  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 1r4j9dok2dh03gl6o6k1i02pt3
  INFO [Login$MasterListener$1.run]                  Logged in as "CCMuleBot04" (id 100002)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 1024 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 1024 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: ialmrnt5
  INFO [MuleGameContainer.<init>]                    Display Driver: 6.14.10.4410
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel 915G
  INFO [MuleGameContainer.<init>]                    GL Version: 1.4.0 - Build 4.14.10.4410
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: ChuckieBotII-1732, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 3a0b6e8c-2984-4675-9abe-d421116d7c05
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 43 bytes
  INFO [UserController.apply]                        My client id is 3a0b6e8c-2984-4675-9abe-d421116d7c05
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)CCMuleBot04 is my user
  INFO [GameModel.setLocalUser]                      (S10)CCMuleBot04 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)CCMuleBot04 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)CCMuleBot04 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot04 (ID: 100002)
  INFO [Client.initUDP]                              Sending UDP initialization message id 3a0b6e8c-2984-4675-9abe-d421116d7c05
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 3e83b74d-2d19-4ecc-bc4e-64de48765f83
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot04 (ID 100002)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 105962
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /99.227.215.131 id 0ff3765c-d840-4725-8e12-a836289e142b
  INFO [ServerMessageHandler.processJoin]            Server: Client /99.227.215.131 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)jagov808 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)jagov808 (ID: 26481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /99.227.215.131 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7197 bytes
  INFO [Server.initUdp]                              Server: Client /99.227.215.131 <S11> requests UDP address /99.227.215.131:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)jagov808 (ID 26481)
  INFO [Server.acceptClients]                        Server: Accepted client /47.55.48.160 id a2cebdb0-4438-44e3-b8b1-9f19567a0a22
  INFO [ServerMessageHandler.processJoin]            Server: Client /47.55.48.160 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)C64MuleBoot is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)C64MuleBoot (ID: 101485)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /47.55.48.160 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7299 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)C64MuleBoot (ID 101485)
  INFO [Server.initUdp]                              Server: Client /47.55.48.160 <S12> requests UDP address /47.55.48.160:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /99.227.215.131 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)jagov808 joins the players
  INFO [Player.<init>]                               Creating (P11)jagov808
  INFO [GameModel.setRemoteUser]                     (P11)jagov808 is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /47.55.48.160 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)C64MuleBoot joins the players
  INFO [Player.<init>]                               Creating (P12)C64MuleBoot
  INFO [GameModel.setRemoteUser]                     (P12)C64MuleBoot is a remote Player
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Greetings CCMuleBot04 .  This is a chatterbot hosted game.
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 3e83b74d-2d19-4ecc-bc4e-64de48765f83
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: For a list of commands type "Bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: === CCMuleBot04 Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Greetings jagov808 .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: For a list of commands type "Bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: === jagov808 Bot Reputation: A++ (87) Bot Games: 141
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Greetings C64MuleBoot .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: For a list of commands type "Bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: === C64MuleBoot Bot Reputation: Excellent (43) Bot Games: 55
  INFO [GameController.apply]                        (P11)jagov808 chat: bot:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /66.237.94.17 id 0fe3665a-9690-4019-840a-23019034e57b
  INFO [ServerMessageHandler.processJoin]            Server: Client /66.237.94.17 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Klyde is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Klyde (ID: 24264)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /66.237.94.17 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7476 bytes
  INFO [Server.initUdp]                              Server: Client /66.237.94.17 <S14> requests UDP address /66.237.94.17:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Klyde (ID 24264)
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Greetings Klyde .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: For a list of commands type "Bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: === Klyde Bot Reputation: Unknown (1) Bot Games: 1
  INFO [Server.initUdp]                              Server: Removing old UDP address /66.237.94.17:6261 for client /66.237.94.17 <S14>
  INFO [Server.initUdp]                              Server: Client /66.237.94.17 <S14> requests UDP address /66.237.94.17:6261
  INFO [GameController.apply]                        (S14)Klyde chat: meh ima do somehting else
  INFO [GameController.apply]                        (S14)Klyde chat: too much sitting
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24264 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /66.237.94.17 <S14>
  INFO [Server.removeClient]                         Server: Removing client /66.237.94.17 <> with id 0fe3665a-9690-4019-840a-23019034e57b
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /66.237.94.17 <>
  INFO [Server.acceptClients]                        Server: Accepted client /198.68.236.25 id 1f5ce91e-03f9-4ea5-8110-da777aa8436b
  INFO [ServerMessageHandler.processJoin]            Server: Client /198.68.236.25 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)mr.earl is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)mr.earl (ID: 25761)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /198.68.236.25 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7477 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)mr.earl (ID 25761)
  INFO [Server.initUdp]                              Server: Client /198.68.236.25 <S14> requests UDP address /198.68.236.25:6261
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Greetings mr.earl .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: For a list of commands type "Bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: http://www.fb.com/groups/planetmule/
  INFO [ServerMessageHandler.processPlayerJoin]      /198.68.236.25 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)mr.earl joins the players
  INFO [Player.<init>]                               Creating (P14)mr.earl
  INFO [GameModel.setRemoteUser]                     (P14)mr.earl is a remote Player
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: === mr.earl Bot Reputation: A+++ (104) Bot Games: 266
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P14)mr.earl chat: how bout another human player
  INFO [GameController.apply]                        (P14)mr.earl chat: ?
  INFO [GameController.apply]                        (P14)mr.earl chat: or go with the bot?
  INFO [GameController.apply]                        (P14)mr.earl chat: what do ya think
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: prob have to waite 45 min like last game
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: grrr
  INFO [GameController.apply]                        (P14)mr.earl chat: we can go with the bot
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P14)mr.earl chat: I am down
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: doesnt matter to me
  INFO [GameController.apply]                        (P14)mr.earl chat: ok then lets do it
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26481 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /99.227.215.131 <P11>
  INFO [Server.removeClient]                         Server: Removing client /99.227.215.131 <> with id 0ff3765c-d840-4725-8e12-a836289e142b
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /99.227.215.131 <>
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P14)mr.earl chat: bot:addai
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 11
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (11) 14 bytes
  INFO [Player.<init>]                               Creating (P11)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P11)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P11)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)<D.A.N.> (P14)mr.earl (P12)C64MuleBoot (P11)<A.L.A.N.> 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (125ms) <P14> 438ms (688ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: gl
  INFO [GameController.apply]                        (P14)mr.earl chat: gl
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (125ms) <P14> 391ms (625ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6471988500771372523
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)<D.A.N.> (P11)<A.L.A.N.> (P12)C64MuleBoot (P14)mr.earl 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 45488416
  INFO [SummaryPhase2.begin]                         (P13)<D.A.N.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)<D.A.N.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)<A.L.A.N.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)<A.L.A.N.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)mr.earl Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)mr.earl Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (125ms) <P14> 485ms (750ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (125ms) <P14> 438ms (750ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <D.A.N.> prefers Smithore
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <A.L.A.N.> prefers Food
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 7616 tiles in 245573943ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2140 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 7616 tiles in 264379703ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Mountain3 (0,1)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 13 frames, rountrip 0ms, max 438ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 750ms 51 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 13 frames, rountrip 0ms, max 438ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 0: Mountain3 (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 13 frames, rountrip 0ms, max 438ms
  INFO [LandGrantPhase.update]                       (P13)<D.A.N.> pressed at plot 9 frame 1
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim Mountain3 (0,1) and wants Mountain3 (3,2) instead
  INFO [LandGrantPhase.claimPlot]                    (P14)mr.earl is granted tile 9: Mountain3 (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 0ms, max 282ms
  INFO [LandGrantPhase.update]                       (P13)<D.A.N.> pressed at plot 21 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)<D.A.N.> is granted tile 21: Mountain3 (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 0ms, max 282ms
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: bot:pings
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Pings:  <S10 P13 P11> 0ms (0ms) C64MuleBoot : 125ms (125ms) mr.earl : 438ms (750ms) 
  INFO [LandGrantPhase.update]                       (P11)<A.L.A.N.> pressed at plot 30 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P11)<A.L.A.N.> is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (141ms) <P14> 110ms (625ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $994
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $952
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $994
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $992
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<D.A.N.> (P11)<A.L.A.N.> (P12)C64MuleBoot (P14)mr.earl 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $940 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $940 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $892 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $860 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $964 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $872 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $888 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $956 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $928 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $996 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $896 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $912 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $996 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $872 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $828 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $996 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $816 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $968 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $860 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $996 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $888 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $948 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $836 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $948 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $868 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $996 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $996 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $996 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $932 (changed $-64)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)<A.L.A.N.> bought the plot for $932
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (141ms) <P14> 94ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $872
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $360
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $360
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $5120
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $-544
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<D.A.N.> (P11)<A.L.A.N.> (P12)C64MuleBoot (P14)mr.earl 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)C64MuleBoot bought the plot for $984
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (125ms) <P14> 110ms (157ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4493573282234538627
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P13)<D.A.N.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)mr.earl chat: nice
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (125ms) <P14> 110ms (157ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <D.A.N.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 153 tiles in 5513253ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 Smithore (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Mountain3 (3,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<D.A.N.> develops tile Mountain3 (3,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <D.A.N.> chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<D.A.N.> gambles $98, max: 47.5, left: 34.159695, fraction 0.71915144
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $98 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<D.A.N.> finishes on update 667
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (125ms) <P14> 110ms (157ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5314224407611555839
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)<A.L.A.N.> (rank 2)
  INFO [Player.useFood]                              (P11)<A.L.A.N.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (125ms) <P14> 110ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 40 tiles in 1864119ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Empty Mountain3 Empty 993 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <A.L.A.N.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [GameController.apply]                        (P14)mr.earl chat: go bot
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Mountain3 (8,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameController.apply]                        (P14)mr.earl chat: wtf
  INFO [GameModel.buyAssay]                          (P11)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying River (4,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P11)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11)<A.L.A.N.> gambles $52, max: 47.5, left: 1.4391026, fraction 0.030296898
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $52 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11)<A.L.A.N.> finishes on update 2329
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (141ms) <P14> 110ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9170160099063610913
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C64MuleBoot (rank 3)
  INFO [Player.useFood]                              (P12)C64MuleBoot has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (141ms) <P14> 110ms (344ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C64MuleBoot
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)C64MuleBoot got an assay bot
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1929. End Update: 1928
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C64MuleBoot finishes on update 2404
  INFO [DevelopmentMessenger.showMessage]            C64MuleBoot caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (141ms) <P14> 110ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1032040766368642258
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)mr.earl (rank 4)
  INFO [Player.useFood]                              (P14)mr.earl has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (141ms) <P14> 110ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)mr.earl
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)mr.earl develops tile Mountain3 (0,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            mr.earl caught the Mountain Wampus and got $100
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1232. End Update: 1231
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1292. End Update: 1291
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1413. End Update: 1412
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)mr.earl finishes on update 1763
  INFO [GameModel.gamble]                            (P14)mr.earl gambles $71, max: 47.5, left: 15.859276, fraction 0.3338795
  INFO [DevelopmentMessenger.showMessage]            mr.earl won $71 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (141ms) <P14> 94ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6157619283151197035
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (141ms) <P14> 110ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7355490980214343754
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)<A.L.A.N.> has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P12)C64MuleBoot has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)<D.A.N.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)mr.earl has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)<A.L.A.N.> expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<D.A.N.> expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)mr.earl expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.logProduction]               (P11)<A.L.A.N.> produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C64MuleBoot produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<D.A.N.> produced 0 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)mr.earl produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (141ms) <P14> 110ms (485ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (141ms) <P14> 110ms (485ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 79497442785138603
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $3
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 16, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 63%
  INFO [Shop.printPriceFactor]                       Smithore buy price $53 sell price $88
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)mr.earl chat: bot:pings
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Pings:  <S10 P13 P11> 0ms (0ms) C64MuleBoot : 125ms (141ms) mr.earl : 110ms (485ms) 
  INFO [CollectionPhase.goToNextPhase]               (P11)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $220
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Smithore: 0 critical: 0 surplus: 0 money: $116
  INFO [CollectionPhase.goToNextPhase]               (P13)<D.A.N.> Smithore: 3 critical: 0 surplus: 3 money: $923
  INFO [CollectionPhase.goToNextPhase]               (P14)mr.earl Smithore: 4 critical: 0 surplus: 4 money: $996
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (125ms) <P14> 110ms (485ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $214
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)mr.earl chat: alittle better
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 485ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)<A.L.A.N.> (P12)C64MuleBoot 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<D.A.N.> (P14)mr.earl 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)mr.earl auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 313ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $53 (4 units for $212)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (125ms) <P14> 110ms (313ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3084061391642345527
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $220
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Crystite: 0 critical: 0 surplus: 0 money: $116
  INFO [CollectionPhase.goToNextPhase]               (P13)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $923
  INFO [CollectionPhase.goToNextPhase]               (P14)mr.earl Crystite: 0 critical: 0 surplus: 0 money: $1208
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (125ms) <P14> 110ms (313ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (141ms) <P14> 125ms (641ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2959702626902747401
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 12, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)<A.L.A.N.> Food: 1 critical: 3 surplus: -2 money: $220
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Food: 1 critical: 3 surplus: -2 money: $116
  INFO [CollectionPhase.goToNextPhase]               (P13)<D.A.N.> Food: 1 critical: 3 surplus: -2 money: $923
  INFO [CollectionPhase.goToNextPhase]               (P14)mr.earl Food: 1 critical: 3 surplus: -2 money: $1208
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (141ms) <P14> 172ms (735ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $182
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.68700004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 813ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<D.A.N.> (P11)<A.L.A.N.> (P12)C64MuleBoot (P14)mr.earl 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 3 takes over trade from buyer <A.L.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 3 takes over trade from buyer <A.L.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 3 takes over trade from buyer <A.L.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 3 takes over trade from buyer <A.L.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C64MuleBoot rank 3 takes over trade from buyer <A.L.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mr.earl rank 4 takes over trade from buyer C64MuleBoot rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mr.earl rank 4 takes over trade from buyer C64MuleBoot rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mr.earl rank 4 takes over trade from buyer C64MuleBoot rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mr.earl rank 4 takes over trade from buyer C64MuleBoot rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mr.earl rank 4 takes over trade from buyer C64MuleBoot rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $182
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $182
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mr.earl rank 4 takes over trade from buyer C64MuleBoot rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mr.earl rank 4 takes over trade from buyer C64MuleBoot rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mr.earl rank 4 takes over trade from buyer C64MuleBoot rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer mr.earl rank 4 takes over trade from buyer C64MuleBoot rank 3
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $182
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $182
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $182
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $182
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $182
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $182
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 813ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (8 units for $400)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (141ms) <P14> 141ms (766ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7753112163054552216
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 14, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 57%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)<A.L.A.N.> Energy: 2 critical: 1 surplus: 1 money: $120
  INFO [CollectionPhase.goToNextPhase]               (P12)C64MuleBoot Energy: 2 critical: 1 surplus: 1 money: $16
  INFO [CollectionPhase.goToNextPhase]               (P13)<D.A.N.> Energy: 1 critical: 2 surplus: -1 money: $873
  INFO [CollectionPhase.goToNextPhase]               (P14)mr.earl Energy: 1 critical: 2 surplus: -1 money: $1058
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (141ms) <P14> 188ms (860ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $187
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.781 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 219ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 860ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<D.A.N.> (P11)<A.L.A.N.> (P14)mr.earl 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)C64MuleBoot 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $187
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 860ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $187
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)C64MuleBoot auction teleport count: 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 860ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $187
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $187
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 860ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (4 units for $180)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (141ms) <P14> 125ms (860ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3249507157272424712
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48788040
  INFO [SummaryPhase2.begin]                         (P14)mr.earl Money: $968 Plots: 1 Assets: 445 Total: 1913
  INFO [SummaryPhase2.begin]                         (P14)mr.earl Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<D.A.N.> Money: $783 Plots: 1 Assets: 504 Total: 1787
  INFO [SummaryPhase2.begin]                         (P13)<D.A.N.> Food: 2 Energy: 3 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)<A.L.A.N.> Money: $120 Plots: 2 Assets: 240 Total: 1360
  INFO [SummaryPhase2.begin]                         (P11)<A.L.A.N.> Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Money: $106 Plots: 2 Assets: 150 Total: 1256
  INFO [SummaryPhase2.begin]                         (P12)C64MuleBoot Food: 3 Energy: 0 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $53
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 6 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 6316
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 0ms (0ms) <P12> 125ms (125ms) <P14> 125ms (860ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 1520 tiles in 25203195ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Empty Mountain3 Empty Plain Empty <claim> 1455 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Empty Mountain3 Empty River Empty <claim> 1455 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Empty Mountain3 Empty Plain Empty <claim> 1455 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Empty Mountain3 Empty Plain Empty <claim> 1455 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants Plain (5,2)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 5776 tiles in 130079528ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River Food <claim> (+4) 1939 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2636 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River Food <claim> (+4) 1939 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2636 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River Food <claim> (+4) 1939 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2636 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 1964 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2391 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 860ms 57 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)mr.earl is granted tile 1: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.update]                       (P13)<D.A.N.> pressed at plot 11 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)<D.A.N.> is granted tile 11: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.update]                       (P11)<A.L.A.N.> pressed at plot 19 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P11)<A.L.A.N.> is granted tile 19: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C64MuleBoot is granted tile 27: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 16ms, max 125ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 16ms (16ms) <P12> 125ms (125ms) <P14> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $896
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $4790
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $656
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1475
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $-684
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: restart
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 16ms, max 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<D.A.N.> (P11)<A.L.A.N.> (P12)C64MuleBoot (P14)mr.earl 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: yr ping is killing my game
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: bot:restart
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Recording vote to restart: P12
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Votes Recorded: 1 of 2
  INFO [GameController.apply]                        (P14)mr.earl chat: it will get better
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)mr.earl bought the plot for $896
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: i should have got that top plot
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 16ms (16ms) <P12> 125ms (125ms) <P14> 94ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $836
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $4790
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $656
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1475
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $-684
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 16ms, max 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<D.A.N.> (P11)<A.L.A.N.> (P12)C64MuleBoot (P14)mr.earl 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)mr.earl chat: did you go for it
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: come on i assayed the med knew it was a high
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 16ms (16ms) <P12> 125ms (125ms) <P14> 94ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -350018441201438042
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9343547
  INFO [PlayerEventPhase.begin]                      No player event for (P14)mr.earl (rank 1)
  INFO [Player.useFood]                              (P14)mr.earl has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P11> 16ms (16ms) <P12> 125ms (125ms) <P14> 94ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 16 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)mr.earl
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: bot:restart
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Recording vote to restart: P12
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Votes Recorded: 1 of 2
  INFO [GameController.apply]                        (P14)mr.earl chat: bot:restart
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Recording vote to restart: P14
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Votes Recorded: 2 of 2
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Processing Restart Request 
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: C64MuleBoot  Bot Reputation now: 44
  INFO [GameController.apply]                        (S10)CCMuleBot04 chat: mr.earl  Bot Reputation now: 105
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 504. End Update: 503
  INFO [GameController.apply]                        (P14)mr.earl chat: all good
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: ty
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 100002 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
