  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows NT (unknown) 6.2 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: o1rjdifbre2d2k95c3b2e0la13
  INFO [Login$MasterListener$1.run]                  Logged in as "host4u" (id 101333)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 1024 x 32 @75Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 1024 x 32 @75Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumdim64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel(R) HD Graphics 4400
  INFO [MuleGameContainer.<init>]                    GL Version: 4.2.0 - Build 10.18.10.3345
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: Irata-766, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 6805e3eb-a38c-4301-8ab0-47439ba93ed7
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 38 bytes
  INFO [UserController.apply]                        My client id is 6805e3eb-a38c-4301-8ab0-47439ba93ed7
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)host4u is my user
  INFO [GameModel.setLocalUser]                      (S10)host4u is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)host4u is hosting the server
  INFO [GameController.beginNextPhase]               (S10)host4u is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)host4u (ID: 101333)
  INFO [Client.initUDP]                              Sending UDP initialization message id 6805e3eb-a38c-4301-8ab0-47439ba93ed7
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 4fbc7305-e0d1-4601-90a1-4dc1f674c64a
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)host4u (ID 101333)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 106498
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Hello host4u , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 4fbc7305-e0d1-4601-90a1-4dc1f674c64a
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === host4u Bot Reputation: Fair (0) Bot Games: 0
  INFO [Server.acceptClients]                        Server: Accepted client /177.37.114.172 id 11a4ce0d-6c53-4a71-bf8e-fb9bf75dad8c
  INFO [ServerMessageHandler.processJoin]            Server: Client /177.37.114.172 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 36 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)MVNS is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)MVNS (ID: 102095)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /177.37.114.172 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7201 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)MVNS (ID 102095)
  INFO [Server.initUdp]                              Server: Client /177.37.114.172 <S11> requests UDP address /177.37.114.172:45485
  INFO [GameController.apply]                        (S10)host4u chat: Hello MVNS , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === MVNS Bot Reputation: Unknown (1) Bot Games: 1
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102095 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /177.37.114.172 <S11>
  INFO [Server.removeClient]                         Server: Removing client /177.37.114.172 <> with id 11a4ce0d-6c53-4a71-bf8e-fb9bf75dad8c
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /177.37.114.172 <>
  INFO [Server.acceptClients]                        Server: Accepted client /177.37.114.172 id e4246b6a-c0b4-4be5-9eed-9cb32c691812
  INFO [ServerMessageHandler.processJoin]            Server: Client /177.37.114.172 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 36 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)MVNS is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)MVNS (ID: 102095)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /177.37.114.172 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7201 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)MVNS (ID 102095)
  INFO [Server.initUdp]                              Server: Client /177.37.114.172 <S11> requests UDP address /177.37.114.172:61971
  INFO [GameController.apply]                        (S10)host4u chat: Hello MVNS , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === MVNS Bot Reputation: Unknown (1) Bot Games: 1
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102095 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /177.37.114.172 <S11>
  INFO [Server.removeClient]                         Server: Removing client /177.37.114.172 <> with id e4246b6a-c0b4-4be5-9eed-9cb32c691812
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /177.37.114.172 <>
  INFO [Server.acceptClients]                        Server: Accepted client /93.218.97.172 id e4071a2a-00eb-40ce-9df8-ce2f98925dbd
  INFO [ServerMessageHandler.processJoin]            Server: Client /93.218.97.172 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Bossi is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Bossi (ID: 23719)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /93.218.97.172 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7199 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Bossi (ID 23719)
  INFO [Server.initUdp]                              Server: Client /93.218.97.172 <S11> requests UDP address /93.218.97.172:6261
  INFO [GameController.apply]                        (S10)host4u chat: Hello Bossi , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === Bossi Bot Reputation: Unknown (5) Bot Games: 5
  INFO [ServerMessageHandler.processPlayerJoin]      /93.218.97.172 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Bossi joins the players
  INFO [Player.<init>]                               Creating (P11)Bossi
  INFO [GameModel.setRemoteUser]                     (P11)Bossi is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /46.113.28.252 id 645554d8-789d-4524-9b40-ba9f133ad799
  INFO [ServerMessageHandler.processJoin]            Server: Client /46.113.28.252 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)callmemik is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)callmemik (ID: 22476)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /46.113.28.252 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7337 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)callmemik (ID 22476)
  INFO [Server.initUdp]                              Server: Client /46.113.28.252 <S12> requests UDP address /46.113.28.252:6261
  INFO [GameController.apply]                        (S10)host4u chat: Hello callmemik , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === callmemik Bot Reputation: Unknown (11) Bot Games: 14
  INFO [ServerMessageHandler.processPlayerJoin]      /46.113.28.252 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)callmemik joins the players
  INFO [Player.<init>]                               Creating (P12)callmemik
  INFO [GameModel.setRemoteUser]                     (P12)callmemik is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /46.113.28.252 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)callmemik unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)callmemik is a remote Spectator
  INFO [GameController.apply]                        (S12)callmemik chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /46.113.28.252 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)callmemik joins the players
  INFO [Player.<init>]                               Creating (P12)callmemik
  INFO [GameModel.setRemoteUser]                     (P12)callmemik is a remote Player
  INFO [GameController.apply]                        (P11)Bossi chat: hi
  INFO [GameController.apply]                        (P12)callmemik chat: bot:kick1
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [GameController.apply]                        (P12)callmemik chat: hi Bossi
  INFO [GameController.apply]                        (P11)Bossi chat: i do some other stuff meanwhile - sound is on...
  INFO [GameController.apply]                        (P12)callmemik chat: k
  INFO [Server.acceptClients]                        Server: Accepted client /62.46.144.127 id 68052aa3-9447-43c9-b41e-ecdae123e09d
  INFO [ServerMessageHandler.processJoin]            Server: Client /62.46.144.127 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)planky is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)planky (ID: 17535)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /62.46.144.127 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7431 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)planky (ID 17535)
  INFO [Server.initUdp]                              Server: Client /62.46.144.127 <S13> requests UDP address /62.46.144.127:6261
  INFO [GameController.apply]                        (S10)host4u chat: Hello planky , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [ServerMessageHandler.processPlayerJoin]      /62.46.144.127 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)planky joins the players
  INFO [Player.<init>]                               Creating (P13)planky
  INFO [GameModel.setRemoteUser]                     (P13)planky is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: === planky Bot Reputation: Unknown (12) Bot Games: 12
  INFO [GameController.apply]                        (P13)planky chat: hi
  INFO [GameController.apply]                        (P11)Bossi chat: hi
  INFO [GameController.apply]                        (P12)callmemik chat: hi
  INFO [Server.acceptClients]                        Server: Accepted client /177.37.114.172 id 9eca5147-8d85-4480-8211-2ed9303f113d
  INFO [ServerMessageHandler.processJoin]            Server: Client /177.37.114.172 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 36 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)MVNS is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)MVNS (ID: 102095)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /177.37.114.172 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7529 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)MVNS (ID 102095)
  INFO [Server.initUdp]                              Server: Client /177.37.114.172 <S14> requests UDP address /177.37.114.172:65273
  INFO [GameController.apply]                        (S10)host4u chat: Hello MVNS , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === MVNS Bot Reputation: Unknown (1) Bot Games: 1
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102095 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /177.37.114.172 <S14>
  INFO [Server.removeClient]                         Server: Removing client /177.37.114.172 <> with id 9eca5147-8d85-4480-8211-2ed9303f113d
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /177.37.114.172 <>
  INFO [Server.acceptClients]                        Server: Accepted client /177.37.114.172 id 52fdfd13-5531-49a6-bf53-db1240526526
  INFO [ServerMessageHandler.processJoin]            Server: Client /177.37.114.172 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 36 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)MVNS is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)MVNS (ID: 102095)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /177.37.114.172 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7529 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)MVNS (ID 102095)
  INFO [Server.initUdp]                              Server: Client /177.37.114.172 <S14> requests UDP address /177.37.114.172:65273
  INFO [GameController.apply]                        (S10)host4u chat: Hello MVNS , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === MVNS Bot Reputation: Unknown (1) Bot Games: 1
  INFO [ServerMessageHandler.processPlayerJoin]      /177.37.114.172 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)MVNS joins the players
  INFO [Player.<init>]                               Creating (P14)MVNS
  INFO [GameModel.setRemoteUser]                     (P14)MVNS is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)MVNS (P12)callmemik (P13)planky (P11)Bossi 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [GameController.apply]                        (P13)planky chat: gl
  INFO [GameController.apply]                        (P11)Bossi chat: hi
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (3ms) <P11> 213ms (215ms) <P12> 246ms (248ms) <P13> 198ms (209ms) <P14> 219ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.apply]                        (P12)callmemik chat: gl
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (3ms) <P11> 213ms (213ms) <P12> 246ms (247ms) <P13> 198ms (209ms) <P14> 219ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4062729403747207943
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)callmemik (P13)planky (P14)MVNS (P11)Bossi 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47202920
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)planky Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)planky Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)MVNS Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)MVNS Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Bossi Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)Bossi Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Bossi chat: gl all
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (3ms) <P11> 211ms (213ms) <P12> 245ms (246ms) <P13> 206ms (210ms) <P14> 214ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 213ms (215ms) <P12> 245ms (255ms) <P13> 206ms (212ms) <P14> 214ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 2ms, max 245ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 255ms 21 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 2ms, max 245ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Bossi is granted tile 2: Mountain3 (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 2ms, max 246ms
  INFO [LandGrantPhase.claimPlot]                    (P14)MVNS is granted tile 4: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 2ms, max 246ms
  INFO [LandGrantPhase.claimPlot]                    (P13)planky is granted tile 23: Mountain3 (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 247ms
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 37: Mountain3 (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 267ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 212ms (215ms) <P12> 267ms (293ms) <P13> 209ms (215ms) <P14> 214ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 8 frames, rountrip 0ms, max 268ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)callmemik bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 212ms (216ms) <P12> 288ms (301ms) <P13> 210ms (211ms) <P14> 210ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 8 frames, rountrip 0ms, max 287ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)planky bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (3ms) <P11> 214ms (216ms) <P12> 267ms (299ms) <P13> 210ms (211ms) <P14> 209ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [GameController.apply]                        (P14)MVNS chat: lol
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 1ms, max 267ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)MVNS bought the plot for $920
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (3ms) <P11> 214ms (215ms) <P12> 253ms (291ms) <P13> 201ms (211ms) <P14> 210ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4506089560799588571
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 1)
  INFO [Player.useFood]                              (P12)callmemik has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (3ms) <P11> 213ms (215ms) <P12> 253ms (291ms) <P13> 201ms (211ms) <P14> 210ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P12)callmemik got an assay bot
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 157. End Update: 156
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)callmemik got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            callmemik caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Mountain1 (3,2) with Food factory
  INFO [GameModel.buyAssay]                          (P12)callmemik got an assay bot
  INFO [Server.initUdp]                              Server: Removing old UDP address /46.113.28.252:6261 for client /46.113.28.252 <P12>
  INFO [Server.initUdp]                              Server: Client /46.113.28.252 <P12> requests UDP address /46.113.28.252:6261
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 2166
  INFO [GameModel.gamble]                            (P12)callmemik gambles $56, max: 47.5, left: 4.8190994, fraction 0.10145473
  INFO [DevelopmentMessenger.showMessage]            callmemik won $56 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (4ms) <P11> 212ms (215ms) <P12> 279ms (296ms) <P13> 200ms (205ms) <P14> 208ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1670012007532633505
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)planky (rank 2)
  INFO [Player.useFood]                              (P13)planky has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (4ms) <P11> 212ms (215ms) <P12> 281ms (297ms) <P13> 200ms (205ms) <P14> 206ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)planky
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)planky got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)planky got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            planky caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)planky develops tile Mountain2 (6,3) with Food factory
  INFO [GameModel.buyAssay]                          (P13)planky got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)planky finishes on update 2212
  INFO [GameModel.gamble]                            (P13)planky gambles $65, max: 47.5, left: 3.8991003, fraction 0.082086325
  INFO [DevelopmentMessenger.showMessage]            planky won $65 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 212ms (215ms) <P12> 281ms (295ms) <P13> 203ms (213ms) <P14> 208ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8905034322368492912
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)MVNS (rank 3)
  INFO [Player.useFood]                              (P14)MVNS has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 212ms (215ms) <P12> 281ms (294ms) <P13> 203ms (213ms) <P14> 206ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)MVNS
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P14)MVNS got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)MVNS finishes on update 871
  INFO [GameModel.gamble]                            (P14)MVNS gambles $110, max: 47.5, left: 30.079601, fraction 0.63325477
  INFO [DevelopmentMessenger.showMessage]            MVNS won $110 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 212ms (217ms) <P12> 277ms (294ms) <P13> 206ms (214ms) <P14> 202ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8252954767513837020
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Bossi (rank 4)
  INFO [Player.useFood]                              (P11)Bossi has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 214ms (217ms) <P12> 277ms (283ms) <P13> 206ms (214ms) <P14> 202ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Bossi
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Mountain3 (2,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Bossi caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Bossi finishes on update 1542
  INFO [GameModel.gamble]                            (P11)Bossi gambles $102, max: 47.5, left: 17.719318, fraction 0.3730383
  INFO [DevelopmentMessenger.showMessage]            Bossi won $102 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 215ms (219ms) <P12> 274ms (281ms) <P13> 213ms (214ms) <P14> 200ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2963735817089111902
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 215ms (217ms) <P12> 274ms (281ms) <P13> 210ms (214ms) <P14> 200ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2206536489326916202
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Bossi has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)planky has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)MVNS has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P11)Bossi expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.logProduction]               (P11)Bossi produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 215ms (216ms) <P12> 273ms (281ms) <P13> 213ms (214ms) <P14> 202ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 215ms (216ms) <P12> 273ms (281ms) <P13> 213ms (214ms) <P14> 202ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5829930445366178986
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 15, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 65%
  INFO [Shop.printPriceFactor]                       Smithore buy price $44 sell price $79
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Smithore: 4 critical: 0 surplus: 4 money: $1027
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Smithore: 0 critical: 0 surplus: 0 money: $68
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 0 critical: 0 surplus: 0 money: $59
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Smithore: 0 critical: 0 surplus: 0 money: $190
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 215ms (216ms) <P12> 274ms (281ms) <P13> 213ms (215ms) <P14> 212ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.726 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 1ms, max 274ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $79 (1 units for $79)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P11> 212ms (215ms) <P12> 263ms (274ms) <P13> 213ms (215ms) <P14> 215ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2922882355610924108
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Crystite: 0 critical: 0 surplus: 0 money: $948
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Crystite: 0 critical: 0 surplus: 0 money: $68
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 0 critical: 0 surplus: 0 money: $59
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Crystite: 0 critical: 0 surplus: 0 money: $190
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P11> 212ms (213ms) <P12> 263ms (274ms) <P13> 212ms (215ms) <P14> 212ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (3ms) <P11> 212ms (215ms) <P12> 263ms (274ms) <P13> 212ms (215ms) <P14> 215ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 940104148946193501
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 17, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 78%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)callmemik chat: bot:prices
  INFO [GameController.apply]                        (S10)host4u chat: Smithore buy price $44 sell price $79, Crystite buy price $132 sell price $272, Food buy price $15 sell price $50, , Mule Price:  mule now costs $100
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Food: 1 critical: 3 surplus: -2 money: $948
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Food: 3 critical: 3 surplus: 0 money: $68
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 4 critical: 3 surplus: 1 money: $59
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Food: 1 critical: 3 surplus: -2 money: $190
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (11ms) <P11> 212ms (215ms) <P12> 263ms (272ms) <P13> 212ms (215ms) <P14> 216ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.737 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 3ms, max 262ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 266ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik (P13)planky 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 266ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (5 units for $250)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (10ms) <P11> 212ms (215ms) <P12> 258ms (263ms) <P13> 211ms (215ms) <P14> 215ms (222ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8685044599176962270
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 13, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Energy: 1 critical: 2 surplus: -1 money: $798
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Energy: 1 critical: 2 surplus: -1 money: $118
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 1 critical: 2 surplus: -1 money: $109
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Energy: 2 critical: 1 surplus: 1 money: $90
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (10ms) <P11> 212ms (215ms) <P12> 256ms (263ms) <P13> 209ms (213ms) <P14> 215ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)Bossi chat: @MVNS: try to catch wampus next round!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.74300003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 5ms, max 257ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)MVNS 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P14)MVNS auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 266ms
  INFO [GameController.apply]                        (P14)MVNS chat: thanks :P
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $30 (2 units for $60)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (5ms) <P11> 212ms (215ms) <P12> 258ms (287ms) <P13> 204ms (214ms) <P14> 217ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7021644108141565282
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49531208
  INFO [SummaryPhase2.begin]                         (P11)Bossi Money: $738 Plots: 1 Assets: 795 Total: 2033
  INFO [SummaryPhase2.begin]                         (P11)Bossi Food: 4 Energy: 3 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $109 Plots: 2 Assets: 240 Total: 1349
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)planky Money: $118 Plots: 2 Assets: 190 Total: 1308
  INFO [SummaryPhase2.begin]                         (P13)planky Food: 2 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)MVNS Money: $105 Plots: 2 Assets: 180 Total: 1285
  INFO [SummaryPhase2.begin]                         (P14)MVNS Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $150
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $79
  INFO [SummaryPhase2.begin]                         Shop Food: 5 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 7 units $30
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $150
  INFO [SummaryPhase2.begin]                         Colony total: 5975
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (5ms) <P11> 210ms (215ms) <P12> 267ms (309ms) <P13> 202ms (211ms) <P14> 225ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 2ms, max 267ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 314ms 24 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 2ms, max 287ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 2: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 2ms, max 287ms
  INFO [LandGrantPhase.claimPlot]                    (P14)MVNS is granted tile 10: Mountain2 (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 2ms, max 287ms
  INFO [LandGrantPhase.claimPlot]                    (P13)planky is granted tile 13: Mountain2 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 2ms, max 287ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Bossi is granted tile 23: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 2ms, max 287ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (3ms) <P11> 208ms (215ms) <P12> 269ms (309ms) <P13> 201ms (211ms) <P14> 225ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractLandAuctionPhase.begin]              Player Land Auctions: 1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $892
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 8 frames, rountrip 1ms, max 269ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (3ms) <P11> 214ms (215ms) <P12> 269ms (307ms) <P13> 200ms (211ms) <P14> 221ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $436
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 8 frames, rountrip 0ms, max 269ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Bossi bought the plot for $436
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (5ms) <P11> 215ms (216ms) <P12> 268ms (287ms) <P13> 203ms (210ms) <P14> 215ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $376
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 8 frames, rountrip 0ms, max 268ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (5ms) <P11> 214ms (215ms) <P12> 265ms (304ms) <P13> 203ms (212ms) <P14> 213ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2045732349785263443
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8799805
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Bossi (rank 1)
  INFO [Player.useFood]                              (P11)Bossi has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (5ms) <P11> 214ms (215ms) <P12> 285ms (310ms) <P13> 199ms (212ms) <P14> 215ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Bossi
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (2,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Bossi caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (1,2) with Energy factory
  INFO [GameModel.buyAssay]                          (P11)Bossi got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Bossi finishes on update 2181
  INFO [GameModel.gamble]                            (P11)Bossi gambles $57, max: 47.5, left: 4.4391, fraction 0.09345473
  INFO [DevelopmentMessenger.showMessage]            Bossi won $57 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (4ms) <P11> 212ms (215ms) <P12> 289ms (313ms) <P13> 204ms (217ms) <P14> 219ms (253ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7014890448100489850
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.11256194
  INFO [PlayerEventPhase.begin]                      Event player: (P12)callmemik (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $75
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)callmemik has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (4ms) <P11> 212ms (215ms) <P12> 292ms (317ms) <P13> 208ms (217ms) <P14> 228ms (253ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.sellMule]                          (P12)callmemik sold a mule for $150
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 621. End Update: 620
  INFO [DevelopmentMessenger.showMessage]            callmemik caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (3,0) with Energy factory
  INFO [GameModel.buyAssay]                          (P12)callmemik got an assay bot
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1777. End Update: 1776
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 2175
  INFO [GameModel.gamble]                            (P12)callmemik gambles $59, max: 47.5, left: 4.5790997, fraction 0.0964021
  INFO [DevelopmentMessenger.showMessage]            callmemik won $59 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (2ms) <P11> 211ms (216ms) <P12> 289ms (296ms) <P13> 207ms (215ms) <P14> 230ms (242ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2773361155907175574
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7906146
  INFO [PlayerEventPhase.begin]                      No player event for (P13)planky (rank 3)
  INFO [Player.useFood]                              (P13)planky has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (2ms) <P11> 210ms (216ms) <P12> 294ms (308ms) <P13> 208ms (215ms) <P14> 228ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)planky
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)planky got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            planky caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)planky develops tile Mountain2 (6,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)planky finishes on update 1610
  INFO [GameModel.gamble]                            (P13)planky gambles $57, max: 47.5, left: 1.8327622, fraction 0.038584467
  INFO [DevelopmentMessenger.showMessage]            planky won $57 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 208ms (213ms) <P12> 268ms (296ms) <P13> 208ms (215ms) <P14> 221ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4811364680475143592
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7585649
  INFO [PlayerEventPhase.begin]                      No player event for (P14)MVNS (rank 4)
  INFO [Player.useFood]                              (P14)MVNS has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 206ms (212ms) <P12> 287ms (296ms) <P13> 208ms (215ms) <P14> 214ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)MVNS
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P14)MVNS got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            MVNS caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P14)MVNS got an assay bot
  INFO [GameModel.sellAssay]                         (P14)MVNS returned assay bot
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)MVNS finishes on update 1948
  INFO [GameModel.gamble]                            (P14)MVNS gambles $88, max: 47.5, left: 9.559132, fraction 0.20124488
  INFO [DevelopmentMessenger.showMessage]            MVNS won $88 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 210ms (215ms) <P12> 287ms (295ms) <P13> 207ms (212ms) <P14> 213ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5450295617039236523
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 210ms (215ms) <P12> 287ms (295ms) <P13> 207ms (213ms) <P14> 213ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5539224796171399373
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Bossi has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)planky has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)MVNS has 1 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P11)Bossi expects 3 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 2 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.logProduction]               (P11)Bossi produced 2 food, 3 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 1 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 213ms (215ms) <P12> 287ms (295ms) <P13> 206ms (211ms) <P14> 209ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 213ms (215ms) <P12> 287ms (295ms) <P13> 206ms (211ms) <P14> 209ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3526864447146699250
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $79
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $7
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 10, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 85%
  INFO [Shop.printPriceFactor]                       Smithore buy price $74 sell price $109
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Smithore: 10 critical: 0 surplus: 10 money: $84
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Smithore: 0 critical: 0 surplus: 0 money: $75
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 0 critical: 0 surplus: 0 money: $143
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Smithore: 0 critical: 0 surplus: 0 money: $293
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 214ms (215ms) <P12> 287ms (296ms) <P13> 206ms (211ms) <P14> 209ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.714 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 0ms, max 286ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 296ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Bossi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 296ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $74 (2 units for $148)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (6ms) <P11> 213ms (215ms) <P12> 284ms (294ms) <P13> 204ms (208ms) <P14> 218ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1409879097063815463
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Crystite: 0 critical: 0 surplus: 0 money: $232
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Crystite: 0 critical: 0 surplus: 0 money: $75
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 0 critical: 0 surplus: 0 money: $143
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Crystite: 0 critical: 0 surplus: 0 money: $293
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (6ms) <P11> 213ms (215ms) <P12> 284ms (294ms) <P13> 203ms (207ms) <P14> 219ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (6ms) <P11> 213ms (215ms) <P12> 282ms (294ms) <P13> 203ms (207ms) <P14> 218ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4947618506868483695
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 5, total: 11, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 107%
  INFO [Shop.printPriceFactor]                       Food buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Food: 3 critical: 3 surplus: 0 money: $232
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Food: 2 critical: 3 surplus: -1 money: $75
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 1 critical: 3 surplus: -2 money: $143
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Food: 0 critical: 3 surplus: -3 money: $293
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (6ms) <P11> 211ms (213ms) <P12> 278ms (285ms) <P13> 203ms (208ms) <P14> 218ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.724 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 4ms, max 276ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 282ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $73 (2 units for $146)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (6ms) <P11> 211ms (213ms) <P12> 273ms (278ms) <P13> 203ms (208ms) <P14> 228ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8403195591458461015
  INFO [Shop.calcBuySellPrice]                       Current Energy price $30
  INFO [Shop.printPriceFactor]                       Energy shop: 7, total: 14, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 68%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Energy: 4 critical: 3 surplus: 1 money: $232
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Energy: 0 critical: 2 surplus: -2 money: $75
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 2 critical: 2 surplus: 0 money: $70
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Energy: 1 critical: 1 surplus: 0 money: $220
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (6ms) <P11> 210ms (213ms) <P12> 272ms (278ms) <P13> 203ms (206ms) <P14> 228ms (242ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.728 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 3ms, max 272ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 278ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Bossi (P12)callmemik 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P13)planky auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 278ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $44 (1 units for $44)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P11> 209ms (212ms) <P12> 264ms (275ms) <P13> 205ms (213ms) <P14> 215ms (230ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7507481203628446939
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48988520
  INFO [SummaryPhase2.begin]                         (P11)Bossi Money: $232 Plots: 3 Assets: 1242 Total: 2974
  INFO [SummaryPhase2.begin]                         (P11)Bossi Food: 3 Energy: 4 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $114 Plots: 3 Assets: 335 Total: 1949
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 2 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)planky Money: $31 Plots: 3 Assets: 335 Total: 1866
  INFO [SummaryPhase2.begin]                         (P13)planky Food: 2 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)MVNS Money: $220 Plots: 3 Assets: 117 Total: 1837
  INFO [SummaryPhase2.begin]                         (P14)MVNS Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $140
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $74
  INFO [SummaryPhase2.begin]                         Shop Food: 3 units $73
  INFO [SummaryPhase2.begin]                         Shop Energy: 7 units $44
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $140
  INFO [SummaryPhase2.begin]                         Colony total: 8626
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 205ms (213ms) <P12> 260ms (264ms) <P13> 208ms (213ms) <P14> 215ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 2ms, max 260ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 264ms 21 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 2ms, max 260ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)MVNS is granted tile 8: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 2ms, max 260ms
  INFO [LandGrantPhase.claimPlot]                    (P13)planky is granted tile 14: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 2ms, max 260ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 4
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 22: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 2ms, max 260ms
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 22
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 1
  INFO [LandGrantPhase.claimPlot]                    (P11)Bossi is granted tile 30: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 2ms, max 259ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <P11> 214ms (217ms) <P12> 257ms (263ms) <P13> 210ms (212ms) <P14> 214ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $276
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 2ms, max 256ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 215ms (217ms) <P12> 251ms (262ms) <P13> 208ms (211ms) <P14> 216ms (223ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7992618031255818541
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.46930718
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Bossi (rank 1)
  INFO [Player.useFood]                              (P11)Bossi has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 215ms (217ms) <P12> 248ms (259ms) <P13> 208ms (211ms) <P14> 216ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Bossi
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (7,4) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Bossi caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Bossi finishes on update 1077
  INFO [GameModel.gamble]                            (P11)Bossi gambles $120, max: 47.5, left: 26.799526, fraction 0.5642006
  INFO [DevelopmentMessenger.showMessage]            Bossi won $120 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (3ms) <P11> 214ms (216ms) <P12> 241ms (246ms) <P13> 209ms (213ms) <P14> 217ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5194106818366544544
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.31868762
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 2)
  INFO [Player.useFood]                              (P12)callmemik has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (3ms) <P11> 214ms (215ms) <P12> 242ms (248ms) <P13> 209ms (213ms) <P14> 218ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)callmemik undevelops tile Mountain1 (3,2)
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (7,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            callmemik caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Mountain1 (3,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 1696
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (5ms) <P11> 214ms (218ms) <P12> 245ms (264ms) <P13> 210ms (212ms) <P14> 215ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6358194585236416817
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.11345148
  INFO [PlayerEventPhase.begin]                      Event player: (P13)planky (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $150 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)planky has 2 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (5ms) <P11> 213ms (218ms) <P12> 246ms (299ms) <P13> 210ms (212ms) <P14> 213ms (230ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)planky
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.sellMule]                          (P13)planky sold a mule for $140
  INFO [GameModel.developLand]                       (P13)planky undevelops tile Mountain2 (6,1)
  INFO [GameModel.developLand]                       (P13)planky develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            planky caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)planky develops tile Mountain3 (6,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)planky finishes on update 1596
  INFO [GameModel.gamble]                            (P13)planky gambles $50, max: 47.5, left: 2.032762, fraction 0.04279499
  INFO [DevelopmentMessenger.showMessage]            planky won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (5ms) <P11> 213ms (218ms) <P12> 264ms (301ms) <P13> 209ms (211ms) <P14> 214ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5628639691589997567
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7433085
  INFO [PlayerEventPhase.begin]                      No player event for (P14)MVNS (rank 4)
  INFO [Player.useFood]                              (P14)MVNS has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (5ms) <P11> 212ms (217ms) <P12> 298ms (301ms) <P13> 209ms (211ms) <P14> 214ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)MVNS
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)MVNS develops tile River (4,0) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)MVNS finishes on update 959
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (3ms) <P11> 211ms (217ms) <P12> 298ms (300ms) <P13> 211ms (216ms) <P14> 216ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1575968128536293115
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P11)Bossi Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P11> 211ms (216ms) <P12> 298ms (300ms) <P13> 210ms (216ms) <P14> 216ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2418368399072336009
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Bossi has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)planky has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)MVNS has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)Bossi expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky expects 1 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 2 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Bossi produced 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky produced 2 food, 8 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS produced 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P11> 208ms (215ms) <P12> 284ms (299ms) <P13> 207ms (216ms) <P14> 217ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P11> 208ms (215ms) <P12> 284ms (299ms) <P13> 207ms (216ms) <P14> 217ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7837153420512816788
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $74
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 7, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 111%
  INFO [Shop.printPriceFactor]                       Smithore buy price $88 sell price $123
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Smithore: 12 critical: 0 surplus: 12 money: $287
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Smithore: 0 critical: 0 surplus: 0 money: $141
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 0 critical: 0 surplus: 0 money: $24
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Smithore: 0 critical: 0 surplus: 0 money: $55
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P11> 208ms (216ms) <P12> 283ms (298ms) <P13> 209ms (216ms) <P14> 217ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.71599996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 1ms, max 284ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 298ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 298ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $123 (1 units for $123)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P11> 210ms (217ms) <P12> 283ms (298ms) <P13> 205ms (214ms) <P14> 217ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -261407975998208761
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Crystite: 0 critical: 0 surplus: 0 money: $164
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Crystite: 0 critical: 0 surplus: 0 money: $141
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 0 critical: 0 surplus: 0 money: $24
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Crystite: 0 critical: 0 surplus: 0 money: $55
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P11> 210ms (217ms) <P12> 283ms (298ms) <P13> 205ms (214ms) <P14> 216ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P11> 210ms (217ms) <P12> 282ms (285ms) <P13> 205ms (213ms) <P14> 217ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9191552518250721979
  INFO [Shop.calcBuySellPrice]                       Current Food price $73
  INFO [Shop.printPriceFactor]                       Food shop: 3, total: 16, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 81%
  INFO [Shop.printPriceFactor]                       Food buy price $44 sell price $79
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Food: 4 critical: 3 surplus: 1 money: $164
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Food: 2 critical: 3 surplus: -1 money: $141
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 2 critical: 3 surplus: -1 money: $24
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Food: 5 critical: 3 surplus: 2 money: $55
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (3ms) <P11> 210ms (216ms) <P12> 282ms (284ms) <P13> 202ms (206ms) <P14> 214ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.718 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 2ms, max 282ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 284ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Bossi (P14)MVNS 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 284ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)MVNS auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 284ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $44 (2 units for $88)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (4ms) <P11> 214ms (217ms) <P12> 282ms (284ms) <P13> 199ms (205ms) <P14> 214ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5295554034346246505
  INFO [Shop.calcBuySellPrice]                       Current Energy price $44
  INFO [Shop.printPriceFactor]                       Energy shop: 7, total: 23, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is decreased to 54%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Energy: 5 critical: 3 surplus: 2 money: $164
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Energy: 8 critical: 2 surplus: 6 money: $97
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 3 critical: 2 surplus: 1 money: $24
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Energy: 0 critical: 2 surplus: -2 money: $143
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (4ms) <P11> 214ms (217ms) <P12> 282ms (285ms) <P13> 199ms (205ms) <P14> 215ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.718 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 3ms, max 282ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 284ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Bossi (P12)callmemik (P13)planky 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller callmemik rank 2 takes over trade from seller Bossi rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller callmemik rank 2 takes over trade from seller Bossi rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 284ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P14)MVNS auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11)Bossi auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 284ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (3 units for $135)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (4ms) <P11> 212ms (216ms) <P12> 269ms (284ms) <P13> 200ms (209ms) <P14> 215ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8033133580849631896
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54905168
  INFO [SummaryPhase2.begin]                         (P11)Bossi Money: $254 Plots: 4 Assets: 2165 Total: 4419
  INFO [SummaryPhase2.begin]                         (P11)Bossi Food: 4 Energy: 3 Smithore: 13 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)planky Money: $97 Plots: 4 Assets: 722 Total: 2819
  INFO [SummaryPhase2.begin]                         (P13)planky Food: 3 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $69 Plots: 4 Assets: 408 Total: 2477
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)MVNS Money: $8 Plots: 4 Assets: 327 Total: 2335
  INFO [SummaryPhase2.begin]                         (P14)MVNS Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $240
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $123
  INFO [SummaryPhase2.begin]                         Shop Food: 4 units $44
  INFO [SummaryPhase2.begin]                         Shop Energy: 7 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $240
  INFO [SummaryPhase2.begin]                         Colony total: 12050
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 213ms (216ms) <P12> 267ms (284ms) <P13> 202ms (211ms) <P14> 220ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 2ms, max 267ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 284ms 23 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 2ms, max 267ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)MVNS is granted tile 3: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 2ms, max 267ms
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 13: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 2ms, max 266ms
  INFO [LandGrantPhase.claimPlot]                    (P13)planky is granted tile 18: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 2ms, max 265ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Bossi is granted tile 26: Mountain1 (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 2ms, max 264ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <P11> 212ms (217ms) <P12> 264ms (267ms) <P13> 210ms (212ms) <P14> 214ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $128
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 2ms, max 264ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Bossi bought the plot for $128
  INFO [GameController.apply]                        (P11)Bossi chat: wow
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <P11> 210ms (218ms) <P12> 254ms (267ms) <P13> 209ms (212ms) <P14> 213ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5959834198559810058
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.123203576
  INFO [PlayerEventPhase.begin]                      Event player: (P14)MVNS (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $100 for each food plot you have developed. The total grant is $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)MVNS has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (7ms) <P11> 210ms (218ms) <P12> 254ms (267ms) <P13> 210ms (213ms) <P14> 212ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)MVNS
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)callmemik chat: free plot
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)callmemik chat: you will be punished :)
  INFO [GameController.apply]                        (P11)Bossi chat: 128 - a magic number...! :D
  INFO [GameController.apply]                        (P11)Bossi chat: C128...
  INFO [DevelopmentMessenger.showMessage]            MVNS caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P14)MVNS develops tile Plain (2,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)MVNS finishes on update 2423
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (5ms) <P11> 215ms (218ms) <P12> 251ms (273ms) <P13> 211ms (214ms) <P14> 207ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5511449971202169028
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.94985133
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 3)
  INFO [Player.useFood]                              (P12)callmemik has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (5ms) <P11> 215ms (218ms) <P12> 250ms (273ms) <P13> 211ms (215ms) <P14> 207ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)callmemik undevelops tile Mountain1 (3,2)
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Mountain3 (2,4) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 658. End Update: 657
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 1363
  INFO [GameModel.gamble]                            (P12)callmemik gambles $114, max: 47.5, left: 6.072758, fraction 0.12784754
  INFO [DevelopmentMessenger.showMessage]            callmemik won $114 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (5ms) <P11> 215ms (217ms) <P12> 248ms (251ms) <P13> 211ms (215ms) <P14> 203ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7491619522471988618
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.65715283
  INFO [PlayerEventPhase.begin]                      No player event for (P13)planky (rank 2)
  INFO [Player.useFood]                              (P13)planky has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (5ms) <P11> 215ms (217ms) <P12> 248ms (251ms) <P13> 211ms (215ms) <P14> 203ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)planky
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)planky undevelops tile Mountain3 (6,2)
  INFO [GameModel.developLand]                       (P13)planky develops tile Mountain3 (6,2) with Smithore factory
  INFO [GameModel.developLand]                       (P13)planky undevelops tile Mountain2 (6,3)
  INFO [GameModel.developLand]                       (P13)planky develops tile River (4,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            planky caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P13)planky develops tile Mountain2 (6,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)planky finishes on update 1858
  INFO [GameModel.gamble]                            (P13)planky gambles $105, max: 47.5, left: 11.259171, fraction 0.23703517
  INFO [DevelopmentMessenger.showMessage]            planky won $105 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (4ms) <P11> 213ms (216ms) <P12> 248ms (273ms) <P13> 205ms (213ms) <P14> 213ms (223ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 566232898145397985
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.39271885
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Bossi (rank 1)
  INFO [Player.useFood]                              (P11)Bossi has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (4ms) <P11> 213ms (216ms) <P12> 248ms (265ms) <P13> 205ms (211ms) <P14> 213ms (223ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Bossi
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            Bossi caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Mountain1 (6,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Bossi finishes on update 1674
  INFO [GameModel.gamble]                            (P11)Bossi gambles $137, max: 47.5, left: 14.779251, fraction 0.31114212
  INFO [DevelopmentMessenger.showMessage]            Bossi won $137 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (8ms) <P11> 212ms (214ms) <P12> 265ms (300ms) <P13> 206ms (211ms) <P14> 203ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (8ms) <P11> 212ms (214ms) <P12> 265ms (300ms) <P13> 206ms (211ms) <P14> 203ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2688056781906731950
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Bossi has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)planky has 8 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)MVNS has 3 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)Bossi expects 2 food, 3 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky expects 5 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS expects 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Bossi produced 3 food, 2 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky produced 7 food, 5 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 3 food, 3 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS produced 4 food, 4 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (8ms) <P11> 213ms (216ms) <P12> 291ms (300ms) <P13> 203ms (210ms) <P14> 203ms (223ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2077666892858124544
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (8ms) <P11> 213ms (216ms) <P12> 296ms (302ms) <P13> 203ms (210ms) <P14> 203ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -572122259064374601
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $123
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 4, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 175%
  INFO [Shop.printPriceFactor]                       Smithore buy price $213 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Smithore: 16 critical: 0 surplus: 16 money: $148
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Smithore: 2 critical: 0 surplus: 2 money: $112
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 3 critical: 0 surplus: 3 money: $158
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Smithore: 0 critical: 0 surplus: 0 money: $18
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (8ms) <P11> 214ms (216ms) <P12> 296ms (300ms) <P13> 203ms (210ms) <P14> 211ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.703 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 2ms, max 296ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 300ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Bossi (P12)callmemik (P13)planky 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)planky auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P11)Bossi auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 300ms
  INFO [GameController.apply]                        (P14)MVNS chat: congratulations :P
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $213 (21 units for $4473)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (8ms) <P11> 216ms (217ms) <P12> 296ms (300ms) <P13> 199ms (208ms) <P14> 209ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5367888115524986894
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $72 sell price $212
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Crystite: 0 critical: 0 surplus: 0 money: $3556
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Crystite: 0 critical: 0 surplus: 0 money: $538
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 0 critical: 0 surplus: 0 money: $797
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Crystite: 0 critical: 0 surplus: 0 money: $18
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (8ms) <P11> 216ms (217ms) <P12> 296ms (298ms) <P13> 199ms (203ms) <P14> 209ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $72 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (5ms) <P11> 216ms (217ms) <P12> 296ms (298ms) <P13> 199ms (202ms) <P14> 211ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -404769085251006501
  INFO [Shop.calcBuySellPrice]                       Current Food price $44
  INFO [Shop.printPriceFactor]                       Food shop: 4, total: 22, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 80%
  INFO [Shop.printPriceFactor]                       Food buy price $20 sell price $55
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Bossi chat: thanks :)
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Food: 4 critical: 4 surplus: 0 money: $3556
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Food: 7 critical: 4 surplus: 3 money: $538
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 3 critical: 4 surplus: -1 money: $797
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Food: 4 critical: 4 surplus: 0 money: $18
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (5ms) <P11> 215ms (216ms) <P12> 296ms (297ms) <P13> 198ms (200ms) <P14> 215ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.704 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 3ms, max 296ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 297ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 297ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $55 (1 units for $55)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (5ms) <P11> 214ms (216ms) <P12> 296ms (297ms) <P13> 198ms (208ms) <P14> 208ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6693242738622376798
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 7, total: 27, needed: 13
  INFO [Shop.printPriceFactor]                       Energy is decreased to 61%
  INFO [Shop.printPriceFactor]                       Energy buy price $13 sell price $48
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Energy: 2 critical: 4 surplus: -2 money: $3501
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Energy: 9 critical: 4 surplus: 5 money: $538
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 3 critical: 3 surplus: 0 money: $797
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Energy: 6 critical: 2 surplus: 4 money: $18
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (5ms) <P11> 214ms (216ms) <P12> 294ms (297ms) <P13> 198ms (215ms) <P14> 210ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.706 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 2ms, max 294ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 297ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)planky (P14)MVNS 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 3 takes over trade from buyer Bossi rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)MVNS auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 297ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 297ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 297ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $41 (11 units for $456)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 213ms (214ms) <P12> 284ms (296ms) <P13> 211ms (216ms) <P14> 215ms (230ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 542150800120995825
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51666520
  INFO [SummaryPhase2.begin]                         (P11)Bossi Money: $3105 Plots: 6 Assets: 1091 Total: 7196
  INFO [SummaryPhase2.begin]                         (P11)Bossi Food: 5 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)planky Money: $538 Plots: 5 Assets: 1069 Total: 4107
  INFO [SummaryPhase2.begin]                         (P13)planky Food: 7 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $737 Plots: 5 Assets: 625 Total: 3862
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 3 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)MVNS Money: $138 Plots: 5 Assets: 447 Total: 3085
  INFO [SummaryPhase2.begin]                         (P14)MVNS Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 10 mules for 20 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $420
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $213
  INFO [SummaryPhase2.begin]                         Shop Food: 3 units $55
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $41
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $420
  INFO [SummaryPhase2.begin]                         Colony total: 18250
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P12)callmemik chat: if Bossi gets 2 plots now, we restart
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 213ms (214ms) <P12> 283ms (284ms) <P13> 211ms (216ms) <P14> 218ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 2ms, max 283ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 284ms 23 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 2ms, max 281ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Bossi is granted tile 1: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 2ms, max 281ms
  INFO [LandGrantPhase.claimPlot]                    (P14)MVNS is granted tile 11: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 3ms, max 281ms
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 15: Mountain2 (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 3ms, max 281ms
  INFO [LandGrantPhase.claimPlot]                    (P13)planky is granted tile 16: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 3ms, max 281ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P11> 212ms (215ms) <P12> 280ms (283ms) <P13> 209ms (213ms) <P14> 227ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $80
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 8 frames, rountrip 3ms, max 280ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)MVNS chat: lol
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Bossi bought the plot for $748
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P11> 212ms (217ms) <P12> 261ms (283ms) <P13> 209ms (214ms) <P14> 227ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $688
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 8 frames, rountrip 3ms, max 274ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)callmemik chat: ok, the game is over
  INFO [GameController.apply]                        (P12)callmemik chat: too lucky
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Bossi bought the plot for $740
  INFO [GameController.apply]                        (P11)Bossi chat: no big luck
  INFO [GameController.apply]                        (P11)Bossi chat: 3 plos sold in 1
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (3ms) <P11> 207ms (217ms) <P12> 258ms (274ms) <P13> 207ms (216ms) <P14> 211ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 742997444470895191
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43169075
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Bossi (rank 1)
  INFO [Player.useFood]                              (P11)Bossi has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (3ms) <P11> 207ms (217ms) <P12> 261ms (274ms) <P13> 207ms (216ms) <P14> 208ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Bossi
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (5,4) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (1,0) with Smithore factory
  INFO [GameController.apply]                        (P12)callmemik chat: you made only 1 good decision - not to buy in 1
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (7,4) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Bossi caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Bossi finishes on update 2411
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P12)callmemik chat: the rest is pure luck. You already got the game 
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (5ms) <P11> 215ms (216ms) <P12> 263ms (265ms) <P13> 206ms (211ms) <P14> 202ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3552556952596685248
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.92490906
  INFO [PlayerEventPhase.begin]                      No player event for (P13)planky (rank 2)
  INFO [Player.useFood]                              (P13)planky has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (5ms) <P11> 215ms (216ms) <P12> 262ms (264ms) <P13> 205ms (211ms) <P14> 208ms (230ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)planky
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)planky develops tile Mountain2 (6,3) with Smithore factory
  INFO [GameController.apply]                        (P12)callmemik chat: I hate games like this, cause nothing depends on players
  INFO [GameModel.sellMule]                          (P13)planky sold a mule for $445
  INFO [DevelopmentMessenger.showMessage]            planky caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P13)planky develops tile Mountain2 (6,1) with Smithore factory
  INFO [GameController.apply]                        (P11)Bossi chat: pretty easy: dont buy a plot in rd1
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)planky finishes on update 2171
  INFO [GameModel.gamble]                            (P13)planky gambles $104, max: 47.5, left: 4.8190994, fraction 0.10145473
  INFO [DevelopmentMessenger.showMessage]            planky won $104 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (4ms) <P11> 213ms (215ms) <P12> 262ms (264ms) <P13> 201ms (207ms) <P14> 227ms (247ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -399699135868822661
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9650812
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 3)
  INFO [Player.useFood]                              (P12)callmemik has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (4ms) <P11> 213ms (215ms) <P12> 259ms (264ms) <P13> 201ms (207ms) <P14> 227ms (247ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 192. End Update: 191
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Mountain2 (3,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            callmemik caught the Mountain Wampus and got $200
  INFO [GameModel.sellMule]                          (P12)callmemik sold a mule for $420
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 1598
  INFO [GameModel.gamble]                            (P12)callmemik gambles $100, max: 47.5, left: 5.414342, fraction 0.11398615
  INFO [DevelopmentMessenger.showMessage]            callmemik won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 212ms (216ms) <P12> 248ms (264ms) <P13> 203ms (213ms) <P14> 211ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6607221882381826768
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9139769
  INFO [PlayerEventPhase.begin]                      No player event for (P14)MVNS (rank 4)
  INFO [Player.useFood]                              (P14)MVNS has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 212ms (216ms) <P12> 248ms (264ms) <P13> 203ms (213ms) <P14> 209ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)MVNS
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)callmemik chat: yes, but then you have to get auctions in every turn
  INFO [DevelopmentMessenger.showMessage]            MVNS caught the Mountain Wampus and got $200
  INFO [GameController.apply]                        (P12)callmemik chat: never mind. congrats, gg all :)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)MVNS finishes on update 1432
  INFO [GameModel.gamble]                            (P14)MVNS gambles $140, max: 47.5, left: 20.81939, fraction 0.43830293
  INFO [DevelopmentMessenger.showMessage]            MVNS won $140 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 211ms (216ms) <P12> 247ms (261ms) <P13> 208ms (212ms) <P14> 208ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 211ms (216ms) <P12> 247ms (261ms) <P13> 208ms (212ms) <P14> 208ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5848453909866575035
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Bossi has 11 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)planky has 9 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)MVNS has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)Bossi expects 2 food, 3 energy, 19 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky expects 4 food, 3 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 2 food, 3 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS expects 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)Bossi produced 2 food, 1 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky produced 4 food, 5 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 3 food, 4 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS produced 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P11> 215ms (220ms) <P12> 249ms (264ms) <P13> 208ms (212ms) <P14> 208ms (230ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8942052256314218490
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (2ms) <P11> 215ms (220ms) <P12> 261ms (311ms) <P13> 208ms (212ms) <P14> 208ms (230ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 721780007673079050
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $213
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-13
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 9, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 92%
  INFO [Shop.printPriceFactor]                       Smithore buy price $182 sell price $217
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Smithore: 5 critical: 0 surplus: 5 money: $332
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Smithore: 8 critical: 0 surplus: 8 money: $297
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 3 critical: 0 surplus: 3 money: $542
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Smithore: 0 critical: 0 surplus: 0 money: $478
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (2ms) <P11> 211ms (219ms) <P12> 264ms (311ms) <P13> 209ms (212ms) <P14> 210ms (230ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.736 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 264ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 314ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Bossi (P12)callmemik (P13)planky 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P11)Bossi auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P13)planky auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 314ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $182 (16 units for $2912)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (2ms) <P11> 216ms (222ms) <P12> 307ms (314ms) <P13> 210ms (215ms) <P14> 215ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4452354956364497254
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $72
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Crystite: 0 critical: 0 surplus: 0 money: $1242
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Crystite: 0 critical: 0 surplus: 0 money: $1753
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 0 critical: 0 surplus: 0 money: $1088
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Crystite: 0 critical: 0 surplus: 0 money: $478
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (2ms) <P11> 216ms (222ms) <P12> 310ms (314ms) <P13> 209ms (215ms) <P14> 215ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (2ms) <P11> 216ms (222ms) <P12> 310ms (314ms) <P13> 209ms (215ms) <P14> 215ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1002877316201545713
  INFO [Shop.calcBuySellPrice]                       Current Food price $55
  INFO [Shop.printPriceFactor]                       Food shop: 3, total: 19, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 88%
  INFO [Shop.printPriceFactor]                       Food buy price $33 sell price $68
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Food: 3 critical: 4 surplus: -1 money: $1242
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Food: 6 critical: 4 surplus: 2 money: $1753
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 3 critical: 4 surplus: -1 money: $1088
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Food: 4 critical: 4 surplus: 0 money: $478
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (4ms) <P11> 215ms (217ms) <P12> 310ms (314ms) <P13> 208ms (215ms) <P14> 217ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.69 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 2ms, max 310ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 314ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)planky 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 3 takes over trade from buyer Bossi rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 3 takes over trade from buyer Bossi rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 3 takes over trade from buyer Bossi rank 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 314ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 3 takes over trade from buyer Bossi rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 314ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $68 (3 units for $204)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (8ms) <P11> 214ms (216ms) <P12> 300ms (314ms) <P13> 210ms (215ms) <P14> 213ms (242ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2344215114952418426
  INFO [Shop.calcBuySellPrice]                       Current Energy price $41
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 24, needed: 18
  INFO [Shop.printPriceFactor]                       Energy is decreased to 81%
  INFO [Shop.printPriceFactor]                       Energy buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Energy: 5 critical: 7 surplus: -2 money: $1106
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Energy: 9 critical: 5 surplus: 4 money: $1821
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 6 critical: 4 surplus: 2 money: $1020
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Energy: 4 critical: 2 surplus: 2 money: $478
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 7ms (8ms) <P11> 214ms (215ms) <P12> 296ms (300ms) <P13> 208ms (214ms) <P14> 213ms (259ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.704 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 7ms, max 296ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 300ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik (P14)MVNS 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)MVNS auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 300ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 300ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 300ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $46 (3 units for $138)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 5ms (8ms) <P11> 212ms (215ms) <P12> 291ms (296ms) <P13> 207ms (214ms) <P14> 229ms (261ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4690135700116824883
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51212968
  INFO [SummaryPhase2.begin]                         (P11)Bossi Money: $968 Plots: 9 Assets: 1403 Total: 6871
  INFO [SummaryPhase2.begin]                         (P11)Bossi Food: 5 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)planky Money: $1821 Plots: 6 Assets: 1229 Total: 6050
  INFO [SummaryPhase2.begin]                         (P13)planky Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $1080 Plots: 6 Assets: 867 Total: 4947
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)MVNS Money: $556 Plots: 6 Assets: 509 Total: 4065
  INFO [SummaryPhase2.begin]                         (P14)MVNS Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $360
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 7 units $182
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $68
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $46
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $360
  INFO [SummaryPhase2.begin]                         Colony total: 21933
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 4ms (7ms) <P11> 212ms (215ms) <P12> 291ms (298ms) <P13> 204ms (213ms) <P14> 217ms (260ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 4ms, max 291ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 296ms 23 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 4ms, max 291ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)planky is granted tile 7: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 4ms, max 291ms
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 9: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 4ms, max 291ms
  INFO [LandGrantPhase.claimPlot]                    (P14)MVNS is granted tile 10: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 4ms, max 291ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Bossi is granted tile 16: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 4ms, max 291ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (4ms) <P11> 212ms (215ms) <P12> 291ms (296ms) <P13> 202ms (206ms) <P14> 233ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $684
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 8 frames, rountrip 3ms, max 282ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)planky bought the plot for $1144
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 210ms (215ms) <P12> 275ms (294ms) <P13> 200ms (203ms) <P14> 230ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5147889039837581340
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.41771472
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Bossi (rank 1)
  INFO [Player.useFood]                              (P11)Bossi has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 211ms (215ms) <P12> 276ms (294ms) <P13> 200ms (204ms) <P14> 230ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Bossi
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (8,4) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (0,3) with Energy factory
  INFO [GameModel.buyAssay]                          (P11)Bossi got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Bossi finishes on update 2309
  INFO [GameModel.gamble]                            (P11)Bossi gambles $102, max: 47.5, left: 1.3191028, fraction 0.027770584
  INFO [DevelopmentMessenger.showMessage]            Bossi won $102 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <P11> 212ms (215ms) <P12> 274ms (281ms) <P13> 202ms (209ms) <P14> 246ms (261ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5325860030792110521
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4783554
  INFO [PlayerEventPhase.begin]                      No player event for (P13)planky (rank 2)
  INFO [Player.useFood]                              (P13)planky has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (2ms) <P11> 214ms (215ms) <P12> 274ms (281ms) <P13> 202ms (209ms) <P14> 246ms (261ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)planky
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)planky develops tile Plain (5,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)planky finishes on update 732
  INFO [GameModel.gamble]                            (P13)planky gambles $184, max: 47.5, left: 32.859665, fraction 0.6917824
  INFO [DevelopmentMessenger.showMessage]            planky won $184 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 214ms (216ms) <P12> 268ms (278ms) <P13> 204ms (210ms) <P14> 246ms (261ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1216558628027878474
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.18131447
  INFO [PlayerEventPhase.begin]                      Event player: (P12)callmemik (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)callmemik has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P11> 215ms (216ms) <P12> 268ms (276ms) <P13> 201ms (209ms) <P14> 242ms (257ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Mountain1 (3,2) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 687. End Update: 686
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (8,2) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1310. End Update: 1309
  INFO [GameModel.developLand]                       (P12)callmemik undevelops tile Plain (3,0)
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (7,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)callmemik finishes on update 1977
  INFO [GameModel.gamble]                            (P12)callmemik gambles $120, max: 47.5, left: 7.9590964, fraction 0.16755992
  INFO [DevelopmentMessenger.showMessage]            callmemik won $120 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (5ms) <P11> 212ms (215ms) <P12> 263ms (267ms) <P13> 200ms (204ms) <P14> 233ms (243ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5128769727265750353
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.73697907
  INFO [PlayerEventPhase.begin]                      No player event for (P14)MVNS (rank 4)
  INFO [Player.useFood]                              (P14)MVNS has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (5ms) <P11> 212ms (215ms) <P12> 263ms (267ms) <P13> 202ms (207ms) <P14> 233ms (243ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)MVNS
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)MVNS develops tile Mountain2 (3,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)MVNS finishes on update 889
  INFO [GameModel.gamble]                            (P14)MVNS gambles $223, max: 47.5, left: 29.719593, fraction 0.6256756
  INFO [DevelopmentMessenger.showMessage]            MVNS won $223 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 1ms (4ms) <P11> 212ms (215ms) <P12> 261ms (265ms) <P13> 204ms (207ms) <P14> 231ms (246ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4846718602451728142
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P11)Bossi Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (4ms) <P11> 212ms (215ms) <P12> 261ms (265ms) <P13> 204ms (207ms) <P14> 231ms (247ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -115901284433761098
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Bossi has 8 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)planky has 9 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)MVNS has 2 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11)Bossi expects 2 food, 6 energy, 19 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky expects 4 food, 8 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 2 food, 8 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS expects 4 food, 3 energy, 0 smithore, 2 crystite
  INFO [GameController.apply]                        (P14)MVNS chat: lol
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)Bossi produced 4 food, 7 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky produced 6 food, 8 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 1 food, 9 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS produced 2 food, 2 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 211ms (215ms) <P12> 256ms (262ms) <P13> 207ms (210ms) <P14> 230ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 211ms (215ms) <P12> 256ms (262ms) <P13> 207ms (210ms) <P14> 230ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8476530473243858965
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $182
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-8
  INFO [Shop.printPriceFactor]                       Smithore shop: 7, mules potentially available: 11, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 80%
  INFO [Shop.printPriceFactor]                       Smithore buy price $137 sell price $172
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Smithore: 20 critical: 0 surplus: 20 money: $225
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Smithore: 16 critical: 0 surplus: 16 money: $451
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 11 critical: 0 surplus: 11 money: $455
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Smithore: 0 critical: 0 surplus: 0 money: $319
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (1ms) <P11> 212ms (216ms) <P12> 256ms (262ms) <P13> 207ms (211ms) <P14> 246ms (259ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.74399996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 256ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Bossi (P12)callmemik (P13)planky 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P13)planky auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Player.increaseAuctionTeleportCount]         (P11)Bossi auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 285ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $137 (47 units for $6439)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (11ms) <P11> 211ms (216ms) <P12> 256ms (307ms) <P13> 209ms (211ms) <P14> 230ms (258ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4128715189555744737
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $72 sell price $212
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Crystite: 0 critical: 0 surplus: 0 money: $2965
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Crystite: 0 critical: 0 surplus: 0 money: $2643
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 0 critical: 0 surplus: 0 money: $1962
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Crystite: 0 critical: 0 surplus: 0 money: $319
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (11ms) <P11> 210ms (216ms) <P12> 256ms (308ms) <P13> 208ms (211ms) <P14> 232ms (258ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $72 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (11ms) <P11> 210ms (216ms) <P12> 266ms (309ms) <P13> 208ms (211ms) <P14> 232ms (258ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3280424475686763209
  INFO [Shop.calcBuySellPrice]                       Current Food price $68
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 16, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $53 sell price $88
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Food: 5 critical: 4 surplus: 1 money: $2965
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Food: 7 critical: 4 surplus: 3 money: $2643
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 1 critical: 4 surplus: -3 money: $1962
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Food: 2 critical: 4 surplus: -2 money: $319
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (11ms) <P11> 215ms (217ms) <P12> 307ms (311ms) <P13> 209ms (212ms) <P14> 232ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.69299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Bossi 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 3ms, max 307ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 311ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P13)planky (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Bossi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 3 takes over trade from buyer planky rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer callmemik rank 3 takes over trade from buyer planky rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MVNS rank 4 takes over trade from buyer callmemik rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MVNS rank 4 takes over trade from buyer callmemik rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MVNS rank 4 takes over trade from buyer callmemik rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MVNS rank 4 takes over trade from buyer callmemik rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MVNS rank 4 takes over trade from buyer callmemik rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer MVNS rank 4 takes over trade from buyer callmemik rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 311ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 22476 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /46.113.28.252 <P12>
  INFO [Server.removeClient]                         Server: Removing client /46.113.28.252 <> with id 645554d8-789d-4524-9b40-ba9f133ad799
  INFO [UserController.setAiPlayer]                  (P12)callmemik is taken over by an AI player
  INFO [UserController.setAiPlayer]                  callmemik is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 12
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [GameModel.setLocalUser]                      (P12)callmemik is a local Player
  INFO [AbstractAuctionPhase.userRemoved]            User taken over by AI. Setting local users transaction count to 1
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /46.113.28.252 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Player Removed, votes required to restart: 2
  INFO [GameController.apply]                        (S10)host4u chat: callmemik  Bot Reputation now: 8
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)Bossi auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 251ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $144 (2 units for $288)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 1ms (3ms) <P11> 213ms (216ms) <P13> 208ms (211ms) <P14> 230ms (248ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7358420246116449285
  INFO [Shop.calcBuySellPrice]                       Current Energy price $46
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 33, needed: 20
  INFO [Shop.printPriceFactor]                       Energy is decreased to 70%
  INFO [Shop.printPriceFactor]                       Energy buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102095 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /177.37.114.172 <P14>
  INFO [Server.removeClient]                         Server: Removing client /177.37.114.172 <> with id 52fdfd13-5531-49a6-bf53-db1240526526
  INFO [UserController.setAiPlayer]                  (P14)MVNS is taken over by an AI player
  INFO [UserController.setAiPlayer]                  MVNS is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P12> gets user number 14
  INFO [GameModel.setLocalUser]                      (P14)MVNS is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /177.37.114.172 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Player Removed, votes required to restart: 1
  INFO [GameController.apply]                        (S10)host4u chat: MVNS  Bot Reputation now: -2
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Energy: 9 critical: 7 surplus: 2 money: $3165
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Energy: 12 critical: 5 surplus: 7 money: $2443
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 10 critical: 5 surplus: 5 money: $1962
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Energy: 2 critical: 3 surplus: -1 money: $231
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (1ms) <P11> 213ms (215ms) <P13> 208ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $-96
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.787 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 213ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)MVNS (P11)Bossi (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $-96
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $-96
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $-96
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $-96
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [GameController.apply]                        (P11)Bossi chat: seufz
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $52 (4 units for $208)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 213ms (214ms) <P13> 205ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5713588258254872139
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50918104
  INFO [SummaryPhase2.begin]                         (P11)Bossi Money: $3165 Plots: 10 Assets: 1824 Total: 9989
  INFO [SummaryPhase2.begin]                         (P11)Bossi Food: 4 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)planky Money: $2235 Plots: 8 Assets: 2544 Total: 8779
  INFO [SummaryPhase2.begin]                         (P13)planky Food: 8 Energy: 16 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $2170 Plots: 7 Assets: 1016 Total: 6686
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 1 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)MVNS Money: $231 Plots: 7 Assets: 816 Total: 4547
  INFO [SummaryPhase2.begin]                         (P14)MVNS Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $270
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Smithore: 42 units $137
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $270
  INFO [SummaryPhase2.begin]                         Colony total: 30001
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Stats: Round 6
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:Bossi Money: $968 Plots: 9 Assets: 1403 Total: 6871
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:planky Money: $1821 Plots: 6 Assets: 1229 Total: 6050
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:callmemik Money: $1080 Plots: 6 Assets: 867 Total: 4947
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:MVNS Money: $556 Plots: 6 Assets: 509 Total: 4065
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(13.30%) Pests(20.00%) Radiation(6.67%) Acid Rain(6.67%) Sunspot Activity(20.00%) Meteor Strike(13.30%) Earthquake(6.67%) Fire(13.30%) 
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 213ms (215ms) <P13> 202ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: callmemik is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: callmemik wants River (4,1)
  INFO [LandGrantActuator.begin]                     AI: MVNS is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: MVNS wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: callmemik must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: callmemik wants River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 1ms, max 213ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 215ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 1ms, max 213ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)planky is granted tile 1: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 213ms
  INFO [LandGrantPhase.update]                       (P14)MVNS pressed at plot 5 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)MVNS is granted tile 5: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 213ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Bossi is granted tile 6: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 1ms, max 213ms
  INFO [LandGrantPhase.update]                       (P12)callmemik pressed at plot 11 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 11: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 2ms, max 213ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (2ms) <P11> 212ms (215ms) <P13> 202ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (2ms) <P11> 212ms (216ms) <P13> 202ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7510601348297097583
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5094072
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Bossi (rank 1)
  INFO [Player.useFood]                              (P11)Bossi has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (2ms) <P11> 212ms (216ms) <P13> 202ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Bossi
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (5,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (8,4) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (0,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (8,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Bossi finishes on update 2352
  INFO [GameModel.gamble]                            (P11)Bossi gambles $101, max: 47.5, left: 0.4591035, fraction 0.009665336
  INFO [DevelopmentMessenger.showMessage]            Bossi won $101 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 214ms (218ms) <P13> 209ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5526084140858449031
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.07414818
  INFO [PlayerEventPhase.begin]                      Event player: (P13)planky (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)planky has 8 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 213ms (216ms) <P13> 209ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)planky
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)planky develops tile Plain (5,1) with Energy factory
  INFO [GameModel.developLand]                       (P13)planky develops tile Plain (5,0) with Energy factory
  INFO [GameModel.developLand]                       (P13)planky develops tile Mountain1 (8,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)planky finishes on update 1998
  INFO [GameModel.gamble]                            (P13)planky gambles $102, max: 47.5, left: 7.539097, fraction 0.15871783
  INFO [DevelopmentMessenger.showMessage]            planky won $102 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 215ms (217ms) <P13> 202ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2135459625439883096
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.84146255
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 3)
  INFO [Player.useFood]                              (P12)callmemik has 1 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 215ms (217ms) <P13> 202ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: callmemik got lower bound of 3382.0 from previous solution, plus 1 round of fudging.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik finished Development LP in time 23ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 6169.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: callmemik picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,4) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Mountain1 (3,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Mountain2 (3,3): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Mountain3 (2,4): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (3,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Mountain1 (3,2) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik developed a tile but is short on time: 5.464828
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: callmemik needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)callmemik sold a mule for $345
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: callmemik not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)callmemik finishes on update 782
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 215ms (216ms) <P13> 202ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2036179426454395789
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9869319
  INFO [PlayerEventPhase.begin]                      No player event for (P14)MVNS (rank 4)
  INFO [Player.useFood]                              (P14)MVNS has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 214ms (216ms) <P13> 201ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)MVNS
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: MVNS copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: MVNS beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: MVNS started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: MVNS got lower bound of 1279.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: MVNS finished Development LP in time 56ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2457.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: MVNS picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Empty from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: MVNS is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Mountain2 (3,1): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: MVNS successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)MVNS undevelops tile Mountain2 (3,1)
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)MVNS develops tile River (4,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: MVNS action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: MVNS chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToPub
  INFO [GameModel.gamble]                            (P14)MVNS gambles $195, max: 47.5, left: 23.554695, fraction 0.49588832
  INFO [DevelopmentMessenger.showMessage]            MVNS won $195 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: MVNS gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)MVNS finishes on update 666
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 213ms (215ms) <P13> 210ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3758733174334787815
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (3ms) <P11> 213ms (215ms) <P13> 207ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1164766575789904508
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P11)Bossi has 9 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)planky has 16 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)MVNS has 2 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11)Bossi expects 4 food, 24 energy, 19 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky expects 4 food, 32 energy, 16 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 3 food, 14 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS expects 10 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Bossi produced 2 food, 20 energy, 17 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky produced 4 food, 31 energy, 11 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 2 food, 13 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS produced 9 food, 7 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (3ms) <P11> 212ms (214ms) <P13> 210ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (3ms) <P11> 212ms (214ms) <P13> 210ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5437310818782146970
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $137
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 42, mules potentially available: 29, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 46%
  INFO [Shop.printPriceFactor]                       Smithore buy price $67 sell price $102
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Smithore: 17 critical: 0 surplus: 17 money: $2281
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Smithore: 11 critical: 0 surplus: 11 money: $1127
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 6 critical: 0 surplus: 6 money: $2220
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Smithore: 0 critical: 0 surplus: 0 money: $501
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (3ms) <P11> 211ms (214ms) <P13> 211ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.78900003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 211ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik (P11)Bossi (P13)planky 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P13)planky auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P11)Bossi auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $67 (28 units for $1876)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (3ms) <P11> 210ms (212ms) <P13> 207ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2771493066796945920
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $72
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Crystite: 4 critical: 0 surplus: 4 money: $3420
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Crystite: 1 critical: 0 surplus: 1 money: $1864
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 0 critical: 0 surplus: 0 money: $2220
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Crystite: 0 critical: 0 surplus: 0 money: $501
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (2ms) <P11> 210ms (211ms) <P13> 207ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.79 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 210ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P14)MVNS 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Bossi (P13)planky 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P13)planky auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)Bossi auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (5 units for $640)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 210ms (212ms) <P13> 203ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6514212979677638199
  INFO [Shop.calcBuySellPrice]                       Current Food price $144
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 19, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 88%
  INFO [Shop.printPriceFactor]                       Food buy price $112 sell price $147
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Food: 2 critical: 4 surplus: -2 money: $3932
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Food: 6 critical: 4 surplus: 2 money: $1992
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 2 critical: 4 surplus: -2 money: $2220
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Food: 9 critical: 4 surplus: 5 money: $501
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 211ms (214ms) <P13> 203ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $147
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $-561
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $112
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.788 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 212ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P11)Bossi (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)MVNS 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $147
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $-561
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $127
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $147
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $-561
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $127
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $147
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $-561
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $159
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $147
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $-561
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $159
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $147
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $-561
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $222
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)MVNS auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $152 (5 units for $761)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 212ms (214ms) <P13> 202ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3626845411364623734
  INFO [Shop.calcBuySellPrice]                       Current Energy price $52
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 83, needed: 23
  INFO [Shop.printPriceFactor]                       Energy is decreased to 46%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Energy: 21 critical: 9 surplus: 12 money: $3932
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Energy: 40 critical: 6 surplus: 34 money: $1525
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 15 critical: 5 surplus: 10 money: $1926
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Energy: 7 critical: 3 surplus: 4 money: $1262
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (1ms) <P11> 210ms (217ms) <P13> 202ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.788 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 212ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik (P14)MVNS 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $40 (12 units for $480)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (5ms) <P11> 213ms (215ms) <P13> 202ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3155184548500732099
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52439152
  INFO [SummaryPhase2.begin]                         (P11)Bossi Money: $3797 Plots: 11 Assets: 2324 Total: 11621
  INFO [SummaryPhase2.begin]                         (P11)Bossi Food: 2 Energy: 24 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)planky Money: $1180 Plots: 9 Assets: 4193 Total: 9873
  INFO [SummaryPhase2.begin]                         (P13)planky Food: 9 Energy: 49 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $2331 Plots: 8 Assets: 1760 Total: 8091
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 4 Energy: 6 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)MVNS Money: $1337 Plots: 8 Assets: 973 Total: 6310
  INFO [SummaryPhase2.begin]                         (P14)MVNS Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 58 units $67
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $152
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $40
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $130
  INFO [SummaryPhase2.begin]                         Colony total: 35895
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (5ms) <P11> 214ms (215ms) <P13> 201ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: callmemik is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: callmemik wants Plain (3,4)
  INFO [LandGrantActuator.begin]                     AI: MVNS is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: MVNS wants Plain (7,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 214ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 216ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 214ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)MVNS pressed at plot 1 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)MVNS is granted tile 1: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 214ms
  INFO [LandGrantPhase.claimPlot]                    (P13)planky is granted tile 2: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 214ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Bossi is granted tile 4: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 214ms
  INFO [LandGrantPhase.update]                       (P12)callmemik pressed at plot 7 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 7: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 5ms, max 214ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 5ms (6ms) <P11> 214ms (216ms) <P13> 200ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 5ms (6ms) <P11> 214ms (216ms) <P13> 200ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9123935872801661366
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3303597
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Bossi (rank 1)
  INFO [Player.useFood]                              (P11)Bossi has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 5ms (6ms) <P11> 214ms (216ms) <P13> 201ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Bossi
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Mountain1 (6,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (8,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Bossi finishes on update 976
  INFO [GameModel.gamble]                            (P11)Bossi gambles $177, max: 47.5, left: 6.7295837, fraction 0.14167544
  INFO [DevelopmentMessenger.showMessage]            Bossi won $177 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (5ms) <P11> 213ms (214ms) <P13> 201ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1497815443762783380
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.61110055
  INFO [PlayerEventPhase.begin]                      No player event for (P13)planky (rank 2)
  INFO [Player.useFood]                              (P13)planky has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (5ms) <P11> 213ms (214ms) <P13> 201ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)planky
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)planky develops tile Plain (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)planky develops tile Plain (5,3) with Crystite factory
  INFO [GameModel.sellMule]                          (P13)planky sold a mule for $180
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)planky finishes on update 1645
  INFO [GameModel.gamble]                            (P13)planky gambles $157, max: 47.5, left: 14.599247, fraction 0.30735257
  INFO [DevelopmentMessenger.showMessage]            planky won $157 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (2ms) <P11> 212ms (214ms) <P13> 206ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2091465131948426177
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.63949347
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 3)
  INFO [Player.useFood]                              (P12)callmemik has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (2ms) <P11> 212ms (214ms) <P13> 206ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: callmemik got lower bound of 6074.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik finished Development LP in time 48ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 7142.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: callmemik picked 6 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,4) into Empty from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	6. make plot (3,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Mountain3 (2,4): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Mountain2 (3,3): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (7,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (3,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (3,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik undevelops tile Mountain3 (2,4)
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Mountain2 (3,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (7,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (3,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (3,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik developed a tile but is short on time: 8.939117
  INFO [DevelopmentActuator.testAssayLast]           AI: callmemik not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToPub
  INFO [GameModel.gamble]                            (P12)callmemik gambles $150, max: 47.5, left: 5.479099, fraction 0.11534945
  INFO [DevelopmentMessenger.showMessage]            callmemik won $150 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)callmemik finishes on update 2101
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (4ms) <P11> 212ms (216ms) <P13> 206ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4130540452305570921
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5795658
  INFO [PlayerEventPhase.begin]                      No player event for (P14)MVNS (rank 4)
  INFO [Player.useFood]                              (P14)MVNS has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (4ms) <P11> 212ms (215ms) <P13> 206ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)MVNS
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: MVNS copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: MVNS beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: MVNS starts by assaying Plain (2,1)
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: MVNS started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: MVNS got lower bound of 2423.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: MVNS finished Development LP in time 26ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5053.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: MVNS picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (1,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: MVNS is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Plain (6,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Plain (7,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Plain (7,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Plain (2,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Plain (1,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: MVNS successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)MVNS got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)MVNS develops tile Plain (6,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)MVNS develops tile Plain (7,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)MVNS develops tile Plain (7,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: MVNS developed a tile but is short on time: 7.219097
  INFO [DevelopmentActuator.testAssayLast]           AI: MVNS not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToPub
  INFO [GameModel.gamble]                            (P14)MVNS gambles $165, max: 47.5, left: 3.7591004, fraction 0.07913896
  INFO [DevelopmentMessenger.showMessage]            MVNS won $165 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: MVNS gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)MVNS finishes on update 2187
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (4ms) <P11> 203ms (213ms) <P13> 208ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 911017176396616852
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (3ms) <P11> 203ms (213ms) <P13> 209ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7159367920003001635
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P11)Bossi has 24 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)planky has 49 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)MVNS has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11)Bossi expects 4 food, 15 energy, 18 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky expects 4 food, 15 energy, 16 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 15 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS expects 20 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Bossi produced 4 food, 14 energy, 20 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky produced 3 food, 16 energy, 17 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 13 food, 9 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS produced 18 food, 6 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (3ms) <P11> 204ms (214ms) <P13> 209ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (3ms) <P11> 204ms (214ms) <P13> 209ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7532520393348019837
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $67
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 58, mules potentially available: 37, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $51 sell price $86
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Smithore: 20 critical: 0 surplus: 20 money: $3744
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Smithore: 17 critical: 0 surplus: 17 money: $1057
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 6 critical: 0 surplus: 6 money: $2426
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Smithore: 0 critical: 0 surplus: 0 money: $1012
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (3ms) <P11> 204ms (216ms) <P13> 209ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $82
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $78
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.792 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 207ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)MVNS (P11)Bossi 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik (P13)planky 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 3
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $51 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 204ms (216ms) <P13> 204ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6986399347045200593
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $60 sell price $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Crystite: 9 critical: 0 surplus: 9 money: $3744
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Crystite: 8 critical: 0 surplus: 8 money: $1057
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 0 critical: 0 surplus: 0 money: $2426
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Crystite: 0 critical: 0 surplus: 0 money: $1012
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 204ms (216ms) <P13> 204ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.787 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 213ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $60 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (1ms) <P11> 214ms (216ms) <P13> 204ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1647335043702400610
  INFO [Shop.calcBuySellPrice]                       Current Food price $152
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 41, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 62%
  INFO [Shop.printPriceFactor]                       Food buy price $79 sell price $114
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Food: 4 critical: 5 surplus: -1 money: $3744
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Food: 6 critical: 5 surplus: 1 money: $1057
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 13 critical: 5 surplus: 8 money: $2426
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Food: 18 critical: 5 surplus: 13 money: $1012
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 214ms (218ms) <P13> 203ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.786 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 214ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik (P14)MVNS 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $94
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $94
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $94
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $79
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $80 (16 units for $1284)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 4ms (4ms) <P11> 214ms (216ms) <P13> 203ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -529239616883033289
  INFO [Shop.calcBuySellPrice]                       Current Energy price $40
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 91, needed: 28
  INFO [Shop.printPriceFactor]                       Energy is decreased to 48%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Energy: 26 critical: 10 surplus: 16 money: $3566
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Energy: 48 critical: 8 surplus: 40 money: $425
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 11 critical: 5 surplus: 6 money: $3078
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Energy: 6 critical: 5 surplus: 1 money: $1644
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 4ms (4ms) <P11> 211ms (216ms) <P13> 203ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.78900003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 4ms, max 211ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)MVNS (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik (P11)Bossi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 4ms (4ms) <P11> 211ms (215ms) <P13> 202ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7984892900090523003
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50907896
  INFO [SummaryPhase2.begin]                         (P11)Bossi Money: $3566 Plots: 12 Assets: 3885 Total: 13451
  INFO [SummaryPhase2.begin]                         (P11)Bossi Food: 6 Energy: 26 Smithore: 20 Crystite: 9
  INFO [SummaryPhase2.begin]                         (P13)planky Money: $425 Plots: 10 Assets: 4717 Total: 10142
  INFO [SummaryPhase2.begin]                         (P13)planky Food: 14 Energy: 48 Smithore: 17 Crystite: 8
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $3078 Plots: 9 Assets: 1391 Total: 8969
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 5 Energy: 11 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)MVNS Money: $1644 Plots: 9 Assets: 1360 Total: 7504
  INFO [SummaryPhase2.begin]                         (P14)MVNS Food: 10 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop Smithore: 46 units $51
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $80
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 40066
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (4ms) <P11> 210ms (214ms) <P13> 202ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: callmemik is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: callmemik wants Plain (1,1)
  INFO [LandGrantActuator.begin]                     AI: MVNS is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: MVNS wants Plain (1,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 3ms, max 210ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 214ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 3ms, max 210ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)planky is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 210ms
  INFO [LandGrantPhase.update]                       (P12)callmemik pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)callmemik is granted tile 1: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 210ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Bossi is granted tile 2: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 210ms
  INFO [LandGrantPhase.update]                       (P14)MVNS pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)MVNS is granted tile 3: Plain (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 3ms, max 210ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (3ms) <P11> 210ms (214ms) <P13> 202ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (3ms) <P11> 209ms (213ms) <P13> 203ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5684257246377695403
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.27349705
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Bossi (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: DirtySolarCollectors
  INFO [PlayerEventPhase$1.finished]                 Event Message: The Solar Collectors on your energy M.U.L.E.s are dirty. Cleaning cost you $150 each for a total of $450
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)Bossi has 6 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (3ms) <P11> 210ms (218ms) <P13> 208ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Bossi
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (8,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (7,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (0,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Bossi finishes on update 2211
  INFO [GameModel.gamble]                            (P11)Bossi gambles $152, max: 47.5, left: 3.279101, fraction 0.069033705
  INFO [DevelopmentMessenger.showMessage]            Bossi won $152 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (3ms) <P11> 216ms (217ms) <P13> 210ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5170968199645604684
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2505151
  INFO [PlayerEventPhase.begin]                      Event player: (P13)planky (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $150 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)planky has 14 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (3ms) <P11> 214ms (217ms) <P13> 211ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)planky
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)planky develops tile Mountain2 (6,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)planky develops tile Mountain3 (6,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)planky develops tile Mountain2 (6,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)planky develops tile Plain (0,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)planky finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 213ms (217ms) <P13> 212ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3510817822666732053
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.95457596
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 3)
  INFO [Player.useFood]                              (P12)callmemik has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 212ms (217ms) <P13> 212ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: callmemik got lower bound of 2977.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik finished Development LP in time 86ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4903.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: callmemik picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (8,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (1,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Crater (3,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Mountain3 (2,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (8,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (1,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Crater (3,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Mountain3 (2,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik developed a tile but is short on time: 0.9391031
  INFO [DevelopmentActuator.testAssayLast]           AI: callmemik not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)callmemik finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (1ms) <P11> 214ms (226ms) <P13> 212ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8851361306096274922
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6837273
  INFO [PlayerEventPhase.begin]                      No player event for (P14)MVNS (rank 4)
  INFO [Player.useFood]                              (P14)MVNS has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 214ms (226ms) <P13> 212ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)MVNS
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: MVNS copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: MVNS beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: MVNS starts by assaying Plain (2,2)
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: MVNS started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: MVNS got lower bound of 2331.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: MVNS finished Development LP in time 1104ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3805.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: MVNS picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: MVNS is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Plain (1,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Plain (1,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Mountain2 (3,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Plain (2,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: MVNS successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)MVNS got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)MVNS develops tile Plain (1,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)MVNS develops tile Plain (1,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: PlaceMule
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)MVNS finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P14)MVNS
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (3ms) <P11> 214ms (217ms) <P13> 205ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (3ms) <P11> 214ms (217ms) <P13> 205ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6033086132271120315
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)Bossi has 26 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)planky has 48 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 11 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)MVNS has 6 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P11)Bossi expects 2 food, 15 energy, 15 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky expects 4 food, 15 energy, 0 smithore, 26 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 37 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS expects 34 food, 6 energy, 0 smithore, 0 crystite
  INFO [GameController.apply]                        (P11)Bossi chat: oh
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Bossi produced 2 food, 17 energy, 15 smithore, 21 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky produced 2 food, 16 energy, 0 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 38 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS produced 31 food, 6 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (3ms) <P11> 215ms (217ms) <P13> 204ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 165037229334291725
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (3ms) <P11> 215ms (217ms) <P13> 203ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2144146012690185068
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $51
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $7
  INFO [Shop.printPriceFactor]                       Smithore shop: 46, mules potentially available: 29, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $57 sell price $92
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Smithore: 35 critical: 0 surplus: 35 money: $2968
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Smithore: 17 critical: 0 surplus: 17 money: $300
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 6 critical: 0 surplus: 6 money: $2728
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Smithore: 0 critical: 0 surplus: 0 money: $1244
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (3ms) <P11> 215ms (217ms) <P13> 204ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.78499997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 215ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)MVNS (P11)Bossi 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik (P13)planky 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P12)callmemik auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $57 (6 units for $342)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (2ms) <P11> 215ms (217ms) <P13> 203ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2263651639895325993
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $60
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Crystite: 0 critical: 0 surplus: 0 money: $2626
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Crystite: 0 critical: 0 surplus: 0 money: $300
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 0 critical: 0 surplus: 0 money: $3070
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Crystite: 0 critical: 0 surplus: 0 money: $1244
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (1ms) <P11> 215ms (217ms) <P13> 202ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 215ms (216ms) <P13> 202ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3511570314855381670
  INFO [Shop.calcBuySellPrice]                       Current Food price $80
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 88, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 42%
  INFO [Shop.printPriceFactor]                       Food buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Food: 3 critical: 5 surplus: -2 money: $2626
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Food: 7 critical: 5 surplus: 2 money: $300
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 38 critical: 5 surplus: 33 money: $3070
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Food: 34 critical: 5 surplus: 29 money: $1244
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 214ms (217ms) <P13> 201ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.787 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 213ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik (P14)MVNS 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer planky rank 2 takes over trade from buyer Bossi rank 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)MVNS auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (29 units for $551)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 213ms (216ms) <P13> 200ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7848303888158015500
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 87, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 56%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Energy: 29 critical: 11 surplus: 18 money: $2417
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Energy: 46 critical: 9 surplus: 37 money: $224
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 6 critical: 9 surplus: -3 money: $3070
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Energy: 6 critical: 7 surplus: -1 money: $1795
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 213ms (216ms) <P13> 208ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.786 seconds
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P14)MVNS (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Bossi 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 214ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P14)MVNS (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Bossi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 213ms (216ms) <P13> 208ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1228214217303767382
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50840048
  INFO [SummaryPhase2.begin]                         (P11)Bossi Money: $2417 Plots: 13 Assets: 4912 Total: 13829
  INFO [SummaryPhase2.begin]                         (P11)Bossi Food: 14 Energy: 29 Smithore: 41 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $3070 Plots: 10 Assets: 1855 Total: 9925
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 38 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)planky Money: $224 Plots: 11 Assets: 3709 Total: 9433
  INFO [SummaryPhase2.begin]                         (P13)planky Food: 11 Energy: 46 Smithore: 17 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)MVNS Money: $1795 Plots: 10 Assets: 830 Total: 7625
  INFO [SummaryPhase2.begin]                         (P14)MVNS Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 30 units $57
  INFO [SummaryPhase2.begin]                         Shop Food: 20 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 40812
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 213ms (216ms) <P13> 208ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: callmemik Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: MVNS Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 213ms (216ms) <P13> 208ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 213ms (216ms) <P13> 208ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3514686266934238877
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.73803324
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Bossi (rank 1)
  INFO [Player.useFood]                              (P11)Bossi has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 213ms (216ms) <P13> 208ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Bossi
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (8,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (2,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (8,3) with Crystite factory
  INFO [GameModel.sellMule]                          (P11)Bossi sold a mule for $185
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Bossi finishes on update 2130
  INFO [GameModel.gamble]                            (P11)Bossi gambles $165, max: 47.5, left: 4.8990993, fraction 0.10313893
  INFO [DevelopmentMessenger.showMessage]            Bossi won $165 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 214ms (218ms) <P13> 205ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9028477621052022144
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.15346229
  INFO [PlayerEventPhase.begin]                      Event player: (P12)callmemik (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $450 to clean it up
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P12)callmemik has 38 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 214ms (217ms) <P13> 207ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: callmemik couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik finished Development LP in time 65ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1325.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: callmemik picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (7,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (8,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (7,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (7,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile River (4,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (8,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (7,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)callmemik sold a mule for $135
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: callmemik not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToPub
  INFO [GameModel.gamble]                            (P12)callmemik gambles $166, max: 47.5, left: 6.6790977, fraction 0.14061259
  INFO [DevelopmentMessenger.showMessage]            callmemik won $166 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)callmemik finishes on update 2041
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 216ms (220ms) <P13> 212ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5434538948222385963
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.46136355
  INFO [PlayerEventPhase.begin]                      No player event for (P13)planky (rank 3)
  INFO [Player.useFood]                              (P13)planky has 11 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 216ms (220ms) <P13> 208ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)planky
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)planky undevelops tile Plain (5,2)
  INFO [GameModel.developLand]                       (P13)planky develops tile Plain (5,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)planky develops tile Plain (5,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)planky develops tile Plain (5,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)planky finishes on update 1885
  INFO [GameModel.gamble]                            (P13)planky gambles $183, max: 47.5, left: 9.799137, fraction 0.20629762
  INFO [DevelopmentMessenger.showMessage]            planky won $183 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (3ms) <P11> 214ms (218ms) <P13> 206ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8991990243762478793
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9812662
  INFO [PlayerEventPhase.begin]                      No player event for (P14)MVNS (rank 4)
  INFO [Player.useFood]                              (P14)MVNS has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (3ms) <P11> 214ms (218ms) <P13> 204ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)MVNS
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: MVNS copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: MVNS beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: MVNS started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: MVNS got lower bound of 1428.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: MVNS finished Development LP in time 210ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1679.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: MVNS picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,0) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,0) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (3,1) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: MVNS is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Plain (1,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Plain (6,0): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Plain (7,0): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Plain (2,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Mountain2 (3,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: MVNS successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)MVNS develops tile Plain (1,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)MVNS develops tile Plain (6,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)MVNS develops tile Plain (7,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)MVNS develops tile Plain (2,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: MVNS developed a tile but is short on time: 1.1391029
  INFO [DevelopmentActuator.testAssayLast]           AI: MVNS not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)MVNS finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 214ms (216ms) <P13> 201ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 214ms (216ms) <P13> 201ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7994969214738970476
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)Bossi has 29 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)planky has 46 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)MVNS has 6 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11)Bossi expects 0 food, 15 energy, 7 smithore, 31 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky expects 4 food, 0 energy, 0 smithore, 49 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 29 food, 19 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS expects 15 food, 18 energy, 0 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Bossi produced 0 food, 13 energy, 8 smithore, 30 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky produced 2 food, 0 energy, 0 smithore, 48 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 31 food, 21 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS produced 14 food, 19 energy, 0 smithore, 4 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 214ms (218ms) <P13> 202ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1908839772564815088
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 214ms (218ms) <P13> 202ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6518221843266685605
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $57
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 12, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Smithore: 49 critical: 0 surplus: 49 money: $2457
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Smithore: 17 critical: 0 surplus: 17 money: $257
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 0 critical: 0 surplus: 0 money: $2576
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Smithore: 0 critical: 0 surplus: 0 money: $1460
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 214ms (217ms) <P13> 202ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $42
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.786 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 214ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P14)MVNS (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Bossi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $54 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 216ms (218ms) <P13> 203ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8479662927493910883
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Crystite: 30 critical: 0 surplus: 30 money: $2457
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Crystite: 48 critical: 0 surplus: 48 money: $257
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 0 critical: 0 surplus: 0 money: $2576
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Crystite: 4 critical: 0 surplus: 4 money: $1460
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 216ms (218ms) <P13> 202ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.78499997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 215ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)MVNS (P11)Bossi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (10 units for $800)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 214ms (216ms) <P13> 203ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1891729969083370023
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 72, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 46%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Food: 5 critical: 5 surplus: 0 money: $3257
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Food: 5 critical: 5 surplus: 0 money: $97
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 48 critical: 5 surplus: 43 money: $2576
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Food: 14 critical: 5 surplus: 9 money: $1460
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (3ms) <P11> 207ms (215ms) <P13> 209ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.791 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 209ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik (P14)MVNS 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)MVNS auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (29 units for $481)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (3ms) <P11> 212ms (213ms) <P13> 211ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1711858812724094065
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 96, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 53%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Energy: 28 critical: 11 surplus: 17 money: $3076
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Energy: 27 critical: 12 surplus: 15 money: $97
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 21 critical: 7 surplus: 14 money: $2922
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Energy: 20 critical: 6 surplus: 14 money: $1595
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (3ms) <P11> 212ms (213ms) <P13> 210ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.788 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 212ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik (P14)MVNS 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)planky auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (8 units for $200)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (3ms) <P11> 211ms (213ms) <P13> 208ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4085939227037236802
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49320480
  INFO [SummaryPhase2.begin]                         (P11)Bossi Money: $2951 Plots: 13 Assets: 7046 Total: 16497
  INFO [SummaryPhase2.begin]                         (P11)Bossi Food: 14 Energy: 33 Smithore: 49 Crystite: 20
  INFO [SummaryPhase2.begin]                         (P13)planky Money: $22 Plots: 11 Assets: 7228 Total: 12750
  INFO [SummaryPhase2.begin]                         (P13)planky Food: 5 Energy: 30 Smithore: 17 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $2922 Plots: 10 Assets: 2065 Total: 9987
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 28 Energy: 21 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)MVNS Money: $1795 Plots: 10 Assets: 1560 Total: 8355
  INFO [SummaryPhase2.begin]                         (P14)MVNS Food: 5 Energy: 12 Smithore: 0 Crystite: 4
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $54
  INFO [SummaryPhase2.begin]                         Shop Food: 20 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 12 $100
  INFO [SummaryPhase2.begin]                         Colony total: 47589
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (3ms) <P11> 210ms (212ms) <P13> 208ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [LandGrantActuator.begin]                     AI: callmemik Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: MVNS Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (3ms) <P11> 210ms (212ms) <P13> 208ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (3ms) <P11> 210ms (213ms) <P13> 208ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3784755647315845776
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.45600903
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Bossi (rank 1)
  INFO [Player.useFood]                              (P11)Bossi has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (3ms) <P11> 210ms (212ms) <P13> 208ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Bossi
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Bossi undevelops tile Plain (2,3)
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (0,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (2,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Bossi finishes on update 2167
  INFO [GameModel.gamble]                            (P11)Bossi gambles $161, max: 47.5, left: 4.1591, fraction 0.08756
  INFO [DevelopmentMessenger.showMessage]            Bossi won $161 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 210ms (216ms) <P13> 201ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6016771883773470944
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35041422
  INFO [PlayerEventPhase.begin]                      No player event for (P13)planky (rank 2)
  INFO [Player.useFood]                              (P13)planky has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 211ms (217ms) <P13> 201ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)planky
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)planky finishes on update 78
  INFO [GameModel.gamble]                            (P13)planky gambles $206, max: 47.5, left: 45.939964, fraction 0.9671571
  INFO [DevelopmentMessenger.showMessage]            planky won $206 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 211ms (217ms) <P13> 201ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8890510989735827706
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9451674
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 3)
  INFO [Player.useFood]                              (P12)callmemik has 28 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 213ms (217ms) <P13> 201ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: callmemik got lower bound of 1330.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik finished Development LP in time 111ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1906.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: callmemik picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (8,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Crater (3,2): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Mountain2 (3,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (8,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Crater (3,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Mountain2 (3,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)callmemik sold a mule for $125
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: callmemik chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToPub
  INFO [GameModel.gamble]                            (P12)callmemik gambles $150, max: 47.5, left: 12.079189, fraction 0.25429872
  INFO [DevelopmentMessenger.showMessage]            callmemik won $150 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)callmemik finishes on update 1771
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (5ms) <P11> 215ms (217ms) <P13> 200ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1761838542168181834
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.746084
  INFO [PlayerEventPhase.begin]                      No player event for (P14)MVNS (rank 4)
  INFO [Player.useFood]                              (P14)MVNS has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (5ms) <P11> 215ms (217ms) <P13> 200ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)MVNS
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: MVNS copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: MVNS beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: MVNS started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: MVNS got lower bound of 1684.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: MVNS finished Development LP in time 98ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2931.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: MVNS picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,1) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,1) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: MVNS is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Plain (2,1): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Plain (7,1): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Plain (2,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- is trying Mountain2 (3,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: MVNS ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: MVNS successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)MVNS develops tile Plain (2,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)MVNS develops tile Plain (7,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)MVNS develops tile Plain (2,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)MVNS develops tile Mountain2 (3,1) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: MVNS action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: MVNS not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToPub
  INFO [GameModel.gamble]                            (P14)MVNS gambles $179, max: 47.5, left: 7.359097, fraction 0.15492836
  INFO [DevelopmentMessenger.showMessage]            MVNS won $179 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: MVNS gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)MVNS finishes on update 2007
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (1ms) <P11> 213ms (215ms) <P13> 201ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (1ms) <P11> 213ms (215ms) <P13> 201ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4274244879789239810
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)Bossi has 33 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P13)planky has 30 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 21 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)MVNS has 12 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P11)Bossi expects 0 food, 0 energy, 4 smithore, 68 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky expects 4 food, 0 energy, 0 smithore, 49 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 16 food, 14 energy, 0 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS expects 15 food, 3 energy, 0 smithore, 24 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)Bossi produced 0 food, 0 energy, 4 smithore, 65 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky produced 4 food, 0 energy, 0 smithore, 47 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 15 food, 12 energy, 0 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS produced 14 food, 2 energy, 0 smithore, 23 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 213ms (215ms) <P13> 200ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 213ms (215ms) <P13> 200ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1603692176124195695
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $54
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 11, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Bossi chat: pest...
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Smithore: 53 critical: 0 surplus: 53 money: $2937
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Smithore: 17 critical: 0 surplus: 17 money: $228
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 0 critical: 0 surplus: 0 money: $2872
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Smithore: 0 critical: 0 surplus: 0 money: $1624
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (0ms) <P11> 213ms (215ms) <P13> 201ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.787 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 213ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)callmemik (P14)MVNS (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Bossi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 215ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $49 (3 units for $147)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (4ms) <P11> 213ms (216ms) <P13> 211ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8738945080961917092
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Crystite: 85 critical: 0 surplus: 85 money: $3084
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Crystite: 97 critical: 0 surplus: 97 money: $81
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 9 critical: 0 surplus: 9 money: $2872
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Crystite: 27 critical: 0 surplus: 27 money: $1624
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (4ms) <P11> 213ms (216ms) <P13> 208ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.786 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 3ms, max 214ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik (P14)MVNS (P11)Bossi (P13)planky 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (82 units for $4592)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (4ms) <P11> 214ms (216ms) <P13> 208ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1267412986214987467
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 20, total: 70, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 46%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Food: 5 critical: 5 surplus: 0 money: $5044
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Food: 4 critical: 5 surplus: -1 money: $2713
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 27 critical: 5 surplus: 22 money: $2872
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Food: 14 critical: 5 surplus: 9 money: $1624
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 2ms (3ms) <P11> 214ms (217ms) <P13> 208ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.787 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 2ms, max 213ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Bossi (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik (P14)MVNS 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (1 units for $15)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (2ms) <P11> 214ms (218ms) <P13> 210ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8541711059996366180
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 58, needed: 44
  INFO [Shop.printPriceFactor]                       Energy is decreased to 82%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Energy: 15 critical: 14 surplus: 1 money: $5029
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Energy: 15 critical: 12 surplus: 3 money: $2713
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 23 critical: 8 surplus: 15 money: $2872
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Energy: 5 critical: 10 surplus: -5 money: $1639
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 1ms (6ms) <P11> 214ms (218ms) <P13> 212ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.786 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 1ms, max 214ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)MVNS (P11)Bossi (P13)planky 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)callmemik 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: callmemik has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: MVNS has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (1 units for $45)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (6ms) <P11> 212ms (215ms) <P13> 212ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1330728574250138794
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51498776
  INFO [SummaryPhase2.begin]                         (P11)Bossi Money: $4984 Plots: 13 Assets: 7880 Total: 19364
  INFO [SummaryPhase2.begin]                         (P11)Bossi Food: 6 Energy: 16 Smithore: 50 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P13)planky Money: $2713 Plots: 11 Assets: 5985 Total: 14198
  INFO [SummaryPhase2.begin]                         (P13)planky Food: 4 Energy: 15 Smithore: 20 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $2917 Plots: 10 Assets: 3204 Total: 11121
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 27 Energy: 22 Smithore: 0 Crystite: 9
  INFO [SummaryPhase2.begin]                         (P14)MVNS Money: $1639 Plots: 10 Assets: 3202 Total: 9841
  INFO [SummaryPhase2.begin]                         (P14)MVNS Food: 13 Energy: 5 Smithore: 0 Crystite: 27
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $49
  INFO [SummaryPhase2.begin]                         Shop Food: 20 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $90
  INFO [SummaryPhase2.begin]                         Colony total: 54524
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 4ms (6ms) <P11> 212ms (218ms) <P13> 212ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [LandGrantActuator.begin]                     AI: callmemik Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: MVNS Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 4ms (6ms) <P11> 212ms (218ms) <P13> 212ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 4ms (6ms) <P11> 213ms (219ms) <P13> 212ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1348419082922932658
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.066803515
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Bossi (rank 1)
  INFO [Player.useFood]                              (P11)Bossi has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 4ms (6ms) <P11> 214ms (221ms) <P13> 209ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Bossi
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Bossi undevelops tile Plain (2,3)
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Mountain3 (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Bossi develops tile Plain (2,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Bossi finishes on update 865
  INFO [GameModel.gamble]                            (P11)Bossi gambles $227, max: 47.5, left: 30.199604, fraction 0.6357811
  INFO [DevelopmentMessenger.showMessage]            Bossi won $227 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P11)Bossi chat: gg
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 4ms (7ms) <P11> 214ms (218ms) <P13> 203ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2519725652143557992
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5214273
  INFO [PlayerEventPhase.begin]                      No player event for (P13)planky (rank 2)
  INFO [Player.useFood]                              (P13)planky has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 4ms (7ms) <P11> 214ms (218ms) <P13> 203ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)planky
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)planky finishes on update 73
  INFO [GameModel.gamble]                            (P13)planky gambles $250, max: 47.5, left: 37.539967, fraction 0.7903151
  INFO [DevelopmentMessenger.showMessage]            planky won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 4ms (6ms) <P11> 212ms (218ms) <P13> 203ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7639328287305856919
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9346655
  INFO [PlayerEventPhase.begin]                      No player event for (P12)callmemik (rank 3)
  INFO [Player.useFood]                              (P12)callmemik has 27 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 4ms (6ms) <P11> 214ms (218ms) <P13> 203ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)callmemik
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: callmemik beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: callmemik got lower bound of 2190.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: callmemik finished Development LP in time 183ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3057.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: callmemik picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,4) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,4) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (7,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Mountain3 (2,4): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- is trying Plain (3,4): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: callmemik ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: callmemik successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (7,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Mountain3 (2,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)callmemik develops tile Plain (3,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)callmemik sold a mule for $115
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: callmemik not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: callmemik Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: callmemik Action: GoToPub
  INFO [GameModel.gamble]                            (P12)callmemik gambles $202, max: 47.5, left: 9.219124, fraction 0.19408682
  INFO [DevelopmentMessenger.showMessage]            callmemik won $202 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: callmemik gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)callmemik finishes on update 1914
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 4ms (6ms) <P11> 214ms (216ms) <P13> 205ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4409831374618334793
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.13112956
  INFO [PlayerEventPhase.begin]                      Event player: (P14)MVNS (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $800
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P14)MVNS has 13 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (4ms) <P11> 213ms (216ms) <P13> 205ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)MVNS
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: MVNS copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: MVNS beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: MVNS starts by assaying Plain (1,4)
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: MVNS started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: MVNS couldn't find a lower bound using the previous solution (even with fudging).
  INFO [DevelopmentPlanner.begin]                    AI: MVNS LP was infeasible (or ignored).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: MVNS found 1 plans testing 0 tiles in 10795615ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: MVNS Plan: No tile 13534 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: MVNS is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: MVNS picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: MVNS is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: MVNS successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)MVNS got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: MVNS action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: MVNS chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: MVNS Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: MVNS Action: GoToPub
  INFO [GameModel.gamble]                            (P14)MVNS gambles $250, max: 47.5, left: 34.89971, fraction 0.7347308
  INFO [DevelopmentMessenger.showMessage]            MVNS won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: MVNS gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)MVNS finishes on update 630
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (3ms) <P11> 213ms (216ms) <P13> 207ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (3ms) <P11> 213ms (216ms) <P13> 207ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1875172731097683095
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.finishPower]                 (P11)Bossi has 16 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P13)planky has 15 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P12)callmemik has 22 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)MVNS has 5 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P11)Bossi expects 0 food, 0 energy, 0 smithore, 76 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky expects 4 food, 0 energy, 0 smithore, 49 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik expects 6 food, 6 energy, 0 smithore, 26 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS expects 9 food, 3 energy, 0 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P11)Bossi produced 0 food, 0 energy, 0 smithore, 68 crystite
  INFO [ProductionPhase.logProduction]               (P13)planky produced 5 food, 0 energy, 0 smithore, 48 crystite
  INFO [ProductionPhase.logProduction]               (P12)callmemik produced 6 food, 5 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P14)MVNS produced 11 food, 2 energy, 0 smithore, 9 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (3ms) <P11> 214ms (216ms) <P13> 209ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8080372400451342825
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (3ms) <P11> 214ms (216ms) <P13> 209ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2559787306573561674
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $49
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 11, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Smithore: 50 critical: 0 surplus: 50 money: $5186
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Smithore: 20 critical: 0 surplus: 20 money: $2963
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Smithore: 0 critical: 0 surplus: 0 money: $2919
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Smithore: 0 critical: 0 surplus: 0 money: $2689
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (3ms) <P11> 214ms (216ms) <P13> 205ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $2
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $-2
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (3ms) <P11> 214ms (217ms) <P13> 205ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1244305220436130296
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Crystite: 118 critical: 0 surplus: 118 money: $5186
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Crystite: 98 critical: 0 surplus: 98 money: $2963
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Crystite: 36 critical: 0 surplus: 36 money: $2919
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Crystite: 36 critical: 0 surplus: 36 money: $2689
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (3ms) <P11> 214ms (216ms) <P13> 209ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 3ms (3ms) <P11> 214ms (216ms) <P13> 209ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3064165637430931207
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 20, total: 58, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 51%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Food: 1 critical: 0 surplus: 1 money: $5186
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Food: 5 critical: 0 surplus: 5 money: $2963
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Food: 17 critical: 0 surplus: 17 money: $2919
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Food: 15 critical: 0 surplus: 15 money: $2689
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (3ms) <P11> 215ms (216ms) <P13> 208ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (3ms) <P11> 215ms (216ms) <P13> 207ms (215ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1685748418913287842
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 24, needed: 45
  INFO [Shop.printPriceFactor]                       Energy is increased to 166%
  INFO [Shop.printPriceFactor]                       Energy buy price $60 sell price $95
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)Bossi Energy: 3 critical: 0 surplus: 3 money: $5186
  INFO [CollectionPhase.goToNextPhase]               (P13)planky Energy: 3 critical: 0 surplus: 3 money: $2963
  INFO [CollectionPhase.goToNextPhase]               (P12)callmemik Energy: 16 critical: 0 surplus: 16 money: $2919
  INFO [CollectionPhase.goToNextPhase]               (P14)MVNS Energy: 2 critical: 0 surplus: 2 money: $2689
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (3ms) <P11> 215ms (216ms) <P13> 203ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik target price $75
  INFO [AuctionActuator.calcTargetPrice]             AI: callmemik calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS target price $75
  INFO [AuctionActuator.calcTargetPrice]             AI: MVNS calculated the target price (via method 2) to be $0
  INFO [GameController.apply]                        (P13)planky chat: gg
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P14> 0ms (3ms) <P11> 214ms (216ms) <P13> 203ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5792509685283644929
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53284776
  INFO [SummaryPhase2.begin]                         (P11)Bossi Money: $5186 Plots: 13 Assets: 17204 Total: 28890
  INFO [SummaryPhase2.begin]                         (P11)Bossi Food: 1 Energy: 3 Smithore: 50 Crystite: 118
  INFO [SummaryPhase2.begin]                         (P13)planky Money: $2963 Plots: 11 Assets: 13349 Total: 21812
  INFO [SummaryPhase2.begin]                         (P13)planky Food: 5 Energy: 3 Smithore: 20 Crystite: 98
  INFO [SummaryPhase2.begin]                         (P12)callmemik Money: $2919 Plots: 10 Assets: 6698 Total: 14617
  INFO [SummaryPhase2.begin]                         (P12)callmemik Food: 17 Energy: 16 Smithore: 0 Crystite: 36
  INFO [SummaryPhase2.begin]                         (P14)MVNS Money: $2689 Plots: 10 Assets: 5563 Total: 13252
  INFO [SummaryPhase2.begin]                         (P14)MVNS Food: 15 Energy: 2 Smithore: 0 Crystite: 36
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $108
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $49
  INFO [SummaryPhase2.begin]                         Shop Food: 20 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $75
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $90
  INFO [SummaryPhase2.begin]                         Colony total: 78571
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Final Results:
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:Bossi Money: $4984 Plots: 13 Assets: 7880 Total: 19364
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:planky Money: $2713 Plots: 11 Assets: 5985 Total: 14198
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:callmemik Money: $2917 Plots: 10 Assets: 3204 Total: 11121
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:MVNS Money: $1639 Plots: 10 Assets: 3202 Total: 9841
  INFO [GameController.apply]                        (S10)host4u chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)host4u chat: Bossi  Bot Reputation now: 6
  INFO [GameController.apply]                        (S10)host4u chat: planky  Bot Reputation now: 13
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 3
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony was a success. You have met the minimum standards set by the Federation, but your life will not be easy!
  INFO [GameController.apply]                        (P11)Bossi chat: bye
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /62.46.144.127 <P13>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /62.46.144.127 <P13> with id 68052aa3-9447-43c9-b41e-ecdae123e09d
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /62.46.144.127 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /62.46.144.127 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /93.218.97.172 <P11>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /93.218.97.172 <P11> with id e4071a2a-00eb-40ce-9df8-ce2f98925dbd
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /93.218.97.172 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /93.218.97.172 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101333 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
