plain (7,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 3
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 3 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 10ms, max 10ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 3: Plain (8,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 4
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 4 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 10ms, max 10ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 4: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P10) dbox (rank 1)
  INFO [Player.useFood]                              (P10) dbox has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) dbox
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) dbox start frame: 223701
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) dbox develops tile Mountain2 (2,4) with crystite factory
  INFO [GameModel.developLand]                       (P10) dbox develops tile Mountain1 (3,4) with crystite factory
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (2,1) with crystite factory
  INFO [GameModel.gamble]                            (P10) dbox gambles $151, max: 47.5, left: 1.0600014, fraction 0.022315819
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 2)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 6 tiles in 790534ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy (+3) 11929 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 13874 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop Plain energy (+3) 11929 points
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 226696
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Plain (0,0) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $250, max: 47.5, left: 28.6, fraction 0.60210526
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 3)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 6 tiles in 842216ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain energy (+3) 11983 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 14003 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop Plain energy (+3) 11983 points
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 228314
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (8,3) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $202, max: 47.5, left: 31.5, fraction 0.6631579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 6 tiles in 877346ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain energy (+3) 11804 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 13899 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop Plain energy (+3) 11804 points
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 229787
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (8,4) with energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $224, max: 47.5, left: 30.82, fraction 0.6488421
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 8 energy and needs 6 energy
  INFO [ProductionPhase.update]                      (P10) dbox has 27 energy and needs 11 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 8 energy and needs 6 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 7 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 16 energy, 33 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox expects 10 food, 6 energy, 0 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 16 energy, 33 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 15 food, 25 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 18 energy, 33 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox produced 10 food, 4 energy, 0 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 17 energy, 38 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 17 food, 24 energy, 0 smithore, 7 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 52, mules potentially available: 34, mules needed: 5
  INFO [Shop.printPriceFactor]                       smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       smithore buy price $50 sell price $85
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 15 critical: 0 surplus: 15
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 18 critical: 0 surplus: 18
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 48
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 53
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 48
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 54
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 10ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 49
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 49
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 10ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $104 sell price $244
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox crystite: 7 critical: 0 surplus: 7
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 3 critical: 0 surplus: 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 50
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 54
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 50
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 55
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 10ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 56
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 55
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 10ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Shop.printPriceFactor]                       Food shop: 21, total: 48, needed: 20
  INFO [Shop.printPriceFactor]                       food is decreased to 56%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox food: 10 critical: 5 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 17 critical: 5 surplus: 12
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 51
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 56
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 51
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 57
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $111 ratio 2.7666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $111 ratio 2.7666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $104 ratio 2.5666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $99 ratio 2.4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $97 ratio 2.3666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $86 ratio 2.0333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $90 ratio 2.1666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $73 ratio 1.6666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $83 ratio 1.9666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $60 ratio 1.3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $76 ratio 1.7666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $64 ratio 1.4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $29 ratio 0.4
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $51 ratio 1.0333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $38 ratio 0.6666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25 ratio 0.3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 58
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 13, total: 93, needed: 32
  INFO [Shop.printPriceFactor]                       energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 20 critical: 7 surplus: 13
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox energy: 15 critical: 12 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 19 critical: 7 surplus: 12
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 26 critical: 6 surplus: 20
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 52
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 57
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 52
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 59
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 10ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [SummaryPhase2.begin]                         (P10) dbox Money: $3027 Plots: 15 Assets: 2470 Total: 12997
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $5965 Plots: 10 Assets: 1200 Total: 12165
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $5945 Plots: 9 Assets: 1265 Total: 11710
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $5939 Plots: 9 Assets: 1265 Total: 11704
  INFO [SummaryPhase2.begin]                         Colony total: 48576
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 2 plans testing 3 tiles in 931334ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 2 plans testing 3 tiles in 3777087ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 2 plans testing 3 tiles in 5252064ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain smithore <claim> (+1) 13380 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 14980 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: No tile 12810 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 14830 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Plain (8,0)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain smithore <claim> (+1) 13449 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 15124 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: No tile 12829 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain smithore <claim> (+1) 14924 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (8,0)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain energy <claim> (+3) 13760 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 15260 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: No tile 13065 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain energy <claim> (+3) 15010 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (8,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> panics in land grant!
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> panics in land grant!
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> panics in land grant!
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 10ms, max 10ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 10ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 10ms, max 10ms
  INFO [LandGrantPhase.update]                       Sending claim tile 0
  INFO [LandGrantPhase.apply]                        (P10) dbox claims tile 0 at time 26
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 10ms, max 10ms
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> panics in land grant!
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> panics in land grant!
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> panics in land grant!
  INFO [LandGrantPhase.apply]                        (P10) dbox is granted tile 0: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P10) dbox (rank 1)
  INFO [Player.useFood]                              (P10) dbox has 6 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) dbox
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) dbox start frame: 250196
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (2,1) with smithore factory
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (7,0) with crystite factory
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (7,0) with smithore factory
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (8,0) with crystite factory
  INFO [GameModel.gamble]                            (P10) dbox gambles $151, max: 47.5, left: 8.040001, fraction 0.16926318
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 2)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 0 tiles in 691638ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: No tile 13065 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 14315 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop No tile 13065 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 252842
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $224, max: 47.5, left: 46.32, fraction 0.9751579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 3)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 0 tiles in 671174ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: No tile 12810 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 14285 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop No tile 12810 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 253574
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $250, max: 47.5, left: 46.32, fraction 0.9751579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 0 tiles in 947955ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: No tile 12829 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 14329 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop No tile 12829 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 254306
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $250, max: 47.5, left: 46.32, fraction 0.9751579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 8 energy and needs 6 energy
  INFO [ProductionPhase.update]                      (P10) dbox has 26 energy and needs 13 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 8 energy and needs 6 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 7 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 16 energy, 33 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox expects 10 food, 6 energy, 4 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 16 energy, 33 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 15 food, 25 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 16 energy, 30 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox produced 11 food, 6 energy, 2 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 14 energy, 34 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 15 food, 27 energy, 0 smithore, 5 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 73, mules potentially available: 48, mules needed: 5
  INFO [Shop.printPriceFactor]                       smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       smithore buy price $50 sell price $85
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 30 critical: 0 surplus: 30
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox smithore: 2 critical: 0 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 34 critical: 0 surplus: 34
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 6ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 53
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 58
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 53
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 60
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 59
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 54
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 54
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 6ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $68 sell price $208
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox crystite: 20 critical: 0 surplus: 20
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 5 critical: 0 surplus: 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 6ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 55
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 60
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 55
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 61
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 62
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 61
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 6ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Shop.printPriceFactor]                       Food shop: 27, total: 54, needed: 20
  INFO [Shop.printPriceFactor]                       food is decreased to 53%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox food: 12 critical: 5 surplus: 7
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 15 critical: 5 surplus: 10
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 56
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 62
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 56
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 63
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 6ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $111 ratio 2.7666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $111 ratio 2.7666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $104 ratio 2.5666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $99 ratio 2.4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $97 ratio 2.3666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $86 ratio 2.0333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $90 ratio 2.1666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $73 ratio 1.6666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $83 ratio 1.9666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $60 ratio 1.3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $76 ratio 1.7666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $64 ratio 1.4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $29 ratio 0.4
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $51 ratio 1.0333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $38 ratio 0.6666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25 ratio 0.3
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 64
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 5ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 44, total: 123, needed: 34
  INFO [Shop.printPriceFactor]                       energy is decreased to 46%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 18 critical: 7 surplus: 11
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox energy: 16 critical: 14 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 16 critical: 7 surplus: 9
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 29 critical: 6 surplus: 23
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 57
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 63
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 57
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 65
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 6ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 6ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 6ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [SummaryPhase2.begin]                         (P10) dbox Money: $4280 Plots: 16 Assets: 2930 Total: 15210
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $7784 Plots: 9 Assets: 1265 Total: 13549
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $7594 Plots: 9 Assets: 1265 Total: 13359
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $7003 Plots: 10 Assets: 1200 Total: 13203
  INFO [SummaryPhase2.begin]                         Colony total: 55321
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 0 tiles in 1788635ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: No tile 14459 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 16509 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants null
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 0 tiles in 3893302ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 0 tiles in 11056712ns
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P10) dbox (rank 1)
  INFO [Player.useFood]                              (P10) dbox has 6 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) dbox
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: No tile 14674 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 16749 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop No tile 14674 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: No tile 14103 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 15778 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop No tile 14103 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) dbox start frame: 276031
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (8,0) with smithore factory
  INFO [GameModel.developLand]                       (P10) dbox develops tile Plain (0,4) with crystite factory
  INFO [GameModel.gamble]                            (P10) dbox gambles $167, max: 47.5, left: 15.540001, fraction 0.3271579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      Event player: (P12) <B.I.L.L.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mule was judged "Best Built" at the colony fair. You won $150
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 0 tiles in 3783302ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: No tile 14824 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 16899 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop No tile 14824 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 278702
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $249, max: 47.5, left: 46.32, fraction 0.9751579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      Event player: (P11) <D.A.N.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mule was judged "Best Built" at the colony fair. You won $150
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11) <D.A.N.> has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 0 tiles in 661327ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: No tile 14609 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 16659 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop No tile 14609 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 279834
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $230, max: 47.5, left: 46.32, fraction 0.9751579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 0 tiles in 660629ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: No tile 14103 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 15778 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop No tile 14103 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 280566
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $250, max: 47.5, left: 46.32, fraction 0.9751579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 8 energy and needs 6 energy
  INFO [ProductionPhase.update]                      (P10) dbox has 41 energy and needs 14 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 8 energy and needs 6 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 7 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 13 energy, 33 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox expects 14 food, 4 energy, 9 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 13 energy, 33 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 18 food, 19 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 12 energy, 35 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox produced 12 food, 4 energy, 11 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 16 energy, 31 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 20 food, 21 energy, 0 smithore, 4 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 4ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 4ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 95, mules potentially available: 60, mules needed: 4
  INFO [Shop.printPriceFactor]                       smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       smithore buy price $40 sell price $75
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 35 critical: 0 surplus: 35
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox smithore: 11 critical: 0 surplus: 11
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 31 critical: 0 surplus: 31
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 4ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 58
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 64
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 58
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 66
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 4ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 59
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 59
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 6ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 6ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 4ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $52 sell price $192
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox crystite: 12 critical: 0 surplus: 12
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 4 critical: 0 surplus: 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 6ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 60
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 65
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 60
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 67
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 68
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Shop.printPriceFactor]                       Food shop: 33, total: 66, needed: 20
  INFO [Shop.printPriceFactor]                       food is decreased to 48%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox food: 13 critical: 5 surplus: 8
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 5 surplus: -5
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 20 critical: 5 surplus: 15
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 61
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 66
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 61
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 69
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $83 ratio 1.9666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $83 ratio 1.9666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $71 ratio 1.6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $76 ratio 1.7666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $58 ratio 1.2333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $69 ratio 1.5666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $45 ratio 0.8666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $62 ratio 1.3666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $32 ratio 0.5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $55 ratio 1.1666666
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $43 ratio 0.8
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $48 ratio 0.96666664
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller <J.I.M.> rank 4 takes over trade from seller dbox rank 1
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $36 ratio 0.6
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $23 ratio 0.23333333
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 14ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 70
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 14ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 59, total: 136, needed: 35
  INFO [Shop.printPriceFactor]                       energy is decreased to 44%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 14 critical: 7 surplus: 7
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox energy: 22 critical: 15 surplus: 7
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 18 critical: 7 surplus: 11
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 23 critical: 6 surplus: 17
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 62
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 67
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 62
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 71
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 13ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [SummaryPhase2.begin]                         (P10) dbox Money: $1439 Plots: 16 Assets: 7058 Total: 16497
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $9313 Plots: 9 Assets: 1265 Total: 15078
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $9224 Plots: 9 Assets: 1265 Total: 14989
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $7981 Plots: 10 Assets: 1200 Total: 14181
  INFO [SummaryPhase2.begin]                         Colony total: 60745
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 0 tiles in 10423811ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 0 tiles in 11236624ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 0 tiles in 11853322ns
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [LandAuction.generateColonyAuctions]          Colony land auctions: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P10) dbox (rank 1)
  INFO [Player.useFood]                              (P10) dbox has 8 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) dbox
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: No tile 16334 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop No tile 16334 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: No tile 16448 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop No tile 16448 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: No tile 15506 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop No tile 15506 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P10) dbox start frame: 299858
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.gamble]                            (P10) dbox gambles $250, max: 47.5, left: 45.18, fraction 0.9511579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <B.I.L.L.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 0 tiles in 608388ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: No tile 16448 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P12) <B.I.L.L.> plans to develop No tile 16448 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P12) <B.I.L.L.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P12) <B.I.L.L.> start frame: 300647
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $250, max: 47.5, left: 46.32, fraction 0.9751579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      Event player: (P11) <D.A.N.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $600 in dividends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11) <D.A.N.> has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 0 tiles in 855695ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: No tile 16934 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P11) <D.A.N.> plans to develop No tile 16934 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P11) <D.A.N.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P11) <D.A.N.> start frame: 301846
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $234, max: 47.5, left: 46.32, fraction 0.9751579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 5 food and needs 5 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 0 tiles in 4771137ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: No tile 15506 points
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: (P13) <J.I.M.> plans to develop No tile 15506 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: (P13) <J.I.M.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.timerFinished]      (P13) <J.I.M.> start frame: 302578
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $250, max: 47.5, left: 46.32, fraction 0.9751579
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ProductionPhase.update]                      (P11) <D.A.N.> has 8 energy and needs 6 energy
  INFO [ProductionPhase.update]                      (P10) dbox has 35 energy and needs 14 energy
  INFO [ProductionPhase.update]                      (P12) <B.I.L.L.> has 8 energy and needs 6 energy
  INFO [ProductionPhase.update]                      (P13) <J.I.M.> has 7 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 16 energy, 33 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox expects 10 food, 6 energy, 9 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 0 food, 16 energy, 33 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 15 food, 25 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 15 energy, 31 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dbox produced 11 food, 7 energy, 12 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 0 food, 16 energy, 34 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 15 food, 26 energy, 0 smithore, 7 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Shop.printPriceFactor]                       Smithore shop: 92, mules potentially available: 60, mules needed: 4
  INFO [Shop.printPriceFactor]                       smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       smithore buy price $40 sell price $75
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> smithore: 31 critical: 0 surplus: 31
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox smithore: 90 critical: 0 surplus: 90
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> smithore: 34 critical: 0 surplus: 34
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> smithore: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 63
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 68
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 63
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 72
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 8ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 64
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 64
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 69
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 9ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Shop.calcBuySellPrice]                       crystite buy price $144 sell price $284
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox crystite: 32 critical: 0 surplus: 32
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> crystite: 7 critical: 0 surplus: 7
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 65
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 70
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 65
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 73
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 9ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 74
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 71
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 9ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Shop.printPriceFactor]                       Food shop: 43, total: 71, needed: 0
  INFO [Shop.printPriceFactor]                       food is decreased to 25%
  INFO [Shop.printPriceFactor]                       food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> food: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox food: 13 critical: 0 surplus: 13
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> food: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> food: 15 critical: 0 surplus: 15
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 66
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 72
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 66
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 75
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 8ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 73
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 76
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 8ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Shop.printPriceFactor]                       Energy shop: 78, total: 162, needed: 35
  INFO [Shop.printPriceFactor]                       energy is decreased to 41%
  INFO [Shop.printPriceFactor]                       energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> energy: 17 critical: 0 surplus: 17
  INFO [CollectionPhase.goToNextPhase]               (P10) dbox energy: 21 critical: 0 surplus: 21
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> energy: 18 critical: 0 surplus: 18
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> energy: 28 critical: 0 surplus: 28
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 67
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 74
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 67
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 77
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 8ms
  INFO [NetworkTimer.start]                          Started "countdown" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 28 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 68
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 68
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P10) dbox auction teleport count: 75
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 78
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 8ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [SummaryPhase2.begin]                         (P10) dbox Money: $10302 Plots: 16 Assets: 1835 Total: 20137
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $11468 Plots: 9 Assets: 915 Total: 16883
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $11103 Plots: 9 Assets: 915 Total: 16518
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $9744 Plots: 10 Assets: 875 Total: 15619
  INFO [SummaryPhase2.begin]                         Colony total: 69157
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 3
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony was a success. You have met the minimum standards set by the Federation, but your life will not be easy!
  INFO [MetaFrame$15.windowClosing]                  Meta frame closing
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 1172 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (10) message.
  INFO [Server.removeClient]                         Server: Removing client 127.0.0.1 <P10 P11 P12 P13> with id f94a9886-9901-40ed-8fbd-807615a68bfe
  INFO [ConnectedClient.removeUser]                  Server: Removing user 10 from 127.0.0.1 <P10 P11 P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from 127.0.0.1 <P11 P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from 127.0.0.1 <P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from 127.0.0.1 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client 127.0.0.1 <>
  INFO [GameController.close]                        Left server in 57 ms
  INFO [Server.close]                                Server: Closing
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [MetaFrame$15.windowClosing]                  Meta frame closing done
  INFO [Main.main]                                   Leaving game loop
