  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows NT (unknown) 6.2 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 9jt0rgdo7mv7rev51k5aji7au2
  INFO [Login$MasterListener$1.run]                  Logged in as "host4u" (id 101333)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 1024 x 32 @75Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 1024 x 32 @75Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: igdumdim64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel(R) HD Graphics 4400
  INFO [MuleGameContainer.<init>]                    GL Version: 4.2.0 - Build 10.18.10.3345
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: Irata-584, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id b9dd7c4e-6049-4c7a-8536-0ab563d8f0de
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 38 bytes
  INFO [UserController.apply]                        My client id is b9dd7c4e-6049-4c7a-8536-0ab563d8f0de
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)host4u is my user
  INFO [GameModel.setLocalUser]                      (S10)host4u is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)host4u is hosting the server
  INFO [GameController.beginNextPhase]               (S10)host4u is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)host4u (ID: 101333)
  INFO [Client.initUDP]                              Sending UDP initialization message id b9dd7c4e-6049-4c7a-8536-0ab563d8f0de
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.214.39.13 id 70f27c55-c330-4ecf-b861-7df352da4dc9
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)host4u (ID 101333)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 105938
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Hello host4u , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.214.39.13 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.214.39.13 <> with id 70f27c55-c330-4ecf-b861-7df352da4dc9
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.214.39.13 <>
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === host4u Bot Reputation: Fair (0) Bot Games: 0
  INFO [Server.acceptClients]                        Server: Accepted client /179.177.123.161 id 681dc7ff-052d-451f-b5ac-dc2d985d0a25
  INFO [ServerMessageHandler.processJoin]            Server: Client /179.177.123.161 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Tokre is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Tokre (ID: 101711)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /179.177.123.161 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7199 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Tokre (ID 101711)
  INFO [Server.initUdp]                              Server: Client /179.177.123.161 <S11> requests UDP address /179.177.123.161:18135
  INFO [GameController.apply]                        (S10)host4u chat: Hello Tokre , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === Tokre Bot Reputation: Fair (0) Bot Games: 0
  INFO [ServerMessageHandler.processPlayerJoin]      /179.177.123.161 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Tokre joins the players
  INFO [Player.<init>]                               Creating (P11)Tokre
  INFO [GameModel.setRemoteUser]                     (P11)Tokre is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101711 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /179.177.123.161 <P11>
  INFO [Server.removeClient]                         Server: Removing client /179.177.123.161 <> with id 681dc7ff-052d-451f-b5ac-dc2d985d0a25
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /179.177.123.161 <>
  INFO [Server.acceptClients]                        Server: Accepted client /179.177.123.161 id f79733ed-9c50-4b68-a41a-d386ab67c090
  INFO [ServerMessageHandler.processJoin]            Server: Client /179.177.123.161 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Tokre is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Tokre (ID: 101711)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /179.177.123.161 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7199 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Tokre (ID 101711)
  INFO [Server.initUdp]                              Server: Client /179.177.123.161 <S11> requests UDP address /179.177.123.161:19256
  INFO [GameController.apply]                        (S10)host4u chat: Hello Tokre , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === Tokre Bot Reputation: Fair (0) Bot Games: 0
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101711 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /179.177.123.161 <S11>
  INFO [Server.removeClient]                         Server: Removing client /179.177.123.161 <> with id f79733ed-9c50-4b68-a41a-d386ab67c090
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /179.177.123.161 <>
  INFO [Server.acceptClients]                        Server: Accepted client /179.177.123.161 id 4a123138-7e0e-4867-9bb8-c7e49bf4c253
  INFO [ServerMessageHandler.processJoin]            Server: Client /179.177.123.161 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Tokre is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Tokre (ID: 101711)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /179.177.123.161 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7199 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Tokre (ID 101711)
  INFO [Server.initUdp]                              Server: Client /179.177.123.161 <S11> requests UDP address /179.177.123.161:19256
  INFO [GameController.apply]                        (S10)host4u chat: Hello Tokre , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === Tokre Bot Reputation: Fair (0) Bot Games: 0
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101711 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /179.177.123.161 <S11>
  INFO [Server.removeClient]                         Server: Removing client /179.177.123.161 <> with id 4a123138-7e0e-4867-9bb8-c7e49bf4c253
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /179.177.123.161 <>
  INFO [Server.acceptClients]                        Server: Accepted client /71.67.249.245 id 7575386e-63ae-402e-9759-a9e9d012eeb7
  INFO [ServerMessageHandler.processJoin]            Server: Client /71.67.249.245 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)ICEMAN1779 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)ICEMAN1779 (ID: 101751)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /71.67.249.245 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7207 bytes
  INFO [Server.initUdp]                              Server: Client /71.67.249.245 <S11> requests UDP address /71.67.249.245:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)ICEMAN1779 (ID 101751)
  INFO [GameController.apply]                        (S10)host4u chat: Hello ICEMAN1779 , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === ICEMAN1779 Bot Reputation: Fair (0) Bot Games: 0
  INFO [ServerMessageHandler.processPlayerJoin]      /71.67.249.245 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)ICEMAN1779 joins the players
  INFO [Player.<init>]                               Creating (P11)ICEMAN1779
  INFO [GameModel.setRemoteUser]                     (P11)ICEMAN1779 is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101751 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /71.67.249.245 <P11>
  INFO [Server.removeClient]                         Server: Removing client /71.67.249.245 <> with id 7575386e-63ae-402e-9759-a9e9d012eeb7
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /71.67.249.245 <>
  INFO [Server.acceptClients]                        Server: Accepted client /64.134.224.133 id 70df28a6-5268-4b20-a673-4127824a6ea8
  INFO [ServerMessageHandler.processJoin]            Server: Client /64.134.224.133 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Thedarkside is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Thedarkside (ID: 101969)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /64.134.224.133 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7208 bytes
  INFO [Server.initUdp]                              Server: Client /64.134.224.133 <S11> requests UDP address /64.134.224.133:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Thedarkside (ID 101969)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S11)Thedarkside (ID 101969)
  INFO [GameController.apply]                        (S10)host4u chat: Hello Thedarkside , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === Thedarkside Bot Reputation: Fair (0) Bot Games: 0
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101969 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /64.134.224.133 <S11>
  INFO [Server.removeClient]                         Server: Removing client /64.134.224.133 <> with id 70df28a6-5268-4b20-a673-4127824a6ea8
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /64.134.224.133 <>
  INFO [Server.acceptClients]                        Server: Accepted client /64.134.224.133 id 696d090c-656d-4062-8ff5-8e82529c43b4
  INFO [ServerMessageHandler.processJoin]            Server: Client /64.134.224.133 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Thedarkside is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Thedarkside (ID: 101969)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /64.134.224.133 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7208 bytes
  INFO [Server.initUdp]                              Server: Client /64.134.224.133 <S11> requests UDP address /64.134.224.133:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Thedarkside (ID 101969)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S11)Thedarkside (ID 101969)
  INFO [GameController.apply]                        (S10)host4u chat: Hello Thedarkside , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === Thedarkside Bot Reputation: Fair (0) Bot Games: 0
  INFO [ServerMessageHandler.processPlayerJoin]      /64.134.224.133 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Thedarkside joins the players
  INFO [Player.<init>]                               Creating (P11)Thedarkside
  INFO [GameModel.setRemoteUser]                     (P11)Thedarkside is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /64.134.224.133 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)Thedarkside unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)Thedarkside is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /64.134.224.133 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Thedarkside joins the players
  INFO [Player.<init>]                               Creating (P11)Thedarkside
  INFO [GameModel.setRemoteUser]                     (P11)Thedarkside is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /64.134.224.133 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)Thedarkside unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)Thedarkside is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /64.134.224.133 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Thedarkside joins the players
  INFO [Player.<init>]                               Creating (P11)Thedarkside
  INFO [GameModel.setRemoteUser]                     (P11)Thedarkside is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /64.134.224.133 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)Thedarkside unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)Thedarkside is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /64.134.224.133 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Thedarkside joins the players
  INFO [Player.<init>]                               Creating (P11)Thedarkside
  INFO [GameModel.setRemoteUser]                     (P11)Thedarkside is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101969 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /64.134.224.133 <P11>
  INFO [Server.removeClient]                         Server: Removing client /64.134.224.133 <> with id 696d090c-656d-4062-8ff5-8e82529c43b4
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /64.134.224.133 <>
  INFO [Server.acceptClients]                        Server: Accepted client /121.221.30.68 id d2bb8f5d-0d33-47c6-9d35-424f5a940986
  INFO [ServerMessageHandler.processJoin]            Server: Client /121.221.30.68 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Agitator is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Agitator (ID: 14213)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /121.221.30.68 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7199 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Agitator (ID 14213)
  INFO [Server.initUdp]                              Server: Client /121.221.30.68 <S11> requests UDP address /121.221.30.68:51834
  INFO [GameController.apply]                        (S10)host4u chat: Hello Agitator , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [ServerMessageHandler.processPlayerJoin]      /121.221.30.68 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Agitator joins the players
  INFO [Player.<init>]                               Creating (P11)Agitator
  INFO [GameModel.setRemoteUser]                     (P11)Agitator is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: === Agitator Bot Reputation: Fair (0) Bot Games: 0
  INFO [Server.acceptClients]                        Server: Accepted client /64.134.224.133 id 14534693-cd5f-4964-9ba2-da0d5afc63e7
  INFO [ServerMessageHandler.processJoin]            Server: Client /64.134.224.133 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Fieldstein is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Fieldstein (ID: 101964)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /64.134.224.133 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7329 bytes
  INFO [Server.initUdp]                              Server: Client /64.134.224.133 <S12> requests UDP address /64.134.224.133:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Fieldstein (ID 101964)
  INFO [GameController.apply]                        (S10)host4u chat: Hello Fieldstein , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === Fieldstein Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S12)Fieldstein chat: bot:help
  INFO [GameController.apply]                        (S12)Fieldstein chat: bot:?
  INFO [GameController.apply]                        (S10)host4u chat: Bot v1.10 Command Summary:
  INFO [GameController.apply]                        (S10)host4u chat: Syntax: bot:[command]
  INFO [GameController.apply]                        (S10)host4u chat: Commands
  INFO [GameController.apply]                        (S10)host4u chat: ===============
  INFO [GameController.apply]                        (S10)host4u chat: ready - Sets the bot to change ready state [in case game does not start automatically]
  INFO [GameController.apply]                        (S10)host4u chat: prices - Display current buy and sell prices for Ore, Tite, Food and Energy.
  INFO [GameController.apply]                        (S10)host4u chat: factor - Shows you the price factor for ore, food, and energy. 
  INFO [GameController.apply]                        (S10)host4u chat: tracker - Display a list of planetary events that have occured.
  INFO [GameController.apply]                        (S10)host4u chat: events - Same as Tracker
  INFO [GameController.apply]                        (S10)host4u chat: playertracker - Shows Player Events
  INFO [GameController.apply]                        (S10)host4u chat: playerevents - Same as PlayerTracker
  INFO [GameController.apply]                        (S10)host4u chat: lastassay - Shows you the result of the last assay bot. 
  INFO [GameController.apply]                        (S10)host4u chat: lastassays - Shows you the result of the last 4 assays. 
  INFO [GameController.apply]                        (S10)host4u chat: enable auctions - Turns on the ability to see total land auctions (2 votes). 
  INFO [GameController.apply]                        (S10)host4u chat: auctions - Shows you how many auctions during land grant. 
  INFO [GameController.apply]                        (S10)host4u chat: lastauction - Shows you how who won that last auction and price. 
  INFO [GameController.apply]                        (S10)host4u chat: addai - Tells the bot to add an AI player [only 1 player is required to kick]
  INFO [GameController.apply]                        (S10)host4u chat: kick [player position] - Start kick process on a player in the position. 
  INFO [GameController.apply]                        (S10)host4u chat:      ie: kick 2 for the player in second position on left box, [2 players required].
  INFO [GameController.apply]                        (S10)host4u chat: restart - Tells the bot to restart the game. [3 players required]
  INFO [GameController.apply]                        (S10)host4u chat: rep [playername] - Check the bot Reputation of a Player
  INFO [GameController.apply]                        (S10)host4u chat: pings - Show Roundtrip Ping Times for All Players
  INFO [GameController.apply]                        (S10)host4u chat: ore - Shows Ore Random Variance
  INFO [GameController.apply]                        (S10)host4u chat: probs - Shows Probabilities of Planet Events
  INFO [GameController.apply]                        (S10)host4u chat: news - Lastest Bot Updates
  INFO [Server.acceptClients]                        Server: Accepted client /64.134.224.133 id 08d3f9a3-80c0-46aa-890a-9eefbc4cf7ab
  INFO [ServerMessageHandler.processJoin]            Server: Client /64.134.224.133 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Gryphon777 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Gryphon777 (ID: 101965)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /64.134.224.133 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7396 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Gryphon777 (ID 101965)
  INFO [Server.initUdp]                              Server: Client /64.134.224.133 <S13> requests UDP address /64.134.224.133:45386
  INFO [GameController.apply]                        (S10)host4u chat: Hello Gryphon777 , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === Gryphon777 Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S12)Fieldstein chat: bot: kick 1
  INFO [ServerMessageHandler.processPlayerJoin]      /64.134.224.133 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Gryphon777 joins the players
  INFO [Player.<init>]                               Creating (P13)Gryphon777
  INFO [GameModel.setRemoteUser]                     (P13)Gryphon777 is a remote Player
  INFO [GameController.apply]                        (P11)Agitator chat: bot:smurfcheck Gryphon777
  INFO [GameController.apply]                        (S10)host4u chat: You need a Bot Reputation level of over 20 run a smurfcheck
  INFO [Server.acceptClients]                        Server: Accepted client /64.134.224.133 id ea0139b1-df84-4212-9b31-5c8548bd5085
  INFO [ServerMessageHandler.processJoin]            Server: Client /64.134.224.133 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Thedarkside is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Thedarkside (ID: 101969)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /64.134.224.133 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7475 bytes
  INFO [Server.initUdp]                              Server: Client /64.134.224.133 <S14> requests UDP address /64.134.224.133:45387
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Thedarkside (ID 101969)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S14)Thedarkside (ID 101969)
  INFO [GameController.apply]                        (S10)host4u chat: Hello Thedarkside , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === Thedarkside Bot Reputation: Fair (0) Bot Games: 0
  INFO [ServerMessageHandler.processPlayerJoin]      /64.134.224.133 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Thedarkside joins the players
  INFO [Player.<init>]                               Creating (P14)Thedarkside
  INFO [GameModel.setRemoteUser]                     (P14)Thedarkside is a remote Player
  INFO [GameController.apply]                        (P11)Agitator chat: family?
  INFO [GameController.apply]                        (P13)Gryphon777 chat: yee
  INFO [GameController.apply]                        (P13)Gryphon777 chat: lol jk
  INFO [GameController.apply]                        (P13)Gryphon777 chat: bot:kick 1
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101969 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /64.134.224.133 <P14>
  INFO [Server.removeClient]                         Server: Removing client /64.134.224.133 <> with id ea0139b1-df84-4212-9b31-5c8548bd5085
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /64.134.224.133 <>
  INFO [GameController.apply]                        (S12)Fieldstein chat: bot:kick 1
  INFO [Server.acceptClients]                        Server: Accepted client /64.134.224.133 id 2b3fb7f4-6c89-4c3f-80c3-2ff14abb36c1
  INFO [ServerMessageHandler.processJoin]            Server: Client /64.134.224.133 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Thedarkside is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Thedarkside (ID: 101969)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /64.134.224.133 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7475 bytes
  INFO [Server.initUdp]                              Server: Client /64.134.224.133 <S14> requests UDP address /64.134.224.133:45387
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Thedarkside (ID 101969)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S14)Thedarkside (ID 101969)
  INFO [GameController.apply]                        (S10)host4u chat: Hello Thedarkside , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === Thedarkside Bot Reputation: Fair (0) Bot Games: 0
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101964 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /64.134.224.133 <S12>
  INFO [Server.removeClient]                         Server: Removing client /64.134.224.133 <> with id 14534693-cd5f-4964-9ba2-da0d5afc63e7
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /64.134.224.133 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101965 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /64.134.224.133 <P13>
  INFO [Server.removeClient]                         Server: Removing client /64.134.224.133 <> with id 08d3f9a3-80c0-46aa-890a-9eefbc4cf7ab
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /64.134.224.133 <>
  INFO [ServerMessageHandler.processPlayerJoin]      /64.134.224.133 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Thedarkside joins the players
  INFO [Player.<init>]                               Creating (P14)Thedarkside
  INFO [GameModel.setRemoteUser]                     (P14)Thedarkside is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /64.134.224.133 <P14> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (14) 0 bytes
  INFO [UserController.apply]                        (P14)Thedarkside unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S14)Thedarkside is a remote Spectator
  INFO [Server.acceptClients]                        Server: Accepted client /64.134.224.133 id 66de70d3-5467-4fe4-9f58-91db7b0c2328
  INFO [ServerMessageHandler.processJoin]            Server: Client /64.134.224.133 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Gryphon777 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Gryphon777 (ID: 101965)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /64.134.224.133 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7388 bytes
  INFO [Server.initUdp]                              Server: Client /64.134.224.133 <S13> requests UDP address /64.134.224.133:45386
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Gryphon777 (ID 101965)
  INFO [GameController.apply]                        (S10)host4u chat: Hello Gryphon777 , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === Gryphon777 Bot Reputation: Fair (0) Bot Games: 0
  INFO [Server.acceptClients]                        Server: Accepted client /64.134.224.133 id c159af4e-ecee-4b76-a64d-cbca4d080901
  INFO [ServerMessageHandler.processJoin]            Server: Client /64.134.224.133 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Fieldstein is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Fieldstein (ID: 101964)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /64.134.224.133 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7439 bytes
  INFO [Server.initUdp]                              Server: Client /64.134.224.133 <S12> requests UDP address /64.134.224.133:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Fieldstein (ID 101964)
  INFO [GameController.apply]                        (S10)host4u chat: Hello Fieldstein , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === Fieldstein Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S13)Gryphon777 chat: bot:kick 1
  INFO [Server.acceptClients]                        Server: Accepted client /64.134.224.133 id 1ad0ce67-3cbd-4501-87d6-fae9845e6c00
  INFO [ServerMessageHandler.processJoin]            Server: Client /64.134.224.133 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)swaxon is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)swaxon (ID: 101963)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /64.134.224.133 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7474 bytes
  INFO [Server.initUdp]                              Server: Client /64.134.224.133 <S15> requests UDP address /64.134.224.133:45389
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)swaxon (ID 101963)
  INFO [GameController.apply]                        (S10)host4u chat: Hello swaxon , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [GameController.apply]                        (S10)host4u chat: === swaxon Bot Reputation: Fair (0) Bot Games: 0
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /64.134.224.133 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Gryphon777 joins the players
  INFO [Player.<init>]                               Creating (P13)Gryphon777
  INFO [GameModel.setRemoteUser]                     (P13)Gryphon777 is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /64.134.224.133 <S15> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (15) 0 bytes
  INFO [UserController.apply]                        (S15)swaxon joins the players
  INFO [Player.<init>]                               Creating (P15)swaxon
  INFO [GameModel.setRemoteUser]                     (P15)swaxon is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /64.134.224.133 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Thedarkside joins the players
  INFO [Player.<init>]                               Creating (P14)Thedarkside
  INFO [GameModel.setRemoteUser]                     (P14)Thedarkside is a remote Player
  INFO [GameController.apply]                        (P13)Gryphon777 chat: bot:kick 1
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101963 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /64.134.224.133 <P15>
  INFO [Server.removeClient]                         Server: Removing client /64.134.224.133 <> with id 1ad0ce67-3cbd-4501-87d6-fae9845e6c00
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /64.134.224.133 <>
  INFO [Server.acceptClients]                        Server: Accepted client /64.134.224.133 id 79f2af2d-2378-4913-8744-c0983a71a71d
  INFO [ServerMessageHandler.processJoin]            Server: Client /64.134.224.133 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)swaxon is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)swaxon (ID: 101963)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /64.134.224.133 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7519 bytes
  INFO [Server.initUdp]                              Server: Client /64.134.224.133 <S15> requests UDP address /64.134.224.133:45389
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)swaxon (ID 101963)
  INFO [GameController.apply]                        (S10)host4u chat: Hello swaxon , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [ServerMessageHandler.processPlayerJoin]      /64.134.224.133 <S15> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (15) 0 bytes
  INFO [UserController.apply]                        (S15)swaxon joins the players
  INFO [Player.<init>]                               Creating (P15)swaxon
  INFO [GameModel.setRemoteUser]                     (P15)swaxon is a remote Player
  INFO [GameController.apply]                        (S10)host4u chat: === swaxon Bot Reputation: Fair (0) Bot Games: 0
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [GameController.apply]                        (P13)Gryphon777 chat: bot:kick 4
  INFO [GameController.apply]                        (S10)host4u chat: Recording vote to kick player rank 4
  INFO [GameController.apply]                        (S10)host4u chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)host4u chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)host4u chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14213 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /121.221.30.68 <P11>
  INFO [Server.removeClient]                         Server: Removing client /121.221.30.68 <> with id d2bb8f5d-0d33-47c6-9d35-424f5a940986
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /121.221.30.68 <>
  INFO [ServerMessageHandler.processPlayerJoin]      /64.134.224.133 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Fieldstein joins the players
  INFO [Player.<init>]                               Creating (P12)Fieldstein
  INFO [GameModel.setRemoteUser]                     (P12)Fieldstein is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /121.221.30.68 id 6586c497-2aed-4a07-9185-ecbc5d6e66df
  INFO [ServerMessageHandler.processJoin]            Server: Client /121.221.30.68 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Agitator is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Agitator (ID: 14213)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /121.221.30.68 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7490 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Agitator (ID 14213)
  INFO [Server.initUdp]                              Server: Client /121.221.30.68 <S11> requests UDP address /121.221.30.68:51834
  INFO [GameController.apply]                        (S10)host4u chat: Hello Agitator , Welcome to Planet Mule!
  INFO [GameController.apply]                        (S10)host4u chat: We have sent you here to mine crystite for your
  INFO [GameController.apply]                        (S10)host4u chat: home world that we need to make billions of atariPads.  
  INFO [GameController.apply]                        (S10)host4u chat: If you don't starve first....mwhahahahahahaha.....
  INFO [GameController.apply]                        (S10)host4u chat: http://www.facebook.com/groups/planetmule
  INFO [GameController.apply]                        (S10)host4u chat: This is an autohosted game!
  INFO [GameController.apply]                        (S10)host4u chat: === Agitator Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S11)Agitator chat: ???
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (S11)Agitator chat: i was there waiting first and you kick me??
  INFO [GameController.apply]                        (S11)Agitator chat: not cool
  INFO [GameController.apply]                        (P12)Fieldstein chat: <3
  INFO [GameController.apply]                        (P13)Gryphon777 chat: PROBLEMS IN THE HOOD NIGGA
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)Gryphon777 (P14)Thedarkside (P15)swaxon (P12)Fieldstein 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 134
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 3ms (3ms) <P14> 175ms (231ms) <P13> 61ms (62ms) <P12> 59ms (62ms) <P15> 51ms (133ms) <S11> 253ms (261ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P14> 154ms (203ms) <P13> 60ms (62ms) <P12> 56ms (61ms) <P15> 64ms (179ms) <S11> 255ms (263ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -87072784291332094
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside (P15)swaxon 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47095656
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)swaxon Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P15)swaxon Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 2ms (3ms) <P14> 154ms (199ms) <P13> 59ms (63ms) <P12> 57ms (60ms) <P15> 64ms (147ms) <S11> 261ms (267ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P13)Gryphon777 chat: why you still watching?
  SEVERE [GameController.checkReadyTimeout]          swaxon is not responding to continue
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /64.134.224.133 <P15>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /64.134.224.133 <P15> with id 79f2af2d-2378-4913-8744-c0983a71a71d
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /64.134.224.133 <P15>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /64.134.224.133 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101963 user number 15
  INFO [UserController.setAiPlayer]                  (P15)swaxon is taken over by an AI player
  INFO [UserController.setAiPlayer]                  swaxon is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 15
  INFO [GameModel.setLocalUser]                      (P15)swaxon is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 1ms (1ms) <P14> 149ms (218ms) <P13> 60ms (64ms) <P12> 59ms (63ms) <S11> 266ms (270ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: swaxon is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: swaxon prefers Smithore
  INFO [DevelopmentPlanFinder$1.run]                 AI: swaxon found 4 plans testing 7616 tiles in 42835007ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: swaxon Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: swaxon Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: swaxon Plan: Mountain3 Smithore <claim> (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: swaxon Plan: Mountain2 Smithore <claim> (+3) 1440 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1940 points
  INFO [LandGrantActuator.update]                    AI: swaxon wants Mountain3 (5,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 1ms, max 266ms
  INFO [GameController.apply]                        (S10)host4u chat: Player Removed, votes required to restart: 1
  INFO [GameController.apply]                        (S10)host4u chat: swaxon  Bot Reputation now: -3
  INFO [GameController.apply]                        (S11)Agitator chat: i want to see how a racist fucker plays this game... 
  INFO [LandGrantPhase$2.finished]                   Grace duration 270ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 1ms, max 266ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [Server.acceptClients]                        Server: Accepted client /64.134.224.133 id 31ffcdff-ea27-41d5-9f17-fb89c9d271a9
  INFO [ServerMessageHandler.processJoin]            Server: New spectators is not allowed to join.
  INFO [Server.removeClient]                         Server: Removing client /64.134.224.133 <> with id 31ffcdff-ea27-41d5-9f17-fb89c9d271a9
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /64.134.224.133 <>
  INFO [LandGrantPhase.claimPlot]                    (P13)Gryphon777 is granted tile 13: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 266ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Fieldstein is granted tile 23: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 266ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Thedarkside is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 266ms
  INFO [LandGrantPhase.update]                       (P15)swaxon pressed at plot 31 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)swaxon is granted tile 31: Mountain3 (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 1ms, max 266ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 1ms (1ms) <P14> 98ms (175ms) <P13> 59ms (62ms) <P12> 60ms (62ms) <S11> 266ms (270ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon originally valued the plot at $430
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon targets price $428
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Server.acceptClients]                        Server: Accepted client /64.134.224.133 id 419e8c83-d08a-4b1a-a5b5-96477feb886d
  INFO [ServerMessageHandler.processJoin]            Server: New spectators is not allowed to join.
  INFO [Server.removeClient]                         Server: Removing client /64.134.224.133 <> with id 419e8c83-d08a-4b1a-a5b5-96477feb886d
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /64.134.224.133 <>
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 1ms, max 266ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon (P13)Gryphon777 (P14)Thedarkside (P12)Fieldstein 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $444 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $428 (changed $-16)
  INFO [Server.acceptClients]                        Server: Accepted client /64.134.224.133 id 51ff01cb-af57-4ffd-8800-6e70bc6b26b9
  INFO [ServerMessageHandler.processJoin]            Server: New spectators is not allowed to join.
  INFO [Server.removeClient]                         Server: Removing client /64.134.224.133 <> with id 51ff01cb-af57-4ffd-8800-6e70bc6b26b9
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /64.134.224.133 <>
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $460 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $420 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $360 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $368 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $332 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $360 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $300 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $240 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $196 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $228 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $208 (changed $-20)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Gryphon777 bought the plot for $232
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 1ms (3ms) <P14> 63ms (67ms) <P13> 49ms (52ms) <P12> 56ms (62ms) <S11> 266ms (273ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3543080066348953272
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Fieldstein (rank 1)
  INFO [Player.useFood]                              (P12)Fieldstein has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 1ms (3ms) <P14> 63ms (67ms) <P13> 49ms (51ms) <P12> 59ms (63ms) <S11> 266ms (273ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Fieldstein
  INFO [Wampus.<init>]                               Wampus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (6,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Fieldstein finishes on update 693
  INFO [GameModel.gamble]                            (P12)Fieldstein gambles $74, max: 47.5, left: 33.639683, fraction 0.70820385
  INFO [DevelopmentMessenger.showMessage]            Fieldstein won $74 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 2ms (3ms) <P14> 61ms (67ms) <P13> 49ms (51ms) <P12> 60ms (65ms) <S11> 266ms (273ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8809867364141965871
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Gryphon777 (rank 2)
  INFO [Player.useFood]                              (P13)Gryphon777 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 2ms (3ms) <P14> 61ms (83ms) <P13> 49ms (51ms) <P12> 60ms (65ms) <S11> 263ms (273ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Gryphon777
  INFO [Wampus.<init>]                               Wampus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile River (4,1) with Food factory
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile Plain (0,4) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1806. End Update: 1805
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Gryphon777 finishes on update 2024
  INFO [GameModel.gamble]                            (P13)Gryphon777 gambles $76, max: 47.5, left: 7.0190973, fraction 0.14777046
  INFO [DevelopmentMessenger.showMessage]            Gryphon777 won $76 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 3ms (4ms) <P14> 63ms (110ms) <P13> 50ms (51ms) <P12> 64ms (70ms) <S11> 266ms (268ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7048225438848394262
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Thedarkside (rank 3)
  INFO [Player.useFood]                              (P14)Thedarkside has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 3ms (4ms) <P14> 63ms (121ms) <P13> 50ms (54ms) <P12> 64ms (70ms) <S11> 266ms (268ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Thedarkside
  INFO [Wampus.<init>]                               Wampus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Thedarkside develops tile River (4,3) with Food factory
  INFO [GameModel.developLand]                       (P14)Thedarkside undevelops tile River (4,3)
  INFO [GameModel.developLand]                       (P14)Thedarkside develops tile River (4,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Thedarkside finishes on update 1617
  INFO [GameModel.gamble]                            (P14)Thedarkside gambles $111, max: 47.5, left: 15.15926, fraction 0.3191423
  INFO [DevelopmentMessenger.showMessage]            Thedarkside won $111 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 3ms (4ms) <P14> 59ms (64ms) <P13> 58ms (62ms) <P12> 63ms (70ms) <S11> 266ms (268ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3886666970338875190
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P15)swaxon (rank 4)
  INFO [Player.useFood]                              (P15)swaxon has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 3ms (4ms) <P14> 59ms (65ms) <P13> 61ms (62ms) <P12> 63ms (70ms) <S11> 266ms (269ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)swaxon
  INFO [Wampus.<init>]                               Wampus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: swaxon LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: swaxon found 1 plans testing 157 tiles in 4645840ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: swaxon Plan: Mountain3 Smithore (+4) 1490 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2040 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: swaxon is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: swaxon picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Mountain3 (5,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Mountain3 (5,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: swaxon is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            swaxon caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: swaxon chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToPub
  INFO [GameModel.gamble]                            (P15)swaxon gambles $100, max: 47.5, left: 27.159534, fraction 0.57177967
  INFO [DevelopmentMessenger.showMessage]            swaxon won $100 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)swaxon finishes on update 1043
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 1ms (3ms) <P14> 56ms (74ms) <P13> 61ms (62ms) <P12> 62ms (63ms) <S11> 265ms (268ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 1ms (3ms) <P14> 56ms (74ms) <P13> 61ms (62ms) <P12> 62ms (63ms) <S11> 265ms (268ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3717635823551194667
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Fieldstein has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)Gryphon777 has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P15)swaxon has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Thedarkside has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein expects 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 expects 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein produced 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 produced 5 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 1ms (3ms) <P14> 59ms (124ms) <P13> 62ms (63ms) <P12> 62ms (63ms) <S11> 265ms (270ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8068975055469240459
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 1ms (3ms) <P14> 59ms (142ms) <P13> 62ms (63ms) <P12> 62ms (63ms) <S11> 265ms (274ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5711915790603349772
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $13
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 58%
  INFO [Shop.printPriceFactor]                       Smithore buy price $63 sell price $98
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Smithore: 0 critical: 0 surplus: 0 money: $924
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Smithore: 0 critical: 0 surplus: 0 money: $569
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Smithore: 4 critical: 0 surplus: 4 money: $1025
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Smithore: 0 critical: 0 surplus: 0 money: $986
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 1ms (2ms) <P14> 60ms (182ms) <P13> 62ms (63ms) <P12> 62ms (63ms) <S11> 266ms (276ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $222
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73399997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 1ms, max 266ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 276ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Gryphon777 (P14)Thedarkside (P12)Fieldstein 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $63 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 1ms (1ms) <P14> 64ms (200ms) <P13> 60ms (63ms) <P12> 61ms (64ms) <S11> 264ms (274ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7603608064529542602
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $120 sell price $260
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Crystite: 0 critical: 0 surplus: 0 money: $924
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Crystite: 0 critical: 0 surplus: 0 money: $569
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Crystite: 0 critical: 0 surplus: 0 money: $1025
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Crystite: 0 critical: 0 surplus: 0 money: $986
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (1ms) <P14> 73ms (200ms) <P13> 61ms (63ms) <P12> 61ms (64ms) <S11> 264ms (276ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $120 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (1ms) <P14> 101ms (215ms) <P13> 61ms (63ms) <P12> 61ms (65ms) <S11> 264ms (276ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7360200016890112196
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 12, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)Fieldstein chat: sorry man
  INFO [GameController.apply]                        (P12)Fieldstein chat: teaching new player
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Food: 1 critical: 3 surplus: -2 money: $924
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Food: 6 critical: 3 surplus: 3 money: $569
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Food: 1 critical: 3 surplus: -2 money: $1025
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Food: 4 critical: 3 surplus: 1 money: $986
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (1ms) <P14> 101ms (202ms) <P13> 61ms (64ms) <P12> 61ms (64ms) <S11> 264ms (276ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $222
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.735 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 265ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 276ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon (P12)Fieldstein 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $222
  INFO [Player.increaseAuctionTeleportCount]         (P14)Thedarkside auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 273ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 271ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 271ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 271ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $222
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 271ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $222
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 271ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $53 (3 units for $161)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 3ms (6ms) <P14> 85ms (202ms) <P13> 53ms (61ms) <P12> 61ms (65ms) <S11> 261ms (267ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2166977415435681052
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 11, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is decreased to 73%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Energy: 5 critical: 1 surplus: 4 money: $813
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Energy: 4 critical: 2 surplus: 2 money: $680
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Energy: 1 critical: 2 surplus: -1 money: $975
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Energy: 1 critical: 2 surplus: -1 money: $1036
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 3ms (6ms) <P14> 125ms (217ms) <P13> 49ms (61ms) <P12> 62ms (64ms) <S11> 262ms (271ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $227
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14213 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /121.221.30.68 <S11>
  INFO [Server.removeClient]                         Server: Removing client /121.221.30.68 <> with id 6586c497-2aed-4a07-9185-ecbc5d6e66df
  INFO [AbstractAuctionPhase.userRemoved]            User taken over by AI. Setting local users transaction count to 0
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /121.221.30.68 <>
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.88199997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 3ms, max 118ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 202ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon (P14)Thedarkside 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Gryphon777 (P12)Fieldstein 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $227
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $227
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $227
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $227
  INFO [Player.increaseAuctionTeleportCount]         (P13)Gryphon777 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $26 (4 units for $106)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 5ms (6ms) <P14> 63ms (188ms) <P13> 49ms (52ms) <P12> 62ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5153450817824012261
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51480480
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Money: $733 Plots: 2 Assets: 409 Total: 2142
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)swaxon Money: $925 Plots: 1 Assets: 546 Total: 1971
  INFO [SummaryPhase2.begin]                         (P15)swaxon Food: 2 Energy: 3 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Money: $980 Plots: 1 Assets: 297 Total: 1777
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Money: $866 Plots: 1 Assets: 322 Total: 1688
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $63
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $53
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $26
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $120
  INFO [SummaryPhase2.begin]                         Colony total: 7578
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 5ms (5ms) <P14> 63ms (188ms) <P13> 49ms (61ms) <P12> 61ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [LandGrantActuator.begin]                     AI: swaxon is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: swaxon found 4 plans testing 5969 tiles in 76621644ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: swaxon Plan: River Food <claim> (+4) 2270 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2828 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: swaxon Plan: River Food <claim> (+4) 2270 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2828 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: swaxon Plan: Mountain3 Smithore <claim> (+4) 2230 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2665 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: swaxon Plan: Mountain3 Smithore <claim> (+4) 2230 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2665 points
  INFO [LandGrantActuator.update]                    AI: swaxon wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 1 frames, rountrip 5ms, max 63ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 188ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 4ms, max 87ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)Fieldstein is granted tile 4: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 3ms, max 87ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Gryphon777 is granted tile 12: Mountain2 (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 3ms, max 87ms
  INFO [LandGrantPhase.update]                       (P15)swaxon pressed at plot 34 frame 1
  INFO [LandGrantActuator.pickNextTile]              AI: swaxon panics in land grant!
  INFO [LandGrantPhase.claimPlot]                    (P14)Thedarkside is granted tile 34: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 2ms, max 64ms
  INFO [LandGrantPhase.update]                       (P15)swaxon pressed at plot 35 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)swaxon is granted tile 35: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 2ms, max 63ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 2ms (5ms) <P14> 63ms (121ms) <P13> 49ms (61ms) <P12> 58ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $172
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon originally valued the plot at $532
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon targets price $532
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 2ms, max 63ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon (P13)Gryphon777 (P14)Thedarkside (P12)Fieldstein 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $524 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $560 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $548 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $500 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $456 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $424 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $452 (changed $28)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)Fieldstein bought the plot for $236
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 2ms (2ms) <P14> 61ms (67ms) <P13> 47ms (54ms) <P12> 57ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2416705902915678344
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.82334507
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Gryphon777 (rank 1)
  INFO [Player.useFood]                              (P13)Gryphon777 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 2ms (2ms) <P14> 61ms (67ms) <P13> 47ms (54ms) <P12> 56ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Gryphon777
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 542. End Update: 541
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile Mountain2 (3,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Gryphon777 finishes on update 953
  INFO [GameModel.gamble]                            (P13)Gryphon777 gambles $144, max: 47.5, left: 28.439564, fraction 0.59872764
  INFO [DevelopmentMessenger.showMessage]            Gryphon777 won $144 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (2ms) <P14> 62ms (75ms) <P13> 48ms (59ms) <P12> 59ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6671589426362503109
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.98716486
  INFO [PlayerEventPhase.begin]                      No player event for (P15)swaxon (rank 2)
  INFO [Player.useFood]                              (P15)swaxon has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (2ms) <P14> 62ms (79ms) <P13> 48ms (55ms) <P12> 59ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)swaxon
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: swaxon LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: swaxon found 1 plans testing 137 tiles in 2929385ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: swaxon Plan: Plain Energy (+3) 2261 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2696 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: swaxon is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: swaxon picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (5,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (5,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: swaxon chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: swaxon chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToPub
  INFO [GameModel.gamble]                            (P15)swaxon gambles $80, max: 47.5, left: 19.833027, fraction 0.41753742
  INFO [DevelopmentMessenger.showMessage]            swaxon won $80 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)swaxon finishes on update 675
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (5ms) <P14> 56ms (79ms) <P13> 53ms (55ms) <P12> 57ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8426478746475781792
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6837755
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Thedarkside (rank 3)
  INFO [Player.useFood]                              (P14)Thedarkside has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (5ms) <P14> 57ms (79ms) <P13> 53ms (55ms) <P12> 58ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Thedarkside
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Thedarkside develops tile River (4,4) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Thedarkside finishes on update 1588
  INFO [GameModel.gamble]                            (P14)Thedarkside gambles $96, max: 47.5, left: 15.739273, fraction 0.33135313
  INFO [DevelopmentMessenger.showMessage]            Thedarkside won $96 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 4ms (5ms) <P14> 64ms (69ms) <P13> 53ms (55ms) <P12> 58ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4658540444884739772
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.056582987
  INFO [PlayerEventPhase.begin]                      Event player: (P12)Fieldstein (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)Fieldstein has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 4ms (5ms) <P14> 68ms (117ms) <P13> 53ms (54ms) <P12> 59ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Fieldstein
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile River (4,0) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 813. End Update: 812
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (1,2) with Energy factory
  INFO [GameModel.buyAssay]                          (P12)Fieldstein got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Fieldstein finishes on update 2100
  INFO [GameModel.gamble]                            (P12)Fieldstein gambles $62, max: 47.5, left: 5.499099, fraction 0.115770504
  INFO [DevelopmentMessenger.showMessage]            Fieldstein won $62 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 4ms (5ms) <P14> 62ms (97ms) <P13> 57ms (63ms) <P12> 61ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4593276869955964576
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 4ms (5ms) <P14> 62ms (99ms) <P13> 57ms (63ms) <P12> 61ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6934036365278307807
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Fieldstein has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Gryphon777 has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P15)swaxon has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Thedarkside has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein expects 5 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 expects 5 food, 2 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon expects 0 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside expects 12 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein produced 5 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 produced 5 food, 3 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon produced 0 food, 3 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside produced 12 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (3ms) <P14> 75ms (179ms) <P13> 57ms (63ms) <P12> 58ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (3ms) <P14> 75ms (179ms) <P13> 57ms (63ms) <P12> 58ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4477416341833059272
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $63
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-11
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 4, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Smithore: 0 critical: 0 surplus: 0 money: $477
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Smithore: 3 critical: 0 surplus: 3 money: $682
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Smithore: 7 critical: 0 surplus: 7 money: $835
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Smithore: 0 critical: 0 surplus: 0 money: $931
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (3ms) <P14> 75ms (151ms) <P13> 57ms (63ms) <P12> 54ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $202
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.921 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 79ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 179ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Thedarkside (P12)Fieldstein 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P13)Gryphon777 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)Gryphon777 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 179ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $52 (3 units for $156)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 1ms (6ms) <P14> 99ms (179ms) <P13> 56ms (61ms) <P12> 58ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 897081793416089009
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $120
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Crystite: 0 critical: 0 surplus: 0 money: $477
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Crystite: 0 critical: 0 surplus: 0 money: $838
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Crystite: 0 critical: 0 surplus: 0 money: $835
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Crystite: 0 critical: 0 surplus: 0 money: $931
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 1ms (4ms) <P14> 99ms (179ms) <P13> 56ms (58ms) <P12> 58ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 1ms (4ms) <P14> 99ms (179ms) <P13> 56ms (58ms) <P12> 58ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3776768498340827042
  INFO [Shop.calcBuySellPrice]                       Current Food price $53
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 23, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 64%
  INFO [Shop.printPriceFactor]                       Food buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Food: 5 critical: 3 surplus: 2 money: $477
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Food: 6 critical: 3 surplus: 3 money: $838
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Food: 0 critical: 3 surplus: -3 money: $835
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Food: 12 critical: 3 surplus: 9 money: $931
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 2ms (4ms) <P14> 97ms (179ms) <P13> 57ms (63ms) <P12> 59ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $174
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.903 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 2ms, max 97ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 179ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Gryphon777 (P14)Thedarkside (P12)Fieldstein 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $174
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $174
  INFO [Player.increaseAuctionTeleportCount]         (P12)Fieldstein auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 170ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Fieldstein rank 4 takes over trade from seller Gryphon777 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Fieldstein rank 4 takes over trade from seller Gryphon777 rank 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $174
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 170ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $54 (3 units for $162)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 2ms (4ms) <P14> 64ms (115ms) <P13> 60ms (63ms) <P12> 59ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -860566788209866622
  INFO [Shop.calcBuySellPrice]                       Current Energy price $26
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 14, needed: 10
  INFO [Shop.printPriceFactor]                       Energy is decreased to 79%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Energy: 5 critical: 2 surplus: 3 money: $585
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Energy: 3 critical: 3 surplus: 0 money: $892
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Energy: 5 critical: 2 surplus: 3 money: $673
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Energy: 1 critical: 3 surplus: -2 money: $931
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 1ms (3ms) <P14> 81ms (170ms) <P13> 61ms (64ms) <P12> 59ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $133
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.934 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 1ms, max 66ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 170ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Gryphon777 (P14)Thedarkside 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $133
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $133
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 92ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (2 units for $40)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (1ms) <P14> 60ms (87ms) <P13> 60ms (67ms) <P12> 60ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 752664084121103287
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48898808
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Money: $852 Plots: 3 Assets: 650 Total: 3002
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Food: 5 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Money: $931 Plots: 2 Assets: 793 Total: 2724
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Food: 12 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Money: $625 Plots: 3 Assets: 467 Total: 2592
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)swaxon Money: $673 Plots: 2 Assets: 846 Total: 2519
  INFO [SummaryPhase2.begin]                         (P15)swaxon Food: 3 Energy: 5 Smithore: 7 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 5 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $52
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $54
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 5 $100
  INFO [SummaryPhase2.begin]                         Colony total: 10837
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (10ms) <P14> 87ms (136ms) <P13> 58ms (67ms) <P12> 61ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [LandGrantActuator.begin]                     AI: swaxon is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: swaxon found 4 plans testing 4522 tiles in 57393481ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: swaxon Plan: Mountain3 Smithore <claim> (+4) 2886 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 3493 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: swaxon Plan: Mountain3 Smithore <claim> (+4) 2886 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 3493 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: swaxon Plan: Plain Food <claim> (+2) 2826 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Food <claim> (+2) 3433 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: swaxon Plan: Plain Food <claim> (+2) 2826 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Food <claim> (+2) 3433 points
  INFO [LandGrantActuator.update]                    AI: swaxon wants Mountain3 (2,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 0ms, max 87ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 136ms 14 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 0ms, max 88ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P15)swaxon pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)swaxon is granted tile 2: Mountain3 (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 1ms, max 88ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Gryphon777 is granted tile 12: Mountain2 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 2ms, max 88ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Fieldstein is granted tile 15: Mountain3 (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 2ms, max 88ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Thedarkside is granted tile 24: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 2ms, max 65ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 2ms (10ms) <P14> 63ms (117ms) <P13> 56ms (66ms) <P12> 57ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 2ms (10ms) <P14> 63ms (117ms) <P13> 56ms (65ms) <P12> 57ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4609177829477814369
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8496334
  INFO [PlayerEventPhase.begin]                      No player event for (P15)swaxon (rank 4)
  INFO [Player.useFood]                              (P15)swaxon has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 2ms (10ms) <P14> 65ms (135ms) <P13> 58ms (65ms) <P12> 59ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)swaxon
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: swaxon couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon finished Development LP in time 5ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 770.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: swaxon picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,4) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Mountain3 (5,3): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Mountain3 (2,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (5,4): Energy --> Food
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Mountain3 (5,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Mountain3 (2,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101964 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /64.134.224.133 <P12>
  INFO [Server.removeClient]                         Server: Removing client /64.134.224.133 <> with id c159af4e-ecee-4b76-a64d-cbca4d080901
  INFO [UserController.setAiPlayer]                  (P12)Fieldstein is taken over by an AI player
  INFO [UserController.setAiPlayer]                  Fieldstein is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P15> gets user number 12
  INFO [GameModel.setLocalUser]                      (P12)Fieldstein is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /64.134.224.133 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (S10)host4u chat: Player Removed, votes required to restart: 2
  INFO [GameController.apply]                        (S10)host4u chat: Fieldstein  Bot Reputation now: -3
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (5,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)swaxon sold a mule for $150
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: swaxon chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: swaxon chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToPub
  INFO [GameModel.gamble]                            (P15)swaxon gambles $82, max: 47.5, left: 20.119373, fraction 0.42356575
  INFO [DevelopmentMessenger.showMessage]            swaxon won $82 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)swaxon finishes on update 1369
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 5ms (5ms) <P14> 63ms (135ms) <P13> 60ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8683602487026876106
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.41732246
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Fieldstein (rank 3)
  INFO [Player.useFood]                              (P12)Fieldstein has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 5ms (6ms) <P14> 63ms (136ms) <P13> 61ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Fieldstein
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Fieldstein got lower bound of 425.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1189.0000000000002
  INFO [DevelopmentPlanner.finalizePlan]             AI: Fieldstein picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein is using the heuristic enqueueing scheme.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (1,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Mountain3 (0,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (1,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Mountain3 (0,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Fieldstein is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            Fieldstein caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Fieldstein is assaying Plain (6,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)Fieldstein got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Fieldstein is assaying River (4,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)Fieldstein got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Fieldstein not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)Fieldstein finishes on update 2401
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 5ms (6ms) <P14> 62ms (67ms) <P13> 62ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6227053342001604612
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1013999
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Thedarkside (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $100 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)Thedarkside has 12 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 5ms (6ms) <P14> 63ms (84ms) <P13> 51ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Thedarkside
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Thedarkside develops tile Plain (3,3) with Energy factory
  INFO [GameModel.sellMule]                          (P14)Thedarkside sold a mule for $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Thedarkside finishes on update 1495
  INFO [GameModel.gamble]                            (P14)Thedarkside gambles $73, max: 47.5, left: 17.599316, fraction 0.37051192
  INFO [DevelopmentMessenger.showMessage]            Thedarkside won $73 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (4ms) <P14> 64ms (73ms) <P13> 49ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1895514778337910912
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.81833977
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Gryphon777 (rank 1)
  INFO [Player.useFood]                              (P13)Gryphon777 has 5 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (4ms) <P14> 66ms (83ms) <P13> 48ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Gryphon777
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile Mountain2 (6,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Gryphon777 finishes on update 1260
  INFO [GameModel.gamble]                            (P13)Gryphon777 gambles $55, max: 47.5, left: 22.299423, fraction 0.46946153
  INFO [DevelopmentMessenger.showMessage]            Gryphon777 won $55 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (4ms) <P14> 64ms (101ms) <P13> 48ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (4ms) <P14> 64ms (101ms) <P13> 48ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5766032061469033903
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Fieldstein has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)Gryphon777 has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P15)swaxon has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Thedarkside has 1 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein expects 4 food, 3 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 expects 4 food, 3 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon expects 5 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside expects 5 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein produced 4 food, 5 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 produced 4 food, 1 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon produced 7 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside produced 4 food, 2 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (7ms) <P14> 101ms (201ms) <P13> 48ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1267230634614850447
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (4ms) <P14> 118ms (214ms) <P13> 49ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7761060174671259789
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $52
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 1, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $132 sell price $167
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Smithore: 7 critical: 0 surplus: 7 money: $525
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Smithore: 7 critical: 0 surplus: 7 money: $732
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Smithore: 10 critical: 0 surplus: 10 money: $655
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Smithore: 0 critical: 0 surplus: 0 money: $954
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (4ms) <P14> 140ms (214ms) <P13> 49ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $182
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $178
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.842 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 2ms, max 158ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Thedarkside 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P13)Gryphon777 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $132 (7 units for $924)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (4ms) <P14> 140ms (217ms) <P13> 50ms (54ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2348293788698039700
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Crystite: 0 critical: 0 surplus: 0 money: $525
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Crystite: 0 critical: 0 surplus: 0 money: $1656
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Crystite: 0 critical: 0 surplus: 0 money: $655
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Crystite: 0 critical: 0 surplus: 0 money: $954
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (4ms) <P14> 145ms (217ms) <P13> 50ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (4ms) <P14> 158ms (242ms) <P13> 50ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7908034676605162661
  INFO [Shop.calcBuySellPrice]                       Current Food price $54
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 25, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 61%
  INFO [Shop.printPriceFactor]                       Food buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Food: 4 critical: 3 surplus: 1 money: $525
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Food: 5 critical: 3 surplus: 2 money: $1656
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Food: 7 critical: 3 surplus: 4 money: $655
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Food: 9 critical: 3 surplus: 6 money: $954
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (4ms) <P14> 145ms (217ms) <P13> 51ms (54ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $396
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.855 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 3ms, max 145ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 217ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $396
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (1 units for $18)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (4ms) <P14> 117ms (213ms) <P13> 50ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6395024870783886318
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 12, needed: 15
  INFO [Shop.printPriceFactor]                       Energy is increased to 119%
  INFO [Shop.printPriceFactor]                       Energy buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Energy: 5 critical: 4 surplus: 1 money: $525
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Energy: 3 critical: 4 surplus: -1 money: $1656
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Energy: 2 critical: 4 surplus: -2 money: $673
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Energy: 2 critical: 3 surplus: -1 money: $954
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (4ms) <P14> 95ms (161ms) <P13> 51ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $498
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.883 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 3ms, max 117ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 161ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $30 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (3ms) <P14> 117ms (213ms) <P13> 51ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8489806775425073822
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53820328
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Money: $1656 Plots: 4 Assets: 605 Total: 4261
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Food: 5 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Money: $525 Plots: 4 Assets: 1559 Total: 4084
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Food: 4 Energy: 5 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)swaxon Money: $673 Plots: 3 Assets: 1790 Total: 3963
  INFO [SummaryPhase2.begin]                         (P15)swaxon Food: 6 Energy: 2 Smithore: 10 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Money: $954 Plots: 3 Assets: 535 Total: 2989
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Food: 9 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 5 mules
  INFO [Shop.buildMules]                             A mule now costs $260
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop mules: 5 $260
  INFO [SummaryPhase2.begin]                         Colony total: 15297
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 117ms (196ms) <P13> 51ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [LandGrantActuator.begin]                     AI: swaxon is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: swaxon wants Plain (3,2)
  INFO [LandGrantActuator.begin]                     AI: Fieldstein is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Fieldstein wants Plain (5,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 2ms, max 117ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 196ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 2ms, max 114ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantActuator.getAdamTile]               AI: swaxon wants Plain (5,2)
  INFO [LandGrantPhase.claimPlot]                    (P13)Gryphon777 is granted tile 14: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 2ms, max 76ms
  INFO [LandGrantPhase.update]                       (P15)swaxon pressed at plot 15 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: Fieldstein wants Plain (6,3)
  INFO [LandGrantPhase.claimPlot]                    (P15)swaxon is granted tile 15: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 2ms, max 76ms
  INFO [LandGrantPhase.update]                       (P12)Fieldstein pressed at plot 21 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)Fieldstein is granted tile 21: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 2ms, max 65ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Thedarkside is granted tile 26: Mountain2 (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 2ms, max 65ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (2ms) <P14> 65ms (161ms) <P13> 52ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $176
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon originally valued the plot at $680
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon targets price $72
  INFO [LandAuctionActuator.beginLandAuction]        AI: Fieldstein originally valued the plot at $2876
  INFO [LandAuctionActuator.beginLandAuction]        AI: Fieldstein targets price $-140
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 2ms, max 76ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Gryphon777 bought the plot for $176
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 5ms (7ms) <P14> 55ms (110ms) <P13> 61ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $116
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon originally valued the plot at $1034
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon targets price $72
  INFO [LandAuctionActuator.beginLandAuction]        AI: Fieldstein originally valued the plot at $2876
  INFO [LandAuctionActuator.beginLandAuction]        AI: Fieldstein targets price $-140
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 5ms, max 61ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Gryphon777 bought the plot for $124
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (5ms) <P14> 55ms (66ms) <P13> 62ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3724328893510870738
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.18185395
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Thedarkside (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $100 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)Thedarkside has 9 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (5ms) <P14> 55ms (78ms) <P13> 62ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Thedarkside
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Thedarkside develops tile Mountain2 (3,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Thedarkside finishes on update 1547
  INFO [GameModel.gamble]                            (P14)Thedarkside gambles $125, max: 47.5, left: 16.559292, fraction 0.34861666
  INFO [DevelopmentMessenger.showMessage]            Thedarkside won $125 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (2ms) <P14> 55ms (96ms) <P13> 58ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3452170115490012265
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.19026226
  INFO [PlayerEventPhase.begin]                      Event player: (P15)swaxon (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $300 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P15)swaxon has 6 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 55ms (99ms) <P13> 56ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)swaxon
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: swaxon couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon finished Development LP in time 10ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 322.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: swaxon picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Mountain3 (2,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Mountain3 (2,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: swaxon chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: swaxon chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToPub
  INFO [GameModel.gamble]                            (P15)swaxon gambles $155, max: 47.5, left: 24.579475, fraction 0.5174626
  INFO [DevelopmentMessenger.showMessage]            swaxon won $155 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)swaxon finishes on update 1146
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (5ms) <P14> 58ms (148ms) <P13> 60ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8677945956548387983
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8130535
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Fieldstein (rank 2)
  INFO [Player.useFood]                              (P12)Fieldstein has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (5ms) <P14> 58ms (148ms) <P13> 58ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Fieldstein
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Fieldstein got lower bound of 1880.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein finished Development LP in time 13ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2800.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Fieldstein picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (6,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (6,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Fieldstein is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            Fieldstein caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Fieldstein chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToPub
  INFO [GameModel.gamble]                            (P12)Fieldstein gambles $149, max: 47.5, left: 26.579521, fraction 0.5595689
  INFO [DevelopmentMessenger.showMessage]            Fieldstein won $149 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)Fieldstein finishes on update 1072
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (5ms) <P14> 59ms (114ms) <P13> 60ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8773246857093555481
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7773953
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Gryphon777 (rank 1)
  INFO [Player.useFood]                              (P13)Gryphon777 has 5 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (5ms) <P14> 59ms (148ms) <P13> 60ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Gryphon777
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile Plain (3,2) with Energy factory
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile Mountain2 (6,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Gryphon777 finishes on update 2115
  INFO [GameModel.gamble]                            (P13)Gryphon777 gambles $117, max: 47.5, left: 5.199099, fraction 0.109454714
  INFO [DevelopmentMessenger.showMessage]            Gryphon777 won $117 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 59ms (114ms) <P13> 59ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8597056371991400739
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P13)Gryphon777 Mountain2 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (2ms) <P14> 59ms (69ms) <P13> 59ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -288602099277967528
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Fieldstein has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)Gryphon777 has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P15)swaxon has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)Thedarkside has 2 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein expects 4 food, 3 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 expects 4 food, 6 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon expects 5 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside expects 5 food, 3 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein produced 2 food, 2 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 produced 3 food, 4 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon produced 5 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside produced 6 food, 3 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (2ms) <P14> 69ms (165ms) <P13> 59ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (2ms) <P14> 69ms (165ms) <P13> 59ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8819365735415397928
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $132
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Smithore: 17 critical: 0 surplus: 17 money: $539
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Smithore: 6 critical: 0 surplus: 6 money: $828
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Smithore: 10 critical: 0 surplus: 10 money: $843
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Smithore: 3 critical: 0 surplus: 3 money: $844
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (2ms) <P14> 102ms (179ms) <P13> 59ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 2ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 179ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)Thedarkside auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P13)Gryphon777 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P15)swaxon auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P12)Fieldstein auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 179ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (36 units for $8280)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (2ms) <P14> 105ms (179ms) <P13> 59ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4612884163349622803
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Crystite: 0 critical: 0 surplus: 0 money: $4449
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Crystite: 0 critical: 0 surplus: 0 money: $2208
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Crystite: 0 critical: 0 surplus: 0 money: $3143
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Crystite: 0 critical: 0 surplus: 0 money: $1534
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (2ms) <P14> 146ms (201ms) <P13> 58ms (60ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (2ms) <P14> 146ms (201ms) <P13> 58ms (60ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6820405848035918362
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 24, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Food: 3 critical: 4 surplus: -1 money: $4449
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Food: 4 critical: 4 surplus: 0 money: $2208
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Food: 7 critical: 4 surplus: 3 money: $3143
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Food: 9 critical: 4 surplus: 5 money: $1534
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (2ms) <P14> 146ms (221ms) <P13> 54ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.856 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 2ms, max 144ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 218ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Fieldstein (P13)Gryphon777 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 218ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 201ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 201ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 168ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 168ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Thedarkside rank 4 takes over trade from seller swaxon rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Thedarkside rank 4 takes over trade from seller swaxon rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Thedarkside rank 4 takes over trade from seller swaxon rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 168ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 144ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 144ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 144ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 141ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 141ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $32 (2 units for $65)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 60ms (99ms) <P13> 51ms (58ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6200974828768274811
  INFO [Shop.calcBuySellPrice]                       Current Energy price $30
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 16, needed: 16
  INFO [Shop.printPriceFactor]                       Energy is increased to 100%
  INFO [Shop.printPriceFactor]                       Energy buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Energy: 3 critical: 5 surplus: -2 money: $4399
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Energy: 4 critical: 4 surplus: 0 money: $2208
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Energy: 6 critical: 3 surplus: 3 money: $3208
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Energy: 3 critical: 4 surplus: -1 money: $1534
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (2ms) <P14> 61ms (78ms) <P13> 52ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.937 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 1 frames, rountrip 0ms, max 63ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 82ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $30 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (2ms) <P14> 58ms (82ms) <P13> 55ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4931379774391234344
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52494120
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Money: $4399 Plots: 5 Assets: 693 Total: 7592
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Money: $2208 Plots: 7 Assets: 698 Total: 6406
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)swaxon Money: $3208 Plots: 4 Assets: 630 Total: 5838
  INFO [SummaryPhase2.begin]                         (P15)swaxon Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Money: $1534 Plots: 4 Assets: 693 Total: 4227
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Food: 9 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 14 mules for 28 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $32
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 24063
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (1ms) <P14> 68ms (150ms) <P13> 55ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: swaxon is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: swaxon wants Plain (5,1)
  INFO [LandGrantActuator.begin]                     AI: Fieldstein is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Fieldstein wants Plain (2,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 0ms, max 68ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 158ms 15 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 0ms, max 78ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P15)swaxon pressed at plot 10 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P15)swaxon is granted tile 10: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 78ms
  INFO [LandGrantPhase.update]                       (P12)Fieldstein pressed at plot 13 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P12)Fieldstein is granted tile 13: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 78ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Thedarkside is granted tile 17: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 78ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Gryphon777 is granted tile 21: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 78ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (4ms) <P14> 68ms (150ms) <P13> 59ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $88
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon originally valued the plot at $5167
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon targets price $2996
  INFO [LandAuctionActuator.beginLandAuction]        AI: Fieldstein originally valued the plot at $2600
  INFO [LandAuctionActuator.beginLandAuction]        AI: Fieldstein targets price $2600
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 0ms, max 68ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2576 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2996 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2996 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2520 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2972 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2972 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2520 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2480 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2996 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2996 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2536 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2560 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2996 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2568 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2996 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2508 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2996 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2544 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2992 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2556 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2964 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2596 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2608 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2996 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2660 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2996 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2704 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2972 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2764 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2952 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2984 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2756 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2768 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2708 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2948 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2708 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2984 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2748 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2728 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $2956 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2676 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2676 (changed $0)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P15)swaxon bought the plot for $2080
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (4ms) <P14> 59ms (99ms) <P13> 60ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $2020
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon originally valued the plot at $4122
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon targets price $-548
  INFO [LandAuctionActuator.beginLandAuction]        AI: Fieldstein originally valued the plot at $2915
  INFO [LandAuctionActuator.beginLandAuction]        AI: Fieldstein targets price $2912
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 4ms, max 62ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2876 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2908 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2952 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2980 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2956 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2908 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2896 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2892 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2864 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2852 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2860 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2876 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2836 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $2876 (changed $40)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)Fieldstein bought the plot for $2152
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (4ms) <P14> 52ms (62ms) <P13> 63ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $2092
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon originally valued the plot at $4122
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon targets price $-548
  INFO [LandAuctionActuator.beginLandAuction]        AI: Fieldstein originally valued the plot at $2600
  INFO [LandAuctionActuator.beginLandAuction]        AI: Fieldstein targets price $1056
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 2ms, max 63ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (2ms) <P14> 59ms (68ms) <P13> 63ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9079245028406817431
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.10536277
  INFO [PlayerEventPhase.begin]                      Event player: (P12)Fieldstein (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: KazingaRaces
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost $200 betting on the two-legged Kazinga races
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)Fieldstein has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (2ms) <P14> 62ms (115ms) <P13> 63ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Fieldstein
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Fieldstein couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein finished Development LP in time 51ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1944.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Fieldstein picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (1,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (0,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (6,3): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (2,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (1,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (0,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (6,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (2,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Fieldstein not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: Fieldstein not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToPub
  INFO [GameModel.gamble]                            (P12)Fieldstein gambles $128, max: 47.5, left: 7.6990967, fraction 0.16208625
  INFO [DevelopmentMessenger.showMessage]            Fieldstein won $128 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)Fieldstein finishes on update 1990
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (2ms) <P14> 62ms (115ms) <P13> 61ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8374555584635156864
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5479061
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Gryphon777 (rank 2)
  INFO [Player.useFood]                              (P13)Gryphon777 has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 62ms (115ms) <P13> 62ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Gryphon777
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile Mountain2 (6,1) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 736. End Update: 735
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile Plain (2,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Gryphon777 finishes on update 1819
  INFO [GameModel.gamble]                            (P13)Gryphon777 gambles $111, max: 47.5, left: 11.119167, fraction 0.23408774
  INFO [DevelopmentMessenger.showMessage]            Gryphon777 won $111 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 61ms (66ms) <P13> 62ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4543959288747002461
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.050903738
  INFO [PlayerEventPhase.begin]                      Event player: (P15)swaxon (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $400
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P15)swaxon has 5 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (7ms) <P14> 61ms (130ms) <P13> 63ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)swaxon
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: swaxon starts by assaying Plain (5,4)
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: swaxon got lower bound of 404.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon finished Development LP in time 125ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2499.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: swaxon picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (8,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Mountain3 (2,0): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (8,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (5,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Mountain3 (5,3): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (5,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)swaxon got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Mountain3 (2,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (8,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (5,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon developed a tile but is short on time: 8.519108
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: swaxon needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)swaxon sold a mule for $510
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: swaxon not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: swaxon not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToPub
  INFO [GameModel.gamble]                            (P15)swaxon gambles $109, max: 47.5, left: 5.319099, fraction 0.11198103
  INFO [DevelopmentMessenger.showMessage]            swaxon won $109 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)swaxon finishes on update 2109
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (8ms) <P14> 61ms (66ms) <P13> 49ms (58ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 585462299785539941
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.0110244155
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Thedarkside (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ExtraPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You received an extra plot of land to encourage colony development
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)Thedarkside has 9 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (8ms) <P14> 63ms (88ms) <P13> 48ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Thedarkside
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Thedarkside develops tile Plain (2,3) with Energy factory
  INFO [GameModel.developLand]                       (P14)Thedarkside develops tile Plain (8,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Thedarkside finishes on update 1944
  INFO [GameModel.gamble]                            (P14)Thedarkside gambles $122, max: 47.5, left: 8.61911, fraction 0.18145496
  INFO [DevelopmentMessenger.showMessage]            Thedarkside won $122 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (3ms) <P14> 61ms (88ms) <P13> 49ms (58ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (3ms) <P14> 61ms (88ms) <P13> 49ms (58ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6040026436131292461
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Fieldstein has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)Gryphon777 has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P15)swaxon has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)Thedarkside has 3 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein expects 4 food, 20 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 expects 4 food, 12 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon expects 5 food, 3 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside expects 10 food, 14 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein produced 4 food, 25 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 produced 3 food, 14 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon produced 7 food, 3 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside produced 11 food, 17 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 80ms (210ms) <P13> 53ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4538336087790450132
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 107ms (212ms) <P13> 57ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5427651341930566961
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 11, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 66%
  INFO [Shop.printPriceFactor]                       Smithore buy price $148 sell price $183
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Smithore: 5 critical: 0 surplus: 5 money: $1180
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Smithore: 8 critical: 0 surplus: 8 money: $1274
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Smithore: 5 critical: 0 surplus: 5 money: $1077
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Smithore: 3 critical: 0 surplus: 3 money: $636
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 107ms (212ms) <P13> 59ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $148
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $148
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.872 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 1ms, max 128ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P15)swaxon auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)Fieldstein auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $148 (15 units for $2220)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (1ms) <P14> 107ms (192ms) <P13> 59ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2460032805821601272
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Crystite: 0 critical: 0 surplus: 0 money: $1920
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Crystite: 0 critical: 0 surplus: 0 money: $2014
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Crystite: 0 critical: 0 surplus: 0 money: $1817
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Crystite: 0 critical: 0 surplus: 0 money: $636
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (1ms) <P14> 107ms (192ms) <P13> 59ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (1ms) <P14> 126ms (212ms) <P13> 59ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 833523699159085443
  INFO [Shop.calcBuySellPrice]                       Current Food price $32
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 27, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 69%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Food: 0 critical: 4 surplus: -4 money: $1920
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Food: 3 critical: 4 surplus: -1 money: $2014
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Food: 8 critical: 4 surplus: 4 money: $1817
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Food: 14 critical: 4 surplus: 10 money: $636
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (4ms) <P14> 108ms (192ms) <P13> 61ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-16
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.892 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 183ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Fieldstein (P13)Gryphon777 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-16
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-16
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-16
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-16
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P15)swaxon auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 183ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-16
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-16
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-16
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 174ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $44 (7 units for $311)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (4ms) <P14> 72ms (126ms) <P13> 59ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3013430318907127312
  INFO [Shop.calcBuySellPrice]                       Current Energy price $30
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 61, needed: 18
  INFO [Shop.printPriceFactor]                       Energy is decreased to 47%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Energy: 25 critical: 4 surplus: 21 money: $1720
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Energy: 14 critical: 5 surplus: 9 money: $1903
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Energy: 5 critical: 5 surplus: 0 money: $2017
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Energy: 17 critical: 4 surplus: 13 money: $747
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (4ms) <P14> 118ms (204ms) <P13> 58ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.887 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 4ms, max 113ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 185ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Gryphon777 rank 2 takes over trade from seller Fieldstein rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Gryphon777 rank 2 takes over trade from seller Fieldstein rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 185ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (1 units for $25)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (3ms) <P14> 64ms (125ms) <P13> 49ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1109369674052976751
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51019184
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Money: $1928 Plots: 8 Assets: 1678 Total: 7606
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Food: 6 Energy: 13 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Money: $1720 Plots: 7 Assets: 1421 Total: 6641
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Food: 4 Energy: 25 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)swaxon Money: $1992 Plots: 6 Assets: 751 Total: 5743
  INFO [SummaryPhase2.begin]                         (P15)swaxon Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Money: $747 Plots: 6 Assets: 1838 Total: 5585
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Food: 11 Energy: 17 Smithore: 3 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $290
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 9 units $148
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $44
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $290
  INFO [SummaryPhase2.begin]                         Colony total: 25575
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 87ms (185ms) <P13> 49ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: swaxon is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: swaxon wants Plain (8,1)
  INFO [LandGrantActuator.begin]                     AI: Fieldstein is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Fieldstein wants Mountain1 (7,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 1ms, max 87ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 185ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 1ms, max 87ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 17
  INFO [LandGrantPhase.claimPlot]                    (P13)Gryphon777 is granted tile 7: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 1ms, max 83ms
  INFO [LandGrantPhase.update]                       (P15)swaxon pressed at plot 9 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P15)swaxon is granted tile 9: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 1ms, max 68ms
  INFO [LandGrantPhase.update]                       (P12)Fieldstein pressed at plot 10 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)Fieldstein is granted tile 10: Mountain1 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 1ms, max 68ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Thedarkside is granted tile 12: Plain (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 1 frames, rountrip 1ms, max 64ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (1ms) <P14> 62ms (110ms) <P13> 49ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1716
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon originally valued the plot at $2498
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon targets price $1332
  INFO [LandAuctionActuator.beginLandAuction]        AI: Fieldstein originally valued the plot at $1292
  INFO [LandAuctionActuator.beginLandAuction]        AI: Fieldstein targets price $1292
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 1 frames, rountrip 1ms, max 62ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (1ms) <P14> 64ms (146ms) <P13> 50ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4882634580697479437
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.44212127
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Gryphon777 (rank 1)
  INFO [Player.useFood]                              (P13)Gryphon777 has 6 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (1ms) <P14> 66ms (146ms) <P13> 50ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Gryphon777
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile Plain (2,1) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 910. End Update: 909
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile Mountain1 (1,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Gryphon777 finishes on update 1761
  INFO [GameModel.gamble]                            (P13)Gryphon777 gambles $130, max: 47.5, left: 12.279194, fraction 0.25850934
  INFO [DevelopmentMessenger.showMessage]            Gryphon777 won $130 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 52ms (68ms) <P13> 51ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5186875373794101291
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.40608716
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Fieldstein (rank 2)
  INFO [Player.useFood]                              (P12)Fieldstein has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 58ms (146ms) <P13> 50ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Fieldstein
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Fieldstein got lower bound of 1369.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein finished Development LP in time 33ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2918.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Fieldstein picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (1,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (2,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (6,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Mountain1 (7,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (1,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (2,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (6,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Mountain1 (7,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Fieldstein not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: Fieldstein not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToPub
  INFO [GameModel.gamble]                            (P12)Fieldstein gambles $100, max: 47.5, left: 2.2991018, fraction 0.048402146
  INFO [DevelopmentMessenger.showMessage]            Fieldstein won $100 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)Fieldstein finishes on update 2260
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (5ms) <P14> 52ms (63ms) <P13> 50ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2403800041067140725
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1507141
  INFO [PlayerEventPhase.begin]                      Event player: (P15)swaxon (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P15)swaxon has 7 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (5ms) <P14> 59ms (161ms) <P13> 50ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)swaxon
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: swaxon got lower bound of 1659.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon finished Development LP in time 512ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2071.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: swaxon picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (8,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Mountain3 (5,3): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (8,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (8,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Mountain3 (5,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (8,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: swaxon chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: swaxon chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToPub
  INFO [GameModel.gamble]                            (P15)swaxon gambles $120, max: 47.5, left: 16.159283, fraction 0.34019542
  INFO [DevelopmentMessenger.showMessage]            swaxon won $120 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)swaxon finishes on update 1567
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (5ms) <P14> 54ms (128ms) <P13> 54ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 807152537128975635
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.100893855
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Thedarkside (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $100 for each food plot you have developed. The total grant is $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)Thedarkside has 11 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (4ms) <P14> 68ms (185ms) <P13> 54ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Thedarkside
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Thedarkside develops tile Plain (0,3) with Energy factory
  INFO [GameModel.buyAssay]                          (P14)Thedarkside got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1783. End Update: 1782
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Thedarkside finishes on update 2041
  INFO [GameModel.gamble]                            (P14)Thedarkside gambles $117, max: 47.5, left: 6.6790977, fraction 0.14061259
  INFO [DevelopmentMessenger.showMessage]            Thedarkside won $117 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (2ms) <P14> 61ms (140ms) <P13> 59ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3207345940734739892
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P13)Gryphon777 Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 63ms (161ms) <P13> 59ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1782913160509731286
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Fieldstein has 25 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)Gryphon777 has 13 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P15)swaxon has 8 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)Thedarkside has 17 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein expects 4 food, 3 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 expects 4 food, 12 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon expects 11 food, 3 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside expects 10 food, 18 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein produced 5 food, 1 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 produced 5 food, 9 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon produced 10 food, 2 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside produced 10 food, 19 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (5ms) <P14> 161ms (197ms) <P13> 59ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (5ms) <P14> 161ms (197ms) <P13> 59ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -340246873824052552
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $148
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $14
  INFO [Shop.printPriceFactor]                       Smithore shop: 9, mules potentially available: 12, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 56%
  INFO [Shop.printPriceFactor]                       Smithore buy price $97 sell price $132
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Smithore: 28 critical: 0 surplus: 28 money: $1380
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Smithore: 15 critical: 0 surplus: 15 money: $1353
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Smithore: 17 critical: 0 surplus: 17 money: $1432
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Smithore: 6 critical: 0 surplus: 6 money: $724
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (5ms) <P14> 171ms (197ms) <P13> 59ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $122
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $118
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.829 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 3ms, max 171ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 197ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $97 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (3ms) <P14> 161ms (199ms) <P13> 56ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6146259174746425379
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Crystite: 0 critical: 0 surplus: 0 money: $1380
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Crystite: 0 critical: 0 surplus: 0 money: $1353
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Crystite: 0 critical: 0 surplus: 0 money: $1432
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Crystite: 0 critical: 0 surplus: 0 money: $724
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (3ms) <P14> 176ms (222ms) <P13> 55ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (3ms) <P14> 160ms (222ms) <P13> 55ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8266503991129360772
  INFO [Shop.calcBuySellPrice]                       Current Food price $44
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 39, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 56%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Food: 5 critical: 4 surplus: 1 money: $1380
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Food: 6 critical: 4 surplus: 2 money: $1353
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Food: 12 critical: 4 surplus: 8 money: $1432
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Food: 14 critical: 4 surplus: 10 money: $724
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 176ms (199ms) <P13> 51ms (60ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $246
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.84000003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 2ms, max 175ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 197ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $246
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 197ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (1 units for $15)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 111ms (197ms) <P13> 49ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4371334758271316827
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 64, needed: 25
  INFO [Shop.printPriceFactor]                       Energy is decreased to 54%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Energy: 15 critical: 8 surplus: 7 money: $1380
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Energy: 15 critical: 6 surplus: 9 money: $1353
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Energy: 4 critical: 7 surplus: -3 money: $1447
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Energy: 30 critical: 4 surplus: 26 money: $724
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (1ms) <P14> 136ms (212ms) <P13> 49ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.86399996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 1ms, max 136ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $152
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (4 units for $100)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (5ms) <P14> 93ms (197ms) <P13> 56ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -854417136726530841
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49372416
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Money: $1480 Plots: 8 Assets: 3946 Total: 9426
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Food: 5 Energy: 11 Smithore: 28 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Money: $1353 Plots: 9 Assets: 2765 Total: 8618
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Food: 6 Energy: 15 Smithore: 15 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)swaxon Money: $1347 Plots: 7 Assets: 2774 Total: 7621
  INFO [SummaryPhase2.begin]                         (P15)swaxon Food: 11 Energy: 8 Smithore: 17 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Money: $724 Plots: 7 Assets: 2322 Total: 6546
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Food: 14 Energy: 30 Smithore: 6 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $190
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $97
  INFO [SummaryPhase2.begin]                         Shop Food: 3 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 12 $190
  INFO [SummaryPhase2.begin]                         Colony total: 32211
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (383929) CCMuleBot04: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (383930) CCMuleBot04: 1:donnde Money: $15127 Plots: 11 Assets: 2110 Total: 22737
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (383931) CCMuleBot04: 2:MulesBalls Money: $14344 Plots: 11 Assets: 1756 Total: 21600
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (383932) CCMuleBot04: 3:themuzzer Money: $10526 Plots: 11 Assets: 2613 Total: 18639
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (383933) CCMuleBot04: 4:judas Money: $3605 Plots: 11 Assets: 3480 Total: 12585
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (383934) MulesBalls: need 2 hoodrats
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (383935) donnde: to late for me
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (383936) judas: See you MB
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Stats: Round 6
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:Gryphon777 Money: $1928 Plots: 8 Assets: 1678 Total: 7606
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:Fieldstein Money: $1720 Plots: 7 Assets: 1421 Total: 6641
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:swaxon Money: $1992 Plots: 6 Assets: 751 Total: 5743
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:Thedarkside Money: $747 Plots: 6 Assets: 1838 Total: 5585
  INFO [GameController.apply]                        (S10)host4u chat: Event Probabilites: Pirates(6.67%) Pests(13.30%) Radiation(6.67%) Acid Rain(13.30%) Sunspot Activity(20.00%) Meteor Strike(13.30%) Earthquake(20.00%) Fire(6.67%) 
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (5ms) <P14> 115ms (200ms) <P13> 53ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [LandGrantActuator.begin]                     AI: swaxon is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: swaxon wants Plain (3,0)
  INFO [LandGrantActuator.begin]                     AI: Fieldstein is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Fieldstein wants Plain (7,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 4ms, max 115ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 200ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 4ms, max 115ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P15)swaxon pressed at plot 2 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P15)swaxon is granted tile 2: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 4ms, max 115ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Gryphon777 is granted tile 8: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 3ms, max 82ms
  INFO [LandGrantPhase.update]                       (P12)Fieldstein pressed at plot 9 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)Fieldstein is granted tile 9: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 3ms, max 82ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Thedarkside is granted tile 12: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 3ms, max 75ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (4ms) <P14> 75ms (176ms) <P13> 52ms (58ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $848
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon originally valued the plot at $1017
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon targets price $1016
  INFO [LandAuctionActuator.beginLandAuction]        AI: Fieldstein originally valued the plot at $863
  INFO [LandAuctionActuator.beginLandAuction]        AI: Fieldstein targets price $860
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 3ms, max 82ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1016 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1024 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1036 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1044 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1088 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1148 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1104 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1068 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1012 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1056 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1112 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1108 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1052 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1088 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1144 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1188 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1188 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1168 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1172 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1188 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1188 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1188 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1180 (changed $-8)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P15)swaxon bought the plot for $1048
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (5ms) <P14> 62ms (130ms) <P13> 51ms (58ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6690208268639527636
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.80193967
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Fieldstein (rank 1)
  INFO [Player.useFood]                              (P12)Fieldstein has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (5ms) <P14> 62ms (140ms) <P13> 53ms (58ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Fieldstein
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Fieldstein couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein finished Development LP in time 1736ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2707.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Fieldstein picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (7,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (7,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Fieldstein is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            Fieldstein caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Fieldstein chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToPub
  INFO [GameModel.gamble]                            (P12)Fieldstein gambles $154, max: 47.5, left: 27.139534, fraction 0.5713586
  INFO [DevelopmentMessenger.showMessage]            Fieldstein won $154 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)Fieldstein finishes on update 1044
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (5ms) <P14> 62ms (130ms) <P13> 53ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4501519310038429835
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.34142417
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Gryphon777 (rank 2)
  INFO [Player.useFood]                              (P13)Gryphon777 has 6 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (5ms) <P14> 64ms (130ms) <P13> 52ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Gryphon777
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile Plain (3,2) with Energy factory
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile Plain (8,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Gryphon777 finishes on update 1450
  INFO [GameModel.gamble]                            (P13)Gryphon777 gambles $135, max: 47.5, left: 18.499336, fraction 0.3894597
  INFO [DevelopmentMessenger.showMessage]            Gryphon777 won $135 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (4ms) <P14> 64ms (140ms) <P13> 52ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1668530334282112082
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.07442528
  INFO [PlayerEventPhase.begin]                      Event player: (P15)swaxon (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P15)swaxon has 11 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (4ms) <P14> 101ms (193ms) <P13> 51ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)swaxon
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: swaxon got lower bound of 1733.0 from previous solution, plus 1 round of fudging.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1954.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: swaxon picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,0) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (6,0) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (8,0): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (5,1): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (8,1): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (3,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (6,0): Empty --> Crystite
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: swaxon couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: swaxon tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (8,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (5,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (8,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (3,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon developed a tile but is short on time: 9.459129
  INFO [DevelopmentActuator.testHuntWampus]          AI: swaxon not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: swaxon not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToPub
  INFO [GameModel.gamble]                            (P15)swaxon gambles $106, max: 47.5, left: 5.9590983, fraction 0.12545471
  INFO [DevelopmentMessenger.showMessage]            swaxon won $106 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)swaxon finishes on update 2077
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (4ms) <P14> 60ms (127ms) <P13> 51ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6219234774309169904
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6828903
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Thedarkside (rank 4)
  INFO [Player.useFood]                              (P14)Thedarkside has 14 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (4ms) <P14> 60ms (127ms) <P13> 51ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Thedarkside
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Thedarkside develops tile Plain (7,4) with Energy factory
  INFO [GameModel.buyAssay]                          (P14)Thedarkside got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Thedarkside finishes on update 1742
  INFO [GameModel.gamble]                            (P14)Thedarkside gambles $147, max: 47.5, left: 12.659203, fraction 0.26650953
  INFO [DevelopmentMessenger.showMessage]            Thedarkside won $147 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 60ms (66ms) <P13> 57ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 60ms (66ms) <P13> 57ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1167405224747535196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Fieldstein has 11 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)Gryphon777 has 15 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P15)swaxon has 8 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)Thedarkside has 30 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein expects 4 food, 8 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 expects 4 food, 20 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon expects 2 food, 8 energy, 21 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside expects 10 food, 24 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein produced 5 food, 8 energy, 29 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 produced 4 food, 25 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon produced 1 food, 9 energy, 21 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside produced 8 food, 19 energy, 2 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 132ms (195ms) <P13> 60ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8476469408237461872
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 149ms (195ms) <P13> 61ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1619998619734351097
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $97
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 7, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $90 sell price $125
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Smithore: 36 critical: 0 surplus: 36 money: $1594
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Smithore: 23 critical: 0 surplus: 23 money: $1008
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Smithore: 25 critical: 0 surplus: 25 money: $215
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Smithore: 7 critical: 0 surplus: 7 money: $631
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (1ms) <P14> 152ms (210ms) <P13> 60ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $98
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.832 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 168ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 229ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $90 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (3ms) <P14> 132ms (195ms) <P13> 61ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4249888757407387054
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Crystite: 0 critical: 0 surplus: 0 money: $1594
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Crystite: 0 critical: 0 surplus: 0 money: $1008
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Crystite: 0 critical: 0 surplus: 0 money: $215
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Crystite: 0 critical: 0 surplus: 0 money: $631
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (6ms) <P14> 148ms (210ms) <P13> 61ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (6ms) <P14> 148ms (210ms) <P13> 61ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8551241236059739509
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 3, total: 32, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Food: 6 critical: 4 surplus: 2 money: $1594
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Food: 5 critical: 4 surplus: 1 money: $1008
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Food: 5 critical: 4 surplus: 1 money: $215
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Food: 13 critical: 4 surplus: 9 money: $631
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 5ms (6ms) <P14> 112ms (191ms) <P13> 61ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $105
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.888 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 5ms, max 112ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 198ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $105
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 198ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $105
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P15)swaxon auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)Fieldstein auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 198ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (3 units for $45)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 5ms (6ms) <P14> 110ms (198ms) <P13> 61ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4303324797590183598
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 95, needed: 23
  INFO [Shop.printPriceFactor]                       Energy is decreased to 43%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Energy: 11 critical: 6 surplus: 5 money: $1624
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Energy: 33 critical: 6 surplus: 27 money: $1008
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Energy: 11 critical: 7 surplus: 4 money: $230
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Energy: 40 critical: 4 surplus: 36 money: $631
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (6ms) <P14> 98ms (198ms) <P13> 61ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $40
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 3ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 198ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (4ms) <P14> 98ms (189ms) <P13> 61ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6552061093583524485
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50400496
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Money: $1624 Plots: 9 Assets: 4305 Total: 10429
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Food: 4 Energy: 11 Smithore: 36 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Money: $1008 Plots: 10 Assets: 3970 Total: 9978
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Food: 5 Energy: 33 Smithore: 23 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)swaxon Money: $230 Plots: 9 Assets: 3425 Total: 8155
  INFO [SummaryPhase2.begin]                         (P15)swaxon Food: 4 Energy: 11 Smithore: 25 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Money: $631 Plots: 8 Assets: 2675 Total: 7306
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Food: 13 Energy: 40 Smithore: 7 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $90
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $180
  INFO [SummaryPhase2.begin]                         Colony total: 35868
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 97ms (210ms) <P13> 61ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [LandGrantActuator.begin]                     AI: swaxon is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: swaxon wants Mountain1 (7,0)
  INFO [LandGrantActuator.begin]                     AI: Fieldstein is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Fieldstein wants Plain (1,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 2ms, max 97ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 210ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 2ms, max 97ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P15)swaxon pressed at plot 3 frame 3
  INFO [LandGrantActuator.getAdamTile]               AI: swaxon wants Plain (7,1)
  INFO [LandGrantPhase.claimPlot]                    (P14)Thedarkside is granted tile 3: Mountain1 (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 2ms, max 97ms
  INFO [LandGrantPhase.update]                       (P12)Fieldstein pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)Fieldstein is granted tile 4: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 2ms, max 97ms
  INFO [LandGrantPhase.update]                       (P15)swaxon pressed at plot 5 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)swaxon is granted tile 5: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 2ms, max 73ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Gryphon777 is granted tile 6: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 2ms, max 73ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (2ms) <P14> 73ms (141ms) <P13> 61ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 94ms (141ms) <P13> 61ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8181372400082660817
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9565366
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Thedarkside (rank 4)
  INFO [Player.useFood]                              (P14)Thedarkside has 13 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 94ms (141ms) <P13> 61ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Thedarkside
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Thedarkside develops tile Mountain1 (7,0) with Smithore factory
  INFO [GameModel.buyAssay]                          (P14)Thedarkside got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Thedarkside finishes on update 1869
  INFO [GameModel.gamble]                            (P14)Thedarkside gambles $187, max: 47.5, left: 10.119144, fraction 0.21303461
  INFO [DevelopmentMessenger.showMessage]            Thedarkside won $187 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 59ms (120ms) <P13> 61ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8348030909940526444
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.45841193
  INFO [PlayerEventPhase.begin]                      No player event for (P15)swaxon (rank 3)
  INFO [Player.useFood]                              (P15)swaxon has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 59ms (94ms) <P13> 61ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)swaxon
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: swaxon starts by assaying Plain (5,2)
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: swaxon couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2644.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: swaxon picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,4) into Empty from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (7,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (5,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (5,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (8,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (7,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (6,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)swaxon got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon undevelops tile Plain (5,4)
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (5,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (8,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (7,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (6,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: swaxon is assaying Plain (7,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)swaxon got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: swaxon not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)swaxon finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 5ms (7ms) <P14> 62ms (65ms) <P13> 60ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8866337179807401117
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.08171356
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Gryphon777 (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MischievousElves
  INFO [PlayerEventPhase$1.finished]                 Event Message: Mischievous Glac-Elves broke into your storage shed and stole half your food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)Gryphon777 has 2 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 6ms (7ms) <P14> 63ms (102ms) <P13> 61ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Gryphon777
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile Plain (8,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Gryphon777 finishes on update 936
  INFO [GameModel.gamble]                            (P13)Gryphon777 gambles $167, max: 47.5, left: 7.529583, fraction 0.15851754
  INFO [DevelopmentMessenger.showMessage]            Gryphon777 won $167 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (7ms) <P14> 63ms (102ms) <P13> 60ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8050690648139950251
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.74122536
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Fieldstein (rank 1)
  INFO [Player.useFood]                              (P12)Fieldstein has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (7ms) <P14> 63ms (102ms) <P13> 57ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Fieldstein
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Fieldstein got lower bound of 4823.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein finished Development LP in time 3001ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5138.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: Fieldstein picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,1) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,2) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (1,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Mountain2 (0,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Mountain1 (1,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (1,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Mountain2 (0,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Mountain1 (1,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Fieldstein not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)Fieldstein finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (4ms) <P14> 51ms (81ms) <P13> 51ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5991925942634623514
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (3ms) <P14> 51ms (65ms) <P13> 51ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6572633447165079399
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Fieldstein has 11 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)Gryphon777 has 33 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P15)swaxon has 11 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)Thedarkside has 40 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein expects 5 food, 6 energy, 32 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 expects 5 food, 24 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon expects 6 food, 6 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside expects 12 food, 19 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein produced 4 food, 2 energy, 34 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 produced 4 food, 23 energy, 19 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon produced 6 food, 8 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside produced 10 food, 21 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (3ms) <P14> 161ms (231ms) <P13> 50ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (3ms) <P14> 161ms (231ms) <P13> 50ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6207651959642199067
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $90
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 1, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $222 sell price $257
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Smithore: 70 critical: 0 surplus: 70 money: $859
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Smithore: 42 critical: 0 surplus: 42 money: $945
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Smithore: 43 critical: 0 surplus: 43 money: $0
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Smithore: 11 critical: 0 surplus: 11 money: $563
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (3ms) <P14> 161ms (231ms) <P13> 57ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $222
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $222
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.85 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 1ms, max 150ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 228ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P14)Thedarkside auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [Player.increaseAuctionTeleportCount]         (P13)Gryphon777 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [Player.increaseAuctionTeleportCount]         (P15)swaxon auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [Player.increaseAuctionTeleportCount]         (P12)Fieldstein auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 201ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $222 (166 units for $36852)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (1ms) <P14> 102ms (195ms) <P13> 55ms (60ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5757703515948412267
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $92 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Crystite: 0 critical: 0 surplus: 0 money: $16399
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Crystite: 0 critical: 0 surplus: 0 money: $10269
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Crystite: 0 critical: 0 surplus: 0 money: $9546
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Crystite: 0 critical: 0 surplus: 0 money: $3005
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (2ms) <P14> 102ms (226ms) <P13> 55ms (60ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $92 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (6ms) <P14> 116ms (226ms) <P13> 54ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2716981639209711400
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 35, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 68%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Food: 4 critical: 5 surplus: -1 money: $16399
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Food: 4 critical: 5 surplus: -1 money: $10269
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Food: 6 critical: 5 surplus: 1 money: $9546
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Food: 15 critical: 5 surplus: 10 money: $3005
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (6ms) <P14> 112ms (226ms) <P13> 54ms (57ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-75
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 3ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Fieldstein (P13)Gryphon777 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Thedarkside rank 4 takes over trade from seller swaxon rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Thedarkside rank 4 takes over trade from seller swaxon rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Thedarkside rank 4 takes over trade from seller swaxon rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Thedarkside rank 4 takes over trade from seller swaxon rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Thedarkside rank 4 takes over trade from seller swaxon rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Thedarkside rank 4 takes over trade from seller swaxon rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Thedarkside rank 4 takes over trade from seller swaxon rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Gryphon777 rank 2 takes over trade from buyer Fieldstein rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Gryphon777 rank 2 takes over trade from buyer Fieldstein rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Gryphon777 rank 2 takes over trade from buyer Fieldstein rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Gryphon777 rank 2 takes over trade from buyer Fieldstein rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-75
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-75
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-75
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Thedarkside rank 4 takes over trade from seller swaxon rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Thedarkside rank 4 takes over trade from seller swaxon rank 3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-75
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $39 (4 units for $156)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (6ms) <P14> 67ms (192ms) <P13> 54ms (56ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5531818566350657574
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 108, needed: 28
  INFO [Shop.printPriceFactor]                       Energy is decreased to 44%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Energy: 5 critical: 9 surplus: -4 money: $16360
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Energy: 44 critical: 6 surplus: 38 money: $10152
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Energy: 11 critical: 8 surplus: 3 money: $9546
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Energy: 48 critical: 5 surplus: 43 money: $3161
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (6ms) <P14> 143ms (226ms) <P13> 57ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-58
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.857 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 2ms, max 143ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 226ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Fieldstein 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-58
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-58
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-58
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-58
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-58
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 226ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-58
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-58
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-58
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-58
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 226ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-58
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (10 units for $175)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 58ms (149ms) <P13> 60ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -416216985411264680
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51843992
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Money: $16185 Plots: 10 Assets: 1570 Total: 22755
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Food: 5 Energy: 15 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Money: $10202 Plots: 11 Assets: 2258 Total: 17960
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Food: 7 Energy: 39 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)swaxon Money: $9596 Plots: 10 Assets: 1324 Total: 15920
  INFO [SummaryPhase2.begin]                         (P15)swaxon Food: 6 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Money: $3236 Plots: 9 Assets: 2319 Total: 10055
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Food: 11 Energy: 45 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 13 mules for 26 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $440
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $92
  INFO [SummaryPhase2.begin]                         Shop Smithore: 141 units $222
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $39
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $440
  INFO [SummaryPhase2.begin]                         Colony total: 66690
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (3ms) <P14> 126ms (226ms) <P13> 59ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: swaxon is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: swaxon wants Plain (5,0)
  INFO [LandGrantActuator.begin]                     AI: Fieldstein is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Fieldstein wants Plain (5,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: Fieldstein must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: Fieldstein wants Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 1ms, max 126ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 246ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 1ms, max 129ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)Fieldstein pressed at plot 1 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P12)Fieldstein is granted tile 1: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 129ms
  INFO [LandGrantPhase.update]                       (P15)swaxon pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)swaxon is granted tile 2: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 126ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Gryphon777 is granted tile 3: Plain (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 126ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (3ms) <P14> 110ms (226ms) <P13> 58ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $988
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon originally valued the plot at $1436
  INFO [LandAuctionActuator.beginLandAuction]        AI: swaxon targets price $1436
  INFO [LandAuctionActuator.beginLandAuction]        AI: Fieldstein originally valued the plot at $1501
  INFO [LandAuctionActuator.beginLandAuction]        AI: Fieldstein targets price $1500
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 1ms, max 105ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1440 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1404 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1404 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1468 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1524 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1520 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1364 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1380 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1500 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1368 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1396 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1524 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1360 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1588 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1580 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1400 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1644 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1436 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1600 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1436 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1492 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1600 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1544 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1500 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1556 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1500 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1540 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1524 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1456 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1484 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1516 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1568 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1508 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1448 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1452 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: swaxon new price $1452 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: Fieldstein new price $1484 (changed $32)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)Fieldstein bought the plot for $1456
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (3ms) <P14> 61ms (148ms) <P13> 58ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8091794008682358296
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8286617
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Fieldstein (rank 1)
  INFO [Player.useFood]                              (P12)Fieldstein has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (3ms) <P14> 61ms (148ms) <P13> 58ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Fieldstein
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Fieldstein got lower bound of 3284.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein finished Development LP in time 3001ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3640.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Fieldstein picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (0,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (6,2): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (0,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Mountain1 (7,2): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (6,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (1,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (6,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (0,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Mountain1 (7,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein developed a tile but is short on time: 10.35915
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: Fieldstein needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)Fieldstein sold a mule for $515
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Fieldstein not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToPub
  INFO [GameModel.gamble]                            (P12)Fieldstein gambles $169, max: 47.5, left: 5.5590987, fraction 0.11703366
  INFO [DevelopmentMessenger.showMessage]            Fieldstein won $169 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)Fieldstein finishes on update 2097
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (3ms) <P14> 57ms (62ms) <P13> 61ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4332004152599161430
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4746198
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Gryphon777 (rank 2)
  INFO [Player.useFood]                              (P13)Gryphon777 has 7 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (3ms) <P14> 57ms (131ms) <P13> 62ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Gryphon777
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile Plain (1,4) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1040. End Update: 1039
  INFO [GameModel.buyAssay]                          (P13)Gryphon777 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameModel.sellMule]                          (P13)Gryphon777 sold a mule for $440
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Gryphon777 finishes on update 2048
  INFO [GameModel.gamble]                            (P13)Gryphon777 gambles $164, max: 47.5, left: 6.539098, fraction 0.13766521
  INFO [DevelopmentMessenger.showMessage]            Gryphon777 won $164 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (3ms) <P14> 62ms (82ms) <P13> 64ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6739566188472060861
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8884234
  INFO [PlayerEventPhase.begin]                      No player event for (P15)swaxon (rank 3)
  INFO [Player.useFood]                              (P15)swaxon has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 64ms (141ms) <P13> 64ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)swaxon
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: swaxon starts by assaying Plain (6,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: swaxon got lower bound of 2066.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon finished Development LP in time 3001ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3325.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: swaxon picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,0) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,0) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (8,0): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (5,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (5,1): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (5,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)swaxon got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (8,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (5,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (5,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (5,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: swaxon not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToPub
  INFO [GameModel.gamble]                            (P15)swaxon gambles $151, max: 47.5, left: 0.7391033, fraction 0.01556007
  INFO [DevelopmentMessenger.showMessage]            swaxon won $151 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)swaxon finishes on update 2338
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (1ms) <P14> 61ms (68ms) <P13> 57ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3562081397622847454
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.62851083
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Thedarkside (rank 4)
  INFO [Player.useFood]                              (P14)Thedarkside has 11 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (1ms) <P14> 64ms (74ms) <P13> 58ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Thedarkside
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P14)Thedarkside got an assay bot
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 246. End Update: 245
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameModel.sellMule]                          (P14)Thedarkside sold a mule for $540
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Thedarkside finishes on update 2105
  INFO [GameModel.gamble]                            (P14)Thedarkside gambles $159, max: 47.5, left: 5.399099, fraction 0.11366524
  INFO [DevelopmentMessenger.showMessage]            Thedarkside won $159 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (5ms) <P14> 58ms (66ms) <P13> 63ms (69ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7475077636723730432
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (5ms) <P14> 61ms (74ms) <P13> 63ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2710191579946316774
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Fieldstein has 15 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)Gryphon777 has 39 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P15)swaxon has 9 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)Thedarkside has 45 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein expects 4 food, 8 energy, 27 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 expects 4 food, 40 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon expects 4 food, 8 energy, 20 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside expects 10 food, 24 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein produced 6 food, 8 energy, 25 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 produced 4 food, 34 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon produced 5 food, 7 energy, 15 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside produced 10 food, 23 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 159ms (193ms) <P13> 50ms (60ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 159ms (193ms) <P13> 50ms (60ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1115794496644455476
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $222
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $10
  INFO [Shop.printPriceFactor]                       Smithore shop: 141, mules potentially available: 80, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $107 sell price $142
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Smithore: 25 critical: 0 surplus: 25 money: $14333
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Smithore: 17 critical: 0 surplus: 17 money: $9876
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Smithore: 15 critical: 0 surplus: 15 money: $8717
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Smithore: 5 critical: 0 surplus: 5 money: $3395
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (3ms) <P14> 166ms (235ms) <P13> 49ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $107
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $107
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.841 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 159ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 0
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P15)swaxon auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [Player.increaseAuctionTeleportCount]         (P12)Fieldstein auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $107 (48 units for $5136)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (2ms) <P14> 139ms (216ms) <P13> 48ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7712694324732170978
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $92
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Crystite: 3 critical: 0 surplus: 3 money: $17008
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Crystite: 0 critical: 0 surplus: 0 money: $10732
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Crystite: 3 critical: 0 surplus: 3 money: $10322
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Crystite: 0 critical: 0 surplus: 0 money: $3395
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (1ms) <P14> 139ms (193ms) <P13> 48ms (50ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $112
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $112
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.861 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 139ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 193ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Gryphon777 (P14)Thedarkside 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P15)swaxon auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)Fieldstein auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (6 units for $672)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (1ms) <P14> 125ms (191ms) <P13> 50ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4302273371837608239
  INFO [Shop.calcBuySellPrice]                       Current Food price $39
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 36, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 67%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Food: 6 critical: 5 surplus: 1 money: $17344
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Food: 5 critical: 5 surplus: 0 money: $10732
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Food: 6 critical: 5 surplus: 1 money: $10658
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Food: 13 critical: 5 surplus: 8 money: $3395
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (1ms) <P14> 104ms (191ms) <P13> 50ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-105
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $138
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.896 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 104ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 201ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Gryphon777 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-105
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $138
  INFO [Player.increaseAuctionTeleportCount]         (P15)swaxon auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)Fieldstein auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-105
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $138
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-105
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $138
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (4 units for $90)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (1ms) <P14> 64ms (201ms) <P13> 49ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3993506574814131683
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 135, needed: 30
  INFO [Shop.printPriceFactor]                       Energy is decreased to 42%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Energy: 13 critical: 10 surplus: 3 money: $17359
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Energy: 60 critical: 6 surplus: 54 money: $10672
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Energy: 8 critical: 9 surplus: -1 money: $10673
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Energy: 54 critical: 5 surplus: 49 money: $3455
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (0ms) <P14> 126ms (208ms) <P13> 49ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-50
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $53
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.862 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 138ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Thedarkside rank 4 takes over trade from seller Fieldstein rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-50
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $53
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-50
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $53
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $-50
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $53
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (3 units for $60)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 64ms (207ms) <P13> 49ms (52ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5651503392320926954
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50712288
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Money: $17359 Plots: 12 Assets: 1635 Total: 24994
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Food: 5 Energy: 13 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Money: $10682 Plots: 12 Assets: 3743 Total: 20425
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Food: 7 Energy: 59 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)swaxon Money: $10613 Plots: 11 Assets: 1400 Total: 17513
  INFO [SummaryPhase2.begin]                         (P15)swaxon Food: 5 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Money: $3505 Plots: 9 Assets: 2930 Total: 10935
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Food: 11 Energy: 52 Smithore: 5 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $210
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 181 units $107
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $210
  INFO [SummaryPhase2.begin]                         Colony total: 73867
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 106ms (208ms) <P13> 51ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: swaxon Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Fieldstein Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 106ms (208ms) <P13> 51ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 106ms (207ms) <P13> 52ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4656769118998834144
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.095764756
  INFO [PlayerEventPhase.begin]                      Event player: (P12)Fieldstein (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: FlyingCatBugs
  INFO [PlayerEventPhase$1.finished]                 Event Message: Flying Cat-Bugs ate the roof off your house. Repairs cost $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)Fieldstein has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 94ms (188ms) <P13> 52ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Fieldstein
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Fieldstein couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2978.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Fieldstein picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,0) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (1,1): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Mountain1 (1,2): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (2,2): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (1,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (1,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Mountain1 (1,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (2,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (1,0) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Fieldstein not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToPub
  INFO [GameModel.gamble]                            (P12)Fieldstein gambles $170, max: 47.5, left: 6.7190976, fraction 0.14145468
  INFO [DevelopmentMessenger.showMessage]            Fieldstein won $170 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)Fieldstein finishes on update 2039
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 62ms (188ms) <P13> 56ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4580766251932272093
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.73464984
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Gryphon777 (rank 2)
  INFO [Player.useFood]                              (P13)Gryphon777 has 7 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (3ms) <P14> 76ms (188ms) <P13> 56ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Gryphon777
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile Mountain2 (3,1) with Crystite factory
  INFO [GameModel.sellMule]                          (P13)Gryphon777 sold a mule for $285
  INFO [GameModel.buyAssay]                          (P13)Gryphon777 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Gryphon777 finishes on update 2126
  INFO [GameModel.gamble]                            (P13)Gryphon777 gambles $156, max: 47.5, left: 4.9790993, fraction 0.10482314
  INFO [DevelopmentMessenger.showMessage]            Gryphon777 won $156 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 62ms (111ms) <P13> 59ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6976303185102021918
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43499398
  INFO [PlayerEventPhase.begin]                      No player event for (P15)swaxon (rank 3)
  INFO [Player.useFood]                              (P15)swaxon has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 62ms (117ms) <P13> 59ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)swaxon
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: swaxon got lower bound of 2062.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon finished Development LP in time 1993ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2609.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: swaxon picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,2) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (5,1): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Mountain3 (5,3): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (5,4): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Crater (5,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (5,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Mountain3 (5,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (5,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Crater (5,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: swaxon not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToPub
  INFO [GameModel.gamble]                            (P15)swaxon gambles $155, max: 47.5, left: 3.7191005, fraction 0.078296855
  INFO [DevelopmentMessenger.showMessage]            swaxon won $155 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)swaxon finishes on update 2189
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (5ms) <P14> 62ms (69ms) <P13> 61ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4562547922729928356
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.20095539
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Thedarkside (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)Thedarkside has 11 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (5ms) <P14> 63ms (115ms) <P13> 61ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Thedarkside
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P14)Thedarkside got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P14)Thedarkside got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Thedarkside finishes on update 1986
  INFO [GameModel.gamble]                            (P14)Thedarkside gambles $163, max: 47.5, left: 7.7790966, fraction 0.16377045
  INFO [DevelopmentMessenger.showMessage]            Thedarkside won $163 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (4ms) <P14> 66ms (111ms) <P13> 66ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (4ms) <P14> 66ms (111ms) <P13> 66ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2182694479989669285
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Fieldstein has 13 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)Gryphon777 has 59 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P15)swaxon has 11 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)Thedarkside has 52 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein expects 4 food, 8 energy, 11 smithore, 21 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 expects 4 food, 40 energy, 11 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon expects 4 food, 8 energy, 7 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside expects 10 food, 24 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein produced 4 food, 6 energy, 9 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 produced 5 food, 38 energy, 10 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon produced 4 food, 7 energy, 5 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside produced 10 food, 24 energy, 6 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 147ms (226ms) <P13> 60ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6896385713767031179
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (3ms) <P14> 169ms (226ms) <P13> 55ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5517685581127180855
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $107
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 181, mules potentially available: 102, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $56 sell price $91
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Smithore: 9 critical: 0 surplus: 9 money: $16844
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Smithore: 19 critical: 0 surplus: 19 money: $10813
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Smithore: 5 critical: 0 surplus: 5 money: $10383
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Smithore: 13 critical: 0 surplus: 13 money: $3668
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (3ms) <P14> 169ms (220ms) <P13> 53ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.853 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 1ms, max 160ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P15)swaxon auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)Fieldstein auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $56 (14 units for $784)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 140ms (178ms) <P13> 53ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6776412613414592162
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Crystite: 0 critical: 0 surplus: 0 money: $17348
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Crystite: 0 critical: 0 surplus: 0 money: $10813
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Crystite: 0 critical: 0 surplus: 0 money: $10663
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Crystite: 0 critical: 0 surplus: 0 money: $3668
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 140ms (220ms) <P13> 53ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 135ms (178ms) <P13> 53ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3525637974909644324
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 35, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 68%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Food: 4 critical: 5 surplus: -1 money: $17348
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Food: 6 critical: 5 surplus: 1 money: $10813
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Food: 4 critical: 5 surplus: -1 money: $10663
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Food: 13 critical: 5 surplus: 8 money: $3668
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 135ms (179ms) <P13> 53ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $9
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.892 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 2ms, max 108ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 178ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon (P12)Fieldstein 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $9
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $110
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $9
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 178ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (2 units for $100)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (4ms) <P14> 82ms (178ms) <P13> 52ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7787068785842853844
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 157, needed: 32
  INFO [Shop.printPriceFactor]                       Energy is decreased to 40%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Energy: 9 critical: 11 surplus: -2 money: $17298
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Energy: 79 critical: 6 surplus: 73 money: $10813
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Energy: 9 critical: 10 surplus: -1 money: $10613
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Energy: 60 critical: 5 surplus: 55 money: $3668
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 4ms (4ms) <P14> 120ms (206ms) <P13> 51ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.892 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 4ms, max 108ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 182ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)swaxon (P12)Fieldstein 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 182ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #78
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #79
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #80
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #81
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #82
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #83
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [SlickLogSystem.info]                         Transaction #84
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $6
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $43
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (84 units for $2100)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (4ms) <P14> 64ms (120ms) <P13> 53ms (60ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8158520021810723817
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48829192
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Money: $17298 Plots: 12 Assets: 1845 Total: 25143
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Money: $12138 Plots: 12 Assets: 3134 Total: 21272
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Food: 6 Energy: 26 Smithore: 19 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)swaxon Money: $8513 Plots: 11 Assets: 3760 Total: 17773
  INFO [SummaryPhase2.begin]                         (P15)swaxon Food: 5 Energy: 93 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Money: $4443 Plots: 9 Assets: 2868 Total: 11811
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Food: 13 Energy: 29 Smithore: 13 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 191 units $56
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 75999
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 64ms (147ms) <P13> 60ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: swaxon Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Fieldstein Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 64ms (147ms) <P13> 60ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 64ms (147ms) <P13> 60ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1853140944739226073
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.021925926
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Fieldstein (rank 1)
  INFO [Player.useFood]                              (P12)Fieldstein has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (2ms) <P14> 65ms (163ms) <P13> 60ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Fieldstein
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Fieldstein couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3085.0000000000014
  INFO [DevelopmentPlanner.finalizePlan]             AI: Fieldstein picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,0) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,2) into Energy from Smithore
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (0,0): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (0,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Mountain2 (0,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (0,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (0,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Mountain2 (0,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein developed a tile but is short on time: 6.0590982
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: Fieldstein needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)Fieldstein sold a mule for $185
  INFO [DevelopmentActuator.actionComplete]          AI: Fieldstein action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Fieldstein not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)Fieldstein finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (2ms) <P14> 79ms (163ms) <P13> 61ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2273544366053180383
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7424341
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Gryphon777 (rank 2)
  INFO [Player.useFood]                              (P13)Gryphon777 has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (2ms) <P14> 79ms (163ms) <P13> 61ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Gryphon777
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)Gryphon777 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile Plain (3,2) with Crystite factory
  INFO [GameModel.sellMule]                          (P13)Gryphon777 sold a mule for $210
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Gryphon777 finishes on update 2339
  INFO [GameModel.gamble]                            (P13)Gryphon777 gambles $152, max: 47.5, left: 0.71910334, fraction 0.015139017
  INFO [DevelopmentMessenger.showMessage]            Gryphon777 won $152 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 58ms (66ms) <P13> 59ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8164732537256202425
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.31390703
  INFO [PlayerEventPhase.begin]                      No player event for (P15)swaxon (rank 3)
  INFO [Player.useFood]                              (P15)swaxon has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 60ms (96ms) <P13> 59ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)swaxon
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: swaxon got lower bound of 2925.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon finished Development LP in time 346ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4350.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: swaxon picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,0) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (7,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (8,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (6,0): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (7,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (8,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (6,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)swaxon sold a mule for $135
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: swaxon is assaying Plain (8,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)swaxon got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: swaxon not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)swaxon finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 58ms (69ms) <P13> 59ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8316521080662247806
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.79382265
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Thedarkside (rank 4)
  INFO [Player.useFood]                              (P14)Thedarkside has 13 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 58ms (114ms) <P13> 59ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Thedarkside
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P14)Thedarkside got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P14)Thedarkside got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Thedarkside finishes on update 2023
  INFO [GameModel.gamble]                            (P14)Thedarkside gambles $166, max: 47.5, left: 7.0390973, fraction 0.14819153
  INFO [DevelopmentMessenger.showMessage]            Thedarkside won $166 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 55ms (64ms) <P13> 53ms (60ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 55ms (64ms) <P13> 53ms (60ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 213826108896950830
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Fieldstein has 9 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)Gryphon777 has 26 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P15)swaxon has 93 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P14)Thedarkside has 29 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein expects 13 food, 12 energy, 0 smithore, 21 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 expects 4 food, 35 energy, 11 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon expects 12 food, 0 energy, 7 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside expects 10 food, 24 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein produced 14 food, 8 energy, 0 smithore, 22 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 produced 6 food, 30 energy, 13 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon produced 9 food, 0 energy, 11 smithore, 34 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside produced 11 food, 22 energy, 8 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (4ms) <P14> 161ms (218ms) <P13> 53ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3935727331220402363
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (4ms) <P14> 152ms (218ms) <P13> 53ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6507598178384299081
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $56
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-13
  INFO [Shop.printPriceFactor]                       Smithore shop: 191, mules potentially available: 109, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $37 sell price $72
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Smithore: 0 critical: 0 surplus: 0 money: $17423
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Smithore: 25 critical: 0 surplus: 25 money: $12240
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Smithore: 5 critical: 0 surplus: 5 money: $8488
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Smithore: 17 critical: 0 surplus: 17 money: $4609
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (4ms) <P14> 152ms (196ms) <P13> 51ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.857 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 3ms, max 143ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 194ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Fieldstein 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P15)swaxon auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [Player.increaseAuctionTeleportCount]         (P13)Gryphon777 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [Player.increaseAuctionTeleportCount]         (P14)Thedarkside auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 183ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $37 (47 units for $1739)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 3ms (4ms) <P14> 100ms (180ms) <P13> 61ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5716804939753821269
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Crystite: 8 critical: 0 surplus: 8 money: $17423
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Crystite: 2 critical: 0 surplus: 2 money: $13165
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Crystite: 15 critical: 0 surplus: 15 money: $8673
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Crystite: 0 critical: 0 surplus: 0 money: $5238
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (4ms) <P14> 129ms (180ms) <P13> 61ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $128
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $128
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.871 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 2ms, max 129ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Thedarkside 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)Gryphon777 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P12)Fieldstein auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P15)swaxon auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (25 units for $3200)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 81ms (180ms) <P13> 62ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7908434940736096986
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 51, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 54%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Food: 14 critical: 5 surplus: 9 money: $18447
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Food: 7 critical: 5 surplus: 2 money: $13421
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Food: 9 critical: 5 surplus: 4 money: $10593
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Food: 15 critical: 5 surplus: 10 money: $5238
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 68ms (168ms) <P13> 64ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.889 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 2ms, max 111ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P12)Fieldstein (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)Gryphon777 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P15)swaxon auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)Fieldstein auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)Thedarkside auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (25 units for $375)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 66ms (168ms) <P13> 62ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7373130190625477463
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 150, needed: 33
  INFO [Shop.printPriceFactor]                       Energy is decreased to 42%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Energy: 8 critical: 9 surplus: -1 money: $18582
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Energy: 39 critical: 7 surplus: 32 money: $13451
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Energy: 62 critical: 12 surplus: 50 money: $10653
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Energy: 41 critical: 5 surplus: 36 money: $5388
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (3ms) <P14> 154ms (184ms) <P13> 62ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.846 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 2ms, max 154ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 244ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Fieldstein 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)swaxon (P13)Gryphon777 (P14)Thedarkside 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: swaxon has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Fieldstein has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 244ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $12
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 244ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (14 units for $170)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 66ms (177ms) <P13> 61ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -712371691262335852
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54464784
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Money: $18412 Plots: 12 Assets: 1810 Total: 26222
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Food: 5 Energy: 22 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Money: $13571 Plots: 12 Assets: 1910 Total: 21481
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Food: 5 Energy: 27 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)swaxon Money: $10703 Plots: 11 Assets: 2860 Total: 19063
  INFO [SummaryPhase2.begin]                         (P15)swaxon Food: 5 Energy: 60 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Money: $5388 Plots: 9 Assets: 1940 Total: 11828
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Food: 5 Energy: 41 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $70
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 238 units $37
  INFO [SummaryPhase2.begin]                         Shop Food: 31 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $70
  INFO [SummaryPhase2.begin]                         Colony total: 78594
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (1ms) <P14> 90ms (197ms) <P13> 61ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: swaxon Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Fieldstein Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (1ms) <P14> 90ms (197ms) <P13> 61ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (1ms) <P14> 149ms (197ms) <P13> 62ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 538477303863661460
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6742756
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Fieldstein (rank 1)
  INFO [Player.useFood]                              (P12)Fieldstein has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (1ms) <P14> 149ms (244ms) <P13> 61ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Fieldstein
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: Fieldstein beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Fieldstein got lower bound of 2801.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Fieldstein finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4398.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Fieldstein picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,2) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Mountain2 (0,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (6,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (7,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- is trying Plain (7,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Fieldstein Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Fieldstein ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: Fieldstein successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Mountain2 (0,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (6,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)Fieldstein develops tile Plain (7,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: Fieldstein Action: PlaceMule
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)Fieldstein finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P12)Fieldstein
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (5ms) <P14> 61ms (153ms) <P13> 63ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 274235597002390502
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.20704502
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Gryphon777 (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)Gryphon777 has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (5ms) <P14> 67ms (153ms) <P13> 62ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Gryphon777
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Gryphon777 undevelops tile Mountain1 (1,3)
  INFO [GameModel.developLand]                       (P13)Gryphon777 develops tile Mountain1 (1,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Gryphon777 finishes on update 1404
  INFO [GameModel.gamble]                            (P13)Gryphon777 gambles $206, max: 47.5, left: 19.419357, fraction 0.4088286
  INFO [DevelopmentMessenger.showMessage]            Gryphon777 won $206 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (5ms) <P14> 63ms (126ms) <P13> 62ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 420789913082902578
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.70712686
  INFO [PlayerEventPhase.begin]                      No player event for (P15)swaxon (rank 3)
  INFO [Player.useFood]                              (P15)swaxon has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 2ms (5ms) <P14> 63ms (126ms) <P13> 62ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)swaxon
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: swaxon beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: swaxon got lower bound of 3921.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: swaxon finished Development LP in time 72ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5488.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: swaxon picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,1) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Mountain3 (2,0): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (3,0): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- is trying Plain (7,1): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: swaxon ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: swaxon successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Mountain3 (2,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (3,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)swaxon develops tile Plain (7,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)swaxon sold a mule for $95
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: swaxon nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: swaxon Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: swaxon Action: GoToPub
  INFO [GameModel.gamble]                            (P15)swaxon gambles $204, max: 47.5, left: 12.459198, fraction 0.2622989
  INFO [DevelopmentMessenger.showMessage]            swaxon won $204 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: swaxon gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)swaxon finishes on update 1752
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 64ms (126ms) <P13> 62ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2484106926215828238
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6801234
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Thedarkside (rank 4)
  INFO [Player.useFood]                              (P14)Thedarkside has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (1ms) <P14> 64ms (126ms) <P13> 62ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Thedarkside
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Thedarkside develops tile Plain (8,4) with Smithore factory
  INFO [GameModel.sellMule]                          (P14)Thedarkside sold a mule for $120
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Thedarkside finishes on update 1899
  INFO [GameModel.gamble]                            (P14)Thedarkside gambles $227, max: 47.5, left: 9.519131, fraction 0.20040275
  INFO [DevelopmentMessenger.showMessage]            Thedarkside won $227 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (1ms) <P14> 61ms (69ms) <P13> 61ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (1ms) <P14> 61ms (69ms) <P13> 61ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4757361173672292018
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Fieldstein has 22 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P13)Gryphon777 has 27 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P15)swaxon has 60 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P14)Thedarkside has 41 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein expects 13 food, 0 energy, 0 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 expects 4 food, 32 energy, 6 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon expects 6 food, 0 energy, 0 smithore, 53 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside expects 10 food, 18 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Fieldstein produced 15 food, 0 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P13)Gryphon777 produced 3 food, 32 energy, 4 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P15)swaxon produced 5 food, 0 energy, 0 smithore, 48 crystite
  INFO [ProductionPhase.logProduction]               (P14)Thedarkside produced 10 food, 19 energy, 7 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (1ms) <P14> 146ms (213ms) <P13> 60ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3021797278997552906
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (1ms) <P14> 165ms (213ms) <P13> 54ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6796007421141638009
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $37
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 238, mules potentially available: 132, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $43 sell price $78
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Smithore: 0 critical: 0 surplus: 0 money: $18092
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Smithore: 4 critical: 0 surplus: 4 money: $14002
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Smithore: 0 critical: 0 surplus: 0 money: $10782
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Smithore: 7 critical: 0 surplus: 7 money: $5590
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (1ms) <P14> 165ms (213ms) <P13> 54ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $2
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $-2
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (1ms) <P14> 165ms (213ms) <P13> 54ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1396010026124316444
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Crystite: 27 critical: 0 surplus: 27 money: $18092
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Crystite: 8 critical: 0 surplus: 8 money: $14002
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Crystite: 48 critical: 0 surplus: 48 money: $10782
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Crystite: 0 critical: 0 surplus: 0 money: $5590
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 152ms (218ms) <P13> 51ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 152ms (218ms) <P13> 51ms (61ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2700952214590026521
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 31, total: 64, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 48%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Food: 15 critical: 0 surplus: 15 money: $18092
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Food: 3 critical: 0 surplus: 3 money: $14002
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Food: 5 critical: 0 surplus: 5 money: $10782
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Food: 10 critical: 0 surplus: 10 money: $5590
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 152ms (213ms) <P13> 50ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $606
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 1ms (2ms) <P14> 137ms (201ms) <P13> 50ms (59ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6061597644402764640
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 141, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 44%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Fieldstein Energy: 9 critical: 0 surplus: 9 money: $18092
  INFO [CollectionPhase.goToNextPhase]               (P13)Gryphon777 Energy: 49 critical: 0 surplus: 49 money: $14002
  INFO [CollectionPhase.goToNextPhase]               (P15)swaxon Energy: 37 critical: 0 surplus: 37 money: $10782
  INFO [CollectionPhase.goToNextPhase]               (P14)Thedarkside Energy: 46 critical: 0 surplus: 46 money: $5590
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (2ms) <P14> 152ms (215ms) <P13> 50ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: swaxon calculated the target price (via method 2) to be $439
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Fieldstein calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15 P12> 0ms (2ms) <P14> 152ms (215ms) <P13> 50ms (53ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4615936255811135757
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49987208
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Money: $18092 Plots: 12 Assets: 5067 Total: 29159
  INFO [SummaryPhase2.begin]                         (P12)Fieldstein Food: 15 Energy: 9 Smithore: 0 Crystite: 27
  INFO [SummaryPhase2.begin]                         (P15)swaxon Money: $10782 Plots: 11 Assets: 7978 Total: 24260
  INFO [SummaryPhase2.begin]                         (P15)swaxon Food: 5 Energy: 37 Smithore: 0 Crystite: 48
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Money: $14002 Plots: 12 Assets: 3475 Total: 23477
  INFO [SummaryPhase2.begin]                         (P13)Gryphon777 Food: 3 Energy: 49 Smithore: 4 Crystite: 8
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Money: $5590 Plots: 9 Assets: 2541 Total: 12631
  INFO [SummaryPhase2.begin]                         (P14)Thedarkside Food: 10 Energy: 46 Smithore: 7 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 236 units $43
  INFO [SummaryPhase2.begin]                         Shop Food: 31 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $80
  INFO [SummaryPhase2.begin]                         Colony total: 89527
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Final Results:
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:Fieldstein Money: $18412 Plots: 12 Assets: 1810 Total: 26222
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:Gryphon777 Money: $13571 Plots: 12 Assets: 1910 Total: 21481
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:swaxon Money: $10703 Plots: 11 Assets: 2860 Total: 19063
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:Thedarkside Money: $5388 Plots: 9 Assets: 1940 Total: 11828
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (S10)host4u chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)host4u chat: Gryphon777  Bot Reputation now: 1
  INFO [GameController.apply]                        (S10)host4u chat: Thedarkside  Bot Reputation now: 1
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101333 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
