  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows NT (unknown) 6.2 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: daontpu3nv0abbj87ijm3867h6
  INFO [Login$MasterListener$1.run]                  Logged in as "host4u" (id 101333)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 1024 x 32 @75Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 1024 x 32 @75Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumdim64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel(R) HD Graphics 4400
  INFO [MuleGameContainer.<init>]                    GL Version: 4.2.0 - Build 10.18.10.3345
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: Irata-776, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 28d5afa3-f17b-4915-b6ef-e06a753dd8bb
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 38 bytes
  INFO [UserController.apply]                        My client id is 28d5afa3-f17b-4915-b6ef-e06a753dd8bb
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)host4u is my user
  INFO [GameModel.setLocalUser]                      (S10)host4u is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)host4u is hosting the server
  INFO [GameController.beginNextPhase]               (S10)host4u is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)host4u (ID: 101333)
  INFO [Client.initUDP]                              Sending UDP initialization message id 28d5afa3-f17b-4915-b6ef-e06a753dd8bb
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id f816ac3c-c76d-4bfa-8736-aaf460a35603
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)host4u (ID 101333)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 106519
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Server.acceptClients]                        Server: Accepted client /24.47.151.221 id 059ac9f4-8d0c-4afc-bb30-cafd1d6c3d42
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.47.151.221 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)BRAD1867 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)BRAD1867 (ID: 14266)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.47.151.221 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7119 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)BRAD1867 (ID 14266)
  INFO [Server.initUdp]                              Server: Client /24.47.151.221 <S11> requests UDP address /24.47.151.221:6261
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /24.202.174.102 id 68ee0831-e133-40bf-899c-1c680950d8f9
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.202.174.102 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)judas is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)judas (ID: 27794)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.202.174.102 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7216 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)judas (ID 27794)
  INFO [Server.initUdp]                              Server: Client /24.202.174.102 <S12> requests UDP address /24.202.174.102:6261
  INFO [Server.acceptClients]                        Server: Accepted client /184.153.176.149 id e451366e-2ec7-4242-acc6-757ebbf556d5
  INFO [ServerMessageHandler.processJoin]            Server: Client /184.153.176.149 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)motivator is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)motivator (ID: 26683)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /184.153.176.149 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7298 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)motivator (ID 26683)
  INFO [Server.initUdp]                              Server: Client /184.153.176.149 <S13> requests UDP address /184.153.176.149:6261
  INFO [Server.acceptClients]                        Server: Accepted client /85.131.74.29 id 5e856fbb-7e75-46ad-ba29-de08905dd8b2
  INFO [ServerMessageHandler.processJoin]            Server: Client /85.131.74.29 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)mikkoaalto is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)mikkoaalto (ID: 25847)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /85.131.74.29 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7378 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)mikkoaalto (ID 25847)
  INFO [ServerMessageHandler.processPlayerJoin]      /24.47.151.221 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)BRAD1867 joins the players
  INFO [Player.<init>]                               Creating (P11)BRAD1867
  INFO [GameModel.setRemoteUser]                     (P11)BRAD1867 is a remote Player
  INFO [Server.initUdp]                              Server: Client /85.131.74.29 <S14> requests UDP address /85.131.74.29:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /24.202.174.102 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)judas joins the players
  INFO [Player.<init>]                               Creating (P12)judas
  INFO [GameModel.setRemoteUser]                     (P12)judas is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /108.252.100.54 id 5555da96-8789-4341-afc1-920ecacc6edd
  INFO [ServerMessageHandler.processJoin]            Server: Client /108.252.100.54 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)Rhodan is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)Rhodan (ID: 11145)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /108.252.100.54 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7513 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)Rhodan (ID 11145)
  INFO [Server.initUdp]                              Server: Client /108.252.100.54 <S15> requests UDP address /108.252.100.54:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /108.252.100.54 <S15> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (15) 0 bytes
  INFO [UserController.apply]                        (S15)Rhodan joins the players
  INFO [Player.<init>]                               Creating (P15)Rhodan
  INFO [GameModel.setRemoteUser]                     (P15)Rhodan is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /85.131.74.29 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)mikkoaalto joins the players
  INFO [Player.<init>]                               Creating (P14)mikkoaalto
  INFO [GameModel.setRemoteUser]                     (P14)mikkoaalto is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: Hello host4u , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [Server.acceptClients]                        Server: Accepted client /99.123.198.244 id d991d539-a3c5-4357-ad61-5013698d26db
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id f816ac3c-c76d-4bfa-8736-aaf460a35603
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [ServerMessageHandler.processJoin]            Server: Client /99.123.198.244 <S16> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (16) 42 bytes
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S16)warmongrel is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S16)warmongrel (ID: 102084)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /99.123.198.244 <S16>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7624 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S16)warmongrel (ID 102084)
  INFO [Server.initUdp]                              Server: Client /99.123.198.244 <S16> requests UDP address /99.123.198.244:6261
  INFO [GameController.apply]                        (S10)host4u chat: === host4u Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S10)host4u chat: Hello BRAD1867 , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === BRAD1867 Bot Reputation: Great (18) Bot Games: 18
  INFO [GameController.apply]                        (S10)host4u chat: Hello judas , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [Server.acceptClients]                        Server: Accepted client /177.37.114.172 id 04bda5d1-4bc4-48f5-bad4-06bd6ff74b69
  INFO [ServerMessageHandler.processJoin]            Server: Client /177.37.114.172 <S17> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (17) 36 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S17)MVNS is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S17)MVNS (ID: 102095)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /177.37.114.172 <S17>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7696 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S17)MVNS (ID 102095)
  INFO [GameController.apply]                        (S10)host4u chat: === judas Bot Reputation: Unknown (15) Bot Games: 27
  INFO [Server.initUdp]                              Server: Client /177.37.114.172 <S17> requests UDP address /177.37.114.172:63059
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Hello motivator , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: === motivator Bot Reputation: Unknown (8) Bot Games: 8
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [ServerMessageHandler.processPlayerUnjoin]    /24.47.151.221 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)BRAD1867 unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)BRAD1867 is a remote Spectator
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: Hello mikkoaalto , Welcome to Planet Mule!
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: === mikkoaalto Bot Reputation: Fair (-4) Bot Games: 5
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: Hello Rhodan , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: === Rhodan Bot Reputation: Excellent (31) Bot Games: 31
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: Hello warmongrel , Welcome to Planet Mule!
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: === warmongrel Bot Reputation: Unknown (1) Bot Games: 4
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: Hello MVNS , Welcome to Planet Mule!
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S10)host4u chat: === MVNS Bot Reputation: Fair (-2) Bot Games: 1
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [ServerMessageHandler.processPlayerUnjoin]    /108.252.100.54 <P15> unjoins and becomes a spectator
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (15) 0 bytes
  INFO [UserController.apply]                        (P15)Rhodan unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S15)Rhodan is a remote Spectator
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [ServerMessageHandler.processPlayerJoin]      /99.123.198.244 <S16> joins game as a player
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (16) 0 bytes
  INFO [UserController.apply]                        (S16)warmongrel joins the players
  INFO [Player.<init>]                               Creating (P16)warmongrel
  INFO [GameModel.setRemoteUser]                     (P16)warmongrel is a remote Player
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [GameController.apply]                        (S11)BRAD1867 chat: can You hsot RHo
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  WARNING [Server.acceptClients]                     Server: Client rejected. Server is full.
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26683 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /184.153.176.149 <S13>
  INFO [Server.removeClient]                         Server: Removing client /184.153.176.149 <> with id e451366e-2ec7-4242-acc6-757ebbf556d5
  INFO [Server.acceptClients]                        Server: Accepted client /75.133.22.33 id f93b63b3-8dfa-4116-8f83-c2e58be63d59
  INFO [ServerMessageHandler.processJoin]            Server: Client /75.133.22.33 <S13> joins
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /184.153.176.149 <>
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)jfellows is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)jfellows (ID: 26779)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /75.133.22.33 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7695 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)jfellows (ID 26779)
  INFO [Server.initUdp]                              Server: Client /75.133.22.33 <S13> requests UDP address /75.133.22.33:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /75.133.22.33 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)jfellows joins the players
  INFO [Player.<init>]                               Creating (P13)jfellows
  INFO [GameModel.setRemoteUser]                     (P13)jfellows is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (15) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 11145 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /108.252.100.54 <S15>
  INFO [Server.removeClient]                         Server: Removing client /108.252.100.54 <> with id 5555da96-8789-4341-afc1-920ecacc6edd
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /108.252.100.54 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14266 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /24.47.151.221 <S11>
  INFO [Server.removeClient]                         Server: Removing client /24.47.151.221 <> with id 059ac9f4-8d0c-4afc-bb30-cafd1d6c3d42
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.47.151.221 <>
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Hello jfellows , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === jfellows Bot Reputation: Unknown (13) Bot Games: 13
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)mikkoaalto (P13)jfellows (P16)warmongrel (P12)judas 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (8ms) <P12> 115ms (117ms) <P14> 214ms (216ms) <P16> 100ms (100ms) <S17> 296ms (317ms) <P13> 105ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (8ms) <P12> 115ms (117ms) <P14> 214ms (215ms) <P16> 100ms (101ms) <S17> 277ms (296ms) <P13> 120ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6755417350431041252
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)mikkoaalto (P13)jfellows (P12)judas (P16)warmongrel 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47050704
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)jfellows Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)jfellows Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)judas Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)judas Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P12> 115ms (117ms) <P14> 214ms (216ms) <P16> 100ms (101ms) <S17> 268ms (296ms) <P13> 114ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P12> 115ms (118ms) <P14> 214ms (218ms) <P16> 101ms (111ms) <S17> 262ms (296ms) <P13> 119ms (135ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 1ms, max 262ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 317ms 25 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 1ms, max 268ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)judas is granted tile 1: Mountain3 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 1ms, max 268ms
  INFO [GameController.apply]                        (S17)MVNS chat: I have a question: can I change my species? (sorry for my bad english, I'm brazilian)
  INFO [LandGrantPhase.claimPlot]                    (P13)jfellows is granted tile 9: Mountain3 (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 2ms, max 268ms
  INFO [GameController.apply]                        (P12)judas chat: bot:kick5
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 5
  INFO [LandGrantPhase.claimPlot]                    (P14)mikkoaalto is granted tile 13: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 2ms, max 265ms
  INFO [LandGrantPhase.claimPlot]                    (P16)warmongrel is granted tile 19: Mountain3 (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 2ms, max 265ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P12> 116ms (122ms) <P14> 215ms (220ms) <P16> 107ms (111ms) <S17> 262ms (282ms) <P13> 119ms (135ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [GameController.apply]                        (P13)jfellows chat: bot:pings
  INFO [GameController.apply]                        (S10)host4u chat: Pings:  Bot: 2ms (6ms) judas : 116ms (122ms) mikkoaalto : 215ms (220ms) warmongrel : 107ms (111ms) <S17> 262ms (282ms) jfellows : 119ms (135ms) 
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 2ms, max 262ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P14)mikkoaalto (P16)warmongrel (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)mikkoaalto bought the plot for $972
  INFO [GameController.apply]                        (P13)jfellows chat: bot:kick5
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 5
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (6ms) <P12> 119ms (126ms) <P14> 216ms (219ms) <P16> 110ms (111ms) <S17> 262ms (288ms) <P13> 140ms (159ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2345639768900353983
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)mikkoaalto (rank 1)
  INFO [Player.useFood]                              (P14)mikkoaalto has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (6ms) <P12> 119ms (126ms) <P14> 214ms (219ms) <P16> 108ms (111ms) <S17> 265ms (292ms) <P13> 145ms (165ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P14)mikkoaalto got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P14)mikkoaalto got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P14)mikkoaalto got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile River (4,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)mikkoaalto finishes on update 2005
  INFO [GameModel.gamble]                            (P14)mikkoaalto gambles $62, max: 47.5, left: 8.019096, fraction 0.16882308
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $62 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 124ms (129ms) <P14> 214ms (217ms) <P16> 100ms (110ms) <S17> 281ms (311ms) <P13> 159ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2325658097597215237
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)jfellows (rank 2)
  INFO [Player.useFood]                              (P13)jfellows has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P12> 122ms (129ms) <P14> 214ms (216ms) <P16> 100ms (109ms) <S17> 281ms (311ms) <P13> 162ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)jfellows
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Mountain3 (0,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            jfellows caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P13)jfellows got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)jfellows got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)jfellows got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P13)jfellows got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)jfellows finishes on update 2409
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P12> 124ms (130ms) <P14> 216ms (219ms) <P16> 104ms (110ms) <S17> 264ms (297ms) <P13> 121ms (185ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4898970569901406002
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)judas (rank 3)
  INFO [Player.useFood]                              (P12)judas has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P12> 119ms (128ms) <P14> 217ms (219ms) <P16> 106ms (110ms) <S17> 261ms (281ms) <P13> 121ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)judas
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)judas develops tile Mountain3 (1,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            judas caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)judas finishes on update 1160
  INFO [GameModel.gamble]                            (P12)judas gambles $67, max: 47.5, left: 24.79948, fraction 0.5220943
  INFO [DevelopmentMessenger.showMessage]            judas won $67 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (2ms) <P12> 125ms (130ms) <P14> 217ms (220ms) <P16> 103ms (110ms) <S17> 256ms (282ms) <P13> 121ms (150ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -758499294796896934
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P16)warmongrel (rank 4)
  INFO [Player.useFood]                              (P16)warmongrel has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (2ms) <P12> 124ms (130ms) <P14> 217ms (219ms) <P16> 104ms (110ms) <S17> 261ms (284ms) <P13> 128ms (170ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P16)warmongrel
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Mountain3 (1,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P16)warmongrel finishes on update 1581
  INFO [GameModel.gamble]                            (P16)warmongrel gambles $99, max: 47.5, left: 16.679295, fraction 0.35114303
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $99 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 114ms (129ms) <P14> 213ms (219ms) <P16> 97ms (108ms) <S17> 276ms (307ms) <P13> 150ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1327077224796096851
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P12> 115ms (130ms) <P14> 214ms (219ms) <P16> 97ms (102ms) <S17> 276ms (298ms) <P13> 150ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2575160814334104524
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P16)warmongrel has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)judas has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)jfellows has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)mikkoaalto has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P16)warmongrel expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P16)warmongrel produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (5ms) <P12> 115ms (130ms) <P14> 213ms (218ms) <P16> 97ms (106ms) <S17> 276ms (302ms) <P13> 151ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (5ms) <P12> 115ms (130ms) <P14> 213ms (218ms) <P16> 97ms (106ms) <S17> 276ms (302ms) <P13> 151ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8966855806569413463
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-9
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 52%
  INFO [Shop.printPriceFactor]                       Smithore buy price $41 sell price $76
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Smithore: 5 critical: 0 surplus: 5 money: $1024
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Smithore: 0 critical: 0 surplus: 0 money: $1017
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Smithore: 0 critical: 0 surplus: 0 money: $950
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Smithore: 0 critical: 0 surplus: 0 money: $65
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (5ms) <P12> 115ms (130ms) <P14> 214ms (218ms) <P16> 98ms (106ms) <S17> 272ms (298ms) <P13> 161ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (16) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.728 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 0ms, max 272ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 298ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P14)mikkoaalto (P16)warmongrel (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 298ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $76 (8 units for $608)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P12> 115ms (129ms) <P14> 213ms (216ms) <P16> 99ms (106ms) <S17> 269ms (302ms) <P13> 135ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5984555390772438274
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $416
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Crystite: 0 critical: 0 surplus: 0 money: $1017
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Crystite: 0 critical: 0 surplus: 0 money: $950
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Crystite: 0 critical: 0 surplus: 0 money: $65
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P12> 115ms (129ms) <P14> 213ms (216ms) <P16> 99ms (106ms) <S17> 269ms (298ms) <P13> 151ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P12> 115ms (129ms) <P14> 213ms (216ms) <P16> 100ms (111ms) <S17> 252ms (296ms) <P13> 151ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6213881991590634830
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 16, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 81%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Food: 1 critical: 3 surplus: -2 money: $416
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Food: 1 critical: 3 surplus: -2 money: $1017
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Food: 1 critical: 3 surplus: -2 money: $950
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Food: 5 critical: 3 surplus: 2 money: $65
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P12> 115ms (130ms) <P14> 213ms (216ms) <P16> 103ms (111ms) <S17> 252ms (296ms) <P13> 161ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73399997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 6ms, max 266ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 297ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P16)warmongrel (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)mikkoaalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 297ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer warmongrel rank 4 takes over trade from buyer judas rank 3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 302ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (10 units for $500)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (6ms) <P12> 119ms (130ms) <P14> 213ms (220ms) <P16> 103ms (114ms) <S17> 266ms (297ms) <P13> 148ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4698476428901788617
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 14, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 57%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Energy: 1 critical: 2 surplus: -1 money: $216
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Energy: 2 critical: 1 surplus: 1 money: $867
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Energy: 2 critical: 1 surplus: 1 money: $800
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Energy: 1 critical: 2 surplus: -1 money: $215
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P12> 122ms (129ms) <P14> 215ms (220ms) <P16> 111ms (115ms) <S17> 269ms (297ms) <P13> 164ms (243ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73399997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 2ms, max 266ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 297ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P14)mikkoaalto (P16)warmongrel (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 284ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (8 units for $360)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P12> 121ms (129ms) <P14> 218ms (220ms) <P16> 101ms (112ms) <S17> 266ms (284ms) <P13> 159ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3926895259830139393
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47615576
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Money: $81 Plots: 1 Assets: 1528 Total: 2109
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Food: 5 Energy: 4 Smithore: 13 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)judas Money: $777 Plots: 1 Assets: 465 Total: 1742
  INFO [SummaryPhase2.begin]                         (P12)judas Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)jfellows Money: $665 Plots: 1 Assets: 510 Total: 1675
  INFO [SummaryPhase2.begin]                         (P13)jfellows Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Money: $215 Plots: 2 Assets: 205 Total: 1420
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Food: 2 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $150
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $150
  INFO [SummaryPhase2.begin]                         Colony total: 6946
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (17) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (6ms) <P12> 122ms (129ms) <P14> 217ms (219ms) <P16> 101ms (112ms) <S17> 279ms (293ms) <P13> 144ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 2ms, max 279ms
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (17) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102095 user number 17
  INFO [ConnectedClient.removeUser]                  Server: Removing user 17 from /177.37.114.172 <S17>
  INFO [Server.removeClient]                         Server: Removing client /177.37.114.172 <> with id 04bda5d1-4bc4-48f5-bad4-06bd6ff74b69
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /177.37.114.172 <>
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /177.37.114.172:63059
  INFO [LandGrantPhase$2.finished]                   Grace duration 219ms 19 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 6ms, max 217ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)judas is granted tile 2: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 6ms, max 217ms
  INFO [LandGrantPhase.claimPlot]                    (P13)jfellows is granted tile 9: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 6ms, max 217ms
  INFO [LandGrantPhase.claimPlot]                    (P14)mikkoaalto is granted tile 10: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 6ms, max 217ms
  INFO [LandGrantPhase.claimPlot]                    (P16)warmongrel is granted tile 16: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 6ms, max 217ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P12> 121ms (125ms) <P14> 216ms (219ms) <P16> 101ms (111ms) <P13> 125ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 6ms, max 216ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P14)mikkoaalto (P16)warmongrel (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P12> 119ms (126ms) <P14> 215ms (218ms) <P16> 107ms (111ms) <P13> 116ms (159ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5412351335712272666
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.19130969
  INFO [PlayerEventPhase.begin]                      Event player: (P16)warmongrel (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [Player.setMoney]                             (P16)warmongrel gets money $-19, reassigning to $0 instead
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P16)warmongrel has 5 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (6ms) <P12> 119ms (126ms) <P14> 215ms (216ms) <P16> 110ms (112ms) <P13> 134ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P16)warmongrel
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P16)warmongrel got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P16)warmongrel finishes on update 2024
  INFO [GameModel.gamble]                            (P16)warmongrel gambles $78, max: 47.5, left: 7.8590965, fraction 0.16545467
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $78 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P12> 120ms (127ms) <P14> 212ms (216ms) <P16> 111ms (113ms) <P13> 140ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3570522776231568390
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.71105057
  INFO [PlayerEventPhase.begin]                      No player event for (P12)judas (rank 2)
  INFO [Player.useFood]                              (P12)judas has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P12> 119ms (127ms) <P14> 214ms (219ms) <P16> 111ms (113ms) <P13> 155ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)judas
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)judas develops tile Mountain3 (1,0) with Smithore factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (3,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            judas caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)judas finishes on update 1042
  INFO [GameModel.gamble]                            (P12)judas gambles $59, max: 47.5, left: 27.339539, fraction 0.5755692
  INFO [DevelopmentMessenger.showMessage]            judas won $59 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 122ms (123ms) <P14> 215ms (218ms) <P16> 110ms (111ms) <P13> 156ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5734034866644825304
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4452123
  INFO [PlayerEventPhase.begin]                      No player event for (P13)jfellows (rank 3)
  INFO [Player.useFood]                              (P13)jfellows has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P12> 122ms (123ms) <P14> 212ms (218ms) <P16> 110ms (111ms) <P13> 156ms (198ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)jfellows
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Mountain3 (0,1) with Smithore factory
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (2,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            jfellows caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)jfellows undevelops tile Plain (2,1)
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (2,1) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1780. End Update: 1779
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)jfellows finishes on update 1924
  INFO [GameModel.gamble]                            (P13)jfellows gambles $59, max: 47.5, left: 9.559132, fraction 0.20124488
  INFO [DevelopmentMessenger.showMessage]            jfellows won $59 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P12> 117ms (123ms) <P14> 218ms (221ms) <P16> 102ms (110ms) <P13> 147ms (198ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4955624282697161836
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.736004
  INFO [PlayerEventPhase.begin]                      No player event for (P14)mikkoaalto (rank 4)
  INFO [Player.useFood]                              (P14)mikkoaalto has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P12> 121ms (124ms) <P14> 218ms (221ms) <P16> 102ms (109ms) <P13> 137ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (2,2) with Energy factory
  INFO [GameModel.buyAssay]                          (P14)mikkoaalto got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)mikkoaalto finishes on update 1465
  INFO [GameModel.gamble]                            (P14)mikkoaalto gambles $59, max: 47.5, left: 4.6127596, fraction 0.097110726
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $59 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P12> 122ms (129ms) <P14> 218ms (220ms) <P16> 108ms (111ms) <P13> 137ms (164ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3637561972121399210
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P12> 124ms (129ms) <P14> 218ms (220ms) <P16> 108ms (111ms) <P13> 137ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7393280778176171011
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P16)warmongrel has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)judas has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)jfellows has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)mikkoaalto has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P16)warmongrel expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas expects 0 food, 6 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows expects 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto expects 4 food, 6 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P16)warmongrel produced 0 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas produced 0 food, 6 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows produced 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto produced 5 food, 5 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P12> 124ms (129ms) <P14> 217ms (220ms) <P16> 108ms (111ms) <P13> 158ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P12> 124ms (129ms) <P14> 217ms (220ms) <P16> 108ms (111ms) <P13> 158ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1310143893826775020
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $76
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 89%
  INFO [Shop.printPriceFactor]                       Smithore buy price $66 sell price $101
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Smithore: 16 critical: 0 surplus: 16 money: $178
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Smithore: 3 critical: 0 surplus: 3 money: $711
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Smithore: 4 critical: 0 surplus: 4 money: $624
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Smithore: 0 critical: 0 surplus: 0 money: $174
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P12> 125ms (129ms) <P14> 216ms (220ms) <P16> 108ms (111ms) <P13> 178ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (16) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.784 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (16) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)judas (P16)warmongrel 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 216ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)judas (P16)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)judas auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $66 (5 units for $330)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 127ms (129ms) <P14> 216ms (220ms) <P16> 106ms (110ms) <P13> 194ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1642668188221271507
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $310
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Crystite: 0 critical: 0 surplus: 0 money: $909
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Crystite: 0 critical: 0 surplus: 0 money: $294
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Crystite: 0 critical: 0 surplus: 0 money: $174
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 127ms (129ms) <P14> 216ms (223ms) <P16> 106ms (110ms) <P13> 196ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (1ms) <P12> 127ms (129ms) <P14> 216ms (223ms) <P16> 102ms (110ms) <P13> 199ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1937678596254350151
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 11, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 107%
  INFO [Shop.printPriceFactor]                       Food buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Food: 1 critical: 3 surplus: -2 money: $310
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Food: 1 critical: 3 surplus: -2 money: $909
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Food: 3 critical: 3 surplus: 0 money: $294
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Food: 5 critical: 3 surplus: 2 money: $174
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P12> 125ms (128ms) <P14> 216ms (223ms) <P16> 106ms (110ms) <P13> 201ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.784 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 216ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P16)warmongrel (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)mikkoaalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $73 (2 units for $146)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (4ms) <P12> 121ms (128ms) <P14> 215ms (223ms) <P16> 101ms (108ms) <P13> 181ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4820079939634338803
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 20, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is decreased to 59%
  INFO [Shop.printPriceFactor]                       Energy buy price $11 sell price $46
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Energy: 3 critical: 2 surplus: 1 money: $237
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Energy: 9 critical: 2 surplus: 7 money: $836
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Energy: 3 critical: 3 surplus: 0 money: $294
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Energy: 5 critical: 2 surplus: 3 money: $320
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (4ms) <P12> 121ms (127ms) <P14> 216ms (223ms) <P16> 102ms (109ms) <P13> 209ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (16) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.784 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 215ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 229ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)judas (P14)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 229ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 226ms
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /99.123.198.244 <P16>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /99.123.198.244 <P16> with id d991d539-a3c5-4357-ad61-5013698d26db
  INFO [ConnectedClient.removeUser]                  Server: Removing user 16 from /99.123.198.244 <P16>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /99.123.198.244 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102084 user number 16
  INFO [UserController.setAiPlayer]                  (P16)warmongrel is taken over by an AI player
  INFO [UserController.setAiPlayer]                  warmongrel is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 16
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $238
  INFO [GameModel.setLocalUser]                      (P16)warmongrel is a local Player
  INFO [AbstractAuctionPhase.userRemoved]            User taken over by AI. Setting local users transaction count to 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Player Removed, votes required to restart: 2
  INFO [GameController.apply]                        (S10)host4u chat: warmongrel  Bot Reputation now: -2
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $48 (1 units for $48)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (4ms) <P12> 120ms (125ms) <P14> 213ms (215ms) <P13> 139ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 799692038229803478
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48621360
  INFO [SummaryPhase2.begin]                         (P12)judas Money: $836 Plots: 2 Assets: 773 Total: 2609
  INFO [SummaryPhase2.begin]                         (P12)judas Food: 2 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Money: $237 Plots: 2 Assets: 1324 Total: 2561
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Food: 2 Energy: 3 Smithore: 14 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Money: $368 Plots: 3 Assets: 556 Total: 2424
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Food: 3 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)jfellows Money: $246 Plots: 2 Assets: 1175 Total: 2421
  INFO [SummaryPhase2.begin]                         (P13)jfellows Food: 3 Energy: 4 Smithore: 9 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $66
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $73
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $130
  INFO [SummaryPhase2.begin]                         Colony total: 10015
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 120ms (123ms) <P14> 214ms (216ms) <P13> 139ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [LandGrantActuator.begin]                     AI: warmongrel is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: warmongrel found 4 plans testing 8403 tiles in 97878098ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: warmongrel Plan: Plain Empty River Food <claim> (+4) 2668 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3163 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: warmongrel Plan: Plain Empty River Food <claim> (+4) 2668 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3163 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: warmongrel Plan: Plain Empty River Food <claim> (+4) 2668 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3065 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: warmongrel Plan: Plain Empty Plain Energy <claim> (+3) 2616 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2845 points
  INFO [LandGrantActuator.update]                    AI: warmongrel wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 2ms, max 214ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 226ms 19 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 2ms, max 214ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)mikkoaalto is granted tile 13: Mountain1 (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 215ms
  INFO [LandGrantPhase.claimPlot]                    (P13)jfellows is granted tile 14: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 215ms
  INFO [LandGrantPhase.update]                       (P16)warmongrel pressed at plot 21 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P16)warmongrel is granted tile 21: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 215ms
  INFO [LandGrantPhase.claimPlot]                    (P12)judas is granted tile 22: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 215ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (2ms) <P12> 119ms (122ms) <P14> 215ms (217ms) <P13> 135ms (165ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $448
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $2930
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $-376
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 2ms, max 215ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)judas bought the plot for $448
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 7
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (2ms) <P12> 119ms (123ms) <P14> 215ms (216ms) <P13> 132ms (151ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 623970592656751925
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.92385906
  INFO [PlayerEventPhase.begin]                      No player event for (P13)jfellows (rank 4)
  INFO [Player.useFood]                              (P13)jfellows has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 119ms (123ms) <P14> 215ms (218ms) <P13> 132ms (151ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)jfellows
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (6,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            jfellows caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P13)jfellows got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)jfellows got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)jfellows finishes on update 2170
  INFO [GameModel.gamble]                            (P13)jfellows gambles $67, max: 47.5, left: 4.6990995, fraction 0.098928414
  INFO [DevelopmentMessenger.showMessage]            jfellows won $67 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (2ms) <P12> 122ms (125ms) <P14> 217ms (220ms) <P13> 134ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3494422642536506412
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9262826
  INFO [PlayerEventPhase.begin]                      No player event for (P14)mikkoaalto (rank 3)
  INFO [Player.useFood]                              (P14)mikkoaalto has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (2ms) <P12> 122ms (125ms) <P14> 217ms (220ms) <P13> 135ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Mountain1 (5,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (3,1) with Smithore factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto undevelops tile Plain (3,1)
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (3,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)mikkoaalto finishes on update 2079
  INFO [GameModel.gamble]                            (P14)mikkoaalto gambles $74, max: 47.5, left: 6.419098, fraction 0.1351389
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $74 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 123ms (126ms) <P14> 217ms (219ms) <P13> 127ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6646457831088913771
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.06181842
  INFO [PlayerEventPhase.begin]                      Event player: (P16)warmongrel (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $100 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P16)warmongrel has 2 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (4ms) <P12> 116ms (126ms) <P14> 216ms (226ms) <P13> 135ms (259ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P16)warmongrel
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: warmongrel starts by assaying River (4,3)
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 5ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1545.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P16)warmongrel got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile River (4,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: warmongrel not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToPub
  INFO [GameModel.gamble]                            (P16)warmongrel gambles $52, max: 47.5, left: 4.6127596, fraction 0.097110726
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $52 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P16)warmongrel finishes on update 1436
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 4ms (5ms) <P12> 116ms (126ms) <P14> 214ms (225ms) <P13> 135ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6275296137260105682
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.61131364
  INFO [PlayerEventPhase.begin]                      No player event for (P12)judas (rank 1)
  INFO [Player.useFood]                              (P12)judas has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 4ms (5ms) <P12> 116ms (126ms) <P14> 214ms (226ms) <P13> 135ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)judas
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (3,0) with Smithore factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (1,1) with Smithore factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (5,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)judas finishes on update 1667
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 4ms (4ms) <P12> 118ms (129ms) <P14> 214ms (224ms) <P13> 146ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 4ms (4ms) <P12> 118ms (129ms) <P14> 214ms (224ms) <P13> 146ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -538895250204268092
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P16)warmongrel has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)judas has 9 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)jfellows has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)mikkoaalto has 4 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P16)warmongrel expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas expects 2 food, 0 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto expects 4 food, 3 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P16)warmongrel produced 4 food, 3 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas produced 2 food, 0 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows produced 2 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto produced 4 food, 1 energy, 2 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 125ms (128ms) <P14> 217ms (220ms) <P13> 152ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 398774108727770896
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 121ms (127ms) <P14> 218ms (220ms) <P13> 177ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8863638091835451867
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $66
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-15
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $150 sell price $185
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Smithore: 20 critical: 0 surplus: 20 money: $54
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Smithore: 13 critical: 0 surplus: 13 money: $3
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Smithore: 13 critical: 0 surplus: 13 money: $233
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Smithore: 2 critical: 0 surplus: 2 money: $132
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (3ms) <P12> 120ms (127ms) <P14> 218ms (224ms) <P13> 168ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $170
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.781 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 219ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 225ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)mikkoaalto auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P13)jfellows auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)judas auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 224ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $150 (28 units for $4200)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 121ms (127ms) <P14> 219ms (224ms) <P13> 167ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6905251145563795298
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $54
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Crystite: 0 critical: 0 surplus: 0 money: $1953
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Crystite: 0 critical: 0 surplus: 0 money: $2183
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Crystite: 0 critical: 0 surplus: 0 money: $432
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 125ms (127ms) <P14> 219ms (224ms) <P13> 167ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $80 capped by money $54
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 125ms (127ms) <P14> 218ms (221ms) <P13> 167ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1326315736471339772
  INFO [Shop.calcBuySellPrice]                       Current Food price $73
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 13, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 94%
  INFO [Shop.printPriceFactor]                       Food buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Food: 4 critical: 3 surplus: 1 money: $54
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Food: 2 critical: 3 surplus: -1 money: $1953
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Food: 2 critical: 3 surplus: -1 money: $2183
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Food: 4 critical: 3 surplus: 1 money: $432
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 120ms (127ms) <P14> 218ms (221ms) <P13> 183ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $69
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $531
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.784 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 216ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel (P14)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $69
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $531
  INFO [Player.increaseAuctionTeleportCount]         (P16)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $84 (1 units for $84)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 119ms (130ms) <P14> 213ms (221ms) <P13> 168ms (223ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1484650711940842770
  INFO [Shop.calcBuySellPrice]                       Current Energy price $48
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 14, needed: 15
  INFO [Shop.printPriceFactor]                       Energy is increased to 105%
  INFO [Shop.printPriceFactor]                       Energy buy price $36 sell price $71
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Energy: 4 critical: 3 surplus: 1 money: $138
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Energy: 4 critical: 5 surplus: -1 money: $1869
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Energy: 4 critical: 3 surplus: 1 money: $2183
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Energy: 2 critical: 4 surplus: -2 money: $432
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (4ms) <P12> 122ms (128ms) <P14> 213ms (217ms) <P13> 221ms (333ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $549
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.779 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 221ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 333ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $51 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (4ms) <P12> 122ms (128ms) <P14> 213ms (216ms) <P13> 223ms (407ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7181936923422676832
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54989680
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Money: $138 Plots: 3 Assets: 3711 Total: 5349
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Food: 3 Energy: 4 Smithore: 20 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)judas Money: $1869 Plots: 4 Assets: 846 Total: 4715
  INFO [SummaryPhase2.begin]                         (P12)judas Food: 3 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)jfellows Money: $2183 Plots: 3 Assets: 627 Total: 4310
  INFO [SummaryPhase2.begin]                         (P13)jfellows Food: 2 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Money: $432 Plots: 4 Assets: 803 Total: 3235
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 14 mules for 28 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $300
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $150
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $84
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $51
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $300
  INFO [SummaryPhase2.begin]                         Colony total: 17609
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 119ms (124ms) <P14> 213ms (217ms) <P13> 221ms (407ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: warmongrel is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Mountain2 (1,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 3ms, max 221ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 407ms 30 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 3ms, max 221ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P16)warmongrel pressed at plot 15 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P16)warmongrel is granted tile 15: Mountain2 (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 216ms
  INFO [LandGrantPhase.claimPlot]                    (P13)jfellows is granted tile 18: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 216ms
  INFO [LandGrantPhase.claimPlot]                    (P12)judas is granted tile 19: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 216ms
  INFO [LandGrantPhase.claimPlot]                    (P14)mikkoaalto is granted tile 26: Mountain2 (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 216ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 122ms (130ms) <P14> 216ms (222ms) <P13> 137ms (333ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 122ms (129ms) <P14> 217ms (222ms) <P13> 162ms (333ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -330806857121393752
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.75923806
  INFO [PlayerEventPhase.begin]                      No player event for (P16)warmongrel (rank 1)
  INFO [Player.useFood]                              (P16)warmongrel has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 122ms (129ms) <P14> 217ms (222ms) <P13> 162ms (417ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P16)warmongrel
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel got lower bound of 1352.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 11ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2234.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain3 (1,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain3 (1,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain2 (1,3): Empty --> Food
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: warmongrel couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: warmongrel tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel undevelops tile Mountain3 (1,2)
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Mountain3 (1,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Mountain2 (1,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToPub
  INFO [GameModel.gamble]                            (P16)warmongrel gambles $106, max: 47.5, left: 7.219097, fraction 0.151981
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $106 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P16)warmongrel finishes on update 2040
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 129ms (134ms) <P14> 217ms (218ms) <P13> 132ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5137886350618966833
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.07711905
  INFO [PlayerEventPhase.begin]                      Event player: (P12)judas (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $400
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)judas has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 125ms (131ms) <P14> 217ms (218ms) <P13> 162ms (330ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)judas
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (5,3) with Energy factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (7,3) with Energy factory
  INFO [GameModel.buyAssay]                          (P12)judas got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)judas finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (2ms) <P12> 123ms (130ms) <P14> 216ms (217ms) <P13> 147ms (277ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3690989905105863825
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6690792
  INFO [PlayerEventPhase.begin]                      No player event for (P13)jfellows (rank 3)
  INFO [Player.useFood]                              (P13)jfellows has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (2ms) <P12> 124ms (130ms) <P14> 215ms (217ms) <P13> 168ms (314ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)jfellows
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (6,3) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            jfellows caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)jfellows finishes on update 1389
  INFO [GameModel.gamble]                            (P13)jfellows gambles $111, max: 47.5, left: 6.7727575, fraction 0.14258437
  INFO [DevelopmentMessenger.showMessage]            jfellows won $111 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 124ms (131ms) <P14> 216ms (218ms) <P13> 134ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1170298622425290123
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7758814
  INFO [PlayerEventPhase.begin]                      No player event for (P14)mikkoaalto (rank 4)
  INFO [Player.useFood]                              (P14)mikkoaalto has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 124ms (131ms) <P14> 216ms (218ms) <P13> 132ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (3,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Mountain1 (5,2) with Energy factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Mountain2 (5,4) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)mikkoaalto finishes on update 1728
  INFO [GameModel.gamble]                            (P14)mikkoaalto gambles $124, max: 47.5, left: 13.459221, fraction 0.28335202
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $124 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (2ms) <P12> 116ms (128ms) <P14> 217ms (224ms) <P13> 194ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (2ms) <P12> 116ms (128ms) <P14> 217ms (224ms) <P13> 194ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4865055122147065514
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P16)warmongrel has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)judas has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)jfellows has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)mikkoaalto has 2 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P16)warmongrel expects 11 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas expects 0 food, 6 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows expects 2 food, 3 energy, 4 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto expects 4 food, 10 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P16)warmongrel produced 11 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas produced 0 food, 4 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows produced 1 food, 3 energy, 3 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto produced 5 food, 10 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (2ms) <P12> 116ms (128ms) <P14> 217ms (224ms) <P13> 171ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -91629646314874738
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 116ms (128ms) <P14> 218ms (224ms) <P13> 171ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4230006474076254707
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $150
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $7
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 55%
  INFO [Shop.printPriceFactor]                       Smithore buy price $90 sell price $125
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Smithore: 20 critical: 0 surplus: 20 money: $169
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Smithore: 9 critical: 0 surplus: 9 money: $1894
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Smithore: 3 critical: 0 surplus: 3 money: $2094
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Smithore: 5 critical: 0 surplus: 5 money: $431
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (3ms) <P12> 116ms (119ms) <P14> 217ms (222ms) <P13> 197ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $150
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.783 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 217ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 246ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)jfellows auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P14)mikkoaalto auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)judas auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 253ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $90 (17 units for $1530)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (3ms) <P12> 118ms (125ms) <P14> 218ms (221ms) <P13> 197ms (246ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4796138888110628705
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $169
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Crystite: 0 critical: 0 surplus: 0 money: $2704
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Crystite: 0 critical: 0 surplus: 0 money: $2364
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Crystite: 0 critical: 0 surplus: 0 money: $881
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (3ms) <P12> 118ms (125ms) <P14> 217ms (221ms) <P13> 194ms (246ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (3ms) <P12> 118ms (125ms) <P14> 218ms (221ms) <P13> 194ms (246ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3909416134057975734
  INFO [Shop.calcBuySellPrice]                       Current Food price $84
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 19, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 88%
  INFO [Shop.printPriceFactor]                       Food buy price $59 sell price $94
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Food: 11 critical: 4 surplus: 7 money: $169
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Food: 0 critical: 4 surplus: -4 money: $2704
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Food: 1 critical: 4 surplus: -3 money: $2364
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Food: 6 critical: 4 surplus: 2 money: $881
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (3ms) <P12> 119ms (127ms) <P14> 218ms (221ms) <P13> 175ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $59
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.782 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 218ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel (P14)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 3 takes over trade from buyer judas rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 3 takes over trade from buyer judas rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 3 takes over trade from buyer judas rank 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $59
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $59
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $59
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $59
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller mikkoaalto rank 4 takes over trade from seller warmongrel rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller mikkoaalto rank 4 takes over trade from seller warmongrel rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $93
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P16)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $93
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 224ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $85 (8 units for $680)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 116ms (127ms) <P14> 217ms (224ms) <P13> 130ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4793769920558049616
  INFO [Shop.calcBuySellPrice]                       Current Energy price $51
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 24, needed: 15
  INFO [Shop.printPriceFactor]                       Energy is decreased to 72%
  INFO [Shop.printPriceFactor]                       Energy buy price $22 sell price $57
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Energy: 5 critical: 4 surplus: 1 money: $790
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Energy: 5 critical: 4 surplus: 1 money: $2353
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Energy: 4 critical: 4 surplus: 0 money: $2035
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Energy: 10 critical: 3 surplus: 7 money: $940
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (3ms) <P12> 118ms (128ms) <P14> 215ms (224ms) <P13> 156ms (175ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.78499997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 215ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 218ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)judas (P14)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $37 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 117ms (128ms) <P14> 214ms (218ms) <P13> 129ms (170ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2241659091648027719
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52663192
  INFO [SummaryPhase2.begin]                         (P12)judas Money: $2353 Plots: 5 Assets: 1025 Total: 5878
  INFO [SummaryPhase2.begin]                         (P12)judas Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Money: $790 Plots: 4 Assets: 2590 Total: 5380
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Food: 4 Energy: 5 Smithore: 20 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)jfellows Money: $2035 Plots: 4 Assets: 963 Total: 4998
  INFO [SummaryPhase2.begin]                         (P13)jfellows Food: 5 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Money: $940 Plots: 5 Assets: 1220 Total: 4660
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Food: 5 Energy: 10 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 9 units $90
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $85
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $37
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $180
  INFO [SummaryPhase2.begin]                         Colony total: 20916
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (2ms) <P12> 118ms (128ms) <P14> 214ms (218ms) <P13> 147ms (184ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: warmongrel is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (3,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 2ms, max 214ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 218ms 19 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 2ms, max 214ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P16)warmongrel pressed at plot 16 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P16)warmongrel is granted tile 16: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 215ms
  INFO [LandGrantPhase.claimPlot]                    (P13)jfellows is granted tile 17: Mountain2 (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 215ms
  INFO [LandGrantPhase.claimPlot]                    (P12)judas is granted tile 21: Mountain2 (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 215ms
  INFO [LandGrantPhase.claimPlot]                    (P14)mikkoaalto is granted tile 23: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 215ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (4ms) <P12> 120ms (128ms) <P14> 215ms (218ms) <P13> 162ms (184ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $388
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $1896
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $412
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 2ms, max 215ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $412 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $388 (changed $-24)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)judas bought the plot for $2096
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (8ms) <P12> 117ms (120ms) <P14> 215ms (217ms) <P13> 127ms (149ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4074868972871023916
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.99773127
  INFO [PlayerEventPhase.begin]                      No player event for (P12)judas (rank 1)
  INFO [Player.useFood]                              (P12)judas has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (8ms) <P12> 117ms (124ms) <P14> 215ms (217ms) <P13> 127ms (149ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)judas
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (1,1) with Energy factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Mountain2 (3,4) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            judas caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (3,0) with Food factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (2,0) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)judas finishes on update 2250
  INFO [GameModel.gamble]                            (P12)judas gambles $108, max: 47.5, left: 3.0391011, fraction 0.06398108
  INFO [DevelopmentMessenger.showMessage]            judas won $108 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (3ms) <P12> 117ms (123ms) <P14> 214ms (221ms) <P13> 119ms (149ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1557212368054545978
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.34660536
  INFO [PlayerEventPhase.begin]                      No player event for (P16)warmongrel (rank 2)
  INFO [Player.useFood]                              (P16)warmongrel has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (3ms) <P12> 117ms (123ms) <P14> 215ms (221ms) <P13> 127ms (164ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P16)warmongrel
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel got lower bound of 1952.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2620.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Plain (3,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: warmongrel chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToPub
  INFO [GameModel.gamble]                            (P16)warmongrel gambles $172, max: 47.5, left: 35.039715, fraction 0.73767823
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $172 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P16)warmongrel finishes on update 623
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (3ms) <P12> 118ms (124ms) <P14> 220ms (232ms) <P13> 146ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 816188920474352586
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.81920046
  INFO [PlayerEventPhase.begin]                      No player event for (P13)jfellows (rank 3)
  INFO [Player.useFood]                              (P13)jfellows has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (3ms) <P12> 117ms (123ms) <P14> 220ms (232ms) <P13> 151ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)jfellows
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Mountain2 (8,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            jfellows caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)jfellows finishes on update 1357
  INFO [GameModel.gamble]                            (P13)jfellows gambles $119, max: 47.5, left: 21.019394, fraction 0.44251356
  INFO [DevelopmentMessenger.showMessage]            jfellows won $119 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 115ms (118ms) <P14> 221ms (234ms) <P13> 149ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1344842847391833911
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9336523
  INFO [PlayerEventPhase.begin]                      No player event for (P14)mikkoaalto (rank 4)
  INFO [Player.useFood]                              (P14)mikkoaalto has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 115ms (118ms) <P14> 220ms (234ms) <P13> 161ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Mountain2 (5,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Mountain1 (5,2) with Crystite factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (6,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)mikkoaalto finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 122ms (128ms) <P14> 218ms (223ms) <P13> 151ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1734642207872515525
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 125ms (128ms) <P14> 218ms (223ms) <P13> 163ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 887263659291909574
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P16)warmongrel has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)judas has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)jfellows has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)mikkoaalto has 10 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P16)warmongrel expects 16 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas expects 2 food, 21 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows expects 2 food, 6 energy, 7 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto expects 4 food, 6 energy, 0 smithore, 14 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P14)mikkoaalto chat: I didnt notice that we have an ai here.
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P16)warmongrel produced 17 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas produced 1 food, 19 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows produced 2 food, 5 energy, 10 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto produced 3 food, 8 energy, 0 smithore, 13 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 125ms (130ms) <P14> 214ms (220ms) <P13> 168ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 125ms (130ms) <P14> 214ms (220ms) <P13> 168ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5623445956030143609
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $90
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-12
  INFO [Shop.printPriceFactor]                       Smithore shop: 9, mules potentially available: 13, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 48%
  INFO [Shop.printPriceFactor]                       Smithore buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Smithore: 20 critical: 0 surplus: 20 money: $757
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Smithore: 12 critical: 0 surplus: 12 money: $130
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Smithore: 10 critical: 0 surplus: 10 money: $2099
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Smithore: 0 critical: 0 surplus: 0 money: $535
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 125ms (128ms) <P14> 216ms (220ms) <P13> 174ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $130
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.784 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 216ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 222ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 222ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $73 (9 units for $657)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (6ms) <P12> 121ms (126ms) <P14> 212ms (218ms) <P13> 174ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7863213396108882544
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $60 sell price $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $757
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Crystite: 0 critical: 0 surplus: 0 money: $130
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Crystite: 3 critical: 0 surplus: 3 money: $1442
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Crystite: 13 critical: 0 surplus: 13 money: $535
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (6ms) <P12> 121ms (125ms) <P14> 213ms (219ms) <P13> 174ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.788 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 212ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P12)judas (P14)mikkoaalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)jfellows 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)jfellows auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 218ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $60 (3 units for $180)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (6ms) <P12> 119ms (125ms) <P14> 214ms (218ms) <P13> 132ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8675618326275638177
  INFO [Shop.calcBuySellPrice]                       Current Food price $85
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 26, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 71%
  INFO [Shop.printPriceFactor]                       Food buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Food: 17 critical: 4 surplus: 13 money: $757
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Food: 1 critical: 4 surplus: -3 money: $130
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Food: 3 critical: 4 surplus: -1 money: $1622
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Food: 4 critical: 4 surplus: 0 money: $355
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (6ms) <P12> 117ms (126ms) <P14> 217ms (219ms) <P13> 159ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.783 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 217ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)judas auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $80 (2 units for $160)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (2ms) <P12> 119ms (126ms) <P14> 217ms (219ms) <P13> 169ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 880666139693287172
  INFO [Shop.calcBuySellPrice]                       Current Energy price $37
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 44, needed: 21
  INFO [Shop.printPriceFactor]                       Energy is decreased to 61%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Energy: 7 critical: 5 surplus: 2 money: $917
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Energy: 20 critical: 5 surplus: 15 money: $50
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Energy: 5 critical: 5 surplus: 0 money: $1542
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Energy: 12 critical: 6 surplus: 6 money: $355
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (1ms) <P12> 125ms (128ms) <P14> 216ms (227ms) <P13> 213ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.784 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 216ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel (P12)judas 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (1 units for $45)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (1ms) <P12> 124ms (128ms) <P14> 216ms (222ms) <P13> 174ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6295615238410675634
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52211016
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Money: $962 Plots: 5 Assets: 3255 Total: 6717
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Food: 15 Energy: 6 Smithore: 20 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)jfellows Money: $1497 Plots: 5 Assets: 2477 Total: 6474
  INFO [SummaryPhase2.begin]                         (P13)jfellows Food: 4 Energy: 6 Smithore: 19 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)judas Money: $50 Plots: 7 Assets: 2581 Total: 6131
  INFO [SummaryPhase2.begin]                         (P12)judas Food: 2 Energy: 20 Smithore: 12 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Money: $355 Plots: 6 Assets: 2505 Total: 5860
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Food: 4 Energy: 12 Smithore: 0 Crystite: 16
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $140
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $73
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $80
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $140
  INFO [SummaryPhase2.begin]                         Colony total: 25182
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 124ms (126ms) <P14> 216ms (220ms) <P13> 149ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [LandGrantActuator.begin]                     AI: warmongrel is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 1ms, max 216ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 234ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 1ms, max 216ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)judas is granted tile 3: Mountain1 (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 216ms
  INFO [LandGrantPhase.claimPlot]                    (P14)mikkoaalto is granted tile 6: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 215ms
  INFO [LandGrantPhase.claimPlot]                    (P13)jfellows is granted tile 7: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 215ms
  INFO [LandGrantPhase.update]                       (P16)warmongrel pressed at plot 18 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P16)warmongrel is granted tile 18: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 216ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 124ms (127ms) <P14> 218ms (225ms) <P13> 154ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2036
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $1359
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $724
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 1ms, max 218ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (1ms) <P12> 119ms (125ms) <P14> 216ms (221ms) <P13> 133ms (174ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2406375311264037388
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.87997955
  INFO [PlayerEventPhase.begin]                      No player event for (P16)warmongrel (rank 1)
  INFO [Player.useFood]                              (P16)warmongrel has 15 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (1ms) <P12> 119ms (125ms) <P14> 216ms (221ms) <P13> 143ms (174ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P16)warmongrel
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel got lower bound of 1640.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 69ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2548.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,3) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain3 (1,2): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain2 (1,3): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Mountain3 (1,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile River (4,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Mountain2 (1,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P16)warmongrel sold a mule for $165
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: warmongrel is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToPub
  INFO [GameModel.gamble]                            (P16)warmongrel gambles $104, max: 47.5, left: 4.9590993, fraction 0.10440209
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $104 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P16)warmongrel finishes on update 2153
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (3ms) <P12> 119ms (127ms) <P14> 216ms (227ms) <P13> 133ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1092478136107855529
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7368917
  INFO [PlayerEventPhase.begin]                      No player event for (P13)jfellows (rank 2)
  INFO [Player.useFood]                              (P13)jfellows has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (3ms) <P12> 119ms (127ms) <P14> 216ms (227ms) <P13> 133ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)jfellows
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (6,1) with Energy factory
  INFO [GameModel.developLand]                       (P13)jfellows undevelops tile Plain (6,3)
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (6,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            jfellows caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)jfellows finishes on update 1694
  INFO [GameModel.gamble]                            (P13)jfellows gambles $127, max: 47.5, left: 14.459244, fraction 0.30440512
  INFO [DevelopmentMessenger.showMessage]            jfellows won $127 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (6ms) <P12> 118ms (127ms) <P14> 216ms (218ms) <P13> 125ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2512283320324585077
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6971547
  INFO [PlayerEventPhase.begin]                      No player event for (P12)judas (rank 3)
  INFO [Player.useFood]                              (P12)judas has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (6ms) <P12> 118ms (127ms) <P14> 215ms (218ms) <P13> 123ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)judas
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P12)judas got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)judas got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            judas caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)judas finishes on update 1352
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 4ms (7ms) <P12> 118ms (127ms) <P14> 215ms (216ms) <P13> 121ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6046185567625532488
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35338068
  INFO [PlayerEventPhase.begin]                      No player event for (P14)mikkoaalto (rank 4)
  INFO [Player.useFood]                              (P14)mikkoaalto has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)jfellows chat: bot:lastassay
  INFO [GameController.apply]                        (S10)host4u chat: Found Low amounts of Crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 5ms (7ms) <P12> 119ms (127ms) <P14> 216ms (228ms) <P13> 121ms (175ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (5,1) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $200
  INFO [GameModel.buyAssay]                          (P14)mikkoaalto got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)mikkoaalto finishes on update 1866
  INFO [GameModel.gamble]                            (P14)mikkoaalto gambles $122, max: 47.5, left: 10.859161, fraction 0.22861393
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $122 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 127ms (129ms) <P14> 219ms (228ms) <P13> 121ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8325560912558197583
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 128ms (129ms) <P14> 219ms (228ms) <P13> 127ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6781995121394841728
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P16)warmongrel has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)judas has 20 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)jfellows has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)mikkoaalto has 12 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P16)warmongrel expects 16 food, 6 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas expects 2 food, 21 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows expects 2 food, 14 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto expects 4 food, 6 energy, 0 smithore, 18 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P16)warmongrel produced 16 food, 8 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas produced 4 food, 20 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows produced 2 food, 13 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto produced 3 food, 6 energy, 0 smithore, 16 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 128ms (130ms) <P14> 226ms (228ms) <P13> 147ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 128ms (130ms) <P14> 226ms (228ms) <P13> 147ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7991737495975656432
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $73
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $3
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 88%
  INFO [Shop.printPriceFactor]                       Smithore buy price $67 sell price $102
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Smithore: 29 critical: 0 surplus: 29 money: $1001
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Smithore: 24 critical: 0 surplus: 24 money: $250
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Smithore: 31 critical: 0 surplus: 31 money: $1659
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Smithore: 0 critical: 0 surplus: 0 money: $437
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 128ms (130ms) <P14> 226ms (228ms) <P13> 178ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $110
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.781 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 219ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 229ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel (P12)judas 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 229ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $68 (4 units for $272)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (6ms) <P12> 125ms (130ms) <P14> 218ms (227ms) <P13> 164ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -244903011294283573
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $60
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $1001
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Crystite: 0 critical: 0 surplus: 0 money: $522
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Crystite: 0 critical: 0 surplus: 0 money: $1387
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Crystite: 32 critical: 0 surplus: 32 money: $437
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 4ms (6ms) <P12> 125ms (129ms) <P14> 215ms (226ms) <P13> 162ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.78499997 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P12)judas (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)mikkoaalto 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 4ms, max 215ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 229ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P12)judas (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [Player.increaseAuctionTeleportCount]         (P14)mikkoaalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 229ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (32 units for $3584)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 4ms (6ms) <P12> 122ms (126ms) <P14> 214ms (218ms) <P13> 164ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4443462700657765880
  INFO [Shop.calcBuySellPrice]                       Current Food price $80
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 32, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $35 sell price $70
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Food: 22 critical: 4 surplus: 18 money: $1001
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Food: 4 critical: 4 surplus: 0 money: $522
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Food: 2 critical: 4 surplus: -2 money: $1387
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Food: 3 critical: 4 surplus: -1 money: $4021
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 4ms (4ms) <P12> 124ms (128ms) <P14> 214ms (223ms) <P13> 164ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $240
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.786 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 4ms, max 214ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $240
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $240
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $240
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $240
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $240
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 224ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $70 (5 units for $350)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 126ms (128ms) <P14> 217ms (224ms) <P13> 164ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6865645951484902799
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 67, needed: 23
  INFO [Shop.printPriceFactor]                       Energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Energy: 9 critical: 6 surplus: 3 money: $1351
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Energy: 32 critical: 5 surplus: 27 money: $452
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Energy: 15 critical: 5 surplus: 10 money: $1177
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Energy: 11 critical: 7 surplus: 4 money: $3951
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 126ms (128ms) <P14> 222ms (229ms) <P13> 188ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $315
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.778 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 223ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 229ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)mikkoaalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel (P12)judas (P13)jfellows 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $315
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 229ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (1 units for $45)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 120ms (127ms) <P14> 222ms (229ms) <P13> 146ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -974596802295823977
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51832672
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Money: $3906 Plots: 7 Assets: 1640 Total: 9046
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Food: 4 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Money: $1396 Plots: 6 Assets: 4007 Total: 8403
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Food: 17 Energy: 8 Smithore: 29 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)judas Money: $452 Plots: 8 Assets: 3795 Total: 8247
  INFO [SummaryPhase2.begin]                         (P12)judas Food: 5 Energy: 32 Smithore: 20 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)jfellows Money: $1177 Plots: 6 Assets: 3965 Total: 8142
  INFO [SummaryPhase2.begin]                         (P13)jfellows Food: 5 Energy: 15 Smithore: 35 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $70
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $130
  INFO [SummaryPhase2.begin]                         Colony total: 33838
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390865) jagov808: here
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390866) motivator: where did rho go-nap
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390867) motivator: ill be back later
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390868) jagov808: ok arnold
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390869) Lenin: brad...........can you host?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390870) BRAD1867: Sorry
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390871) BRAD1867: If my son is alseep I can turn off his internet I can
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390872) Lenin: does anyone know hos to host?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390873) Lenin: cool
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390874) jagov808: lenin is a cruel taskmaster taking away a sleeping son's intenet 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390875) jagov808: I dont know what that means though, how and why does one turn off the internet. 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390876) jagov808: I suppose my ignorance explains why I am unable to host 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390877) Lenin: lol..............yeah right, i know you are secretly happy
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390878) Lenin: i agree, you are very ignorant
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Stats: Round 6
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:warmongrel Money: $962 Plots: 5 Assets: 3255 Total: 6717
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:jfellows Money: $1497 Plots: 5 Assets: 2477 Total: 6474
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:judas Money: $50 Plots: 7 Assets: 2581 Total: 6131
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:mikkoaalto Money: $355 Plots: 6 Assets: 2505 Total: 5860
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(0%) Pests(20.00%) Radiation(13.30%) Acid Rain(13.30%) Sunspot Activity(6.67%) Meteor Strike(13.30%) Earthquake(20.00%) Fire(13.30%) 
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 119ms (126ms) <P14> 217ms (229ms) <P13> 134ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [LandGrantActuator.begin]                     AI: warmongrel is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants River (4,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 1ms, max 217ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 229ms 19 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 1ms, max 217ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P16)warmongrel pressed at plot 1 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P16)warmongrel is granted tile 1: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 217ms
  INFO [LandGrantPhase.claimPlot]                    (P14)mikkoaalto is granted tile 3: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 217ms
  INFO [LandGrantPhase.claimPlot]                    (P12)judas is granted tile 5: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 217ms
  INFO [LandGrantPhase.claimPlot]                    (P13)jfellows is granted tile 8: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 217ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 118ms (123ms) <P14> 215ms (229ms) <P13> 145ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1008
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $1103
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $1100
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 2ms, max 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1164 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1192 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1208 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1192 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1224 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1200 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1240 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1208 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1172 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1172 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1220 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1168 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1160 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1200 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1160 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1164 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1204 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: warmongrel new price $1236 (changed $32)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)mikkoaalto bought the plot for $1256
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (4ms) <P12> 123ms (128ms) <P14> 213ms (218ms) <P13> 122ms (161ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $1196
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $1103
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $1100
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 2ms, max 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)mikkoaalto bought the plot for $1224
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (9ms) <P12> 119ms (125ms) <P14> 215ms (221ms) <P13> 122ms (145ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $1164
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $1103
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $1100
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 2ms, max 215ms
  INFO [GameController.apply]                        (P13)jfellows chat: ..........
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)mikkoaalto bought the plot for $1180
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 5ms (9ms) <P12> 115ms (125ms) <P14> 216ms (225ms) <P13> 121ms (131ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8824614211464567413
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6612979
  INFO [PlayerEventPhase.begin]                      No player event for (P13)jfellows (rank 4)
  INFO [Player.useFood]                              (P13)jfellows has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 5ms (9ms) <P12> 116ms (124ms) <P14> 217ms (225ms) <P13> 121ms (153ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)jfellows
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (7,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            jfellows caught the Mountain Wampus and got $200
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1522. End Update: 1521
  INFO [Mule.runAway]                                Mule runs away for (P13)jfellows
  INFO [Mule.runAway]                                Mule runs away for (P13)jfellows
  INFO [Mule.runAway]                                Mule runs away for (P13)jfellows
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)jfellows finishes on update 2431
  INFO [Mule.runAway]                                Mule runs away for (P13)jfellows
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 120ms (127ms) <P14> 216ms (219ms) <P13> 130ms (185ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1739258960455564078
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43322355
  INFO [PlayerEventPhase.begin]                      No player event for (P12)judas (rank 3)
  INFO [Player.useFood]                              (P12)judas has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 120ms (127ms) <P14> 216ms (219ms) <P13> 130ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)judas
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (3,0) with Smithore factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (1,1) with Smithore factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (5,3) with Smithore factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Mountain1 (6,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            judas caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)judas finishes on update 2401
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (2ms) <P12> 121ms (131ms) <P14> 212ms (215ms) <P13> 131ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1008475972555604244
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.16806787
  INFO [PlayerEventPhase.begin]                      Event player: (P16)warmongrel (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P16)warmongrel has 17 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (2ms) <P12> 121ms (130ms) <P14> 212ms (215ms) <P13> 133ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P16)warmongrel
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel got lower bound of 3079.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 107ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3230.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Smithore from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel undevelops tile Plain (3,3)
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Plain (3,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: warmongrel chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel is assaying Plain (3,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P16)warmongrel got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: warmongrel is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            warmongrel caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel is assaying River (4,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P16)warmongrel got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToPub
  INFO [GameModel.gamble]                            (P16)warmongrel gambles $112, max: 47.5, left: 11.299171, fraction 0.2378773
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $112 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P16)warmongrel finishes on update 1836
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (0ms) <P12> 122ms (130ms) <P14> 213ms (226ms) <P13> 131ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1944493733692391846
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.83871496
  INFO [PlayerEventPhase.begin]                      No player event for (P14)mikkoaalto (rank 1)
  INFO [Player.useFood]                              (P14)mikkoaalto has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (0ms) <P12> 122ms (127ms) <P14> 213ms (226ms) <P13> 131ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)mikkoaalto undevelops tile Plain (3,1)
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (7,0) with Crystite factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto undevelops tile Plain (2,2)
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (0,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)mikkoaalto finishes on update 1566
  INFO [GameModel.gamble]                            (P14)mikkoaalto gambles $168, max: 47.5, left: 16.9193, fraction 0.35619578
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $168 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (2ms) <P12> 124ms (131ms) <P14> 218ms (222ms) <P13> 133ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9169292519415798835
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (2ms) <P12> 124ms (131ms) <P14> 218ms (222ms) <P13> 133ms (189ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7168791367717919821
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P16)warmongrel has 8 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)judas has 32 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)jfellows has 15 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)mikkoaalto has 12 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P16)warmongrel expects 10 food, 3 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas expects 0 food, 3 energy, 31 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows expects 2 food, 8 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto expects 4 food, 3 energy, 0 smithore, 18 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P16)warmongrel produced 12 food, 2 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas produced 0 food, 2 energy, 32 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows produced 1 food, 8 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto produced 5 food, 3 energy, 0 smithore, 14 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 124ms (131ms) <P14> 218ms (222ms) <P13> 153ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 124ms (131ms) <P14> 218ms (222ms) <P13> 153ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7029062373223802210
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $68
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-9
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $161 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Smithore: 43 critical: 0 surplus: 43 money: $1758
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Smithore: 52 critical: 0 surplus: 52 money: $347
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Smithore: 45 critical: 0 surplus: 45 money: $577
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Smithore: 0 critical: 0 surplus: 0 money: $614
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 129ms (132ms) <P14> 218ms (221ms) <P13> 162ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $161
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.782 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 218ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)mikkoaalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel (P12)judas (P13)jfellows 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [Player.increaseAuctionTeleportCount]         (P16)warmongrel auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [Player.increaseAuctionTeleportCount]         (P13)jfellows auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [Player.increaseAuctionTeleportCount]         (P12)judas auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 218ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $161 (140 units for $22540)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (1ms) <P12> 129ms (132ms) <P14> 217ms (218ms) <P13> 145ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5469148650106395923
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $60 sell price $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $8681
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Crystite: 0 critical: 0 surplus: 0 money: $8719
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Crystite: 0 critical: 0 surplus: 0 money: $7822
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Crystite: 14 critical: 0 surplus: 14 money: $614
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (1ms) <P12> 124ms (131ms) <P14> 216ms (218ms) <P13> 145ms (224ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.783 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 216ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 226ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P12)judas (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 226ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $60 (4 units for $240)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (0ms) <P12> 123ms (129ms) <P14> 216ms (218ms) <P13> 118ms (224ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6932525468313938063
  INFO [Shop.calcBuySellPrice]                       Current Food price $70
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 28, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 68%
  INFO [Shop.printPriceFactor]                       Food buy price $33 sell price $68
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Food: 19 critical: 4 surplus: 15 money: $8681
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Food: 1 critical: 4 surplus: -3 money: $8719
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Food: 2 critical: 4 surplus: -2 money: $7582
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Food: 5 critical: 4 surplus: 1 money: $854
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (0ms) <P12> 121ms (124ms) <P14> 216ms (221ms) <P13> 118ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.782 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 218ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 4 takes over trade from buyer judas rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 4 takes over trade from buyer judas rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 4 takes over trade from buyer judas rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 4 takes over trade from buyer judas rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 4 takes over trade from buyer judas rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 4 takes over trade from buyer judas rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 4 takes over trade from buyer judas rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 4 takes over trade from buyer judas rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 4 takes over trade from buyer mikkoaalto rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 4 takes over trade from buyer mikkoaalto rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 218ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 218ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $63 (14 units for $884)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (4ms) <P12> 119ms (128ms) <P14> 218ms (221ms) <P13> 118ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8339436304186356400
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 51, needed: 26
  INFO [Shop.printPriceFactor]                       Energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       Energy buy price $13 sell price $48
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Energy: 5 critical: 6 surplus: -1 money: $9565
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Energy: 21 critical: 8 surplus: 13 money: $8311
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Energy: 17 critical: 5 surplus: 12 money: $7242
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Energy: 8 critical: 7 surplus: 1 money: $751
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 119ms (128ms) <P14> 218ms (222ms) <P13> 133ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.782 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 218ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 222ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P12)judas (P14)mikkoaalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)jfellows 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $43 (4 units for $172)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 119ms (123ms) <P14> 217ms (221ms) <P13> 125ms (161ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6227655085923008595
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50490752
  INFO [SummaryPhase2.begin]                         (P12)judas Money: $8311 Plots: 9 Assets: 2199 Total: 15010
  INFO [SummaryPhase2.begin]                         (P12)judas Food: 7 Energy: 21 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Money: $9537 Plots: 7 Assets: 1108 Total: 14145
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)jfellows Money: $7414 Plots: 7 Assets: 1800 Total: 12714
  INFO [SummaryPhase2.begin]                         (P13)jfellows Food: 7 Energy: 13 Smithore: 0 Crystite: 4
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Money: $607 Plots: 11 Assets: 2334 Total: 8441
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Food: 7 Energy: 11 Smithore: 0 Crystite: 10
  INFO [Shop.buildMules]                             Shop built 14 mules for 28 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $320
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop Smithore: 112 units $161
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $63
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $43
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $320
  INFO [SummaryPhase2.begin]                         Colony total: 50310
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 119ms (123ms) <P14> 215ms (221ms) <P13> 133ms (163ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: warmongrel is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (5,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 3ms, max 215ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 221ms 19 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 3ms, max 218ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P16)warmongrel pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P16)warmongrel is granted tile 0: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 218ms
  INFO [LandGrantPhase.claimPlot]                    (P14)mikkoaalto is granted tile 1: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 218ms
  INFO [LandGrantPhase.claimPlot]                    (P12)judas is granted tile 2: Mountain1 (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 218ms
  INFO [LandGrantPhase.claimPlot]                    (P13)jfellows is granted tile 3: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 218ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (4ms) <P12> 119ms (123ms) <P14> 218ms (221ms) <P13> 135ms (166ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1160
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $983
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $980
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 2ms, max 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)judas bought the plot for $3132
  INFO [GameController.apply]                        (P13)jfellows chat: ....
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (4ms) <P12> 123ms (129ms) <P14> 214ms (218ms) <P13> 127ms (162ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $3072
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel originally valued the plot at $983
  INFO [LandAuctionActuator.beginLandAuction]        AI: warmongrel targets price $980
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (16) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 2ms, max 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)jfellows bought the plot for $3152
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (4ms) <P12> 123ms (127ms) <P14> 212ms (215ms) <P13> 125ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1790634601129075096
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.872613
  INFO [PlayerEventPhase.begin]                      No player event for (P12)judas (rank 1)
  INFO [Player.useFood]                              (P12)judas has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (3ms) <P12> 123ms (127ms) <P14> 213ms (215ms) <P13> 125ms (132ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)judas
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (0,4) with Energy factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Mountain1 (8,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (7,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)judas finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (0ms) <P12> 122ms (125ms) <P14> 212ms (216ms) <P13> 161ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -631624780003431486
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3114385
  INFO [PlayerEventPhase.begin]                      No player event for (P16)warmongrel (rank 2)
  INFO [Player.useFood]                              (P16)warmongrel has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (0ms) <P12> 121ms (126ms) <P14> 212ms (216ms) <P13> 178ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P16)warmongrel
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel got lower bound of 2011.0 from previous solution, plus 1 round of fudging.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 35ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3339.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (5,0) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain3 (1,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain2 (1,3): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,3): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Mountain3 (1,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Mountain2 (1,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile River (4,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel developed a tile but is short on time: 3.6991005
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToPub
  INFO [GameModel.gamble]                            (P16)warmongrel gambles $151, max: 47.5, left: 0.43910348, fraction 0.009244284
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $151 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P16)warmongrel finishes on update 2353
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (2ms) <P12> 124ms (133ms) <P14> 212ms (217ms) <P13> 152ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 329655922327021255
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.50973535
  INFO [PlayerEventPhase.begin]                      No player event for (P13)jfellows (rank 3)
  INFO [Player.useFood]                              (P13)jfellows has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (2ms) <P12> 123ms (133ms) <P14> 214ms (217ms) <P13> 152ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)jfellows
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (8,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Crater (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (0,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)jfellows finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (2ms) <P12> 120ms (133ms) <P14> 215ms (218ms) <P13> 135ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9141229850471407196
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6108542
  INFO [PlayerEventPhase.begin]                      No player event for (P14)mikkoaalto (rank 4)
  INFO [Player.useFood]                              (P14)mikkoaalto has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (2ms) <P12> 119ms (132ms) <P14> 215ms (218ms) <P13> 135ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (3,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto undevelops tile Plain (5,1)
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (8,0) with Crystite factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto undevelops tile Plain (3,1)
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (0,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)mikkoaalto finishes on update 1712
  INFO [GameModel.gamble]                            (P14)mikkoaalto gambles $187, max: 47.5, left: 13.259216, fraction 0.2791414
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $187 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (2ms) <P12> 117ms (127ms) <P14> 216ms (218ms) <P13> 132ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3365149600905370453
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P12)judas Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (2ms) <P12> 117ms (132ms) <P14> 216ms (218ms) <P13> 132ms (196ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6418973090718633332
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P16)warmongrel has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)judas has 21 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)jfellows has 13 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)mikkoaalto has 11 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P16)warmongrel expects 23 food, 8 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas expects 0 food, 6 energy, 31 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows expects 2 food, 8 energy, 8 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto expects 4 food, 6 energy, 0 smithore, 19 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P16)warmongrel produced 23 food, 11 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas produced 0 food, 4 energy, 34 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows produced 3 food, 6 energy, 7 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto produced 5 food, 7 energy, 0 smithore, 18 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 117ms (132ms) <P14> 215ms (218ms) <P13> 135ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 117ms (132ms) <P14> 215ms (218ms) <P13> 135ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6201305084051378298
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $161
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 112, mules potentially available: 62, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $63 sell price $98
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Smithore: 0 critical: 0 surplus: 0 money: $9468
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Smithore: 34 critical: 0 surplus: 34 money: $4019
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Smithore: 7 critical: 0 surplus: 7 money: $3002
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Smithore: 0 critical: 0 surplus: 0 money: $424
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 118ms (131ms) <P14> 215ms (218ms) <P13> 196ms (223ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $70
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.78499997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 215ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P14)mikkoaalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)judas (P13)jfellows 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [Player.increaseAuctionTeleportCount]         (P12)judas auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [GameController.apply]                        (P12)judas chat: bot:events
  INFO [GameController.apply]                        (S10)host4u chat: Event Time Line: (1) Acid Rain ~ (2) Sunspot Activity ~ (3) Pirates ~ (4) Pirates ~ (5) Sunspot Activity ~ (6) Sunspot Activity ~ (7) Meteor Strike ~ (8) Radiation ~ 
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [GameController.apply]                        (S10)host4u chat:    Event Totals: Pirates (2/2) - Pests (0/3) - Radiation (1/2) - Acid Rain (1/3) - Sunspot Activity (3/3) - Meteor Strike (1/2) - Earthquake (0/3) - Fire (0/2) - 
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [Player.increaseAuctionTeleportCount]         (P13)jfellows auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $63 (41 units for $2583)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 118ms (132ms) <P14> 215ms (218ms) <P13> 195ms (223ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3158246639731300342
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $60
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $9468
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Crystite: 1 critical: 0 surplus: 1 money: $6161
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Crystite: 13 critical: 0 surplus: 13 money: $3443
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Crystite: 28 critical: 0 surplus: 28 money: $424
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (6ms) <P12> 118ms (131ms) <P14> 215ms (218ms) <P13> 205ms (249ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.78499997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 215ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P13)jfellows auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [Player.increaseAuctionTeleportCount]         (P14)mikkoaalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 249ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (41 units for $5248)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (6ms) <P12> 117ms (127ms) <P14> 215ms (224ms) <P13> 128ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8701481880920436440
  INFO [Shop.calcBuySellPrice]                       Current Food price $63
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 40, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $24 sell price $59
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Food: 24 critical: 5 surplus: 19 money: $9468
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Food: 2 critical: 5 surplus: -3 money: $6161
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Food: 5 critical: 5 surplus: 0 money: $5107
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Food: 7 critical: 5 surplus: 2 money: $4008
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (6ms) <P12> 117ms (123ms) <P14> 219ms (225ms) <P13> 145ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.78 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 220ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 231ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mikkoaalto rank 4 takes over trade from buyer judas rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mikkoaalto rank 4 takes over trade from buyer judas rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mikkoaalto rank 4 takes over trade from buyer judas rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 231ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 222ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 222ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $57 (16 units for $916)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (5ms) <P12> 120ms (130ms) <P14> 218ms (222ms) <P13> 131ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8692764881473427475
  INFO [Shop.calcBuySellPrice]                       Current Energy price $43
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 48, needed: 30
  INFO [Shop.printPriceFactor]                       Energy is decreased to 72%
  INFO [Shop.printPriceFactor]                       Energy buy price $16 sell price $51
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Energy: 12 critical: 6 surplus: 6 money: $10384
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Energy: 14 critical: 9 surplus: 5 money: $5717
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Energy: 11 critical: 8 surplus: 3 money: $4812
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Energy: 11 critical: 7 surplus: 4 money: $3831
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 117ms (129ms) <P14> 217ms (220ms) <P13> 150ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.784 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 216ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 231ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mikkoaalto rank 4 takes over trade from buyer judas rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mikkoaalto rank 4 takes over trade from buyer judas rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mikkoaalto rank 4 takes over trade from buyer judas rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mikkoaalto rank 4 takes over trade from buyer judas rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 226ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $51 (5 units for $255)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 121ms (130ms) <P14> 213ms (217ms) <P13> 145ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6223055430076248599
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51845624
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Money: $10639 Plots: 8 Assets: 1283 Total: 15922
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Food: 8 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)judas Money: $5717 Plots: 11 Assets: 2487 Total: 13704
  INFO [SummaryPhase2.begin]                         (P12)judas Food: 10 Energy: 14 Smithore: 0 Crystite: 1
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Money: $3780 Plots: 12 Assets: 2087 Total: 11867
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Food: 10 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)jfellows Money: $4608 Plots: 9 Assets: 2300 Total: 11408
  INFO [SummaryPhase2.begin]                         (P13)jfellows Food: 10 Energy: 15 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 137 units $63
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $57
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $51
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $120
  INFO [SummaryPhase2.begin]                         Colony total: 52901
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 120ms (128ms) <P14> 214ms (218ms) <P13> 152ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: warmongrel is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (2,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 3ms, max 214ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 218ms 19 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 3ms, max 214ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P16)warmongrel pressed at plot 0 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (2,4)
  INFO [LandGrantPhase.claimPlot]                    (P13)jfellows is granted tile 0: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 214ms
  INFO [LandGrantPhase.update]                       (P16)warmongrel pressed at plot 1 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (7,4)
  INFO [LandGrantPhase.claimPlot]                    (P14)mikkoaalto is granted tile 1: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 214ms
  INFO [LandGrantPhase.update]                       (P16)warmongrel pressed at plot 2 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: warmongrel wants Plain (8,4)
  INFO [LandGrantPhase.claimPlot]                    (P12)judas is granted tile 2: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 214ms
  INFO [LandGrantPhase.update]                       (P16)warmongrel pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P16)warmongrel is granted tile 3: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 213ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (3ms) <P12> 121ms (130ms) <P14> 214ms (218ms) <P13> 153ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (3ms) <P12> 121ms (130ms) <P14> 214ms (218ms) <P13> 174ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6325099455299434460
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.54314613
  INFO [PlayerEventPhase.begin]                      No player event for (P16)warmongrel (rank 1)
  INFO [Player.useFood]                              (P16)warmongrel has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (3ms) <P12> 121ms (130ms) <P14> 214ms (218ms) <P13> 174ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P16)warmongrel
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel got lower bound of 2421.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 674ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2726.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (8,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Plain (5,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Plain (8,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel is assaying Mountain3 (1,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P16)warmongrel got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel is assaying Plain (3,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P16)warmongrel got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToPub
  INFO [GameModel.gamble]                            (P16)warmongrel gambles $169, max: 47.5, left: 5.9590983, fraction 0.12545471
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $169 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P16)warmongrel finishes on update 2077
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 121ms (130ms) <P14> 218ms (230ms) <P13> 134ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4561600288196146567
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6688609
  INFO [PlayerEventPhase.begin]                      No player event for (P12)judas (rank 2)
  INFO [Player.useFood]                              (P12)judas has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 121ms (130ms) <P14> 217ms (228ms) <P13> 134ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)judas
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (7,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (7,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (3,0) with Energy factory
  INFO [GameModel.sellMule]                          (P12)judas sold a mule for $195
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)judas finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (3ms) <P12> 121ms (128ms) <P14> 215ms (219ms) <P13> 142ms (184ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7756500851244578853
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.0403682
  INFO [PlayerEventPhase.begin]                      Event player: (P14)mikkoaalto (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)mikkoaalto has 10 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (3ms) <P12> 121ms (128ms) <P14> 215ms (220ms) <P13> 149ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (5,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (2,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)mikkoaalto finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P14)mikkoaalto
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (1ms) <P12> 121ms (128ms) <P14> 219ms (224ms) <P13> 133ms (184ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5910122370652899427
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5170143
  INFO [PlayerEventPhase.begin]                      No player event for (P13)jfellows (rank 4)
  INFO [Player.useFood]                              (P13)jfellows has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (1ms) <P12> 121ms (128ms) <P14> 219ms (224ms) <P13> 133ms (230ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)jfellows
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 592. End Update: 591
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (6,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (8,2) with Energy factory
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (6,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (7,2) with Energy factory
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (6,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (2,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)jfellows finishes on update 2262
  INFO [GameModel.gamble]                            (P13)jfellows gambles $157, max: 47.5, left: 2.2591019, fraction 0.04756004
  INFO [DevelopmentMessenger.showMessage]            jfellows won $157 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (1ms) <P12> 121ms (124ms) <P14> 220ms (225ms) <P13> 129ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 77047827418156479
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (1ms) <P12> 121ms (124ms) <P14> 219ms (224ms) <P13> 134ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8416296558953270723
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P16)warmongrel has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)judas has 14 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)jfellows has 15 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)mikkoaalto has 12 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P16)warmongrel expects 42 food, 11 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas expects 0 food, 3 energy, 27 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows expects 3 food, 11 energy, 3 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto expects 5 food, 8 energy, 0 smithore, 32 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P16)warmongrel produced 41 food, 11 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas produced 0 food, 3 energy, 25 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows produced 5 food, 11 energy, 4 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto produced 5 food, 7 energy, 0 smithore, 27 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (1ms) <P12> 122ms (129ms) <P14> 218ms (221ms) <P13> 134ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (1ms) <P12> 122ms (129ms) <P14> 218ms (221ms) <P13> 134ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8848858618862162789
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $63
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 137, mules potentially available: 74, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $56 sell price $91
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Smithore: 0 critical: 0 surplus: 0 money: $10493
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Smithore: 25 critical: 0 surplus: 25 money: $5472
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Smithore: 4 critical: 0 surplus: 4 money: $4545
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Smithore: 0 critical: 0 surplus: 0 money: $3250
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (1ms) <P12> 124ms (129ms) <P14> 216ms (220ms) <P13> 134ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.784 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 216ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)judas 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [GameController.apply]                        (P13)jfellows chat: bot:probs
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(0%) Pests(25.00%) Radiation(8.33%) Acid Rain(16.70%) Sunspot Activity(0%) Meteor Strike(8.33%) Earthquake(25.00%) Fire(16.70%) 
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [Player.increaseAuctionTeleportCount]         (P14)mikkoaalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $91 (35 units for $3185)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (1ms) <P12> 120ms (126ms) <P14> 218ms (220ms) <P13> 148ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3695391207301280388
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $10493
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Crystite: 13 critical: 0 surplus: 13 money: $5472
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Crystite: 17 critical: 0 surplus: 17 money: $4545
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Crystite: 27 critical: 0 surplus: 27 money: $65
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (1ms) <P12> 120ms (129ms) <P14> 216ms (219ms) <P13> 175ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.78499997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 215ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 228ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P12)judas (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 228ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $88 (10 units for $880)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (2ms) <P12> 118ms (125ms) <P14> 215ms (218ms) <P13> 175ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 798230331468983903
  INFO [Shop.calcBuySellPrice]                       Current Food price $57
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 64, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 48%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Food: 43 critical: 5 surplus: 38 money: $10493
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Food: 3 critical: 5 surplus: -2 money: $4592
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Food: 8 critical: 5 surplus: 3 money: $4545
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Food: 8 critical: 5 surplus: 3 money: $945
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (5ms) <P12> 118ms (128ms) <P14> 214ms (217ms) <P13> 224ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.776 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 224ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 245ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 245ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 231ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 231ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 231ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 231ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 231ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $46 (13 units for $610)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 5ms (6ms) <P12> 121ms (128ms) <P14> 215ms (217ms) <P13> 143ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5946527416471021456
  INFO [Shop.calcBuySellPrice]                       Current Energy price $51
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 46, needed: 34
  INFO [Shop.printPriceFactor]                       Energy is decreased to 80%
  INFO [Shop.printPriceFactor]                       Energy buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Energy: 12 critical: 7 surplus: 5 money: $11103
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Energy: 7 critical: 10 surplus: -3 money: $4050
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Energy: 17 critical: 8 surplus: 9 money: $4477
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Energy: 10 critical: 9 surplus: 1 money: $945
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 5ms (6ms) <P12> 125ms (130ms) <P14> 215ms (217ms) <P13> 221ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.779 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 5ms, max 221ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 245ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mikkoaalto rank 3 takes over trade from buyer judas rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mikkoaalto rank 3 takes over trade from buyer judas rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mikkoaalto rank 3 takes over trade from buyer judas rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mikkoaalto rank 3 takes over trade from buyer judas rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 4 takes over trade from buyer mikkoaalto rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 4 takes over trade from buyer mikkoaalto rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 4 takes over trade from buyer mikkoaalto rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 4 takes over trade from buyer mikkoaalto rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $61 (4 units for $244)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 4ms (5ms) <P12> 128ms (137ms) <P14> 216ms (218ms) <P13> 152ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3685552245411932211
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52074048
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Money: $11347 Plots: 9 Assets: 2483 Total: 18330
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Food: 30 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)judas Money: $4050 Plots: 12 Assets: 6605 Total: 16655
  INFO [SummaryPhase2.begin]                         (P12)judas Food: 14 Energy: 7 Smithore: 25 Crystite: 23
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Money: $945 Plots: 13 Assets: 6919 Total: 14364
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Food: 8 Energy: 10 Smithore: 35 Crystite: 17
  INFO [SummaryPhase2.begin]                         (P13)jfellows Money: $4233 Plots: 10 Assets: 4701 Total: 13934
  INFO [SummaryPhase2.begin]                         (P13)jfellows Food: 10 Energy: 21 Smithore: 4 Crystite: 17
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Smithore: 86 units $91
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $46
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $61
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $180
  INFO [SummaryPhase2.begin]                         Colony total: 63283
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 4ms (4ms) <P12> 120ms (137ms) <P14> 216ms (218ms) <P13> 162ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: warmongrel Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 4ms (4ms) <P12> 120ms (137ms) <P14> 216ms (218ms) <P13> 162ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 4ms (4ms) <P12> 119ms (137ms) <P14> 213ms (218ms) <P13> 162ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7564177622079802652
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8075235
  INFO [PlayerEventPhase.begin]                      No player event for (P16)warmongrel (rank 1)
  INFO [Player.useFood]                              (P16)warmongrel has 30 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (4ms) <P12> 120ms (137ms) <P14> 216ms (218ms) <P13> 164ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P16)warmongrel
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel got lower bound of 2019.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 236ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2414.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,3) into Energy from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,0): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain3 (1,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain2 (1,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Plain (5,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Mountain3 (1,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Mountain2 (1,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P16)warmongrel sold a mule for $205
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToPub
  INFO [GameModel.gamble]                            (P16)warmongrel gambles $157, max: 47.5, left: 7.279097, fraction 0.15324415
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $157 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P16)warmongrel finishes on update 2011
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 122ms (134ms) <P14> 215ms (218ms) <P13> 162ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -234106813681634340
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.95735985
  INFO [PlayerEventPhase.begin]                      No player event for (P12)judas (rank 2)
  INFO [Player.useFood]                              (P12)judas has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 121ms (131ms) <P14> 213ms (218ms) <P13> 162ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)judas
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (3,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (2,0) with Energy factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (5,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (7,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)judas finishes on update 2363
  INFO [GameModel.gamble]                            (P12)judas gambles $150, max: 47.5, left: 0.23910339, fraction 0.0050337557
  INFO [DevelopmentMessenger.showMessage]            judas won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (2ms) <P12> 121ms (129ms) <P14> 219ms (222ms) <P13> 157ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1582473307776080823
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5892264
  INFO [PlayerEventPhase.begin]                      No player event for (P14)mikkoaalto (rank 3)
  INFO [Player.useFood]                              (P14)mikkoaalto has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 0ms (2ms) <P12> 122ms (130ms) <P14> 216ms (221ms) <P13> 157ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile River (4,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (0,0) with Crystite factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (2,4) with Energy factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (1,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)mikkoaalto finishes on update 2314
  INFO [GameModel.gamble]                            (P14)mikkoaalto gambles $150, max: 47.5, left: 1.2191029, fraction 0.025665324
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 124ms (131ms) <P14> 215ms (219ms) <P13> 146ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 274488006113695336
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.47078997
  INFO [PlayerEventPhase.begin]                      No player event for (P13)jfellows (rank 4)
  INFO [Player.useFood]                              (P13)jfellows has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 124ms (131ms) <P14> 214ms (218ms) <P13> 152ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)jfellows
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Mountain2 (8,3) with Crystite factory
  INFO [GameModel.sellMule]                          (P13)jfellows sold a mule for $255
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)jfellows finishes on update 1138
  INFO [GameModel.gamble]                            (P13)jfellows gambles $233, max: 47.5, left: 24.73948, fraction 0.52083117
  INFO [DevelopmentMessenger.showMessage]            jfellows won $233 in the pub
  INFO [GameController.apply]                        (P14)mikkoaalto chat: ai maight win this if there are many quakes
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 124ms (131ms) <P14> 214ms (216ms) <P13> 139ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5676399593584796270
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P16)warmongrel River (4,3)
  INFO [GameController.apply]                        (P14)mikkoaalto chat: might
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (2ms) <P12> 124ms (131ms) <P14> 214ms (216ms) <P13> 147ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7290984067644352781
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P16)warmongrel has 8 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)judas has 7 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)jfellows has 21 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)mikkoaalto has 10 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P16)warmongrel expects 8 food, 30 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas expects 0 food, 12 energy, 9 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows expects 2 food, 14 energy, 0 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto expects 0 food, 19 energy, 0 smithore, 45 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P13)jfellows chat: going to be hard to catch him
  INFO [ProductionPhase.logProduction]               (P16)warmongrel produced 7 food, 28 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas produced 0 food, 12 energy, 12 smithore, 19 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows produced 2 food, 14 energy, 0 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto produced 0 food, 18 energy, 0 smithore, 42 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (2ms) <P12> 124ms (131ms) <P14> 214ms (216ms) <P13> 147ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (2ms) <P12> 124ms (131ms) <P14> 214ms (216ms) <P13> 147ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5178399661501228769
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $91
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-9
  INFO [Shop.printPriceFactor]                       Smithore shop: 86, mules potentially available: 54, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $41 sell price $76
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Smithore: 0 critical: 0 surplus: 0 money: $11429
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Smithore: 37 critical: 0 surplus: 37 money: $3895
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Smithore: 4 critical: 0 surplus: 4 money: $4441
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Smithore: 35 critical: 0 surplus: 35 money: $510
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 122ms (128ms) <P14> 213ms (216ms) <P13> 157ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.787 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 213ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)judas (P14)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $41 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 122ms (128ms) <P14> 214ms (216ms) <P13> 157ms (195ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3857490119041982801
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $88
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $92 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $11429
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Crystite: 42 critical: 0 surplus: 42 money: $3895
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Crystite: 46 critical: 0 surplus: 46 money: $4441
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Crystite: 59 critical: 0 surplus: 59 money: $510
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (5ms) <P12> 122ms (128ms) <P14> 213ms (216ms) <P13> 162ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.787 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 213ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P12)judas 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)mikkoaalto (P13)jfellows 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $92 (9 units for $828)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 5ms (5ms) <P12> 117ms (125ms) <P14> 213ms (217ms) <P13> 188ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7911530626087163979
  INFO [Shop.calcBuySellPrice]                       Current Food price $46
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 34, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 69%
  INFO [Shop.printPriceFactor]                       Food buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Food: 20 critical: 5 surplus: 15 money: $11429
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Food: 5 critical: 5 surplus: 0 money: $3159
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Food: 5 critical: 5 surplus: 0 money: $4441
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Food: 2 critical: 5 surplus: -3 money: $1338
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 5ms (5ms) <P12> 118ms (125ms) <P14> 217ms (219ms) <P13> 161ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.783 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 5ms, max 217ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mikkoaalto rank 3 takes over trade from buyer judas rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mikkoaalto rank 3 takes over trade from buyer judas rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mikkoaalto rank 3 takes over trade from buyer judas rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mikkoaalto rank 3 takes over trade from buyer judas rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P16)warmongrel auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $48
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $52 (17 units for $884)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (5ms) <P12> 123ms (129ms) <P14> 216ms (219ms) <P13> 155ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1005002567801951206
  INFO [Shop.calcBuySellPrice]                       Current Energy price $61
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 89, needed: 31
  INFO [Shop.printPriceFactor]                       Energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       Energy buy price $16 sell price $51
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Energy: 33 critical: 3 surplus: 30 money: $12209
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Energy: 12 critical: 10 surplus: 2 money: $3055
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Energy: 25 critical: 8 surplus: 17 money: $4337
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Energy: 19 critical: 10 surplus: 9 money: $662
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 121ms (129ms) <P14> 215ms (219ms) <P13> 162ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.786 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 214ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 232ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 232ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)mikkoaalto auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $51 (27 units for $1377)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (4ms) <P12> 121ms (126ms) <P14> 214ms (218ms) <P13> 131ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7804161331291425012
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48076520
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Money: $13586 Plots: 9 Assets: 1196 Total: 19282
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)judas Money: $3055 Plots: 12 Assets: 8488 Total: 17543
  INFO [SummaryPhase2.begin]                         (P12)judas Food: 7 Energy: 12 Smithore: 37 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Money: $50 Plots: 13 Assets: 9951 Total: 16501
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Food: 15 Energy: 31 Smithore: 35 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P13)jfellows Money: $3572 Plots: 10 Assets: 7925 Total: 16497
  INFO [SummaryPhase2.begin]                         (P13)jfellows Food: 7 Energy: 40 Smithore: 4 Crystite: 46
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $92
  INFO [SummaryPhase2.begin]                         Shop Smithore: 80 units $41
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $51
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $80
  INFO [SummaryPhase2.begin]                         Colony total: 69823
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (4ms) <P12> 123ms (127ms) <P14> 214ms (220ms) <P13> 150ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: warmongrel Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (4ms) <P12> 123ms (127ms) <P14> 214ms (220ms) <P13> 150ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (4ms) <P12> 123ms (128ms) <P14> 214ms (220ms) <P13> 162ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1085246984995532511
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.89778924
  INFO [PlayerEventPhase.begin]                      No player event for (P16)warmongrel (rank 1)
  INFO [Player.useFood]                              (P16)warmongrel has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (4ms) <P12> 124ms (128ms) <P14> 215ms (220ms) <P13> 160ms (185ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P16)warmongrel
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel got lower bound of 2592.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 367ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2827.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (5,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain3 (1,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain2 (1,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Plain (5,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Mountain3 (1,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Mountain2 (1,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToPub
  INFO [GameModel.gamble]                            (P16)warmongrel gambles $161, max: 47.5, left: 3.7591004, fraction 0.07913896
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $161 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P16)warmongrel finishes on update 2187
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 123ms (129ms) <P14> 215ms (219ms) <P13> 163ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3459789312551916202
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7357679
  INFO [PlayerEventPhase.begin]                      No player event for (P12)judas (rank 2)
  INFO [Player.useFood]                              (P12)judas has 7 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 123ms (129ms) <P14> 215ms (219ms) <P13> 163ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)judas
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)judas develops tile Mountain2 (3,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Mountain3 (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Mountain1 (6,0) with Crystite factory
  INFO [GameModel.sellMule]                          (P12)judas sold a mule for $180
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)judas finishes on update 2369
  INFO [GameModel.gamble]                            (P12)judas gambles $150, max: 47.5, left: 0.11910342, fraction 0.0025074403
  INFO [DevelopmentMessenger.showMessage]            judas won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (7ms) <P12> 122ms (126ms) <P14> 217ms (222ms) <P13> 161ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -256545734380836556
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5764606
  INFO [PlayerEventPhase.begin]                      No player event for (P14)mikkoaalto (rank 3)
  INFO [Player.useFood]                              (P14)mikkoaalto has 15 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (7ms) <P12> 122ms (126ms) <P14> 217ms (223ms) <P13> 161ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)mikkoaalto undevelops tile River (4,1)
  INFO [GameModel.sellMule]                          (P14)mikkoaalto sold a mule for $130
  INFO [GameModel.developLand]                       (P14)mikkoaalto undevelops tile Plain (5,1)
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (1,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Plain (5,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)mikkoaalto finishes on update 2038
  INFO [GameModel.gamble]                            (P14)mikkoaalto gambles $159, max: 47.5, left: 6.7390976, fraction 0.14187574
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $159 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 125ms (129ms) <P14> 214ms (219ms) <P13> 156ms (196ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6644554138650353341
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.45870763
  INFO [PlayerEventPhase.begin]                      No player event for (P13)jfellows (rank 4)
  INFO [Player.useFood]                              (P13)jfellows has 7 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 125ms (129ms) <P14> 215ms (227ms) <P13> 156ms (185ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)jfellows
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (2,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (7,2) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1181. End Update: 1180
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (8,2) with Crystite factory
  INFO [GameModel.sellMule]                          (P13)jfellows sold a mule for $130
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)jfellows finishes on update 2365
  INFO [GameModel.gamble]                            (P13)jfellows gambles $150, max: 47.5, left: 0.1991034, fraction 0.0041916505
  INFO [DevelopmentMessenger.showMessage]            jfellows won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 121ms (131ms) <P14> 218ms (230ms) <P13> 131ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 121ms (131ms) <P14> 218ms (230ms) <P13> 131ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7479319306941570655
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P16)warmongrel has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)judas has 12 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)jfellows has 40 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P14)mikkoaalto has 31 energy and needs 12 energy
  INFO [ProductionPhase.logProduction]               (P16)warmongrel expects 34 food, 14 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas expects 0 food, 12 energy, 0 smithore, 43 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows expects 2 food, 0 energy, 0 smithore, 47 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto expects 0 food, 0 energy, 0 smithore, 71 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P16)warmongrel produced 34 food, 17 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas produced 0 food, 11 energy, 0 smithore, 47 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows produced 2 food, 0 energy, 0 smithore, 45 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto produced 0 food, 0 energy, 0 smithore, 69 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 119ms (129ms) <P14> 218ms (230ms) <P13> 131ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -418055962497890143
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)jfellows chat: bo
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 119ms (129ms) <P14> 218ms (230ms) <P13> 151ms (185ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7673289674739401729
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $41
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 80, mules potentially available: 54, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Smithore: 0 critical: 0 surplus: 0 money: $13717
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Smithore: 37 critical: 0 surplus: 37 money: $3130
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Smithore: 4 critical: 0 surplus: 4 money: $3572
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Smithore: 35 critical: 0 surplus: 35 money: $189
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 119ms (129ms) <P14> 218ms (220ms) <P13> 151ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.783 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 217ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)judas (P14)mikkoaalto 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $50 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 121ms (131ms) <P14> 218ms (220ms) <P13> 146ms (168ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -294835640206441803
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $92
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $13717
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Crystite: 71 critical: 0 surplus: 71 money: $3130
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Crystite: 67 critical: 0 surplus: 67 money: $3572
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Crystite: 81 critical: 0 surplus: 81 money: $189
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 121ms (129ms) <P14> 218ms (220ms) <P13> 156ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.782 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 218ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P16)warmongrel 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (69 units for $4692)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 119ms (124ms) <P14> 218ms (220ms) <P13> 150ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1750264607811009970
  INFO [Shop.calcBuySellPrice]                       Current Food price $52
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 40, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Food: 31 critical: 5 surplus: 26 money: $13717
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Food: 1 critical: 5 surplus: -4 money: $4558
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Food: 3 critical: 5 surplus: -2 money: $4728
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Food: 5 critical: 5 surplus: 0 money: $2297
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 121ms (132ms) <P14> 218ms (225ms) <P13> 150ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.782 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 218ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 225ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P14)mikkoaalto (P13)jfellows 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jfellows rank 4 takes over trade from buyer judas rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 225ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $49 (9 units for $442)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (1ms) <P12> 121ms (129ms) <P14> 215ms (225ms) <P13> 128ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2438182346116574149
  INFO [Shop.calcBuySellPrice]                       Current Energy price $51
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 69, needed: 39
  INFO [Shop.printPriceFactor]                       Energy is decreased to 67%
  INFO [Shop.printPriceFactor]                       Energy buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Energy: 17 critical: 6 surplus: 11 money: $14159
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Energy: 14 critical: 10 surplus: 4 money: $4293
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Energy: 23 critical: 11 surplus: 12 money: $4569
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Energy: 15 critical: 12 surplus: 3 money: $2297
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (3ms) <P12> 121ms (130ms) <P14> 215ms (224ms) <P13> 197ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.78499997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 215ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 224ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)judas (P14)mikkoaalto 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P16)warmongrel (P13)jfellows 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: warmongrel has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $34 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (3ms) <P12> 118ms (130ms) <P14> 215ms (224ms) <P13> 185ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8410721553182119367
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52444064
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Money: $14159 Plots: 9 Assets: 2211 Total: 20870
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Food: 22 Energy: 17 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)judas Money: $4293 Plots: 12 Assets: 7490 Total: 17783
  INFO [SummaryPhase2.begin]                         (P12)judas Food: 6 Energy: 14 Smithore: 37 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Money: $2297 Plots: 13 Assets: 7390 Total: 16187
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Food: 5 Energy: 15 Smithore: 35 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P13)jfellows Money: $4569 Plots: 10 Assets: 5951 Total: 15520
  INFO [SummaryPhase2.begin]                         (P13)jfellows Food: 6 Energy: 23 Smithore: 4 Crystite: 50
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 80 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $49
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $34
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 70360
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (3ms) <P12> 119ms (130ms) <P14> 214ms (220ms) <P13> 185ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: warmongrel Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (3ms) <P12> 119ms (130ms) <P14> 214ms (220ms) <P13> 185ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (3ms) <P12> 119ms (129ms) <P14> 215ms (220ms) <P13> 185ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2826266315927548776
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.27199024
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P16)warmongrel (rank 1)
  INFO [Player.useFood]                              (P16)warmongrel has 22 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (3ms) <P12> 119ms (129ms) <P14> 215ms (220ms) <P13> 206ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P16)warmongrel
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: warmongrel beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: warmongrel got lower bound of 2218.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: warmongrel finished Development LP in time 187ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2912.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: warmongrel picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,4) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (3,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Plain (8,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- is trying Mountain1 (1,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: warmongrel ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: warmongrel successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Plain (3,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Plain (3,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Plain (8,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: PlaceMule
  INFO [GameModel.developLand]                       (P16)warmongrel develops tile Mountain1 (1,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: warmongrel not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: warmongrel Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: warmongrel Action: GoToPub
  INFO [GameModel.gamble]                            (P16)warmongrel gambles $200, max: 47.5, left: 1.7391024, fraction 0.036612682
  INFO [DevelopmentMessenger.showMessage]            warmongrel won $200 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: warmongrel gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P16)warmongrel finishes on update 2288
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 3ms (3ms) <P12> 128ms (135ms) <P14> 215ms (218ms) <P13> 172ms (319ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5622434867995178294
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.24173975
  INFO [PlayerEventPhase.begin]                      Event player: (P12)judas (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $200 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)jfellows chat: gga
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)judas has 6 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (3ms) <P12> 125ms (133ms) <P14> 214ms (218ms) <P13> 172ms (319ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)judas
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (0,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)judas develops tile Plain (7,4) with Crystite factory
  INFO [GameModel.sellMule]                          (P12)judas sold a mule for $150
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)judas finishes on update 1975
  INFO [GameModel.gamble]                            (P12)judas gambles $216, max: 47.5, left: 7.9990964, fraction 0.16840203
  INFO [DevelopmentMessenger.showMessage]            judas won $216 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 121ms (129ms) <P14> 218ms (228ms) <P13> 134ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6821318987189639840
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.40049732
  INFO [PlayerEventPhase.begin]                      No player event for (P14)mikkoaalto (rank 3)
  INFO [Player.useFood]                              (P14)mikkoaalto has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (2ms) <P12> 117ms (128ms) <P14> 218ms (228ms) <P13> 145ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)mikkoaalto
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile River (4,1) with Food factory
  INFO [GameModel.developLand]                       (P14)mikkoaalto develops tile Mountain1 (0,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)mikkoaalto finishes on update 1384
  INFO [GameModel.gamble]                            (P14)mikkoaalto gambles $200, max: 47.5, left: 19.819366, fraction 0.41724983
  INFO [DevelopmentMessenger.showMessage]            mikkoaalto won $200 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (2ms) <P12> 125ms (130ms) <P14> 218ms (228ms) <P13> 134ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1899203354400221738
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.82353747
  INFO [PlayerEventPhase.begin]                      No player event for (P13)jfellows (rank 4)
  INFO [Player.useFood]                              (P13)jfellows has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (2ms) <P12> 125ms (129ms) <P14> 217ms (228ms) <P13> 159ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)jfellows
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)jfellows undevelops tile Plain (2,1)
  INFO [GameController.apply]                        (P12)judas chat: gga
  INFO [GameModel.developLand]                       (P13)jfellows develops tile Plain (2,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)jfellows finishes on update 704
  INFO [GameModel.gamble]                            (P13)jfellows gambles $250, max: 47.5, left: 33.419678, fraction 0.70357215
  INFO [DevelopmentMessenger.showMessage]            jfellows won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (5ms) <P12> 120ms (128ms) <P14> 217ms (224ms) <P13> 134ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (5ms) <P12> 120ms (128ms) <P14> 217ms (224ms) <P13> 134ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -686054333839655711
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P16)warmongrel has 17 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P12)judas has 14 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P13)jfellows has 23 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P14)mikkoaalto has 15 energy and needs 13 energy
  INFO [ProductionPhase.logProduction]               (P16)warmongrel expects 57 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas expects 0 food, 0 energy, 0 smithore, 70 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows expects 0 food, 0 energy, 0 smithore, 52 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto expects 4 food, 0 energy, 0 smithore, 71 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P16)warmongrel produced 56 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)judas produced 0 food, 0 energy, 0 smithore, 71 crystite
  INFO [ProductionPhase.logProduction]               (P13)jfellows produced 0 food, 0 energy, 0 smithore, 48 crystite
  INFO [ProductionPhase.logProduction]               (P14)mikkoaalto produced 4 food, 0 energy, 0 smithore, 69 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (5ms) <P12> 119ms (125ms) <P14> 217ms (222ms) <P13> 166ms (338ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5612791546895015025
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (5ms) <P12> 119ms (127ms) <P14> 217ms (220ms) <P13> 166ms (396ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3519221764040937990
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 80, mules potentially available: 51, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $58 sell price $93
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Smithore: 0 critical: 0 surplus: 0 money: $14309
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Smithore: 37 critical: 0 surplus: 37 money: $4559
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Smithore: 4 critical: 0 surplus: 4 money: $4744
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Smithore: 35 critical: 0 surplus: 35 money: $2172
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (5ms) <P12> 120ms (130ms) <P14> 217ms (220ms) <P13> 166ms (396ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $-10
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (5ms) <P12> 120ms (130ms) <P14> 217ms (220ms) <P13> 166ms (399ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4498036232474721536
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)jfellows chat: ouch
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Crystite: 0 critical: 0 surplus: 0 money: $14309
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Crystite: 121 critical: 0 surplus: 121 money: $4559
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Crystite: 98 critical: 0 surplus: 98 money: $4744
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Crystite: 119 critical: 0 surplus: 119 money: $2172
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (5ms) <P12> 118ms (124ms) <P14> 216ms (218ms) <P13> 226ms (805ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (5ms) <P12> 119ms (127ms) <P14> 216ms (218ms) <P13> 226ms (805ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4550435091574510389
  INFO [Shop.calcBuySellPrice]                       Current Food price $49
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 72, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 46%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)mikkoaalto chat: gge but ai was the best
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Food: 65 critical: 0 surplus: 65 money: $14309
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Food: 1 critical: 0 surplus: 1 money: $4559
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Food: 1 critical: 0 surplus: 1 money: $4744
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Food: 4 critical: 0 surplus: 4 money: $2172
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 1ms (7ms) <P12> 119ms (130ms) <P14> 214ms (216ms) <P13> 447ms (1650ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 2ms (7ms) <P12> 119ms (130ms) <P14> 212ms (216ms) <P13> 647ms (1650ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -81763762900785043
  INFO [Shop.calcBuySellPrice]                       Current Energy price $34
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 20, needed: 48
  INFO [Shop.printPriceFactor]                       Energy is increased to 205%
  INFO [Shop.printPriceFactor]                       Energy buy price $55 sell price $90
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P16)warmongrel Energy: 6 critical: 0 surplus: 6 money: $14309
  INFO [CollectionPhase.goToNextPhase]               (P12)judas Energy: 2 critical: 0 surplus: 2 money: $4559
  INFO [CollectionPhase.goToNextPhase]               (P13)jfellows Energy: 10 critical: 0 surplus: 10 money: $4744
  INFO [CollectionPhase.goToNextPhase]               (P14)mikkoaalto Energy: 2 critical: 0 surplus: 2 money: $2172
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 5ms (7ms) <P12> 118ms (128ms) <P14> 212ms (216ms) <P13> 647ms (1429ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel target price $70
  INFO [AuctionActuator.calcTargetPrice]             AI: warmongrel calculated the target price (via method 2) to be $0
  INFO [GameController.apply]                        (P13)jfellows chat: wasn't it enough?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (16) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.apply]                        (P13)jfellows chat: for j
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P16> 5ms (7ms) <P12> 118ms (128ms) <P14> 214ms (216ms) <P13> 647ms (1429ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8840330419388931721
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52427824
  INFO [SummaryPhase2.begin]                         (P12)judas Money: $4559 Plots: 12 Assets: 12164 Total: 22723
  INFO [SummaryPhase2.begin]                         (P12)judas Food: 1 Energy: 2 Smithore: 37 Crystite: 121
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Money: $14309 Plots: 9 Assets: 2910 Total: 21719
  INFO [SummaryPhase2.begin]                         (P16)warmongrel Food: 65 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Money: $2172 Plots: 13 Assets: 12062 Total: 20734
  INFO [SummaryPhase2.begin]                         (P14)mikkoaalto Food: 4 Energy: 2 Smithore: 35 Crystite: 119
  INFO [SummaryPhase2.begin]                         (P13)jfellows Money: $4744 Plots: 10 Assets: 8976 Total: 18720
  INFO [SummaryPhase2.begin]                         (P13)jfellows Food: 1 Energy: 10 Smithore: 4 Crystite: 98
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 74 units $58
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $70
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 83896
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Final Results:
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:warmongrel Money: $14159 Plots: 9 Assets: 2211 Total: 20870
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:judas Money: $4293 Plots: 12 Assets: 7490 Total: 17783
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:mikkoaalto Money: $2297 Plots: 13 Assets: 7390 Total: 16187
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:jfellows Money: $4569 Plots: 10 Assets: 5951 Total: 15520
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390888) Lenin: are you in
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390889) Lenin: i guess we are even now
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390890) jagov808: i was just about to go on rogers live chat, so my screen was covered
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390891) jagov808: my default password for the router wont work 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390892) Lenin: lol
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390893) jagov808: once I have that settting up a game is easy 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390894) Swift: waiting for one
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390895) jagov808: waiting for one to drop out
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (390896) Swift: if you reset your router the the default password should work again. their should be a button on the back somewhere
  INFO [GameController.apply]                        (S10)host4u chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)host4u chat: judas  Bot Reputation now: 16
  INFO [GameController.apply]                        (S10)host4u chat: jfellows  Bot Reputation now: 14
  INFO [GameController.apply]                        (S10)host4u chat: mikkoaalto  Bot Reputation now: -3
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [GameController.apply]                        (P13)jfellows chat: thats what i thought
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [GameController.apply]                        (P12)judas chat: n1
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [GameController.apply]                        (P14)mikkoaalto chat: grats judas
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /75.133.22.33 <P13>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /75.133.22.33 <P13> with id f93b63b3-8dfa-4116-8f83-c2e58be63d59
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /75.133.22.33 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /75.133.22.33 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101333 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
