  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: q0jihl63u9dm1himj2lf9s41o0
  INFO [Login$MasterListener$1.run]                  Logged in as "batmule" (id 100083)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1920 x 1080 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1920 x 1080 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: ati2dvag
  INFO [MuleGameContainer.<init>]                    Display Driver: 6.14.10.7093
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: ATI Technologies Inc.
  INFO [MuleGameContainer.<init>]                    GL Renderer: ATI Mobility Radeon HD 4250 Graphics
  INFO [MuleGameContainer.<init>]                    GL Version: 3.3.9910 Compatibility Profile Context
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 2
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: CDA-7924, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 5f8e2dd2-7106-4615-bca5-67eeb515f53e
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 39 bytes
  INFO [UserController.apply]                        My client id is 5f8e2dd2-7106-4615-bca5-67eeb515f53e
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)batmule is my user
  INFO [GameModel.setLocalUser]                      (S10)batmule is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)batmule is hosting the server
  INFO [GameController.beginNextPhase]               (S10)batmule is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)batmule (ID: 100083)
  INFO [Client.initUDP]                              Sending UDP initialization message id 5f8e2dd2-7106-4615-bca5-67eeb515f53e
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 9aabcf3d-9b6f-4f9c-afa9-fe095960e70d
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)batmule (ID 100083)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 107140
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 11
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (11) 14 bytes
  INFO [Player.<init>]                               Creating (P11)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P11)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P11)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /127.0.0.1 <S10 P11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10)batmule joins the players
  INFO [Player.<init>]                               Creating (P10)batmule
  INFO [GameModel.setServerUser]                     (P10)batmule is hosting the server
  INFO [GameModel.setMyUser]                         (P10)batmule is my user
  INFO [GameModel.setLocalUser]                      (P10)batmule is a local Player
  INFO [Server.acceptClients]                        Server: Accepted client /77.10.106.187 id 66dd65bd-3888-4d04-9c43-ba343c3b9919
  INFO [ServerMessageHandler.processJoin]            Server: Client /77.10.106.187 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Wahnsinn is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Wahnsinn (ID: 15603)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /77.10.106.187 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7218 bytes
  INFO [Server.initUdp]                              Server: Client /77.10.106.187 <S12> requests UDP address /77.10.106.187:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Wahnsinn (ID 15603)
  INFO [ServerMessageHandler.processPlayerJoin]      /77.10.106.187 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Wahnsinn joins the players
  INFO [Player.<init>]                               Creating (P12)Wahnsinn
  INFO [GameModel.setRemoteUser]                     (P12)Wahnsinn is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /76.118.6.183 id 2a5f49a1-51bb-442e-b86a-a0d7f70cd4b0
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.118.6.183 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)NJDevil is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)NJDevil (ID: 23685)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.118.6.183 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7331 bytes
  INFO [Server.initUdp]                              Server: Client /76.118.6.183 <S13> requests UDP address /76.118.6.183:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)NJDevil (ID 23685)
  INFO [ServerMessageHandler.processPlayerJoin]      /76.118.6.183 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)NJDevil joins the players
  INFO [Player.<init>]                               Creating (P13)NJDevil
  INFO [GameModel.setRemoteUser]                     (P13)NJDevil is a remote Player
  INFO [GameController.apply]                        (P10)batmule chat: bot:kick2
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: Eine bestehende Verbindung wurde softwaregesteuert
durch den Hostcomputer abgebrochen
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 9aabcf3d-9b6f-4f9c-afa9-fe095960e70d
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [Server.acceptClients]                        Server: Accepted client /38.92.76.185 id 2d56faa9-87fc-4d0b-8877-482f68ea0d78
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.92.76.185 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 46 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Hung Like A... is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Hung Like A... (ID: 100837)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.92.76.185 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7425 bytes
  INFO [Server.initUdp]                              Server: Client /38.92.76.185 <S14> requests UDP address /38.92.76.185:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Hung Like A... (ID 100837)
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /127.0.0.1 <P10 P11>
  INFO [ServerMessageHandler.processPlayerJoin]      /38.92.76.185 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Hung Like A... joins the players
  INFO [Player.<init>]                               Creating (P14)Hung Like A...
  INFO [GameModel.setRemoteUser]                     (P14)Hung Like A... is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)Wahnsinn (P14)Hung Like A... (P13)NJDevil (P10)batmule 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 192
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 16ms (16ms) <P12> 62ms (62ms) <P13> 187ms (187ms) <P14> 281ms (281ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (399082) Gohar: ill give this is miss for a whiel till my conection sorts itself out
  INFO [GameController.apply]                        (P14)Hung Like A... chat: hahahahahahahaha 
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 51
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 16ms (16ms) <P12> 62ms (78ms) <P13> 172ms (187ms) <P14> 203ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1202399184199399336
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)Hung Like A... (P10)batmule (P12)Wahnsinn (P13)NJDevil 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 43686232
  INFO [SummaryPhase2.begin]                         (P14)Hung Like A... Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)Hung Like A... Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Wahnsinn Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)Wahnsinn Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)NJDevil Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)NJDevil Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Hung Like A... chat: all asses
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P10)batmule chat: ???
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 16ms (16ms) <P12> 62ms (78ms) <P13> 187ms (187ms) <P14> 203ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 16ms (16ms) <P12> 62ms (78ms) <P13> 187ms (187ms) <P14> 203ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 16ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 234ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 16ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)NJDevil is granted tile 2: Mountain3 (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 16ms, max 203ms
  INFO [GameController.apply]                        (P13)NJDevil chat: asses?
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 11 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)batmule is granted tile 11: Mountain2 (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 16ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Hung Like A... is granted tile 19: Mountain3 (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 16ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.claimPlot]                    (P12)Wahnsinn is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 16ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [GameController.apply]                        (P13)NJDevil chat: I will now play to fuck up BMs game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 149
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 16ms (16ms) <P12> 62ms (78ms) <P13> 172ms (187ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P12)Wahnsinn (P13)NJDevil (P14)Hung Like A... 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10)batmule chat: no you wont nj
  INFO [GameController.apply]                        (P10)batmule chat: this sucks! and now you go
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 23685 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /76.118.6.183 <P13>
  INFO [Server.removeClient]                         Server: Removing client /76.118.6.183 <> with id 2a5f49a1-51bb-442e-b86a-a0d7f70cd4b0
  INFO [UserController.setAiPlayer]                  (P13)NJDevil is taken over by an AI player
  INFO [UserController.setAiPlayer]                  NJDevil is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <P10> gets user number 13
  INFO [GameModel.setLocalUser]                      (P13)NJDevil is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.118.6.183 <>
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 13 Address: /76.118.6.183:6261
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 13 Address: /76.118.6.183:6261
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 13 Address: /76.118.6.183:6261
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)Wahnsinn bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 205
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil originally valued the plot at $534
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil targets price $532
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)NJDevil (P12)Wahnsinn (P14)Hung Like A... 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)Hung Like A... bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 186
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (63ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6823621658554678232
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Hung Like A... (rank 1)
  INFO [Player.useFood]                              (P14)Hung Like A... has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (63ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Hung Like A...
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 350. End Update: 349
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 397. End Update: 396
  INFO [GameModel.buyAssay]                          (P14)Hung Like A... got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            Hung Like A... caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P14)Hung Like A... got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Hung Like A... finishes on update 3148
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 275
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (63ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 376593633011844735
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P10)batmule (rank 2)
  INFO [Player.useFood]                              (P10)batmule has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (63ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)batmule
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)batmule develops tile Mountain2 (2,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            batmule caught the Mountain Wampus and got $100
  INFO [GameModel.gamble]                            (P10)batmule gambles $107, max: 47.5, left: 28.359562, fraction 0.5970434
  INFO [DevelopmentMessenger.showMessage]            batmule won $107 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)batmule finishes on update 982
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 110
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 203ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2144907974384369428
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Wahnsinn (rank 3)
  INFO [Player.useFood]                              (P12)Wahnsinn has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 203ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Wahnsinn
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P12)Wahnsinn got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            Wahnsinn caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)Wahnsinn develops tile River (4,3) with Food factory
  INFO [GameModel.buyAssay]                          (P12)Wahnsinn got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Wahnsinn finishes on update 2031
  INFO [GameModel.gamble]                            (P12)Wahnsinn gambles $64, max: 47.5, left: 7.6790967, fraction 0.16166519
  INFO [DevelopmentMessenger.showMessage]            Wahnsinn won $64 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 186
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 204ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8527980932092751819
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)NJDevil (rank 4)
  INFO [Player.useFood]                              (P13)NJDevil has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 204ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: NJDevil copying development state.
  INFO [DevelopmentActuator.begin]                   AI: NJDevil beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: NJDevil LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: NJDevil found 1 plans testing 153 tiles in 51069060ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: NJDevil Plan: Mountain3 Smithore (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 Crystite <claim> (+3) 2140 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: NJDevil is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: NJDevil picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: NJDevil is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Mountain3 (2,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)NJDevil develops tile Mountain3 (2,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: NJDevil is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil is assaying Mountain3 (2,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)NJDevil got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)NJDevil gambles $119, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $119 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 79
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 203ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 203ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4792715716963639339
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P14)Hung Like A... has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P10)batmule has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)Wahnsinn has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)NJDevil has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P14)Hung Like A... expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule expects 0 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Wahnsinn expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)NJDevil expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Hung Like A... produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule produced 0 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Wahnsinn produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)NJDevil produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 203ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8128283943004417928
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1846965454382854966
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $12
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 11, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 73%
  INFO [Shop.printPriceFactor]                       Smithore buy price $62 sell price $97
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Hung Like A... Smithore: 0 critical: 0 surplus: 0 money: $128
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Smithore: 3 critical: 0 surplus: 3 money: $1032
  INFO [CollectionPhase.goToNextPhase]               (P12)Wahnsinn Smithore: 0 critical: 0 surplus: 0 money: $67
  INFO [CollectionPhase.goToNextPhase]               (P13)NJDevil Smithore: 4 critical: 0 surplus: 4 money: $1044
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (78ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $214
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Wahnsinn (P14)Hung Like A... 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule (P13)NJDevil 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P10)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $62 (3 units for $186)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 101
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (78ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7192009049284173672
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Hung Like A... Crystite: 0 critical: 0 surplus: 0 money: $128
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Crystite: 0 critical: 0 surplus: 0 money: $1218
  INFO [CollectionPhase.goToNextPhase]               (P12)Wahnsinn Crystite: 0 critical: 0 surplus: 0 money: $67
  INFO [CollectionPhase.goToNextPhase]               (P13)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $1044
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (78ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (78ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7779420970921991320
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 8, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 138%
  INFO [Shop.printPriceFactor]                       Food buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Hung Like A... Food: 1 critical: 3 surplus: -2 money: $128
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Food: 1 critical: 3 surplus: -2 money: $1218
  INFO [CollectionPhase.goToNextPhase]               (P12)Wahnsinn Food: 5 critical: 3 surplus: 2 money: $67
  INFO [CollectionPhase.goToNextPhase]               (P13)NJDevil Food: 1 critical: 3 surplus: -2 money: $1044
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (62ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $207
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 16ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)NJDevil (P14)Hung Like A... 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Wahnsinn 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $207
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $207
  INFO [Player.increaseAuctionTeleportCount]         (P12)Wahnsinn auction teleport count: 1
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $207
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $59 (3 units for $178)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 155
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (62ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6441860739400454061
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 5, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is increased to 130%
  INFO [Shop.printPriceFactor]                       Energy buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Hung Like A... Energy: 2 critical: 1 surplus: 1 money: $72
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Energy: 1 critical: 2 surplus: -1 money: $1218
  INFO [CollectionPhase.goToNextPhase]               (P12)Wahnsinn Energy: 1 critical: 2 surplus: -1 money: $245
  INFO [CollectionPhase.goToNextPhase]               (P13)NJDevil Energy: 1 critical: 2 surplus: -1 money: $922
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 75
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (62ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $215
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)NJDevil (P12)Wahnsinn 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Hung Like A... 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 362
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $33 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 127
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (78ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 43040157738874286
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 42184360
  INFO [SummaryPhase2.begin]                         (P13)NJDevil Money: $922 Plots: 1 Assets: 568 Total: 1990
  INFO [SummaryPhase2.begin]                         (P13)NJDevil Food: 3 Energy: 1 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $1218 Plots: 1 Assets: 202 Total: 1920
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Wahnsinn Money: $245 Plots: 2 Assets: 211 Total: 1456
  INFO [SummaryPhase2.begin]                         (P12)Wahnsinn Food: 2 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Hung Like A... Money: $72 Plots: 2 Assets: 184 Total: 1256
  INFO [SummaryPhase2.begin]                         (P14)Hung Like A... Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $62
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $59
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $33
  INFO [SummaryPhase2.begin]                         Shop mules: 12 $120
  INFO [SummaryPhase2.begin]                         Colony total: 6622
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 83
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (78ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [LandGrantActuator.begin]                     AI: NJDevil is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: NJDevil found 4 plans testing 5813 tiles in 212748548ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: NJDevil Plan: River Food <claim> (+4) 2184 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2677 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: NJDevil Plan: River Food <claim> (+4) 2184 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2677 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: NJDevil Plan: River Food <claim> (+4) 2184 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 Crystite <claim> (+3) 2623 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: NJDevil Plan: Plain Energy <claim> (+3) 2153 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2552 points
  INFO [LandGrantActuator.update]                    AI: NJDevil wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)NJDevil pressed at plot 11 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)NJDevil is granted tile 11: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 16 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)Hung Like A... is granted tile 16: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 18 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)Wahnsinn is granted tile 18: Mountain1 (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 23 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)batmule is granted tile 23: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 129
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (78ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil originally valued the plot at $4902
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil targets price $748
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)NJDevil (P12)Wahnsinn (P14)Hung Like A... 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P10)batmule bought the plot for $912
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 123
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 0ms (16ms) <P12> 78ms (78ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7375761931042361370
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4374562
  INFO [PlayerEventPhase.begin]                      No player event for (P13)NJDevil (rank 1)
  INFO [Player.useFood]                              (P13)NJDevil has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (16ms) <P12> 78ms (78ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: NJDevil copying development state.
  INFO [DevelopmentActuator.begin]                   AI: NJDevil beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: NJDevil LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: NJDevil found 1 plans testing 133 tiles in 4885258ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: NJDevil Plan: River Food (+4) 2184 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2677 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: NJDevil is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: NJDevil picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: NJDevil is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)NJDevil develops tile River (4,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: NJDevil is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil is assaying River (4,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)NJDevil got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil is assaying Plain (3,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)NJDevil got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil is assaying Plain (0,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)NJDevil got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)NJDevil gambles $94, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $94 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 120
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (16ms) <P12> 78ms (93ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4792836545601656797
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4416927
  INFO [PlayerEventPhase.begin]                      No player event for (P10)batmule (rank 2)
  INFO [Player.useFood]                              (P10)batmule has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (16ms) <P12> 78ms (109ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)batmule
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P10)batmule develops tile Plain (3,1) with Energy factory
  INFO [GameModel.gamble]                            (P10)batmule gambles $50, max: 47.5, left: 1.4264188, fraction 0.030029869
  INFO [DevelopmentMessenger.showMessage]            batmule won $50 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)batmule finishes on update 887
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 103
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (15ms) <P12> 78ms (109ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6160974380808230936
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.50794894
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Wahnsinn (rank 3)
  INFO [Player.useFood]                              (P12)Wahnsinn has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (15ms) <P12> 78ms (109ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Wahnsinn
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Wahnsinn develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Wahnsinn caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)Wahnsinn develops tile Mountain1 (6,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Wahnsinn finishes on update 1686
  INFO [GameModel.gamble]                            (P12)Wahnsinn gambles $50, max: 47.5, left: 0.19276337, fraction 0.004058176
  INFO [DevelopmentMessenger.showMessage]            Wahnsinn won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 163
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (15ms) <P12> 62ms (93ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3267386156653420424
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5960189
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Hung Like A... (rank 4)
  INFO [Player.useFood]                              (P14)Hung Like A... has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (15ms) <P12> 62ms (78ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Hung Like A...
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P14)Hung Like A... got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Hung Like A... finishes on update 1667
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 157
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (16ms) <P12> 62ms (62ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (16ms) <P12> 62ms (62ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5912879743881086959
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P14)Hung Like A... has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P10)batmule has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)Wahnsinn has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)NJDevil has 1 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P14)Hung Like A... expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule expects 0 food, 3 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Wahnsinn expects 4 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)NJDevil expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P14)Hung Like A... produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule produced 0 food, 3 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Wahnsinn produced 3 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)NJDevil produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 57
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (62ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5061381328637691454
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (62ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1078981440001441740
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $62
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 8, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $59 sell price $94
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Hung Like A... Smithore: 0 critical: 0 surplus: 0 money: $72
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Smithore: 3 critical: 0 surplus: 3 money: $186
  INFO [CollectionPhase.goToNextPhase]               (P12)Wahnsinn Smithore: 0 critical: 0 surplus: 0 money: $55
  INFO [CollectionPhase.goToNextPhase]               (P13)NJDevil Smithore: 9 critical: 0 surplus: 9 money: $971
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 37
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (63ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $194
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Wahnsinn (P14)Hung Like A... 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule (P13)NJDevil 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P10)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $59 (3 units for $177)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (78ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5366613509232687365
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Hung Like A... Crystite: 0 critical: 0 surplus: 0 money: $72
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Crystite: 0 critical: 0 surplus: 0 money: $363
  INFO [CollectionPhase.goToNextPhase]               (P12)Wahnsinn Crystite: 0 critical: 0 surplus: 0 money: $55
  INFO [CollectionPhase.goToNextPhase]               (P13)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $971
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (78ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $52 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (78ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2579660710763025000
  INFO [Shop.calcBuySellPrice]                       Current Food price $59
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 3, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 325%
  INFO [Shop.printPriceFactor]                       Food buy price $177 sell price $212
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Hung Like A... Food: 0 critical: 3 surplus: -3 money: $72
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Food: 0 critical: 3 surplus: -3 money: $363
  INFO [CollectionPhase.goToNextPhase]               (P12)Wahnsinn Food: 3 critical: 3 surplus: 0 money: $55
  INFO [CollectionPhase.goToNextPhase]               (P13)NJDevil Food: 0 critical: 3 surplus: -3 money: $971
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 77
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $212
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $44
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 16ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $192 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4863814840483389195
  INFO [Shop.calcBuySellPrice]                       Current Energy price $33
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 8, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is increased to 100%
  INFO [Shop.printPriceFactor]                       Energy buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Hung Like A... Energy: 2 critical: 1 surplus: 1 money: $72
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Energy: 3 critical: 2 surplus: 1 money: $363
  INFO [CollectionPhase.goToNextPhase]               (P12)Wahnsinn Energy: 3 critical: 2 surplus: 1 money: $55
  INFO [CollectionPhase.goToNextPhase]               (P13)NJDevil Energy: 0 critical: 3 surplus: -3 money: $971
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 83
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $203
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 16ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)NJDevil (P12)Wahnsinn 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Hung Like A... 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 362
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $33 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 101
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1567961586623372051
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45958968
  INFO [SummaryPhase2.begin]                         (P13)NJDevil Money: $971 Plots: 2 Assets: 701 Total: 2672
  INFO [SummaryPhase2.begin]                         (P13)NJDevil Food: 0 Energy: 0 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Wahnsinn Money: $55 Plots: 3 Assets: 905 Total: 2460
  INFO [SummaryPhase2.begin]                         (P12)Wahnsinn Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $363 Plots: 3 Assets: 294 Total: 2157
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 0 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Hung Like A... Money: $72 Plots: 3 Assets: 66 Total: 1638
  INFO [SummaryPhase2.begin]                         (P14)Hung Like A... Food: 0 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $59
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $192
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $33
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $110
  INFO [SummaryPhase2.begin]                         Colony total: 8927
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [LandGrantActuator.begin]                     AI: NJDevil is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: NJDevil wants Plain (5,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 16ms, max 203ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 16ms, max 203ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 11 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)batmule is granted tile 11: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 16ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Hung Like A... is granted tile 12: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 16ms, max 203ms
  INFO [LandGrantPhase.update]                       (P13)NJDevil pressed at plot 14 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)NJDevil is granted tile 14: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 16ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Wahnsinn is granted tile 15: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 16ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 107
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $852
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil originally valued the plot at $3092
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil targets price $836
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 16ms, max 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)NJDevil (P12)Wahnsinn (P14)Hung Like A... 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 106
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6514818938016566748
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.03842008
  INFO [PlayerEventPhase.begin]                      Event player: (P13)NJDevil (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: LostPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost a plot of land because the claim was not recorded
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)NJDevil has 0 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [DevelopmentActuator.begin]                   AI: NJDevil copying development state.
  INFO [DevelopmentActuator.begin]                   AI: NJDevil beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: NJDevil is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NJDevil couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 99.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: NJDevil picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Empty from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,1) into Empty from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: NJDevil is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Mountain3 (2,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying River (4,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)NJDevil gambles $57, max: 47.5, left: 2.5, fraction 0.05263158
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $57 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2618771297256023727
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43238622
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Wahnsinn (rank 2)
  INFO [Player.useFood]                              (P12)Wahnsinn has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 27
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 203ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Wahnsinn
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Wahnsinn undevelops tile Mountain1 (6,2)
  INFO [GameModel.developLand]                       (P12)Wahnsinn develops tile Plain (7,2) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Wahnsinn caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)Wahnsinn develops tile Mountain1 (6,2) with Food factory
  INFO [GameModel.buyAssay]                          (P12)Wahnsinn got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Wahnsinn finishes on update 2123
  INFO [GameModel.gamble]                            (P12)Wahnsinn gambles $72, max: 47.5, left: 5.6390986, fraction 0.118717864
  INFO [DevelopmentMessenger.showMessage]            Wahnsinn won $72 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 199
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (15ms) <P12> 63ms (63ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4791520295976189857
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9506855
  INFO [PlayerEventPhase.begin]                      No player event for (P10)batmule (rank 3)
  INFO [Player.useFood]                              (P10)batmule has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (15ms) <P12> 63ms (63ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)batmule
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.gamble]                            (P10)batmule gambles $59, max: 47.5, left: 3.900001, fraction 0.08210529
  INFO [DevelopmentMessenger.showMessage]            batmule won $59 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)batmule finishes on update 55
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (15ms) <P12> 63ms (63ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6925016025422628754
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7330943
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Hung Like A... (rank 4)
  INFO [Player.useFood]                              (P14)Hung Like A... has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (15ms) <P12> 62ms (63ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Hung Like A...
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Hung Like A... finishes on update 174
  INFO [GameModel.gamble]                            (P14)Hung Like A... gambles $55, max: 47.5, left: 1.5200033, fraction 0.03200007
  INFO [DevelopmentMessenger.showMessage]            Hung Like A... won $55 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 45
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (15ms) <P12> 47ms (63ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (15ms) <P12> 47ms (63ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3938989874558322344
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P14)Hung Like A... has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P10)batmule has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)Wahnsinn has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)NJDevil has 0 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P14)Hung Like A... expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule expects 0 food, 3 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Wahnsinn expects 12 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)NJDevil expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.logProduction]               (P14)Hung Like A... produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule produced 0 food, 1 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Wahnsinn produced 12 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)NJDevil produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 75
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (15ms) <P12> 62ms (62ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (15ms) <P12> 62ms (62ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8187271312115098382
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $59
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 92%
  INFO [Shop.printPriceFactor]                       Smithore buy price $53 sell price $88
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Hung Like A... Smithore: 0 critical: 0 surplus: 0 money: $127
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Smithore: 2 critical: 0 surplus: 2 money: $422
  INFO [CollectionPhase.goToNextPhase]               (P12)Wahnsinn Smithore: 0 critical: 0 surplus: 0 money: $117
  INFO [CollectionPhase.goToNextPhase]               (P13)NJDevil Smithore: 9 critical: 0 surplus: 9 money: $1028
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (16ms) <P12> 62ms (62ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $174
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 15ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Wahnsinn (P14)Hung Like A... 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule (P13)NJDevil 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $53 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (16ms) <P12> 62ms (62ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5198590028928201651
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $52
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $120 sell price $260
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Hung Like A... Crystite: 0 critical: 0 surplus: 0 money: $127
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Crystite: 0 critical: 0 surplus: 0 money: $422
  INFO [CollectionPhase.goToNextPhase]               (P12)Wahnsinn Crystite: 0 critical: 0 surplus: 0 money: $117
  INFO [CollectionPhase.goToNextPhase]               (P13)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $1028
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 15ms (16ms) <P12> 62ms (62ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $120 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (62ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7379689818316385128
  INFO [Shop.calcBuySellPrice]                       Current Food price $192
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 12, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $177 sell price $212
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (399083) host4u: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (399084) host4u: 1:Bossi Money: $17142 Plots: 11 Assets: 2669 Total: 25311
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (399085) host4u: 2:NilacTheGrim Money: $15205 Plots: 12 Assets: 3809 Total: 25014
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (399086) host4u: 3:BRAD1867 Money: $16010 Plots: 10 Assets: 2170 Total: 23180
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (399087) host4u: 4:warmongrel Money: $10165 Plots: 11 Assets: 3164 Total: 18829
  INFO [CollectionPhase.goToNextPhase]               (P14)Hung Like A... Food: 0 critical: 3 surplus: -3 money: $127
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Food: 0 critical: 3 surplus: -3 money: $422
  INFO [CollectionPhase.goToNextPhase]               (P12)Wahnsinn Food: 12 critical: 3 surplus: 9 money: $117
  INFO [CollectionPhase.goToNextPhase]               (P13)NJDevil Food: 0 critical: 3 surplus: -3 money: $1028
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 93
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 62ms (62ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $212
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $20
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)NJDevil (P14)Hung Like A... 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Wahnsinn 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer batmule rank 3 takes over trade from buyer NJDevil rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $212
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $20
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $212
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $20
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $212
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $20
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $212
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $20
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $192
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $20
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $156
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $20
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $134
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $20
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $120
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $20
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $110
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $20
  INFO [Player.increaseAuctionTeleportCount]         (P12)Wahnsinn auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $188 (9 units for $1695)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 125
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (31ms) <P12> 62ms (63ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9089124922182578132
  INFO [Shop.calcBuySellPrice]                       Current Energy price $33
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 8, needed: 10
  INFO [Shop.printPriceFactor]                       Energy is increased to 119%
  INFO [Shop.printPriceFactor]                       Energy buy price $24 sell price $59
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P14)Hung Like A... Energy: 2 critical: 1 surplus: 1 money: $127
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Energy: 3 critical: 2 surplus: 1 money: $245
  INFO [CollectionPhase.goToNextPhase]               (P12)Wahnsinn Energy: 3 critical: 4 surplus: -1 money: $1812
  INFO [CollectionPhase.goToNextPhase]               (P13)NJDevil Energy: 0 critical: 3 surplus: -3 money: $395
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (31ms) <P12> 63ms (63ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $173
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)NJDevil (P12)Wahnsinn 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule (P14)Hung Like A... 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $39 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 97
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (31ms) <P12> 63ms (63ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3722390601165185908
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48267032
  INFO [SummaryPhase2.begin]                         (P12)Wahnsinn Money: $1812 Plots: 4 Assets: 946 Total: 4758
  INFO [SummaryPhase2.begin]                         (P12)Wahnsinn Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $245 Plots: 4 Assets: 606 Total: 2851
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 1 Energy: 3 Smithore: 2 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)NJDevil Money: $395 Plots: 2 Assets: 1211 Total: 2606
  INFO [SummaryPhase2.begin]                         (P13)NJDevil Food: 3 Energy: 0 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Hung Like A... Money: $127 Plots: 4 Assets: 78 Total: 2205
  INFO [SummaryPhase2.begin]                         (P14)Hung Like A... Food: 0 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $53
  INFO [SummaryPhase2.begin]                         Shop Food: 5 units $188
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $39
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $100
  INFO [SummaryPhase2.begin]                         Colony total: 12420
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [LandGrantActuator.begin]                     AI: NJDevil is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: NJDevil wants Plain (5,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)batmule is granted tile 4: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Hung Like A... is granted tile 6: Mountain1 (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [LandGrantPhase.update]                       (P13)NJDevil pressed at plot 12 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)NJDevil is granted tile 12: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Wahnsinn is granted tile 18: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 117
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $416
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil originally valued the plot at $2750
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil targets price $120
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)NJDevil (P12)Wahnsinn (P14)Hung Like A... 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)Wahnsinn bought the plot for $416
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 153
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 188ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $356
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil originally valued the plot at $2474
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil targets price $120
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)NJDevil (P12)Wahnsinn (P14)Hung Like A... 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)Wahnsinn bought the plot for $384
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 155
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13> 16ms (16ms) <P12> 63ms (63ms) <P14> 188ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $324
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil originally valued the plot at $5012
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil targets price $120
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 16ms, max 188ms
  INFO [GameController.apply]                        (P10)batmule chat: ai fucked game up
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)NJDevil (P12)Wahnsinn (P14)Hung Like A... 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100837 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /38.92.76.185 <P14>
  INFO [Server.removeClient]                         Server: Removing client /38.92.76.185 <> with id 2d56faa9-87fc-4d0b-8877-482f68ea0d78
  INFO [UserController.setAiPlayer]                  (P14)Hung Like A... is taken over by an AI player
  INFO [UserController.setAiPlayer]                  Hung Like A... is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <P10 P13> gets user number 14
  INFO [GameModel.setLocalUser]                      (P14)Hung Like A... is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.92.76.185 <>
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /38.92.76.185:6261
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)Wahnsinn bought the plot for $324
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 15603 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /77.10.106.187 <P12>
  INFO [Server.removeClient]                         Server: Removing client /77.10.106.187 <> with id 66dd65bd-3888-4d04-9c43-ba343c3b9919
  INFO [UserController.setAiPlayer]                  (P12)Wahnsinn is taken over by an AI player
  INFO [UserController.setAiPlayer]                  Wahnsinn is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <P10 P13 P14> gets user number 12
  INFO [GameModel.setLocalUser]                      (P12)Wahnsinn is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /77.10.106.187 <>
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 131
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6644328461922016081
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.056119084
  INFO [PlayerEventPhase.begin]                      Event player: (P12)Wahnsinn (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MuleLostBolt
  INFO [PlayerEventPhase$1.finished]                 Event Message: One of your M.U.L.E.s lost a bolt. Repairs cost you $150
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)Wahnsinn has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Wahnsinn copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Wahnsinn beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Wahnsinn started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Wahnsinn got lower bound of 2881.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Wahnsinn finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3387.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Wahnsinn picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Wahnsinn is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Wahnsinn ------- is trying Plain (8,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Wahnsinn Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Wahnsinn Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Wahnsinn Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Wahnsinn ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Wahnsinn ------- is trying Plain (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Wahnsinn Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Wahnsinn Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Wahnsinn Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Wahnsinn ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Wahnsinn ------- is trying Plain (6,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Wahnsinn Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Wahnsinn Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Wahnsinn Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Wahnsinn ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Wahnsinn ------- is trying Mountain2 (8,4): Empty --> Energy
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: Wahnsinn couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Wahnsinn tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: Wahnsinn Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: Wahnsinn Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Wahnsinn Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Wahnsinn Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Wahnsinn ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)Wahnsinn develops tile Plain (8,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)Wahnsinn develops tile Plain (5,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)Wahnsinn develops tile Plain (6,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            Wahnsinn caught the Mountain Wampus and got $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12)Wahnsinn develops tile Mountain2 (8,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Wahnsinn action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Wahnsinn is assaying Plain (8,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: Wahnsinn Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Wahnsinn Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12)Wahnsinn got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: Wahnsinn action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Wahnsinn not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Wahnsinn Queue: GoToPub
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (399088) Wahnsinn: Thank you batmule 
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12)Wahnsinn gambles $125, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Wahnsinn won $125 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Wahnsinn gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 120
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7731058697120605954
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.80679524
  INFO [PlayerEventPhase.begin]                      No player event for (P10)batmule (rank 2)
  INFO [Player.useFood]                              (P10)batmule has 1 food and needs 3 food
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: hung like abandoned
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)batmule
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: so game is over
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10)batmule finishes on update 959
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (399091) Wahnsinn: and you kick me ... lol
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6567332737301278239
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5037011
  INFO [PlayerEventPhase.begin]                      No player event for (P13)NJDevil (rank 3)
  INFO [Player.useFood]                              (P13)NJDevil has 3 food and needs 3 food
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: nope
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: NJDevil copying development state.
  INFO [DevelopmentActuator.begin]                   AI: NJDevil beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: NJDevil couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: NJDevil finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 351.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: NJDevil picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: NJDevil is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Mountain3 (2,0): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Mountain3 (2,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying River (4,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying River (4,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: NJDevil ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)NJDevil undevelops tile Mountain3 (2,0)
  INFO [GameModel.sellMule]                          (P13)NJDevil sold a mule for $175
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: only for game over
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)NJDevil develops tile Mountain3 (2,0) with Energy factory
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: nj gone
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)NJDevil undevelops tile River (4,1)
  INFO [GameModel.sellMule]                          (P13)NJDevil sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)NJDevil develops tile River (4,1) with Energy factory
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: hunglike gone
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)NJDevil develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: NJDevil is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            NJDevil caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil is assaying Plain (5,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)NJDevil got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: NJDevil not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: NJDevil Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)NJDevil gambles $168, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            NJDevil won $168 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: NJDevil gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 123
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5187707737641291446
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6314092
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Hung Like A... (rank 4)
  INFO [Player.useFood]                              (P14)Hung Like A... has 0 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Hung Like A... copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Hung Like A... beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: Hung Like A... is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: Hung Like A... Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Hung Like A... started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Hung Like A... couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Hung Like A... finished Development LP in time 30ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1149.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: Hung Like A... picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Hung Like A... is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Hung Like A... ------- is trying Mountain1 (7,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Hung Like A... Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Hung Like A... Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Hung Like A... Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Hung Like A... ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Hung Like A... ------- is trying Plain (7,1): Empty --> Food
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: Hung Like A... couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: Hung Like A... tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: Hung Like A... Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: Hung Like A... Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Hung Like A... Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Hung Like A... Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Hung Like A... ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Hung Like A... gambles $110, max: 47.5, left: 2.5, fraction 0.05263158
  INFO [DevelopmentMessenger.showMessage]            Hung Like A... won $110 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Hung Like A... gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 31
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 807282909607528616
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 33
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -620775195443073266
  INFO [ProductionPhase.finishPower]                 (P14)Hung Like A... has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P10)batmule has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)Wahnsinn has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)NJDevil has 0 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P14)Hung Like A... expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule expects 0 food, 2 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Wahnsinn expects 17 food, 12 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)NJDevil expects 0 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P14)Hung Like A... produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)batmule produced 0 food, 4 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Wahnsinn produced 14 food, 10 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)NJDevil produced 0 food, 9 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 59
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3624290635217157099
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $53
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 4, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 175%
  INFO [Shop.printPriceFactor]                       Smithore buy price $90 sell price $125
  INFO [CollectionPhase.goToNextPhase]               (P14)Hung Like A... Smithore: 0 critical: 0 surplus: 0 money: $237
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Smithore: 4 critical: 0 surplus: 4 money: $245
  INFO [CollectionPhase.goToNextPhase]               (P12)Wahnsinn Smithore: 0 critical: 0 surplus: 0 money: $263
  INFO [CollectionPhase.goToNextPhase]               (P13)NJDevil Smithore: 9 critical: 0 surplus: 9 money: $613
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $154
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... target price $125
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn target price $125
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: all abandoners
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.984 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Hung Like A... (P12)Wahnsinn 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10)batmule (P13)NJDevil 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Hung Like A... has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Wahnsinn has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P10)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (399097) Wahnsinn: yep
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $90 (4 units for $360)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -42942544371038618
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $120
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [CollectionPhase.goToNextPhase]               (P14)Hung Like A... Crystite: 0 critical: 0 surplus: 0 money: $237
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Crystite: 0 critical: 0 surplus: 0 money: $605
  INFO [CollectionPhase.goToNextPhase]               (P12)Wahnsinn Crystite: 0 critical: 0 surplus: 0 money: $263
  INFO [CollectionPhase.goToNextPhase]               (P13)NJDevil Crystite: 0 critical: 0 surplus: 0 money: $613
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $108 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7967036415783320161
  INFO [Shop.calcBuySellPrice]                       Current Food price $188
  INFO [Shop.printPriceFactor]                       Food shop: 5, total: 19, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 88%
  INFO [Shop.printPriceFactor]                       Food buy price $151 sell price $186
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (399098) zig: 3 more at irata
  INFO [CollectionPhase.goToNextPhase]               (P14)Hung Like A... Food: 0 critical: 4 surplus: -4 money: $237
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Food: 0 critical: 4 surplus: -4 money: $605
  INFO [CollectionPhase.goToNextPhase]               (P12)Wahnsinn Food: 14 critical: 4 surplus: 10 money: $263
  INFO [CollectionPhase.goToNextPhase]               (P13)NJDevil Food: 0 critical: 4 surplus: -4 money: $613
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $141
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... target price $141
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn target price $151
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.984 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)NJDevil (P14)Hung Like A... 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Wahnsinn 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 3
  INFO [AuctionActuator.beginAuction]                AI: Hung Like A... has buyout mask 3
  INFO [AuctionActuator.beginAuction]                AI: Wahnsinn has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $141
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... target price $125 capped by money $51
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn target price $151
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)Hung Like A... auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $125
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... target price $125 capped by money $51
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn target price $151
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $125
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... target price $125 capped by money $51
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn target price $151
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $113 capped by money $55
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... target price $125 capped by money $51
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn target price $151
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)NJDevil auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $113 capped by money $55
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... target price $125 capped by money $51
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn target price $151
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $113 capped by money $55
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... target price $125 capped by money $51
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn target price $151
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $113 capped by money $55
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... target price $125 capped by money $51
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn target price $151
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P10)batmule auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $186 (7 units for $1302)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 112
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9038225723416910873
  INFO [Shop.calcBuySellPrice]                       Current Energy price $39
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 27, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 47%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P14)Hung Like A... Energy: 2 critical: 1 surplus: 1 money: $51
  INFO [CollectionPhase.goToNextPhase]               (P10)batmule Energy: 6 critical: 2 surplus: 4 money: $47
  INFO [CollectionPhase.goToNextPhase]               (P12)Wahnsinn Energy: 10 critical: 4 surplus: 6 money: $1565
  INFO [CollectionPhase.goToNextPhase]               (P13)NJDevil Energy: 9 critical: 1 surplus: 8 money: $55
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: NJDevil calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Hung Like A... calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Wahnsinn calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.985 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 0 frames, rountrip 15ms, max 15ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P14)Hung Like A... 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)NJDevil (P12)Wahnsinn 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: NJDevil has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Hung Like A... has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: Wahnsinn has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 81
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2024623797726312108
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 42348536
  INFO [SummaryPhase2.begin]                         (P12)Wahnsinn Money: $1565 Plots: 8 Assets: 2157 Total: 7722
  INFO [SummaryPhase2.begin]                         (P12)Wahnsinn Food: 7 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)batmule Money: $47 Plots: 5 Assets: 903 Total: 3450
  INFO [SummaryPhase2.begin]                         (P10)batmule Food: 3 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)NJDevil Money: $55 Plots: 3 Assets: 1848 Total: 3403
  INFO [SummaryPhase2.begin]                         (P13)NJDevil Food: 3 Energy: 9 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Hung Like A... Money: $51 Plots: 5 Assets: 236 Total: 2787
  INFO [SummaryPhase2.begin]                         (P14)Hung Like A... Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $108
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $90
  INFO [SummaryPhase2.begin]                         Shop Food: 5 units $186
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $180
  INFO [SummaryPhase2.begin]                         Colony total: 17362
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 15ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [LandGrantActuator.begin]                     AI: NJDevil is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: NJDevil wants River (4,0)
  INFO [LandGrantActuator.begin]                     AI: Hung Like A... is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Hung Like A... wants River (4,0)
  INFO [LandGrantActuator.begin]                     AI: Wahnsinn is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Wahnsinn wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: NJDevil must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: NJDevil wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Wahnsinn must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: Wahnsinn wants River (4,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Wahnsinn must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: Wahnsinn wants Mountain2 (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 15ms, max 15ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 16ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)Hung Like A... pressed at plot 3 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)Hung Like A... is granted tile 3: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase.update]                       (P10)batmule pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)batmule is granted tile 4: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase.update]                       (P12)Wahnsinn pressed at plot 11 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)Wahnsinn is granted tile 11: Mountain2 (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase.update]                       (P13)NJDevil pressed at plot 19 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)NJDevil is granted tile 19: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 121
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $312
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil originally valued the plot at $893
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil targets price $-520
  INFO [LandAuctionActuator.beginLandAuction]        AI: Hung Like A... originally valued the plot at $2600
  INFO [LandAuctionActuator.beginLandAuction]        AI: Hung Like A... targets price $-2184
  INFO [LandAuctionActuator.beginLandAuction]        AI: Wahnsinn originally valued the plot at $3429
  INFO [LandAuctionActuator.beginLandAuction]        AI: Wahnsinn targets price $1148
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)NJDevil (P14)Hung Like A... (P12)Wahnsinn 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)Wahnsinn bought the plot for $316
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 198
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P12> 16ms (16ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $256
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil originally valued the plot at $2442
  INFO [LandAuctionActuator.beginLandAuction]        AI: NJDevil targets price $-520
  INFO [LandAuctionActuator.beginLandAuction]        AI: Hung Like A... originally valued the plot at $2600
  INFO [LandAuctionActuator.beginLandAuction]        AI: Hung Like A... targets price $-2184
  INFO [LandAuctionActuator.beginLandAuction]        AI: Wahnsinn originally valued the plot at $2337
  INFO [LandAuctionActuator.beginLandAuction]        AI: Wahnsinn targets price $580
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10)batmule (P13)NJDevil (P14)Hung Like A... (P12)Wahnsinn 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100083 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
